Commit 7241d60a authored by h3remi7's avatar h3remi7

fix

parent e5fb639a
const {app, BrowserWindow, shell} = require('electron') const electron = require('electron')
// Module to control application life.
const app = electron.app
// Module to create native browser window.
const BrowserWindow = electron.BrowserWindow
// this should be placed at top of main.js to handle setup events quickly // this should be placed at top of main.js to handle setup events quickly
if (handleSquirrelEvent()) { if (handleSquirrelEvent()) {
...@@ -70,36 +74,25 @@ function handleSquirrelEvent() { ...@@ -70,36 +74,25 @@ function handleSquirrelEvent() {
// Keep a global reference of the window object, if you don't, the window will // Keep a global reference of the window object, if you don't, the window will
// be closed automatically when the JavaScript object is garbage collected. // be closed automatically when the JavaScript object is garbage collected.
let win let mainWindow
function createWindow() { function createWindow () {
// Create the browser window. // Create the browser window.
win = new BrowserWindow({width: 1000, height: 550, resizable: false, backgroundColor: '#333333', darkTheme: true, acceptFirstMouse: true}) mainWindow = new BrowserWindow({width: 800, height: 600})
// and load the index.html of the app. // and load the index.html of the app.
win.loadURL(`file://${__dirname}/index.html`) mainWindow.loadURL(`file://${__dirname}/index.html`)
// Open the DevTools. // Open the DevTools.
win.webContents.openDevTools() mainWindow.webContents.openDevTools()
win.webContents.on('new-window', function(event, url) {
event.preventDefault();
shell.openExternal(url);
});
win.webContents.on('did-fail-load', function () {
win.loadURL(`file://${__dirname}/index.html`)
})
// Emitted when the window is closed. // Emitted when the window is closed.
win.on('closed', () => { mainWindow.on('closed', function () {
// Dereference the window object, usually you would store windows // Dereference the window object, usually you would store windows
// in an array if your app supports multi windows, this is the time // in an array if your app supports multi windows, this is the time
// when you should delete the corresponding element. // when you should delete the corresponding element.
win = null mainWindow = null
}) })
} }
// This method will be called when Electron has finished // This method will be called when Electron has finished
...@@ -108,19 +101,22 @@ function createWindow() { ...@@ -108,19 +101,22 @@ function createWindow() {
app.on('ready', createWindow) app.on('ready', createWindow)
// Quit when all windows are closed. // Quit when all windows are closed.
app.on('window-all-closed', () => { app.on('window-all-closed', function () {
// On macOS it is common for applications and their menu bar // On OS X it is common for applications and their menu bar
// to stay active until the user quits explicitly with Cmd + Q // to stay active until the user quits explicitly with Cmd + Q
//if (process.platform !== 'darwin') { if (process.platform !== 'darwin') {
app.quit() app.quit()
//} }
}) })
app.on('activate', () => { app.on('activate', function () {
// On macOS it's common to re-create a window in the app when the // On OS X it's common to re-create a window in the app when the
// dock icon is clicked and there are no other windows open. // dock icon is clicked and there are no other windows open.
if (win === null) { if (mainWindow === null) {
createWindow() createWindow()
} }
}) })
// In this file you can include the rest of your app's specific main process
// code. You can also put them in separate files and require them here.
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