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syntax_j
mycard
Commits
17ae1837
Commit
17ae1837
authored
Dec 05, 2012
by
神楽坂玲奈
Browse files
Options
Browse Files
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Plain Diff
0.8.1
parent
1e26242c
Changes
19
Show whitespace changes
Inline
Side-by-side
Showing
19 changed files
with
294 additions
and
185 deletions
+294
-185
lib/config.rb
lib/config.rb
+3
-0
lib/game_event.rb
lib/game_event.rb
+38
-12
lib/iduel/user.rb
lib/iduel/user.rb
+2
-2
lib/main.rb
lib/main.rb
+25
-18
lib/quickstart.rb
lib/quickstart.rb
+5
-3
lib/room.rb
lib/room.rb
+4
-1
lib/update.rb
lib/update.rb
+1
-1
lib/widget_msgbox.rb
lib/widget_msgbox.rb
+1
-1
lib/window.rb
lib/window.rb
+47
-27
lib/window_chat.rb
lib/window_chat.rb
+1
-1
lib/window_config.rb
lib/window_config.rb
+2
-2
lib/window_lobbybuttons.rb
lib/window_lobbybuttons.rb
+3
-3
lib/window_login.rb
lib/window_login.rb
+7
-7
lib/window_roomlist.rb
lib/window_roomlist.rb
+2
-3
lib/ygocore/event.rb
lib/ygocore/event.rb
+15
-20
lib/ygocore/game.rb
lib/ygocore/game.rb
+133
-80
lib/ygocore/room.rb
lib/ygocore/room.rb
+1
-0
lib/ygocore/server.yml
lib/ygocore/server.yml
+2
-2
lib/ygocore/user.rb
lib/ygocore/user.rb
+2
-2
No files found.
lib/config.rb
View file @
17ae1837
...
@@ -9,6 +9,9 @@ module Config
...
@@ -9,6 +9,9 @@ module Config
config
[
'bgm'
]
=
true
if
config
[
'bgm'
].
nil?
config
[
'bgm'
]
=
true
if
config
[
'bgm'
].
nil?
config
[
'screen'
]
||=
{}
config
[
'screen'
]
||=
{}
config
[
'screen'
][
'width'
],
config
[
'screen'
][
'height'
]
=
Resolution
.
default
unless
Resolution
.
all
.
include?
[
config
[
'screen'
][
'width'
],
config
[
'screen'
][
'height'
]]
config
[
'screen'
][
'width'
],
config
[
'screen'
][
'height'
]
=
Resolution
.
default
unless
Resolution
.
all
.
include?
[
config
[
'screen'
][
'width'
],
config
[
'screen'
][
'height'
]]
config
[
'i18n'
]
||=
{}
config
[
'i18n'
][
'locale'
]
||=
"
#{
Locale
.
current
.
language
}
-
#{
Locale
.
current
.
region
}
"
I18n
.
locale
=
config
[
'i18n'
][
'locale'
]
config
config
end
end
def
save
(
config
=
$config
,
file
=
"config.yml"
)
def
save
(
config
=
$config
,
file
=
"config.yml"
)
...
...
lib/game_event.rb
View file @
17ae1837
#游戏事件的抽象类
#游戏事件的抽象类
class
Game_Event
class
Game_Event
@queue
=
[]
@queue
=
[]
def
self
.
push
(
event
)
def
self
.
push
(
event
)
@queue
<<
event
@queue
<<
event
end
end
def
self
.
poll
def
self
.
poll
@queue
.
shift
@queue
.
shift
end
end
def
self
.
parse
(
info
,
*
args
)
def
self
.
parse
(
info
,
*
args
)
#适配器定义
#适配器定义
end
end
...
@@ -14,6 +17,7 @@ class Game_Event
...
@@ -14,6 +17,7 @@ class Game_Event
class
Login
<
Game_Event
class
Login
<
Game_Event
attr_reader
:user
attr_reader
:user
def
initialize
(
user
)
def
initialize
(
user
)
@user
=
user
@user
=
user
$game
.
user
=
@user
$game
.
user
=
@user
...
@@ -22,6 +26,7 @@ class Game_Event
...
@@ -22,6 +26,7 @@ class Game_Event
class
AllUsers
<
Game_Event
class
AllUsers
<
Game_Event
attr_reader
:users
attr_reader
:users
def
initialize
(
users
)
def
initialize
(
users
)
@users
=
[]
@users
=
[]
users
.
each
do
|
user
|
users
.
each
do
|
user
|
...
@@ -37,6 +42,7 @@ class Game_Event
...
@@ -37,6 +42,7 @@ class Game_Event
class
NewUser
<
AllUsers
class
NewUser
<
AllUsers
attr_reader
:users
attr_reader
:users
def
initialize
(
user
)
def
initialize
(
user
)
@user
=
user
@user
=
user
unless
$game
.
users
.
include?
@user
unless
$game
.
users
.
include?
@user
...
@@ -51,6 +57,7 @@ class Game_Event
...
@@ -51,6 +57,7 @@ class Game_Event
class
MissingUser
<
AllUsers
class
MissingUser
<
AllUsers
attr_reader
:users
attr_reader
:users
def
initialize
(
user
)
def
initialize
(
user
)
@user
=
user
@user
=
user
$game
.
users
.
delete
@user
$game
.
users
.
delete
@user
...
@@ -59,14 +66,27 @@ class Game_Event
...
@@ -59,14 +66,27 @@ class Game_Event
class
AllRooms
<
Game_Event
class
AllRooms
<
Game_Event
attr_reader
:rooms
attr_reader
:rooms
def
initialize
(
rooms
)
def
initialize
(
rooms
)
@rooms
=
rooms
@rooms
=
rooms
$game
.
rooms
.
replace
@rooms
$game
.
rooms
.
replace
@rooms
$game
.
rooms
.
sort_by!
{
|
room
|
[
room
.
status
==
:start
?
1
:
0
,
room
.
private
?
1
:
0
,
room
.
id
]
}
end
end
end
end
class
RoomsUpdate
<
AllRooms
attr_reader
:rooms
def
initialize
(
rooms
)
@rooms
=
rooms
$game
.
rooms
.
replace
$game
.
rooms
|
@rooms
$game
.
rooms
.
delete_if
{
|
room
|
room
.
_deleted
}
$game
.
rooms
.
sort_by!
{
|
room
|
[
room
.
status
==
:start
?
1
:
0
,
room
.
private
?
1
:
0
,
room
.
id
]
}
end
end
class
NewRoom
<
AllRooms
class
NewRoom
<
AllRooms
attr_reader
:room
attr_reader
:room
def
initialize
(
room
)
def
initialize
(
room
)
@room
=
room
@room
=
room
unless
$game
.
rooms
.
include?
@room
unless
$game
.
rooms
.
include?
@room
...
@@ -80,6 +100,7 @@ class Game_Event
...
