Commit c829f3ad authored by nanahira's avatar nanahira

Merge branch 'master' of github.com:Fluorohydride/ygopro into develop

parents 19e75eaf b7dcae4e
......@@ -527,29 +527,28 @@ void CGUITTFont::draw(const core::stringw& text, const core::rect<s32>& position
core::ustring::const_iterator iter(utext);
while (!iter.atEnd()) {
uchar32_t currentChar = *iter;
n = getGlyphIndexByChar(currentChar);
bool visible = (Invisible.findFirst(currentChar) == -1);
if (n > 0 && visible) {
bool lineBreak = false;
if (currentChar == L'\r') { // Mac or Windows breaks
lineBreak = true;
if (*(iter + 1) == (uchar32_t)'\n') // Windows line breaks.
if (*(iter + 1) == L'\n') // Windows line breaks.
currentChar = *(++iter);
} else if (currentChar == (uchar32_t)'\n') { // Unix breaks
} else if (currentChar == L'\n') { // Unix breaks
lineBreak = true;
}
if (lineBreak) {
previousChar = 0;
offset.Y += supposed_line_height; //font_metrics.ascender / 64;
offset.X = position.UpperLeftCorner.X;
if (hcenter)
offset.X += (position.getWidth() - textDimension.Width) >> 1;
++iter;
continue;
}
n = getGlyphIndexByChar(currentChar);
bool visible = (Invisible.findFirst(currentChar) == -1);
if (n > 0 && visible) {
// Calculate the glyph offset.
s32 offx = Glyphs[n - 1].offset.X;
s32 offy = (font_metrics.ascender / 64) - Glyphs[n - 1].offset.Y;
......
......@@ -86,10 +86,8 @@ using namespace video;
using namespace io;
using namespace gui;
typedef int BOOL;
extern unsigned short PRO_VERSION;
extern int enable_log;
extern unsigned int enable_log;
extern bool exit_on_return;
extern bool auto_watch_mode;
extern bool open_file;
......
......@@ -139,24 +139,30 @@ bool DataManager::LoadStrings(IReadFile* reader) {
void DataManager::ReadStringConfLine(const char* linebuf) {
if(linebuf[0] != '!')
return;
char strbuf[256];
int value;
wchar_t strBuffer[4096];
sscanf(linebuf, "!%s", strbuf);
char strbuf[256]{};
int value{};
wchar_t strBuffer[4096]{};
if (sscanf(linebuf, "!%63s", strbuf) != 1)
return;
if(!strcmp(strbuf, "system")) {
sscanf(&linebuf[7], "%d %240[^\n]", &value, strbuf);
if (sscanf(&linebuf[7], "%d %240[^\n]", &value, strbuf) != 2)
return;
BufferIO::DecodeUTF8(strbuf, strBuffer);
_sysStrings[value] = strBuffer;
} else if(!strcmp(strbuf, "victory")) {
sscanf(&linebuf[8], "%x %240[^\n]", &value, strbuf);
if (sscanf(&linebuf[8], "%x %240[^\n]", &value, strbuf) != 2)
return;
BufferIO::DecodeUTF8(strbuf, strBuffer);
_victoryStrings[value] = strBuffer;
} else if(!strcmp(strbuf, "counter")) {
sscanf(&linebuf[8], "%x %240[^\n]", &value, strbuf);
if (sscanf(&linebuf[8], "%x %240[^\n]", &value, strbuf) != 2)
return;
BufferIO::DecodeUTF8(strbuf, strBuffer);
_counterStrings[value] = strBuffer;
} else if(!strcmp(strbuf, "setname")) {
sscanf(&linebuf[8], "%x %240[^\t\n]", &value, strbuf);//using tab for comment
//using tab for comment
if (sscanf(&linebuf[8], "%x %240[^\t\n]", &value, strbuf) != 2)
return;
BufferIO::DecodeUTF8(strbuf, strBuffer);
_setnameStrings[value] = strBuffer;
}
......
......@@ -94,6 +94,7 @@ void DeckBuilder::Terminate() {
mainGame->btnBigCardZoomIn->setVisible(false);
mainGame->btnBigCardZoomOut->setVisible(false);
mainGame->btnBigCardClose->setVisible(false);
mainGame->ResizeChatInputWindow();
mainGame->PopupElement(mainGame->wMainMenu);
mainGame->device->setEventReceiver(&mainGame->menuHandler);
mainGame->wACMessage->setVisible(false);
......
