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syntax_j
mycard
Commits
1607ada9
Commit
1607ada9
authored
Jul 15, 2021
by
mercury233
Browse files
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Plain Diff
test update game watch table
parent
1c941bf6
Changes
3
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Showing
3 changed files
with
40 additions
and
8 deletions
+40
-8
app/ygopro.component.css
app/ygopro.component.css
+29
-0
app/ygopro.component.html
app/ygopro.component.html
+9
-8
app/ygopro.component.ts
app/ygopro.component.ts
+2
-0
No files found.
app/ygopro.component.css
View file @
1607ada9
...
@@ -203,6 +203,35 @@ form {
...
@@ -203,6 +203,35 @@ form {
font-size
:
14px
;
font-size
:
14px
;
}
}
#game-replay-watch
th
.mode
{
width
:
15%
;
}
#game-replay-watch
th
.users
{
width
:
15%
;
}
#game-replay-watch
th
.extra
{
width
:
20%
;
}
#game-replay-watch
td
.title
,
#game-replay-watch
td
.users
,
#game-replay-watch
td
.extra
{
overflow-x
:
hidden
;
white-space
:
nowrap
;
}
#game-replay-watch
td
.title
{
max-width
:
360px
;
}
#game-replay-watch
td
.users
{
max-width
:
90px
;
}
#game-replay-watch
td
.extra
{
max-width
:
120px
;
}
#game-replay-watch
.avatar
{
#game-replay-watch
.avatar
{
width
:
18px
;
width
:
18px
;
height
:
18px
;
height
:
18px
;
...
...
app/ygopro.component.html
View file @
1607ada9
...
@@ -129,7 +129,7 @@
...
@@ -129,7 +129,7 @@
</div>
</div>
<div
class=
"form-group"
>
<div
class=
"form-group"
>
<label
i18n
for=
"game-create-rule"
>
决斗模式
</label>
<label
i18n
for=
"game-create-rule"
>
决斗模式
</label>
<select
class=
"form-control form-control-sm"
id=
"game-create-mode"
name=
"mode"
(change)=
"room.options.start_lp = room.options.mode == 2 ?
16000 : 8000
"
[(ngModel)]=
"room.options.mode"
>
<select
class=
"form-control form-control-sm"
id=
"game-create-mode"
name=
"mode"
(change)=
"room.options.start_lp = room.options.mode == 2 ?
default_options.start_lp_tag : default_options.start_lp
"
[(ngModel)]=
"room.options.mode"
>
<option
i18n
value=
"0"
>
单局模式
</option>
<option
i18n
value=
"0"
>
单局模式
</option>
<option
i18n
value=
"1"
>
比赛模式
</option>
<option
i18n
value=
"1"
>
比赛模式
</option>
<option
i18n
value=
"2"
>
TAG
</option>
<option
i18n
value=
"2"
>
TAG
</option>
...
@@ -224,11 +224,11 @@
...
@@ -224,11 +224,11 @@
<table
class=
"table table-striped table-hover"
>
<table
class=
"table table-striped table-hover"
>
<thead>
<thead>
<tr>
<tr>
<th
class=
"
titl
e"
>
<th
class=
"
mod
e"
>
<
span
i18n
>
游戏模式
</span
>
<
!--<span i18n>游戏模式</span>--
>
<div
id=
"watch-filter"
class=
"dropdown"
>
<div
id=
"watch-filter"
class=
"dropdown"
>
<button
i18n
class=
"btn btn-secondary dropdown-toggle btn-sm"
type=
"button"
id=
"dropdownMenuButton"
data-toggle=
"dropdown"
aria-haspopup=
"true"
aria-expanded=
"false"
>
<button
i18n
class=
"btn btn-secondary dropdown-toggle btn-sm"
type=
"button"
id=
"dropdownMenuButton"
data-toggle=
"dropdown"
aria-haspopup=
"true"
aria-expanded=
"false"
>
筛选
游戏模式
</button>
</button>
<div
class=
"dropdown-menu"
>
<div
class=
"dropdown-menu"
>
<h6
i18n
class=
"dropdown-header"
>
匹配
</h6>
<h6
i18n
class=
"dropdown-header"
>
匹配
</h6>
...
