Skip to content
Projects
Groups
Snippets
Help
Loading...
Help
Support
Keyboard shortcuts
?
Submit feedback
Sign in / Register
Toggle navigation
W
windbot
Project overview
Project overview
Details
Activity
Releases
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Locked Files
Issues
0
Issues
0
List
Boards
Labels
Service Desk
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Security & Compliance
Security & Compliance
Dependency List
License Compliance
Packages
Packages
List
Container Registry
Analytics
Analytics
CI / CD
Code Review
Insights
Issues
Repository
Value Stream
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
Tang Xinwei
windbot
Commits
f386dc0e
Commit
f386dc0e
authored
Sep 28, 2021
by
苍蓝
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
Update DefaultExecutor.cs
parent
f35f444e
Changes
1
Hide whitespace changes
Inline
Side-by-side
Showing
1 changed file
with
1180 additions
and
1180 deletions
+1180
-1180
Game/AI/DefaultExecutor.cs
Game/AI/DefaultExecutor.cs
+1180
-1180
No files found.
Game/AI/DefaultExecutor.cs
View file @
f386dc0e
using
System
;
using
System.Collections.Generic
;
using
System.Linq
;
using
YGOSharp.OCGWrapper.Enums
;
using
WindBot
;
using
WindBot.Game
;
using
WindBot.Game.AI
;
namespace
WindBot.Game.AI
{
public
abstract
class
DefaultExecutor
:
Executor
{
protected
class
_CardId
{
public
const
int
JizukirutheStarDestroyingKaiju
=
63941210
;
public
const
int
ThunderKingtheLightningstrikeKaiju
=
48770333
;
public
const
int
DogorantheMadFlameKaiju
=
93332803
;
public
const
int
RadiantheMultidimensionalKaiju
=
28674152
;
public
const
int
GadarlatheMysteryDustKaiju
=
36956512
;
public
const
int
KumongoustheStickyStringKaiju
=
29726552
;
public
const
int
GamecieltheSeaTurtleKaiju
=
55063751
;
public
const
int
SuperAntiKaijuWarMachineMechaDogoran
=
84769941
;
public
const
int
SandaionTheTimelord
=
33015627
;
public
const
int
GabrionTheTimelord
=
6616912
;
public
const
int
MichionTheTimelord
=
7733560
;
public
const
int
ZaphionTheTimelord
=
28929131
;
public
const
int
HailonTheTimelord
=
34137269
;
public
const
int
RaphionTheTimelord
=
60222213
;
public
const
int
SadionTheTimelord
=
65314286
;
public
const
int
MetaionTheTimelord
=
74530899
;
public
const
int
KamionTheTimelord
=
91712985
;
public
const
int
LazionTheTimelord
=
92435533
;
public
const
int
LeftArmofTheForbiddenOne
=
7902349
;
public
const
int
RightLegofTheForbiddenOne
=
8124921
;
public
const
int
LeftLegofTheForbiddenOne
=
44519536
;
public
const
int
RightArmofTheForbiddenOne
=
70903634
;
public
const
int
ExodiaTheForbiddenOne
=
33396948
;
public
const
int
UltimateConductorTytanno
=
18940556
;
public
const
int
ElShaddollConstruct
=
20366274
;
public
const
int
AllyOfJusticeCatastor
=
26593852
;
public
const
int
DupeFrog
=
46239604
;
public
const
int
MaraudingCaptain
=
2460565
;
public
const
int
BlackRoseDragon
=
73580471
;
public
const
int
JudgmentDragon
=
57774843
;
public
const
int
TopologicTrisbaena
=
72529749
;
public
const
int
EvilswarmExcitonKnight
=
46772449
;
public
const
int
HarpiesFeatherDuster
=
18144506
;
public
const
int
DarkMagicAttack
=
2314238
;
public
const
int
MysticalSpaceTyphoon
=
5318639
;
public
const
int
CosmicCyclone
=
8267140
;
public
const
int
GalaxyCyclone
=
5133471
;
public
const
int
BookOfMoon
=
14087893
;
public
const
int
CompulsoryEvacuationDevice
=
94192409
;
public
const
int
CallOfTheHaunted
=
97077563
;
public
const
int
Scapegoat
=
73915051
;
public
const
int
BreakthroughSkill
=
78474168
;
public
const
int
SolemnJudgment
=
41420027
;
public
const
int
SolemnWarning
=
84749824
;
public
const
int
SolemnStrike
=
40605147
;
public
const
int
TorrentialTribute
=
53582587
;
public
const
int
HeavyStorm
=
19613556
;
public
const
int
HammerShot
=
26412047
;
public
const
int
DarkHole
=
53129443
;
public
const
int
Raigeki
=
12580477
;
public
const
int
SmashingGround
=
97169186
;
public
const
int
PotOfDesires
=
35261759
;
public
const
int
AllureofDarkness
=
1475311
;
public
const
int
DimensionalBarrier
=
83326048
;
public
const
int
InterruptedKaijuSlumber
=
99330325
;
public
const
int
ChickenGame
=
67616300
;
public
const
int
SantaClaws
=
46565218
;
public
const
int
CastelTheSkyblasterMusketeer
=
82633039
;
public
const
int
CrystalWingSynchroDragon
=
50954680
;
public
const
int
NumberS39UtopiaTheLightning
=
56832966
;
public
const
int
Number39Utopia
=
84013237
;
public
const
int
UltimayaTzolkin
=
1686814
;
public
const
int
MekkKnightCrusadiaAstram
=
21887175
;
public
const
int
HamonLordofStrikingThunder
=
32491822
;
public
const
int
MoonMirrorShield
=
19508728
;
public
const
int
PhantomKnightsFogBlade
=
25542642
;
public
const
int
VampireFraeulein
=
6039967
;
public
const
int
InjectionFairyLily
=
79575620
;
public
const
int
BlueEyesChaosMAXDragon
=
55410871
;
public
const
int
AshBlossom
=
14558127
;
public
const
int
MaxxC
=
23434538
;
public
const
int
LockBird
=
94145021
;
public
const
int
GhostOgreAndSnowRabbit
=
59438930
;
public
const
int
GhostBelle
=
73642296
;
public
const
int
EffectVeiler
=
97268402
;
public
const
int
ArtifactLancea
=
34267821
;
public
const
int
CalledByTheGrave
=
24224830
;
public
const
int
InfiniteImpermanence
=
10045474
;
public
const
int
GalaxySoldier
=
46659709
;
public
const
int
MacroCosmos
=
30241314
;
public
const
int
UpstartGoblin
=
70368879
;
public
const
int
CyberEmergency
=
60600126
;
public
const
int
EaterOfMillions
=
63845230
;
public
const
int
InvokedPurgatrio
=
12307878
;
public
const
int
ChaosAncientGearGiant
=
51788412
;
public
const
int
UltimateAncientGearGolem
=
12652643
;
public
const
int
RedDragonArchfiend
=
70902743
;
public
const
int
ImperialOrder
=
61740673
;
public
const
int
RoyalDecreel
=
51452091
;
public
const
int
NaturiaBeast
=
33198837
;
public
const
int
AntiSpellFragrance
=
58921041
;
}
protected
DefaultExecutor
(
GameAI
ai
,
Duel
duel
)
:
base
(
ai
,
duel
)
{
AddExecutor
(
ExecutorType
.
