--No.62 銀河眼の光子竜皇
function c31801517.initial_effect(c)
	--xyz summon
	aux.AddXyzProcedure(c,aux.XyzFilterFunction(c,8),2)
	c:EnableReviveLimit()
	--atk
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(31801517,0))
	e1:SetCategory(CATEGORY_ATKCHANGE)
	e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL)
	e1:SetType(EFFECT_TYPE_QUICK_O)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetRange(LOCATION_MZONE)
	e1:SetHintTiming(TIMING_DAMAGE_CAL)
	e1:SetCondition(c31801517.atkcon)
	e1:SetCost(c31801517.atkcost)
	e1:SetOperation(c31801517.atkop)
	c:RegisterEffect(e1)
	--spsummon
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(31801517,1))
	e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e2:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY)
	e2:SetCode(EVENT_DESTROYED)
	e2:SetCondition(c31801517.spcon)
	e2:SetOperation(c31801517.spop)
	c:RegisterEffect(e2)
	--half damage
	local e3=Effect.CreateEffect(c)
	e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
	e3:SetCode(EVENT_PRE_BATTLE_DAMAGE)
	e3:SetCondition(c31801517.rdcon)
	e3:SetOperation(c31801517.rdop)
	c:RegisterEffect(e3)
end
c31801517.xyz_number=62
function c31801517.atkcon(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	return (c==Duel.GetAttacker() or c==Duel.GetAttackTarget()) and Duel.GetCurrentPhase()==PHASE_DAMAGE_CAL
end
function c31801517.atkcost(e,tp,eg,ep,ev,re,r,rp,chk)
	local c=e:GetHandler()
	if chk==0 then return c:CheckRemoveOverlayCard(tp,1,REASON_COST) and c:GetFlagEffect(31801517)==0 end
	c:RemoveOverlayCard(tp,1,1,REASON_COST)
	c:RegisterFlagEffect(31801517,RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_DAMAGE_CAL,0,1)
end
function c31801517.atkop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if c:IsRelateToEffect(e) and c:IsFaceup() then
		local g=Duel.GetMatchingGroup(Card.IsFaceup,tp,LOCATION_MZONE,LOCATION_MZONE,nil)
		local val=g:GetSum(Card.GetRank)*200
		local e1=Effect.CreateEffect(c)
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_UPDATE_ATTACK)
		e1:SetValue(val)
		e1:SetReset(RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_DAMAGE_CAL)
		c:RegisterEffect(e1)
	end
end
function c31801517.spcon(e,tp,eg,ep,ev,re,r,rp)
	return rp~=tp and e:GetHandler():IsReason(REASON_EFFECT)
		and e:GetHandler():GetOverlayGroup():IsExists(Card.IsCode,1,nil,93717133)
end
function c31801517.spop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
	e1:SetRange(LOCATION_REMOVED+LOCATION_GRAVE)
	e1:SetCode(EVENT_PHASE+PHASE_STANDBY)
	if Duel.GetCurrentPhase()==PHASE_STANDBY and Duel.GetTurnPlayer()==tp then
		e1:SetReset(RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_STANDBY+RESET_SELF_TURN,3)
	else
		e1:SetReset(RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_STANDBY+RESET_SELF_TURN,2)
	end
	e1:SetCountLimit(1)
	e1:SetOperation(c31801517.spop2)
	c:RegisterEffect(e1)
	c:SetTurnCounter(0)
end
function c31801517.spop2(e,tp,eg,ep,ev,re,r,rp)
	if Duel.GetTurnPlayer()~=tp then return end
	local c=e:GetHandler()
	local ct=c:GetTurnCounter()
	ct=ct+1
	c:SetTurnCounter(ct)
	if ct==2 then
		Duel.SpecialSummonStep(c,0,tp,tp,false,false,POS_FACEUP)
		local e1=Effect.CreateEffect(c)
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetProperty(EFFECT_FLAG_COPY_INHERIT)
		e1:SetCode(EFFECT_SET_ATTACK_FINAL)
		e1:SetValue(c:GetAttack()*2)
		e1:SetReset(RESET_EVENT+0x1ff0000)
		c:RegisterEffect(e1)
		Duel.SpecialSummonComplete()
	end
end
function c31801517.rdcon(e,tp,eg,ep,ev,re,r,rp)
	return ep~=tp and not e:GetHandler():GetOverlayGroup():IsExists(Card.IsCode,1,nil,93717133)
end
function c31801517.rdop(e,tp,eg,ep,ev,re,r,rp)
	Duel.ChangeBattleDamage(ep,ev/2)
end
