Commit f2e0e37c authored by SherryChaos's avatar SherryChaos

update AssetBundleRobber

parent df5d1e67
MDPro3 v1.1.1更新:
1.同步YGOPro,支持组队决斗投降。
2.修复上版本中,部分新卡在本地模式下无法发动效果的错误。
3.修复上版本中,编辑卡组模式下,卡图加载过程中退出卡组编辑模式,导致游戏不能继续读取卡图的错误。
MDPro3 v1.1.0更新: MDPro3 v1.1.0更新:
0.本次更新安卓端需要卸载老版本才能进行安装。安卓端的首选图形API改为Vulkan。 0.本次更新安卓端需要卸载老版本才能进行安装。安卓端的首选图形API改为Vulkan。
......
using AssetStudio;
using System;
using System.Collections; using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using System.IO; using System.IO;
...@@ -9,6 +7,8 @@ using UnityEngine; ...@@ -9,6 +7,8 @@ using UnityEngine;
using UnityEngine.UI; using UnityEngine.UI;
using AssetsTools.NET; using AssetsTools.NET;
using AssetsTools.NET.Extra; using AssetsTools.NET.Extra;
using System.Threading;
using System.Collections.Concurrent;
public class AssetBundleRobber : MonoBehaviour public class AssetBundleRobber : MonoBehaviour
{ {
...@@ -18,14 +18,21 @@ public class AssetBundleRobber : MonoBehaviour ...@@ -18,14 +18,21 @@ public class AssetBundleRobber : MonoBehaviour
string masterDuelWindowsAssetBundlePath = "../../../Game/Steam/steamapps/common/Yu-Gi-Oh! Master Duel/LocalData/16165626/0000/"; string masterDuelWindowsAssetBundlePath = "../../../Game/Steam/steamapps/common/Yu-Gi-Oh! Master Duel/LocalData/16165626/0000/";
string masterDuelAndroidAssetBundlePath = "../../../Game/Steam/steamapps/common/Yu-Gi-Oh! Master Duel/LocalData/Android/0000/"; string masterDuelAndroidAssetBundlePath = "../../../Game/Steam/steamapps/common/Yu-Gi-Oh! Master Duel/LocalData/Android/0000/";
string workingPlace; string workingPlace;
string androindWorkingPlace = "Android/Robber/";
string windowsWorkingPlace = "StandaloneWindows64/Robber/";
string ydkIdsPath = "Data/YdkIds.txt";
public static int fileCount; public static int fileCount;
public static int currentFileCount; public static int currentFileCount;
public static Dictionary<string, string> ydkIds = new Dictionary<string, string>(); public static Dictionary<string, string> ydkIds = new Dictionary<string, string>();
readonly object _lock = new object();
bool noSave = false;
ConcurrentQueue<string> logQueue = new ConcurrentQueue<string>();
int count = 0;
AssetStudio.AssetsManager assetManager;
bool fullCopy; bool fullCopy;
string androindWorkingPlace = "Android/Robber/";
string windowsWorkingPlace = "StandaloneWindows64/Robber/";
string ydkIdsPath = "Data/YdkIds.txt";
int threads = 32;
public struct AssetbundleInfo public struct AssetbundleInfo
{ {
public string path; public string path;
...@@ -43,6 +50,7 @@ public class AssetBundleRobber : MonoBehaviour ...@@ -43,6 +50,7 @@ public class AssetBundleRobber : MonoBehaviour
void Start() void Start()
{ {
sText = text; sText = text;
assetManager = GetComponent<AssetStudio.AssetsManager>();
Application.targetFrameRate = 0; Application.targetFrameRate = 0;
...@@ -56,14 +64,11 @@ public class AssetBundleRobber : MonoBehaviour ...@@ -56,14 +64,11 @@ public class AssetBundleRobber : MonoBehaviour
Initialize(); Initialize();
StartCoroutine(RefreshFileResources()); //StartCoroutine(RefreshFileResources());
Copy("5c49851c");
} }
void Copy(string path) void Copy(string path)
{ {
foreach (var file in files) foreach (var file in files)
...@@ -83,8 +88,6 @@ public class AssetBundleRobber : MonoBehaviour ...@@ -83,8 +88,6 @@ public class AssetBundleRobber : MonoBehaviour
Debug.Log(path + ": Copy Done!"); Debug.Log(path + ": Copy Done!");
