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syntax_j
mycard
Commits
2250ddb1
Commit
2250ddb1
authored
Oct 13, 2012
by
神楽坂玲奈
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eafab06b
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lib/ygocore/game.rb
lib/ygocore/game.rb
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lib/ygocore/game.rb
View file @
2250ddb1
#encoding: UTF-8
load
'lib/ygocore/window_login.rb'
require
'eventmachine'
require
'open-uri'
require
'yaml'
class
Ygocore
<
Game
attr_reader
:username
attr_accessor
:password
@@config
=
YAML
.
load_file
(
"lib/ygocore/server.yml"
)
def
initialize
super
load
'lib/ygocore/event.rb'
load
'lib/ygocore/user.rb'
load
'lib/ygocore/room.rb'
load
'lib/ygocore/scene_lobby.rb'
require
'json'
require
'xmpp4r/client'
require
'xmpp4r/muc'
end
def
refresh_interval
60
end
def
login
(
username
,
password
)
@username
=
username
@password
=
password
@nickname_conflict
=
[]
@@im
=
Jabber
::
Client
.
new
(
Jabber
::
JID
::
new
(
@username
,
'my-card.in'
,
'mycard'
))
@@im_room
=
Jabber
::
MUC
::
MUCClient
.
new
(
@@im
)
#Jabber.debug = true
@@im
.
on_exception
do
|
exception
,
c
,
where
|
$log
.
error
(
'聊天出错'
)
{
[
exception
,
c
,
where
]
}
if
where
==
:close
Game_Event
.
push
(
Game_Event
::
Chat
.
new
(
ChatMessage
.
new
(
User
.
new
(
:system
,
'System'
),
'聊天连接断开, 可能是网络问题或帐号从其他地点登录'
)))
else
Game_Event
.
push
(
Game_Event
::
Chat
.
new
(
ChatMessage
.
new
(
User
.
new
(
:system
,
'System'
),
'聊天连接断开, 5秒后重新连接'
)))
sleep
5
im_connect
end
end
@@im_room
.
add_message_callback
do
|
m
|
user
=
m
.
from
.
resource
==
nickname
?
@user
:
User
.
new
(
m
.
from
.
resource
.
to_sym
,
m
.
from
.
resource
)
Game_Event
.
push
Game_Event
::
Chat
.
new
ChatMessage
.
new
(
user
,
m
.
body
,
:lobby
)
rescue
$log
.
error
(
'收到聊天消息'
)
{
$!
}
end
@@im_room
.
add_private_message_callback
do
|
m
|
if
m
.
body
#忽略无消息的正在输入等内容
user
=
m
.
from
.
resource
==
nickname
?
@user
:
User
.
new
(
m
.
from
.
resource
.
to_sym
,
m
.
from
.
resource
)
Game_Event
.
push
Game_Event
::
Chat
.
new
ChatMessage
.
new
(
user
,
m
.
body
,
user
)
rescue
$log
.
error
(
'收到私聊消息'
)
{
$!
}
end
end
@@im_room
.
add_join_callback
do
|
m
|
Game_Event
.
push
Game_Event
::
NewUser
.
new
User
.
new
m
.
from
.
resource
.
to_sym
,
m
.
from
.
resource
end
@@im_room
.
add_leave_callback
do
|
m
|
Game_Event
.
push
Game_Event
::
MissingUser
.
new
User
.
new
m
.
from
.
resource
.
to_sym
,
m
.
from
.
resource
end
connect
im_connect
end
def
nickname
return
@nickname
if
@nickname
if
@nickname_conflict
.
include?
@username
1
.
upto
(
9
)
do
|
i
|
result
=
"
#{
@username
}
-
#{
i
}
"
return
result
unless
@nickname_conflict
.
include?
result
end
raise
'can`t get available nickname'
else
@username
end
end
def
connect
@recv
=
Thread
.
new
do
EventMachine
::
run
{
EventMachine
::
connect
"bbs.66rpg.com"
,
9998
,
Client
}
end
end
def
im_connect
Thread
.
new
{
begin
@@im
.
allow_tls
=
false
@@im
.
use_ssl
=
true
@@im
.
connect
(
'my-card.in'
,
5223
)
#ruby19/windows下 使用tls连接时会卡住
@@im
.
