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YGOProUnity_V2
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赤子奈落
YGOProUnity_V2
Commits
d6252aa7
You need to sign in or sign up before continuing.
Commit
d6252aa7
authored
Sep 04, 2021
by
神楽坂玲奈
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Plain Diff
Revert "video Background"
This reverts commit
3483c603
.
parent
695be855
Changes
5
Show whitespace changes
Inline
Side-by-side
Showing
5 changed files
with
157 additions
and
7 deletions
+157
-7
Assets/SibylSystem/BackGroundPic.meta
Assets/SibylSystem/BackGroundPic.meta
+9
-0
Assets/SibylSystem/BackGroundPic/BackGroundPic.cs
Assets/SibylSystem/BackGroundPic/BackGroundPic.cs
+54
-0
Assets/SibylSystem/BackGroundPic/BackGroundPic.cs.meta
Assets/SibylSystem/BackGroundPic/BackGroundPic.cs.meta
+12
-0
Assets/SibylSystem/Program.cs
Assets/SibylSystem/Program.cs
+8
-0
Assets/main.unity
Assets/main.unity
+74
-7
No files found.
Assets/SibylSystem/BackGroundPic.meta
0 → 100644
View file @
d6252aa7
fileFormatVersion: 2
guid: 02562de1ff370374c848316954f52829
folderAsset: yes
timeCreated: 1471827270
licenseType: Pro
DefaultImporter:
userData:
assetBundleName:
assetBundleVariant:
Assets/SibylSystem/BackGroundPic/BackGroundPic.cs
0 → 100644
View file @
d6252aa7
using
System.IO
;
using
UnityEngine
;
public
class
BackGroundPic
:
Servant
{
private
GameObject
backGround
;
public
override
void
initialize
()
{
backGround
=
Program
.
I
().
mod_simple_ngui_background_texture
;
if
(!
File
.
Exists
(
"texture/common/desk.jpg"
))
{
backGround
.
SetActive
(
false
);
return
;
}
var
file
=
new
FileStream
(
"texture/common/desk.jpg"
,
FileMode
.
Open
,
FileAccess
.
Read
);
file
.
Seek
(
0
,
SeekOrigin
.
Begin
);
var
data
=
new
byte
[
file
.
Length
];
file
.
Read
(
data
,
0
,
(
int
)
file
.
Length
);
file
.
Close
();
file
.
Dispose
();
file
=
null
;
var
pic
=
new
Texture2D
(
1920
,
1080
);
pic
.
LoadImage
(
data
);
backGround
.
GetComponent
<
UITexture
>().
mainTexture
=
pic
;
backGround
.
GetComponent
<
UITexture
>().
depth
=
-
100
;
}
public
override
void
applyShowArrangement
()
{
if
(!
backGround
.
activeInHierarchy
)
return
;
var
component
=
backGround
.
GetComponent
<
UITexture
>();
var
texture
=
component
.
mainTexture
;
if
(
texture
.
width
<=
texture
.
height
*
Screen
.
width
/
Screen
.
height
)
{
// 图窄屏幕宽,用宽度
component
.
width
=
Utils
.
UIWidth
()
+
2
;
component
.
height
=
component
.
width
*
texture
.
height
/
texture
.
width
;
}
else
{
// 图宽屏幕窄,用高度
component
.
height
=
Utils
.
UIHeight
()
+
2
;
component
.
width
=
component
.
height
*
texture
.
width
/
texture
.
height
;
}
}
public
override
void
applyHideArrangement
()
{
applyShowArrangement
();
}
}
\ No newline at end of file
Assets/SibylSystem/BackGroundPic/BackGroundPic.cs.meta
0 → 100644
View file @
d6252aa7
fileFormatVersion: 2
guid: 514965db09cb19c4d90f70d82be4ec00
timeCreated: 1471827484
licenseType: Pro
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
Assets/SibylSystem/Program.cs
View file @
d6252aa7
...
@@ -30,6 +30,7 @@ public class Program : MonoBehaviour
...
