Commit e4ea0a0c authored by SherryChaos's avatar SherryChaos

bug fix

parent 6e6331ec
<linker>
<assembly fullname="Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<type fullname="DoWhenOnDrag" preserve="all" />
<type fullname="MDPro3.AudioManager" preserve="all" />
<type fullname="MDPro3.BackgroundManager" preserve="all" />
<type fullname="MDPro3.CameraManager" preserve="all" />
<type fullname="MDPro3.CardDescription" preserve="all" />
<type fullname="MDPro3.CardRenderer" preserve="all" />
<type fullname="MDPro3.Characters" preserve="all" />
<type fullname="MDPro3.Duel.DuelLog" preserve="all" />
<type fullname="MDPro3.Items" preserve="all" />
<type fullname="MDPro3.MessageManager" preserve="all" />
<type fullname="MDPro3.Program" preserve="all" />
<type fullname="MDPro3.Servant.Appearance" preserve="all" />
<type fullname="MDPro3.Servant.CharacterSelector" preserve="all" />
<type fullname="MDPro3.Servant.CutinViewer" preserve="all" />
<type fullname="MDPro3.Servant.DeckBrowser" preserve="all" />
<type fullname="MDPro3.Servant.DeckEditor" preserve="all" />
<type fullname="MDPro3.Servant.DeckSelector" preserve="all" />
<type fullname="MDPro3.Servant.MainMenu" preserve="all" />
<type fullname="MDPro3.Servant.MateViewer" preserve="all" />
<type fullname="MDPro3.Servant.OcgCore" preserve="all" />
<type fullname="MDPro3.Servant.OnlineDeckViewer" preserve="all" />
<type fullname="MDPro3.Servant.OnlineServant" preserve="all" />
<type fullname="MDPro3.Servant.PuzzleSelector" preserve="all" />
<type fullname="MDPro3.Servant.ReplaySelector" preserve="all" />
<type fullname="MDPro3.Servant.RoomServant" preserve="all" />
<type fullname="MDPro3.Servant.SettingServant" preserve="all" />
<type fullname="MDPro3.Servant.SoloSelector" preserve="all" />
<type fullname="MDPro3.SystemEvent" preserve="all" />
<type fullname="MDPro3.TextureContainer" preserve="all" />
<type fullname="MDPro3.TextureManager" preserve="all" />
<type fullname="MDPro3.UI.AppearanceDetail" preserve="all" />
<type fullname="MDPro3.UI.ArtRawImageHandler" preserve="all" />
<type fullname="MDPro3.UI.AutoScale" preserve="all" />
<type fullname="MDPro3.UI.ButtonHold" preserve="all" />
<type fullname="MDPro3.UI.ButtonPress" preserve="all" />
<type fullname="MDPro3.UI.CardActionMenu" preserve="all" />
<type fullname="MDPro3.UI.CardCollectionView" preserve="all" />
<type fullname="MDPro3.UI.CardDetailView" preserve="all" />
<type fullname="MDPro3.UI.CardExpand" preserve="all" />
<type fullname="MDPro3.UI.CardInfoDetail" preserve="all" />
<type fullname="MDPro3.UI.CardList" preserve="all" />
<type fullname="MDPro3.UI.CardListItem" preserve="all" />
<type fullname="MDPro3.UI.CardRawImageHandler" preserve="all" />
<type fullname="MDPro3.UI.ChatPanel" preserve="all" />
<type fullname="MDPro3.UI.ConditionalAlignmentController" preserve="all" />
<type fullname="MDPro3.UI.DeckPickup" preserve="all" />
<type fullname="MDPro3.UI.DeckView" preserve="all" />
<type fullname="MDPro3.UI.DeckViewMobile" preserve="all" />
<type fullname="MDPro3.UI.DeviceIcon" preserve="all" />
<type fullname="MDPro3.UI.DoTweenInitializer" preserve="all" />
<type fullname="MDPro3.UI.DoTweenManager" preserve="all" />
<type fullname="MDPro3.UI.DropArea" preserve="all" />
<type fullname="MDPro3.UI.DuelErrorLog" preserve="all" />
<type fullname="MDPro3.UI.FPSHandler" preserve="all" />
<type fullname="MDPro3.UI.GamepadCursor" preserve="all" />
<type fullname="MDPro3.UI.HintAutoMove" preserve="all" />
<type fullname="MDPro3.UI.HorizontalScrollbarMouseWheel" preserve="all" />
<type fullname="MDPro3.UI.InputFieldCleaner" preserve="all" />
<type fullname="MDPro3.UI.InputFieldSubmit" preserve="all" />
<type fullname="MDPro3.UI.InputFiledChangeAutoFocus" preserve="all" />
<type fullname="MDPro3.UI.InputValidation" preserve="all" />
<type fullname="MDPro3.UI.LinkClickHandler" preserve="all" />
<type fullname="MDPro3.UI.MaterialSetter" preserve="all" />
<type fullname="MDPro3.UI.NewText" preserve="all" />
<type fullname="MDPro3.UI.OnScrollSetFreeze" preserve="all" />
<type fullname="MDPro3.UI.PageHost" preserve="all" />
<type fullname="MDPro3.UI.PageLegacy" preserve="all" />
<type fullname="MDPro3.UI.PageMyCard" preserve="all" />
<type fullname="MDPro3.UI.PickupCardSelection" preserve="all" />
<type fullname="MDPro3.UI.Popup.PopupConfirm" preserve="all" />
<type fullname="MDPro3.UI.Popup.PopupInput" preserve="all" />
<type fullname="MDPro3.UI.Popup.PopupProgress" preserve="all" />
<type fullname="MDPro3.UI.Popup.PopupRockPaperScissors" preserve="all" />
<type fullname="MDPro3.UI.Popup.PopupSearchFilter" preserve="all" />
<type fullname="MDPro3.UI.Popup.PopupSearchOrder" preserve="all" />
<type fullname="MDPro3.UI.Popup.PopupSelection" preserve="all" />
<type fullname="MDPro3.UI.Popup.PopupText" preserve="all" />
<type fullname="MDPro3.UI.Popup.PopupYesOrNo" preserve="all" />
<type fullname="MDPro3.UI.Popup.SelectionToggle_PopupSelectionItem" preserve="all" />
<type fullname="MDPro3.UI.PopupDuelInput" preserve="all" />
<type fullname="MDPro3.UI.PopupDuelPhase" preserve="all" />
<type fullname="MDPro3.UI.PopupDuelPosition" preserve="all" />
<type fullname="MDPro3.UI.PopupDuelSelectCard" preserve="all" />
<type fullname="MDPro3.UI.PopupDuelSelectCardItem" preserve="all" />
<type fullname="MDPro3.UI.PopupDuelSelection" preserve="all" />
<type fullname="MDPro3.UI.PopupDuelYesOrNo" preserve="all" />
<type fullname="MDPro3.UI.PropertyOverride.PropertyOverrider_GameObject" preserve="all" />