@@ -261,9 +261,9 @@
...
@@ -261,9 +261,9 @@
</div>
</div>
</div>
</div>
</th>
</th>
<th
i18n
class=
"
users
"
>
游戏标题
</th>
<th
i18n
class=
"
title
"
>
游戏标题
</th>
<th
i18n
class=
"
mode
"
>
玩家
</th>
<th
i18n
class=
"
users
"
>
玩家
</th>
<th
i18n
class=
"extra"
>
详情
</th>
<th
i18n
class=
"extra"
>
额外选项
</th>
</tr>
</tr>
</thead>
</thead>
<tbody>
<tbody>
...
@@ -287,7 +287,8 @@
...
@@ -287,7 +287,8 @@
<td
class=
"extra"
>
<td
class=
"extra"
>
<span
*ngIf=
"!(room.arena || room.id.startsWith('AI#'))"
>
<span
*ngIf=
"!(room.arena || room.id.startsWith('AI#'))"
>
<span
*ngIf=
"room.options.rule != default_options.rule"
>
{{{'0': 'OCG', '1': 'TCG', '2': 'O/T', '3': '专有卡禁止'}[room.options.rule]}}
</span>
<span
*ngIf=
"room.options.rule != default_options.rule"
>
{{{'0': 'OCG', '1': 'TCG', '2': 'O/T', '3': '专有卡禁止'}[room.options.rule]}}
</span>
<span
i18n
*ngIf=
"room.options.start_lp != default_options.start_lp"
>
{{room.options.start_lp}} LP
</span>
<span
i18n
*ngIf=
"room.options.start_lp != default_options.start_lp && room.options.mode != 2"
>
{{room.options.start_lp}} LP
</span>
<span
i18n
*ngIf=
"room.options.start_lp != default_options.start_lp_tag && room.options.mode == 2"
>
{{room.options.start_lp}} LP
</span>
<span
i18n
*ngIf=
"room.options.start_hand != default_options.start_hand"
>
{{room.options.start_hand}} 初始
</span>
<span
i18n
*ngIf=
"room.options.start_hand != default_options.start_hand"
>
{{room.options.start_hand}} 初始
</span>
<span
i18n
*ngIf=
"room.options.draw_count != default_options.draw_count"
>
{{room.options.draw_count}} 抽卡
</span>
<span
i18n
*ngIf=
"room.options.draw_count != default_options.draw_count"
>
{{room.options.draw_count}} 抽卡
</span>
<span
i18n
*ngIf=
"room.options.enable_priority != default_options.enable_priority"
>
旧规则
</span>
<span
i18n
*ngIf=
"room.options.enable_priority != default_options.enable_priority"
>
旧规则
</span>
...
...
app/ygopro.component.ts
View file @
1607ada9
...
@@ -69,6 +69,7 @@ interface Options {
...
@@ -69,6 +69,7 @@ interface Options {
mode
:
number
;
mode
:
number
;
rule
:
number
;
rule
:
number
;
start_lp
:
number
;
start_lp
:
number
;
start_lp_tag
:
number
;
start_hand
:
number
;
start_hand
:
number
;
draw_count
:
number
;
draw_count
:
number
;
enable_priority
:
boolean
;
enable_priority
:
boolean
;
...
@@ -137,6 +138,7 @@ export class YGOProComponent implements OnInit, OnDestroy {
...
@@ -137,6 +138,7 @@ export class YGOProComponent implements OnInit, OnDestroy {
mode
:
1
,
mode
:
1
,
rule
:
this
.
settingsService
.
getLocale
().
startsWith
(
'
zh
'
)
?
0
:
1
,
rule
:
this
.
settingsService
.
getLocale
().
startsWith
(
'
zh
'
)
?
0
:
1
,
start_lp
:
8000
,
start_lp
:
8000
,
start_lp_tag
:
16000
,
start_hand
:
5
,
start_hand
:
5
,
draw_count
:
1
,
draw_count
:
1
,
enable_priority
:
false
,
enable_priority
:
false
,
...
...
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