} }
bool noSave = false;
void Initialize() void Initialize()
{ {
if (!Directory.Exists(workingPlace)) if (!Directory.Exists(workingPlace))
...@@ -120,11 +123,12 @@ public class AssetBundleRobber : MonoBehaviour ...@@ -120,11 +123,12 @@ public class AssetBundleRobber : MonoBehaviour
} }
if (!noSave) if (!noSave)
{ {
Debug.Log("加载文件数量:" + files.Count); Debug.Log("Preloged:" + files.Count);
text.text = "Load FileList Complete.";
} }
else else
text.text = "No FileList to load."; {
Debug.Log("No FileList to load.");
}
fullText = File.ReadAllText(ydkIdsPath); fullText = File.ReadAllText(ydkIdsPath);
lines = fullText.Replace("\r", "").Split('\n'); lines = fullText.Replace("\r", "").Split('\n');
foreach (var line in lines) foreach (var line in lines)
...@@ -135,59 +139,152 @@ public class AssetBundleRobber : MonoBehaviour ...@@ -135,59 +139,152 @@ public class AssetBundleRobber : MonoBehaviour
} }
} }
void AddLog(int i)
{
var file = assetManager.assetsFileList[i];
count++;
string filePath = file.originalPath.Substring(file.originalPath.Length - 8);
string fileName = "";
foreach (var obj in file.Objects)
if (obj is AssetStudio.AssetBundle assetBundle)
foreach (var pair in assetBundle.m_Container)
{
fileName = pair.Key;
break;
}
var filestruct = new AssetbundleInfo();
filestruct.path = filePath;
filestruct.name = fileName;
filestruct.dependencies = GetDependencies(filePath);
lock (_lock)
{
files.Add(filestruct);
newFiles.Add(filestruct);
}
var content = string.Empty;
content += filestruct.path + "\r\n";
content += "-" + filestruct.name + "\r\n";
foreach (var depend in filestruct.dependencies)
content += "--" + depend + "\r\n";
logQueue.Enqueue(content);
}
IEnumerator RefreshFileResources() IEnumerator RefreshFileResources()
{ {
var assetManager = GetComponent<AssetStudio.AssetsManager>();
var ie = assetManager.LoadFolderAsync(masterDuelAssetBundlePath); var ie = assetManager.LoadFolderAsync(masterDuelAssetBundlePath);
StartCoroutine(ie); StartCoroutine(ie);
while (ie.MoveNext()) while (ie.MoveNext())
yield return null; yield return null;
bool modified = false;
int count = 0; Debug.Log("new files: " + assetManager.assetsFileList.Count);
foreach (var file in assetManager.assetsFileList)
{ indexQueue = new ConcurrentQueue<int>();
count++; workerThreads = new List<Thread> { };
string filePath = file.originalPath.Substring(file.originalPath.Length - 8); isProcessing = true;
string fileName = "";
foreach (var obj in file.Objects) for (int i = 0; i < threads; i++)
if (obj is AssetStudio.AssetBundle assetBundle) {
foreach (var pair in assetBundle.m_Container) Thread workerThread = new Thread(ProcessLogs);
{ workerThreads.Add(workerThread);
fileName = pair.Key; workerThread.Start();
text.text = count + "/ " + assetManager.assetsFileList.Count + ": " + fileName; }
yield return null;
break; ie = EnqueueLogs(assetManager.assetsFileList.Count);
} while (ie.MoveNext())
bool contained = false; {
foreach (var f in files) text.text = "Logging: " + count + "/" + assetManager.assetsFileList.Count;
if (f.path == filePath) if (logQueue.TryDequeue(out var log))
{ File.AppendAllText(workingPlace + "FileList.txt", log);
contained = true; yield return null;
break; }
}
if (!contained) while (logQueue.TryDequeue(out var log))
{
File.AppendAllText(workingPlace + "FileList.txt", log);
text.text = "Writing Left: " + logQueue.Count;
yield return null;
}
StartCoroutine(CopyBundles());
}
