--聖刻龍－トフェニドラゴン
function c77901552.initial_effect(c)
	--spsummon from hand
	local e1=Effect.CreateEffect(c)
	e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetRange(LOCATION_HAND)
	e1:SetCode(EFFECT_SPSUMMON_PROC)
	e1:SetCondition(c77901552.hspcon)
	e1:SetOperation(c77901552.hspop)
	c:RegisterEffect(e1)
	--spsummon
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(77901552,0))
	e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
	e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e2:SetCode(EVENT_RELEASE)
	e2:SetTarget(c77901552.sptg)
	e2:SetOperation(c77901552.spop)
	c:RegisterEffect(e2)
end
function c77901552.hspcon(e,c)
	if c==nil then return true end
	local tp=c:GetControler()
	return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.GetFieldGroupCount(tp,LOCATION_MZONE,0)==0
		and Duel.GetFieldGroupCount(tp,0,LOCATION_MZONE)~=0
end
function c77901552.hspop(e,tp,eg,ep,ev,re,r,rp,c)
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetCode(EFFECT_CANNOT_ATTACK)
	e1:SetReset(RESET_EVENT+0xff0000+RESET_PHASE+PHASE_END)
	c:RegisterEffect(e1)
end
function c77901552.spfilter(c,e,tp)
	return c:IsType(TYPE_NORMAL) and c:IsRace(RACE_DRAGON) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
		and not c:IsHasEffect(EFFECT_NECRO_VALLEY)
end
function c77901552.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return true end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,0x13)
end
function c77901552.spop(e,tp,eg,ep,ev,re,r,rp)
	if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local g=Duel.SelectMatchingCard(tp,c77901552.spfilter,tp,0x13,0,1,1,nil,e,tp)
	local tc=g:GetFirst()
	if tc and Duel.SpecialSummonStep(g:GetFirst(),0,tp,tp,false,false,POS_FACEUP) then
		local e1=Effect.CreateEffect(e:GetHandler())
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_SET_ATTACK)
		e1:SetValue(0)
		e1:SetReset(RESET_EVENT+0x1fe0000)
		tc:RegisterEffect(e1)
		local e2=e1:Clone()
		e2:SetCode(EFFECT_SET_DEFENCE)
		tc:RegisterEffect(e2)
		Duel.SpecialSummonComplete()
	end
end
