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YGOProUnity_V2
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赤子奈落
YGOProUnity_V2
Commits
f33fcb3c
Commit
f33fcb3c
authored
May 26, 2020
by
mercury233
Browse files
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Plain Diff
fix new_card CardPosition
parent
e44a1638
Changes
1
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Showing
1 changed file
with
11 additions
and
11 deletions
+11
-11
Assets/SibylSystem/coreWrapper.cs
Assets/SibylSystem/coreWrapper.cs
+11
-11
No files found.
Assets/SibylSystem/coreWrapper.cs
View file @
f33fcb3c
using
System
;
using
System
;
using
System.Collections.Generic
;
using
System.Collections.Generic
;
using
System.Diagnostics
;
using
System.Diagnostics
;
using
System.IO
;
using
System.IO
;
...
@@ -531,12 +531,12 @@ namespace Percy
...
@@ -531,12 +531,12 @@ namespace Percy
for
(
int
i
=
deck_player
.
Main
.
Count
-
1
;
i
>=
0
;
i
--)
for
(
int
i
=
deck_player
.
Main
.
Count
-
1
;
i
>=
0
;
i
--)
{
{
dll
.
new_card
(
duel
,
(
uint
)
deck_player
.
Main
[
i
],
dll
.
new_card
(
duel
,
(
uint
)
deck_player
.
Main
[
i
],
(
byte
)
playerId
,
(
byte
)
playerId
,
(
byte
)
CardLocation
.
Deck
,
0
,
0
);
(
byte
)
playerId
,
(
byte
)
playerId
,
(
byte
)
CardLocation
.
Deck
,
0
,
(
byte
)
CardPosition
.
FaceDownDefence
);
}
}
for
(
int
i
=
0
;
i
<
deck_player
.
Extra
.
Count
;
i
++)
for
(
int
i
=
0
;
i
<
deck_player
.
Extra
.
Count
;
i
++)
{
{
dll
.
new_card
(
duel
,
(
uint
)
deck_player
.
Extra
[
i
],
dll
.
new_card
(
duel
,
(
uint
)
deck_player
.
Extra
[
i
],
(
byte
)
playerId
,
(
byte
)
playerId
,
(
byte
)
CardLocation
.
Extra
,
0
,
0
);
(
byte
)
playerId
,
(
byte
)
playerId
,
(
byte
)
CardLocation
.
Extra
,
0
,
(
byte
)
CardPosition
.
FaceDownDefence
);
}
}
}
}
...
@@ -568,11 +568,11 @@ namespace Percy
...
@@ -568,11 +568,11 @@ namespace Percy
{
{
foreach
(
var
item
in
yrp
.
playerData
[
0
].
main
)
foreach
(
var
item
in
yrp
.
playerData
[
0
].
main
)
{
{
dll
.
new_card
(
duel
,
(
uint
)
item
,
(
byte
)
0
,
(
byte
)
0
,
(
byte
)
CardLocation
.
Deck
,
0
,
0
);
dll
.
new_card
(
duel
,
(
uint
)
item
,
(
byte
)
0
,
(
byte
)
0
,
(
byte
)
CardLocation
.
Deck
,
0
,
(
byte
)
CardPosition
.
FaceDownDefence
);
}
}
foreach
(
var
item
in
yrp
.
playerData
[
0
].
extra
)
foreach
(
var
item
in
yrp
.
playerData
[
0
].
extra
)
{
{
dll
.
new_card
(
duel
,
(
uint
)
item
,
(
byte
)
0
,
(
byte
)
0
,
(
byte
)
CardLocation
.
Extra
,
0
,
0
);
dll
.
new_card
(
duel
,
(
uint
)
item
,
(
byte
)
0
,
(
byte
)
0
,
(
byte
)
CardLocation
.
Extra
,
0
,
(
byte
)
CardPosition
.
FaceDownDefence
);
}
}
foreach
(
var
item
in
yrp
.
playerData
[
1
].
main
)
foreach
(
var
item
in
yrp
.
playerData
[
1
].
main
)
{
{
...
@@ -585,11 +585,11 @@ namespace Percy
...