auth
(
@password
)
@@im
.
send
(
Jabber
::
Presence
.
new
.
set_type
(
:available
))
begin
nickname
=
nickname
()
@@im_room
.
join
(
Jabber
::
JID
.
new
(
'lobby@conference.my-card.in/'
+
nickname
))
rescue
Jabber
::
ServerError
=>
exception
if
exception
.
error
.
error
==
'conflict'
@nickname_conflict
<<
nickname
retry
end
end
Game_Event
.
push
Game_Event
::
AllUsers
.
new
@@im_room
.
roster
.
keys
.
collect
{
|
nick
|
User
.
new
(
nick
.
to_sym
,
nick
)
}
rescue
p
$!
rescue
StandardError
=>
exception
$log
.
error
(
'聊天连接出错'
)
{
exception
}
Game_Event
.
push
(
Game_Event
::
Chat
.
new
(
ChatMessage
.
new
(
User
.
new
(
:system
,
'System'
),
'聊天服务器连接失败'
)))
end
}
end
def
chat
(
chatmessage
)
case
chatmessage
.
channel
when
:lobby
msg
=
Jabber
::
Message
::
new
(
nil
,
chatmessage
.
message
)
@@im_room
.
send
msg
when
User
msg
=
Jabber
::
Message
::
new
(
nil
,
chatmessage
.
message
)
@@im_room
.
send
msg
,
chatmessage
.
channel
.
id
#send(:chat, channel: chatmessage.channel.id, message: chatmessage.message, time: chatmessage.time)
end
end
def
host
(
room_name
,
room_config
)
room
=
Room
.
new
(
0
,
room_name
)
room
.
pvp
=
room_config
[
:pvp
]
room
.
match
=
room_config
[
:match
]
room
.
tag
=
room_config
[
:tag
]
room
.
password
=
room_config
[
:password
]
room
.
ot
=
room_config
[
:ot
]
room
.
lp
=
room_config
[
:lp
]
if
$game
.
rooms
.
any?
{
|
game_room
|
game_room
.
name
==
room_name
}
Widget_Msgbox
.
new
(
"建立房间"
,
"房间名已存在"
,
:ok
=>
"确定"
)
else
Game_Event
.
push
Game_Event
::
Join
.
new
(
room
)
end
end
def
watch
(
room
)
Widget_Msgbox
.
new
(
"加入房间"
,
"游戏已经开始"
,
:ok
=>
"确定"
)
end
def
join
(
room
)
Game_Event
.
push
Game_Event
::
Join
.
new
(
room
)
end
def
refresh
send
(
:refresh
)
end
def
send
(
header
,
data
=
nil
)
$log
.
info
(
'发送消息'
)
{
{
header:
header
,
data:
data
}
}
Client
::
MycardChannel
.
push
header:
header
,
data:
data
end
def
exit
@recv
.
exit
if
@recv
@recv
=
nil
end
def
ygocore_path
"ygocore/ygopro_vs.exe"
end
def
self
.
register
Dialog
.
web
@@config
[
'register'
]
end
def
server
@@config
[
'server'
]
end
def
port
@@config
[
'port'
]
end
def
server
=
(
server
)
@@config
[
'server'
]
=
server
end
def
port
=
(
port
)
@@config
[
'port'
]
=
port
end
def
self
.
run_ygocore
(
option
,
image_downloading
=
false
)
if
!
image_downloading
and
!
Update
.
images
.
empty?
return
Widget_Msgbox
.
new
(
"加入房间"
,
"卡图正在下载中,可能显示不出部分卡图"
,
:ok
=>
"确定"
)
{
run_ygocore
(
option
,
true
)
}
end
path
=
'ygocore/ygopro_vs.exe'
Widget_Msgbox
.
new
(
"ygocore"
,
"正在启动ygocore"
)
rescue
nil
#写入配置文件并运行ygocore
Dir
.
chdir
(
File
.
dirname
(
path
))
do
case
option
when
Room
room
=
option
room_name
=
if
room
.
ot
!=
0
or
room
.
lp
!=
8000
mode
=
case
when
room
.
match?
then
1
;
when
room
.
tag?
then
2
else
0
end
room_name
=
"
#{
room
.
ot
}#{
mode
}
FFF
#{
room
.
lp
}
,5,1,
#{
room
.
name
}
"
elsif
room
.
tag?