<type fullname="MDPro3.UI.PropertyOverride.PropertyOverrider_GridLayoutGroup" preserve="all" />
<type fullname="MDPro3.UI.PropertyOverride.PropertyOverrider_HorizontalOrVerticalLayoutGroup" preserve="all" />
<type fullname="MDPro3.UI.PropertyOverride.PropertyOverrider_Image" preserve="all" />
<type fullname="MDPro3.UI.PropertyOverride.PropertyOverrider_LayoutElement" preserve="all" />
<type fullname="MDPro3.UI.PropertyOverride.PropertyOverrider_Navigation" preserve="all" />
<type fullname="MDPro3.UI.PropertyOverride.PropertyOverrider_RectMask2D" preserve="all" />
<type fullname="MDPro3.UI.PropertyOverride.PropertyOverrider_RectTransform" preserve="all" />
<type fullname="MDPro3.UI.PropertyOverride.PropertyOverrider_Slider" preserve="all" />
<type fullname="MDPro3.UI.PropertyOverride.PropertyOverrider_TextMeshProUGUI" preserve="all" />
<type fullname="MDPro3.UI.PropertyOverride.PropertyOverrider_UIScrollToSelection" preserve="all" />
<type fullname="MDPro3.UI.SafeAreaAdapter" preserve="all" />
<type fullname="MDPro3.UI.ScrollWithGamepad" preserve="all" />
<type fullname="MDPro3.UI.SelectionButton" preserve="all" />
<type fullname="MDPro3.UI.SelectionButton_CardInCollection" preserve="all" />
<type fullname="MDPro3.UI.SelectionButton_CardInDeck" preserve="all" />
<type fullname="MDPro3.UI.SelectionButton_CardInfoType" preserve="all" />
<type fullname="MDPro3.UI.SelectionButton_DeckSelector" preserve="all" />
<type fullname="MDPro3.UI.SelectionButton_MainMenu" preserve="all" />
<type fullname="MDPro3.UI.SelectionButton_RoomPlayer" preserve="all" />
<type fullname="MDPro3.UI.SelectionButton_Setting" preserve="all" />
<type fullname="MDPro3.UI.SelectionInputField" preserve="all" />
<type fullname="MDPro3.UI.SelectionToggle" preserve="all" />
<type fullname="MDPro3.UI.SelectionToggle_Address" preserve="all" />
<type fullname="MDPro3.UI.SelectionToggle_AppearanceGenre" preserve="all" />
<type fullname="MDPro3.UI.SelectionToggle_AppearanceItem" preserve="all" />
<type fullname="MDPro3.UI.SelectionToggle_AppearancePlayer" preserve="all" />
<type fullname="MDPro3.UI.SelectionToggle_CardCollectionTab" preserve="all" />
<type fullname="MDPro3.UI.SelectionToggle_CardFilter" preserve="all" />
<type fullname="MDPro3.UI.SelectionToggle_CharacterItem" preserve="all" />
<type fullname="MDPro3.UI.SelectionToggle_CharacterPlayer" preserve="all" />
<type fullname="MDPro3.UI.SelectionToggle_CharacterSeries" preserve="all" />
<type fullname="MDPro3.UI.SelectionToggle_Cutin" preserve="all" />
<type fullname="MDPro3.UI.SelectionToggle_Deck" preserve="all" />
<type fullname="MDPro3.UI.SelectionToggle_DeckOnline" preserve="all" />
<type fullname="MDPro3.UI.SelectionToggle_Mate" preserve="all" />
<type fullname="MDPro3.UI.SelectionToggle_Online" preserve="all" />
<type fullname="MDPro3.UI.SelectionToggle_PickupCard" preserve="all" />
<type fullname="MDPro3.UI.SelectionToggle_Puzzle" preserve="all" />
<type fullname="MDPro3.UI.SelectionToggle_Rarity" preserve="all" />
<type fullname="MDPro3.UI.SelectionToggle_Replay" preserve="all" />
<type fullname="MDPro3.UI.SelectionToggle_SearchFilter" preserve="all" />
<type fullname="MDPro3.UI.SelectionToggle_SearchOrder" preserve="all" />
<type fullname="MDPro3.UI.SelectionToggle_Setting" preserve="all" />
<type fullname="MDPro3.UI.SelectionToggle_Solo" preserve="all" />
<type fullname="MDPro3.UI.SelectionToggle_Watch" preserve="all" />
<type fullname="MDPro3.UI.ServantUI.AppearanceUI" preserve="all" />
<type fullname="MDPro3.UI.ServantUI.CharacterSelectorUI" preserve="all" />
<type fullname="MDPro3.UI.ServantUI.CutinViewerUI" preserve="all" />
<type fullname="MDPro3.UI.ServantUI.DeckBrowserUI" preserve="all" />
<type fullname="MDPro3.UI.ServantUI.DeckEditorUI" preserve="all" />
<type fullname="MDPro3.UI.ServantUI.DeckSelectorUI" preserve="all" />
<type fullname="MDPro3.UI.ServantUI.MainMenuUI" preserve="all" />
<type fullname="MDPro3.UI.ServantUI.MateViewerUI" preserve="all" />
<type fullname="MDPro3.UI.ServantUI.OcgCoreUI" preserve="all" />
<type fullname="MDPro3.UI.ServantUI.OnlineDeckViewerUI" preserve="all" />
<type fullname="MDPro3.UI.ServantUI.OnlineServantUI" preserve="all" />
<type fullname="MDPro3.UI.ServantUI.PuzzleSelectorUI" preserve="all" />
<type fullname="MDPro3.UI.ServantUI.ReplaySelectorUI" preserve="all" />
<type fullname="MDPro3.UI.ServantUI.RoomServantUI" preserve="all" />
<type fullname="MDPro3.UI.ServantUI.SettingServantUI" preserve="all" />
<type fullname="MDPro3.UI.ServantUI.SoloSelectorUI" preserve="all" />
<type fullname="MDPro3.UI.ShortcutIcon" preserve="all" />
<type fullname="MDPro3.UI.SubMenu" preserve="all" />
<type fullname="MDPro3.UI.SwipeArea" preserve="all" />
<type fullname="MDPro3.UI.TmpInputValidation" preserve="all" />
<type fullname="MDPro3.UI.UIEventWithAudio" preserve="all" />
<type fullname="MDPro3.UI.UIHover" preserve="all" />
<type fullname="MDPro3.UI.UIScrollToSelection" preserve="all" />
<type fullname="MDPro3.UI.UserProfile" preserve="all" />
<type fullname="MDPro3.UI.WatchListHandler" preserve="all" />
<type fullname="MDPro3.UIManager" preserve="all" />
<type fullname="MDPro3.UserInput" preserve="all" />
<type fullname="NewsManager" preserve="all" />
<type fullname="YgomGame.DeckBrowser.PickupCursorWidget" preserve="all" />
<type fullname="YgomSystem.Effect.ScreenEffect" preserve="all" />
<type fullname="YgomSystem.ElementSystem.ElementObject" preserve="all" />
<type fullname="YgomSystem.ElementSystem.ElementObjectManager" preserve="all" />
<type fullname="YgomSystem.ScrollViewAutoScroll" preserve="all" />