......@@ -12,15 +12,16 @@ DeckManager deckManager;
void DeckManager::LoadLFListSingle(const char* path) {
LFList* cur = nullptr;
FILE* fp = fopen(path, "r");
char linebuf[256];
wchar_t strBuffer[256];
char linebuf[256]{};
wchar_t strBuffer[256]{};
if(fp) {
while(fgets(linebuf, 256, fp)) {
if(linebuf[0] == '#')
continue;
if(linebuf[0] == '!') {
int sa = BufferIO::DecodeUTF8(&linebuf[1], strBuffer);
while(strBuffer[sa - 1] == L'\r' || strBuffer[sa - 1] == L'\n' ) sa--;
while(strBuffer[sa - 1] == L'\r' || strBuffer[sa - 1] == L'\n' )
sa--;
strBuffer[sa] = 0;
LFList newlist;
_lfList.push_back(newlist);
......@@ -29,20 +30,18 @@ void DeckManager::LoadLFListSingle(const char* path) {
cur->hash = 0x7dfcee6a;
continue;
}
int p = 0;
while(linebuf[p] != ' ' && linebuf[p] != '\t' && linebuf[p] != 0) p++;
if(linebuf[p] == 0)
if(linebuf[0] == 0)
continue;
linebuf[p++] = 0;
int sa = p;
int code = atoi(linebuf);
if(code == 0)
int code = 0;
int count = -1;
if (sscanf(linebuf, "%d %d", &code, &count) != 2)
continue;
if (code <= 0 || code > 99999999)
continue;
if (count < 0 || count > 2)
continue;
if (!cur)
continue;
while(linebuf[p] == ' ' || linebuf[p] == '\t') p++;
while(linebuf[p] != ' ' && linebuf[p] != '\t' && linebuf[p] != 0) p++;
linebuf[p] = 0;
int count = atoi(&linebuf[sa]);
if(!cur) continue;
cur->content[code] = count;
cur->hash = cur->hash ^ ((code << 18) | (code >> 14)) ^ ((code << (27 + count)) | (code >> (5 - count)));
}
......
......@@ -1065,26 +1065,40 @@ void Game::DrawSpec() {
showChat = false;
hideChatTimer--;
}
int chatRectY = 0;
for(int i = 0; i < 8; ++i) {
static unsigned int chatColor[] = {0xffffffff, 0xffffffff, 0xffffffff, 0xffffffff, 0xffffffff, 0xffffffff, 0xffffffff, 0xffffffff, 0xff8080ff, 0xffff4040, 0xffff4040,
0xffff4040, 0xff40ff40, 0xff4040ff, 0xff40ffff, 0xffff40ff, 0xffffff40, 0xffffffff, 0xff808080, 0xff404040};
if(chatTiming[i]) {
chatTiming[i]--;
if(mainGame->dInfo.isStarted && i >= 5)
if(!is_building) {
if(dInfo.isStarted && i >= 5)
continue;
if(!showChat && i > 2)
continue;
int w = guiFont->getDimension(chatMsg[i].c_str()).Width;
}
int x = wChat->getRelativePosition().UpperLeftCorner.X;
int y = window_size.Height - 25;
int maxwidth = 705 * xScale;
if(is_building) {
x = 810 * xScale;
maxwidth = 205 * xScale;
}
std::wstring msg = SetStaticText(nullptr, maxwidth, guiFont, chatMsg[i].c_str());
int w = guiFont->getDimension(msg).Width;
int h = guiFont->getDimension(msg).Height + 2;
recti rectloc(mainGame->wChat->getRelativePosition().UpperLeftCorner.X, mainGame->window_size.Height - 45, mainGame->wChat->getRelativePosition().UpperLeftCorner.X + 2 + w, mainGame->window_size.Height - 25);
rectloc -= position2di(0, i * 20);
recti msgloc(mainGame->wChat->getRelativePosition().UpperLeftCorner.X, mainGame->window_size.Height - 45, mainGame->wChat->getRelativePosition().UpperLeftCorner.X - 4, mainGame->window_size.Height - 25);
msgloc -= position2di(0, i * 20);
recti rectloc(x, y - chatRectY - h, x + 2 + w, y - chatRectY);
recti msgloc(x, y - chatRectY - h, x - 4, y - chatRectY);
recti shadowloc = msgloc + position2di(1, 1);
driver->draw2DRectangle(rectloc, 0xa0000000, 0xa0000000, 0xa0000000, 0xa0000000);
guiFont->draw(chatMsg[i].c_str(), msgloc, 0xff000000, false, false);
guiFont->draw(chatMsg[i].c_str(), shadowloc, chatColor[chatType[i]], false, false);
guiFont->draw(msg.c_str(), msgloc, 0xff000000, false, false);
guiFont->draw(msg.c_str(), shadowloc, chatColor[chatType[i]], false, false);
chatRectY += h;
}
}
}
