--リチュア·ディバイナー
function c72403299.initial_effect(c)
	--announce
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(72403299,0))
	e1:SetCategory(CATEGORY_TOHAND)
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCountLimit(1)
	e1:SetTarget(c72403299.target)
	e1:SetOperation(c72403299.operation)
	c:RegisterEffect(e1)
end
function c72403299.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.GetFieldGroupCount(tp,LOCATION_DECK,0)>0 end
	Duel.Hint(HINT_SELECTMSG,tp,0)
	local ac=Duel.AnnounceCard(tp)
	e:SetLabel(ac)
end
function c72403299.operation(e,tp,eg,ep,ev,re,r,rp)
	if Duel.GetFieldGroupCount(tp,LOCATION_DECK,0)==0 then return end
	Duel.ConfirmDecktop(tp,1)
	local g=Duel.GetDecktopGroup(tp,1)
	local tc=g:GetFirst()
	if tc:GetCode()==e:GetLabel() and tc:IsAbleToHand() then
		Duel.DisableShuffleCheck()
		Duel.SendtoHand(tc,nil,REASON_EFFECT)
		Duel.ShuffleHand(tp)
	end
end