@@ -30,6 +30,7 @@ public class Program : MonoBehaviour
[
Header
(
"ui_back_ground_2d"
)]
[
Header
(
"ui_back_ground_2d"
)]
public
Camera
camera_back_ground_2d
;
public
Camera
camera_back_ground_2d
;
public
GameObject
mod_simple_ngui_background_texture
;
public
GameObject
new_ui_cardDescription
;
public
GameObject
new_ui_cardDescription
;
public
GameObject
new_ui_search
;
public
GameObject
new_ui_search
;
public
gameInfo
new_ui_gameInfo
;
public
gameInfo
new_ui_gameInfo
;
...
@@ -290,6 +291,9 @@ public class Program : MonoBehaviour
...
@@ -290,6 +291,9 @@ public class Program : MonoBehaviour
UIHelper
.
iniFaces
();
UIHelper
.
iniFaces
();
initializeALLcameras
();
initializeALLcameras
();
fixALLcamerasPreFrame
();
fixALLcamerasPreFrame
();
backGroundPic
=
new
BackGroundPic
();
servants
.
Add
(
backGroundPic
);
backGroundPic
.
fixScreenProblem
();
// });
// });
// go(300, () =>
// go(300, () =>
// {
// {
...
@@ -715,6 +719,7 @@ public class Program : MonoBehaviour
...
@@ -715,6 +719,7 @@ public class Program : MonoBehaviour
private
readonly
List
<
Servant
>
servants
=
new
List
<
Servant
>();
private
readonly
List
<
Servant
>
servants
=
new
List
<
Servant
>();
public
Servant
backGroundPic
;
public
Menu
menu
;
public
Menu
menu
;
public
Setting
setting
;
public
Setting
setting
;
public
selectDeck
selectDeck
;
public
selectDeck
selectDeck
;
...
@@ -757,6 +762,7 @@ public class Program : MonoBehaviour
...
@@ -757,6 +762,7 @@ public class Program : MonoBehaviour
public
void
shiftToServant
(
Servant
to
)
public
void
shiftToServant
(
Servant
to
)
{
{
if
(
to
!=
backGroundPic
&&
backGroundPic
.
isShowed
)
backGroundPic
.
hide
();
if
(
to
!=
menu
&&
menu
.
isShowed
)
menu
.
hide
();
if
(
to
!=
menu
&&
menu
.
isShowed
)
menu
.
hide
();
if
(
to
!=
setting
&&
setting
.
isShowed
)
setting
.
hide
();
if
(
to
!=
setting
&&
setting
.
isShowed
)
setting
.
hide
();
if
(
to
!=
selectDeck
&&
selectDeck
.
isShowed
)
selectDeck
.
hide
();
if
(
to
!=
selectDeck
&&
selectDeck
.
isShowed
)
selectDeck
.
hide
();
...
@@ -768,6 +774,7 @@ public class Program : MonoBehaviour
...
@@ -768,6 +774,7 @@ public class Program : MonoBehaviour
if
(
to
!=
puzzleMode
&&
puzzleMode
.
isShowed
)
puzzleMode
.
hide
();
if
(
to
!=
puzzleMode
&&
puzzleMode
.
isShowed
)
puzzleMode
.
hide
();
if
(
to
!=
aiRoom
&&
aiRoom
.
isShowed
)
aiRoom
.
hide
();
if
(
to
!=
aiRoom
&&
aiRoom
.
isShowed
)
aiRoom
.
hide
();
if
(
to
==
backGroundPic
&&
backGroundPic
.
isShowed
==
false
)
backGroundPic
.
show
();
if
(
to
==
menu
&&
menu
.
isShowed
==
false
)
menu
.
show
();
if
(
to
==
menu
&&
menu
.
isShowed
==
false
)
menu
.
show
();
if
(
to
==
setting
&&
setting
.
isShowed
==
false
)
setting
.
show
();
if
(
to
==
setting
&&
setting
.
isShowed
==
false
)
setting
.
show
();
if
(
to
==
selectDeck
&&
selectDeck
.
isShowed
==
false
)
selectDeck
.
show
();
if
(
to
==
selectDeck
&&
selectDeck
.
isShowed
==
false
)
selectDeck
.
show
();
...
@@ -904,6 +911,7 @@ public class Program : MonoBehaviour
...
@@ -904,6 +911,7 @@ public class Program : MonoBehaviour
private
void
gameStart
()
private
void
gameStart
()
{
{
if
(
UIHelper
.
shouldMaximize
())
UIHelper
.
