--サベージ·コロシアム
function c32391631.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	c:RegisterEffect(e1)
	--to defence
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(32391631,0))
	e2:SetCategory(CATEGORY_RECOVER)
	e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
	e2:SetCode(EVENT_DAMAGE_STEP_END)
	e2:SetRange(LOCATION_SZONE)
	e2:SetTarget(c32391631.rectg)
	e2:SetOperation(c32391631.recop)
	c:RegisterEffect(e2)
	--must attack
	local e3=Effect.CreateEffect(c)
	e3:SetType(EFFECT_TYPE_FIELD)
	e3:SetCode(EFFECT_MUST_ATTACK)
	e3:SetRange(LOCATION_SZONE)
	e3:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE)
	c:RegisterEffect(e3)
	local e4=Effect.CreateEffect(c)
	e4:SetType(EFFECT_TYPE_FIELD)
	e4:SetCode(EFFECT_CANNOT_EP)
	e4:SetRange(LOCATION_SZONE)
	e4:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
	e4:SetTargetRange(1,1)
	e4:SetCondition(c32391631.becon)
	c:RegisterEffect(e4)
	--destroy
	local e5=Effect.CreateEffect(c)
	e5:SetDescription(aux.Stringid(32391631,1))
	e5:SetCategory(CATEGORY_DESTROY)
	e5:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
	e5:SetRange(LOCATION_SZONE)
	e5:SetCountLimit(1)
	e5:SetProperty(EFFECT_FLAG_REPEAT)
	e5:SetCode(EVENT_PHASE+PHASE_END)
	e5:SetTarget(c32391631.destg)
	e5:SetOperation(c32391631.desop)
	c:RegisterEffect(e5)
	if not c32391631.global_check then
		c32391631.global_check=true
		local ge1=Effect.CreateEffect(c)
		ge1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
		ge1:SetCode(EVENT_ATTACK_ANNOUNCE)
		ge1:SetOperation(c32391631.check)
		Duel.RegisterEffect(ge1,0)
		local ge2=Effect.CreateEffect(c)
		ge2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
		ge2:SetCode(EVENT_ATTACK_DISABLED)
		ge2:SetOperation(c32391631.check2)
		Duel.RegisterEffect(ge2,0)
	end
end
function c32391631.check(e,tp,eg,ep,ev,re,r,rp)
	local tc=eg:GetFirst()
	local ct=tc:GetFlagEffectLabel(32391631)
	if ct then
		tc:SetFlagEffectLabel(32391631,ct+1)
	else
		tc:RegisterFlagEffect(32391631,RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_END,0,1,1)
	end
end
function c32391631.check2(e,tp,eg,ep,ev,re,r,rp)
	local tc=eg:GetFirst()
	local ct=tc:GetFlagEffectLabel(32391631)
	if ct then
		tc:SetFlagEffectLabel(32391631,ct-1)
	end
end
function c32391631.rectg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return true end
	Duel.SetTargetPlayer(Duel.GetTurnPlayer())
	Duel.SetTargetParam(300)
	Duel.SetOperationInfo(0,CATEGORY_RECOVER,nil,0,Duel.GetTurnPlayer(),300)
end
function c32391631.recop(e,tp,eg,ep,ev,re,r,rp)
	if not e:GetHandler():IsRelateToEffect(e) or not Duel.GetAttacker():IsRelateToBattle() then return end
	local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
	Duel.Recover(p,d,REASON_EFFECT)
end
function c32391631.becon(e)
	return Duel.IsExistingMatchingCard(Card.IsAttackable,Duel.GetTurnPlayer(),LOCATION_MZONE,0,1,nil)
end
function c32391631.desfilter(c)
	local ct=c:GetFlagEffectLabel(32391631)
	return c:IsPosition(POS_FACEUP_ATTACK) and (not ct or ct==0) and c:IsDestructable()
end
function c32391631.destg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return true end
	local g=Duel.GetMatchingGroup(c32391631.desfilter,Duel.GetTurnPlayer(),LOCATION_MZONE,0,e:GetHandler())
	Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,g:GetCount(),0,0)
end
function c32391631.desop(e,tp,eg,ep,ev,re,r,rp)
	if not e:GetHandler():IsRelateToEffect(e) then return end
	local g=Duel.GetMatchingGroup(c32391631.desfilter,Duel.GetTurnPlayer(),LOCATION_MZONE,0,e:GetHandler())
	Duel.Destroy(g,REASON_EFFECT)
end
