--ガガガガンマン
function c12014404.initial_effect(c)
	--xyz summon
	aux.AddXyzProcedure(c,aux.FilterEqualFunction(Card.GetLevel,4),2)
	c:EnableReviveLimit()
	--effect
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_ATKCHANGE+CATEGORY_DAMAGE)
	e1:SetDescription(aux.Stringid(12014404,0))
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetCountLimit(1)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCost(c12014404.cost)
	e1:SetTarget(c12014404.target)
	e1:SetOperation(c12014404.operation)
	c:RegisterEffect(e1)
end
function c12014404.cost(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return e:GetHandler():CheckRemoveOverlayCard(tp,1,REASON_COST) end
	e:GetHandler():RemoveOverlayCard(tp,1,1,REASON_COST)
end
function c12014404.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return true end
	if e:GetHandler():IsDefencePos() then
		Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,800)
	end
end
function c12014404.operation(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if not c:IsRelateToEffect(e) then return end
	if c:IsDefencePos() then
		Duel.Damage(1-tp,800,REASON_EFFECT)
	elseif c:IsPosition(POS_FACEUP_ATTACK) then
		local e1=Effect.CreateEffect(c)
		e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
		e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
		e1:SetCode(EVENT_BATTLE_START)
		e1:SetCountLimit(1)
		e1:SetOperation(c12014404.atkop)
		e1:SetReset(RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_END)
		c:RegisterEffect(e1)
	end
end
function c12014404.atkop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local bc=c:GetBattleTarget()
	if bc then
		local e1=Effect.CreateEffect(c)
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
		e1:SetCode(EFFECT_UPDATE_ATTACK)
		e1:SetValue(1000)
		e1:SetReset(RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_DAMAGE)
		c:RegisterEffect(e1)
		local e2=Effect.CreateEffect(c)
		e2:SetType(EFFECT_TYPE_SINGLE)
		e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
		e2:SetCode(EFFECT_UPDATE_ATTACK)
		e2:SetValue(-500)
		e2:SetReset(RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_DAMAGE)
		bc:RegisterEffect(e2)
	end
end
