Commit ff3f290d authored by SherryChaos's avatar SherryChaos

update

parent 10321d05
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...@@ -247,6 +247,7 @@ SpriteAtlas: ...@@ -247,6 +247,7 @@ SpriteAtlas:
- df1518ed63dec4b40842a00ea75b95af: 21300000 - df1518ed63dec4b40842a00ea75b95af: 21300000
- 79f666fde7b84ea45bb18371ef3f7977: 21300000 - 79f666fde7b84ea45bb18371ef3f7977: 21300000
- b6aa98fdfe333124387c7f4db0b7c92d: 21300000 - b6aa98fdfe333124387c7f4db0b7c92d: 21300000
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- be010f3ea168b02469318c545fffa9a3: 21300000 - be010f3ea168b02469318c545fffa9a3: 21300000
...@@ -473,6 +474,7 @@ SpriteAtlas: ...@@ -473,6 +474,7 @@ SpriteAtlas:
- {fileID: 21300000, guid: df1518ed63dec4b40842a00ea75b95af, type: 3} - {fileID: 21300000, guid: df1518ed63dec4b40842a00ea75b95af, type: 3}
- {fileID: 21300000, guid: 79f666fde7b84ea45bb18371ef3f7977, type: 3} - {fileID: 21300000, guid: 79f666fde7b84ea45bb18371ef3f7977, type: 3}
- {fileID: 21300000, guid: b6aa98fdfe333124387c7f4db0b7c92d, type: 3} - {fileID: 21300000, guid: b6aa98fdfe333124387c7f4db0b7c92d, type: 3}
- {fileID: 21300000, guid: 80a8761e9ef125a41ae1099e0b0bf890, type: 3}
- {fileID: 21300000, guid: 7043881ecefa7d542ae2f23503cabe35, type: 3} - {fileID: 21300000, guid: 7043881ecefa7d542ae2f23503cabe35, type: 3}
- {fileID: 21300000, guid: 7402b73e4cc7b1a4fbcd55335de3e84b, type: 3} - {fileID: 21300000, guid: 7402b73e4cc7b1a4fbcd55335de3e84b, type: 3}
- {fileID: 21300000, guid: be010f3ea168b02469318c545fffa9a3, type: 3} - {fileID: 21300000, guid: be010f3ea168b02469318c545fffa9a3, type: 3}
...@@ -698,6 +700,7 @@ SpriteAtlas: ...@@ -698,6 +700,7 @@ SpriteAtlas:
- sn0803 - sn0803
- sn0307 - sn0307
- sn0706 - sn0706
- sn0053
- sn0003 - sn0003
- sn0813 - sn0813
- sn0402 - sn0402
......
...@@ -3,7 +3,16 @@ MDPro3 v1.3.4更新: ...@@ -3,7 +3,16 @@ MDPro3 v1.3.4更新:
2.决斗链接更新: 2.决斗链接更新:
新角色:蕾贝卡·霍普金斯、川井静香、海马乃亚、上城大华; 新角色:蕾贝卡·霍普金斯、川井静香、海马乃亚、上城大华;
语音更新:暗游戏、海马濑人、武藤游戏; 语音更新:暗游戏、海马濑人、武藤游戏;
3.修复决斗消息SortCard无响应的错误。 3.新投稿动画:暗黑栗子球、幻影英雄 崇拜人、假面英雄 暗爪异画、
假面英雄 暮鸦、假面英雄 熔炉、假面英雄 原子火、命运英雄 教义人、
邪心英雄 暗黑骑魔、邪心英雄 地狱狙魔、邪心英雄 堕恶爪魔、
邪心英雄 闪电巨魔、邪心英雄 业火翼魔-地狱逆火、于贝尔幻影、
元素英雄 暗辉侠、元素英雄 暴风侠、元素英雄 爆裂火焰侠、
元素英雄 电离钳侠、元素英雄 凤凰人、元素英雄 荒野翼侠、
元素英雄 雷霆巨人、元素英雄 雷霆巨人-电流雷击、元素英雄 泥球侠、
元素英雄 闪光凤凰人、元素英雄 死灵萨满、元素英雄 铁壁炮手、
元素英雄 新宇骑士、元素英雄 蒸汽医治者;
4.修复决斗消息SortCard无响应的错误。
MDPro3 v1.3.3更新: MDPro3 v1.3.3更新:
1.决斗中的信息处理改为异步处理,减少读取特效时的卡顿。 1.决斗中的信息处理改为异步处理,减少读取特效时的卡顿。
......