......@@ -1366,6 +1380,11 @@ void Game::DrawDeckBd() {
driver->draw2DRectangleOutline(Resize(313 + i * dx, 563, 359 + i * dx, 629));
}
}
if(is_siding) {
// side chat background
driver->draw2DRectangle(Resize(805, 10, 1020, 630), 0x400000ff, 0x400000ff, 0x40000000, 0x40000000);
driver->draw2DRectangleOutline(Resize(804, 9, 1020, 630));
} else {
//search result
driver->draw2DRectangle(Resize(805, 137, 926, 157), 0x400000ff, 0x400000ff, 0x40000000, 0x40000000);
driver->draw2DRectangleOutline(Resize(804, 136, 926, 157));
......@@ -1373,6 +1392,7 @@ void Game::DrawDeckBd() {
DrawShadowText(numFont, deckBuilder.result_string, Resize(875, 137, 935, 157), Resize(1, 1, 1, 1), 0xffffffff, 0xff000000, false, true);
driver->draw2DRectangle(Resize(805, 160, 1020, 630), 0x400000ff, 0x400000ff, 0x40000000, 0x40000000);
driver->draw2DRectangleOutline(Resize(804, 159, 1020, 630));
}
for(size_t i = 0; i < 9 && i + scrFilter->getPos() < deckBuilder.results.size(); ++i) {
code_pointer ptr = deckBuilder.results[i + scrFilter->getPos()];
if(i >= 7)
......
......@@ -242,6 +242,7 @@ void DuelClient::ClientEvent(bufferevent *bev, short events, void *ctx) {
mainGame->dInfo.isInDuel = false;
mainGame->dInfo.isFinished = false;
mainGame->is_building = false;
mainGame->ResizeChatInputWindow();
mainGame->device->setEventReceiver(&mainGame->menuHandler);
if(bot_mode)
mainGame->ShowElement(mainGame->wSinglePlay);
......@@ -478,7 +479,7 @@ void DuelClient::HandleSTOCPacketLan(unsigned char* data, unsigned int len) {
mainGame->is_building = true;
mainGame->is_siding = true;
mainGame->CloseGameWindow();
mainGame->wChat->setVisible(false);
mainGame->ResizeChatInputWindow();
mainGame->wDeckEdit->setVisible(false);
mainGame->wFilter->setVisible(false);
mainGame->wSort->setVisible(false);
......@@ -596,6 +597,7 @@ void DuelClient::HandleSTOCPacketLan(unsigned char* data, unsigned int len) {
mainGame->HideElement(mainGame->wLanWindow);
mainGame->HideElement(mainGame->wSinglePlay);
mainGame->ShowElement(mainGame->wHostPrepare);
mainGame->ResizeChatInputWindow();
//if(!mainGame->chkIgnore1->isChecked())
mainGame->wChat->setVisible(true);
mainGame->gMutex.unlock();
......@@ -709,7 +711,7 @@ void DuelClient::HandleSTOCPacketLan(unsigned char* data, unsigned int len) {
mainGame->btnM2->setVisible(false);
mainGame->btnEP->setVisible(false);
mainGame->btnShuffle->setVisible(false);
//if(!mainGame->chkIgnore1->isChecked())
if(!mainGame->chkIgnore1->isChecked())
mainGame->wChat->setVisible(true);
if(mainGame->chkDefaultShowChain->isChecked()) {
mainGame->always_chain = true;
......@@ -790,6 +792,7 @@ void DuelClient::HandleSTOCPacketLan(unsigned char* data, unsigned int len) {
mainGame->btnStartBot->setEnabled(true);
mainGame->btnBotCancel->setEnabled(true);
mainGame->stTip->setVisible(false);
mainGame->ResizeChatInputWindow();
mainGame->device->setEventReceiver(&mainGame->menuHandler);
if(bot_mode)
mainGame->ShowElement(mainGame->wSinglePlay);
......@@ -870,6 +873,23 @@ void DuelClient::HandleSTOCPacketLan(unsigned char* data, unsigned int len) {
play_sound = true;
if(play_sound && mainGame->chkIgnore1->isChecked())
break;
if(!mainGame->dInfo.isTag) {
if(mainGame->dInfo.isStarted)
player = mainGame->LocalPlayer(player);
} else {
if(mainGame->dInfo.isStarted && !mainGame->dInfo.isFirst)
player ^= 2;
if(player == 0)
player = 0;
else if(player == 1)
player = 2;
else if(player == 2)
player = 1;
else if(player == 3)
player = 3;
else
player = 10;
}
} else {
if(player == 8) { //system custom message.
