Commit 2acf837b authored by 赤子奈落's avatar 赤子奈落

new attack effects

parent bd5ac3de
......@@ -10,6 +10,14 @@ public class CameraControl : MonoBehaviour
{
Instance = this;
}
public static void ShakeCameraNowBig()
{
Instance.StatShakeCameraDelay(0, true);
}
public static void ShakeCameraNowSmall()
{
Instance.StatShakeCameraDelay(0, false);
}
public static void ShakeCamera(float t, bool big = true)
{
Instance.StatShakeCameraDelay(t, big);
......
......@@ -116,7 +116,6 @@ public class CardAnimation : MonoBehaviour
{
CloseUpControl cc = transform.Find("mod_simple_quad(Clone)").GetChild(0).GetComponent<CloseUpControl>();
cc.FadeOut(0.167f);
;
}
StartCoroutine(DelayActivateQuad(0.75f + 0.167f));
}
......
......@@ -33,4 +33,12 @@ public class CloseUpControl : MonoBehaviour
{
DOTween.To(() => alpha, x => alpha = x, 0f, time);
}
public void FadeOutIn(float timeWait1, float timeOut, float timeWait2, float timeIn)
{
Sequence quence = DOTween.Sequence();
quence.AppendInterval(timeWait1);
quence.Append(DOTween.To(() => alpha, x => alpha = x, 0f, timeOut));
quence.AppendInterval(timeWait2);
quence.Append(DOTween.To(() => alpha, x => alpha = x, 1f, timeIn));
}
}
......@@ -206,10 +206,10 @@ public class Shortcuts : MonoBehaviour
}
Time.timeScale = timescale;
if (message != Program.I().ocgcore.currentMessage)
{
message = Program.I().ocgcore.currentMessage;
Debug.Log(message);
}
//if (message != Program.I().ocgcore.currentMessage)
//{
// message = Program.I().ocgcore.currentMessage;
// Debug.Log(message);
//}
}
}
......@@ -219,7 +219,7 @@ Transform:
m_LocalScale: {x: 100, y: 1, z: 100}
m_Children: []
m_Father: {fileID: 0}
m_RootOrder: 12
m_RootOrder: 11
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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......@@ -346,7 +346,7 @@ Transform:
m_LocalScale: {x: 1, y: 1, z: 1}
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m_RootOrder: 8
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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......@@ -655,7 +655,7 @@ Transform:
m_LocalScale: {x: 1, y: 1, z: 1}
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m_RootOrder: 6
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &408335504
GameObject:
......@@ -890,72 +890,6 @@ RectTransform:
m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 0, y: 0}
m_Pivot: {x: 0, y: 0}
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......@@ -986,7 +920,7 @@ Transform:
m_LocalScale: {x: 1, y: 1, z: 1}
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m_RootOrder: 10
m_RootOrder: 9
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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PlayableDirector:
......@@ -1229,7 +1163,7 @@ Transform:
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 0}
m_RootOrder: 11
m_RootOrder: 10
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_RootOrder: 7
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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MonoBehaviour:
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m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
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m_RootOrder: 13
m_RootOrder: 12
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GameObject:
......
......@@ -9,9 +9,9 @@ using UnityEngine;
public class TestLoad : MonoBehaviour
{
void Start()
void OnEnable()
{
var a1 = ABLoader.LoadABFolder("effects/other");
var a1 = ABLoader.LoadABFolder("effects/hit");
//a1.transform.DOMoveZ(10, 1);
}
}
This source diff could not be displayed because it is too large. You can view the blob instead.
