--E·HERO フェニックスガイ
function c41436536.initial_effect(c)
	--fusion material
	c:EnableReviveLimit()
	aux.AddFusionProcCode2(c,21844576,58932615,true,true)
	--spsummon condition
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
	e1:SetCode(EFFECT_SPSUMMON_CONDITION)
	e1:SetValue(c41436536.splimit)
	c:RegisterEffect(e1)
	--indes
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_SINGLE)
	e2:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
	e2:SetValue(1)
	c:RegisterEffect(e2)
end
c41436536.material_count=2
c41436536.material={21844576,58932615}
function c41436536.splimit(e,se,sp,st)
	return bit.band(st,SUMMON_TYPE_FUSION)==SUMMON_TYPE_FUSION
end
