--Moon Dance Ritual
function c14005031.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetHintTiming(0,0x1e0)
	e1:SetTarget(c14005031.target)
	e1:SetOperation(c14005031.activate)
	c:RegisterEffect(e1)
	--disable
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_FIELD)
	e2:SetRange(LOCATION_SZONE)
	e2:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE)
	e2:SetTarget(c14005031.disable)
	e2:SetCondition(c14005031.discon)
	e2:SetCode(EFFECT_DISABLE)
	c:RegisterEffect(e2)
	--destroy
	local e3=Effect.CreateEffect(c)
	e3:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_FIELD)
	e3:SetRange(LOCATION_SZONE)
	e3:SetCode(EVENT_LEAVE_FIELD)
	e3:SetCondition(c14005031.descon)
	e3:SetOperation(c14005031.desop)
	c:RegisterEffect(e3)
end
function c14005031.filter(c)
	return c:IsFaceup() and c:IsType(TYPE_XYZ) and c:GetOverlayCount()==0 and c:IsAttribute(ATTRIBUTE_WIND)
end
function c14005031.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_MZONE) and c14005031.filter(chkc) end
	if chk==0 then return Duel.IsExistingTarget(c14005031.filter,tp,LOCATION_MZONE,0,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
	Duel.SelectTarget(tp,c14005031.filter,tp,LOCATION_MZONE,0,1,1,nil)
end
function c14005031.activate(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local tc=Duel.GetFirstTarget()
	if c:IsRelateToEffect(e) and tc:IsRelateToEffect(e) then
		c:SetCardTarget(tc)
		local e1=Effect.CreateEffect(c)
		e1:SetDescription(aux.Stringid(14005031,0))
		e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
		e1:SetCode(EVENT_PHASE+PHASE_END)
		e1:SetRange(LOCATION_SZONE)
		e1:SetCountLimit(1)		
		e1:SetCondition(c14005031.matcon)
		e1:SetOperation(c14005031.matop)
		e1:SetReset(RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_END)
		c:RegisterEffect(e1)
	end
end
function c14005031.disable(e,c)
	return c:IsType(TYPE_EFFECT)
end
function c14005031.discon(e)
	return e:GetHandler():GetFirstCardTarget()~=nil
end
function c14005031.descon(e,tp,eg,ep,ev,re,r,rp)
	local tc=e:GetHandler():GetFirstCardTarget()
	return tc and eg:IsContains(tc)
end
function c14005031.desop(e,tp,eg,ep,ev,re,r,rp)
	Duel.Destroy(e:GetHandler(),REASON_EFFECT)
end
function c14005031.matcon(e,tp,eg,ep,ev,re,r,rp)
	return e:GetHandler():GetFirstCardTarget()~=nil
end
function c14005031.matop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local tc=c:GetFirstCardTarget()
	if tc then
		Duel.Overlay(tc,Group.FromCards(c))
	end
end
