--爆弾ウニ－ボム·アーチン－
function c52140003.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_CHAINING)
	e1:SetCondition(c52140003.condition)
	e1:SetTarget(c52140003.target)
	c:RegisterEffect(e1)
	--damage
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(52140003,0))
	e2:SetCategory(CATEGORY_DAMAGE)
	e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_REPEAT)
	e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
	e2:SetRange(LOCATION_SZONE)
	e2:SetCountLimit(1)
	e2:SetCode(EVENT_PHASE+PHASE_STANDBY)
	e2:SetCondition(c52140003.damcon)
	e2:SetTarget(c52140003.damtg)
	e2:SetOperation(c52140003.damop)
	c:RegisterEffect(e2)
end
function c52140003.condition(e,tp,eg,ep,ev,re,r,rp)
	return re:IsActiveType(TYPE_TRAP) and re:IsHasType(EFFECT_TYPE_ACTIVATE) and rp~=tp
end
function c52140003.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return true end
	local c=e:GetHandler()
	--to grave
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
	e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_IGNORE_IMMUNE)
	e1:SetRange(LOCATION_SZONE)
	e1:SetCode(EVENT_PHASE+PHASE_END)
	e1:SetCountLimit(1)
	e1:SetOperation(c52140003.tgop)
	e1:SetReset(RESET_EVENT+0x1fe0000)
	c:RegisterEffect(e1)
	c:SetTurnCounter(0)
end
function c52140003.cfilter(c)
	return c:IsFaceup() and c:IsType(TYPE_TRAP)
end
function c52140003.damcon(e,tp,eg,ep,ev,re,r,rp)
	return tp==Duel.GetTurnPlayer() and Duel.IsExistingMatchingCard(c52140003.cfilter,tp,0,LOCATION_ONFIELD,1,nil)
end
function c52140003.damtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return true end
	Duel.SetTargetPlayer(1-tp)
	Duel.SetTargetParam(1000)
	Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,1000)
end
function c52140003.damop(e,tp,eg,ep,ev,re,r,rp)
	if not e:GetHandler():IsRelateToEffect(e) then return end
	if not Duel.IsExistingMatchingCard(c52140003.cfilter,tp,0,LOCATION_ONFIELD,1,nil) then return end
	local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
	Duel.Damage(p,d,REASON_EFFECT)
end
function c52140003.tgop(e,tp,eg,ep,ev,re,r,rp)
	if tp~=Duel.GetTurnPlayer() then return end
	local c=e:GetHandler()
	local ct=c:GetTurnCounter()
	c:SetTurnCounter(ct+1)
	if ct+1>=3 then
		Duel.SendtoGrave(e:GetHandler(),REASON_EFFECT)
	end
end
