--魔導教士 システィ
function c26732909.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(26732909,0))
	e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
	e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
	e1:SetCode(EVENT_PHASE+PHASE_END)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCountLimit(1,26732909)
	e1:SetCondition(c26732909.thcon)
	e1:SetCost(c26732909.thcost)
	e1:SetTarget(c26732909.thtg)
	e1:SetOperation(c26732909.thop)
	c:RegisterEffect(e1)
	if not c26732909.global_check then
		c26732909.global_check=true
		c26732909[0]=0
		c26732909[1]=0
		local ge1=Effect.CreateEffect(c)
		ge1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
		ge1:SetCode(EVENT_CHAINING)
		ge1:SetOperation(c26732909.checkop1)
		Duel.RegisterEffect(ge1,0)
		local ge2=Effect.CreateEffect(c)
		ge2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
		ge2:SetCode(EVENT_CHAIN_NEGATED)
		ge2:SetOperation(c26732909.checkop2)
		Duel.RegisterEffect(ge2,0)
		local ge3=Effect.CreateEffect(c)
		ge3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
		ge3:SetCode(EVENT_PHASE_START+PHASE_DRAW)
		ge3:SetOperation(c26732909.clear)
		Duel.RegisterEffect(ge3,0)
	end
end
function c26732909.checkop1(e,tp,eg,ep,ev,re,r,rp)
	if re:IsHasType(EFFECT_TYPE_ACTIVATE) and re:GetHandler():IsSetCard(0x106e) then
		c26732909[rp]=c26732909[rp]+1
	end
end
function c26732909.checkop2(e,tp,eg,ep,ev,re,r,rp)
	if re:IsHasType(EFFECT_TYPE_ACTIVATE) and re:GetHandler():IsSetCard(0x106e) then
		c26732909[rp]=c26732909[rp]-1
	end
end
function c26732909.clear(e,tp,eg,ep,ev,re,r,rp)
	c26732909[0]=0
	c26732909[1]=0
end
function c26732909.thcon(e,tp,eg,ep,ev,re,r,rp)
	return Duel.GetTurnPlayer()==tp
end
function c26732909.thcost(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return c26732909[tp]>0 and e:GetHandler():IsAbleToRemoveAsCost() end
	Duel.Remove(e:GetHandler(),POS_FACEUP,REASON_COST)
end
function c26732909.filter1(c)
	return c:IsLevelAbove(5) and c:IsAttribute(ATTRIBUTE_LIGHT+ATTRIBUTE_DARK) and c:IsRace(RACE_SPELLCASTER) and c:IsAbleToHand()
end
function c26732909.filter2(c)
	return c:IsType(TYPE_SPELL) and c:IsSetCard(0x106e) and c:IsAbleToHand()
end
function c26732909.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(c26732909.filter1,tp,LOCATION_DECK,0,1,nil)
		and Duel.IsExistingMatchingCard(c26732909.filter2,tp,LOCATION_DECK,0,1,nil) end
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,2,tp,LOCATION_DECK)
end
function c26732909.thop(e,tp,eg,ep,ev,re,r,rp)
	local g1=Duel.GetMatchingGroup(c26732909.filter1,tp,LOCATION_DECK,0,nil)
	local g2=Duel.GetMatchingGroup(c26732909.filter2,tp,LOCATION_DECK,0,nil)
	if g1:GetCount()>0 and g2:GetCount()>0 then
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
		local sg1=g1:Select(tp,1,1,nil)
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
		local sg2=g2:Select(tp,1,1,nil)
		sg1:Merge(sg2)
		Duel.SendtoHand(sg1,nil,REASON_EFFECT)
		Duel.ConfirmCards(1-tp,sg1)
	end
end