Activate
,
_CardId
.
ChickenGame
,
DefaultChickenGame
);
AddExecutor
(
ExecutorType
.
Activate
,
_CardId
.
SantaClaws
);
}
/// <summary>
/// Decide which card should the attacker attack.
/// </summary>
/// <param name="attacker">Card that attack.</param>
/// <param name="defenders">Cards that defend.</param>
/// <returns>BattlePhaseAction including the target, or null (in this situation, GameAI will check the next attacker)</returns>
public
override
BattlePhaseAction
OnSelectAttackTarget
(
ClientCard
attacker
,
IList
<
ClientCard
>
defenders
)
{
foreach
(
ClientCard
defender
in
defenders
)
{
attacker
.
RealPower
=
attacker
.
Attack
;
defender
.
RealPower
=
defender
.
GetDefensePower
();
if
(!
OnPreBattleBetween
(
attacker
,
defender
))
continue
;
if
(
attacker
.
RealPower
>
defender
.
RealPower
||
(
attacker
.
RealPower
>=
defender
.
RealPower
&&
attacker
.
IsLastAttacker
&&
defender
.
IsAttack
()))
return
AI
.
Attack
(
attacker
,
defender
);
}
if
(
attacker
.
CanDirectAttack
)
return
AI
.
Attack
(
attacker
,
null
);
return
null
;
}
/// <summary>
/// Decide whether to declare attack between attacker and defender.
/// Can be overrided to update the RealPower of attacker for cards like Honest.
/// </summary>
/// <param name="attacker">Card that attack.</param>
/// <param name="defender">Card that defend.</param>
/// <returns>false if the attack shouldn't be done.</returns>
public
override
bool
OnPreBattleBetween
(
ClientCard
attacker
,
ClientCard
defender
)
{
if
(!
attacker
.
IsMonsterHasPreventActivationEffectInBattle
())
{
if
(
defender
.
IsMonsterInvincible
()
&&
defender
.
IsDefense
())
return
false
;
if
(
defender
.
IsMonsterDangerous
())
{
bool
canIgnoreIt
=
!
attacker
.
IsDisabled
()
&&
(
attacker
.
IsCode
(
_CardId
.
UltimateConductorTytanno
)
&&
defender
.
IsDefense
()
||
attacker
.
IsCode
(
_CardId
.
ElShaddollConstruct
)
&&
defender
.
IsSpecialSummoned
||
attacker
.
IsCode
(
_CardId
.
AllyOfJusticeCatastor
)
&&
!
defender
.
HasAttribute
(
CardAttribute
.
Dark
));
if
(!
canIgnoreIt
)
return
false
;
}
foreach
(
ClientCard
equip
in
defender
.
EquipCards
)
{
if
(
equip
.
IsCode
(
_CardId
.
MoonMirrorShield
)
&&
!
equip
.
IsDisabled
())
{
return
false
;
}
}
if
(!
defender
.
IsDisabled
())
{
if
(
defender
.
IsCode
(
_CardId
.
MekkKnightCrusadiaAstram
)
&&
defender
.
IsAttack
()
&&
attacker
.
IsSpecialSummoned
)
return
false
;
if
(
defender
.
IsCode
(
_CardId
.
CrystalWingSynchroDragon
)
&&
defender
.
IsAttack
()
&&
attacker
.
Level
>=
5
)
return
false
;
if
(
defender
.
IsCode
(
_CardId
.
AllyOfJusticeCatastor
)
&&
!
attacker
.
HasAttribute
(
CardAttribute
.
Dark
))
return
false
;
if
(
defender
.
IsCode
(
_CardId
.
NumberS39UtopiaTheLightning
)
&&
defender
.
IsAttack
()
&&
defender
.
HasXyzMaterial
(
2
,
_CardId
.
Number39Utopia
))
defender
.
RealPower
=
5000
;
if
(
defender
.
IsCode
(
_CardId
.
VampireFraeulein
))
defender
.
RealPower
+=
(
Enemy
.
LifePoints
>
3000
)
?
3000
:
(
Enemy
.
LifePoints
-
100
);
if
(
defender
.
IsCode
(
_CardId
.
InjectionFairyLily
)
&&
Enemy
.
LifePoints
>
2000
)
defender
.
RealPower
+=
3000
;
}
}
if
(!
defender
.
IsMonsterHasPreventActivationEffectInBattle
())
{
if
(
attacker
.
IsCode
(
_CardId
.
NumberS39UtopiaTheLightning
)
&&
!
attacker
.
IsDisabled
()
&&
attacker
.
HasXyzMaterial
(
2
,
_CardId
.
Number39Utopia
))
attacker
.
RealPower
=
5000
;
if
(
attacker
.
IsCode
(
_CardId
.
EaterOfMillions
)
&&
!
attacker
.
IsDisabled
())
attacker
.
RealPower
=
9999
;
if
(
attacker
.
IsMonsterInvincible
())
attacker
.
RealPower
=
9999
;
foreach
(
ClientCard
equip
in
attacker
.
EquipCards
)
{
if
(
equip
.
IsCode
(
_CardId
.
MoonMirrorShield
)
&&
!
equip
.
IsDisabled
())
{
attacker
.
RealPower
=
defender
.
RealPower
+
100
;
}
}
}
if
(
Enemy
.
HasInMonstersZone
(
_CardId
.
MekkKnightCrusadiaAstram
,
true
)
&&
!(
defender
).
IsCode
(
_CardId
.
MekkKnightCrusadiaAstram
))
return
false
;
if
(
Enemy
.
HasInMonstersZone
(
_CardId
.
DupeFrog
,
true
)
&&
!(
defender
).
IsCode
(
_CardId
.
DupeFrog
))
return
false
;
if
(
Enemy
.
HasInMonstersZone
(
_CardId
.
MaraudingCaptain
,
true
)
&&
!
defender
.
IsCode
(
_CardId
.
MaraudingCaptain
)
&&
defender
.