@@ -585,11 +585,11 @@ namespace Percy
foreach
(
var
item
in
yrp
.
playerData
[
2
].
main
)
foreach
(
var
item
in
yrp
.
playerData
[
2
].
main
)
{
{
dll
.
new_card
(
duel
,
(
uint
)
item
,
(
byte
)
1
,
(
byte
)
1
,
(
byte
)
CardLocation
.
Deck
,
0
,
0
);
dll
.
new_card
(
duel
,
(
uint
)
item
,
(
byte
)
1
,
(
byte
)
1
,
(
byte
)
CardLocation
.
Deck
,
0
,
(
byte
)
CardPosition
.
FaceDownDefence
);
}
}
foreach
(
var
item
in
yrp
.
playerData
[
2
].
extra
)
foreach
(
var
item
in
yrp
.
playerData
[
2
].
extra
)
{
{
dll
.
new_card
(
duel
,
(
uint
)
item
,
(
byte
)
1
,
(
byte
)
1
,
(
byte
)
CardLocation
.
Extra
,
0
,
0
);
dll
.
new_card
(
duel
,
(
uint
)
item
,
(
byte
)
1
,
(
byte
)
1
,
(
byte
)
CardLocation
.
Extra
,
0
,
(
byte
)
CardPosition
.
FaceDownDefence
);
}
}
foreach
(
var
item
in
yrp
.
playerData
[
3
].
main
)
foreach
(
var
item
in
yrp
.
playerData
[
3
].
main
)
{
{
...
@@ -604,20 +604,20 @@ namespace Percy
...
@@ -604,20 +604,20 @@ namespace Percy
{
{
foreach
(
var
item
in
yrp
.
playerData
[
0
].
main
)
foreach
(
var
item
in
yrp
.
playerData
[
0
].
main
)
{
{
dll
.
new_card
(
duel
,
(
uint
)
item
,
(
byte
)
0
,
(
byte
)
0
,
(
byte
)
CardLocation
.
Deck
,
0
,
0
);
dll
.
new_card
(
duel
,
(
uint
)
item
,
(
byte
)
0
,
(
byte
)
0
,
(
byte
)
CardLocation
.
Deck
,
0
,
(
byte
)
CardPosition
.
FaceDownDefence
);
}
}
foreach
(
var
item
in
yrp
.
playerData
[
0
].
extra
)
foreach
(
var
item
in
yrp
.
playerData
[
0
].
extra
)
{
{
dll
.
new_card
(
duel
,
(
uint
)
item
,
(
byte
)
0
,
(
byte
)
0
,
(
byte
)
CardLocation
.
Extra
,
0
,
0
);
dll
.
new_card
(
duel
,
(
uint
)
item
,
(
byte
)
0
,
(
byte
)
0
,
(
byte
)
CardLocation
.
Extra
,
0
,
(
byte
)
CardPosition
.
FaceDownDefence
);
}
}
foreach
(
var
item
in
yrp
.
playerData
[
1
].
main
)
foreach
(
var
item
in
yrp
.
playerData
[
1
].
main
)
{
{
dll
.
new_card
(
duel
,
(
uint
)
item
,
(
byte
)
1
,
(
byte
)
1
,
(
byte
)
CardLocation
.
Deck
,
0
,
0
);
dll
.
new_card
(
duel
,
(
uint
)
item
,
(
byte
)
1
,
(
byte
)
1
,
(
byte
)
CardLocation
.
Deck
,
0
,
(
byte
)
CardPosition
.
FaceDownDefence
);
}
}
foreach
(
var
item
in
yrp
.
playerData
[
1
].
extra
)
foreach
(
var
item
in
yrp
.
playerData
[
1
].
extra
)
{
{
dll
.
new_card
(
duel
,
(
uint
)
item
,
(
byte
)
1
,
(
byte
)
1
,
(
byte
)
CardLocation
.
Extra
,
0
,
0
);
dll
.
new_card
(
duel
,
(
uint
)
item
,
(
byte
)
1
,
(
byte
)
1
,
(
byte
)
CardLocation
.
Extra
,
0
,
(
byte
)
CardPosition
.
FaceDownDefence
);
}
}
}
}
BinaryMaster
master
=
new
BinaryMaster
();
BinaryMaster
master
=
new
BinaryMaster
();
...
...
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