Commit c2f6d2fe authored by SherryChaos's avatar SherryChaos

bug fix

parent e4cecdb1
...@@ -966,7 +966,10 @@ namespace MDPro3.Duel ...@@ -966,7 +966,10 @@ namespace MDPro3.Duel
{ {
card.effects.Clear(); card.effects.Clear();
card.ClearButtons(); card.ClearButtons();
if ((card.p.location & (uint)CardLocation.Deck) > 0) if (card.forSelect)
{
card.forSelect = false;
if (card.p.InLocation(CardLocation.Deck))
{ {
if (deckReserved) if (deckReserved)
{ {
...@@ -981,6 +984,7 @@ namespace MDPro3.Duel ...@@ -981,6 +984,7 @@ namespace MDPro3.Duel
} }
} }
} }
}
foreach (var place in places) foreach (var place in places)
{ {
...@@ -1689,15 +1693,14 @@ namespace MDPro3.Duel ...@@ -1689,15 +1693,14 @@ namespace MDPro3.Duel
// 闪刀起动-交闪 // 闪刀起动-交闪
else if (code == 63166095 || code == 63166096) else if (code == 63166095 || code == 63166096)
{ {
int code2 = 0;
nextMoveActionDuration = 2.2f + 5f; nextMoveActionDuration = 2.2f + 5f;
nextMoveAction = () => nextMoveNeedCode = true;
nextMoveAction = (code2) =>
{ {
effect = GetCardEffectPrefab(code == 63166095 ? "Ef13671" : "Ef03434"); effect = GetCardEffectPrefab(code == 63166095 ? "Ef13671" : "Ef03434");
var manager = effect.GetComponent<ElementObjectManager>(); var manager = effect.GetComponent<ElementObjectManager>();
nextMoveManager = manager; nextMoveManager = manager;
var renderer = manager.GetElement<Renderer>("SummonPosDummy"); var renderer = manager.GetElement<Renderer>("SummonPosDummy");
code2 = Program.instance.ocgcore.GetNextConfirmedCardCode();
_ = Program.instance.texture_.LoadCardToRendererWithMaterialAsync(renderer, code2, true); _ = Program.instance.texture_.LoadCardToRendererWithMaterialAsync(renderer, code2, true);
UnityEngine.Object.Destroy(effect, 2.2f); UnityEngine.Object.Destroy(effect, 2.2f);
}; };
...@@ -1709,7 +1712,6 @@ namespace MDPro3.Duel ...@@ -1709,7 +1712,6 @@ namespace MDPro3.Duel
var target = nextMoveManager.GetElement<Transform>("DummyCard01"); var target = nextMoveManager.GetElement<Transform>("DummyCard01");
var card = lastMoveCard; var card = lastMoveCard;
card.SetCode(code2);
card.model.SetActive(true); card.model.SetActive(true);
card.ResetModelRotation(); card.ResetModelRotation();
card.model.transform.position = target.position; card.model.transform.position = target.position;
......
...@@ -830,15 +830,18 @@ namespace Percy ...@@ -830,15 +830,18 @@ namespace Percy
int cs = raw[10]; int cs = raw[10];
int cp = raw[11]; int cp = raw[11];
//if (!Convert.ToBoolean(cl & ((int)CardLocation.Grave + (int)CardLocation.Overlay)) && if (!OcgCore.nextMoveNeedCode)
// Convert.ToBoolean(cl & ((int)CardLocation.Deck + (int)CardLocation.Hand)) {
// || Convert.ToBoolean(cp & (int)CardPosition.FaceDown)) if (!Convert.ToBoolean(cl & ((int)CardLocation.Grave + (int)CardLocation.Overlay)) &&
//{ Convert.ToBoolean(cl & ((int)CardLocation.Deck + (int)CardLocation.Hand))
// raw[0] = 0; || Convert.ToBoolean(cp & (int)CardPosition.FaceDown))
// raw[1] = 0; {
// raw[2] = 0; raw[0] = 0;
// raw[3] = 0; raw[1] = 0;
//} raw[2] = 0;
raw[3] = 0;
}
}
currentWriter.Write(raw); currentWriter.Write(raw);
break; break;
case GameMessage.PosChange: case GameMessage.PosChange:
......