@@ -80,6 +100,7 @@ class Game_Event
end
end
class
MissingRoom
<
AllRooms
class
MissingRoom
<
AllRooms
attr_reader
:room
attr_reader
:room
def
initialize
(
room
)
def
initialize
(
room
)
@room
=
room
@room
=
room
$game
.
rooms
.
delete
@room
$game
.
rooms
.
delete
@room
...
@@ -87,9 +108,9 @@ class Game_Event
...
@@ -87,9 +108,9 @@ class Game_Event
end
end
class
Chat
<
Game_Event
class
Chat
<
Game_Event
attr_reader
:chatmessage
attr_reader
:chatmessage
def
initialize
(
chatmessage
)
def
initialize
(
chatmessage
)
@chatmessage
=
chatmessage
@chatmessage
=
chatmessage
end
end
...
@@ -97,6 +118,7 @@ class Game_Event
...
@@ -97,6 +118,7 @@ class Game_Event
class
Join
<
Game_Event
class
Join
<
Game_Event
attr_reader
:room
attr_reader
:room
def
initialize
(
room
)
def
initialize
(
room
)
@room
=
room
@room
=
room
$game
.
room
=
@room
$game
.
room
=
@room
...
@@ -106,6 +128,7 @@ class Game_Event
...
@@ -106,6 +128,7 @@ class Game_Event
end
end
class
Watch
<
Game_Event
class
Watch
<
Game_Event
attr_reader
:room
attr_reader
:room
def
initialize
(
room
)
def
initialize
(
room
)
@room
=
room
@room
=
room
$game
.
room
=
@room
$game
.
room
=
@room
...
@@ -117,6 +140,7 @@ class Game_Event
...
@@ -117,6 +140,7 @@ class Game_Event
end
end
class
PlayerJoin
<
Game_Event
class
PlayerJoin
<
Game_Event
attr_reader
:user
attr_reader
:user
def
initialize
(
user
)
def
initialize
(
user
)
@user
=
user
@user
=
user
$game
.
room
.
player2
=
@user
$game
.
room
.
player2
=
@user
...
@@ -130,6 +154,7 @@ class Game_Event
...
@@ -130,6 +154,7 @@ class Game_Event
class
Action
<
Game_Event
class
Action
<
Game_Event
attr_reader
:action
,
:str
attr_reader
:action
,
:str
def
initialize
(
action
,
str
=
action
.
escape
)
def
initialize
(
action
,
str
=
action
.
escape
)
@action
=
action
@action
=
action
@str
=
str
@str
=
str
...
@@ -139,11 +164,12 @@ class Game_Event
...
@@ -139,11 +164,12 @@ class Game_Event
class
Error
<
Game_Event
class
Error
<
Game_Event
attr_reader
:title
,
:message
,
:fatal
attr_reader
:title
,
:message
,
:fatal
def
initialize
(
title
,
message
,
fatal
=
true
)
def
initialize
(
title
,
message
,
fatal
=
true
)
@title
=
title
@title
=
title
@message
=
message
@message
=
message
@fatal
=
fatal
@fatal
=
fatal
$log
.
error
(
@fatal
?
"致命错误"
:
"一般错误"
)
{
"
#{
@title
}
:
#{
@message
}
#{
caller
}
"
}
$log
.
error
(
@fatal
?
"致命错误"
:
"一般错误"
)
{
"
#{
@title
}
:
#{
@message
}
#{
caller
}
"
}
end
end
end
end
class
Unknown
<
Error
class
Unknown
<
Error
...
...
lib/iduel/user.rb
View file @
17ae1837
...
@@ -21,12 +21,12 @@ class User
...
@@ -21,12 +21,12 @@ class User
end
end
def
avatar
(
size
=
:small
)
def
avatar
(
size
=
:small
)
cache
=
"graphics/avatars/
#{
@id
}
_
#{
size
}
.png"
cache
=
"graphics/avatars/
#{
@id
}
_
#{
size
}
.png"
result
=
Surface
.
load
(
cache
)
rescue
Surface
.
load
(
"graphics/avatars/loading_
#{
size
}
.
gif
"
)
result
=
Surface
.
load
(
cache
)
rescue
Surface
.
load
(
"graphics/avatars/loading_
#{
size
}
.
png
"
)
scene
=
$scene
scene
=
$scene
if
block_given?
if
block_given?
yield
result
yield
result
Thread
.
new
do
Thread
.
new
do
open
(
"http://www.duelcn.com/uc_server/avatar.php?uid=
#{
id
-
100000
}
&size=
#{
size
}
"
,
'rb'
)
{
|
io
|
open
(
cache
,
'wb'
)
{
|
c
|
c
.
write
io
.
read
}}
rescue
cache
=
"graphics/avatars/
noavatar_
#{
size
}
.gif
"
open
(
"http://www.duelcn.com/uc_server/avatar.php?uid=
#{
id
-
100000
}
&size=
#{
size
}
"
,
'rb'
)
{
|
io
|
open
(
cache
,
'wb'
)
{
|
c
|
c
.
write
io
.
read
}}
rescue
cache
=
"graphics/avatars/
error_
#{
size
}
.png
"
(
yield
Surface
.
load
(
cache
)
if
scene
==
$scene
)
rescue
nil
(
yield
Surface
.
load
(
cache
)
if
scene
==
$scene
)
rescue
nil
end
end
else
else
...
...
lib/main.rb
View file @
17ae1837
...
@@ -2,6 +2,7 @@
...
@@ -2,6 +2,7 @@
begin
begin
Windows
=
RUBY_PLATFORM
[
"win"
]
||
RUBY_PLATFORM
[
"ming"
]
Windows
=
RUBY_PLATFORM
[
"win"
]
||
RUBY_PLATFORM
[
"ming"
]
Dir
.
glob
(
'post_update_*.rb'
).
sort
.
each
{
|
file
|
load
file
}
Thread
.
abort_on_exception
=
true
Thread
.
abort_on_exception
=
true
require_relative
'resolution'
require_relative
'resolution'
...
@@ -9,6 +10,12 @@ begin
...
@@ -9,6 +10,12 @@ begin
require_relative
'config'
require_relative
'config'
require_relative
'association'
require_relative
'association'
#i18n
require
'i18n'
require
'locale'
I18n
.
load_path
+=
Dir
[
'locales/*.yml'
]
I18n
::
Backend
::
Simple
.
include
(
I18n
::
Backend
::
Fallbacks
)
#读取配置文件
#读取配置文件
$config
=
Config
.
load
$config
=
Config
.
load
Config
.
save
Config
.
save
...
...
lib/quickstart.rb
View file @
17ae1837
...
@@ -49,7 +49,9 @@ case file
...
@@ -49,7 +49,9 @@ case file
require
'uri'
require
'uri'
$game
.
user
=
User
.
new
(
$1
.
to_sym
,
$1
)
if
$1
$game
.
user
=
User
.
new
(
$1
.
to_sym
,
$1
)
if
$1
$game
.
password
=
$2
if
$2
$game
.
password
=
$2
if
$2
$game
.
server
=
$3
room
=
Room
.
new
(
0
,
$5
)
$game
.
port
=
$4
.
to_i
room
.
server_ip
=
$3
Ygocore
.
run_ygocore
Room
.
new
(
0
,
$5
),
true
room
.
server_port
=
$4
.
to_i
room
.
server_auth
=
true
if
$2
Ygocore
.
run_ygocore
room
,
true
end
end
\ No newline at end of file
lib/room.rb
View file @
17ae1837
...