......@@ -70,6 +70,8 @@ public class gameCard : OCGobject
public bool cookie_cared = false;
public bool inAnimation = false;
public int counterCANcount = 0;
public int counterSELcount = 0;
......@@ -900,6 +902,10 @@ public class gameCard : OCGobject
public void UA_flush_all_gived_witn_lock(bool rush, float voiceTime = 0)
{
if (gameObject.GetComponent<TraceCard>().trace)
{
Debug.Log(get_data().Name + "--动了");
}
if (Vector3.Distance(gived_position, accurate_position) > 0.001f ||
Vector3.Distance(gived_rotation, accurate_rotation) > 0.001f)
{
......@@ -1313,6 +1319,8 @@ public class gameCard : OCGobject
public void TweenTo(Vector3 pos, Vector3 rot, float delay = 0f, float newtime = 0f, bool exciting = false, iTween.EaseType easeType = iTween.EaseType.easeOutQuad) //mark 卡片移动功能
{
if (inAnimation)
return;
var time = 0.1f;
time += Vector3.Distance(pos, gameObject.transform.position) * 0.2f / 30f;
if (time < 0.1f) time = 0.1f;
......
......@@ -201,6 +201,7 @@ public class Ocgcore : ServantWithCardDescription
public static float landDelay = 0.1f;
private bool hasPlayedDamageSE;
public float getScreenCenter()
{
return Screen.width / 2f;//(Screen.width + Program.I().cardDescription.width - gameInfo.width) / 2f;//mark 屏幕中心
......@@ -4100,7 +4101,7 @@ public class Ocgcore : ServantWithCardDescription
if (cards[i].p.controller == player)
if (i % 2 == 0)
cards[i].animation_shake_to(1.2f);
Sleep(30);
//Sleep(30);
break;
case GameMessage.ShuffleHand:
realize();
......@@ -5081,14 +5082,19 @@ public class Ocgcore : ServantWithCardDescription
gameInfo.realize();
player = localPlayer(r.ReadByte());
val = r.ReadInt32();
UIHelper.playSound("SE_DUEL/SE_COST_DAMAGE", 1f);
if(val >= 2000)
if (hasPlayedDamageSE == false)
UIHelper.playSound("SE_DUEL/SE_COST_DAMAGE", 1f);
else
hasPlayedDamageSE = false;
if (val >= 2000)
VoiceHandler.PlayFixedLine((uint)player, "GetHugeDamage");
else
VoiceHandler.PlayFixedLine((uint)player, "GetDamage");
gameField.animation_show_lp_num(player, false, val);
if (Program.I().setting.setting.Vdamage.value) gameField.animation_screen_blood(player, val);
Sleep(60);
Sleep(12);
break;
case GameMessage.Recover:
gameInfo.realize();
......@@ -5307,43 +5313,247 @@ public class Ocgcore : ServantWithCardDescription
}
r.ReadByte();
UIHelper.playSound("explode", 0.5f);
var amount = (int) (Mathf.Clamp(attackCard.get_data().Attack, 0, 3500) * 0.8f);
iTween.ShakePosition(Program.I().main_camera.gameObject, iTween.Hash(//mark 镜头摇晃
"x", amount / 1500f,
"y", amount / 1500f,
"z", amount / 1500f,
"time", amount / 2500f
));
//UIHelper.playSound("explode", 0.5f);
//var amount = (int) (Mathf.Clamp(attackCard.get_data().Attack, 0, 3500) * 0.8f);
//iTween.ShakePosition(Program.I().main_camera.gameObject, iTween.Hash(//mark 镜头摇晃
// "x", amount / 1500f,
// "y", amount / 1500f,
// "z", amount / 1500f,