Race
==
(
int
)
CardRace
.
Warrior
)
return
false
;
if
(
defender
.
IsCode
(
_CardId
.
UltimayaTzolkin
)
&&
!
defender
.
IsDisabled
()
&&
Enemy
.
GetMonsters
().
Any
(
monster
=>
!
monster
.
Equals
(
defender
)
&&
monster
.
HasType
(
CardType
.
Synchro
)))
return
false
;
if
(
Enemy
.
GetMonsters
().
Any
(
monster
=>
!
monster
.
Equals
(
defender
)
&&
monster
.
IsCode
(
_CardId
.
HamonLordofStrikingThunder
)
&&
!
monster
.
IsDisabled
()
&&
monster
.
IsDefense
()))
return
false
;
if
(
defender
.
OwnTargets
.
Any
(
card
=>
card
.
IsCode
(
_CardId
.
PhantomKnightsFogBlade
)
&&
!
card
.
IsDisabled
()))
return
false
;
return
true
;
}
public
override
bool
OnPreActivate
(
ClientCard
card
)
{
ClientCard
LastChainCard
=
Util
.
GetLastChainCard
();
if
(
LastChainCard
!=
null
&&
Duel
.
Phase
==
DuelPhase
.
Standby
&&
LastChainCard
.
IsCode
(
_CardId
.
SandaionTheTimelord
,
_CardId
.
GabrionTheTimelord
,
_CardId
.
MichionTheTimelord
,
_CardId
.
ZaphionTheTimelord
,
_CardId
.
HailonTheTimelord
,
_CardId
.
RaphionTheTimelord
,
_CardId
.
SadionTheTimelord
,
_CardId
.
MetaionTheTimelord
,
_CardId
.
KamionTheTimelord
,
_CardId
.
LazionTheTimelord
))
return
false
;
if
((
card
.
Location
==
CardLocation
.
Hand
||
card
.
Location
==
CardLocation
.
SpellZone
&&
card
.
IsFacedown
())
&&
(
card
.
IsSpell
()
&&
DefaultSpellWillBeNegated
()
||
card
.
IsTrap
()
&&
DefaultTrapWillBeNegated
()))
return
false
;
return
true
;
}
/// <summary>
/// Called when the AI has to select a card position.
/// </summary>
/// <param name="cardId">Id of the card to position on the field.</param>
/// <param name="positions">List of available positions.</param>
/// <returns>Selected position, or 0 if no position is set for this card.</returns>
public
override
CardPosition
OnSelectPosition
(
int
cardId
,
IList
<
CardPosition
>
positions
)
{
YGOSharp
.
OCGWrapper
.
NamedCard
cardData
=
YGOSharp
.
OCGWrapper
.
NamedCard
.
Get
(
cardId
);
if
(
cardData
!=
null
)
{
if
(
cardData
.
Attack
==
0
)
return
CardPosition
.
FaceUpDefence
;
}
return
0
;
}
public
override
bool
OnSelectBattleReplay
()
{
if
(
Bot
.
BattlingMonster
==
null
)
return
false
;
List
<
ClientCard
>
defenders
=
new
List
<
ClientCard
>(
Duel
.
Fields
[
1
].
GetMonsters
());
defenders
.
Sort
(
CardContainer
.
CompareDefensePower
);
defenders
.
Reverse
();
BattlePhaseAction
result
=
OnSelectAttackTarget
(
Bot
.
BattlingMonster
,
defenders
);
if
(
result
!=
null
&&
result
.
Action
==
BattlePhaseAction
.
BattleAction
.
Attack
)
{
return
true
;
}
return
false
;
}
/// <summary>
/// Set when this card can't beat the enemies
/// </summary>
public
override
bool
OnSelectMonsterSummonOrSet
(
ClientCard
card
)
{
return
card
.
Level
<=
4
&&
Bot
.
GetMonsters
().
Count
(
m
=>
m
.
IsFaceup
())
==
0
&&
Util
.
IsAllEnemyBetterThanValue
(
card
.
Attack
,
true
);
}
/// <summary>
/// Destroy face-down cards first, in our turn.
/// </summary>
protected
bool
DefaultMysticalSpaceTyphoon
()
{
if
(
Duel
.
CurrentChain
.
Any
(
card
=>
card
.
IsCode
(
_CardId
.
MysticalSpaceTyphoon
)))
{
return
false
;
}
List
<
ClientCard
>
spells
=
Enemy
.
GetSpells
();
if
(
spells
.
Count
==
0
)
return
false
;
ClientCard
selected
=
Enemy
.
SpellZone
.
GetFloodgate
();
if
(
selected
==
null
)
{
if
(
Duel
.
Player
==
0
)
selected
=
spells
.
FirstOrDefault
(
card
=>
card
.
IsFacedown
());
if
(
Duel
.
Player
==
1
)
selected
=
spells
.
FirstOrDefault
(
card
=>
card
.
HasType
(
CardType
.
Continuous
)
||
card
.
HasType
(
CardType
.
Equip
)
||
card
.
HasType
(
CardType
.
Field
));
}
if
(
selected
==
null
)
return
false
;
AI
.
SelectCard
(
selected
);
return
true
;
}
/// <summary>
/// Destroy face-down cards first, in our turn.
/// </summary>
protected
bool
DefaultCosmicCyclone
()
{
foreach
(
ClientCard
card
in
Duel
.
CurrentChain
)
if
(
card
.
IsCode
(
_CardId
.
CosmicCyclone
))
return
false
;
return
(
Bot
.
LifePoints
>
1000
)
&&
DefaultMysticalSpaceTyphoon
();
}
/// <summary>
/// Activate if avail.
/// </summary>
protected
bool
DefaultGalaxyCyclone
()
{
List
<
ClientCard
>
spells
=
Enemy
.
GetSpells
();
if
(
spells
.
Count
==
0
)
return
false
;
ClientCard
selected
=
null
;
if
(
Card
.
Location
==
CardLocation
.
Grave
)
{
selected
=
Util
.
GetBestEnemySpell
(
true
);
}
else
{
selected
=
spells
.
FirstOrDefault
(
card
=>
card
.
IsFacedown
());
}
if
(
selected
==
null
)
return
false
;
AI
.
SelectCard
(
selected
);
return
true
;
}
/// <summary>
/// Set the highest ATK level 4+ effect enemy monster.
/// </summary>
protected
bool
DefaultBookOfMoon
()
{
if
(
Util
.
IsAllEnemyBetter
(
true
))
{
ClientCard
monster
=
Enemy
.
GetMonsters
().
GetHighestAttackMonster
(
true
);
if
(
monster
!=
null
&&
monster
.
HasType
(
CardType
.