@@ -2,7 +2,7 @@ require_relative 'cacheable'
...
@@ -2,7 +2,7 @@ require_relative 'cacheable'
class
Room
class
Room
Color
=
[[
0
,
0
,
0
],
[
255
,
0
,
0
],
[
0
,
128
,
0
],
[
0
,
0
,
255
],
[
255
,
165
,
0
]]
Color
=
[[
0
,
0
,
0
],
[
255
,
0
,
0
],
[
0
,
128
,
0
],
[
0
,
0
,
255
],
[
255
,
165
,
0
]]
extend
Cacheable
extend
Cacheable
attr_accessor
:id
,
:name
,
:player1
,
:player2
,
:private
,
:color
,
:forbid
attr_accessor
:id
,
:name
,
:player1
,
:player2
,
:private
,
:color
,
:forbid
,
:_deleted
attr_accessor
:password
attr_accessor
:password
def
initialize
(
id
,
name
=
"等待更新"
,
player1
=
nil
,
player2
=
nil
,
private
=
false
,
color
=
[
0
,
0
,
0
],
session
=
nil
,
forbid
=
nil
)
def
initialize
(
id
,
name
=
"等待更新"
,
player1
=
nil
,
player2
=
nil
,
private
=
false
,
color
=
[
0
,
0
,
0
],
session
=
nil
,
forbid
=
nil
)
@id
=
id
@id
=
id
...
@@ -30,6 +30,9 @@ class Room
...
@@ -30,6 +30,9 @@ class Room
def
extra
def
extra
{}
{}
end
end
def
status
player2
?
:
start
:
:wait
end
alias
full?
player2
alias
full?
player2
alias
private
?
private
alias
private
?
private
end
end
\ No newline at end of file
lib/update.rb
View file @
17ae1837
...
@@ -2,7 +2,7 @@ require 'open-uri'
...
@@ -2,7 +2,7 @@ require 'open-uri'
require
"fileutils"
require
"fileutils"
require_relative
'card'
require_relative
'card'
module
Update
module
Update
Version
=
'0.
7.4
'
Version
=
'0.
8.1
'
URL
=
"http://my-card.in/mycard/update.json?version=
#{
Version
}
"
URL
=
"http://my-card.in/mycard/update.json?version=
#{
Version
}
"
class
<<
self
class
<<
self
attr_reader
:thumbnails
,
:images
,
:status
attr_reader
:thumbnails
,
:images
,
:status
...
...
lib/widget_msgbox.rb
View file @
17ae1837
...
@@ -4,7 +4,7 @@ class Widget_Msgbox < Window
...
@@ -4,7 +4,7 @@ class Widget_Msgbox < Window
class
<<
self
class
<<
self
alias
old_new
new
alias
old_new
new
def
new
(
title
,
message
,
buttons
=
{},
&
proc
)
def
new
(
title
,
message
,
buttons
=
{},
&
proc
)
if
instance
=
$scene
.
windows
.
find
{
|
window
|
window
.
class
==
self
and
!
window
.
destroyed?
}
if
instance
=
$scene
.
windows
.
find
{
|
window
|
window
.
class
==
self
and
!
window
.
destroyed?
}
rescue
nil
instance
.
set
(
title
,
message
,
buttons
,
&
proc
)
instance
.
set
(
title
,
message
,
buttons
,
&
proc
)
instance
instance
else
else
...
...
lib/window.rb
View file @
17ae1837
...
@@ -2,6 +2,7 @@ class Window
...
@@ -2,6 +2,7 @@ class Window
WLH
=
24
WLH
=
24
attr_accessor
:x
,
:y
,
:width
,
:height
,
:z
,
:contents
,
:visible
,
:viewport
,
:background
attr_accessor
:x
,
:y
,
:width
,
:height
,
:z
,
:contents
,
:visible
,
:viewport
,
:background
alias
visible?
visible
alias
visible?
visible
def
initialize
(
x
,
y
,
width
,
height
,
z
=
200
)
def
initialize
(
x
,
y
,
width
,
height
,
z
=
200
)
@x
=
x
@x
=
x
@y
=
y
@y
=
y
...
@@ -27,66 +28,85 @@ class Window
...
@@ -27,66 +28,85 @@ class Window
end
==
true
end
==
true
$scene
.
windows
<<
self
$scene
.
windows
<<
self
end
end
end
def
center_margin
(
text
,
width
,
font
=
@font
)
(
width
-
font
.
text_size
(
text
)[
0
])
/
2
end
end
def
draw_stroked_text
(
text
,
x
,
y
,
size
=
1
,
font
=
@font
,
color
=
@color
,
color_stroke
=
@color_stroke
)
[[
x
-
size
,
y
-
size
],
[
x
-
size
,
y
],
[
x
-
size
,
y
+
size
],
def
draw_stroked_text
(
text
,
x
,
y
,
size
=
1
,
font
=
@font
,
color
=
@color
,
color_stroke
=
@color_stroke
)
[
x
,
y
-
size
],
[
x
,
y
+
size
],
[[
x
-
size
,
y
-
size
],
[
x
-
size
,
y
],
[
x
-
size
,
y
+
size
],
[
x
+
size
,
y
-
size
],
[
x
+
size
,
y
],
[
x
+
size
,
y
+
size
],
[
x
,
y
-
size
],
[
x
,
y
+
size
],
].
each
{
|
pos
|
font
.
draw_blended_utf8
(
@contents
,
text
,
pos
[
0
],
pos
[
1
],
*
color
)}
[
x
+
size
,
y
-
size
],
[
x
+
size
,
y
],
[
x
+
size
,
y
+
size
],
].
each
{
|
pos
|
font
.
draw_blended_utf8
(
@contents
,
text
,
pos
[
0
],
pos
[
1
],
*
color
)
}
font
.
draw_blended_utf8
(
@contents
,
text
,
x
,
y
,
*
color_stroke
)
font
.
draw_blended_utf8
(
@contents
,
text
,
x
,
y
,
*
color_stroke
)
end
end
def
include?
(
x
,
y
)
def
include?
(
x
,
y
)
x
>=
@x
&&
x
<
@x
+
@width
&&
y
>=
@y
&&
y
<
@y
+
@height
x
>=
@x
&&
x
<
@x
+
@width
&&
y
>=
@y
&&
y
<
@y
+
@height
end
end
def
destroy
def
destroy
@destroyed
=
true
@destroyed
=
true
@contents
.
destroy
if
@contents
@contents
.
destroy
if
@contents
$scene
.
windows
.
delete
self
if
$scene
$scene
.
windows
.
delete
self
if
$scene
end
end
def
destroyed?
def
destroyed?
@destroyed
@destroyed
end
end
def
draw
(
screen
)
def
draw
(
screen
)
return
unless
self
.
contents
&&
self
.
visible?
