--水精鱗－ガイオアビス
function c74371660.initial_effect(c)
	--xyz summon
	aux.AddXyzProcedure(c,c74371660.xyzfilter,2)
	c:EnableReviveLimit()
	--atklimit
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetCode(EFFECT_CANNOT_ATTACK)
	e1:SetRange(LOCATION_MZONE)
	e1:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE)
	e1:SetTarget(aux.TargetBoolFunction(Card.IsLevelAbove,5))
	e1:SetCondition(c74371660.dscon)
	c:RegisterEffect(e1)
	--negate
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(74371660,0))
	e2:SetType(EFFECT_TYPE_QUICK_O)
	e2:SetCode(EVENT_FREE_CHAIN)
	e2:SetCountLimit(1)
	e2:SetRange(LOCATION_MZONE)
	e2:SetHintTiming(0,0x1c0)
	e2:SetCost(c74371660.cost)
	e2:SetTarget(c74371660.target)
	e2:SetOperation(c74371660.operation)
	c:RegisterEffect(e2)
end
function c74371660.xyzfilter(c)
	return c:GetLevel()==7 and c:IsAttribute(ATTRIBUTE_WATER)
end
function c74371660.dscon(e)
	return e:GetHandler():GetOverlayCount()~=0
end
function c74371660.cost(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return e:GetHandler():CheckRemoveOverlayCard(tp,1,REASON_COST) end
	e:GetHandler():RemoveOverlayCard(tp,1,1,REASON_COST)
end
function c74371660.filter(c,atk)
	return c:IsFaceup() and c:GetAttack()<atk
end
function c74371660.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(c74371660.filter,tp,0,LOCATION_MZONE,1,nil,e:GetHandler():GetAttack()) end
end
function c74371660.operation(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if not c:IsRelateToEffect(e) or c:IsFacedown() then return end
	local g=Duel.GetMatchingGroup(c74371660.filter,tp,0,LOCATION_MZONE,nil,c:GetAttack())
	local tc=g:GetFirst()
	while tc do
		local e1=Effect.CreateEffect(c)
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_DISABLE)
		e1:SetReset(RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_END)
		tc:RegisterEffect(e1)
		local e2=Effect.CreateEffect(c)
		e2:SetType(EFFECT_TYPE_SINGLE)
		e2:SetCode(EFFECT_DISABLE_EFFECT)
		e2:SetValue(RESET_TURN_SET)
		e2:SetReset(RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_END)
		tc:RegisterEffect(e2)
		Duel.NegateRelatedChain(tc,RESET_TURN_SET)
		tc=g:GetNext()
	end
end