Effect
)
&&
!
monster
.
HasType
(
CardType
.
Link
)
&&
(
monster
.
HasType
(
CardType
.
Xyz
)
||
monster
.
Level
>
4
))
{
AI
.
SelectCard
(
monster
);
return
true
;
}
}
return
false
;
}
/// <summary>
/// Return problematic monster, and if this card become target, return any enemy monster.
/// </summary>
protected
bool
DefaultCompulsoryEvacuationDevice
()
{
ClientCard
target
=
Util
.
GetProblematicEnemyMonster
(
0
,
true
);
if
(
target
!=
null
)
{
AI
.
SelectCard
(
target
);
return
true
;
}
if
(
Util
.
IsChainTarget
(
Card
))
{
ClientCard
monster
=
Util
.
GetBestEnemyMonster
(
false
,
true
);
if
(
monster
!=
null
)
{
AI
.
SelectCard
(
monster
);
return
true
;
}
}
return
false
;
}
/// <summary>
/// Revive the best monster when we don't have better one in field.
/// </summary>
protected
bool
DefaultCallOfTheHaunted
()
{
if
(!
Util
.
IsAllEnemyBetter
(
true
))
return
false
;
ClientCard
selected
=
Bot
.
Graveyard
.
GetMatchingCards
(
card
=>
card
.
IsCanRevive
()).
OrderByDescending
(
card
=>
card
.
Attack
).
FirstOrDefault
();
AI
.
SelectCard
(
selected
);
return
true
;
}
/// <summary>
/// Default Scapegoat effect
/// </summary>
protected
bool
DefaultScapegoat
()
{
if
(
DefaultSpellWillBeNegated
())
return
false
;
if
(
Duel
.
Player
==
0
)
return
false
;
if
(
Duel
.
Phase
==
DuelPhase
.
End
)
return
true
;
if
(
DefaultOnBecomeTarget
())
return
true
;
if
(
Duel
.
Phase
>
DuelPhase
.
Main1
&&
Duel
.
Phase
<
DuelPhase
.
Main2
)
{
if
(
Enemy
.
HasInMonstersZone
(
new
[]
{
_CardId
.
UltimateConductorTytanno
,
_CardId
.
InvokedPurgatrio
,
_CardId
.
ChaosAncientGearGiant
,
_CardId
.
UltimateAncientGearGolem
,
_CardId
.
RedDragonArchfiend
},
true
))
return
false
;
if
(
Util
.
GetTotalAttackingMonsterAttack
(
1
)
>=
Bot
.
LifePoints
)
return
true
;
}
return
false
;
}
/// <summary>
/// Always active in opponent's turn.
/// </summary>
protected
bool
DefaultMaxxC
()
{
return
Duel
.
Player
==
1
;
}
/// <summary>
/// Always disable opponent's effect except some cards like UpstartGoblin
/// </summary>
protected
bool
DefaultAshBlossomAndJoyousSpring
()
{
int
[]
ignoreList
=
{
_CardId
.
MacroCosmos
,
_CardId
.
UpstartGoblin
,
_CardId
.
CyberEmergency
};
if
(
Util
.
GetLastChainCard
().
IsCode
(
ignoreList
))
return
false
;
if
(
Util
.
GetLastChainCard
().
HasSetcode
(
0x11e
)
&&
Util
.
GetLastChainCard
().
Location
==
CardLocation
.
Hand
)
// Danger! archtype hand effect
return
false
;
return
Duel
.
LastChainPlayer
==
1
;
}
/// <summary>
/// Always activate unless the activating card is disabled
/// </summary>
protected
bool
DefaultGhostOgreAndSnowRabbit
()
{
if
(
Util
.
GetLastChainCard
()
!=
null
&&
Util
.
GetLastChainCard
().
IsDisabled
())
return
false
;
return
DefaultTrap
();
}
/// <summary>
/// Always disable opponent's effect
/// </summary>
protected
bool
DefaultGhostBelleAndHauntedMansion
()
{
return
DefaultTrap
();
}
/// <summary>
/// Same as DefaultBreakthroughSkill
/// </summary>
protected
bool
DefaultEffectVeiler
()
{
if
(
Util
.
GetLastChainCard
()
!=
null
&&
Util
.
GetLastChainCard
().
IsCode
(
_CardId
.
GalaxySoldier
)
&&
Enemy
.
Hand
.
Count
>=
3
)
return
false
;
if
(
Util
.
ChainContainsCard
(
_CardId
.
EffectVeiler
))
return
false
;
return
DefaultBreakthroughSkill
();
}
/// <summary>
/// Chain common hand traps
/// </summary>
protected
bool
DefaultCalledByTheGrave
()
{
int
[]
targetList
=
{
_CardId
.
MaxxC
,
_CardId
.
LockBird
,
_CardId
.
GhostOgreAndSnowRabbit
,
_CardId
.
AshBlossom
,
_CardId
.
GhostBelle
,
_CardId
.
EffectVeiler
,
_CardId
.
ArtifactLancea
};
if
(
Duel
.
LastChainPlayer
==
1
)
{
foreach
(
int
id
in
targetList
)
{
if
(
Util
.
GetLastChainCard
().
IsCode
(
id
))
{
AI
.
SelectCard
(
id
);
return
UniqueFaceupSpell
();
}
}
}
return
false
;
}
/// <summary>
/// Default InfiniteImpermanence effect
/// </summary>
protected
bool
DefaultInfiniteImpermanence
()
{
// TODO: disable s & t
if
(!
DefaultUniqueTrap
())
return
false
;
return
DefaultDisableMonster
();
}
/// <summary>
/// Chain the enemy monster, or disable monster like Rescue Rabbit.
/// </summary>
protected
bool
DefaultBreakthroughSkill
()
{
if
(!
DefaultUniqueTrap
())
return
false
;
return
DefaultDisableMonster
();
}
/// <summary>
/// Chain the enemy monster, or disable monster like Rescue Rabbit.
/// </summary>
protected
bool
DefaultDisableMonster
()
{
if
(
Duel
.
Player
==
1
)
{
ClientCard
target
=
Enemy
.
MonsterZone
.
GetShouldBeDisabledBeforeItUseEffectMonster
();
if
(
target
!=
null
)
{
AI
.
SelectCard
(
target
);
return
true
;
}
}
ClientCard
LastChainCard
=
Util
.
GetLastChainCard
();
if
(
LastChainCard
!=
null
&&
LastChainCard
.
Controller
==
1
&&
LastChainCard
.
Location
==
CardLocation
.
MonsterZone
&&
!
LastChainCard
.
IsDisabled
()
&&
!
LastChainCard
.