play_sound = true;
......
......@@ -1948,7 +1948,7 @@ bool ClientField::OnCommonEvent(const irr::SEvent& event) {
}
#endif
case CHECKBOX_DISABLE_CHAT: {
bool show = !mainGame->is_building;
bool show = (mainGame->is_building && !mainGame->is_siding) ? false : true;
mainGame->wChat->setVisible(show);
/*
if(!show)
......
......@@ -755,7 +755,7 @@ bool Game::Initialize() {
btnShuffleDeck = env->addButton(rect<s32>(5, 99, 55, 120), wDeckEdit, BUTTON_SHUFFLE_DECK, dataManager.GetSysString(1307));
btnSortDeck = env->addButton(rect<s32>(60, 99, 110, 120), wDeckEdit, BUTTON_SORT_DECK, dataManager.GetSysString(1305));
btnClearDeck = env->addButton(rect<s32>(115, 99, 165, 120), wDeckEdit, BUTTON_CLEAR_DECK, dataManager.GetSysString(1304));
btnSideOK = env->addButton(rect<s32>(510, 40, 820, 80), 0, BUTTON_SIDE_OK, dataManager.GetSysString(1334));
btnSideOK = env->addButton(rect<s32>(400, 40, 710, 80), 0, BUTTON_SIDE_OK, dataManager.GetSysString(1334));
btnSideOK->setVisible(false);
btnSideShuffle = env->addButton(rect<s32>(310, 100, 370, 130), 0, BUTTON_SHUFFLE_DECK, dataManager.GetSysString(1307));
btnSideShuffle->setVisible(false);
......@@ -1220,7 +1220,7 @@ std::wstring Game::SetStaticText(irr::gui::IGUIStaticText* pControl, u32 cWidth,
strBuffer[pbuffer++] = c;
}
strBuffer[pbuffer] = 0;
pControl->setText(strBuffer);
if(pControl) pControl->setText(strBuffer);
ret.assign(strBuffer);
return ret;
}
......@@ -1365,26 +1365,32 @@ void Game::RefreshBot() {
FILE* fp = fopen(GetLocaleDir("bot.conf"), "r");
if(!fp)
fp = fopen("bot.conf", "r");
char linebuf[256];
char strbuf[256];
char linebuf[256]{};
char strbuf[256]{};
if(fp) {
while(fgets(linebuf, 256, fp)) {
if(linebuf[0] == '#')
continue;
if(linebuf[0] == '!') {
BotInfo newinfo;
sscanf(linebuf, "!%240[^\n]", strbuf);
if (sscanf(linebuf, "!%240[^\n]", strbuf) != 1)
continue;
BufferIO::DecodeUTF8(strbuf, newinfo.name);
fgets(linebuf, 256, fp);
sscanf(linebuf, "%240[^\n]", strbuf);
if (!fgets(linebuf, 256, fp))
break;
if (sscanf(linebuf, "%240[^\n]", strbuf) != 1)
continue;
#ifndef _WIN32
bool skipRandom = !!strstr(strbuf, "Random=");
#endif
BufferIO::DecodeUTF8(strbuf, newinfo.command);
fgets(linebuf, 256, fp);
sscanf(linebuf, "%240[^\n]", strbuf);
if (!fgets(linebuf, 256, fp))
break;
if (sscanf(linebuf, "%240[^\n]", strbuf) != 1)
continue;
BufferIO::DecodeUTF8(strbuf, newinfo.desc);
fgets(linebuf, 256, fp);
if (!fgets(linebuf, 256, fp))
break;
#ifndef _WIN32
if(skipRandom) {
continue;
......@@ -1423,126 +1429,140 @@ bool Game::LoadConfigFromFile(const char* file) {
if(!fp){
return false;
}
char linebuf[256];
char strbuf[32];
char valbuf[256];
wchar_t wstr[256];
char linebuf[256]{};
char strbuf[64]{};
char valbuf[256]{};
wchar_t wstr[256]{};
while(fgets(linebuf, 256, fp)) {
sscanf(linebuf, "%s = %s", strbuf, valbuf);
if (sscanf(linebuf, "%63s = %255s", strbuf, valbuf) != 2)
continue;
if(!strcmp(strbuf, "antialias")) {
gameConf.antialias = atoi(valbuf);
gameConf.antialias = strtol(valbuf, nullptr, 10);
} else if(!strcmp(strbuf, "use_d3d")) {