"T#"
+
room
.
name
elsif
room
.
pvp?
and
room
.
match?
"PM#"
+
room
.
name
elsif
room
.
pvp?
"P#"
+
room
.
name
elsif
room
.
match?
"M#"
+
room
.
name
else
room
.
name
end
if
room
.
password
and
!
room
.
password
.
empty?
room_name
+=
"$"
+
room
.
password
end
system_conf
=
{}
begin
IO
.
readlines
(
'system.conf'
).
each
do
|
line
|
line
.
force_encoding
"UTF-8"
next
if
line
[
0
,
1
]
==
'#'
field
,
contents
=
line
.
chomp
.
split
(
' = '
,
2
)
system_conf
[
field
]
=
contents
end
rescue
system_conf
[
'antialias'
]
=
2
system_conf
[
'textfont'
]
=
'c:/windows/fonts/simsun.ttc 14'
system_conf
[
'numfont'
]
=
'c:/windows/fonts/arialbd.ttf'
end
(
system_conf
[
'nickname'
]
=
"
#{
$game
.
user
.
name
}#{
"$"
unless
$game
.
password
.
nil?
or
$game
.
password
.
empty?
}#{
$game
.
password
}
"
)
rescue
nil
system_conf
[
'lastip'
]
=
$game
.
server
system_conf
[
'lastport'
]
=
$game
.
port
.
to_s
system_conf
[
'roompass'
]
=
room_name
open
(
'system.conf'
,
'w'
)
{
|
file
|
file
.
write
system_conf
.
collect
{
|
key
,
value
|
"
#{
key
}
=
#{
value
}
"
}.
join
(
"
\n
"
)
}
args
=
'-j'
when
:replay
args
=
'-r'
when
:deck
args
=
'-d'
when
String
system_conf
=
{}
begin
IO
.
readlines
(
'system.conf'
).
each
do
|
line
|
line
.
force_encoding
"UTF-8"
next
if
line
[
0
,
1
]
==
'#'
field
,
contents
=
line
.
chomp
.
split
(
' = '
,
2
)
system_conf
[
field
]
=
contents
end
rescue
system_conf
[
'antialias'
]
=
2
system_conf
[
'textfont'
]
=
'c:/windows/fonts/simsun.ttc 14'
system_conf
[
'numfont'
]
=
'c:/windows/fonts/arialbd.ttf'
end
system_conf
[
'lastdeck'
]
=
option
open
(
'system.conf'
,
'w'
)
{
|
file
|
file
.
write
system_conf
.
collect
{
|
key
,
value
|
"
#{
key
}
=
#{
value
}
"
}.
join
(
"
\n
"
)
}
args
=
'-d'
end
IO
.
popen
(
"ygopro_vs.exe
#{
args
}
"
)
WM
.
iconify
rescue
nil
end
Widget_Msgbox
.
destroy
rescue
nil
end
def
self
.
replay
(
file
,
skip_image_downloading
=
false
)
require
'fileutils'
FileUtils
.
mv
Dir
.
glob
(
'ygocore/replay/*.yrp'
),
'replay/'
FileUtils
.
copy_file
(
file
,
"ygocore/replay/
#{
File
.
basename
(
file
)
}
"
)
run_ygocore
(
:replay
,
skip_image_downloading
)
end
private
def
self
.
get_announcements
#公告
$config
[
'ygocore'
]
||=
{}
$config
[
'ygocore'
][
'announcements'
]
||=
[
Announcement
.
new
(
"正在读取公告..."