&&
!
self
.
destroyed?
return
unless
self
.
contents
&&
self
.
visible?
&&
!
self
.
destroyed?
Surface
.
blit
(
self
.
contents
,
*
self
.
viewport
,
screen
,
self
.
x
,
self
.
y
)
Surface
.
blit
(
self
.
contents
,
*
self
.
viewport
,
screen
,
self
.
x
,
self
.
y
)
end
end
def
clear
(
x
=
0
,
y
=
0
,
width
=
@width
,
height
=
@height
)
def
clear
(
x
=
0
,
y
=
0
,
width
=
@width
,
height
=
@height
)
if
@background
if
@background
Surface
.
blit
(
@background
,
x
,
y
,
width
,
height
,
@contents
,
x
,
y
)
Surface
.
blit
(
@background
,
x
,
y
,
width
,
height
,
@contents
,
x
,
y
)
elsif
$scene
and
$scene
.
background
elsif
$scene
and
$scene
.
background
Surface
.
blit
(
$scene
.
background
,
@x
+
x
,
@y
+
y
,
width
,
height
,
@contents
,
x
,
y
)
Surface
.
blit
(
$scene
.
background
,
@x
+
x
,
@y
+
y
,
width
,
height
,
@contents
,
x
,
y
)
else
else
@contents
.
fill_rect
(
x
,
y
,
width
,
height
,
0xFF000000
)
@contents
.
fill_rect
(
x
,
y
,
width
,
height
,
0xFF000000
)
end
end
end
end
def
update
def
update
#子类定义
#子类定义
end
end
def
refresh
def
refresh
#子类定义
#子类定义
end
end
def
mousemoved
(
x
,
y
)
def
mousemoved
(
x
,
y
)
#子类定义
#子类定义
end
end
def
clicked
def
clicked
#子类定义
#子类定义
end
end
def
mouseleftbuttonup
def
mouseleftbuttonup
#子类定义
#子类定义
end
end
def
lostfocus
(
active_window
=
nil
)
def
lostfocus
(
active_window
=
nil
)
#子类定义
#子类定义
end
end
def
cursor_up
(
wrap
=
false
)
def
cursor_up
(
wrap
=
false
)
#子类定义
#子类定义
end
end
def
cursor_down
(
wrap
=
false
)
def
cursor_down
(
wrap
=
false
)
#子类定义
#子类定义
end
end
def
scroll_up
def
scroll_up
cursor_up
cursor_up
end
end
def
scroll_down
def
scroll_down
cursor_down
cursor_down
end
end
...
...
lib/window_chat.rb
View file @
17ae1837
...
@@ -27,7 +27,7 @@ class Window_Chat < Window_Scrollable
...
@@ -27,7 +27,7 @@ class Window_Chat < Window_Scrollable
if
!
@chat_input
.
value
.
empty?
if
!
@chat_input
.
value
.
empty?
chatmessage
=
ChatMessage
.
new
(
$game
.
user
,
@chat_input
.
value
,
@channel
)
chatmessage
=
ChatMessage
.
new
(
$game
.
user
,
@chat_input
.
value
,
@channel
)
$game
.
chat
chatmessage
$game
.
chat
chatmessage
Game_Event
.
push
Game_Event
::
Chat
.
new
(
chatmessage
)
if
$game
.
show_chat_self
Game_Event
.
push
Game_Event
::
Chat
.
new
(
chatmessage
)
#
if $game.show_chat_self
true
true
end
end
end
end
...
...
lib/window_config.rb
View file @
17ae1837
...
@@ -42,7 +42,7 @@ class Window_Config < Window
...
@@ -42,7 +42,7 @@ class Window_Config < Window
when
:avatar_cache
when
:avatar_cache
size
=
0
size
=
0
count
=
0
count
=
0
Dir
.
glob
(
"graphics/avatars/*
_*.png"
)
do
|
file
|
Dir
.
glob
(
"graphics/avatars/*
"
).
reject
{
|
file
|
File
.
basename
(
file
)
=~
/(?:error|loading)_(?:small|middle|large)\.png/
}.
each
do
|
file
|
count
+=
1
count
+=
1
size
+=
File
.
size
(
file
)
size
+=
File
.
size
(
file
)
end
end
...
@@ -105,7 +105,7 @@ class Window_Config < Window
...
@@ -105,7 +105,7 @@ class Window_Config < Window
draw_item
(
@index
,
1
)
draw_item
(
@index
,
1
)
when
:avatar_cache
when
:avatar_cache
#clear(*item_rect(@index))
#clear(*item_rect(@index))
Dir
.
glob
(
"graphics/avatars/*
_*.png"
)
do
|
file
|
Dir
.
glob
(
"graphics/avatars/*
"
).
reject
{
|
file
|
File
.
basename
(
file
)
=~
/(?:error|loading)_(?:small|middle|large)\.png/
}.
each
do
|
file
|
File
.
delete
file
File
.
delete
file
end
end
refresh
refresh
...
...
lib/window_lobbybuttons.rb
View file @
17ae1837
require_relative
'window_host'
require_relative
'window_host'
class
Window_LobbyButtons
<
Window_List
class
Window_LobbyButtons
<
Window_List
def
initialize
(
x
,
y
)
def
initialize
(
x
,
y
)
@items
=
[
"常见问题"
,
"卡组编辑"
,
"建立房间"
]
@items
=
[
I18n
.
t
(
'lobby.faq'
),
I18n
.
t
(
'lobby.editdeck'
),
I18n
.
t
(
'lobby.newroom'
)
]
@button
=
Surface
.
load
(
"graphics/lobby/button.png"
)
@button
=
Surface
.
load
(
"graphics/lobby/button.png"
)
super
(
x
,
y
,
@items
.
size
*
@button
.
w
/
3
+
@items
.
size
*
4
,
30
)
super
(
x
,
y
,
@items
.
size
*
@button
.
w
/
3
+
@items
.
size
*
4
,
30
)
@font
=
TTF
.
open
(
"fonts/wqy-microhei.ttc"
,
15
)
@font
=
TTF
.
open
(
"fonts/wqy-microhei.ttc"
,
15
)
...
@@ -9,9 +9,9 @@ class Window_LobbyButtons < Window_List
...
@@ -9,9 +9,9 @@ class Window_LobbyButtons < Window_List
end
end
def
draw_item
(
index
,
status
=
0
)
def
draw_item
(
index
,
status
=
0
)
x
,
y
=
item_rect
(
index
)
x
,
y
,
width
=
item_rect
(
index
)
Surface
.
blit
(
@button
,
status
*
@button
.
w
/
3
,
0
,
@button
.
w
/
3
,
@button
.
h
,
@contents
,
x
,
y
)
Surface
.
blit
(
@button
,
status
*
@button
.
w
/
3
,
0
,
@button
.
w
/
3
,
@button
.
h
,
@contents
,
x
,
y
)
draw_stroked_text
(
@items
[
index
],
x
+
8
,
y
+
3
,
2
,
@font
,
[
0xdf
,
0xf1
,
0xff
],
[
0x27
,
0x43
,
0x59
])
draw_stroked_text
(
@items
[
index
],
x
+
center_margin
(
@items
[
index
],
width
,
@font
)
,
y
+
3
,
2
,
@font
,
[
0xdf
,
0xf1
,
0xff
],
[
0x27
,
0x43
,
0x59
])
end
end
def
item_rect
(
index
)
def
item_rect
(
index
)
...