<type fullname="YgomSystem.UI.BindingTextMeshProUGUI" preserve="all" />
<type fullname="YgomSystem.UI.ColorContainerGraphic" preserve="all" />
<type fullname="YgomSystem.UI.ColorContainerImage" preserve="all" />
<type fullname="YgomSystem.UI.DeviceIcon" preserve="all" />
<type fullname="YgomSystem.UI.ExtendedScrollRect" preserve="all" />
<type fullname="YgomSystem.UI.GamepadCursor" preserve="all" />
<type fullname="YgomSystem.UI.PropertyOverrider.PlatformColorContainerImageOverrider" preserve="all" />
<type fullname="YgomSystem.UI.PropertyOverrider.PlatformImageOverrider" preserve="all" />
<type fullname="YgomSystem.UI.PropertyOverrider.PlatformLayoutElementOverrider" preserve="all" />
<type fullname="YgomSystem.UI.PropertyOverrider.PlatformLayoutGroupOverrider" preserve="all" />
<type fullname="YgomSystem.UI.PropertyOverrider.PlatformRectTransformOverrider" preserve="all" />
<type fullname="YgomSystem.UI.PropertyOverrider.PlatformTextMeshProUGUIOverrider" preserve="all" />
<type fullname="YgomSystem.UI.SelectionButton" preserve="all" />
<type fullname="YgomSystem.UI.ShortcutIcon" preserve="all" />
<type fullname="YgomSystem.UI.TweenAlpha" preserve="all" />
<type fullname="YgomSystem.UI.TweenAlphaTo" preserve="all" />
<type fullname="YgomSystem.UI.TweenColor" preserve="all" />
<type fullname="YgomSystem.UI.TweenImage" preserve="all" />
<type fullname="YgomSystem.UI.TweenPosition" preserve="all" />
<type fullname="YgomSystem.UI.TweenScale" preserve="all" />
<type fullname="YgomSystem.UI.TweenSize" preserve="all" />
<type fullname="YgomSystem.Utility.PropertyContainer" preserve="all" />
<type fullname="YgomSystem.YGomTMPro.ExtendedTextMeshProUGUI" preserve="all" />
<type fullname="MDPro3.Net.MyCardNews" preserve="nothing" serialized="true" />
<type fullname="MDPro3.UI.ConditionalAlignmentController/AlignmentPreset" preserve="nothing" serialized="true" />
<type fullname="MDPro3.UI.PropertyOverride.OverrideProperty_Bool" preserve="nothing" serialized="true" />
<type fullname="MDPro3.UI.PropertyOverride.OverrideProperty_Float" preserve="nothing" serialized="true" />
<type fullname="MDPro3.UI.PropertyOverride.OverrideProperty_Int" preserve="nothing" serialized="true" />
<type fullname="MDPro3.UI.PropertyOverride.OverrideProperty_RectOffset" preserve="nothing" serialized="true" />
<type fullname="MDPro3.UI.PropertyOverride.OverrideProperty_Sprite" preserve="nothing" serialized="true" />
<type fullname="MDPro3.UI.PropertyOverride.OverrideProperty_Vector2" preserve="nothing" serialized="true" />
<type fullname="MDPro3.UI.PropertyOverride.OverrideProperty_Vector4" preserve="nothing" serialized="true" />
<type fullname="MDPro3.UI.SelectionButtonClickEvent" preserve="nothing" serialized="true" />
<type fullname="MDPro3.UI.SelectionButtonHoverEvent" preserve="nothing" serialized="true" />
<type fullname="MDPro3.UI.SelectionButtonNavigationEvent" preserve="nothing" serialized="true" />
<type fullname="MDPro3.UI.SelectionButtonSelectEvent" preserve="nothing" serialized="true" />
<type fullname="MDPro3.UI.SelectionSubmitEvent" preserve="nothing" serialized="true" />
<type fullname="MDPro3.UI.SelectionToggleEvent" preserve="nothing" serialized="true" />
<type fullname="YgomSystem.UI.PropertyOverrider.OverrideBoolProperty" preserve="nothing" serialized="true" />
<type fullname="YgomSystem.UI.PropertyOverrider.OverrideFloatProperty" preserve="nothing" serialized="true" />
<type fullname="YgomSystem.UI.PropertyOverrider.OverrideIntProperty" preserve="nothing" serialized="true" />
<type fullname="YgomSystem.UI.PropertyOverrider.OverrideMaterialProperty" preserve="nothing" serialized="true" />
<type fullname="YgomSystem.UI.PropertyOverrider.OverrideRectOffsetProperty" preserve="nothing" serialized="true" />
<type fullname="YgomSystem.UI.PropertyOverrider.OverrideSpriteProperty" preserve="nothing" serialized="true" />
<type fullname="YgomSystem.UI.PropertyOverrider.OverrideTextAnchorProperty" preserve="nothing" serialized="true" />
<type fullname="YgomSystem.UI.PropertyOverrider.OverrideVector2Property" preserve="nothing" serialized="true" />
<type fullname="YgomSystem.UI.SelectionButton/OnClickEvent" preserve="nothing" serialized="true" />
<type fullname="YgomSystem.Utility.PropertyContainer/PropertyInfo" preserve="nothing" serialized="true" />
<type fullname="MDPro3.Net.MyCardRoomOptions" preserve="nothing" serialized="true" />
<type fullname="MDPro3.Characters/SeriesCharacter" preserve="nothing" serialized="true" />
<type fullname="MDPro3.Items/Item" preserve="nothing" serialized="true" />
<type fullname="MDPro3.UI.PropertyOverride.OverrideProperty_Navigation" preserve="nothing" serialized="true" />
<type fullname="MDPro3.UI.StringUnityEvent" preserve="nothing" serialized="true" />
</assembly>
<assembly fullname="Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<type fullname="DG.Tweening.DOTweenAnimation" preserve="all" />
</assembly>
<assembly fullname="Unity.Addressables, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null" preserve="all">
<type fullname="UnityEngine.AddressableAssets.Addressables" preserve="all" />
</assembly>
<assembly fullname="Unity.InputSystem, Version=1.11.2.0, Culture=neutral, PublicKeyToken=null">
<type fullname="UnityEngine.InputSystem.InputActionAsset" preserve="all" />
<type fullname="UnityEngine.InputSystem.InputActionReference" preserve="all" />
<type fullname="UnityEngine.InputSystem.PlayerInput" preserve="all" />
<type fullname="UnityEngine.InputSystem.UI.InputSystemUIInputModule" preserve="all" />