gameConf.use_d3d = atoi(valbuf) > 0;
gameConf.use_d3d = strtol(valbuf, nullptr, 10) > 0;
} else if(!strcmp(strbuf, "use_image_scale")) {
gameConf.use_image_scale = atoi(valbuf) > 0;
gameConf.use_image_scale = strtol(valbuf, nullptr, 10) > 0;
} else if(!strcmp(strbuf, "pro_version")) {
PRO_VERSION = atoi(valbuf);
PRO_VERSION = strtol(valbuf, nullptr, 10);
} else if(!strcmp(strbuf, "errorlog")) {
enable_log = atoi(valbuf);
unsigned int val = strtol(valbuf, nullptr, 10);
enable_log = val & 0xff;
} else if(!strcmp(strbuf, "textfont")) {
BufferIO::DecodeUTF8(valbuf, wstr);
int textfontsize = gameConf.textfontsize;
sscanf(linebuf, "%s = %s %d", strbuf, valbuf, &textfontsize);
int textfontsize = 0;
if (sscanf(linebuf, "%63s = %255s %d", strbuf, valbuf, &textfontsize) != 3)
continue;
gameConf.textfontsize = textfontsize;
BufferIO::DecodeUTF8(valbuf, wstr);
BufferIO::CopyWStr(wstr, gameConf.textfont, 256);
} else if(!strcmp(strbuf, "numfont")) {
BufferIO::DecodeUTF8(valbuf, wstr);
BufferIO::CopyWStr(wstr, gameConf.numfont, 256);
} else if(!strcmp(strbuf, "serverport")) {
gameConf.serverport = atoi(valbuf);
gameConf.serverport = strtol(valbuf, nullptr, 10);
} else if(!strcmp(strbuf, "lasthost")) {
BufferIO::DecodeUTF8(valbuf, wstr);
BufferIO::CopyWStr(wstr, gameConf.lasthost, 100);
} else if(!strcmp(strbuf, "lastport")) {
gameConf.lastport = (unsigned short)atoi(valbuf);
gameConf.lastport = (unsigned short)strtol(valbuf, nullptr, 10);
} else if(!strcmp(strbuf, "roompass")) {
BufferIO::DecodeUTF8(valbuf, wstr);
BufferIO::CopyWStr(wstr, gameConf.roompass, 20);
} else if(!strcmp(strbuf, "automonsterpos")) {
gameConf.chkMAutoPos = atoi(valbuf);
gameConf.chkMAutoPos = strtol(valbuf, nullptr, 10);
} else if(!strcmp(strbuf, "autospellpos")) {
gameConf.chkSTAutoPos = atoi(valbuf);
gameConf.chkSTAutoPos = strtol(valbuf, nullptr, 10);
} else if(!strcmp(strbuf, "randompos")) {
gameConf.chkRandomPos = atoi(valbuf);
gameConf.chkRandomPos = strtol(valbuf, nullptr, 10);
} else if(!strcmp(strbuf, "autochain")) {
gameConf.chkAutoChain = atoi(valbuf);
gameConf.chkAutoChain = strtol(valbuf, nullptr, 10);
} else if(!strcmp(strbuf, "waitchain")) {
gameConf.chkWaitChain = atoi(valbuf);
gameConf.chkWaitChain = strtol(valbuf, nullptr, 10);
} else if(!strcmp(strbuf, "showchain")) {
gameConf.chkDefaultShowChain = atoi(valbuf);
gameConf.chkDefaultShowChain = strtol(valbuf, nullptr, 10);
} else if(!strcmp(strbuf, "mute_opponent")) {
gameConf.chkIgnore1 = atoi(valbuf);
gameConf.chkIgnore1 = strtol(valbuf, nullptr, 10);
} else if(!strcmp(strbuf, "mute_spectators")) {
gameConf.chkIgnore2 = atoi(valbuf);
gameConf.chkIgnore2 = strtol(valbuf, nullptr, 10);
} else if(!strcmp(strbuf, "use_lflist")) {
gameConf.use_lflist = atoi(valbuf);
gameConf.use_lflist = strtol(valbuf, nullptr, 10);
} else if(!strcmp(strbuf, "default_lflist")) {
gameConf.default_lflist = atoi(valbuf);
gameConf.default_lflist = strtol(valbuf, nullptr, 10);
} else if(!strcmp(strbuf, "default_rule")) {
gameConf.default_rule = atoi(valbuf);