// "time", amount / 2500f
//));
VectorAttackCard = get_point_worldposition(gpsAttacker);
if (attackedCard == null || gpsAttacked.location == 0)
{
var attacker_bool_me = gpsAttacker.controller == 0;
if (attacker_bool_me)
VectorAttackTarget = new Vector3(0, 0, 25);//mark 玩家被攻击位置
VectorAttackTarget = new Vector3(0, 5, 25);//mark 玩家被攻击位置
else
VectorAttackTarget = new Vector3(0, 0, -25);
VectorAttackTarget = new Vector3(0, 5, -25);
}
else
{
VectorAttackTarget = get_point_worldposition(gpsAttacked);
//VectorAttackTarget += (VectorAttackTarget - VectorAttackCard) * 0.3f;
}
if (attackedCard != null && gpsAttacked.location != 0 &&
(attackedCard.p.position & (uint) CardPosition.FaceUpAttack) > 0)
//if (attackedCard != null && gpsAttacked.location != 0 &&
// (attackedCard.p.position & (uint) CardPosition.FaceUpAttack) > 0)
//{
// if (attackCard.get_data().Attack >= attackedCard.get_data().Attack)
// animation_battle(VectorAttackCard, VectorAttackTarget, attackCard);
// else
// animation_battle(VectorAttackTarget, VectorAttackCard, attackedCard);
//}
//else
//{
// animation_battle(VectorAttackCard, VectorAttackTarget, attackCard);
//}
//Sleep(40);
GameObject fx = null;
string hit = "无";
string sound1 = "无";
string sound2 = "无";
if (attackCard.get_data().Attack >= 2000)
{
if (attackCard.get_data().Attack >= attackedCard.get_data().Attack)
animation_battle(VectorAttackCard, VectorAttackTarget, attackCard);
else
animation_battle(VectorAttackTarget, VectorAttackCard, attackedCard);
if ((attackCard.get_data().Attribute & (uint)CardAttribute.Dark) > 0)
{
fx = ABLoader.LoadAB("effects/attack/fxp_atkdak_s2_001");
hit = "effects/hit/fxp_hitdak_s2_001";
sound1 = "SE_DUEL/SE_ATTACK_A_DARK_SPECIAL_01";
sound2 = "SE_DUEL/SE_ATTACK_A_DARK_SPECIAL_02";
}
else if ((attackCard.get_data().Attribute & (uint)CardAttribute.Divine) > 0)
{
fx = ABLoader.LoadAB("effects/attack/fxp_atklit_s2_001");
hit = "effects/hit/fxp_hitlit_s2_001";
sound1 = "SE_DUEL/SE_ATTACK_A_DIVINE_SPECIAL_01";
sound2 = "SE_DUEL/SE_ATTACK_A_DIVINE_SPECIAL_02";
}
else if ((attackCard.get_data().Attribute & (uint)CardAttribute.Earth) > 0)
{
fx = ABLoader.LoadAB("effects/attack/fxp_atkeah_s2_001");
hit = "effects/hit/fxp_hiteah_s2_001";
sound1 = "SE_DUEL/SE_ATTACK_A_EARTH_SPECIAL_01";
sound2 = "SE_DUEL/SE_ATTACK_A_EARTH_SPECIAL_02";
}
else if ((attackCard.get_data().Attribute & (uint)CardAttribute.Fire) > 0)
{
fx = ABLoader.LoadAB("effects/attack/fxp_atkfie_s2_001");
hit = "effects/hit/fxp_hitfie_s2_001";
sound1 = "SE_DUEL/SE_ATTACK_A_FIRE_SPECIAL_01";
sound2 = "SE_DUEL/SE_ATTACK_A_FIRE_SPECIAL_02";
}
else if ((attackCard.get_data().Attribute & (uint)CardAttribute.Light) > 0)
{
fx = ABLoader.LoadAB("effects/attack/fxp_atklit_s2_001");
hit = "effects/hit/fxp_hitlit_s2_001";
sound1 = "SE_DUEL/SE_ATTACK_A_LIGHT_SPECIAL_01";
