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赤子奈落
MDPro3
Commits
0a9ffec6
Commit
0a9ffec6
authored
May 12, 2025
by
SherryChaos
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
update AssetBundle export
parent
a6596322
Changes
1
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Showing
1 changed file
with
419 additions
and
72 deletions
+419
-72
Assets/Scripts/Tools/AssetBundleRobber.cs
Assets/Scripts/Tools/AssetBundleRobber.cs
+419
-72
No files found.
Assets/Scripts/Tools/AssetBundleRobber.cs
View file @
0a9ffec6
...
@@ -82,7 +82,6 @@ public class AssetBundleRobber : MonoBehaviour
...
@@ -82,7 +82,6 @@ public class AssetBundleRobber : MonoBehaviour
//Copy("531fb6fa");
//Copy("531fb6fa");
}
}
public
void
CopyAB
()
public
void
CopyAB
()
{
{
Copy
(
input
.
text
);
Copy
(
input
.
text
);
...
@@ -99,7 +98,6 @@ public class AssetBundleRobber : MonoBehaviour
...
@@ -99,7 +98,6 @@ public class AssetBundleRobber : MonoBehaviour
foreach
(
var
dep
in
file
.
dependencies
)
foreach
(
var
dep
in
file
.
dependencies
)
{
{
File
.
Copy
(
GetFullPath
(
dep
),
pathStore
+
path
+
"/"
+
dep
);
File
.
Copy
(
GetFullPath
(
dep
),
pathStore
+
path
+
"/"
+
dep
);
}
}
}
}
...
@@ -107,7 +105,7 @@ public class AssetBundleRobber : MonoBehaviour
...
@@ -107,7 +105,7 @@ public class AssetBundleRobber : MonoBehaviour
Debug
.
Log
(
path
+
": Copy Done!"
);
Debug
.
Log
(
path
+
": Copy Done!"
);
}
}
void
Initialize
()
private
void
Initialize
()
{
{
if
(!
Directory
.
Exists
(
pathStore
))
if
(!
Directory
.
Exists
(
pathStore
))
Directory
.
CreateDirectory
(
pathStore
);
Directory
.
CreateDirectory
(
pathStore
);
...
@@ -150,7 +148,7 @@ public class AssetBundleRobber : MonoBehaviour
...
@@ -150,7 +148,7 @@ public class AssetBundleRobber : MonoBehaviour
}
}
}
}
void
AddLog
(
int
i
)
private
void
AddLog
(
int
i
)
{
{
var
file
=
assetManager
.
assetsFileList
[
i
];
var
file
=
assetManager
.
assetsFileList
[
i
];
count
++;
count
++;
...
@@ -165,26 +163,26 @@ public class AssetBundleRobber : MonoBehaviour
...
@@ -165,26 +163,26 @@ public class AssetBundleRobber : MonoBehaviour
break
;
break
;
}
}
var
file
s
truct
=
new
AssetbundleInfo
();
var
file
S
truct
=
new
AssetbundleInfo
();
file
s
truct
.
path
=
filePath
;
file
S
truct
.
path
=
filePath
;
file
s
truct
.
name
=
fileName
;
file
S
truct
.
name
=
fileName
;
file
s
truct
.
dependencies
=
GetDependencies
(
filePath
);
file
S
truct
.
dependencies
=
GetDependencies
(
filePath
);
lock
(
_lock
)
lock
(
_lock
)
{
{
files
.
Add
(
file
s
truct
);
files
.
Add
(
file
S
truct
);
newFiles
.
Add
(
file
s
truct
);
newFiles
.
Add
(
file
S
truct
);
}
}
var
content
=
string
.
Empty
;
var
content
=
string
.
Empty
;
content
+=
file
s
truct
.
path
+
"\r\n"
;
content
+=
file
S
truct
.
path
+
"\r\n"
;
content
+=
"-"
+
file
s
truct
.
name
+
"\r\n"
;
content
+=
"-"
+
file
S
truct
.
name
+
"\r\n"
;
foreach
(
var
depend
in
file
s
truct
.
dependencies
)
foreach
(
var
depend
in
file
S
truct
.
dependencies
)
content
+=
"--"
+
depend
+
"\r\n"
;
content
+=
"--"
+
depend
+
"\r\n"
;
logQueue
.
Enqueue
(
content
);
logQueue
.
Enqueue
(
content
);
}
}
IEnumerator
RefreshFileResources
()
private
IEnumerator
RefreshFileResources
()
{
{
var
ie
=
assetManager
.
LoadFolderAsync
(
pathAB
);
var
ie
=
assetManager
.
LoadFolderAsync
(
pathAB
);
StartCoroutine
(
ie
);
StartCoroutine
(
ie
);
...
@@ -283,7 +281,8 @@ public class AssetBundleRobber : MonoBehaviour
...
@@ -283,7 +281,8 @@ public class AssetBundleRobber : MonoBehaviour
{
{
StopProcessingLogs
();
StopProcessingLogs
();
}
}
IEnumerator
CopyBundles
()
private
IEnumerator
CopyBundles
()
{
{
fileCount
=
files
.
Count
;
fileCount
=
files
.
Count
;
currentFileCount
=
0
;
currentFileCount
=
0
;
...
@@ -297,27 +296,32 @@ public class AssetBundleRobber : MonoBehaviour
...
@@ -297,27 +296,32 @@ public class AssetBundleRobber : MonoBehaviour
{
{
currentFileCount
++;
currentFileCount
++;
var
type
=
GetAssetType
(
file
.
name
);
var
type
=
GetAssetType
(
file
.
name
);
if
(!
pathStore
.
Contains
(
"Windows"
)
&&
AssetIsIcon
(
type
))
continue
;
if
(
type
==
AssetType
.
AvatarStand
)
if
(
type
==
AssetType
.
AvatarStand
)
{
{
if
(!
Directory
.
Exists
(
pathStore
+
"AvatarStand"
))
if
(!
Directory
.
Exists
(
pathStore
+
"AvatarStand"
))
Directory
.
CreateDirectory
(
pathStore
+
"AvatarStand"
);
Directory
.
CreateDirectory
(
pathStore
+
"AvatarStand"
);
var
targetName
=
pathStore
+
"AvatarStand/"
+
Path
.
GetFileName
(
file
.
name
).
Replace
(
".prefab"
,
""
).
Replace
(
"avatarstand_"
,
"AvatarStand_"
);
var
targetName
=
pathStore
+
"AvatarStand/"
+
Path
.
GetFileName
(
file
.
name
).
Replace
(
EXTENSION_PREFAB
,
string
.
Empty
).
Replace
(
"avatarstand_"
,
"AvatarStand_"
);
if
(!
File
.
Exists
(
targetName
))
if
(!
File
.
Exists
(
targetName
))
File
.
Copy
(
GetFullPath
(
file
.
path
),
targetName
);
File
.
Copy
(
GetFullPath
(
file
.
path
),
targetName
);
}
}
else
if
(
type
==
AssetType
.
Frame
)
else
if
(
type
==
AssetType
.
Frame
Mat
)
{
{
if
(!
Directory
.
Exists
(
pathStore
+
"Frame"
))
if
(!
Directory
.
Exists
(
pathStore
+
"Frame"
))
Directory
.
CreateDirectory
(
pathStore
+
"Frame"
);
Directory
.
CreateDirectory
(
pathStore
+
"Frame"
);
var
targetName
=
pathStore
+
"Frame/"
+
Path
.
GetFileName
(
file
.
name
).
Replace
(
".mat"
,
""
).
Replace
(
"profileframemat"
,
"ProfileFrameMat"
);
var
targetName
=
pathStore
+
"Frame/"
+
Path
.
