Commit 7d61ad4b authored by 赤子奈落's avatar 赤子奈落

new selection window

parent ab3d79bc
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...@@ -547,14 +547,14 @@ public class Servant ...@@ -547,14 +547,14 @@ public class Servant
true, true,
Program.I().ui_main_2d Program.I().ui_main_2d
); );
var sp = UIHelper.getByName<UISprite>(currentMSwindow, "under"); var sp = UIHelper.getByName<UI2DSprite>(currentMSwindow, "under");
sp.height = 70 + options.Count * 48; sp.height = 50 + options.Count * 50;
for (var i = 0; i < options.Count; i++) for (var i = 0; i < options.Count; i++)
{ {
var btn = create var btn = create
( (
Program.I().ES_Single_option, Program.I().ES_Single_option,
new Vector3(-2, sp.height / 2 - 59 - 48 * i, 0), new Vector3(-2, sp.height / 2 - 50 - 50 * i, 0),
Vector3.zero, Vector3.zero,
false, false,
sp.gameObject, sp.gameObject,
...@@ -563,7 +563,6 @@ public class Servant ...@@ -563,7 +563,6 @@ public class Servant
UIHelper.trySetLableText(btn, "[u]" + options[i].hint); UIHelper.trySetLableText(btn, "[u]" + options[i].hint);
UIHelper.registEvent(btn, btn.name, ES_RMSpremono, options[i]); UIHelper.registEvent(btn, btn.name, ES_RMSpremono, options[i]);
} }
UIHelper.InterGameObject(currentMSwindow); UIHelper.InterGameObject(currentMSwindow);
} }
...@@ -586,9 +585,9 @@ public class Servant ...@@ -586,9 +585,9 @@ public class Servant
true, true,
Program.I().ui_main_2d Program.I().ui_main_2d
); );
var sp = UIHelper.getByName<UISprite>(currentMSwindow, "under"); var sp = UIHelper.getByName<UI2DSprite>(currentMSwindow, "under");
sp.height = 70 + UIHelper.get_zonghangshu(options.Count, 5) * 40; sp.height = 50 + UIHelper.get_zonghangshu(options.Count, 5) * 50;
sp.width = 470; sp.width = 950;
for (var i = 0; i < options.Count; i++) for (var i = 0; i < options.Count; i++)
{ {
var v = UIHelper.get_hang_lie(i, 5); var v = UIHelper.get_hang_lie(i, 5);
...@@ -597,7 +596,7 @@ public class Servant ...@@ -597,7 +596,7 @@ public class Servant
var btn = create var btn = create
( (
Program.I().ES_multiple_option, Program.I().ES_multiple_option,
new Vector3(-162 + lie * 80, sp.height / 2 - 55 - 40 * hang, 0), new Vector3(-375 + lie * 150, sp.height / 2 - 50 - 50 * hang, 0),
Vector3.zero, Vector3.zero,
false, false,
sp.gameObject, sp.gameObject,
......
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m_Center: {x: 0, y: 0, z: 0} m_Center: {x: 0, y: 0, z: 0}
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mTextureOutNormal: mTextureOutNormal:
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mPivot: 4 mPivot: 4
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mHeight: 40 mHeight: 50
mDepth: 2 mDepth: 2
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