sound2 = "SE_DUEL/SE_ATTACK_A_LIGHT_SPECIAL_02";
}
else if ((attackCard.get_data().Attribute & (uint)CardAttribute.Water) > 0)
{
fx = ABLoader.LoadAB("effects/attack/fxp_atkwtr_s2_001");
hit = "effects/hit/fxp_hitwtr_s2_001";
sound1 = "SE_DUEL/SE_ATTACK_A_WIND_SPECIAL_01";
sound2 = "SE_DUEL/SE_ATTACK_A_WIND_SPECIAL_02";
}
else if ((attackCard.get_data().Attribute & (uint)CardAttribute.Wind) > 0)
{
fx = ABLoader.LoadAB("effects/attack/fxp_atkwid_s2_001");
hit = "effects/hit/fxp_hitwid_s2_001";
sound1 = "SE_DUEL/SE_ATTACK_A_DARK_SPECIAL_01";
sound2 = "SE_DUEL/SE_ATTACK_A_DARK_SPECIAL_02";
}
}
else
{
animation_battle(VectorAttackCard, VectorAttackTarget, attackCard);
if ((attackCard.get_data().Attribute & (uint)CardAttribute.Dark) > 0)
{
fx = ABLoader.LoadAB("effects/attack/fxp_atkdak_s1_001");
hit = "effects/hit/fxp_hitdak_s1_001";
sound1 = "SE_DUEL/SE_ATTACK_A_DARK_DEFAULT_01";
sound2 = "SE_DUEL/SE_ATTACK_A_DARK_DEFAULT_02";
}
else if ((attackCard.get_data().Attribute & (uint)CardAttribute.Divine) > 0)
{
fx = ABLoader.LoadAB("effects/attack/fxp_atklit_s1_001");
hit = "effects/hit/fxp_hitlit_s1_001";
sound1 = "SE_DUEL/SE_ATTACK_A_DIVINE_DEFAULT_01";
sound2 = "SE_DUEL/SE_ATTACK_A_DIVINE_DEFAULT_02";
}
else if ((attackCard.get_data().Attribute & (uint)CardAttribute.Earth) > 0)
{
fx = ABLoader.LoadAB("effects/attack/fxp_atkeah_s1_001");
hit = "effects/hit/fxp_hiteah_s1_001";
sound1 = "SE_DUEL/SE_ATTACK_A_EARTH_DEFAULT_01";
sound2 = "SE_DUEL/SE_ATTACK_A_EARTH_DEFAULT_02";
}
else if ((attackCard.get_data().Attribute & (uint)CardAttribute.Fire) > 0)
{
fx = ABLoader.LoadAB("effects/attack/fxp_atkfie_s1_001");
hit = "effects/hit/fxp_hitfie_s1_001";
sound1 = "SE_DUEL/SE_ATTACK_A_FIRE_DEFAULT_01";
sound2 = "SE_DUEL/SE_ATTACK_A_FIRE_DEFAULT_02";
}
else if ((attackCard.get_data().Attribute & (uint)CardAttribute.Light) > 0)
{
fx = ABLoader.LoadAB("effects/attack/fxp_atklit_s1_001");
hit = "effects/hit/fxp_hitlit_s1_001";
sound1 = "SE_DUEL/SE_ATTACK_A_LIGHT_DEFAULT_01";
sound2 = "SE_DUEL/SE_ATTACK_A_LIGHT_DEFAULT_02";
}
else if ((attackCard.get_data().Attribute & (uint)CardAttribute.Water) > 0)
{
fx = ABLoader.LoadAB("effects/attack/fxp_atkwtr_s1_001");
hit = "effects/hit/fxp_hitwtr_s1_001";
sound1 = "SE_DUEL/SE_ATTACK_A_WIND_DEFAULT_01";
sound2 = "SE_DUEL/SE_ATTACK_A_WIND_DEFAULT_02";
}
else if ((attackCard.get_data().Attribute & (uint)CardAttribute.Wind) > 0)
{
fx = ABLoader.LoadAB("effects/attack/fxp_atkwid_s1_001");
hit = "effects/hit/fxp_hitwid_s1_001";
sound1 = "SE_DUEL/SE_ATTACK_A_DARK_DEFAULT_01";
sound2 = "SE_DUEL/SE_ATTACK_A_DARK_DEFAULT_02";
}
}
Vector3 v = VectorAttackTarget - VectorAttackCard;
v.y = 0;
Vector3 originalAngle = attackCard.gameObject.transform.eulerAngles;
int directAttack = 0;
if(attackedCard != null)
{
attackCard.gameObject.transform.LookAt(attackedCard.gameObject.transform);