GetFileName
(
file
.
name
).
Replace
(
EXTENSION_MAT
,
string
.
Empty
).
Replace
(
"profileframemat"
,
"ProfileFrameMat"
);
if
(!
File
.
Exists
(
targetName
))
File
.
Copy
(
GetFullPath
(
file
.
path
),
targetName
);
File
.
Copy
(
GetFullPath
(
file
.
path
),
targetName
);
}
}
else
if
(
type
==
AssetType
.
Grave
)
else
if
(
type
==
AssetType
.
Grave
)
{
{
if
(!
Directory
.
Exists
(
pathStore
+
"Grave"
))
if
(!
Directory
.
Exists
(
pathStore
+
"Grave"
))
Directory
.
CreateDirectory
(
pathStore
+
"Grave"
);
Directory
.
CreateDirectory
(
pathStore
+
"Grave"
);
var
targetName
=
pathStore
+
"Grave/"
+
Path
.
GetFileName
(
file
.
name
).
Replace
(
".prefab"
,
""
).
Replace
(
"grave_"
,
"Grave_"
);
var
targetName
=
pathStore
+
"Grave/"
+
Path
.
GetFileName
(
file
.
name
).
Replace
(
EXTENSION_PREFAB
,
string
.
Empty
).
Replace
(
"grave_"
,
"Grave_"
);
if
(!
File
.
Exists
(
targetName
))
if
(!
File
.
Exists
(
targetName
))
File
.
Copy
(
GetFullPath
(
file
.
path
),
targetName
);
File
.
Copy
(
GetFullPath
(
file
.
path
),
targetName
);
}
}
...
@@ -325,7 +329,7 @@ public class AssetBundleRobber : MonoBehaviour
...
@@ -325,7 +329,7 @@ public class AssetBundleRobber : MonoBehaviour
{
{
if
(!
Directory
.
Exists
(
pathStore
+
"Mat"
))
if
(!
Directory
.
Exists
(
pathStore
+
"Mat"
))
Directory
.
CreateDirectory
(
pathStore
+
"Mat"
);
Directory
.
CreateDirectory
(
pathStore
+
"Mat"
);
var
targetName
=
pathStore
+
"Mat/"
+
Path
.
GetFileName
(
file
.
name
).
Replace
(
".prefab"
,
""
).
Replace
(
"mat_"
,
"Mat_"
);
var
targetName
=
pathStore
+
"Mat/"
+
Path
.
GetFileName
(
file
.
name
).
Replace
(
EXTENSION_PREFAB
,
string
.
Empty
).
Replace
(
"mat_"
,
"Mat_"
);
if
(!
File
.
Exists
(
targetName
))
if
(!
File
.
Exists
(
targetName
))
File
.
Copy
(
GetFullPath
(
file
.
path
),
targetName
);
File
.
Copy
(
GetFullPath
(
file
.
path
),
targetName
);
}
}
...
@@ -334,7 +338,8 @@ public class AssetBundleRobber : MonoBehaviour
...
@@ -334,7 +338,8 @@ public class AssetBundleRobber : MonoBehaviour
if
(!
Directory
.
Exists
(
pathStore
+
"Mate"
))
if
(!
Directory
.
Exists
(
pathStore
+
"Mate"
))
Directory
.
CreateDirectory
(
pathStore
+
"Mate"
);
Directory
.
CreateDirectory
(
pathStore
+
"Mate"
);
var
targetName
=
pathStore
+
"Mate/"
+
Path
.
GetFileName
(
file
.
name
).
Replace
(
".prefab"
,
""
).
Replace
(
"_model"
,
"_Model"
).
Replace
(
"_sd_"
,
"_SD_"
).
Replace
(
"m"
,
"M"
).
Replace
(
"v"
,
"V"
);
var
targetName
=
pathStore
+
"Mate/"
+
Path
.
GetFileName
(
file
.
name
).
Replace
(
EXTENSION_PREFAB
,
string
.
Empty
)
.
Replace
(
"_model"
,
"_Model"
).
Replace
(
"_sd_"
,
"_SD_"
).
Replace
(
"m"
,
"M"
).
Replace
(
"v"
,
"V"
);
if
(
file
.
dependencies
.
Count
==
0
)
if
(
file
.
dependencies
.
Count
==
0
)
{
{
...
@@ -365,21 +370,24 @@ public class AssetBundleRobber : MonoBehaviour
...
@@ -365,21 +370,24 @@ public class AssetBundleRobber : MonoBehaviour
Directory
.
CreateDirectory
(
pathStore
+
"Protector"
);
Directory
.
CreateDirectory
(
pathStore
+
"Protector"
);
string
subDir
=
"107"
+
Regex
.
Split
(
file
.
name
,
"/"
)[
4
];
string
subDir
=
"107"
+
Regex
.
Split
(
file
.
name
,
"/"
)[
4
];
var
targetFolder
=
pathStore
+
"Protector/"
+
subDir
;
var
targetFolder
=
pathStore
+
"Protector/"
+
subDir
;
var
targetName
=
targetFolder
+
"/"
+
Path
.
GetFileName
(
file
.
name
).
Replace
(
"pmat.mat"
,
subDir
).
Replace
(
"protectoricon"
,
"ProtectorIcon"
).
Replace
(
".png"
,
""
);
var
targetName
=
targetFolder
+
"/"
+
Path
.
GetFileName
(
file
.
name
).
Replace
(
"pmat.mat"
,
subDir
)
.
Replace
(
"protectoricon"
,
"ProtectorIcon"
).
Replace
(
EXTENSION_PNG
,
string
.
Empty
);
if
(!
Directory
.
Exists
(
targetFolder
))
if
(!
Directory
.
Exists
(
targetFolder
))
Directory
.
CreateDirectory
(
targetFolder
);
Directory
.
CreateDirectory
(
targetFolder
);
if
(!
File
.
Exists
(
targetName
))
File
.
Copy
(
GetFullPath
(
file
.
path
),
targetName
);
File
.
Copy
(
GetFullPath
(
file
.
path
),
targetName
);
}
}
else
if
(
type
==
AssetType
.
Wallpaper
)
else
if
(
type
==
AssetType
.
Wallpaper
)
{
{
if
(!
Directory
.
Exists
(
pathStore
+
"Wallpaper"
))
if
(!
Directory
.
Exists
(
pathStore
+
"Wallpaper"
))
Directory
.
CreateDirectory
(
pathStore
+
"Wallpaper"
);
Directory
.
CreateDirectory
(
pathStore
+
"Wallpaper"
);
var
subDir
=
Path
.
GetFileName
(
file
.
name
).
Replace
(
".prefab"
,
""
).
Replace
(
"front"
,
"Front"
);
var
subDir
=
Path
.
GetFileName
(
file
.
name
).
Replace
(
EXTENSION_PREFAB
,
string
.
Empty
).
Replace
(
"front"
,
"Front"
);
var
targetFolder
=
pathStore
+
"Wallpaper/"
+
subDir
;
var
targetFolder
=
pathStore
+
"Wallpaper/"
+
subDir
;
if
(!
Directory
.
Exists
(
targetFolder
))
if
(!
Directory
.
Exists
(
targetFolder
))
Directory
.
CreateDirectory
(
targetFolder
);
Directory
.
CreateDirectory
(
targetFolder
);
File
.
Copy
(
GetFullPath
(
file
.
path
),
targetFolder
+
"/"
+
subDir
);
File
.
Copy
(
GetFullPath
(
file
.
path
),
Path
.