,
nil
,
nil
)]
Thread
.
new
do
begin
open
(
@@config
[
'api'
])
do
|
file
|
file
.
set_encoding
"GBK"
announcements
=
[]
file
.
read
.
encode
(
"UTF-8"
).
scan
(
/<div style="color:red" >公告:(.*?)<\/div>/
).
each
do
|
title
,
others
|
announcements
<<
Announcement
.
new
(
title
,
@@config
[
'index'
],
nil
)
end
$config
[
'ygocore'
][
'announcements'
].
replace
announcements
Config
.
save
end
rescue
Exception
=>
exception
$log
.
error
(
'公告读取失败'
)
{
[
exception
.
inspect
,
*
exception
.
backtrace
].
collect
{
|
str
|
str
.
encode
(
"UTF-8"
)
}.
join
(
"
\n
"
)
}
end
end
end
module
Client
MycardChannel
=
EM
::
Channel
.
new
include
EM
::
P
::
ObjectProtocol
def
post_init
send_object
header: :login
,
data:
{
name:
$game
.
username
,
password:
$game
.
password
}
MycardChannel
.
subscribe
{
|
msg
|
send_object
(
msg
)
}
end
def
receive_object
obj
$log
.
info
(
'收到消息'
)
{
obj
.
inspect
}
Game_Event
.
push
Game_Event
.
parse
obj
[
:header
],
obj
[
:data
]
end
def
unbind
Game_Event
.
push
Game_Event
::
Error
.
new
(
'ygocore'
,
'网络连接中断'
,
true
)
end
end
get_announcements
#encoding: UTF-8
load
'lib/ygocore/window_login.rb'
require
'open-uri'
require
'yaml'
class
Ygocore
<
Game
attr_reader
:username
attr_accessor
:password
@@config
=
YAML
.
load_file
(
"lib/ygocore/server.yml"
)
def
initialize
super
load
'lib/ygocore/event.rb'
load
'lib/ygocore/user.rb'
load
'lib/ygocore/room.rb'
load
'lib/ygocore/scene_lobby.rb'
require
'json'
require
'xmpp4r/client'
require
'xmpp4r/muc'
end
def
refresh_interval
60
end
def
login
(
username
,
password
)
@username
=
username
@password
=
password
@nickname_conflict
=
[]
@@im
=
Jabber
::
Client
.
new
(
Jabber
::
JID
::
new
(
@username
,
'my-card.in'
,
'mycard'
))
@@im_room
=
Jabber
::
MUC
::
MUCClient
.
new
(
@@im
)
#Jabber.debug = true
@@im
.
on_exception
do
|
exception
,
c
,
where
|
$log
.
error
(
'聊天出错'
)
{
[
exception
,
c
,
where
]
}
if
where
==
:close
Game_Event
.
push
(
Game_Event
::
Chat
.
new
(
ChatMessage
.
new
(
User
.
new
(
:system
,
'System'
),
'聊天连接断开, 可能是网络问题或帐号从其他地点登录'
)))
else
Game_Event
.
push
(
Game_Event
::
Chat
.
new
(
ChatMessage
.
new
(
User
.
new
(
:system
,
'System'
),
'聊天连接断开, 5秒后重新连接'
)))
sleep
5
im_connect
end
end
@@im_room
.
add_message_callback
do
|
m
|
user
=
m
.
from
.
resource
==
nickname
?
@user
:
User
.
new
(
m
.
from
.
resource
.
to_sym
,
m
.
from
.
resource
)
Game_Event
.
push
Game_Event
::
Chat
.
new
ChatMessage
.
new
(
user
,
m
.
body
,
:lobby
)
rescue
$log
.
error
(
'收到聊天消息'
)
{
$!
}
end
@@im_room
.
add_private_message_callback
do
|
m
|
if
m
.
body
#忽略无消息的正在输入等内容
user
=
m
.
from
.
resource
==
nickname
?
@user
:
User
.
new
(
m
.
from
.
resource
.
to_sym
,
m
.
from
.
resource
)
Game_Event
.
push
Game_Event
::
Chat
.
new
ChatMessage
.
new
(
user
,
m
.
body
,
user
)
rescue
$log
.
error
(
'收到私聊消息'
)
{
$!
}
end
end
@@im_room
.
add_join_callback
do
|
m
|
Game_Event
.
push
Game_Event
::
NewUser
.
new
User
.
new
m
.
from
.
resource
.
to_sym
,
m
.
from
.
resource
end
@@im_room
.
add_leave_callback
do
|
m
|
Game_Event
.
push
Game_Event
::
MissingUser
.
new
User
.
new
m
.
from
.
resource
.
to_sym
,
m
.
from
.
resource
end
connect
im_connect
end
def
nickname
return
@nickname
if
@nickname
if
@nickname_conflict
.
include?