MaximizeWindow
();
if
(
UIHelper
.
shouldMaximize
())
UIHelper
.
MaximizeWindow
();
backGroundPic
.
show
();
shiftToServant
(
menu
);
shiftToServant
(
menu
);
}
}
...
...
Assets/main.unity
View file @
d6252aa7
...
@@ -217,7 +217,7 @@ PrefabInstance:
...
@@ -217,7 +217,7 @@ PrefabInstance:
objectReference
:
{
fileID
:
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}
objectReference
:
{
fileID
:
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}
-
target
:
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fileID
:
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,
guid
:
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,
type
:
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}
-
target
:
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fileID
:
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,
guid
:
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,
type
:
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propertyPath
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propertyPath
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value
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objectReference
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fileID
:
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objectReference
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fileID
:
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,
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:
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propertyPath
:
m_LocalPosition.x
propertyPath
:
m_LocalPosition.x
...
@@ -849,7 +849,7 @@ PrefabInstance:
...
@@ -849,7 +849,7 @@ PrefabInstance:
objectReference
:
{
fileID
:
0
}
objectReference
:
{
fileID
:
0
}
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target
:
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fileID
:
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,
guid
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,
type
:
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}
-
target
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fileID
:
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,
guid
:
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,
type
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propertyPath
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propertyPath
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value
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value
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objectReference
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fileID
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objectReference
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guid
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propertyPath
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m_LocalPosition.x
propertyPath
:
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...
@@ -944,7 +944,7 @@ PrefabInstance:
...
@@ -944,7 +944,7 @@ PrefabInstance:
objectReference
:
{
fileID
:
0
}
objectReference
:
{
fileID
:
0
}
-
target
:
{
fileID
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,
guid
:
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,
type
:
3
}
-
target
:
{
fileID
:
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,
guid
:
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,
type
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}
propertyPath
:
m_RootOrder
propertyPath
:
m_RootOrder
value
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value
:
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objectReference
:
{
fileID
:
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objectReference
:
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propertyPath
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propertyPath
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...
@@ -1194,6 +1194,12 @@ Camera:
...
@@ -1194,6 +1194,12 @@ Camera:
type
:
3
}
type
:
3
}
m_PrefabInstance
:
{
fileID
:
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}
m_PrefabInstance
:
{
fileID
:
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}
m_PrefabAsset
:
{
fileID
:
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m_PrefabAsset
:
{
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---
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m_PrefabInstance
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m_PrefabAsset
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PrefabInstance
:
PrefabInstance
:
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m_ObjectHideFlags
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propertyPath
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propertyPath
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objectReference
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...
@@ -2060,15 +2127,15 @@ PrefabInstance:
...
@@ -2060,15 +2127,15 @@ PrefabInstance:
objectReference
:
{
fileID
:
0
}
objectReference
:
{
fileID
:
0
}
-
target
:
{
fileID
:
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,
guid
:
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,
type
:
3
}
-
target
:
{
fileID
:
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,
guid
:
110e0a191727d5f4f8860ae0957652dd
,
type
:
3
}
propertyPath
:
m_LocalScale.x
propertyPath
:
m_LocalScale.x
value
:
0.002
8571428
value
:
0.002
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objectReference
:
{
fileID
:
0
}
objectReference
:
{
fileID
:
0
}
-
target
:
{
fileID
:
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,
guid
:
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,
type
:
3
}
-
target
:
{
fileID
:
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,
guid
:
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type
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3
}
propertyPath
:
m_LocalScale.y
propertyPath
:
m_LocalScale.y
value
:
0.002
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value
:
0.002
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objectReference
:
{
fileID
:
0
}
objectReference
:
{
fileID
:
0
}
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target
:
{
fileID
:
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guid
:
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type
:
3
}
-
target
:
{
fileID
:
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,
guid
:
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type
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}
propertyPath
:
m_LocalScale.z
propertyPath
:
m_LocalScale.z
value
:
0.002
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value
:
0.002
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objectReference
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{
fileID
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objectReference
:
{
fileID
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0
}
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target
:
{
fileID
:
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guid
:
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type
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}
-
target
:
{
fileID
:
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guid
:
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type
:
3
}
propertyPath
:
m_LocalPosition.x
propertyPath
:
m_LocalPosition.x
...
...
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