Combine
(
targetFolder
,
file
.
path
));
var
depens
=
new
List
<
string
>(
file
.
dependencies
);
var
depens
=
new
List
<
string
>(
file
.
dependencies
);
foreach
(
string
depen
in
depens
)
foreach
(
string
depen
in
depens
)
{
{
...
@@ -393,37 +401,38 @@ public class AssetBundleRobber : MonoBehaviour
...
@@ -393,37 +401,38 @@ public class AssetBundleRobber : MonoBehaviour
{
{
if
(!
Directory
.
Exists
(
pathStore
+
"Background"
))
if
(!
Directory
.
Exists
(
pathStore
+
"Background"
))
Directory
.
CreateDirectory
(
pathStore
+
"Background"
);
Directory
.
CreateDirectory
(
pathStore
+
"Background"
);
string
subDir
=
Path
.
GetFileName
(
file
.
name
).
Replace
(
"back"
,
"Back"
).
Replace
(
".prefab"
,
""
);
string
subDir
=
Path
.
GetFileName
(
file
.
name
).
Replace
(
"back"
,
"Back"
).
Replace
(
EXTENSION_PREFAB
,
""
);
var
targetFolder
=
pathStore
+
"Background/"
+
subDir
;
var
targetFolder
=
pathStore
+
"Background/"
+
subDir
;
if
(!
Directory
.
Exists
(
targetFolder
))
if
(!
Directory
.
Exists
(
targetFolder
))
Directory
.
CreateDirectory
(
targetFolder
);
Directory
.
CreateDirectory
(
targetFolder
);
if
(!
File
.
Exists
(
targetFolder
+
"/"
+
subDir
))
if
(!
File
.
Exists
(
targetFolder
+
"/"
+
subDir
))
File
.
Copy
(
GetFullPath
(
file
.
path
),
targetFolder
+
"/"
+
subDir
);
File
.
Copy
(
GetFullPath
(
file
.
path
),
Path
.
Combine
(
targetFolder
,
file
.
path
)
);
else
else
File
.
Copy
(
GetFullPath
(
file
.
path
),
targetFolder
+
"/"
+
subDir
+
"---------"
);
Debug
.
LogError
(
$"Background File
{
file
.
path
}
already exist."
);
var
depens
=
new
List
<
string
>(
file
.
dependencies
);
var
depens
=
new
List
<
string
>(
file
.
dependencies
);
foreach
(
string
depen
in
depens
)
foreach
(
string
depen
in
depens
)
{
{
if
(
File
.
Exists
(
GetFullPath
(
depen
)))
if
(
File
.
Exists
(
GetFullPath
(
depen
)))
File
.
Copy
(
GetFullPath
(
depen
),
targetFolder
+
"/"
+
depen
);
File
.
Copy
(
GetFullPath
(
depen
),
targetFolder
+
"/"
+
depen
);
else
else
Debug
.
Log
(
"未找到"
+
file
.
path
+
"的依赖:"
+
depen
);
Debug
.
Log
Error
(
"未找到"
+
file
.
path
+
"的依赖:"
+
depen
);
}
}
}
}
else
if
(
type
==
AssetType
.
Card
)
else
if
(
type
==
AssetType
.
Card
)
{
{
if
(!
Directory
.
Exists
(
pathStore
+
"Card"
))
if
(!
Directory
.
Exists
(
pathStore
+
"Card"
))
Directory
.
CreateDirectory
(
pathStore
+
"Card"
);
Directory
.
CreateDirectory
(
pathStore
+
"Card"
);
string
subDir
=
int
.
Parse
(
Regex
.
Split
(
file
.
name
,
"/"
)[
6
].
Replace
(
"ef"
,
""
)).
ToString
();
string
subDir
=
int
.
Parse
(
Regex
.
Split
(
file
.
name
,
"/"
)[
6
].
Replace
(
"ef"
,
string
.
Empty
)).
ToString
();
subDir
=
GetYdkID
(
subDir
);
subDir
=
GetYdkID
(
subDir
);
if
(
file
.
name
.
Contains
(
"/highend_hd/"
))
if
(
file
.
name
.
Contains
(
LABEL_HD
))
subDir
=
"HD"
+
subDir
;
subDir
=
"HD"
+
subDir
;
else
if
(
file
.
name
.
Contains
(
"/sd/"
))
else
if
(
file
.
name
.
Contains
(
LABEL_SD
))
subDir
=
"SD"
+
subDir
;
subDir
=
"SD"
+
subDir
;
var
targetFolder
=
pathStore
+
"Card/"
+
subDir
;
var
targetFolder
=
pathStore
+
"Card/"
+
subDir
;
if
(!
Directory
.
Exists
(
targetFolder
))
if
(!
Directory
.
Exists
(
targetFolder
))
Directory
.
CreateDirectory
(
targetFolder
);
Directory
.
CreateDirectory
(
targetFolder
);
File
.
Copy
(
GetFullPath
(
file
.
path
),
targetFolder
+
"/"
+
Path
.
GetFileName
(
file
.
name
).
Replace
(
".prefab"
,
""
).
Replace
(
"ef"
,
"Ef"
));
File
.
Copy
(
GetFullPath
(
file
.
path
),
Path
.
Combine
(
targetFolder
,
file
.
path
));
var
depens
=
new
List
<
string
>(
file
.
dependencies
);
var
depens
=
new
List
<
string
>(
file
.
dependencies
);
foreach
(
string
depen
in
depens
)
foreach
(
string
depen
in
depens
)
{
{
...
@@ -433,12 +442,12 @@ public class AssetBundleRobber : MonoBehaviour
...
@@ -433,12 +442,12 @@ public class AssetBundleRobber : MonoBehaviour
File
.
Copy
(
GetFullPath
(
depen
),
targetFolder
+
"/"
+
depen
);
File
.
Copy
(
GetFullPath
(
depen
),
targetFolder
+
"/"
+
depen
);
}
}
else
else
Debug
.
Log
(
"未找到"
+
file
.
path
+
"的依赖:"
+
depen
);
Debug
.
Log
Error
(
$"未找到
{
file
.
path
}
的依赖:
{
depen
}
"
);
}
}
}
}
else
if
(
type
==
AssetType
.
MonsterCutin
)
else
if
(
type
==
AssetType
.
MonsterCutin
)
{
{
if
(
file
.
name
.
Contains
(
"/sd/"
))
if
(
file
.
name
.
Contains
(
LABEL_SD
))
if
(
pathStore
.
Contains
(
"Windows"
))
if
(
pathStore
.
Contains
(
"Windows"
))
continue
;
continue
;
if
(!
Directory
.
Exists
(
pathStore
+
"MonsterCutin"
))
if
(!
Directory
.
Exists
(
pathStore
+
"MonsterCutin"
))
...
@@ -448,7 +457,7 @@ public class AssetBundleRobber : MonoBehaviour
...
@@ -448,7 +457,7 @@ public class AssetBundleRobber : MonoBehaviour
var
targetFolder
=
pathStore
+
"MonsterCutin/"
+
subDir
;
var
targetFolder
=
pathStore
+
"MonsterCutin/"
+
subDir
;
if
(!
Directory
.
Exists
(
targetFolder
))
if
(!
Directory
.
Exists
(
targetFolder
))
Directory
.
CreateDirectory
(
targetFolder
);
Directory
.
CreateDirectory
(
targetFolder
);
File
.
Copy
(
GetFullPath
(
file
.
path
),
targetFolder
+
"/"
+
file
.
path
);
File
.
Copy
(
GetFullPath
(
file
.
path
),
Path
.
Combine
(
targetFolder
,
file
.
path
)
);
var
depens
=
new
List
<
string
>(
file
.
dependencies
);
var
depens
=
new
List
<
string
>(
file
.
dependencies
);
foreach
(
string
depen
in
depens
)
foreach
(
string
depen
in
depens
)
{
{
...