...
lib/window_login.rb
View file @
17ae1837
...
@@ -45,23 +45,23 @@ class Window_Login < Window
...
@@ -45,23 +45,23 @@ class Window_Login < Window
:replay
=>
[
378
,
200
,
@button
.
w
/
3
,
@button
.
h
]
:replay
=>
[
378
,
200
,
@button
.
w
/
3
,
@button
.
h
]
}
}
@items_text
=
{
@items_text
=
{
:login
=>
"登录"
,
:login
=>
I18n
.
t
(
"login.login"
)
,
:register
=>
"注册"
,
:register
=>
I18n
.
t
(
"login.register"
)
,
:replay
=>
"录像"
:replay
=>
I18n
.
t
(
"login.replay"
),
}
}
#self.index = nil
#self.index = nil
@remember_password
=
Widget_Checkbox
.
new
(
self
,
357
+
@x
,
80
+
@y
,
self
.
width
-
357
,
24
,
password
,
"记住密码"
)
@remember_password
=
Widget_Checkbox
.
new
(
self
,
357
+
@x
,
80
+
@y
,
self
.
width
-
357
,
24
,
password
,
I18n
.
t
(
'login.remember'
)
)
refresh
refresh
end
end
def
refresh
def
refresh
clear
clear
@items
.
each_pair
{
|
index
,
rect
|
draw_item
(
index
,
rect
)}
@items
.
each_pair
{
|
index
,
rect
|
draw_item
(
index
,
rect
)}
draw_stroked_text
(
"用户名"
,
105
,
80
+
2
,
1
)
draw_stroked_text
(
I18n
.
t
(
'login.name'
)
,
105
,
80
+
2
,
1
)
draw_stroked_text
(
"密码"
,
105
,
125
+
2
,
1
)
draw_stroked_text
(
I18n
.
t
(
'login.password'
)
,
105
,
125
+
2
,
1
)
end
end
def
draw_item
(
index
,
rect
,
status
=
0
)
def
draw_item
(
index
,
rect
,
status
=
0
)
Surface
.
blit
(
@button
,
rect
[
2
]
*
status
,
0
,
rect
[
2
],
rect
[
3
],
@contents
,
rect
[
0
],
rect
[
1
])
Surface
.
blit
(
@button
,
rect
[
2
]
*
status
,
0
,
rect
[
2
],
rect
[
3
],
@contents
,
rect
[
0
],
rect
[
1
])
draw_stroked_text
(
@items_text
[
index
],
rect
[
0
]
+
24
,
rect
[
1
]
+
9
,
1
,
@font_button
)
draw_stroked_text
(
@items_text
[
index
],
rect
[
0
]
+
center_margin
(
@items_text
[
index
],
rect
[
2
],
@font_button
)
,
rect
[
1
]
+
9
,
1
,
@font_button
)
end
end
def
mousemoved
(
x
,
y
)
def
mousemoved
(
x
,
y
)
self
.
index
=
@items
.
each_pair
{
|
index
,
rect
|
break
index
if
(
x
-
@x
>=
rect
[
0
]
and
x
-
@x
<
rect
[
0
]
+
rect
[
2
]
and
y
-
@y
>=
rect
[
1
]
and
y
-
@y
<
rect
[
1
]
+
rect
[
3
])}
self
.
index
=
@items
.
each_pair
{
|
index
,
rect
|
break
index
if
(
x
-
@x
>=
rect
[
0
]
and
x
-
@x
<
rect
[
0
]
+
rect
[
2
]
and
y
-
@y
>=
rect
[
1
]
and
y
-
@y
<
rect
[
1
]
+
rect
[
3
])}
...
...
lib/window_roomlist.rb
View file @
17ae1837
...
@@ -26,10 +26,9 @@ class Window_RoomList < Window_Scrollable
...
@@ -26,10 +26,9 @@ class Window_RoomList < Window_Scrollable
y
=
item_rect
(
index
)[
1
]
y
=
item_rect
(
index
)[
1
]
room
=
@items
[
index
]
room
=
@items
[
index
]
Surface
.
blit
(
@button
,
@width
*
status
,
room
.
full?
?
WLH
:
0
,
@width
,
WLH
,
@contents
,
0
,
y
)
Surface
.
blit
(
@button
,
@width
*
status
,
room
.
full?
?
WLH
:
0
,
@width
,
WLH
,
@contents
,
0
,
y
)
@font
.
draw_blended_utf8
(
@contents
,
room
.
id
.
to_s
,
24
,
y
+
8
,
*
@color
)
@font
.
draw_blended_utf8
(
@contents
,
room
.
id
.
to_s
,
24
,
y
+
8
,
*
@color
)
unless
room
.
id
.
to_s
.
empty?
@font
.
draw_blended_utf8
(
@contents
,
room
.
full?
?
"【决斗中】"
:
room
.
private?
?
"【私密房】"
:
"【等待中】"
,
8
,
y
+
24
,
*
@color
)
@font
.
draw_blended_utf8
(
@contents
,
room
.
full?
?
"【决斗中】"
:
room
.
private?
?
"【私密房】"
:
"【等待中】"
,
8
,
y
+
24
,
*
@color
)
@font
.
draw_blended_utf8
(
@contents
,
room
.
name
,
128
,
y
+
8
,
*
room
.
color
)
unless
room
.
name
.
empty?
or
room
.
name
.
size
>
100
@font
.
draw_blended_utf8
(
@contents
,
room
.
name
,
128
,
y
+
8
,
*
room
.
color
)
unless
room
.
name
.
nil?
or
room
.
name
.
empty?
or
room
.
name
.
size
>
100
$log
.
error
(
'标题过长'
)
{
room
.
name
}
if
room
.
name
.
size
>
100
@font
.
draw_blended_utf8
(
@contents
,
room
.
player1
.
name
,
128
,
y
+
24
,
*
room
.
player1
.
color
)
if
room
.
player1
and
!
room
.
player1
.
name
.
empty?
@font
.
draw_blended_utf8
(
@contents
,
room
.
player1
.
name
,
128
,
y
+
24
,
*
room
.
player1
.
color
)
if
room
.
player1
and
!
room
.
player1
.
name
.
empty?
@font
.
draw_blended_utf8
(
@contents
,
room
.
player2
.
name
,
320
,
y
+
24
,
*
room
.
player2
.
color
)
if
room
.
player2
and
!
room
.
player2
.
name
.
empty?