if ((attackedCard.p.position & (uint)CardPosition.FaceUpDefence) > 0)
if (attackedCard.get_data().Defense >= attackCard.get_data().Attack)
{
hit = "effects/hit/fxp_hit_guard_001";
sound2 = "SE_DUEL/SE_ATTACK_GUARD";
}
}
else
{
GameObject dummy = new GameObject();
if(attackCard.p.controller == 0)
{
dummy.transform.position = new Vector3(0f, 0f, 25f);
hit = "effects/hit/fxp_dithit_far_001";
sound2 = "SE_DUEL/SE_DIRECT_ATTACK_PLAYER";
directAttack = 1;
}
else
{
dummy.transform.position = new Vector3(0f, 0f, -25f);
hit = "effects/hit/fxp_dithit_near_001";
sound2 = "SE_DUEL/SE_DIRECT_ATTACK_RIVAL";
directAttack= 2;
}
attackCard.gameObject.transform.LookAt(dummy.transform);
Object.Destroy(dummy);
}
fx.transform.parent = attackCard.gameObject.transform;
fx.transform.localPosition = new Vector3(0f, 0f, 0f);
fx.SetActive(false);
Vector3 faceAngle = attackCard.gameObject.transform.eulerAngles;
attackCard.gameObject.transform.eulerAngles = originalAngle;
//Vector3 fixedVectorAttackTarget = Vector3.zero;
//Vector3 tempVectorAttackCard = VectorAttackCard;
//tempVectorAttackCard.y = 0f;
//Vector3 tempVectorAttackTarget = VectorAttackCard;
//tempVectorAttackTarget.y = 0f;
//for (int i = 100; i > 0; i--)
//{
// Vector3 temp = (tempVectorAttackTarget - tempVectorAttackCard) * i / 100f;
// if (temp.magnitude > 10)
// {
// fixedVectorAttackTarget = VectorAttackCard + temp;
// break;
// }
//}
attackCard.inAnimation = true;
iTween.Pause(attackCard.gameObject);
Sequence quence = DOTween.Sequence();
quence.Append(attackCard.gameObject.transform.DOMove(VectorAttackCard + new Vector3(0f, 10f, 0f) - v * 0.3f, 0.3f).SetEase(Ease.OutCirc).OnComplete(()=> { fx.SetActive(true); }));
quence.Join(attackCard.gameObject.transform.DORotate(faceAngle, 0.3f));
quence.Append(attackCard.gameObject.transform.DOMove(VectorAttackCard + (VectorAttackTarget - VectorAttackCard) * 0.8f + new Vector3(0f, 5f, 0f), 0.1f));
if(directAttack == 1)
quence.Join(Program.I().main_camera.transform.DOMoveZ(Program.I().main_camera.transform.position.z + 5, 0.1f));
else if(directAttack == 2)
quence.Join(Program.I().main_camera.transform.DOMoveZ(Program.I().main_camera.transform.position.z - 5, 0.1f));
if (attackCard.get_data().Attack >= 2000)
quence.AppendCallback(()=>CameraControl.ShakeCameraNowBig());
else
quence.AppendCallback(() => CameraControl.ShakeCameraNowSmall());
quence.AppendInterval(0.3f);
quence.Append(attackCard.gameObject.transform.DOMove(VectorAttackCard, 0.3f).SetEase(Ease.InQuad).OnComplete(() => { attackCard.inAnimation = false; }));
quence.Insert(0.8f, attackCard.gameObject.transform.DORotate(originalAngle, 0.2f));
SEHandler.Play(sound1);
LoadSFX.DelayDecoration(VectorAttackTarget + new Vector3(0f, 5f, 0f), 0, hit, sound2, 0.4f, true);
if (sound2.Contains("SE_ATTACK_GUARD"))