@@ -458,28 +467,28 @@ public class AssetBundleRobber : MonoBehaviour
...
@@ -458,28 +467,28 @@ public class AssetBundleRobber : MonoBehaviour
File
.
Copy
(
GetFullPath
(
depen
),
targetFolder
+
"/"
+
depen
);
File
.
Copy
(
GetFullPath
(
depen
),
targetFolder
+
"/"
+
depen
);
}
}
else
else
Debug
.
Log
(
"未找到"
+
file
.
path
+
"的依赖:"
+
depen
+
": "
+
GetFullPath
(
depen
)
);
Debug
.
Log
Error
(
$"未找到
{
file
.
path
}
的依赖:
{
depen
}
"
);
}
}
}
}
else
if
(
type
==
AssetType
.
SpecialWin
)
else
if
(
type
==
AssetType
.
SpecialWin
)
{
{
if
(
file
.
name
.
Contains
(
"/sd/"
))
if
(
file
.
name
.
Contains
(
LABEL_SD
))
if
(
pathStore
.
Contains
(
"Windows"
))
if
(
pathStore
.
Contains
(
"Windows"
))
continue
;
continue
;
if
(!
Directory
.
Exists
(
pathStore
+
"SpecialWin"
))
if
(!
Directory
.
Exists
(
pathStore
+
"SpecialWin"
))
Directory
.
CreateDirectory
(
pathStore
+
"SpecialWin"
);
Directory
.
CreateDirectory
(
pathStore
+
"SpecialWin"
);
string
subDir
=
Regex
.
Split
(
file
.
name
,
"/"
)[
8
];
string
subDir
=
Regex
.
Split
(
file
.
name
,
"/"
)[
8
];
if
(
subDir
.
Contains
(
".prefab"
))
//4027 艾克佐迪亚
if
(
subDir
.
Contains
(
EXTENSION_PREFAB
))
//4027 艾克佐迪亚
{
{
subDir
=
subDir
.
Replace
(
".prefab"
,
""
).
Replace
(
"summonspecialwin"
,
""
);
subDir
=
subDir
.
Replace
(
EXTENSION_PREFAB
,
string
.
Empty
).
Replace
(
"summonspecialwin"
,
string
.
Empty
);
}
}
else
else
subDir
=
subDir
.
Replace
(
"p"
,
""
);
subDir
=
subDir
.
Replace
(
"p"
,
string
.
Empty
);
subDir
=
GetYdkID
(
subDir
);
subDir
=
GetYdkID
(
subDir
);
var
targetFolder
=
pathStore
+
"SpecialWin/"
+
subDir
;
var
targetFolder
=
pathStore
+
"SpecialWin/"
+
subDir
;
if
(!
Directory
.
Exists
(
targetFolder
))
if
(!
Directory
.
Exists
(
targetFolder
))
Directory
.
CreateDirectory
(
targetFolder
);
Directory
.
CreateDirectory
(
targetFolder
);
File
.
Copy
(
GetFullPath
(
file
.
path
),
targetFolder
+
"/"
+
subDir
);
File
.
Copy
(
GetFullPath
(
file
.
path
),
Path
.
Combine
(
targetFolder
,
file
.
path
)
);
var
depens
=
new
List
<
string
>(
file
.
dependencies
);
var
depens
=
new
List
<
string
>(
file
.
dependencies
);
foreach
(
string
depen
in
depens
)
foreach
(
string
depen
in
depens
)
{
{
...
@@ -489,42 +498,42 @@ public class AssetBundleRobber : MonoBehaviour
...
@@ -489,42 +498,42 @@ public class AssetBundleRobber : MonoBehaviour
File
.
Copy
(
GetFullPath
(
depen
),
targetFolder
+
"/"
+
depen
);
File
.
Copy
(
GetFullPath
(
depen
),
targetFolder
+
"/"
+
depen
);
}
}
else
else
Debug
.
Log
(
"未找到"
+
file
.
path
+
"的依赖:"
+
depen
+
": "
+
GetFullPath
(
depen
)
);
Debug
.
Log
Error
(
$"未找到
{
file
.
path
}
的依赖:
{
depen
}
"
);
}
}
}
}
else
if
(
type
==
AssetType
.
BGM
)
else
if
(
type
==
AssetType
.
BGM
)
{
{
if
(!
Directory
.
Exists
(
pathStore
+
"Sound/BGM"
))
if
(!
Directory
.
Exists
(
pathStore
+
"Sound/BGM"
))
Directory
.
CreateDirectory
(
pathStore
+
"Sound/BGM"
);
Directory
.
CreateDirectory
(
pathStore
+
"Sound/BGM"
);
var
targetName
=
pathStore
+
"Sound/BGM/"
+
Path
.
GetFileName
(
file
.
name
).
Replace
(
".wav"
,
""
);
var
targetName
=
pathStore
+
"Sound/BGM/"
+
Path
.
GetFileName
(
file
.
name
).
Replace
(
EXTENSION_WAV
,
string
.
Empty
);
File
.
Copy
(
GetFullPath
(
file
.
path
),
targetName
);
File
.
Copy
(
GetFullPath
(
file
.
path
),
targetName
);
}
}
else
if
(
type
==
AssetType
.
SE_DUEL
)
else
if
(
type
==
AssetType
.
SE_DUEL
)
{
{
if
(!
Directory
.
Exists
(
pathStore
+
"Sound/SE_DUEL"
))
if
(!
Directory
.
Exists
(
pathStore
+
"Sound/SE_DUEL"
))
Directory
.
CreateDirectory
(
pathStore
+
"Sound/SE_DUEL"
);
Directory
.
CreateDirectory
(
pathStore
+
"Sound/SE_DUEL"
);
var
targetName
=
pathStore
+
"Sound/SE_DUEL/"
+
Path
.
GetFileName
(
file
.
name
).
Replace
(
".wav"
,
""
);
var
targetName
=
pathStore
+
"Sound/SE_DUEL/"
+
Path
.
GetFileName
(
file
.
name
).
Replace
(
EXTENSION_WAV
,
string
.
Empty
);
File
.
Copy
(
GetFullPath
(
file
.
path
),
targetName
);
File
.
Copy
(
GetFullPath
(
file
.
path
),
targetName
);
}
}
else
if
(
type
==
AssetType
.
SE_FIELD
)
else
if
(
type
==
AssetType
.
SE_FIELD
)
{
{
if
(!
Directory
.
Exists
(
pathStore
+
"Sound/SE_FIELD"
))
if
(!
Directory
.
Exists
(
pathStore
+
"Sound/SE_FIELD"
))
Directory
.
CreateDirectory
(
pathStore
+
"Sound/SE_FIELD"
);
Directory
.
CreateDirectory
(
pathStore
+
"Sound/SE_FIELD"
);
var
targetName
=
pathStore
+
"Sound/SE_FIELD/"
+
Path
.
GetFileName
(
file
.
name
).
Replace
(
".wav"
,
""
);
var
targetName
=
pathStore
+
"Sound/SE_FIELD/"
+
Path
.
GetFileName
(
file
.
name
).
Replace
(
EXTENSION_WAV
,
string
.
Empty
);
File
.
Copy
(
GetFullPath
(
file
.
path
),
targetName
);
File
.
Copy
(
GetFullPath
(
file
.
path
),
targetName
);
}
}
else
if
(
type
==
AssetType
.
SE_MATE
)
else
if
(
type
==
AssetType
.
SE_MATE
)
{
{
if
(!
Directory
.
Exists
(
pathStore
+
"Sound/SE_MATE"
))
if
(!
Directory
.