<type fullname="UnityEngine.InputSystem.InputAction" preserve="nothing" serialized="true" />
<type fullname="UnityEngine.InputSystem.InputActionMap" preserve="nothing" serialized="true" />
<type fullname="UnityEngine.InputSystem.InputBinding" preserve="nothing" serialized="true" />
<type fullname="UnityEngine.InputSystem.InputControlScheme" preserve="nothing" serialized="true" />
<type fullname="UnityEngine.InputSystem.InputControlScheme/DeviceRequirement" preserve="nothing" serialized="true" />
<type fullname="UnityEngine.InputSystem.PlayerInput/ActionEvent" preserve="nothing" serialized="true" />
<type fullname="UnityEngine.InputSystem.PlayerInput/ControlsChangedEvent" preserve="nothing" serialized="true" />
<type fullname="UnityEngine.InputSystem.PlayerInput/DeviceLostEvent" preserve="nothing" serialized="true" />
<type fullname="UnityEngine.InputSystem.PlayerInput/DeviceRegainedEvent" preserve="nothing" serialized="true" />
</assembly>
<assembly fullname="Unity.RenderPipelines.Core.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<type fullname="UnityEngine.Rendering.ProbeVolumesOptions" preserve="all" />
<type fullname="UnityEngine.Rendering.VolumeProfile" preserve="all" />
<type fullname="UnityEngine.Rendering.APVLeakReductionModeParameter" preserve="nothing" serialized="true" />
<type fullname="UnityEngine.Rendering.BoolParameter" preserve="nothing" serialized="true" />
<type fullname="UnityEngine.Rendering.ClampedFloatParameter" preserve="nothing" serialized="true" />
<type fullname="UnityEngine.Rendering.ClampedIntParameter" preserve="nothing" serialized="true" />
<type fullname="UnityEngine.Rendering.ColorParameter" preserve="nothing" serialized="true" />
<type fullname="UnityEngine.Rendering.FloatParameter" preserve="nothing" serialized="true" />
<type fullname="UnityEngine.Rendering.MinFloatParameter" preserve="nothing" serialized="true" />
<type fullname="UnityEngine.Rendering.NoInterpTextureParameter" preserve="nothing" serialized="true" />
<type fullname="UnityEngine.Rendering.ProbeVolumeBlendingTextureMemoryBudget" preserve="nothing" serialized="true" />
<type fullname="UnityEngine.Rendering.ProbeVolumeSHBands" preserve="nothing" serialized="true" />
<type fullname="UnityEngine.Rendering.ProbeVolumeSceneData" preserve="nothing" serialized="true" />
<type fullname="UnityEngine.Rendering.ProbeVolumeTextureMemoryBudget" preserve="nothing" serialized="true" />
<type fullname="UnityEngine.Rendering.SerializedDictionary`2" preserve="nothing" serialized="true" />
<type fullname="UnityEngine.Rendering.TextureCurve" preserve="nothing" serialized="true" />
<type fullname="UnityEngine.Rendering.TextureCurveParameter" preserve="nothing" serialized="true" />
<type fullname="UnityEngine.Rendering.TextureParameter" preserve="nothing" serialized="true" />
<type fullname="UnityEngine.Rendering.Vector2Parameter" preserve="nothing" serialized="true" />
<type fullname="UnityEngine.Rendering.Vector3Parameter" preserve="nothing" serialized="true" />
<type fullname="UnityEngine.Rendering.Vector4Parameter" preserve="nothing" serialized="true" />
</assembly>
<assembly fullname="Unity.RenderPipelines.Universal.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<type fullname="UnityEngine.Rendering.Universal.Bloom" preserve="all" />
<type fullname="UnityEngine.Rendering.Universal.ChannelMixer" preserve="all" />
<type fullname="UnityEngine.Rendering.Universal.ChromaticAberration" preserve="all" />
<type fullname="UnityEngine.Rendering.Universal.ColorAdjustments" preserve="all" />
<type fullname="UnityEngine.Rendering.Universal.ColorCurves" preserve="all" />
<type fullname="UnityEngine.Rendering.Universal.ColorLookup" preserve="all" />
<type fullname="UnityEngine.Rendering.Universal.DepthOfField" preserve="all" />
<type fullname="UnityEngine.Rendering.Universal.FilmGrain" preserve="all" />
<type fullname="UnityEngine.Rendering.Universal.LensDistortion" preserve="all" />
<type fullname="UnityEngine.Rendering.Universal.LiftGammaGain" preserve="all" />
<type fullname="UnityEngine.Rendering.Universal.MotionBlur" preserve="all" />
<type fullname="UnityEngine.Rendering.Universal.PaniniProjection" preserve="all" />
<type fullname="UnityEngine.Rendering.Universal.PostProcessData" preserve="all" />
<type fullname="UnityEngine.Rendering.Universal.ScreenSpaceLensFlare" preserve="all" />
<type fullname="UnityEngine.Rendering.Universal.ShadowsMidtonesHighlights" preserve="all" />
<type fullname="UnityEngine.Rendering.Universal.SplitToning" preserve="all" />
<type fullname="UnityEngine.Rendering.Universal.Tonemapping" preserve="all" />
<type fullname="UnityEngine.Rendering.Universal.UniversalAdditionalCameraData" preserve="all" />
<type fullname="UnityEngine.Rendering.Universal.UniversalAdditionalLightData" preserve="all" />
<type fullname="UnityEngine.Rendering.Universal.UniversalRendererData" preserve="all" />
<type fullname="UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset" preserve="all" />
<type fullname="UnityEngine.Rendering.Universal.Vignette" preserve="all" />
<type fullname="UnityEngine.Rendering.Universal.WhiteBalance" preserve="all" />
<type fullname="UnityEngine.Rendering.Universal.TemporalAA/Settings" preserve="nothing" serialized="true" />
<type fullname="UnityEngine.Rendering.Universal.DepthOfFieldModeParameter" preserve="nothing" serialized="true" />
<type fullname="UnityEngine.Rendering.Universal.DownscaleParameter" preserve="nothing" serialized="true" />
<type fullname="UnityEngine.Rendering.Universal.FilmGrainLookupParameter" preserve="nothing" serialized="true" />