private ConcurrentQueue<int> indexQueue;
private List<Thread> workerThreads;
private bool isProcessing;
public void StopProcessingLogs()
{
isProcessing = false;
foreach (Thread workerThread in workerThreads)
{
workerThread.Join();
}
workerThreads.Clear();
}
private IEnumerator EnqueueLogs(int count)
{
int processedIndexCount = 0;
int indexesPerFrame = 32;
for (int i = 0; i < count; i++)
{
indexQueue.Enqueue(i);
processedIndexCount++;
if (processedIndexCount >= indexesPerFrame)
{ {
modified = true; processedIndexCount = 0;
var filestruct = new AssetbundleInfo();
filestruct.path = filePath;
filestruct.name = fileName;
filestruct.dependencies = GetDependencies(filePath);
files.Add(filestruct);
newFiles.Add(filestruct);
//text.text = "GetDependencies: " + count + "/" + assetManager.assetsFileList.Count;
var content = string.Empty;
content += filestruct.path + "\r\n";
content += "-" + filestruct.name + "\r\n";
foreach (var depend in filestruct.dependencies)
content += "--" + depend + "\r\n";
File.AppendAllText(workingPlace + "FileList.txt", content);
yield return null; yield return null;
} }
} }
StartCoroutine(CopyBundles());
while (!indexQueue.IsEmpty)
{
yield return null;
}
StopProcessingLogs();
} }
private void ProcessLogs()
{
while (isProcessing)
{
if (indexQueue.TryDequeue(out int index))
{
AddLog(index);
}
else
{
Thread.Sleep(10);
}
}
}
public void OnApplicationQuit()
{
StopProcessingLogs();
}
IEnumerator CopyBundles() IEnumerator CopyBundles()
{ {
fileCount = files.Count; fileCount = files.Count;
...@@ -263,16 +360,7 @@ public class AssetBundleRobber : MonoBehaviour ...@@ -263,16 +360,7 @@ public class AssetBundleRobber : MonoBehaviour
if (!Directory.Exists(targetFolder)) if (!Directory.Exists(targetFolder))
Directory.CreateDirectory(targetFolder); Directory.CreateDirectory(targetFolder);
File.Copy(GetFullPath(file.path), targetFolder + "/" + subDir); File.Copy(GetFullPath(file.path), targetFolder + "/" + subDir);
List<string> depens = new List<string>(); var depens = new List<string>(file.dependencies);
try
{
depens = GetDependencies(file.path);
}
catch (Exception e)
{
Debug.Log(file.path);
Debug.LogException(e);
}
foreach (string depen in depens) foreach (string depen in depens)
{ {
if (File.Exists(GetFullPath(depen))) if (File.Exists(GetFullPath(depen)))
...@@ -289,17 +377,11 @@ public class AssetBundleRobber : MonoBehaviour ...@@ -289,17 +377,11 @@ public class AssetBundleRobber : MonoBehaviour
var targetFolder = workingPlace + "Background/" + subDir; var targetFolder = workingPlace + "Background/" + subDir;
if (!Directory.Exists(targetFolder)) if (!Directory.Exists(targetFolder))
Directory.CreateDirectory(targetFolder); Directory.CreateDirectory(targetFolder);
File.Copy(GetFullPath(file.path), targetFolder + "/" + subDir); if (!File.Exists(targetFolder + "/" + subDir))
List<string> depens = new List<string>(); File.Copy(GetFullPath(file.path), targetFolder + "/" + subDir);
try else
{ File.Copy(GetFullPath(file.path), targetFolder + "/" + subDir + "---------");
depens = GetDependencies(file.path); var depens = new List<string>(file.dependencies);
}
catch (Exception e)
{
Debug.Log(file.path);
Debug.LogException(e);
}
foreach (string depen in depens) foreach (string depen in depens)
{ {
if (File.Exists(GetFullPath(depen))) if (File.Exists(GetFullPath(depen)))
...@@ -322,16 +404,7 @@ public class AssetBundleRobber : MonoBehaviour ...@@ -322,16 +404,7 @@ public class AssetBundleRobber : MonoBehaviour