gameConf.default_rule = strtol(valbuf, nullptr, 10);
if(gameConf.default_rule <= 0)
gameConf.default_rule = YGOPRO_DEFAULT_DUEL_RULE;
} else if(!strcmp(strbuf, "hide_setname")) {
gameConf.hide_setname = atoi(valbuf);
gameConf.hide_setname = strtol(valbuf, nullptr, 10);
} else if(!strcmp(strbuf, "hide_hint_button")) {
gameConf.hide_hint_button = atoi(valbuf);
gameConf.hide_hint_button = strtol(valbuf, nullptr, 10);
} else if(!strcmp(strbuf, "control_mode")) {
gameConf.control_mode = atoi(valbuf);
gameConf.control_mode = strtol(valbuf, nullptr, 10);
} else if(!strcmp(strbuf, "draw_field_spell")) {
gameConf.draw_field_spell = atoi(valbuf);
gameConf.draw_field_spell = strtol(valbuf, nullptr, 10);
} else if(!strcmp(strbuf, "separate_clear_button")) {
gameConf.separate_clear_button = atoi(valbuf);
gameConf.separate_clear_button = strtol(valbuf, nullptr, 10);
} else if(!strcmp(strbuf, "auto_search_limit")) {
gameConf.auto_search_limit = atoi(valbuf);
gameConf.auto_search_limit = strtol(valbuf, nullptr, 10);
} else if(!strcmp(strbuf, "search_multiple_keywords")) {
gameConf.search_multiple_keywords = atoi(valbuf);
gameConf.search_multiple_keywords = strtol(valbuf, nullptr, 10);
} else if(!strcmp(strbuf, "search_regex")) {
gameConf.search_regex = atoi(valbuf);
gameConf.search_regex = strtol(valbuf, nullptr, 10);
} else if(!strcmp(strbuf, "ignore_deck_changes")) {
gameConf.chkIgnoreDeckChanges = atoi(valbuf);
gameConf.chkIgnoreDeckChanges = strtol(valbuf, nullptr, 10);
} else if(!strcmp(strbuf, "default_ot")) {
gameConf.defaultOT = atoi(valbuf);
gameConf.defaultOT = strtol(valbuf, nullptr, 10);
} else if(!strcmp(strbuf, "enable_bot_mode")) {
gameConf.enable_bot_mode = atoi(valbuf);
gameConf.enable_bot_mode = strtol(valbuf, nullptr, 10);
} else if(!strcmp(strbuf, "quick_animation")) {
gameConf.quick_animation = atoi(valbuf);
gameConf.quick_animation = strtol(valbuf, nullptr, 10);
} else if(!strcmp(strbuf, "auto_save_replay")) {
gameConf.auto_save_replay = atoi(valbuf);
gameConf.auto_save_replay = strtol(valbuf, nullptr, 10);
} else if(!strcmp(strbuf, "draw_single_chain")) {
gameConf.draw_single_chain = atoi(valbuf);
gameConf.draw_single_chain = strtol(valbuf, nullptr, 10);
} else if(!strcmp(strbuf, "hide_player_name")) {
gameConf.hide_player_name = atoi(valbuf);
gameConf.hide_player_name = strtol(valbuf, nullptr, 10);
} else if(!strcmp(strbuf, "prefer_expansion_script")) {
gameConf.prefer_expansion_script = atoi(valbuf);
gameConf.prefer_expansion_script = strtol(valbuf, nullptr, 10);
} else if(!strcmp(strbuf, "ask_mset")) {
gameConf.ask_mset = atoi(valbuf);
gameConf.ask_mset = strtol(valbuf, nullptr, 10);
} else if(!strcmp(strbuf, "window_maximized")) {
gameConf.window_maximized = atoi(valbuf) > 0;
gameConf.window_maximized = strtol(valbuf, nullptr, 10) > 0;
} else if(!strcmp(strbuf, "window_width")) {
gameConf.window_width = atoi(valbuf);
gameConf.window_width = strtol(valbuf, nullptr, 10);
} else if(!strcmp(strbuf, "window_height")) {
gameConf.window_height = atoi(valbuf);