<type fullname="UnityEngine.Rendering.Universal.HDRACESPresetParameter" preserve="nothing" serialized="true" />
<type fullname="UnityEngine.Rendering.Universal.MotionBlurModeParameter" preserve="nothing" serialized="true" />
<type fullname="UnityEngine.Rendering.Universal.MotionBlurQualityParameter" preserve="nothing" serialized="true" />
<type fullname="UnityEngine.Rendering.Universal.NeutralRangeReductionModeParameter" preserve="nothing" serialized="true" />
<type fullname="UnityEngine.Rendering.Universal.PostProcessData/ShaderResources" preserve="nothing" serialized="true" />
<type fullname="UnityEngine.Rendering.Universal.PostProcessData/TextureResources" preserve="nothing" serialized="true" />
<type fullname="UnityEngine.Rendering.Universal.ScreenSpaceLensFlareResolutionParameter" preserve="nothing" serialized="true" />
<type fullname="UnityEngine.Rendering.Universal.ScriptableRendererData/DebugShaderResources" preserve="nothing" serialized="true" />
<type fullname="UnityEngine.Rendering.Universal.ScriptableRendererData/ProbeVolumeResources" preserve="nothing" serialized="true" />
<type fullname="UnityEngine.Rendering.Universal.StencilStateData" preserve="nothing" serialized="true" />
<type fullname="UnityEngine.Rendering.Universal.TonemappingModeParameter" preserve="nothing" serialized="true" />
<type fullname="UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset/TextureResources" preserve="nothing" serialized="true" />
</assembly>
<assembly fullname="Unity.ResourceManager, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null" preserve="all">
<type fullname="UnityEngine.ResourceManagement.ResourceProviders.AssetBundleProvider" preserve="all" />
<type fullname="UnityEngine.ResourceManagement.ResourceProviders.AtlasSpriteProvider" preserve="all" />
<type fullname="UnityEngine.ResourceManagement.ResourceProviders.BundledAssetProvider" preserve="all" />
<type fullname="UnityEngine.ResourceManagement.ResourceProviders.InstanceProvider" preserve="all" />
<type fullname="UnityEngine.ResourceManagement.ResourceProviders.SceneProvider" preserve="all" />
</assembly>
<assembly fullname="Unity.TextMeshPro, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<type fullname="TMPro.TextMeshPro" preserve="all" />
<type fullname="TMPro.TextMeshProUGUI" preserve="all" />
<type fullname="TMPro.TMP_FontAsset" preserve="all" />
<type fullname="TMPro.TMP_InputField" preserve="all" />
<type fullname="TMPro.TMP_SpriteAsset" preserve="all" />
<type fullname="TMPro.FaceInfo_Legacy" preserve="nothing" serialized="true" />
<type fullname="TMPro.FontAssetCreationSettings" preserve="nothing" serialized="true" />
<type fullname="TMPro.KerningTable" preserve="nothing" serialized="true" />
<type fullname="TMPro.LigatureSubstitutionRecord" preserve="nothing" serialized="true" />
<type fullname="TMPro.TMP_Character" preserve="nothing" serialized="true" />
<type fullname="TMPro.TMP_FontFeatureTable" preserve="nothing" serialized="true" />
<type fullname="TMPro.TMP_FontWeightPair" preserve="nothing" serialized="true" />
<type fullname="TMPro.TMP_SpriteCharacter" preserve="nothing" serialized="true" />
<type fullname="TMPro.TMP_SpriteGlyph" preserve="nothing" serialized="true" />
<type fullname="TMPro.TMP_InputField/OnChangeEvent" preserve="nothing" serialized="true" />
<type fullname="TMPro.TMP_InputField/SelectionEvent" preserve="nothing" serialized="true" />
<type fullname="TMPro.TMP_InputField/SubmitEvent" preserve="nothing" serialized="true" />
<type fullname="TMPro.TMP_InputField/TextSelectionEvent" preserve="nothing" serialized="true" />
<type fullname="TMPro.TMP_InputField/TouchScreenKeyboardEvent" preserve="nothing" serialized="true" />
<type fullname="TMPro.VertexGradient" preserve="nothing" serialized="true" />
</assembly>
<assembly fullname="UnityEngine.AnimationModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<type fullname="UnityEngine.AnimationClip" preserve="all" />
<type fullname="UnityEngine.Animator" preserve="all" />
<type fullname="UnityEngine.AnimatorOverrideController" preserve="all" />
<type fullname="UnityEngine.RuntimeAnimatorController" preserve="all" />
</assembly>
<assembly fullname="UnityEngine.AudioModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<type fullname="UnityEngine.AudioClip" preserve="all" />
<type fullname="UnityEngine.AudioListener" preserve="all" />
<type fullname="UnityEngine.AudioSource" preserve="all" />
</assembly>
<assembly fullname="UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<type fullname="UnityEngine.Camera" preserve="all" />
<type fullname="UnityEngine.GameObject" preserve="all" />
<type fullname="UnityEngine.Light" preserve="all" />
<type fullname="UnityEngine.LightmapSettings" preserve="all" />
<type fullname="UnityEngine.Material" preserve="all" />
<type fullname="UnityEngine.MeshFilter" preserve="all" />
<type fullname="UnityEngine.MeshRenderer" preserve="all" />
<type fullname="UnityEngine.MonoBehaviour" preserve="all" />
<type fullname="UnityEngine.Object" preserve="all" />
<type fullname="UnityEngine.RectTransform" preserve="all" />
<type fullname="UnityEngine.RenderSettings" preserve="all" />
<type fullname="UnityEngine.RenderTexture" preserve="all" />
<type fullname="UnityEngine.Shader" preserve="all" />
<type fullname="UnityEngine.Sprite" preserve="all" />
<type fullname="UnityEngine.SpriteRenderer" preserve="all" />
<type fullname="UnityEngine.TextAsset" preserve="all" />
<type fullname="UnityEngine.Texture2D" preserve="all" />
