Commit 6ffc6ff3 authored by 神楽坂玲奈's avatar 神楽坂玲奈

ui_windows_2d

parent b3960089
......@@ -22,7 +22,6 @@ public class Program : MonoBehaviour
[Header("容器")]
public GameObject ui_back_ground_2d;
public GameObject ui_windows_2d;
public Camera camera_windows_2d;
public GameObject ui_main_2d;
public Camera camera_main_2d;
public GameObject ui_container_3d;
......@@ -37,6 +36,15 @@ public class Program : MonoBehaviour
public GameObject new_ui_search;
public gameInfo new_ui_gameInfo;
[Header("ui_windows_2d")]
public Camera camera_windows_2d;
public GameObject new_ui_menu;
public GameObject remaster_deckManager;
public GameObject new_ui_selectServer;
public GameObject remaster_replayManager;
public GameObject remaster_puzzleManager;
public GameObject new_ui_aiRoom;
[Header("Prefab")] public facer face;
public AudioClip zhankai;
public GameObject mod_winExplode;
......@@ -104,10 +112,9 @@ public class Program : MonoBehaviour
public GameObject mod_ocgcore_ss_p_sum_effect;
public GameObject mod_ocgcore_ss_dark_hole;
public GameObject mod_ocgcore_ss_link_mark;
public GameObject new_ui_menu;
public GameObject new_ui_setting;
public GameObject new_ui_book;
public GameObject new_ui_selectServer;
public GameObject new_ui_searchDetailed;
public GameObject new_ui_cardOnSearchList;
public GameObject new_bar_changeSide;
......@@ -122,14 +129,10 @@ public class Program : MonoBehaviour
public GameObject new_ui_textMesh;
public GameObject new_ui_superButton;
public GameObject new_ui_superButtonTransparent;
public GameObject new_ui_aiRoom;
public GameObject new_ocgcore_field;
public GameObject new_ocgcore_chainCircle;
public GameObject new_ocgcore_wait;
public GameObject new_mouse;
public GameObject remaster_deckManager;
public GameObject remaster_replayManager;
public GameObject remaster_puzzleManager;
public GameObject remaster_tagRoom;
public GameObject remaster_room;
public GameObject ES_1;
......
......@@ -80,14 +80,7 @@ public class WindowServantSP : Servant
public void createWindow(GameObject mod)
{
gameObject = create
(
mod,
Vector3.zero,
Vector3.zero,
false,
Program.I().ui_windows_2d
);
gameObject = mod;
UIHelper.InterGameObject(gameObject);
var v = new Vector3();
v.x = Mathf.Clamp(Config.getFloat("x_" + gameObject.name), -0.5f, 0.5f) * Screen.width;
......
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