@font
.
draw_blended_utf8
(
@contents
,
room
.
player2
.
name
,
320
,
y
+
24
,
*
room
.
player2
.
color
)
if
room
.
player2
and
!
room
.
player2
.
name
.
empty?
room
.
extra
.
each_with_index
do
|
extra
,
index
|
room
.
extra
.
each_with_index
do
|
extra
,
index
|
...
...
lib/ygocore/event.rb
View file @
17ae1837
...
@@ -7,20 +7,10 @@ class Game_Event
...
@@ -7,20 +7,10 @@ class Game_Event
else
else
Error
.
new
(
'登录'
,
'用户名或密码错误'
)
Error
.
new
(
'登录'
,
'用户名或密码错误'
)
end
end
#when :users
# AllUsers.new data.collect{|user|parse_user(user)}
when
:rooms
when
:rooms
rooms_wait
=
[]
AllRooms
.
new
data
.
collect
{
|
room
|
parse_room
(
room
)}
rooms_start
=
[]
when
:rooms_update
data
.
each
do
|
room
|
RoomsUpdate
.
new
data
.
collect
{
|
room
|
parse_room
(
room
)}
room
=
parse_room
(
room
)
if
room
.
full?
rooms_start
<<
room
else
rooms_wait
<<
room
end
end
AllRooms
.
new
rooms_wait
+
rooms_start
#when :newuser
#when :newuser
#NewUser.new parse_user data
#NewUser.new parse_user data
#when :missinguser
#when :missinguser
...
@@ -29,13 +19,13 @@ class Game_Event
...
@@ -29,13 +19,13 @@ class Game_Event
NewRoom
.
new
parse_room
data
NewRoom
.
new
parse_room
data
when
:missingroom
when
:missingroom
MissingRoom
.
new
parse_room
data
MissingRoom
.
new
parse_room
data
#
when :chat
when
:chat
#
case data[:channel]
case
data
[
:channel
]
#
when :lobby
when
:lobby
#
Chat.new ChatMessage.new User.new(data[:from][:id],data[:from][:name]), data[:message], :lobby
Chat
.
new
ChatMessage
.
new
User
.
new
(
data
[
:from
][
:id
],
data
[
:from
][
:name
]),
data
[
:message
],
:lobby
#
else
else
#
Chat.new ChatMessage.new User.new(data[:from][:id],data[:from][:name]), data[:message], User.new(data[:channel])
Chat
.
new
ChatMessage
.
new
User
.
new
(
data
[
:from
][
:id
],
data
[
:from
][
:name
]),
data
[
:message
],
User
.
new
(
data
[
:channel
])
#
end
end
end
end
end
end
def
self
.
parse_room
(
room
)
def
self
.
parse_room
(
room
)
...
@@ -49,6 +39,11 @@ class Game_Event
...
@@ -49,6 +39,11 @@ class Game_Event
result
.
ot
=
room
[
:ot
]
result
.
ot
=
room
[
:ot
]
result
.
status
=
room
[
:status
]
result
.
status
=
room
[
:status
]
result
.
lp
=
room
[
:lp
]
result
.
lp
=
room
[
:lp
]
result
.
_deleted
=
room
[
:_deleted
]
result
.
server_id
=
room
[
:server_id
]
result
.
server_ip
=
room
[
:server_ip
]
result
.
server_port
=
room
[
:server_port
]
result
.
server_auth
=
room
[
:server_auth
]
result
result
end
end
def
self
.
parse_user
(
user
)
def
self
.
parse_user
(
user
)
...
...
lib/ygocore/game.rb
View file @
17ae1837
#encoding: UTF-8
#encoding: UTF-8
load
'lib/ygocore/window_login.rb'
load
'lib/ygocore/window_login.rb'
require
'eventmachine'
require
'open-uri'
require
'open-uri'
require
'yaml'
require
'yaml'
class
Ygocore
<
Game
class
Ygocore
<
Game
...
@@ -14,8 +15,8 @@ class Ygocore < Game
...
@@ -14,8 +15,8 @@ class Ygocore < Game
load
'lib/ygocore/room.rb'
load
'lib/ygocore/room.rb'
load
'lib/ygocore/scene_lobby.rb'
load
'lib/ygocore/scene_lobby.rb'
require
'json'
require
'json'
require
'xmpp4r/client'
#
require 'xmpp4r/client'
require
'xmpp4r/muc'
#
require 'xmpp4r/muc'
end
end
def
refresh_interval
def
refresh_interval
...
@@ -25,100 +26,107 @@ class Ygocore < Game
...
@@ -25,100 +26,107 @@ class Ygocore < Game
def
login
(
username
,
password
)
def
login
(
username
,
password
)
@username
=
username
@username
=
username
@password
=
password
@password
=
password
@nickname_conflict
=
[]
#
@nickname_conflict = []
@@im
=
Jabber
::
Client
.
new
(
Jabber
::
JID
::
new
(
@username
,
'my-card.in'
,
'mycard'
))
#
@@im = Jabber::Client.new(Jabber::JID::new(@username, 'my-card.in', 'mycard'))
@@im_room
=
Jabber
::
MUC
::
MUCClient
.
new
(
@@im
)
#
@@im_room = Jabber::MUC::MUCClient.new(@@im)
#Jabber.debug = true
#Jabber.debug = true
@@im
.
on_exception
do
|
exception
,
c
,
where
|
#
@@im.on_exception do |exception, c, where|
$log
.
error
(
'聊天出错'
)
{
[
exception
,
c
,
where
]
}
#
$log.error('聊天出错') { [exception, c, where] }
if
where
==
:close
#
if where == :close
Game_Event
.
push
(
Game_Event
::
Chat
.
new
(
ChatMessage
.
new
(
User
.
new
(
:system
,
'System'
),
'聊天连接断开, 可能是网络问题或帐号从其他地点登录'
)))
#
Game_Event.push(Game_Event::Chat.new(ChatMessage.new(User.new(:system, 'System'), '聊天连接断开, 可能是网络问题或帐号从其他地点登录')))
else
#
else
Game_Event
.
push
(
Game_Event
::
Chat
.
new
(
ChatMessage
.
new
(
User
.
new
(
:system
,
'System'
),
'聊天连接断开, 5秒后重新连接'
)))
#
Game_Event.push(Game_Event::Chat.new(ChatMessage.new(User.new(:system, 'System'), '聊天连接断开, 5秒后重新连接')))
sleep
5
#
sleep 5
im_connect
#
im_connect
end
#
end
end
#
end
@@im_room
.
add_message_callback
do
|
m
|
#
@@im_room.add_message_callback do |m|
user
=
m
.
from
.
resource
==
nickname
?
@user
:
User
.
new
(
m
.
from
.
resource
.
to_sym
,
m
.
from
.
resource
)
#
user = m.from.resource == nickname ? @user : User.new(m.from.resource.to_sym, m.from.resource)
Game_Event
.
push
Game_Event
::
Chat
.
new
ChatMessage
.
new
(
user
,
m
.
body
,
:lobby
)
rescue
$log
.
error
(
'收到聊天消息'
)
{
$!
}
#
Game_Event.push Game_Event::Chat.new ChatMessage.new(user, m.body, :lobby) rescue $log.error('收到聊天消息') { $! }
end
#
end
@@im_room
.
add_private_message_callback
do
|
m
|
#
@@im_room.add_private_message_callback do |m|
if
m
.
body
#忽略无消息的正在输入等内容
#
if m.body #忽略无消息的正在输入等内容
user
=
m
.
from
.
resource
==
nickname
?
@user
:
User
.
new
(
m
.
from
.
resource
.
to_sym
,
m
.
from
.
resource
)
#
user = m.from.resource == nickname ? @user : User.new(m.from.resource.to_sym, m.from.resource)
Game_Event
.
push
Game_Event
::
Chat
.
new
ChatMessage
.
new
(
user
,
m
.
body
,
user
)
rescue
$log
.
error
(
'收到私聊消息'
)
{
$!
}
#
Game_Event.push Game_Event::Chat.new ChatMessage.new(user, m.body, user) rescue $log.error('收到私聊消息') { $! }
end
#
end
end
#
end
@@im_room
.
add_join_callback
do
|
m
|
#
@@im_room.add_join_callback do |m|
Game_Event
.
push
Game_Event
::
NewUser
.
new
User
.
new
m
.
from
.
resource
.
to_sym
,
m
.
from
.
resource
#
Game_Event.push Game_Event::NewUser.new User.new m.from.resource.to_sym, m.from.resource
end
#
end
@@im_room
.
add_leave_callback
do
|
m
|
#
@@im_room.add_leave_callback do |m|
Game_Event
.
push
Game_Event
::
MissingUser
.
new
User
.
new
m
.
from
.
resource
.
to_sym
,
m
.
from
.
resource
#
Game_Event.push Game_Event::MissingUser.new User.new m.from.resource.to_sym, m.from.resource
end
#
end
connect
connect
im_connect
#
im_connect
end
end
def
nickname
#
def nickname
return
@nickname
if
@nickname
#
return @nickname if @nickname
if
@nickname_conflict
.
include?
@username
#
if @nickname_conflict.include? @username
1
.
upto
(
9
)
do
|
i
|
#
1.upto(9) do |i|
result
=
"
#{
@username
}
-
#{
i
}
"
#
result = "#{@username}-#{i}"
return
result
unless
@nickname_conflict
.
include?
result
#
return result unless @nickname_conflict.include? result
end
#
end
raise
'can`t get available nickname'
#
raise 'can`t get available nickname'
else
#
else
@username
#
@username
end
#
end
end
#
end
def
connect
def
connect
@recv
=
Thread
.
new
do
@recv
=
Thread
.
new
do
EventMachine
::
run
{
EventMachine
::
run
{
EventMachine
::
connect
"
bbs.66rpg.com"
,
9998
,
Client
EventMachine
::
connect
"
mycard-server.my-card.in"
,
9997
,
Client
}
}
end
end
end
end
def
im_connect
#
def im_connect
Thread
.
new
{
#
Thread.new {
begin
#
begin
@@im
.
allow_tls
=
false
#
@@im.allow_tls = false
@@im
.
use_ssl
=
true
#
@@im.use_ssl = true
@@im
.
connect
(
'my-card.in'
,
5223
)
#
@@im.connect('my-card.in', 5223)
#ruby19/windows下 使用tls连接时会卡住
#
#ruby19/windows下 使用tls连接时会卡住
#
@@im
.
auth
(
@password
)
#
@@im.auth(@password)
@@im
.
send
(
Jabber
::
Presence
.
new
.
set_type
(
:available
))
#
@@im.send(Jabber::Presence.new.set_type(:available))
begin
#
begin
nickname
=
nickname
()
#
nickname = nickname()
@@im_room
.
join
(
Jabber
::
JID
.
new
(
'lobby@conference.my-card.in/'
+
nickname
))
# @@im_room.join(Jabber::JID.new(I18n.t('lobby.room'), I18n.t('lobby.server'),
nickname))
rescue
Jabber
::
ServerError
=>
exception
#
rescue Jabber::ServerError => exception
if
exception
.
error
.
error
==
'conflict'
#
if exception.error.error == 'conflict'
@nickname_conflict
<<
nickname
#
@nickname_conflict << nickname
retry
#
retry
end
#
end
end
#
end
Game_Event
.
push
Game_Event
::
AllUsers
.
new
@@im_room
.
roster
.
keys
.
collect
{
|
nick
|
User
.
new
(
nick
.
to_sym
,
nick
)
}
rescue
p
$!
#
Game_Event.push Game_Event::AllUsers.new @@im_room.roster.keys.collect { |nick| User.new(nick.to_sym, nick) } rescue p $!
rescue
StandardError
=>
exception
#
rescue StandardError => exception
$log
.
error
(
'聊天连接出错'
)
{
exception
}
#
$log.error('聊天连接出错') { exception }
Game_Event
.
push
(
Game_Event
::
Chat
.
new
(
ChatMessage
.
new
(
User
.
new
(
:system
,
'System'
),
'聊天服务器连接失败'
)))
#
Game_Event.push(Game_Event::Chat.new(ChatMessage.new(User.new(:system, 'System'), '聊天服务器连接失败')))
end
#
end
}
#
}
end
#
end
#def chat(chatmessage)
# case chatmessage.channel
# when :lobby
# msg = Jabber::Message::new(nil, chatmessage.message)
# @@im_room.send msg
# when User
# msg = Jabber::Message::new(nil, chatmessage.message)
# @@im_room.send msg, chatmessage.channel.id
# #send(:chat, channel: chatmessage.channel.id, message: chatmessage.message, time: chatmessage.time)
# end
#end
def
chat
(
chatmessage
)
def
chat
(
chatmessage
)
case
chatmessage
.
channel
case
chatmessage
.
channel
when
:lobby
when
:lobby
msg
=
Jabber
::
Message
::
new
(
nil
,
chatmessage
.
message
)
send
(
:chat
,
channel: :lobby
,
message:
chatmessage
.
message
,
time:
chatmessage
.
time
)
@@im_room
.
send
msg
when
User
when
User
msg
=
Jabber
::
Message
::
new
(
nil
,
chatmessage
.
message
)
send
(
:chat
,
channel:
chatmessage
.
channel
.
id
,
message:
chatmessage
.
message
,
time:
chatmessage
.
time
)
@@im_room
.
send
msg
,
chatmessage
.
channel
.
id
#send(:chat, channel: chatmessage.channel.id, message: chatmessage.message, time: chatmessage.time)
end
end
end
end
def
host
(
room_name
,
room_config
)
def
host
(
room_name
,
room_config
)
...
@@ -129,6 +137,9 @@ class Ygocore < Game
...
@@ -129,6 +137,9 @@ class Ygocore < Game
room
.
password
=
room_config
[
:password
]
room
.
password
=
room_config
[
:password
]
room
.
ot
=
room_config
[
:ot
]
room
.
ot
=
room_config
[
:ot
]
room
.
lp
=
room_config
[
:lp
]
room
.
lp
=
room_config
[
:lp
]
room
.
server_ip
=
$game
.
server
room
.
server_port
=
$game
.
port
room
.
server_auth
=
true
if
$game
.
rooms
.
any?