<type fullname="UnityEngine.Transform" preserve="all" />
<type fullname="UnityEngine.U2D.SpriteAtlas" preserve="all" />
<type fullname="UnityEngine.Events.ArgumentCache" preserve="nothing" serialized="true" />
<type fullname="UnityEngine.Events.PersistentCallGroup" preserve="nothing" serialized="true" />
<type fullname="UnityEngine.Events.PersistentListenerMode" preserve="nothing" serialized="true" />
<type fullname="UnityEngine.Events.UnityEvent" preserve="nothing" serialized="true" />
<type fullname="UnityEngine.RectOffset" preserve="nothing" serialized="true" />
<type fullname="UnityEngine.Bounds" preserve="nothing" serialized="true" />
</assembly>
<assembly fullname="UnityEngine.PhysicsModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<type fullname="UnityEngine.MeshCollider" preserve="all" />
</assembly>
<assembly fullname="UnityEngine.TextRenderingModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<type fullname="UnityEngine.Font" preserve="all" />
</assembly>
<assembly fullname="UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null">
<type fullname="UnityEngine.EventSystems.EventSystem" preserve="all" />
<type fullname="UnityEngine.EventSystems.EventTrigger" preserve="all" />
<type fullname="UnityEngine.UI.AspectRatioFitter" preserve="all" />
<type fullname="UnityEngine.UI.Button" preserve="all" />
<type fullname="UnityEngine.UI.CanvasScaler" preserve="all" />
<type fullname="UnityEngine.UI.ContentSizeFitter" preserve="all" />
<type fullname="UnityEngine.UI.GraphicRaycaster" preserve="all" />
<type fullname="UnityEngine.UI.GridLayoutGroup" preserve="all" />
<type fullname="UnityEngine.UI.HorizontalLayoutGroup" preserve="all" />
<type fullname="UnityEngine.UI.Image" preserve="all" />
<type fullname="UnityEngine.UI.InputField" preserve="all" />
<type fullname="UnityEngine.UI.LayoutElement" preserve="all" />
<type fullname="UnityEngine.UI.Mask" preserve="all" />
<type fullname="UnityEngine.UI.RawImage" preserve="all" />
<type fullname="UnityEngine.UI.RectMask2D" preserve="all" />
<type fullname="UnityEngine.UI.Scrollbar" preserve="all" />
<type fullname="UnityEngine.UI.ScrollRect" preserve="all" />
<type fullname="UnityEngine.UI.Slider" preserve="all" />
<type fullname="UnityEngine.UI.Text" preserve="all" />
<type fullname="UnityEngine.UI.VerticalLayoutGroup" preserve="all" />
<type fullname="UnityEngine.EventSystems.EventTrigger/Entry" preserve="nothing" serialized="true" />
<type fullname="UnityEngine.EventSystems.EventTrigger/TriggerEvent" preserve="nothing" serialized="true" />
<type fullname="UnityEngine.UI.AnimationTriggers" preserve="nothing" serialized="true" />
<type fullname="UnityEngine.UI.Button/ButtonClickedEvent" preserve="nothing" serialized="true" />
<type fullname="UnityEngine.UI.ColorBlock" preserve="nothing" serialized="true" />
<type fullname="UnityEngine.UI.FontData" preserve="nothing" serialized="true" />
<type fullname="UnityEngine.UI.MaskableGraphic/CullStateChangedEvent" preserve="nothing" serialized="true" />
<type fullname="UnityEngine.UI.Navigation" preserve="nothing" serialized="true" />
<type fullname="UnityEngine.UI.ScrollRect/ScrollRectEvent" preserve="nothing" serialized="true" />
<type fullname="UnityEngine.UI.Scrollbar/ScrollEvent" preserve="nothing" serialized="true" />
<type fullname="UnityEngine.UI.Slider/SliderEvent" preserve="nothing" serialized="true" />
<type fullname="UnityEngine.UI.SpriteState" preserve="nothing" serialized="true" />
<type fullname="UnityEngine.UI.InputField/EndEditEvent" preserve="nothing" serialized="true" />
<type fullname="UnityEngine.UI.InputField/OnChangeEvent" preserve="nothing" serialized="true" />
<type fullname="UnityEngine.UI.InputField/SubmitEvent" preserve="nothing" serialized="true" />
</assembly>
<assembly fullname="UnityEngine.UIModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<type fullname="UnityEngine.Canvas" preserve="all" />
<type fullname="UnityEngine.CanvasGroup" preserve="all" />
<type fullname="UnityEngine.CanvasRenderer" preserve="all" />
</assembly>
<assembly fullname="UnityEngine.TextCoreFontEngineModule">
<type fullname="UnityEngine.TextCore.FaceInfo" preserve="nothing" serialized="true" />
<type fullname="UnityEngine.TextCore.Glyph" preserve="nothing" serialized="true" />
<type fullname="UnityEngine.TextCore.GlyphMetrics" preserve="nothing" serialized="true" />
<type fullname="UnityEngine.TextCore.GlyphRect" preserve="nothing" serialized="true" />
<type fullname="UnityEngine.TextCore.LowLevel.GlyphAdjustmentRecord" preserve="nothing" serialized="true" />
<type fullname="UnityEngine.TextCore.LowLevel.GlyphPairAdjustmentRecord" preserve="nothing" serialized="true" />
<type fullname="UnityEngine.TextCore.LowLevel.GlyphValueRecord" preserve="nothing" serialized="true" />
</assembly>
</linker>
\ No newline at end of file
fileFormatVersion: 2
guid: 445505187cb1fbe4d8b44f03a02cce9f
TextScriptImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
This source diff could not be displayed because it is too large. You can view the blob instead.
This source diff could not be displayed because it is too large. You can view the blob instead.
This source diff could not be displayed because it is too large. You can view the blob instead.
This source diff could not be displayed because it is too large. You can view the blob instead.
This source diff could not be displayed because it is too large. You can view the blob instead.
This source diff could not be displayed because it is too large. You can view the blob instead.