if (!Directory.Exists(targetFolder)) if (!Directory.Exists(targetFolder))
Directory.CreateDirectory(targetFolder); Directory.CreateDirectory(targetFolder);
File.Copy(GetFullPath(file.path), targetFolder + "/" + Path.GetFileName(file.name).Replace(".prefab", "").Replace("ef", "Ef")); File.Copy(GetFullPath(file.path), targetFolder + "/" + Path.GetFileName(file.name).Replace(".prefab", "").Replace("ef", "Ef"));
List<string> depens = new List<string>(); var depens = new List<string>(file.dependencies);
try
{
depens = GetDependencies(file.path);
}
catch (Exception e)
{
Debug.Log(file.path);
Debug.LogException(e);
}
foreach (string depen in depens) foreach (string depen in depens)
{ {
if (File.Exists(GetFullPath(depen))) if (File.Exists(GetFullPath(depen)))
...@@ -355,17 +428,11 @@ public class AssetBundleRobber : MonoBehaviour ...@@ -355,17 +428,11 @@ public class AssetBundleRobber : MonoBehaviour
var targetFolder = workingPlace + "MonsterCutin/" + subDir; var targetFolder = workingPlace + "MonsterCutin/" + subDir;
if (!Directory.Exists(targetFolder)) if (!Directory.Exists(targetFolder))
Directory.CreateDirectory(targetFolder); Directory.CreateDirectory(targetFolder);
File.Copy(GetFullPath(file.path), targetFolder + "/" + subDir); if (File.Exists(targetFolder + "/" + subDir))
List<string> depens = new List<string>(); File.Copy(GetFullPath(file.path), targetFolder + "/" + subDir + "----------");
try else
{ File.Copy(GetFullPath(file.path), targetFolder + "/" + subDir);
depens = GetDependencies(file.path); var depens = new List<string>(file.dependencies);
}
catch (Exception e)
{
Debug.Log("查找" + file.path + "的依赖失败:");
Debug.LogException(e);
}
foreach (string depen in depens) foreach (string depen in depens)
{ {
if (File.Exists(GetFullPath(depen))) if (File.Exists(GetFullPath(depen)))
...@@ -384,22 +451,19 @@ public class AssetBundleRobber : MonoBehaviour ...@@ -384,22 +451,19 @@ public class AssetBundleRobber : MonoBehaviour
continue; continue;
if (!Directory.Exists(workingPlace + "SpecialWin")) if (!Directory.Exists(workingPlace + "SpecialWin"))
Directory.CreateDirectory(workingPlace + "SpecialWin"); Directory.CreateDirectory(workingPlace + "SpecialWin");
string subDir = Regex.Split(file.name, "/")[8].Replace("p", ""); string subDir = Regex.Split(file.name, "/")[8];
if (subDir.Contains(".prefab"))//4027 艾克佐迪亚
{
subDir = subDir.Replace(".prefab", "").Replace("summonspecialwin", "");
}
else
subDir = subDir.Replace("p", "");
subDir = GetYdkID(subDir); subDir = GetYdkID(subDir);
var targetFolder = workingPlace + "SpecialWin/" + subDir; var targetFolder = workingPlace + "SpecialWin/" + subDir;
if (!Directory.Exists(targetFolder)) if (!Directory.Exists(targetFolder))
Directory.CreateDirectory(targetFolder); Directory.CreateDirectory(targetFolder);
File.Copy(GetFullPath(file.path), targetFolder + "/" + subDir); File.Copy(GetFullPath(file.path), targetFolder + "/" + subDir);
List<string> depens = new List<string>(); var depens = new List<string>(file.dependencies);
try
{
depens = GetDependencies(file.path);
}
catch (Exception e)
{
Debug.Log("查找" + file.path + "的依赖失败:");
Debug.LogException(e);
}
foreach (string depen in depens) foreach (string depen in depens)
{ {
if (File.Exists(GetFullPath(depen))) if (File.Exists(GetFullPath(depen)))
...@@ -411,6 +475,42 @@ public class AssetBundleRobber : MonoBehaviour ...@@ -411,6 +475,42 @@ public class AssetBundleRobber : MonoBehaviour