Exists
(
pathStore
+
"Sound/SE_MATE"
))
Directory
.
CreateDirectory
(
pathStore
+
"Sound/SE_MATE"
);
Directory
.
CreateDirectory
(
pathStore
+
"Sound/SE_MATE"
);
var
targetName
=
pathStore
+
"Sound/SE_MATE/"
+
Path
.
GetFileName
(
file
.
name
).
Replace
(
".wav"
,
""
);
var
targetName
=
pathStore
+
"Sound/SE_MATE/"
+
Path
.
GetFileName
(
file
.
name
).
Replace
(
EXTENSION_WAV
,
string
.
Empty
);
File
.
Copy
(
GetFullPath
(
file
.
path
),
targetName
);
File
.
Copy
(
GetFullPath
(
file
.
path
),
targetName
);
}
}
else
if
(
type
==
AssetType
.
SE_SYS
)
else
if
(
type
==
AssetType
.
SE_SYS
)
{
{
if
(!
Directory
.
Exists
(
pathStore
+
"Sound/SE_SYS"
))
if
(!
Directory
.
Exists
(
pathStore
+
"Sound/SE_SYS"
))
Directory
.
CreateDirectory
(
pathStore
+
"Sound/SE_SYS"
);
Directory
.
CreateDirectory
(
pathStore
+
"Sound/SE_SYS"
);
var
targetName
=
pathStore
+
"Sound/SE_SYS/"
+
Path
.
GetFileName
(
file
.
name
).
Replace
(
".wav"
,
""
);
var
targetName
=
pathStore
+
"Sound/SE_SYS/"
+
Path
.
GetFileName
(
file
.
name
).
Replace
(
EXTENSION_WAV
,
string
.
Empty
);
try
try
{
{
File
.
Copy
(
GetFullPath
(
file
.
path
),
targetName
);
File
.
Copy
(
GetFullPath
(
file
.
path
),
targetName
);
...
@@ -535,42 +544,251 @@ public class AssetBundleRobber : MonoBehaviour
...
@@ -535,42 +544,251 @@ public class AssetBundleRobber : MonoBehaviour
}
}
}
}
//Icons
else
if
(
type
==
AssetType
.
AvatarStandIcon
)
{
if
(!
Directory
.
Exists
(
pathStore
+
"Icon/AvatarBase/SD"
))
Directory
.
CreateDirectory
(
pathStore
+
"Icon/AvatarBase/SD"
);
var
targetName
=
pathStore
+
"Icon/AvatarBase/SD/"
+
Path
.
GetFileName
(
file
.
name
).
Replace
(
EXTENSION_PNG
,
string
.
Empty
).
Replace
(
"fieldavatarbaseicon"
,
"FieldAvatarBaseIcon"
);
if
(!
File
.
Exists
(
targetName
))
File
.
Copy
(
GetFullPath
(
file
.
path
),
targetName
);
}
else
if
(
type
==
AssetType
.
AvatarStandIconHD
)
{
if
(!
Directory
.
Exists
(
pathStore
+
"Icon/AvatarBase/HD"
))
Directory
.
CreateDirectory
(
pathStore
+
"Icon/AvatarBase/HD"
);
var
targetName
=
pathStore
+
"Icon/AvatarBase/HD/"
+
Path
.
GetFileName
(
file
.
name
).
Replace
(
EXTENSION_PNG
,
string
.
Empty
).
Replace
(
"fieldavatarbaseicon"
,
"FieldAvatarBaseIcon"
);
if
(!
File
.
Exists
(
targetName
))
File
.
Copy
(
GetFullPath
(
file
.
path
),
targetName
);
}
else
if
(
type
==
AssetType
.
DeckCaseIcon
)
{
if
(!
Directory
.
Exists
(
pathStore
+
"Icon/DeckCase"
))
Directory
.
CreateDirectory
(
pathStore
+
"Icon/DeckCase"
);
var
targetName
=
pathStore
+
"Icon/DeckCase/"
+
Path
.
GetFileName
(
file
.
name
).
Replace
(
EXTENSION_PNG
,
string
.
Empty
).
Replace
(
"deckcase"
,
"DeckCase"
);
if
(!
File
.
Exists
(
targetName
))
File
.
Copy
(
GetFullPath
(
file
.
path
),
targetName
);
}
else
if
(
type
==
AssetType
.
DeckCaseL
||
type
==
AssetType
.
DeckCaseOpen
||
type
==
AssetType
.
DeckCaseReverse
)
{
if
(!
Directory
.
Exists
(
pathStore
+
"Icon/DeckCase/SD"
))
Directory
.
CreateDirectory
(
pathStore
+
"Icon/DeckCase/SD"
);
var
targetName
=
pathStore
+
"Icon/DeckCase/SD/"
+
Path
.
GetFileName
(
file
.
name
)
.
Replace
(
EXTENSION_PNG
,
string
.
Empty
)
.
Replace
(
"deckcase"
,
"DeckCase"
)
.
Replace
(
"_open"
,
"_Open"
)
.
Replace
(
"_l"
,
"_L"
);
if
(!
File
.
Exists
(
targetName
))
File
.
Copy
(
GetFullPath
(
file
.
path
),
targetName
);
}
else
if
(
type
==
AssetType
.
DeckCaseLHD
||
type
==
AssetType
.
DeckCaseOpenHD
||
type
==
AssetType
.
DeckCaseReverseHD
)
{
if
(!
Directory
.
Exists
(
pathStore
+
"Icon/DeckCase/HD"
))
Directory
.
CreateDirectory
(
pathStore
+
"Icon/DeckCase/HD"
);
var
targetName
=
pathStore
+
"Icon/DeckCase/HD/"
+
Path
.
GetFileName
(
file
.
name
)
.
Replace
(
EXTENSION_PNG
,
string
.
Empty
)
.
Replace
(
"deckcase"
,
"DeckCase"
)
.
Replace
(
"_open"
,
"_Open"
)
.
Replace
(
"_l"
,
"_L"
);
if
(!
File
.
Exists
(
targetName
))
File
.
Copy
(
GetFullPath
(
file
.
path
),
targetName
);
}
else
if
(
type
==
AssetType
.
MatIcon
)
{
if
(!
Directory
.
Exists
(
pathStore
+
"Icon/Field/SD"
))
Directory
.
CreateDirectory
(
pathStore
+
"Icon/Field/SD"
);
var
targetName
=
pathStore
+
"Icon/Field/SD/"
+
Path
.
GetFileName
(
file
.
name
)
.
Replace
(
EXTENSION_PNG
,
string
.
Empty
)
.
Replace
(
"fieldicon"
,
"FieldIcon"
);
if
(!
File
.
Exists
(
targetName
))
File
.
Copy
(
GetFullPath
(
file
.
path
),
targetName
);
}
else
if
(
type
==
AssetType
.
MatIconHD
)
{
if
(!
Directory
.
Exists
(
pathStore
+
"Icon/Field/HD"
))
Directory
.
CreateDirectory
(
pathStore
+
"Icon/Field/HD"
);
var
targetName
=
pathStore
+
"Icon/Field/HD/"
+
Path
.
GetFileName
(
file
.
name
)
.
Replace
(
EXTENSION_PNG
,
string
.
Empty
)
.
Replace
(
"fieldicon"
,
"FieldIcon"
);
if
(!
File
.
Exists
(
targetName
))
File
.
Copy
(
GetFullPath
(
file
.
path
),
targetName
);
}
else
if
(
type
==
AssetType
.
GraveIcon
)
{
if
(!
Directory
.
Exists
(
pathStore
+
"Icon/Grave/SD"
))
Directory
.