gameConf.window_height = strtol(valbuf, nullptr, 10);
} else if(!strcmp(strbuf, "resize_popup_menu")) {
gameConf.resize_popup_menu = atoi(valbuf) > 0;
gameConf.resize_popup_menu = strtol(valbuf, nullptr, 10) > 0;
#ifdef YGOPRO_USE_IRRKLANG
} else if(!strcmp(strbuf, "enable_sound")) {
gameConf.enable_sound = atoi(valbuf) > 0;
gameConf.enable_sound = strtol(valbuf, nullptr, 10) > 0;
} else if(!strcmp(strbuf, "sound_volume")) {
gameConf.sound_volume = atof(valbuf) / 100;
int vol = strtol(valbuf, nullptr, 10);
if (vol < 0)
vol = 0;
else if (vol > 100)
vol = 100;
gameConf.sound_volume = (double)vol / 100;
} else if(!strcmp(strbuf, "enable_music")) {
gameConf.enable_music = atoi(valbuf) > 0;
gameConf.enable_music = strtol(valbuf, nullptr, 10) > 0;
} else if(!strcmp(strbuf, "music_volume")) {
gameConf.music_volume = atof(valbuf) / 100;
int vol = strtol(valbuf, nullptr, 10);
if (vol < 0)
vol = 0;
else if (vol > 100)
vol = 100;
gameConf.music_volume = (double)vol / 100;
} else if(!strcmp(strbuf, "music_mode")) {
gameConf.music_mode = atoi(valbuf);
gameConf.music_mode = strtol(valbuf, nullptr, 10);
#endif
} else if(!strcmp(strbuf, "enable_pendulum_scale")) {
gameConf.chkEnablePScale = atoi(valbuf);
gameConf.chkEnablePScale = strtol(valbuf, nullptr, 10);
} else if (!strcmp(strbuf, "skin_index")) {
gameConf.skin_index = atoi(valbuf);
} else {
// options allowing multiple words
sscanf(linebuf, "%s = %240[^\n]", strbuf, valbuf);
if (sscanf(linebuf, "%63s = %240[^\n]", strbuf, valbuf) != 2)
continue;
if (!strcmp(strbuf, "nickname")) {
BufferIO::DecodeUTF8(valbuf, wstr);
BufferIO::CopyWStr(wstr, gameConf.nickname, 20);
......@@ -1699,7 +1719,7 @@ void Game::SaveConfig() {
fprintf(fp, "use_image_scale = %d\n", gameConf.use_image_scale ? 1 : 0);
fprintf(fp, "pro_version = %d\n", PRO_VERSION);
fprintf(fp, "antialias = %d\n", gameConf.antialias);
fprintf(fp, "errorlog = %d\n", enable_log);
fprintf(fp, "errorlog = %u\n", enable_log);
BufferIO::CopyWStr(ebNickName->getText(), gameConf.nickname, 20);
BufferIO::EncodeUTF8(gameConf.nickname, linebuf);
fprintf(fp, "nickname = %s\n", linebuf);
......@@ -1760,10 +1780,8 @@ void Game::SaveConfig() {
fprintf(fp, "enable_music = %d\n", (chkEnableMusic->isChecked() ? 1 : 0));
fprintf(fp, "#Volume of sound and music, between 0 and 100\n");
int vol = gameConf.sound_volume * 100;
if(vol < 0) vol = 0; else if(vol > 100) vol = 100;
fprintf(fp, "sound_volume = %d\n", vol);
vol = gameConf.music_volume * 100;
if(vol < 0) vol = 0; else if(vol > 100) vol = 100;
fprintf(fp, "music_volume = %d\n", vol);
fprintf(fp, "music_mode = %d\n", (chkMusicMode->isChecked() ? 1 : 0));
#endif
......@@ -2075,6 +2093,7 @@ void Game::CloseDuelWindow() {
lstHostList->clear();
DuelClient::hosts.clear();
ClearTextures();
ResizeChatInputWindow();
closeDoneSignal.Set();
}
int Game::LocalPlayer(int player) const {
......@@ -2082,10 +2101,8 @@ int Game::LocalPlayer(int player) const {
return dInfo.isFirst ? pid : 1 - pid;
}
int Game::OppositePlayer(int player) {
if(dInfo.isTag)