......@@ -36,21 +36,21 @@ MonoBehaviour:
- rid: 5650211206403981510
- rid: 5650211206403981511
- rid: 5650211206403981512
- rid: 911170910220714125
- rid: 911170927773352057
- rid: 5650211206403981514
- rid: 5650211206403981515
- rid: 911170910220714126
- rid: 911170910220714127
- rid: 911170927773352058
- rid: 911170927773352059
- rid: 5650211206403981518
- rid: 911170910220714128
- rid: 911170927773352060
- rid: 5650211206403981520
- rid: 911170910220714129
- rid: 911170910220714130
- rid: 911170910220714131
- rid: 911170910220714132
- rid: 911170910220714133
- rid: 911170910220714134
- rid: 911170910220714135
- rid: 911170927773352061
- rid: 911170927773352062
- rid: 911170927773352063
- rid: 911170927773352064
- rid: 911170927773352065
- rid: 911170927773352066
- rid: 911170927773352067
- rid: 5650211206403981528
- rid: 5650211206403981529
- rid: 5650211206403981530
......@@ -96,7 +96,7 @@ MonoBehaviour:
type: {class: UniversalRenderPipelineEditorAssets, ns: UnityEngine.Rendering.Universal, asm: Unity.RenderPipelines.Universal.Runtime}
data:
m_DefaultSettingsVolumeProfile: {fileID: 11400000, guid: eda47df5b85f4f249abf7abd73db2cb2, type: 2}
- rid: 911170910220714125
- rid: 911170927773352057
type: {class: Renderer2DResources, ns: UnityEngine.Rendering.Universal, asm: Unity.RenderPipelines.Universal.Runtime}
data:
m_Version: 0
......@@ -111,14 +111,14 @@ MonoBehaviour:
m_DefaultLitMaterial: {fileID: 2100000, guid: a97c105638bdf8b4a8650670310a4cd3, type: 2}
m_DefaultUnlitMaterial: {fileID: 2100000, guid: 9dfc825aed78fcd4ba02077103263b40, type: 2}
m_DefaultMaskMaterial: {fileID: 2100000, guid: 15d0c3709176029428a0da2f8cecf0b5, type: 2}
- rid: 911170910220714126
- rid: 911170927773352058
type: {class: URPShaderStrippingSetting, ns: UnityEngine.Rendering.Universal, asm: Unity.RenderPipelines.Universal.Runtime}
data:
m_Version: 0
m_StripUnusedPostProcessingVariants: 0
m_StripUnusedVariants: 1
m_StripScreenCoordOverrideVariants: 1
- rid: 911170910220714127
- rid: 911170927773352059
type: {class: UniversalRenderPipelineEditorMaterials, ns: UnityEngine.Rendering.Universal, asm: Unity.RenderPipelines.Universal.Runtime}
data:
m_DefaultMaterial: {fileID: 2100000, guid: 31321ba15b8f8eb4c954353edc038b1d, type: 2}
......@@ -126,7 +126,7 @@ MonoBehaviour:
m_DefaultLineMaterial: {fileID: 2100000, guid: e823cd5b5d27c0f4b8256e7c12ee3e6d, type: 2}
m_DefaultTerrainMaterial: {fileID: 2100000, guid: 594ea882c5a793440b60ff72d896021e, type: 2}
m_DefaultDecalMaterial: {fileID: 2100000, guid: 31d0dcc6f2dd4e4408d18036a2c93862, type: 2}
- rid: 911170910220714128
- rid: 911170927773352060
type: {class: UniversalRenderPipelineEditorShaders, ns: UnityEngine.Rendering.Universal, asm: Unity.RenderPipelines.Universal.Runtime}
data:
m_AutodeskInteractive: {fileID: 4800000, guid: 0e9d5a909a1f7e84882a534d0d11e49f, type: 3}
......@@ -138,7 +138,7 @@ MonoBehaviour:
m_DefaultSpeedTree7Shader: {fileID: 4800000, guid: 0f4122b9a743b744abe2fb6a0a88868b, type: 3}
m_DefaultSpeedTree8Shader: {fileID: -6465566751694194690, guid: 9920c1f1781549a46ba081a2a15a16ec, type: 3}
m_DefaultSpeedTree9Shader: {fileID: -6465566751694194690, guid: cbd3e1cc4ae141c42a30e33b4d666a61, type: 3}
- rid: 911170910220714129
- rid: 911170927773352061
type: {class: GPUResidentDrawerResources, ns: UnityEngine.Rendering, asm: Unity.RenderPipelines.GPUDriven.Runtime}
data:
m_Version: 0
......@@ -151,13 +151,13 @@ MonoBehaviour:
m_OcclusionCullingDebugKernels: {fileID: 7200000, guid: b23e766bcf50ca4438ef186b174557df, type: 3}
m_DebugOcclusionTestPS: {fileID: 4800000, guid: d3f0849180c2d0944bc71060693df100, type: 3}
m_DebugOccluderPS: {fileID: 4800000, guid: b3c92426a88625841ab15ca6a7917248, type: 3}
- rid: 911170910220714130
- rid: 911170927773352062
type: {class: STP/RuntimeResources, ns: UnityEngine.Rendering, asm: Unity.RenderPipelines.Core.Runtime}
data:
m_setupCS: {fileID: 7200000, guid: 33be2e9a5506b2843bdb2bdff9cad5e1, type: 3}
m_preTaaCS: {fileID: 7200000, guid: a679dba8ec4d9ce45884a270b0e22dda, type: 3}
m_taaCS: {fileID: 7200000, guid: 3923900e2b41b5e47bc25bfdcbcdc9e6, type: 3}
- rid: 911170910220714131
- rid: 911170927773352063
type: {class: ProbeVolumeBakingResources, ns: UnityEngine.Rendering, asm: Unity.RenderPipelines.Core.Runtime}
data:
m_Version: 1
......@@ -170,12 +170,12 @@ MonoBehaviour:
skyOcclusionRT: {fileID: -5126288278712620388, guid: 5a2a534753fbdb44e96c3c78b5a6999d, type: 3}
renderingLayerCS: {fileID: -6772857160820960102, guid: 94a070d33e408384bafc1dea4a565df9, type: 3}
renderingLayerRT: {fileID: -5126288278712620388, guid: 94a070d33e408384bafc1dea4a565df9, type: 3}
- rid: 911170910220714132
- rid: 911170927773352064
type: {class: ProbeVolumeGlobalSettings, ns: UnityEngine.Rendering, asm: Unity.RenderPipelines.Core.Runtime}
data:
m_Version: 1
m_ProbeVolumeDisableStreamingAssets: 0
- rid: 911170910220714133
- rid: 911170927773352065
type: {class: ProbeVolumeDebugResources, ns: UnityEngine.Rendering, asm: Unity.RenderPipelines.Core.Runtime}
data:
m_Version: 1
......@@ -185,14 +185,14 @@ MonoBehaviour:
probeVolumeOffsetDebugShader: {fileID: 4800000, guid: db8bd7436dc2c5f4c92655307d198381, type: 3}
probeSamplingDebugMesh: {fileID: -3555484719484374845, guid: 20be25aac4e22ee49a7db76fb3df6de2, type: 3}
numbersDisplayTex: {fileID: 2800000, guid: 73fe53b428c5b3440b7e87ee830b608a, type: 3}
- rid: 911170910220714134
- rid: 911170927773352066
type: {class: IncludeAdditionalRPAssets, ns: UnityEngine.Rendering, asm: Unity.RenderPipelines.Core.Runtime}
data:
m_version: 0
m_IncludeReferencedInScenes: 0
m_IncludeAssetsByLabel: 0
m_LabelToInclude:
- rid: 911170910220714135
- rid: 911170927773352067
type: {class: ProbeVolumeRuntimeResources, ns: UnityEngine.Rendering, asm: Unity.RenderPipelines.Core.Runtime}
data:
m_Version: 1
......
......@@ -536,8 +536,8 @@ MonoBehaviour:
m_EditorClassIdentifier:
text: {fileID: 1398959084}
input: {fileID: 1775272994}
mode_Window: 1
mode_Android: 0
mode_Window: 0
mode_Android: 1
mode_IOS: 0
fullCopy: 0
--- !u!114 &916768208
......
using Cysharp.Threading.Tasks;
using DG.Tweening;
using MDPro3.Duel.YGOSharp;
using MDPro3.UI;
using MDPro3.UI.ServantUI;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Threading;
using TMPro;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.Playables;
using UnityEngine.UI;
using YgomSystem.ElementSystem;
using YgomSystem.YGomTMPro;
using MDPro3.Duel.YGOSharp;
using MDPro3.UI;
using UnityEngine.EventSystems;
using MDPro3.UI.ServantUI;
using Cysharp.Threading.Tasks;
using System.Threading;
namespace MDPro3.Servant
{
......@@ -227,61 +228,47 @@ namespace MDPro3.Servant
GameObject cutin = null;
bool diy = false;
if (codes.Contains(code))
cutin = await ABLoader.LoadFromFolderAsync<PlayableDirector>("MonsterCutin/" + code, false, false);
cutin = await ABLoader.LoadFromFolderAsync<PlayableDirector>("MonsterCutin/" + code, false, true);
else
{
cutin = await ABLoader.LoadFromFileAsync("MonsterCutin2/" + code, false, false);
cutin = await ABLoader.LoadFromFileAsync("MonsterCutin2/" + code, false, true);
diy = true;
}
cutin.transform.SetParent(Program.instance.container_2D, false);
if (!diy)
{
cutin.transform.localPosition = Vector3.zero;
cutin.transform.GetComponent<PlayableDirector>().time = 0;
}
//BackEffects
string backPath = "MasterDuel/Timeline/Summon/SummonMonster/04BackEff/";
string backPath;
if ((card.Attribute & (uint)CardAttribute.Dark) > 0) // 125
backPath += "SummonMonster_Bgdak_S2";
backPath = "SummonMonster_Bgdak_S2";
else if ((card.Attribute & (uint)CardAttribute.Light) > 0) // 100
backPath += "SummonMonster_Bglit_S2";
backPath = "SummonMonster_Bglit_S2";
else if ((card.Attribute & (uint)CardAttribute.Earth) > 0) // 56
backPath += "SummonMonster_Bgeah_S2";
backPath = "SummonMonster_Bgeah_S2";
else if ((card.Attribute & (uint)CardAttribute.Water) > 0) // 35
backPath += "SummonMonster_Bgwtr_S2";
backPath = "SummonMonster_Bgwtr_S2";
else if ((card.Attribute & (uint)CardAttribute.Fire) > 0) // 31
backPath += "SummonMonster_Bgfie_S2";
backPath = "SummonMonster_Bgfie_S2";
else if ((card.Attribute & (uint)CardAttribute.Wind) > 0) // 25
backPath += "SummonMonster_Bgwid_S2";
backPath = "SummonMonster_Bgwid_S2";
else // 4
backPath += "SummonMonster_Bgdve_S2";
GameObject back = await ABLoader.LoadFromFileAsync(backPath, true, false);
backPath = "SummonMonster_Bgdve_S2";
GameObject back = ABLoader.LoadMasterDuelGameObject(backPath);
back.transform.SetParent(Program.instance.container_2D, false);
//Name Bar
GameObject nameBar;
if (controller == 0)
nameBar = await ABLoader.LoadFromFileAsync("MasterDuel/Timeline/Summon/SummonMonster/01Text/SummonMonster_Name_near", true, false);
nameBar = ABLoader.LoadMasterDuelGameObject("SummonMonster_Name_near");
else
nameBar = await ABLoader.LoadFromFileAsync("MasterDuel/Timeline/Summon/SummonMonster/01Text/SummonMonster_Name_far", true, false);
//front Effect
var frontEffect = await ABLoader.LoadFromFileAsync("MasterDuel/Timeline/Summon/SummonMonster/02FrontEff/SummonMonster_Thunder_power", true, false);
//Instantiate
if (Program.instance.ocgcore.showing)
AudioManager.PlayBgmKeyCard();
cutin = Instantiate(cutin);
cutin.transform.SetParent(Program.instance.container_2D, false);
if (!diy)
{
cutin.transform.localPosition = Vector3.zero;
cutin.transform.GetComponent<PlayableDirector>().time = 0;
}
back = Instantiate(back);
back.transform.SetParent(Program.instance.container_2D, false);
nameBar = Instantiate(nameBar);
nameBar = ABLoader.LoadMasterDuelGameObject("SummonMonster_Name_far");
nameBar.transform.SetParent(Program.instance.container_2D, false);
var manager = nameBar.GetComponent<ElementObjectManager>();
var tmp = manager.GetElement<ExtendedTextMeshPro>("Monster_Name_TMP");
tmp.font = Program.instance.ui_.tmpFont;
var tmp = manager.GetElement<TextMeshPro>("Monster_Name_TMP");
tmp.text = card.Name;
var para = "ATK " + card.GetAttackString();
if (!card.HasType(CardType.Link))
......@@ -355,9 +342,13 @@ namespace MDPro3.Servant
Destroy(subManager.GetElement("Icon" + i));
manager.GetElement<TextMesh>("Monster_Para").text = para;
frontEffect = Instantiate(frontEffect);
//front Effect
//var frontEffect = ABLoader.LoadMasterDuelGameObject(card.IsHighLevel() ? "SummonMonster_Thunder_power" : "SummonMonster_Thunder_normal");
var frontEffect = ABLoader.LoadMasterDuelGameObject("SummonMonster_Thunder_power");
frontEffect.transform.SetParent(Program.instance.container_2D, false);
if (Program.instance.ocgcore.showing)
AudioManager.PlayBgmKeyCard();
await UniTask.WaitForSeconds(CUTIN_PLAY_TIME).ContinueWith(() =>
{
......
......@@ -551,7 +551,7 @@ PlayerSettings:
m_APIs: 0b000000
m_Automatic: 1
- m_BuildTarget: WindowsStandaloneSupport
m_APIs: 020000000b000000
m_APIs: 02000000
m_Automatic: 0
- m_BuildTarget: LinuxStandaloneSupport
m_APIs: 1500000011000000
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment