--Battleguard Echoes
local s,id,o=GetID()
function s.initial_effect(c)
	aux.AddCodeList(c,42233477,78621186)
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH+CATEGORY_HANDES)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetCountLimit(1,id+EFFECT_COUNT_CODE_OATH)
	e1:SetOperation(s.activate)
	c:RegisterEffect(e1)
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,1))
	e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e2:SetCode(EVENT_TO_HAND)
	e2:SetRange(LOCATION_SZONE)
	e2:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_DAMAGE_STEP)
	e2:SetCountLimit(1)
	e2:SetCondition(s.thcon)
	e2:SetTarget(s.thtg)
	e2:SetOperation(s.thop)
	c:RegisterEffect(e2)
end
function s.filter(c)
	return c:IsLevel(5) and c:IsRace(RACE_WARRIOR) and c:IsAttribute(ATTRIBUTE_EARTH)and c:IsAbleToHand()
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
	local g=Duel.GetMatchingGroup(s.filter,tp,LOCATION_DECK,0,nil)
	if g:GetCount()>0 and Duel.SelectYesNo(tp,aux.Stringid(id,2)) then
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
		local sg=g:Select(tp,1,1,nil)
		Duel.SendtoHand(sg,nil,REASON_EFFECT)
		Duel.ConfirmCards(1-tp,sg)
		Duel.BreakEffect()
		Duel.DiscardHand(tp,aux.TRUE,1,1,REASON_EFFECT+REASON_DISCARD)
	end
end
function s.cfilter(c)
	return c:IsPreviousLocation(LOCATION_MZONE)
end
function s.thcon(e,tp,eg,ep,ev,re,r,rp)
	return eg:IsExists(s.cfilter,1,nil)
end
function s.thfilter(c)
	return c:IsCode(42233477,78621186) and c:IsAbleToHand()
end
function s.tsfilter(c)
	return c:IsFaceup() and c:IsCanTurnSet()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
	local c=e:GetHandler()
	local b1=Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil)
	local b2=Duel.IsExistingMatchingCard(s.tsfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil)
	if chk==0 then return b1 or b2 end
	local op=aux.SelectFromOptions(tp,
			{b1,aux.Stringid(id,3)},
			{b2,aux.Stringid(id,4)})
	e:SetLabel(op)
	local g=nil
	if op==1 then
		Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
		e:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
	end
	if op==2 then
		Duel.SetOperationInfo(0,CATEGORY_POSITION,nil,1,tp,LOCATION_MZONE)
		e:SetCategory(CATEGORY_POSITION)
	end
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
	local op=e:GetLabel()
	if op==1 then
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
		local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil)
		if g:GetCount()>0 then
			Duel.SendtoHand(g,nil,REASON_EFFECT)
			Duel.ConfirmCards(1-tp,g)
		end
	end
	if op==2 then
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_POSCHANGE)
		local g=Duel.SelectMatchingCard(tp,s.tsfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil)
		if g:GetCount()>0 then
			Duel.HintSelection(g)
			Duel.ChangePosition(g,POS_FACEDOWN_DEFENSE)
		end
	end
end