--堕落
function c32919136.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_CONTROL+CATEGORY_EQUIP)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetTarget(c32919136.target)
	e1:SetOperation(c32919136.operation)
	c:RegisterEffect(e1)
	--damage
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(32919136,0))
	e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
	e2:SetCategory(CATEGORY_DAMAGE)
	e2:SetCode(EVENT_PHASE+PHASE_STANDBY)
	e2:SetRange(LOCATION_SZONE)
	e2:SetCountLimit(1)
	e2:SetCondition(c32919136.damcon)
	e2:SetTarget(c32919136.damtg)
	e2:SetOperation(c32919136.damop)
	c:RegisterEffect(e2)
	--
	local e3=Effect.CreateEffect(c)
	e3:SetType(EFFECT_TYPE_SINGLE)
	e3:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
	e3:SetCode(EFFECT_SELF_DESTROY)
	e3:SetRange(LOCATION_SZONE)
	e3:SetCondition(c32919136.descon)
	c:RegisterEffect(e3)
	--equip limit
	local e4=Effect.CreateEffect(c)
	e4:SetType(EFFECT_TYPE_SINGLE)
	e4:SetCode(EFFECT_EQUIP_LIMIT)
	e4:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
	e4:SetValue(c32919136.eqlimit)
	c:RegisterEffect(e4)
end
function c32919136.filter(c)
	return c:IsFaceup() and c:IsControlerCanBeChanged()
end
function c32919136.eqlimit(e,c)
	return e:GetHandlerPlayer()~=c:GetControler() or e:GetHandler():GetEquipTarget()==c
end
function c32919136.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp) and c32919136.filter(chkc) end
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and Duel.IsExistingTarget(c32919136.filter,tp,0,LOCATION_MZONE,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CONTROL)
	local g=Duel.SelectTarget(tp,c32919136.filter,tp,0,LOCATION_MZONE,1,1,nil)
	Duel.SetOperationInfo(0,CATEGORY_CONTROL,g,1,0,0)
	Duel.SetOperationInfo(0,CATEGORY_EQUIP,e:GetHandler(),1,0,0)
end
function c32919136.operation(e,tp,eg,ep,ev,re,r,rp)
	if c32919136.descon(e) then return end
	local c=e:GetHandler()
	local tc=Duel.GetFirstTarget()
	if c:IsRelateToEffect(e) and tc:IsFaceup() and tc:IsRelateToEffect(e) then
		Duel.Equip(tp,c,tc)
		local e2=Effect.CreateEffect(c)
		e2:SetType(EFFECT_TYPE_EQUIP)
		e2:SetCode(EFFECT_SET_CONTROL)
		e2:SetValue(tp)
		e2:SetReset(RESET_EVENT+0x1fe0000)
		c:RegisterEffect(e2)
	end
end
function c32919136.damcon(e,tp,eg,ep,ev,re,r,rp)
	return tp~=Duel.GetTurnPlayer()
end
function c32919136.damtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return true end
	Duel.SetTargetPlayer(tp)
	Duel.SetTargetParam(800)
	Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,tp,800)
end
function c32919136.damop(e,tp,eg,ep,ev,re,r,rp)
	if not e:GetHandler():IsRelateToEffect(e) then return end
	local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
	Duel.Damage(p,d,REASON_EFFECT)
end
function c32919136.desfilter(c)
	return c:IsFaceup() and c:IsSetCard(0x45)
end
function c32919136.descon(e)
	return not Duel.IsExistingMatchingCard(c32919136.desfilter,e:GetHandlerPlayer(),LOCATION_ONFIELD,0,1,nil)
end