CreateDirectory
(
pathStore
+
"Icon/Grave/SD"
);
var
targetName
=
pathStore
+
"Icon/Grave/SD/"
+
Path
.
GetFileName
(
file
.
name
)
.
Replace
(
EXTENSION_PNG
,
string
.
Empty
)
.
Replace
(
"fieldobjicon"
,
"FieldObjIcon"
);
if
(!
File
.
Exists
(
targetName
))
File
.
Copy
(
GetFullPath
(
file
.
path
),
targetName
);
}
else
if
(
type
==
AssetType
.
GraveIconHD
)
{
if
(!
Directory
.
Exists
(
pathStore
+
"Icon/Grave/HD"
))
Directory
.
CreateDirectory
(
pathStore
+
"Icon/Grave/HD"
);
var
targetName
=
pathStore
+
"Icon/Grave/HD/"
+
Path
.
GetFileName
(
file
.
name
)
.
Replace
(
EXTENSION_PNG
,
string
.
Empty
)
.
Replace
(
"fieldobjicon"
,
"FieldObjIcon"
);
if
(!
File
.
Exists
(
targetName
))
File
.
Copy
(
GetFullPath
(
file
.
path
),
targetName
);
}
else
if
(
type
==
AssetType
.
MateIcon
)
{
if
(!
Directory
.
Exists
(
pathStore
+
"Icon/Mate"
))
Directory
.
CreateDirectory
(
pathStore
+
"Icon/Mate"
);
var
targetName
=
pathStore
+
"Icon/Mate/"
+
Path
.
GetFileName
(
file
.
name
)
.
Replace
(
EXTENSION_PNG
,
string
.
Empty
);
if
(!
File
.
Exists
(
targetName
))
File
.
Copy
(
GetFullPath
(
file
.
path
),
targetName
);
}
else
if
(
type
==
AssetType
.
ProfileIcon
)
{
if
(!
Directory
.
Exists
(
pathStore
+
"Icon/ProfileIcon"
))
Directory
.
CreateDirectory
(
pathStore
+
"Icon/ProfileIcon"
);
var
targetName
=
pathStore
+
"Icon/ProfileIcon/"
+
Path
.
GetFileName
(
file
.
name
)
.
Replace
(
EXTENSION_PNG
,
string
.
Empty
)
.
Replace
(
"profileicon"
,
"ProfileIcon"
);
if
(!
File
.
Exists
(
targetName
))
File
.
Copy
(
GetFullPath
(
file
.
path
),
targetName
);
}
else
if
(
type
==
AssetType
.
ProfileIconL
)
{
if
(!
Directory
.
Exists
(
pathStore
+
"Icon/ProfileIcon/SD"
))
Directory
.
CreateDirectory
(
pathStore
+
"Icon/ProfileIcon/SD"
);
var
targetName
=
pathStore
+
"Icon/ProfileIcon/SD/"
+
Path
.
GetFileName
(
file
.
name
)
.
Replace
(
EXTENSION_PNG
,
string
.
Empty
)
.
Replace
(
"profileicon"
,
"ProfileIcon"
)
.
Replace
(
"_l"
,
"_L"
);
if
(!
File
.
Exists
(
targetName
))
File
.
Copy
(
GetFullPath
(
file
.
path
),
targetName
);
}
else
if
(
type
==
AssetType
.
ProfileIconLHD
)
{
if
(!
Directory
.
Exists
(
pathStore
+
"Icon/ProfileIcon/HD"
))
Directory
.
CreateDirectory
(
pathStore
+
"Icon/ProfileIcon/HD"
);
var
targetName
=
pathStore
+
"Icon/ProfileIcon/HD/"
+
Path
.
GetFileName
(
file
.
name
)
.
Replace
(
EXTENSION_PNG
,
string
.
Empty
)
.
Replace
(
"profileicon"
,
"ProfileIcon"
)
.
Replace
(
"_l"
,
"_L"
);
if
(!
File
.
Exists
(
targetName
))
File
.
Copy
(
GetFullPath
(
file
.
path
),
targetName
);
}
else
if
(
type
==
AssetType
.
WallpaperIcon
)
{
if
(!
Directory
.
Exists
(
pathStore
+
"Icon/Wallpaper"
))
Directory
.
CreateDirectory
(
pathStore
+
"Icon/Wallpaper"
);
var
targetName
=
pathStore
+
"Icon/Wallpaper/"
+
Path
.
GetFileName
(
file
.
name
)
.
Replace
(
EXTENSION_PNG
,
string
.
Empty
)
.
Replace
(
"wallpapericon"
,
"WallPaperIcon"
);
if
(!
File
.
Exists
(
targetName
))
File
.
Copy
(
GetFullPath
(
file
.
path
),
targetName
);
}
else
if
(
type
==
AssetType
.
FrameIcon
)
{
if
(!
Directory
.
Exists
(
pathStore
+
"Icon/ProfileFrame"
))
Directory
.
CreateDirectory
(
pathStore
+
"Icon/ProfileFrame"
);
var
targetName
=
pathStore
+
"Icon/ProfileFrame/"
+
Path
.
GetFileName
(
file
.
name
)
.
Replace
(
EXTENSION_PNG
,
string
.
Empty
)
.
Replace
(
"profileframe"
,
"ProfileFrame"
);
if
(!
File
.
Exists
(
targetName
))
File
.
Copy
(
GetFullPath
(
file
.
path
),
targetName
);
}
else
if
(
type
==
AssetType
.
FrameL
)
{
if
(!
Directory
.
Exists
(
pathStore
+
"Icon/ProfileFrame/SD"
))
Directory
.
CreateDirectory
(
pathStore
+
"Icon/ProfileFrame/SD"
);
var
targetName
=
pathStore
+
"Icon/ProfileFrame/SD/"
+
Path
.
GetFileName
(
file
.
name
)
.
Replace
(
EXTENSION_PNG
,
string
.
Empty
)
.
Replace
(
"profileframe"
,
"ProfileFrame"
)
.
Replace
(
"_l"
,
"_L"
);
if
(!
File
.
Exists
(
targetName
))
File
.
Copy
(
GetFullPath
(
file
.
path
),
targetName
);
}
else
if
(
type
==
AssetType
.
FrameLHD
)
{
if
(!
Directory
.
Exists
(
pathStore
+
"Icon/ProfileFrame/HD"
))
Directory
.
CreateDirectory
(
pathStore
+
"Icon/ProfileFrame/HD"
);
var
targetName
=
pathStore
+
"Icon/ProfileFrame/HD/"
+
Path
.
GetFileName
(
file
.
name
)
.
Replace
(
EXTENSION_PNG
,
string
.
Empty
)
.
Replace
(
"profileframe"
,
"ProfileFrame"
)
.
Replace
(
"_l"
,
"_L"
);
if
(!
File
.
Exists
(
targetName
))
File
.
Copy
(
GetFullPath
(
file
.
path
),
targetName
);
}
text
.
text
=
"Copying: "
+
currentFileCount
+
"/"
+
fileCount
;
text
.
text
=
"Copying: "
+
currentFileCount
+
"/"
+
fileCount
;
yield
return
null
;
yield
return
null
;
}
}
text
.
text
=
"Copy Complete."
;
text
.
text
=
"Copy Complete."
;
}
}
string
prefix
=
"assets/resourcesassetbundle"
;
private
const
string
prefix
=
"assets/resourcesassetbundle"
;
private
const
string
LABEL_SD
=
"/sd/"
;
private
const
string
LABEL_HD
=
"/highend_hd/"
;
private
const
string
EXTENSION_PNG
=
".png"
;
private
const
string
EXTENSION_PREFAB
=
".prefab"
;
private
const
string
EXTENSION_WAV
=
".wav"
;
private
const
string
EXTENSION_MAT
=
".mat"
;
AssetType
GetAssetType
(
string
name
)
private
AssetType
GetAssetType
(
string
name
)
{
{
if
(!
name
.
