--かっとビング・チャレンジ
function c91677585.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetHintTiming(TIMING_BATTLE_PHASE)
	e1:SetCondition(c91677585.condition)
	e1:SetTarget(c91677585.target)
	e1:SetOperation(c91677585.activate)
	c:RegisterEffect(e1)
end
function c91677585.condition(e,tp,eg,ep,ev,re,r,rp)
	return Duel.GetTurnPlayer()==tp and Duel.GetCurrentPhase()==PHASE_BATTLE
end
function c91677585.filter(c)
	return c:IsFaceup() and c:IsType(TYPE_XYZ)
		and c:GetBattledGroupCount()==1 and c:GetEffectCount(EFFECT_EXTRA_ATTACK)==0
end
function c91677585.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and c91677585.filter(chkc) end
	if chk==0 then return Duel.IsExistingTarget(c91677585.filter,tp,LOCATION_MZONE,0,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
	Duel.SelectTarget(tp,c91677585.filter,tp,LOCATION_MZONE,0,1,1,nil)
end
function c91677585.activate(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local tc=Duel.GetFirstTarget()
	if tc:IsFaceup() and tc:IsRelateToEffect(e) then
		local e1=Effect.CreateEffect(c)
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_EXTRA_ATTACK)
		e1:SetValue(1)
		e1:SetReset(RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_END)
		tc:RegisterEffect(e1)
		local e2=Effect.CreateEffect(c)
		e2:SetType(EFFECT_TYPE_FIELD)
		e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
		e2:SetCode(EFFECT_CANNOT_ACTIVATE)
		e2:SetTargetRange(0,1)
		e2:SetValue(c91677585.aclimit)
		e2:SetCondition(c91677585.actcon)
		e2:SetReset(RESET_PHASE+PHASE_BATTLE)
		Duel.RegisterEffect(e2,tp)
	end
end
function c91677585.actcon(e)
	return Duel.GetAttacker()==e:GetHandler()
end
function c91677585.aclimit(e,re,tp)
	return re:IsHasType(EFFECT_TYPE_ACTIVATE) or re:IsActiveType(TYPE_MONSTER)
end