Debug.Log("未找到" + file.path + "的依赖:" + depen + ": " + GetFullPath(depen)); Debug.Log("未找到" + file.path + "的依赖:" + depen + ": " + GetFullPath(depen));
} }
} }
else if (type == AssetType.BGM)
{
if (!Directory.Exists(workingPlace + "Sound/BGM"))
Directory.CreateDirectory(workingPlace + "Sound/BGM");
var targetName = workingPlace + "Sound/BGM/" + Path.GetFileName(file.name).Replace(".wav", "");
File.Copy(GetFullPath(file.path), targetName);
}
else if (type == AssetType.SE_DUEL)
{
if (!Directory.Exists(workingPlace + "Sound/SE_DUEL"))
Directory.CreateDirectory(workingPlace + "Sound/SE_DUEL");
var targetName = workingPlace + "Sound/SE_DUEL/" + Path.GetFileName(file.name).Replace(".wav", "");
File.Copy(GetFullPath(file.path), targetName);
}
else if (type == AssetType.SE_FIELD)
{
if (!Directory.Exists(workingPlace + "Sound/SE_FIELD"))
Directory.CreateDirectory(workingPlace + "Sound/SE_FIELD");
var targetName = workingPlace + "Sound/SE_FIELD/" + Path.GetFileName(file.name).Replace(".wav", "");
File.Copy(GetFullPath(file.path), targetName);
}
else if (type == AssetType.SE_MATE)
{
if (!Directory.Exists(workingPlace + "Sound/SE_MATE"))
Directory.CreateDirectory(workingPlace + "Sound/SE_MATE");
var targetName = workingPlace + "Sound/SE_MATE/" + Path.GetFileName(file.name).Replace(".wav", "");
File.Copy(GetFullPath(file.path), targetName);
}
else if (type == AssetType.SE_SYS)
{
if (!Directory.Exists(workingPlace + "Sound/SE_SYS"))
Directory.CreateDirectory(workingPlace + "Sound/SE_SYS");
var targetName = workingPlace + "Sound/SE_SYS/" + Path.GetFileName(file.name).Replace(".wav", "");
File.Copy(GetFullPath(file.path), targetName);
}
text.text = "Copying: " + currentFileCount + "/" + fileCount; text.text = "Copying: " + currentFileCount + "/" + fileCount;
yield return null; yield return null;
} }
...@@ -426,27 +526,27 @@ public class AssetBundleRobber : MonoBehaviour ...@@ -426,27 +526,27 @@ public class AssetBundleRobber : MonoBehaviour
if (name.Contains("/duel/bg/avatarstand/")) if (name.Contains("/duel/bg/avatarstand/"))
{ {
if (name.Contains(".prefab")) if (name.EndsWith(".prefab"))
return AssetType.AvatarStand; return AssetType.AvatarStand;
} }
else if (name.Contains("/images/profileframe/")) else if (name.Contains("/images/profileframe/"))
{ {
if (name.Contains(".mat")) if (name.EndsWith(".mat"))
return AssetType.Frame; return AssetType.Frame;
} }
else if (name.Contains("/duel/bg/grave/")) else if (name.Contains("/duel/bg/grave/"))
{ {
if (name.Contains(".prefab")) if (name.EndsWith(".prefab"))
return AssetType.Grave; return AssetType.Grave;
} }
else if (name.Contains("/duel/bg/mat/")) else if (name.Contains("/duel/bg/mat/"))
{ {
if (name.Contains(".prefab")) if (name.EndsWith(".prefab"))
return AssetType.Mat; return AssetType.Mat;
} }
else if (name.Contains("/mate/")) else if (name.Contains("/mate/"))
{ {
if (name.Contains(".prefab")) if (name.EndsWith(".prefab"))
return AssetType.Mate; return AssetType.Mate;
} }
else if (name.Contains("/protector/")) else if (name.Contains("/protector/"))
...@@ -456,30 +556,55 @@ public class AssetBundleRobber : MonoBehaviour ...@@ -456,30 +556,55 @@ public class AssetBundleRobber : MonoBehaviour
} }
else if (name.Contains("/wallpaper/")) else if (name.Contains("/wallpaper/"))
{ {
if (name.Contains(".prefab")) if (name.EndsWith(".prefab"))