StartsWith
(
prefix
))
if
(!
name
.
StartsWith
(
prefix
))
return
AssetType
.
None
;
return
AssetType
.
None
;
if
(
name
.
Contains
(
"/duel/bg/avatarstand/"
))
if
(
name
.
Contains
(
"/duel/bg/avatarstand/"
))
{
{
if
(
name
.
EndsWith
(
".prefab"
))
if
(
name
.
EndsWith
(
EXTENSION_PREFAB
))
return
AssetType
.
AvatarStand
;
return
AssetType
.
AvatarStand
;
}
}
else
if
(
name
.
Contains
(
"/images/profileframe/"
))
else
if
(
name
.
Contains
(
"/images/profileframe/"
))
{
{
if
(
name
.
EndsWith
(
".mat"
))
if
(
name
.
EndsWith
(
EXTENSION_MAT
))
return
AssetType
.
Frame
;
return
AssetType
.
FrameMat
;
else
if
(
name
.
EndsWith
(
EXTENSION_PNG
))
{
if
(
name
.
Contains
(
LABEL_HD
))
return
AssetType
.
FrameLHD
;
else
if
(
name
.
Contains
(
LABEL_SD
))
return
AssetType
.
FrameL
;
else
return
AssetType
.
FrameIcon
;
}
}
}
else
if
(
name
.
Contains
(
"/duel/bg/grave/"
))
else
if
(
name
.
Contains
(
"/duel/bg/grave/"
))
{
{
if
(
name
.
EndsWith
(
".prefab"
))
if
(
name
.
EndsWith
(
EXTENSION_PREFAB
))
return
AssetType
.
Grave
;
return
AssetType
.
Grave
;
}
}
else
if
(
name
.
Contains
(
"/duel/bg/mat/"
))
else
if
(
name
.
Contains
(
"/duel/bg/mat/"
))
{
{
if
(
name
.
EndsWith
(
".prefab"
))
if
(
name
.
EndsWith
(
EXTENSION_PREFAB
))
return
AssetType
.
Mat
;
return
AssetType
.
Mat
;
}
}
else
if
(
name
.
Contains
(
"/mate/"
))
else
if
(
name
.
Contains
(
"/mate/"
))
{
{
if
(
name
.
EndsWith
(
".prefab"
))
if
(
name
.
EndsWith
(
EXTENSION_PREFAB
))
return
AssetType
.
Mate
;
return
AssetType
.
Mate
;
}
}
else
if
(
name
.
Contains
(
"/protector/"
))
else
if
(
name
.
Contains
(
"/protector/"
))
...
@@ -580,70 +798,170 @@ public class AssetBundleRobber : MonoBehaviour
...
@@ -580,70 +798,170 @@ public class AssetBundleRobber : MonoBehaviour
}
}
else
if
(
name
.
Contains
(
"/wallpaper/"
))
else
if
(
name
.
Contains
(
"/wallpaper/"
))
{
{
if
(
name
.
EndsWith
(
".prefab"
))
if
(
name
.
EndsWith
(
EXTENSION_PREFAB
))
return
AssetType
.
Wallpaper
;
return
AssetType
.
Wallpaper
;
else
if
(
name
.
EndsWith
(
EXTENSION_PNG
)
&&
name
.
Contains
(
"wallpapericon"
))
return
AssetType
.
WallpaperIcon
;
}
}
else
if
(
name
.
Contains
(
"/prefabs/outgamebg/back/"
))
else
if
(
name
.
Contains
(
"/prefabs/outgamebg/back/"
))
{
{
if
(
name
.
EndsWith
(
".prefab"
))
if
(
name
.
EndsWith
(
EXTENSION_PREFAB
))
return
AssetType
.
Background
;
return
AssetType
.
Background
;
}
}
else
if
(
name
.
Contains
(
"/duel/timeline/card/"
))
else
if
(
name
.
Contains
(
"/duel/timeline/card/"
))
{
{
if
(
name
.
EndsWith
(
".prefab"
))
if
(
name
.
EndsWith
(
EXTENSION_PREFAB
))
return
AssetType
.
Card
;
return
AssetType
.
Card
;
}
}
else
if
(
name
.
Contains
(
"/duel/timeline/duel/monstercutin/"
))
else
if
(
name
.
Contains
(
"/duel/timeline/duel/monstercutin/"
))
{
{
if
(
name
.
EndsWith
(
".prefab"
))
if
(
name
.
EndsWith
(
EXTENSION_PREFAB
))
return
AssetType
.
MonsterCutin
;
return
AssetType
.
MonsterCutin
;
}
}
else
if
(
name
.
Contains
(
"/duel/timeline/duel/universal/summon/summonspecialwin/"
))
else
if
(
name
.
Contains
(
"/duel/timeline/duel/universal/summon/summonspecialwin/"
))
{
{
if
(
name
.
EndsWith
(
".prefab"
))
if
(
name
.
EndsWith
(
EXTENSION_PREFAB
))
if
(
Path
.
GetFileName
(
name
).
Contains
(
"summonspecialwin"
))
if
(
Path
.
GetFileName
(
name
).
Contains
(
"summonspecialwin"
))
return
AssetType
.
SpecialWin
;
return
AssetType
.
SpecialWin
;
}
}
else
if
(
name
.
Contains
(
"/bgm/"
))
else
if
(
name
.
Contains
(
"/bgm/"
))
{
{
if
(
name
.
EndsWith
(
".wav"
))
if
(
name
.
EndsWith
(
EXTENSION_WAV
))
return
AssetType
.
BGM
;
return
AssetType
.
BGM
;
}
}
else
if
(
name
.
Contains
(
"/se_duel/"
))
else
if
(
name
.
Contains
(
"/se_duel/"
))
{
{
if
(
name
.
EndsWith
(
".wav"
))
if
(
name
.
EndsWith
(
EXTENSION_WAV
))
return
AssetType
.
SE_DUEL
;
return
AssetType
.
SE_DUEL
;
}
}
else
if
(
name
.
Contains
(
"/se_field/"
))
else
if
(
name
.
Contains
(
"/se_field/"
))
{
{
if
(
name
.
EndsWith
(
".wav"
))
if
(
name
.
EndsWith
(
EXTENSION_WAV
))
return
AssetType
.
SE_FIELD
;
return
AssetType
.
SE_FIELD
;
}
}
else
if
(
name
.
Contains
(
"/se_mate/"
))
else
if
(
name
.
Contains
(
"/se_mate/"
))
{
{
if
(
name
.
EndsWith
(
".wav"
))
if
(
name
.
EndsWith
(
EXTENSION_WAV
))
return
AssetType
.
SE_MATE
;
return
AssetType
.
SE_MATE
;
}
}
else
if
(
name
.
Contains
(
"/se_sys/"
))
else
if
(
name
.
Contains
(
"/se_sys/"
))
{
{
if
(
name
.
EndsWith
(
".wav"
))
if
(
name
.
EndsWith
(
EXTENSION_WAV
))
return
AssetType
.
SE_SYS
;
return
AssetType
.
SE_SYS
;
}
}
//Icons
else
if
(
name
.
StartsWith
(
"assets/resourcesassetbundle/images/fieldavatarbase/"
))
{
if
(
name
.
EndsWith
(
EXTENSION_PNG
))
{
if
(
name
.
Contains
(
LABEL_HD
))
return
AssetType
.
AvatarStandIconHD
;
else
if
(
name
.