@username
1
.
upto
(
9
)
do
|
i
|
result
=
"
#{
@username
}
-
#{
i
}
"
return
result
unless
@nickname_conflict
.
include?
result
end
raise
'can`t get available nickname'
else
@username
end
end
def
connect
@recv
=
Thread
.
new
do
EventMachine
::
run
{
EventMachine
::
connect
"bbs.66rpg.com"
,
9998
,
Client
}
end
end
def
im_connect
Thread
.
new
{
begin
@@im
.
allow_tls
=
false
@@im
.
use_ssl
=
true
@@im
.
connect
(
'my-card.in'
,
5223
)
#ruby19/windows下 使用tls连接时会卡住
@@im
.
auth
(
@password
)
@@im
.
send
(
Jabber
::
Presence
.
new
.
set_type
(
:available
))
begin
nickname
=
nickname
()
@@im_room
.
join
(
Jabber
::
JID
.
new
(
'lobby@conference.my-card.in/'
+
nickname
))
rescue
Jabber
::
ServerError
=>
exception
if
exception
.
error
.
error
==
'conflict'
@nickname_conflict
<<
nickname
retry
end
end
Game_Event
.
push
Game_Event
::
AllUsers
.
new
@@im_room
.
roster
.
keys
.
collect
{
|
nick
|
User
.
new
(
nick
.
to_sym
,
nick
)
}
rescue
p
$!
rescue
StandardError
=>
exception
$log
.
error
(
'聊天连接出错'
)
{
exception
}
Game_Event
.
push
(
Game_Event
::
Chat
.
new
(
ChatMessage
.
new
(
User
.
new
(
:system
,
'System'
),
'聊天服务器连接失败'
)))
end
}
end
def
chat
(
chatmessage
)
case
chatmessage
.
channel
when
:lobby
msg
=
Jabber
::
Message
::
new
(
nil
,
chatmessage
.
message
)
@@im_room
.
send
msg
when
User
msg
=
Jabber
::
Message
::
new
(
nil
,
chatmessage
.
message
)
@@im_room
.
send
msg
,
chatmessage
.
channel
.
id
#send(:chat, channel: chatmessage.channel.id, message: chatmessage.message, time: chatmessage.time)
end
end
def
host
(
room_name
,
room_config
)
room
=
Room
.
new
(
0
,
room_name
)
room
.
pvp
=
room_config
[
:pvp
]
room
.
match
=
room_config
[
:match
]
room
.
tag
=
room_config
[
:tag
]
room
.
password
=
room_config
[
:password
]
room
.
ot
=
room_config
[
:ot
]
room
.
lp
=
room_config
[
:lp
]
if
$game
.
rooms
.
any?
{
|
game_room
|
game_room
.
name
==
room_name
}
Widget_Msgbox
.
new
(
"建立房间"
,
"房间名已存在"
,
:ok
=>
"确定"
)
else
Game_Event
.
push
Game_Event
::
Join
.
new
(
room
)
end
end
def
watch
(
room
)
Widget_Msgbox
.
new
(
"加入房间"
,
"游戏已经开始"
,
:ok
=>
"确定"
)
end
def
join
(
room
)
Game_Event
.
push
Game_Event
::
Join
.
new
(
room
)
end
def
refresh
send
(
:refresh
)
end
def
send
(
header
,
data
=
nil
)
$log
.
info
(
'发送消息'
)
{
{
header:
header
,
data:
data
}
}
Client
::
MycardChannel
.
push
header:
header
,
data:
data
end
def
exit
@recv
.
exit
if
@recv
@recv
=
nil
end
def
ygocore_path
"ygocore/ygopro_vs.exe"
end
def
self
.
register
Dialog
.
web
@@config
[
'register'
]
end
def
server
@@config
[
'server'
]
end
def
port
@@config
[
'port'
]
end
def
server
=
(
server
)
@@config
[
'server'
]
=
server
end
def
port
=
(
port
)
@@config
[
'port'
]
=
port
end
def
self
.
run_ygocore
(
option
,
image_downloading
=
false
)
if
!
image_downloading
and
!