hasPlayedDamageSE = false;
else
hasPlayedDamageSE = true;
Object.Destroy(fx, 3f);
if (attackCard.gameObject.transform.Find("mod_simple_quad(Clone)") != null)
{
CloseUpControl cc = attackCard.gameObject.transform.Find("mod_simple_quad(Clone)").GetChild(0).GetComponent<CloseUpControl>();
cc.FadeOutIn(0f, 0.3f, 0.5f, 0.2f);
}
if (attackedCard.gameObject.transform.Find("mod_simple_quad(Clone)") != null)
{
CloseUpControl cc = attackedCard.gameObject.transform.Find("mod_simple_quad(Clone)").GetChild(0).GetComponent<CloseUpControl>();
cc.FadeOutIn(0.3f, 0.1f, 1f, 0.2f);
}
Sleep(40);
Sleep(24);
}
break;
......@@ -7136,7 +7346,7 @@ public class Ocgcore : ServantWithCardDescription
for (var i = 0; i < cards.Count; i++)
if (cards[i].gameObject.activeInHierarchy)//mark星星
{
if (cards[i].cookie_cared == false)
if (cards[i].cookie_cared == false && cards[i].inAnimation == false)
{
cards[i].UA_give_condition(get_point_worldcondition(cards[i].p));
cards[i].UA_give_position(get_point_worldposition(cards[i].p, cards[i]));
......
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class TraceCard : MonoBehaviour
{
public bool trace;
}
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......@@ -10,6 +10,7 @@ GameObject:
m_Component:
- component: {fileID: 427468}
- component: {fileID: 1402605852}
- component: {fileID: 2711716875583030410}
m_Layer: 0
m_Name: mod_ocgcore_card
m_TagString: Untagged
......@@ -53,6 +54,19 @@ MonoBehaviour:
summon: 0
landTime: 0
type:
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m_Name:
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trace: 0
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......
......@@ -3,7 +3,7 @@
--- !u!129 &1
PlayerSettings:
m_ObjectHideFlags: 0
serializedVersion: 22
serializedVersion: 23
productGUID: 23639be819f24d044ae93a28448a771b
AndroidProfiler: 0
AndroidFilterTouchesWhenObscured: 0
......@@ -152,11 +152,12 @@ PlayerSettings:
m_ColorGamuts: 00000000
targetPixelDensity: 30
resolutionScalingMode: 0
resetResolutionOnWindowResize: 0
androidSupportedAspectRatio: 1
androidMaxAspectRatio: 2.1
applicationIdentifier:
Android: com.YGOPro2.YGOPro2
Standalone: com.YGOPro2.YGOPro2
Standalone: com.MDPro2.MDPro2
Tizen: com.YGOPro2.YGOPro2
iPhone: com.YGOPro2.YGOPro2
tvOS: com.YGOPro2.YGOPro2
......@@ -532,6 +533,7 @@ PlayerSettings:
switchNetworkInterfaceManagerInitializeEnabled: 1
switchPlayerConnectionEnabled: 1
switchUseNewStyleFilepaths: 0
switchUseLegacyFmodPriorities: 1
switchUseMicroSleepForYield: 1
switchEnableRamDiskSupport: 0
switchMicroSleepForYieldTime: 25
......@@ -742,6 +744,7 @@ PlayerSettings:
m_VersionName:
apiCompatibilityLevel: 6
activeInputHandler: 0
windowsGamepadBackendHint: 0
cloudProjectId:
framebufferDepthMemorylessMode: 0
qualitySettingsNames: []
......
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