--妖仙獣 鎌弐太刀
function c92246806.initial_effect(c)
	--summon
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(92246806,0))
	e1:SetCategory(CATEGORY_SUMMON)
	e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e1:SetProperty(EFFECT_FLAG_DELAY)
	e1:SetCode(EVENT_SUMMON_SUCCESS)
	e1:SetTarget(c92246806.sumtg)
	e1:SetOperation(c92246806.sumop)
	c:RegisterEffect(e1)
	--direct attack
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_SINGLE)
	e2:SetCode(EFFECT_DIRECT_ATTACK)
	c:RegisterEffect(e2)
	--damage reduce
	local e3=Effect.CreateEffect(c)
	e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
	e3:SetCode(EVENT_PRE_BATTLE_DAMAGE)
	e3:SetCondition(c92246806.rdcon)
	e3:SetOperation(c92246806.rdop)
	c:RegisterEffect(e3)
	--return
	local e4=Effect.CreateEffect(c)
	e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
	e4:SetCode(EVENT_SUMMON_SUCCESS)
	e4:SetOperation(c92246806.regop)
	c:RegisterEffect(e4)
end
function c92246806.filter(c)
	return c:IsSetCard(0xb3) and not c:IsCode(92246806) and c:IsSummonable(true,nil)
end
function c92246806.sumtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(c92246806.filter,tp,LOCATION_HAND,0,1,nil) end
	Duel.SetOperationInfo(0,CATEGORY_SUMMON,nil,1,0,0)
end
function c92246806.sumop(e,tp,eg,ep,ev,re,r,rp)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SUMMON)
	local g=Duel.SelectMatchingCard(tp,c92246806.filter,tp,LOCATION_HAND,0,1,1,nil)
	if g:GetCount()>0 then
		Duel.Summon(tp,g:GetFirst(),true,nil)
	end
end
function c92246806.rdcon(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	return ep~=tp and Duel.GetAttackTarget()==nil
		and c:GetEffectCount(EFFECT_DIRECT_ATTACK)<2 and Duel.GetFieldGroupCount(tp,0,LOCATION_MZONE)>0
end
function c92246806.rdop(e,tp,eg,ep,ev,re,r,rp)
	Duel.ChangeBattleDamage(ep,ev/2)
end
function c92246806.regop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(92246806,1))
	e1:SetCategory(CATEGORY_TOHAND)
	e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCountLimit(1)
	e1:SetCode(EVENT_PHASE+PHASE_END)
	e1:SetTarget(c92246806.rettg)
	e1:SetOperation(c92246806.retop)
	e1:SetReset(RESET_EVENT+0x1ee0000+RESET_PHASE+PHASE_END)
	c:RegisterEffect(e1)
end
function c92246806.rettg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return true end
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,e:GetHandler(),1,0,0)
end
function c92246806.retop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if c:IsRelateToEffect(e) and c:IsFaceup() then
		Duel.SendtoHand(c,nil,REASON_EFFECT)
	end
end