{
|
game_room
|
game_room
.
name
==
room_name
}
if
$game
.
rooms
.
any?
{
|
game_room
|
game_room
.
name
==
room_name
}
Widget_Msgbox
.
new
(
"建立房间"
,
"房间名已存在"
,
:ok
=>
"确定"
)
Widget_Msgbox
.
new
(
"建立房间"
,
"房间名已存在"
,
:ok
=>
"确定"
)
else
else
...
@@ -228,9 +239,11 @@ class Ygocore < Game
...
@@ -228,9 +239,11 @@ class Ygocore < Game
system_conf
[
'textfont'
]
=
'c:/windows/fonts/simsun.ttc 14'
system_conf
[
'textfont'
]
=
'c:/windows/fonts/simsun.ttc 14'
system_conf
[
'numfont'
]
=
'c:/windows/fonts/arialbd.ttf'
system_conf
[
'numfont'
]
=
'c:/windows/fonts/arialbd.ttf'
end
end
(
system_conf
[
'nickname'
]
=
"
#{
$game
.
user
.
name
}#{
"$"
unless
$game
.
password
.
nil?
or
$game
.
password
.
empty?
}#{
$game
.
password
}
"
)
rescue
nil
system_conf
[
'nickname'
]
=
$game
.
user
.
name
system_conf
[
'lastip'
]
=
$game
.
server
system_conf
[
'nickname'
]
+=
'$'
+
$game
.
password
if
$game
.
password
and
!
$game
.
password
.
empty?
and
room
.
server_auth
system_conf
[
'lastport'
]
=
$game
.
port
.
to_s
p
room
system_conf
[
'lastip'
]
=
room
.
server_ip
system_conf
[
'lastport'
]
=
room
.
server_port
.
to_s
system_conf
[
'roompass'
]
=
room_name
system_conf
[
'roompass'
]
=
room_name
open
(
'system.conf'
,
'w'
)
{
|
file
|
file
.
write
system_conf
.
collect
{
|
key
,
value
|
"
#{
key
}
=
#{
value
}
"
}.
join
(
"
\n
"
)
}
open
(
'system.conf'
,
'w'
)
{
|
file
|
file
.
write
system_conf
.
collect
{
|
key
,
value
|
"
#{
key
}
=
#{
value
}
"
}.
join
(
"
\n
"
)
}
args
=
'-j'
args
=
'-j'
...
@@ -271,4 +284,44 @@ class Ygocore < Game
...
@@ -271,4 +284,44 @@ class Ygocore < Game
private
private
def
self
.
get_announcements
#公告
$config
[
'ygocore'
]
||=
{}
$config
[
'ygocore'
][
'announcements'
]
||=
[
Announcement
.
new
(
"开放注册"
,
nil
,
nil
)]
#Thread.new do
# begin
# open(@@config['api']) do |file|
# file.set_encoding "GBK"
# announcements = []
# file.read.encode("UTF-8").scan(/<div style="color:red" >公告:(.*?)<\/div>/).each do |title, others|
# announcements << Announcement.new(title, @@config['index'], nil)
# end
# $config['ygocore']['announcements'].replace announcements
# Config.save
# end
# rescue Exception => exception
# $log.error('公告读取失败') { [exception.inspect, *exception.backtrace].collect { |str| str.encode("UTF-8") }.join("\n") }
# end
#end
end
module
Client
MycardChannel
=
EM
::
Channel
.
new
include
EM
::
P
::
ObjectProtocol
def
post_init
send_object
header: :login
,
data:
{
name:
$game
.
username
,
password:
$game
.
password
}
MycardChannel
.
subscribe
{
|
msg
|
send_object
(
msg
)
}
end
def
receive_object
obj
$log
.
info
(
'收到消息'
)
{
obj
.
inspect
}
Game_Event
.
push
Game_Event
.
parse
obj
[
:header
],
obj
[
:data
]
end
def
unbind
Game_Event
.
push
Game_Event
::
Error
.
new
(
'ygocore'
,
'网络连接中断'
,
true
)
end
end
get_announcements
end
end
\ No newline at end of file
lib/ygocore/room.rb
View file @
17ae1837
...
@@ -5,6 +5,7 @@ class Room
...
@@ -5,6 +5,7 @@ class Room
attr_accessor
:ot
attr_accessor
:ot
attr_accessor
:lp
attr_accessor
:lp
attr_accessor
:status
attr_accessor
:status
attr_accessor
:server_id
,
:server_ip
,
:server_port
,
:server_auth
alias
pvp?
pvp
alias
pvp?
pvp
alias
match?
match
alias
match?
match
alias
tag?
tag
alias
tag?
tag
...
...
lib/ygocore/server.yml
View file @
17ae1837
register
:
http://my-card.in/register
register
:
http://my-card.in/register
api
:
http://
122.0.65.71
:7922/
api
:
http://
master.smdcn.net
:7922/
index
:
http://my-card.in/
index
:
http://my-card.in/
server
:
122.0.65.7
1
server
:
122.0.65.7
0
port
:
7911
port
:
7911
\ No newline at end of file
lib/ygocore/user.rb
View file @
17ae1837
...
@@ -22,13 +22,13 @@ class User
...
@@ -22,13 +22,13 @@ class User
end
end
def
avatar
(
size
=
:small
)
def
avatar
(
size
=
:small
)
cache
=
"graphics/avatars/mycard_
#{
@id
}
_
#{
size
}
.png"
cache
=
"graphics/avatars/mycard_
#{
@id
}
_
#{
size
}
.png"
result
=
Surface
.
load
(
cache
)
rescue
Surface
.
load
(
"graphics/avatars/loading_
#{
size
}
.
gif
"
)
result
=
Surface
.
load
(
cache
)
rescue
Surface
.
load
(
"graphics/avatars/loading_
#{
size
}
.
png
"
)
scene
=
$scene
scene
=
$scene
if
block_given?
if
block_given?
yield
result
yield
result
Thread
.
new
do
Thread
.
new
do
require
'cgi'
require
'cgi'
open
(
"http://my-card.in/users/
#{
CGI
.
escape
@id
.
to_s
}
.png"
,
'rb'
)
{
|
io
|
open
(
cache
,
'wb'
)
{
|
c
|
c
.
write
io
.
read
}}
rescue
cache
=
"graphics/avatars/
noavatar_
#{
size
}
.gif
"
open
(
"http://my-card.in/users/
#{
CGI
.
escape
@id
.
to_s
}
.png"
,
'rb'
)
{
|
io
|
open
(
cache
,
'wb'
)
{
|
c
|
c
.
write
io
.
read
}}
rescue
cache
=
"graphics/avatars/
error_
#{
size
}
.png
"
(
yield
Surface
.
load
(
cache
)
if
scene
==
$scene
)
rescue
nil
(
yield
Surface
.
load
(
cache
)
if
scene
==
$scene
)
rescue
nil
end
end
else
else
...
...
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