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This source diff could not be displayed because it is too large. You can view the blob instead.
This source diff could not be displayed because it is too large. You can view the blob instead.
This source diff could not be displayed because it is too large. You can view the blob instead.
...@@ -73,6 +73,14 @@ MonoBehaviour: ...@@ -73,6 +73,14 @@ MonoBehaviour:
notReady: 0 notReady: 0
- id: 0034 - id: 0034
notReady: 0 notReady: 0
- id: 0040
notReady: 0
- id: 0047
notReady: 0
- id: 0048
notReady: 0
- id: 0053
notReady: 0
gx: gx:
- id: 0101 - id: 0101
notReady: 0 notReady: 0
...@@ -276,6 +284,8 @@ MonoBehaviour: ...@@ -276,6 +284,8 @@ MonoBehaviour:
notReady: 0 notReady: 0
- id: 0709 - id: 0709
notReady: 0 notReady: 0
- id: 0712
notReady: 0
- id: 0715 - id: 0715
notReady: 0 notReady: 0
- id: 0717 - id: 0717
......
...@@ -43,7 +43,7 @@ MonoBehaviour: ...@@ -43,7 +43,7 @@ MonoBehaviour:
m_ProbeVolumeSHBands: 1 m_ProbeVolumeSHBands: 1
m_MainLightRenderingMode: 1 m_MainLightRenderingMode: 1
m_MainLightShadowsSupported: 1 m_MainLightShadowsSupported: 1
m_MainLightShadowmapResolution: 4096 m_MainLightShadowmapResolution: 2048
m_AdditionalLightsRenderingMode: 1 m_AdditionalLightsRenderingMode: 1
m_AdditionalLightsPerObjectLimit: 4 m_AdditionalLightsPerObjectLimit: 4
m_AdditionalLightShadowsSupported: 0 m_AdditionalLightShadowsSupported: 0
......
...@@ -6378,7 +6378,7 @@ RectTransform: ...@@ -6378,7 +6378,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 1} m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 0, y: 1} m_AnchorMax: {x: 0, y: 1}
m_AnchoredPosition: {x: 60, y: 60.000122} m_AnchoredPosition: {x: 60, y: 60.000153}
m_SizeDelta: {x: 60, y: 60} m_SizeDelta: {x: 60, y: 60}
m_Pivot: {x: 0.5, y: 0.5} m_Pivot: {x: 0.5, y: 0.5}
--- !u!114 &1484763997 --- !u!114 &1484763997
......
using Cysharp.Threading.Tasks; using Cysharp.Threading.Tasks;
using MDPro3.Duel.YGOSharp; using MDPro3.Duel.YGOSharp;
using System;
using System.Diagnostics;
namespace MDPro3.Duel namespace MDPro3.Duel
{ {
...@@ -27,10 +29,22 @@ namespace MDPro3.Duel ...@@ -27,10 +29,22 @@ namespace MDPro3.Duel
playerResponed = false; playerResponed = false;
try
{
await log.Process(p); await log.Process(p);
}
catch(Exception e) { UnityEngine.Debug.Log(e.Message); }
try
{
await voice.Process(p); await voice.Process(p);
}
catch (Exception e) { UnityEngine.Debug.Log(e.Message); }
try
{
await duel.Process(p); await duel.Process(p);
} }
catch (Exception e) { UnityEngine.Debug.Log(e.Message); }
}
public async UniTask RetryMessage() public async UniTask RetryMessage()
{ {
......
...@@ -70,10 +70,17 @@ namespace MDPro3.Duel ...@@ -70,10 +70,17 @@ namespace MDPro3.Duel
for (int i = 0; i < paths.Length; i++) for (int i = 0; i < paths.Length; i++)
{ {
for (int j = 0; j < paths[i].Count; j++) for (int j = 0; j < paths[i].Count; j++)
{
try
{ {
var clip = await AudioManager.LoadAudioFileUniAsync(paths[i][j], AudioType.OGGVORBIS); var clip = await AudioManager.LoadAudioFileUniAsync(paths[i][j], AudioType.OGGVORBIS);
clips[i].Add(clip); clips[i].Add(clip);
} }
catch (Exception ex)
{
Debug.LogException(ex);
}
}
} }
for (int i = 0; i < clips.Length; i++) for (int i = 0; i < clips.Length; i++)
......
using UnityEditor.UI;
using UnityEngine; using UnityEngine;
using UnityEngine.UI; using UnityEngine.UI;
......
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