Update
.
images
.
empty?
return
Widget_Msgbox
.
new
(
"加入房间"
,
"卡图正在下载中,可能显示不出部分卡图"
,
:ok
=>
"确定"
)
{
run_ygocore
(
option
,
true
)
}
end
path
=
'ygocore/ygopro_vs.exe'
Widget_Msgbox
.
new
(
"ygocore"
,
"正在启动ygocore"
)
rescue
nil
#写入配置文件并运行ygocore
Dir
.
chdir
(
File
.
dirname
(
path
))
do
case
option
when
Room
room
=
option
room_name
=
if
room
.
ot
!=
0
or
room
.
lp
!=
8000
mode
=
case
when
room
.
match?
then
1
;
when
room
.
tag?
then
2
else
0
end
room_name
=
"
#{
room
.
ot
}#{
mode
}
FFF
#{
room
.
lp
}
,5,1,
#{
room
.
name
}
"
elsif
room
.
tag?
"T#"
+
room
.
name
elsif
room
.
pvp?
and
room
.
match?
"PM#"
+
room
.
name
elsif
room
.
pvp?
"P#"
+
room
.
name
elsif
room
.
match?
"M#"
+
room
.
name
else
room
.
name
end
if
room
.
password
and
!
room
.
password
.
empty?
room_name
+=
"$"
+
room
.
password
end
system_conf
=
{}
begin
IO
.
readlines
(
'system.conf'
).
each
do
|
line
|
line
.
force_encoding
"UTF-8"
next
if
line
[
0
,
1
]
==
'#'
field
,
contents
=
line
.
chomp
.
split
(
' = '
,
2
)
system_conf
[
field
]
=
contents
end
rescue
system_conf
[
'antialias'
]
=
2
system_conf
[
'textfont'
]
=
'c:/windows/fonts/simsun.ttc 14'
system_conf
[
'numfont'
]
=
'c:/windows/fonts/arialbd.ttf'
end
(
system_conf
[
'nickname'
]
=
"
#{
$game
.
user
.
name
}#{
"$"
unless
$game
.
password
.
nil?
or
$game
.
password
.
empty?
}#{
$game
.
password
}
"
)
rescue
nil
system_conf
[
'lastip'
]
=
$game
.
server
system_conf
[
'lastport'
]
=
$game
.
port
.
to_s
system_conf
[
'roompass'
]
=
room_name
open
(
'system.conf'
,
'w'
)
{
|
file
|
file
.
write
system_conf
.
collect
{
|
key
,
value
|
"
#{
key
}
=
#{
value
}
"
}.
join
(
"
\n
"
)
}
args
=
'-j'
when
:replay
args
=
'-r'
when
:deck
args
=
'-d'
when
String
system_conf
=
{}
begin
IO
.
readlines
(
'system.conf'
).
each
do
|
line
|
line
.
force_encoding
"UTF-8"
next
if
line
[
0
,
1
]
==
'#'
field
,
contents
=
line
.
chomp
.
split
(
' = '
,
2
)
system_conf
[
field
]
=
contents
end
rescue
system_conf
[
'antialias'
]
=
2
system_conf
[
'textfont'
]
=
'c:/windows/fonts/simsun.ttc 14'
system_conf
[
'numfont'
]
=
'c:/windows/fonts/arialbd.ttf'
end
system_conf
[
'lastdeck'
]
=
option
open
(
'system.conf'
,
'w'
)
{
|
file
|
file
.
write
system_conf
.
collect
{
|
key
,
value
|
"
#{
key
}
=
#{
value
}
"
}.
join
(
"
\n
"
)
}
args
=
'-d'
end
IO
.
popen
(
"ygopro_vs.exe
#{
args
}
"
)
WM
.
iconify
rescue
nil
end
Widget_Msgbox
.
destroy
rescue
nil
end
def
self
.
replay
(
file
,
skip_image_downloading
=
false
)
require
'fileutils'
FileUtils
.
mv
Dir
.
glob
(
'ygocore/replay/*.yrp'
),
'replay/'
FileUtils
.
copy_file
(
file
,
"ygocore/replay/
#{
File
.
basename
(
file
)
}
"
)
run_ygocore
(
:replay
,
skip_image_downloading
)
end
private
end
\ No newline at end of file
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