return AssetType.Wallpaper; return AssetType.Wallpaper;
} }
else if (name.Contains("/prefabs/outgamebg/back/")) else if (name.Contains("/prefabs/outgamebg/back/"))
{ {
if (name.Contains(".prefab")) if (name.EndsWith(".prefab"))
return AssetType.Background; return AssetType.Background;
} }
else if (name.Contains("/duel/timeline/card/")) else if (name.Contains("/duel/timeline/card/"))
{ {
if (name.Contains(".prefab")) if (name.EndsWith(".prefab"))
return AssetType.Card; return AssetType.Card;
} }
else if (name.Contains("/duel/timeline/duel/monstercutin/")) else if (name.Contains("/duel/timeline/duel/monstercutin/"))
{ {
if (name.Contains(".prefab")) if (name.EndsWith(".prefab"))
return AssetType.MonsterCutin; return AssetType.MonsterCutin;
} }
else if (name.Contains("/duel/timeline/duel/universal/summon/summonspecialwin/")) else if (name.Contains("/duel/timeline/duel/universal/summon/summonspecialwin/"))
{ {
if (name.Contains(".prefab")) if (name.EndsWith(".prefab"))
if (Path.GetFileName(name).Contains("summonspecialwin")) if (Path.GetFileName(name).Contains("summonspecialwin"))
return AssetType.SpecialWin; return AssetType.SpecialWin;
} }
else if (name.Contains("/bgm/"))
{
if (name.EndsWith(".wav"))
return AssetType.BGM;
}
else if (name.Contains("/se_duel/"))
{
if (name.EndsWith(".wav"))
return AssetType.SE_DUEL;
}
else if (name.Contains("/se_field/"))
{
if (name.EndsWith(".wav"))
return AssetType.SE_FIELD;
}
else if (name.Contains("/se_mate/"))
{
if (name.EndsWith(".wav"))
return AssetType.SE_MATE;
}
else if (name.Contains("/se_sys/"))
{
if (name.EndsWith(".wav"))
return AssetType.SE_SYS;
}
return AssetType.None; return AssetType.None;
} }
...@@ -496,13 +621,16 @@ public class AssetBundleRobber : MonoBehaviour ...@@ -496,13 +621,16 @@ public class AssetBundleRobber : MonoBehaviour
Protector, Protector,
Wallpaper, Wallpaper,
Background, Background,
SpecialWin SpecialWin,
BGM,
SE_DUEL,
SE_FIELD,
SE_MATE,
SE_SYS
} }
List<string> GetDependencies(string fileName, List<string> parentDepends = null) List<string> GetDependencies(string fileName, List<string> parentDepends = null)
{ {
GC.Collect();
byte[] bytes = Decompress(fileName); byte[] bytes = Decompress(fileName);
List<int> dependencyPositions = new List<int>(); List<int> dependencyPositions = new List<int>();
for (int i = 0; i < bytes.Length; i++) for (int i = 0; i < bytes.Length; i++)
...@@ -572,7 +700,6 @@ public class AssetBundleRobber : MonoBehaviour ...@@ -572,7 +700,6 @@ public class AssetBundleRobber : MonoBehaviour
foreach (var value in subdepends) foreach (var value in subdepends)
if (!dependencies.Contains(value)) if (!dependencies.Contains(value))
dependencies.Add(value); dependencies.Add(value);
bytes = null;
return dependencies; return dependencies;
} }
...@@ -581,7 +708,7 @@ public class AssetBundleRobber : MonoBehaviour ...@@ -581,7 +708,7 @@ public class AssetBundleRobber : MonoBehaviour
var manager = new AssetsTools.NET.Extra.AssetsManager(); var manager = new AssetsTools.NET.Extra.AssetsManager();
if (!File.Exists(GetFullPath(path))) if (!File.Exists(GetFullPath(path)))
{ {
Debug.Log("未找到" + path); Debug.Log("Not Find: " + path);
return new byte[0]; return new byte[0];
} }
BundleFileInstance bundleInst = manager.LoadBundleFile(GetFullPath(path), false); BundleFileInstance bundleInst = manager.LoadBundleFile(GetFullPath(path), false);
......
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