--森羅の鎮神 オレイア
function c95239444.initial_effect(c)
	--xyz summon
	aux.AddXyzProcedure(c,aux.XyzFilterFunction(c,7),2)
	c:EnableReviveLimit()
	--sort
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(95239444,0))
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCountLimit(1)
	e1:SetCost(c95239444.stcost)
	e1:SetOperation(c95239444.stop)
	c:RegisterEffect(e1)
	--tograve
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(95239444,1))
	e2:SetCategory(CATEGORY_TOGRAVE)
	e2:SetType(EFFECT_TYPE_IGNITION)
	e2:SetCountLimit(1)
	e2:SetRange(LOCATION_MZONE)
	e2:SetCost(c95239444.cost)
	e2:SetTarget(c95239444.target)
	e2:SetOperation(c95239444.operation)
	c:RegisterEffect(e2)
end
function c95239444.cfilter(c,lv)
	return c:IsRace(RACE_PLANT) and c:IsLevelBelow(lv) and c:IsAbleToGraveAsCost()
end
function c95239444.stcost(e,tp,eg,ep,ev,re,r,rp,chk)
	local ct=Duel.GetFieldGroupCount(tp,LOCATION_DECK,0)
	if chk==0 then return Duel.IsExistingMatchingCard(c95239444.cfilter,tp,LOCATION_MZONE+LOCATION_HAND,0,1,nil,ct) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
	local g=Duel.SelectMatchingCard(tp,c95239444.cfilter,tp,LOCATION_MZONE+LOCATION_HAND,0,1,1,nil,ct)
	e:SetLabel(g:GetFirst():GetLevel())
	Duel.SendtoGrave(g,REASON_COST)
end
function c95239444.stop(e,tp,eg,ep,ev,re,r,rp)
	local ct=e:GetLabel()
	if Duel.GetFieldGroupCount(tp,LOCATION_DECK,0)>=ct then
		Duel.ConfirmDecktop(tp,ct)
		Duel.SortDecktop(tp,tp,ct)
	end
end
function c95239444.cost(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return e:GetHandler():CheckRemoveOverlayCard(tp,1,REASON_COST) end
	e:GetHandler():RemoveOverlayCard(tp,1,1,REASON_COST)
end
function c95239444.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.GetFieldGroupCount(tp,LOCATION_DECK,0)>0
		and Duel.IsExistingMatchingCard(Card.IsAbleToHand,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,e:GetHandler()) end
end
function c95239444.operation(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local ct=Duel.GetFieldGroupCount(tp,LOCATION_DECK,0)
	if ct==0 then return end
	if ct>3 then ct=3 end
	local t={}
	for i=1,ct do t[i]=i end
	local ac=Duel.AnnounceNumber(tp,table.unpack(t))
	Duel.ConfirmDecktop(tp,ac)
	local g=Duel.GetDecktopGroup(tp,ac)
	local sg=g:Filter(Card.IsRace,nil,RACE_PLANT)
	Duel.DisableShuffleCheck()
	if Duel.SendtoGrave(sg,REASON_EFFECT+REASON_REVEAL)~=0 then
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RTOHAND)
		local tg=Duel.SelectMatchingCard(tp,Card.IsAbleToHand,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,sg:GetCount(),c)
		if tg:GetCount()>0 then
			Duel.BreakEffect()
			Duel.DisableShuffleCheck(false)
			Duel.SendtoHand(tg,nil,REASON_EFFECT)
		end
	end
	ac=ac-sg:GetCount()
	if ac>0 then
		Duel.SortDecktop(tp,tp,ac)
		for i=1,ac do
			local mg=Duel.GetDecktopGroup(tp,1)
			Duel.MoveSequence(mg:GetFirst(),1)
		end
	end
end
