Commit 2cc01a53 authored by SherryChaos's avatar SherryChaos

fix quality setting bug

parent 14860ad6
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guid: 9a6159d3bd0efc74b83d3a84f12f06c5
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...@@ -61436,7 +61436,7 @@ RectTransform: ...@@ -61436,7 +61436,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 1} m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 1, y: 1} m_AnchorMax: {x: 1, y: 1}
m_AnchoredPosition: {x: 0, y: 0} m_AnchoredPosition: {x: 0, y: 0.000030517578}
m_SizeDelta: {x: 0, y: 300} m_SizeDelta: {x: 0, y: 300}
m_Pivot: {x: 0.5, y: 1} m_Pivot: {x: 0.5, y: 1}
--- !u!1 &1117266860 --- !u!1 &1117266860
...@@ -87,7 +87,7 @@ namespace MDPro3 ...@@ -87,7 +87,7 @@ namespace MDPro3
Program.I().camera_.cameraMain.gameObject.SetActive(true); Program.I().camera_.cameraMain.gameObject.SetActive(true);
Program.I().camera_.light.SetActive(true); Program.I().camera_.light.SetActive(true);
Program.I().camera_.camera2D.gameObject.SetActive(false); Program.I().camera_.camera2D.gameObject.SetActive(false);
QualitySettings.SetQualityLevel(int.Parse(Config.Get("Quality", "0"))); QualitySettings.SetQualityLevel((int)Config.GetFloat("Quality", 2f));
} }
public static void Overlay3DReset() public static void Overlay3DReset()
{ {
......
...@@ -466,7 +466,7 @@ namespace MDPro3 ...@@ -466,7 +466,7 @@ namespace MDPro3
qualityText = InterString.Get("中等"); qualityText = InterString.Get("中等");
break; break;
} }
Config.Set("Quality", ((int)value).ToString()); Config.SetFloat("Quality", (int)value);
qualityValue.text = qualityText; qualityValue.text = qualityText;
} }
public void OnFAAChange(float value) public void OnFAAChange(float value)
......
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