--半蛇人サクズィー
function c75100441.initial_effect(c)
	--turn set
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(75100441,0))
	e1:SetCategory(CATEGORY_POSITION)
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetRange(LOCATION_MZONE)
	e1:SetTarget(c75100441.target)
	e1:SetOperation(c75100441.operation)
	c:RegisterEffect(e1)
	--confirm
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(75100441,1))
	e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
	e2:SetCode(EVENT_FLIP)
	e2:SetOperation(c75100441.cfop)
	c:RegisterEffect(e2)
end
function c75100441.target(e,tp,eg,ep,ev,re,r,rp,chk)
	local c=e:GetHandler()
	if chk==0 then return c:IsCanTurnSet() and c:GetFlagEffect(75100441)==0 end
	c:RegisterFlagEffect(75100441,RESET_EVENT+0x1fc0000+RESET_PHASE+PHASE_END,0,1)
	Duel.SetOperationInfo(0,CATEGORY_POSITION,c,1,0,0)
end
function c75100441.operation(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if c:IsRelateToEffect(e) and c:IsFaceup() then
		Duel.ChangePosition(c,POS_FACEDOWN_DEFENCE)
	end
end
function c75100441.cfop(e,tp,eg,ep,ev,re,r,rp)
	local g=Duel.GetMatchingGroup(Card.IsFacedown,tp,0,LOCATION_SZONE,nil)
	if g:GetCount()>0 then
		Duel.ConfirmCards(tp,g)
	end
end