return (player & 0x2) | (1 - (player & 0x1));
else
return 1 - player;
auto player_side_bit = dInfo.isTag ? 0x2 : 0x1;
return player ^ player_side_bit;
}
int Game::ChatLocalPlayer(int player) {
if(player > 3)
......@@ -2101,7 +2118,9 @@ int Game::ChatLocalPlayer(int player) {
if(DuelClient::selftype >= selftype_boundary && DuelClient::selftype < 4)
player = OppositePlayer(player);
}
if(dInfo.isTag) {
if (DuelClient::selftype >= 4) {
is_self = false;
} else if (dInfo.isTag) {
is_self = (player & 0x2) == 0 && (player & 0x1) == (DuelClient::selftype & 0x1);
} else {
is_self = player == 0;
......@@ -2199,7 +2218,7 @@ void Game::OnResize() {
stStar->setRelativePosition(Resize(10, 62 + 100 / 6, 70, 82 + 100 / 6));
stSearch->setRelativePosition(Resize(205, 62 + 100 / 6, 280, 82 + 100 / 6));
stScale->setRelativePosition(Resize(105, 62 + 100 / 6, 165, 82 + 100 / 6));
btnSideOK->setRelativePosition(Resize(510, 40, 820, 80));
btnSideOK->setRelativePosition(Resize(400, 40, 710, 80));
btnSideShuffle->setRelativePosition(Resize(310, 100, 370, 130));
btnSideSort->setRelativePosition(Resize(375, 100, 435, 130));
btnSideReload->setRelativePosition(Resize(440, 100, 500, 130));
......@@ -2293,8 +2312,7 @@ void Game::OnResize() {
btnM2->setRelativePosition(Resize(160, 0, 210, 20));
btnEP->setRelativePosition(Resize(320, 0, 370, 20));
wChat->setRelativePosition(recti(wInfos->getRelativePosition().LowerRightCorner.X + 6, window_size.Height - 25, window_size.Width, window_size.Height));
ebChatInput->setRelativePosition(recti(3, 2, window_size.Width - wChat->getRelativePosition().UpperLeftCorner.X - 6, 22));
ResizeChatInputWindow();
btnLeaveGame->setRelativePosition(Resize(205, 5, 295, 80));
wReplayControl->setRelativePosition(Resize(205, 143, 295, 273));
......@@ -2317,6 +2335,12 @@ void Game::OnResize() {
btnBigCardZoomOut->setRelativePosition(Resize(205, 180, 295, 215));
btnBigCardClose->setRelativePosition(Resize(205, 230, 295, 265));
}
void Game::ResizeChatInputWindow() {
s32 x = wInfos->getRelativePosition().LowerRightCorner.X + 6;
if(is_building) x = 802 * xScale;
wChat->setRelativePosition(recti(x, window_size.Height - 25, window_size.Width, window_size.Height));
ebChatInput->setRelativePosition(recti(3, 2, window_size.Width - wChat->getRelativePosition().UpperLeftCorner.X - 6, 22));
}
recti Game::Resize(s32 x, s32 y, s32 x2, s32 y2) {
x = x * xScale;
y = y * yScale;
......
......@@ -227,6 +227,7 @@ public:
}
void OnResize();
void ResizeChatInputWindow();
recti Resize(s32 x, s32 y, s32 x2, s32 y2);
recti Resize(s32 x, s32 y, s32 x2, s32 y2, s32 dx, s32 dy, s32 dx2, s32 dy2);
position2di Resize(s32 x, s32 y);
......
......@@ -7,7 +7,7 @@
#import <CoreFoundation/CoreFoundation.h>
#endif
int enable_log = 0;
unsigned int enable_log = 0x3;
bool exit_on_return = false;
bool auto_watch_mode = false;
bool open_file = false;
......
Subproject commit 4d72fdb3395fcce97c79954d789d033a1fd5175e
Subproject commit 5fe666ffe616a46010059560997f9525732c5457
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