unit untConstant;

{$mode ObjFPC}{$H+}

interface

uses
  Classes, SysUtils;

const

  OWNER_SELF = '自己的';
  OWNER_OPPONENT = '对手的';
  OWNER_SHARE = '共享的';
  OWNER_NONE = '无';

  COLOR_SELF = '#FF63B8FF';
  COLOR_OPPONENT = '#FFFF6347';
  COLOR_SHARE = '#FFFFFF00';
  COLOR_NONE = '#FFFFFFFF';

  LOC_MZONE = '怪兽区(%d)';
  LOC_SZONE = '魔陷区(%d)';
  LOC_SZONE2 = '魔陷/灵摆区(%d)';
  LOC_EXTRA_MONSTER = '额外怪兽区(%d)';
  LOC_FIELD_MAGIC = '场地魔法区(%d)';
  LOC_HAND = '手牌';
  LOC_DECK = '卡组';
  LOC_EXTRA = '额外卡组';
  LOC_GRAVE = '墓地';
  LOC_REMOVED = '除外区';

  AS_SPELL = '';

implementation

end.

