--武神器－ヤサカニ
function c50474354.initial_effect(c)
	--search
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(50474354,0))
	e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetRange(LOCATION_HAND)
	e1:SetCondition(c50474354.condition)
	e1:SetCost(c50474354.cost)
	e1:SetTarget(c50474354.target)
	e1:SetOperation(c50474354.operation)
	c:RegisterEffect(e1)
	if not c50474354.global_check then
		c50474354.global_check=true
		local ge1=Effect.CreateEffect(c)
		ge1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
		ge1:SetCode(EVENT_CHAIN_SOLVED)
		ge1:SetOperation(c50474354.checkop)
		Duel.RegisterEffect(ge1,0)
	end
end
function c50474354.checkop(e,tp,eg,ep,ev,re,r,rp)
	if not re:GetHandler():IsSetCard(0x88) then
		Duel.RegisterFlagEffect(rp,50474354,RESET_PHASE+PHASE_END,0,1)
	end
end
function c50474354.condition(e,tp,eg,ep,ev,re,r,rp)
	return Duel.GetCurrentPhase()==PHASE_MAIN2
end
function c50474354.cost(e,tp,eg,ep,ev,re,r,rp,chk)
	local c=e:GetHandler()
	if chk==0 then return Duel.GetFlagEffect(tp,50474354)==0 and c:IsAbleToGraveAsCost() end
	Duel.SendtoGrave(c,REASON_COST)
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_OATH)
	e1:SetCode(EFFECT_CANNOT_ACTIVATE)
	e1:SetTargetRange(1,0)
	e1:SetValue(c50474354.aclimit)
	e1:SetReset(RESET_PHASE+PHASE_END)
	Duel.RegisterEffect(e1,tp)
	Duel.RegisterFlagEffect(tp,50474354,RESET_PHASE+PHASE_END,0,1)
end
function c50474354.aclimit(e,re,tp)
	return not re:GetHandler():IsSetCard(0x88)
end
function c50474354.filter(c)
	return c:IsSetCard(0x88) and c:IsType(TYPE_MONSTER) and c:IsAbleToHand()
end
function c50474354.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(c50474354.filter,tp,LOCATION_DECK,0,1,nil) end
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function c50474354.operation(e,tp,eg,ep,ev,re,r,rp,chk)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
	local g=Duel.SelectMatchingCard(tp,c50474354.filter,tp,LOCATION_DECK,0,1,1,nil)
	if g:GetCount()>0 then
		Duel.SendtoHand(g,nil,REASON_EFFECT)
		Duel.ConfirmCards(1-tp,g)
	end
end
