--昇天の角笛
function c98069388.initial_effect(c)
	--Activate(summon)
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_DISABLE_SUMMON+CATEGORY_DESTROY)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_SUMMON)
	e1:SetCondition(c98069388.condition)
	e1:SetCost(c98069388.cost)
	e1:SetTarget(c98069388.target)
	e1:SetOperation(c98069388.activate)
	c:RegisterEffect(e1)
	local e2=e1:Clone()
	e2:SetCode(EVENT_FLIP_SUMMON)
	c:RegisterEffect(e2)
	local e3=e1:Clone()
	e3:SetCode(EVENT_SPSUMMON)
	c:RegisterEffect(e3)
end
function c98069388.condition(e,tp,eg,ep,ev,re,r,rp)
	return Duel.GetCurrentChain()==0
end
function c98069388.cost(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.CheckReleaseGroup(tp,aux.TRUE,1,nil) end
	local g=Duel.SelectReleaseGroup(tp,aux.TRUE,1,1,nil)
	Duel.Release(g,REASON_COST)
end
function c98069388.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return true end
	Duel.SetOperationInfo(0,CATEGORY_DISABLE_SUMMON,eg,1,0,0)
	Duel.SetOperationInfo(0,CATEGORY_DESTROY,eg,1,0,0)
end
function c98069388.activate(e,tp,eg,ep,ev,re,r,rp)
	Duel.NegateSummon(eg:GetFirst())
	Duel.Destroy(eg,REASON_EFFECT)
end