Contains
(
LABEL_SD
))
return
AssetType
.
AvatarStandIcon
;
}
}
else
if
(
name
.
StartsWith
(
"assets/resourcesassetbundle/images/deckcase/"
))
{
if
(
name
.
EndsWith
(
EXTENSION_PNG
))
{
if
(
name
.
Contains
(
LABEL_HD
))
{
if
(
name
.
EndsWith
(
"_l_reverse.png"
))
return
AssetType
.
DeckCaseReverseHD
;
else
if
(
name
.
EndsWith
(
"_open_l.png"
))
return
AssetType
.
DeckCaseOpenHD
;
else
if
(
name
.
EndsWith
(
"_l.png"
))
return
AssetType
.
DeckCaseLHD
;
}
else
if
(
name
.
Contains
(
LABEL_SD
))
{
if
(
name
.
EndsWith
(
"_l_reverse.png"
))
return
AssetType
.
DeckCaseReverse
;
else
if
(
name
.
EndsWith
(
"_open_l.png"
))
return
AssetType
.
DeckCaseOpen
;
else
if
(
name
.
EndsWith
(
"_l.png"
))
return
AssetType
.
DeckCaseL
;
}
else
return
AssetType
.
DeckCaseIcon
;
}
}
else
if
(
name
.
StartsWith
(
"assets/resourcesassetbundle/images/field/"
))
{
if
(
name
.
EndsWith
(
EXTENSION_PNG
))
{
if
(
name
.
Contains
(
LABEL_HD
))
return
AssetType
.
MatIconHD
;
else
if
(
name
.
Contains
(
LABEL_SD
))
return
AssetType
.
MatIcon
;
}
}
else
if
(
name
.
StartsWith
(
"assets/resourcesassetbundle/images/fieldobj/"
))
{
if
(
name
.
EndsWith
(
EXTENSION_PNG
))
{
if
(
name
.
Contains
(
LABEL_HD
))
return
AssetType
.
GraveIconHD
;
else
if
(
name
.
Contains
(
LABEL_SD
))
return
AssetType
.
GraveIcon
;
}
}
else
if
(
name
.
StartsWith
(
"assets/resourcesassetbundle/mate/"
))
{
if
(
name
.
EndsWith
(
EXTENSION_PNG
))
{
return
AssetType
.
MateIcon
;
}
}
else
if
(
name
.
StartsWith
(
"assets/resourcesassetbundle/images/profileicon/"
))
{
if
(
name
.
EndsWith
(
EXTENSION_PNG
))
{
if
(
name
.
EndsWith
(
"_l.png"
)
&&
name
.
Contains
(
LABEL_HD
))
return
AssetType
.
ProfileIconLHD
;
else
if
(
name
.
EndsWith
(
"_l.png"
)
&&
name
.
Contains
(
LABEL_SD
))
return
AssetType
.
ProfileIconL
;
else
return
AssetType
.
ProfileIcon
;
}
}
return
AssetType
.
None
;
return
AssetType
.
None
;
}
}
public
enum
AssetType
public
enum
AssetType
{
{
None
,
None
,
AvatarStand
,
AvatarStand
,
AvatarStandIcon
,
AvatarStandIconHD
,
Card
,
Card
,
Frame
,
DeckCaseIcon
,
DeckCaseL
,
DeckCaseLHD
,
DeckCaseReverse
,
DeckCaseReverseHD
,
DeckCaseOpen
,
DeckCaseOpenHD
,
FrameIcon
,
FrameL
,
FrameLHD
,
FrameMat
,
Grave
,
Grave
,
GraveIcon
,
GraveIconHD
,
Mat
,
Mat
,
MatIcon
,
MatIconHD
,
Mate
,
Mate
,
MateIcon
,
ProfileIcon
,
ProfileIconL
,
ProfileIconLHD
,
MonsterCutin
,
MonsterCutin
,
Protector
,
Protector
,
Wallpaper
,
Wallpaper
,
WallpaperIcon
,
Background
,
Background
,
SpecialWin
,
SpecialWin
,
BGM
,
BGM
,
...
@@ -653,7 +971,36 @@ public class AssetBundleRobber : MonoBehaviour
...
@@ -653,7 +971,36 @@ public class AssetBundleRobber : MonoBehaviour
SE_SYS
SE_SYS
}
}
List
<
string
>
GetDependencies
(
string
fileName
,
List
<
string
>
parentDepends
=
null
)
private
bool
AssetIsIcon
(
AssetType
type
)
{
return
type
switch
{
AssetType
.
AvatarStandIcon
=>
true
,
AssetType
.
AvatarStandIconHD
=>
true
,
AssetType
.
DeckCaseIcon
=>
true
,
AssetType
.
DeckCaseL
=>
true
,
AssetType
.
DeckCaseLHD
=>
true
,
AssetType
.
DeckCaseReverse
=>
true
,
AssetType
.
DeckCaseReverseHD
=>
true
,
AssetType
.
DeckCaseOpen
=>
true
,
AssetType
.
DeckCaseOpenHD
=>
true
,
AssetType
.
FrameIcon
=>
true
,
AssetType
.
FrameL
=>
true
,
AssetType
.
FrameLHD
=>
true
,
AssetType
.
GraveIcon
=>
true
,
AssetType
.
GraveIconHD
=>
true
,
AssetType
.
MatIcon
=>
true
,
AssetType
.
MatIconHD
=>
true
,
AssetType
.
MateIcon
=>
true
,
AssetType
.
ProfileIcon
=>
true
,
AssetType
.
ProfileIconL
=>
true
,
AssetType
.
ProfileIconLHD
=>
true
,
AssetType
.
WallpaperIcon
=>
true
,
_
=>
false
,
};
}
private
List
<
string
>
GetDependencies
(
string
fileName
,
List
<
string
>
parentDepends
=
null
)
{
{
byte
[]
bytes
=
Decompress
(
fileName
);
byte
[]
bytes
=
Decompress
(
fileName
);
List
<
int
>
dependencyPositions
=
new
List
<
int
>();
List
<
int
>
dependencyPositions
=
new
List
<
int
>();
...
@@ -727,7 +1074,7 @@ public class AssetBundleRobber : MonoBehaviour
...
@@ -727,7 +1074,7 @@ public class AssetBundleRobber : MonoBehaviour
return
dependencies
;
return
dependencies
;
}
}
byte
[]
Decompress
(
string
path
)
private
byte
[]
Decompress
(
string
path
)
{
{
var
manager
=
new
AssetsTools
.
NET
.
Extra
.
AssetsManager
();
var
manager
=
new
AssetsTools
.
NET
.
Extra
.
AssetsManager
();
if
(!
File
.
Exists
(
GetFullPath
(
path
)))
if
(!
File
.
Exists
(
GetFullPath
(
path
)))
...
@@ -742,12 +1089,12 @@ public class AssetBundleRobber : MonoBehaviour
...
@@ -742,12 +1089,12 @@ public class AssetBundleRobber : MonoBehaviour
return
bundleStream
.
GetBuffer
();
return
bundleStream
.
GetBuffer
();
}
}
string
GetYdkID
(
string
mdID
)
private
string
GetYdkID
(
string
mdID
)
{
{
return
MDPro3
.
Cid2Ydk
.
GetYDK
(
int
.
Parse
(
mdID
)).
ToString
();
return
MDPro3
.
Cid2Ydk
.
GetYDK
(
int
.
Parse
(
mdID
)).
ToString
();
}
}
string
GetFullPath
(
string
path
)
private
string
GetFullPath
(
string
path
)
{
{
if
(
path
.
Length
<=
2
)
if
(
path
.
Length
<=
2
)
{
{
...
...
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