...@@ -113,12 +113,13 @@ namespace MDPro3 ...@@ -113,12 +113,13 @@ namespace MDPro3
public int levelForSelect_2 = 0; public int levelForSelect_2 = 0;
public int counterCanCount = 0; public int counterCanCount = 0;
public int counterSelected = 0; public int counterSelected = 0;
public List<GameCard> targets = new List<GameCard>(); public List<GameCard> targets = new();
public List<GameCard> effectTargets = new List<GameCard>(); public List<GameCard> effectTargets = new();
public List<GameCard> overlays = new List<GameCard>(); public List<GameCard> overlays = new();
public GameCard overlayParent; public GameCard overlayParent;
public GameCard equipedCard; public GameCard equipedCard;
public List<Effect> effects = new(); public List<Effect> effects = new();
public bool forSelect;
public int overFatherCount; public int overFatherCount;
private const float closeupLineColorIntensity = 1.5f; private const float closeupLineColorIntensity = 1.5f;
...@@ -1034,7 +1035,13 @@ namespace MDPro3 ...@@ -1034,7 +1035,13 @@ namespace MDPro3
if ( nextMoveAction != null) if ( nextMoveAction != null)
{ {
model.SetActive(false); model.SetActive(false);
nextMoveAction.Invoke(); var code = data.Id;
if (code == 0)
{
code = Program.instance.ocgcore.GetNextConfirmedCardCode();
SetCode(code);
}
nextMoveAction.Invoke(code);
await UniTask.WaitForSeconds(nextMoveActionDuration); await UniTask.WaitForSeconds(nextMoveActionDuration);
return; return;
} }
...@@ -1258,7 +1265,7 @@ namespace MDPro3 ...@@ -1258,7 +1265,7 @@ namespace MDPro3
model.transform.position = fx.transform.position; model.transform.position = fx.transform.position;
model.transform.localEulerAngles = fx.transform.localEulerAngles; model.transform.localEulerAngles = fx.transform.localEulerAngles;
sequence.Pause(); sequence.Pause();
if(data.Id == 0) if (data.Id == 0)
{ {
var code = Program.instance.ocgcore.GetUpdateDataIdByGameCard(this); var code = Program.instance.ocgcore.GetUpdateDataIdByGameCard(this);
SetCode(code); SetCode(code);
......
...@@ -720,6 +720,7 @@ namespace MDPro3.Duel ...@@ -720,6 +720,7 @@ namespace MDPro3.Duel
lastMoveCard = card; lastMoveCard = card;
card.SetCode(code); card.SetCode(code);
to.reason = reason; to.reason = reason;
nextMoveNeedCode = false;
if(CanSyncNextMove(from, to)) if(CanSyncNextMove(from, to))
_ = card.MoveAsync(to); _ = card.MoveAsync(to);
......
...@@ -122,7 +122,7 @@ namespace MDPro3.Servant ...@@ -122,7 +122,7 @@ namespace MDPro3.Servant
private static bool noMoreWait; private static bool noMoreWait;
public static Action endingAction; public static Action endingAction;
public static Action nextMoveAction; public static Action<int> nextMoveAction;
public static float nextMoveActionDuration; public static float nextMoveActionDuration;
public static ElementObjectManager nextMoveManager; public static ElementObjectManager nextMoveManager;
public static Action nextEventAction; public static Action nextEventAction;
...@@ -148,6 +148,8 @@ namespace MDPro3.Servant ...@@ -148,6 +148,8 @@ namespace MDPro3.Servant
public static int movingToOpExclude = 0; public static int movingToOpExclude = 0;
public static uint nextMoveMessageController; public static uint nextMoveMessageController;
public static bool nextMoveNeedCode;
#region Config Params #region Config Params
public static readonly Vector3 myPosition = new(0, 15, -25); public static readonly Vector3 myPosition = new(0, 15, -25);
...@@ -939,7 +941,7 @@ namespace MDPro3.Servant ...@@ -939,7 +941,7 @@ namespace MDPro3.Servant
currentMessage = (GameMessage)currentPackage.Function; currentMessage = (GameMessage)currentPackage.Function;
//if (currentMessage != GameMessage.UpdateData) //if (currentMessage != GameMessage.UpdateData)
// Debug.Log($"GameMessage: {currentMessage}"); //Debug.Log($"GameMessage: {currentMessage}");
try try
{ {
......
...@@ -36,18 +36,19 @@ namespace MDPro3.UI ...@@ -36,18 +36,19 @@ namespace MDPro3.UI
public PopupDuelSelectCard manager; public PopupDuelSelectCard manager;
public GameCard card; public GameCard card;
static Color opColor = new Color(0.9f, 0, 0, 1); private static Color opColor = new(0.9f, 0, 0, 1);
public bool selected; public bool selected;
public bool unselectable; public bool unselectable;
static Color unselectableColor = new Color(0.5f, 0.5f, 0.5f, 1f); private static Color unselectableColor = new(0.5f, 0.5f, 0.5f, 1f);
public bool preselected; public bool preselected;
static float doubleClickTime = 0.2f; private static readonly float doubleClickTime = 0.2f;
private void Start() private void Start()
{ {
_ = RefreshCard(card.GetValidData().Id); _ = RefreshCard(card.GetData().Id);
card.forSelect = true;
if ((card.p.location & (uint)CardLocation.Search) > 0) if ((card.p.location & (uint)CardLocation.Search) > 0)
{ {
......
...@@ -140,7 +140,7 @@ PlayerSettings: ...@@ -140,7 +140,7 @@ PlayerSettings:
loadStoreDebugModeEnabled: 0 loadStoreDebugModeEnabled: 0
visionOSBundleVersion: 1.0 visionOSBundleVersion: 1.0
tvOSBundleVersion: 1.0 tvOSBundleVersion: 1.0
bundleVersion: 1.3.8.1 bundleVersion: 1.3.8.2
preloadedAssets: preloadedAssets:
- {fileID: 11400000, guid: 5fb02d2098f52054b89ce4a9f63ba9ee, type: 2} - {fileID: 11400000, guid: 5fb02d2098f52054b89ce4a9f63ba9ee, type: 2}
- {fileID: -944628639613478452, guid: a916821eb5eea2842a69be6041bcdb82, type: 3} - {fileID: -944628639613478452, guid: a916821eb5eea2842a69be6041bcdb82, type: 3}
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment