--罰ゲーム！
function c967928.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetHintTiming(0,TIMING_TOHAND)
	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetCondition(c967928.condition)
	e1:SetTarget(c967928.target)
	e1:SetOperation(c967928.activate)
	c:RegisterEffect(e1)
end
function c967928.condition(e,tp,eg,ep,ev,re,r,rp)
	return Duel.GetFieldGroupCount(tp,0,LOCATION_HAND)==4
end
function c967928.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return true end
	local op=Duel.SelectOption(tp,aux.Stringid(967928,0),aux.Stringid(967928,1))
	e:SetLabel(op)
	Duel.SetTargetPlayer(1-tp)
end
function c967928.activate(e,tp,eg,ep,ev,re,r,rp)
	local p=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER)
	if e:GetLabel()==0 then
		local e1=Effect.CreateEffect(e:GetHandler())
		e1:SetType(EFFECT_TYPE_FIELD)
		e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
		e1:SetTargetRange(1,0)
		e1:SetCode(EFFECT_SKIP_DP)
		if Duel.GetTurnPlayer()==p and Duel.GetCurrentPhase()==PHASE_DRAW then
			e1:SetReset(RESET_PHASE+PHASE_DRAW+RESET_SELF_TURN,2)
			e1:SetLabel(Duel.GetTurnCount())
			e1:SetCondition(c967928.skipcon)
		else
			e1:SetReset(RESET_PHASE+PHASE_DRAW+RESET_SELF_TURN)
		end
		Duel.RegisterEffect(e1,p)
	else
		local e1=Effect.CreateEffect(e:GetHandler())
		e1:SetType(EFFECT_TYPE_FIELD)
		e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
		e1:SetCode(EFFECT_CANNOT_ACTIVATE)
		e1:SetTargetRange(1,0)
		e1:SetValue(c967928.aclimit)
		e1:SetReset(RESET_PHASE+PHASE_END)
		Duel.RegisterEffect(e1,p)
	end
end
function c967928.skipcon(e)
	return Duel.GetTurnCount()~=e:GetLabel()
end
function c967928.aclimit(e,re,tp)
	return re:IsHasType(EFFECT_TYPE_ACTIVATE)
end