IsShouldNotBeTarget
()
&&
!
LastChainCard
.
IsShouldNotBeSpellTrapTarget
())
{
AI
.
SelectCard
(
LastChainCard
);
return
true
;
}
if
(
Bot
.
BattlingMonster
!=
null
&&
Enemy
.
BattlingMonster
!=
null
)
{
if
(!
Enemy
.
BattlingMonster
.
IsDisabled
()
&&
Enemy
.
BattlingMonster
.
IsCode
(
_CardId
.
EaterOfMillions
))
{
AI
.
SelectCard
(
Enemy
.
BattlingMonster
);
return
true
;
}
}
if
(
Duel
.
Phase
==
DuelPhase
.
BattleStart
&&
Duel
.
Player
==
1
&&
Enemy
.
HasInMonstersZone
(
_CardId
.
NumberS39UtopiaTheLightning
,
true
))
{
AI
.
SelectCard
(
_CardId
.
NumberS39UtopiaTheLightning
);
return
true
;
}
return
false
;
}
/// <summary>
/// Activate only except this card is the target or we summon monsters.
/// </summary>
protected
bool
DefaultSolemnJudgment
()
{
return
!
Util
.
IsChainTargetOnly
(
Card
)
&&
!(
Duel
.
Player
==
0
&&
Duel
.
LastChainPlayer
==
-
1
)
&&
DefaultTrap
();
}
/// <summary>
/// Activate only except we summon monsters.
/// </summary>
protected
bool
DefaultSolemnWarning
()
{
return
(
Bot
.
LifePoints
>
2000
)
&&
!(
Duel
.
Player
==
0
&&
Duel
.
LastChainPlayer
==
-
1
)
&&
DefaultTrap
();
}
/// <summary>
/// Activate only except we summon monsters.
/// </summary>
protected
bool
DefaultSolemnStrike
()
{
return
(
Bot
.
LifePoints
>
1500
)
&&
!(
Duel
.
Player
==
0
&&
Duel
.
LastChainPlayer
==
-
1
)
&&
DefaultTrap
();
}
/// <summary>
/// Activate when all enemy monsters have better ATK.
/// </summary>
protected
bool
DefaultTorrentialTribute
()
{
return
!
Util
.
HasChainedTrap
(
0
)
&&
Util
.
IsAllEnemyBetter
(
true
);
}
/// <summary>
/// Activate enemy have more S&T.
/// </summary>
protected
bool
DefaultHeavyStorm
()
{
return
Bot
.
GetSpellCount
()
<
Enemy
.
GetSpellCount
();
}
/// <summary>
/// Activate before other winds, if enemy have more than 2 S&T.
/// </summary>
protected
bool
DefaultHarpiesFeatherDusterFirst
()
{
return
Enemy
.
GetSpellCount
()
>=
2
;
}
/// <summary>
/// Activate when one enemy monsters have better ATK.
/// </summary>
protected
bool
DefaultHammerShot
()
{
return
Util
.
IsOneEnemyBetter
(
true
);
}
/// <summary>
/// Activate when one enemy monsters have better ATK or DEF.
/// </summary>
protected
bool
DefaultDarkHole
()
{
return
Util
.
IsOneEnemyBetter
();
}
/// <summary>
/// Activate when one enemy monsters have better ATK or DEF.
/// </summary>
protected
bool
DefaultRaigeki
()
{
return
Util
.
IsOneEnemyBetter
();
}
/// <summary>
/// Activate when one enemy monsters have better ATK or DEF.
/// </summary>
protected
bool
DefaultSmashingGround
()
{
return
Util
.
IsOneEnemyBetter
();
}
/// <summary>
/// Activate when we have more than 15 cards in deck.
/// </summary>
protected
bool
DefaultPotOfDesires
()
{
return
Bot
.
Deck
.
Count
>
15
;
}
/// <summary>
/// Set traps only and avoid block the activation of other cards.
/// </summary>
protected
bool
DefaultSpellSet
()
{
return
(
Card
.
IsTrap
()
||
Card
.
HasType
(
CardType
.
QuickPlay
)
||
DefaultSpellMustSetFirst
())
&&
Bot
.
GetSpellCountWithoutField
()
<
4
;
}
/// <summary>
/// Summon with no tribute, or with tributes ATK lower.
/// </summary>
protected
bool
DefaultMonsterSummon
()
{
if
(
Card
.
Level
<=
4
)
return
true
;
//if (!UniqueFaceupMonster())
// return false;
int
tributecount
=
(
int
)
Math
.
Ceiling
((
Card
.
Level
-
4.0d
)
/
2.0d
);
for
(
int
j
=
0
;
j
<
7
;
++
j
)
{
ClientCard
tributeCard
=
Bot
.
MonsterZone
[
j
];
if
(
tributeCard
==
null
)
continue
;
// if (tributeCard.GetDefensePower() +400 < Card.Attack)
if
(
tributeCard
.
Level
+
1
<
Card
.
Level
)
tributecount
--;
}
return
tributecount
<=
0
;
}
/// <summary>
/// Activate when we have no field.
/// </summary>
protected
bool
DefaultField
()
{
return
Bot
.
SpellZone
[
5
]
==
null
;
}
/// <summary>
/// Turn if all enemy is better.
/// </summary>
protected
bool
DefaultMonsterRepos
()
{
if
(
Card
.
IsMonsterInvincible
())
return
Card
.
IsDefense
();
if
(
Card
.
Attack
==
0
)
{
if
(
Card
.
IsFaceup
()
&&
Card
.
IsAttack
())
return
true
;
if
(
Card
.
IsFaceup
()
&&
Card
.
IsDefense
())
return
false
;
}
if
(
Enemy
.
HasInMonstersZone
(
_CardId
.
BlueEyesChaosMAXDragon
,
true
)
&&
Card
.
IsAttack
()
&&
(
4000
-
Card
.
Defense
)
*
2
>
(
4000
-
Card
.
Attack
))
return
false
;
if
(
Enemy
.
HasInMonstersZone
(
_CardId
.
BlueEyesChaosMAXDragon
,
true
)
&&
Card
.
IsDefense
()
&&
Card
.
IsFaceup
()
&&
(
4000
-
Card
.
Defense
)
*
2
>
(
4000
-
Card
.
Attack
))
return
true
;
bool
enemyBetter
=
Util
.
IsAllEnemyBetter
();
if
(
Card
.
IsAttack
()
&&
enemyBetter
)
return
true
;
if
(
Card
.
IsDefense
()
&&
!
enemyBetter
&&
(
Card
.
Attack
>=
Card
.
Defense
||
Card
.
Attack
>=
Util
.
GetBestPower
(
Enemy
)))
return
true
;
return
false
;
}
/// <summary>
/// If spell will be negated
/// </summary>
protected
bool
DefaultSpellWillBeNegated
()
{
return
(
Bot
.
HasInSpellZone
(
_CardId
.
ImperialOrder
,
true
,
true
)
||
Enemy
.
HasInSpellZone
(
_CardId
.
ImperialOrder
,
true
))
&&
!
Util
.
ChainContainsCard
(
_CardId
.
ImperialOrder
);
}
/// <summary>
/// If trap will be negated
/// </summary>
protected
bool
DefaultTrapWillBeNegated
()
{
return
(
Bot
.
HasInSpellZone
(
_CardId
.
RoyalDecreel
,
true
,
true
)
||
Enemy
.
HasInSpellZone
(
_CardId
.
RoyalDecreel
,
true
))
&&
!
Util
.
ChainContainsCard
(
_CardId
.
RoyalDecreel
);
}
/// <summary>
/// If spell must set first to activate
/// </summary>
protected
bool
DefaultSpellMustSetFirst
()
{
return
Bot
.
HasInSpellZone
(
_CardId
.
AntiSpellFragrance
,
true
,
true
)
||
Enemy
.
HasInSpellZone
(
_CardId
.
AntiSpellFragrance
,
true
);
}
/// <summary>
/// if spell/trap is the target or enermy activate HarpiesFeatherDuster
/// </summary>
protected
bool
DefaultOnBecomeTarget
()
{
if
(
Util
.
IsChainTarget
(
Card
))
return
true
;
int
[]
destroyAllList
=
{
_CardId
.
EvilswarmExcitonKnight
,
_CardId
.
BlackRoseDragon
,
_CardId
.
JudgmentDragon
,
_CardId
.
TopologicTrisbaena
};
int
[]
destroyAllOpponentList
=
{
_CardId
.
HarpiesFeatherDuster
,
_CardId
.
DarkMagicAttack
};
if
(
Util
.
ChainContainsCard
(
destroyAllList
))
return
true
;
if
(
Enemy
.
HasInSpellZone
(
destroyAllOpponentList
,
true
))
return
true
;
// TODO: ChainContainsCard(id, player)
return
false
;
}
/// <summary>
/// Chain enemy activation or summon.
/// </summary>
protected
bool
DefaultTrap
()
{
return
(
Duel
.
LastChainPlayer
==
-
1
&&
Duel
.
LastSummonPlayer
!=
0
)
||
Duel
.
LastChainPlayer
==
1
;
}
/// <summary>
/// Activate when avail and no other our trap card in this chain or face-up.
/// </summary>
protected
bool
DefaultUniqueTrap
()
{
if
(
Util
.
HasChainedTrap
(
0
))
return
false
;
return
UniqueFaceupSpell
();
}
/// <summary>
/// Check no other our spell or trap card with same name face-up.
/// </summary>
protected
bool
UniqueFaceupSpell
()
{
return
!
Bot
.
GetSpells
().
Any
(
card
=>
card
.
IsCode
(
Card
.
Id
)
&&
card
.
IsFaceup
());
}
/// <summary>
/// Check no other our monster card with same name face-up.
/// </summary>
protected
bool
UniqueFaceupMonster
()
{
return
!
Bot
.
GetMonsters
().
Any
(
card
=>
card
.
IsCode
(
Card
.
Id
)
&&
card
.
IsFaceup
());
}
/// <summary>
/// Dumb way to avoid the bot chain in mess.
/// </summary>
protected
bool
DefaultDontChainMyself
()
{
if
(
Type
!=
ExecutorType
.
Activate
)
return
true
;
if
(
Executors
.
Any
(
exec
=>
exec
.
Type
==
Type
&&
exec
.
CardId
==
Card
.
Id
))
return
false
;
return
Duel
.
LastChainPlayer
!=
0
;
}
/// <summary>
/// Draw when we have lower LP, or destroy it. Can be overrided.
/// </summary>
protected
bool
DefaultChickenGame
()
{
if
(
Executors
.
Count
(
exec
=>
exec
.
Type
==
Type
&&
exec
.
CardId
==
Card
.
Id
)
>
1
)
return
false
;
if
(
Card
.
IsFacedown
())
return
true
;
if
(
Bot
.
LifePoints
<=
1000
)
return
false
;
if
(
Bot
.
LifePoints
<=
Enemy
.
LifePoints
&&
ActivateDescription
==
Util
.
GetStringId
(
_CardId
.
ChickenGame
,
0
))
return
true
;
if
(
Bot
.
LifePoints
>
Enemy
.
LifePoints
&&
ActivateDescription
==
Util
.
GetStringId
(
_CardId
.
ChickenGame
,
1
))
return
true
;
return
false
;
}
/// <summary>
/// Draw when we have Dark monster in hand,and banish random one. Can be overrided.
/// </summary>
protected
bool
DefaultAllureofDarkness
()
{
ClientCard
target
=
Bot
.
Hand
.
FirstOrDefault
(
card
=>
card
.
HasAttribute
(
CardAttribute
.
Dark
));
return
target
!=
null
;
}
/// <summary>
/// Clever enough.
/// </summary>
protected
bool
DefaultDimensionalBarrier
()
{
const
int
RITUAL
=
0
;
const
int
FUSION
=
1
;
const
int
SYNCHRO
=
2
;
const
int
XYZ
=
3
;
const
int
PENDULUM
=
4
;
if
(
Duel
.
Player
!=
0
)
{
List
<
ClientCard
>
monsters
=
Enemy
.
GetMonsters
();
int
[]
levels
=
new
int
[
13
];
bool
tuner
=
false
;
bool
nontuner
=
false
;
foreach
(
ClientCard
monster
in
monsters
)
{
if
(
monster
.
HasType
(
CardType
.
Tuner
))
tuner
=
true
;
else
if
(!
monster
.
HasType
(
CardType
.
Xyz
)
&&
!
monster
.
HasType
(
CardType
.
Link
))
{
nontuner
=
true
;
levels
[
monster
.
Level
]
=
levels
[
monster
.
Level
]
+
1
;
}
if
(
monster
.
IsOneForXyz
())
{
AI
.
SelectOption
(
XYZ
);
return
true
;
}
}
if
(
tuner
&&
nontuner
)
{
AI
.
SelectOption
(
SYNCHRO
);
return
true
;
}
for
(
int
i
=
1
;
i
<=
12
;
i
++)
{
if
(
levels
[
i
]>
1
)
{
AI
.
SelectOption
(
XYZ
);
return
true
;
}
}
ClientCard
l
=
Enemy
.
SpellZone
[
6
];
ClientCard
r
=
Enemy
.
SpellZone
[
7
];
if
(
l
!=
null
&&
r
!=
null
&&
l
.
LScale
!=
r
.
RScale
)
{
AI
.
SelectOption
(
PENDULUM
);
return
true
;
}
}
ClientCard
lastchaincard
=
Util
.
GetLastChainCard
();
if
(
Duel
.
LastChainPlayer
==
1
&&
lastchaincard
!=
null
&&
!
lastchaincard
.
IsDisabled
())
{
if
(
lastchaincard
.
HasType
(
CardType
.
Ritual
))
{
AI
.
SelectOption
(
RITUAL
);
return
true
;
}
if
(
lastchaincard
.
HasType
(
CardType
.
Fusion
))
{
AI
.
SelectOption
(
FUSION
);
return
true
;
}
if
(
lastchaincard
.
HasType
(
CardType
.
Synchro
))
{
AI
.
SelectOption
(
SYNCHRO
);
return
true
;
}
if
(
lastchaincard
.
HasType
(
CardType
.
Xyz
))
{
AI
.
SelectOption
(
XYZ
);
return
true
;
}
if
(
lastchaincard
.
IsFusionSpell
())
{
AI
.
SelectOption
(
FUSION
);
return
true
;
}
}
if
(
Util
.
IsChainTarget
(
Card
))
{
AI
.
SelectOption
(
XYZ
);
return
true
;
}
return
false
;
}
/// <summary>
/// Clever enough
/// </summary>
protected
bool
DefaultInterruptedKaijuSlumber
()
{
if
(
Card
.
Location
==
CardLocation
.
Grave
)
{
AI
.
SelectCard
(
_CardId
.
GamecieltheSeaTurtleKaiju
,
_CardId
.
KumongoustheStickyStringKaiju
,
_CardId
.
GadarlatheMysteryDustKaiju
,
_CardId
.
RadiantheMultidimensionalKaiju
,
_CardId
.
DogorantheMadFlameKaiju
,
_CardId
.
ThunderKingtheLightningstrikeKaiju
,
_CardId
.
JizukirutheStarDestroyingKaiju
);
return
true
;
}
if
(
DefaultDarkHole
())
{
AI
.
SelectCard
(
_CardId
.
JizukirutheStarDestroyingKaiju
,
_CardId
.
ThunderKingtheLightningstrikeKaiju
,
_CardId
.
DogorantheMadFlameKaiju
,
_CardId
.
RadiantheMultidimensionalKaiju
,
_CardId
.
GadarlatheMysteryDustKaiju
,
_CardId
.
KumongoustheStickyStringKaiju
,
_CardId
.
GamecieltheSeaTurtleKaiju
);
AI
.
SelectNextCard
(
_CardId
.
SuperAntiKaijuWarMachineMechaDogoran
,
_CardId
.
GamecieltheSeaTurtleKaiju
,
_CardId
.
KumongoustheStickyStringKaiju
,
_CardId
.
GadarlatheMysteryDustKaiju
,
_CardId
.
RadiantheMultidimensionalKaiju
,
_CardId
.
DogorantheMadFlameKaiju
,
_CardId
.
ThunderKingtheLightningstrikeKaiju
);
return
true
;
}
return
false
;
}
/// <summary>
/// Clever enough.
/// </summary>
protected
bool
DefaultKaijuSpsummon
()
{
IList
<
int
>
kaijus
=
new
[]
{
_CardId
.
JizukirutheStarDestroyingKaiju
,
_CardId
.
GadarlatheMysteryDustKaiju
,
_CardId
.
GamecieltheSeaTurtleKaiju
,
_CardId
.
RadiantheMultidimensionalKaiju
,
_CardId
.
KumongoustheStickyStringKaiju
,
_CardId
.
ThunderKingtheLightningstrikeKaiju
,
_CardId
.
DogorantheMadFlameKaiju
,
_CardId
.
SuperAntiKaijuWarMachineMechaDogoran
};
foreach
(
ClientCard
monster
in
Enemy
.
GetMonsters
())
{
if
(
monster
.
IsCode
(
kaijus
))
return
Card
.
GetDefensePower
()
>
monster
.
GetDefensePower
();
}
ClientCard
card
=
Enemy
.
MonsterZone
.
GetFloodgate
();
if
(
card
!=
null
)
{
AI
.
SelectCard
(
card
);
return
true
;
}
card
=
Enemy
.
MonsterZone
.
GetDangerousMonster
();
if
(
card
!=
null
)
{
AI
.
SelectCard
(
card
);
return
true
;
}
card
=
Util
.
GetOneEnemyBetterThanValue
(
Card
.
GetDefensePower
());
if
(
card
!=
null
)
{
AI
.
SelectCard
(
card
);
return
true
;
}
return
false
;
}
/// <summary>
/// Summon when we don't have monster attack higher than enemy's.
/// </summary>
protected
bool
DefaultNumberS39UtopiaTheLightningSummon
()
{
int
bestBotAttack
=
Util
.
GetBestAttack
(
Bot
);
return
Util
.
IsOneEnemyBetterThanValue
(
bestBotAttack
,
false
);
}
/// <summary>
/// Activate if the card is attack pos, and its attack is below 5000, when the enemy monster is attack pos or not useless faceup defense pos
/// </summary>
protected
bool
DefaultNumberS39UtopiaTheLightningEffect
()
{
return
Card
.
IsAttack
()
&&
Card
.
Attack
<
5000
&&
(
Enemy
.
BattlingMonster
.
IsAttack
()
||
Enemy
.
BattlingMonster
.
IsFacedown
()
||
Enemy
.
BattlingMonster
.
GetDefensePower
()
>=
Card
.
Attack
);
}
/// <summary>
/// Summon when it can and should use effect.
/// </summary>
protected
bool
DefaultEvilswarmExcitonKnightSummon
()
{
int
selfCount
=
Bot
.
GetMonsterCount
()
+
Bot
.
GetSpellCount
()
+
Bot
.
GetHandCount
();
int
oppoCount
=
Enemy
.
GetMonsterCount
()
+
Enemy
.
GetSpellCount
()
+
Enemy
.
GetHandCount
();
return
(
selfCount
-
1
<
oppoCount
)
&&
DefaultEvilswarmExcitonKnightEffect
();
}
/// <summary>
/// Activate when we have less cards than enemy's, or the atk sum of we is lower than enemy's.
/// </summary>
protected
bool
DefaultEvilswarmExcitonKnightEffect
()
{
int
selfCount
=
Bot
.
GetMonsterCount
()
+
Bot
.
GetSpellCount
();
int
oppoCount
=
Enemy
.
GetMonsterCount
()
+
Enemy
.
GetSpellCount
();
if
(
selfCount
<
oppoCount
)
return
true
;
int
selfAttack
=
Bot
.
GetMonsters
().
Sum
(
monster
=>
(
int
?)
monster
.
GetDefensePower
())
??
0
;
int
oppoAttack
=
Enemy
.
GetMonsters
().
Sum
(
monster
=>
(
int
?)
monster
.
GetDefensePower
())
??
0
;
return
selfAttack
<
oppoAttack
;
}
/// <summary>
/// Summon in main2, or when the attack of we is lower than enemy's, but not when enemy have monster higher than 2500.
/// </summary>
protected
bool
DefaultStardustDragonSummon
()
{
int
selfBestAttack
=
Util
.
GetBestAttack
(
Bot
);
int
oppoBestAttack
=
Util
.
GetBestPower
(
Enemy
);
return
(
selfBestAttack
<=
oppoBestAttack
&&
oppoBestAttack
<=
2500
)
||
Util
.
IsTurn1OrMain2
();
}
/// <summary>
/// Negate enemy's destroy effect, and revive from grave.
/// </summary>
protected
bool
DefaultStardustDragonEffect
()
{
return
(
Card
.
Location
==
CardLocation
.
Grave
)
||
Duel
.
LastChainPlayer
==
1
;
}
/// <summary>
/// Summon when enemy have card which we must solve.
/// </summary>
protected
bool
DefaultCastelTheSkyblasterMusketeerSummon
()
{
return
Util
.
GetProblematicEnemyCard
()
!=
null
;
}
/// <summary>
/// Bounce the problematic enemy card. Ignore the 1st effect.
/// </summary>
protected
bool
DefaultCastelTheSkyblasterMusketeerEffect
()
{
if
(
ActivateDescription
==
Util
.
GetStringId
(
_CardId
.
CastelTheSkyblasterMusketeer
,
0
))
return
false
;
ClientCard
target
=
Util
.
GetProblematicEnemyCard
();
if
(
target
!=
null
)
{
AI
.
SelectCard
(
0
);
AI
.
SelectNextCard
(
target
);
return
true
;
}
return
false
;
}
/// <summary>
/// Summon when it should use effect, or when the attack of we is lower than enemy's, but not when enemy have monster higher than 3000.
/// </summary>
protected
bool
DefaultScarlightRedDragonArchfiendSummon
()
{
int
selfBestAttack
=
Util
.
GetBestAttack
(
Bot
);
int
oppoBestAttack
=
Util
.
GetBestPower
(
Enemy
);
return
(
selfBestAttack
<=
oppoBestAttack
&&
oppoBestAttack
<=
3000
)
||
DefaultScarlightRedDragonArchfiendEffect
();
}
protected
bool
DefaultTimelordSummon
()
{
return
Bot
.
GetMonsterCount
()
==
0
;
}
/// <summary>
/// Activate when we have less monsters than enemy, or when enemy have more than 3 monsters.
/// </summary>
protected
bool
DefaultScarlightRedDragonArchfiendEffect
()
{
int
selfCount
=
Bot
.
GetMonsters
().
Count
(
monster
=>
!
monster
.
Equals
(
Card
)
&&
monster
.
IsSpecialSummoned
&&
monster
.
HasType
(
CardType
.
Effect
)
&&
monster
.
Attack
<=
Card
.
Attack
);
int
oppoCount
=
Enemy
.
GetMonsters
().
Count
(
monster
=>
monster
.
IsSpecialSummoned
&&
monster
.
HasType
(
CardType
.
Effect
)
&&
monster
.
Attack
<=
Card
.
Attack
);
return
selfCount
<=
oppoCount
&&
oppoCount
>
0
||
oppoCount
>=
3
;
}
/// <summary>
/// Clever enough.
/// </summary>
protected
bool
DefaultHonestEffect
()
{
if
(
Card
.
Location
==
CardLocation
.
Hand
)
{
return
Bot
.
BattlingMonster
.
IsAttack
()
&&
(((
Bot
.
BattlingMonster
.
Attack
<
Enemy
.
BattlingMonster
.
Attack
)
||
Bot
.
BattlingMonster
.
Attack
>=
Enemy
.
LifePoints
)
||
((
Bot
.
BattlingMonster
.
Attack
<
Enemy
.
BattlingMonster
.
Defense
)
&&
(
Bot
.
BattlingMonster
.
Attack
+
Enemy
.
BattlingMonster
.
Attack
>
Enemy
.
BattlingMonster
.
Defense
)));
}
return
Util
.
IsTurn1OrMain2
();
}
}
}
using
System
;
using
System.Collections.Generic
;
using
System.Linq
;
using
YGOSharp.OCGWrapper.Enums
;
using
WindBot
;
using
WindBot.Game
;
using
WindBot.Game.AI
;
namespace
WindBot.Game.AI
{
public
abstract
class
DefaultExecutor
:
Executor
{
protected
class
_CardId
{
public
const
int
JizukirutheStarDestroyingKaiju
=
63941210
;
public
const
int
ThunderKingtheLightningstrikeKaiju
=
48770333
;
public
const
int
DogorantheMadFlameKaiju
=
93332803
;
public
const
int
RadiantheMultidimensionalKaiju
=
28674152
;
public
const
int
GadarlatheMysteryDustKaiju
=
36956512
;
public
const
int
KumongoustheStickyStringKaiju
=
29726552
;
public
const
int
GamecieltheSeaTurtleKaiju
=
55063751
;
public
const
int
SuperAntiKaijuWarMachineMechaDogoran
=
84769941
;
public
const
int
SandaionTheTimelord
=
33015627
;
public
const
int
GabrionTheTimelord
=
6616912
;
public
const
int
MichionTheTimelord
=
7733560
;
public
const
int
ZaphionTheTimelord
=
28929131
;
public
const
int
HailonTheTimelord
=
34137269
;
public
const
int
RaphionTheTimelord
=
60222213
;
public
const
int
SadionTheTimelord
=
65314286
;
public
const
int
MetaionTheTimelord
=
74530899
;
public
const
int
KamionTheTimelord
=
91712985
;
public
const
int
LazionTheTimelord
=
92435533
;
public
const
int
LeftArmofTheForbiddenOne
=
7902349
;
public
const
int
RightLegofTheForbiddenOne
=
8124921
;
public
const
int
LeftLegofTheForbiddenOne
=
44519536
;
public
const
int
RightArmofTheForbiddenOne
=
70903634
;
public
const
int
ExodiaTheForbiddenOne
=
33396948
;
public
const
int
UltimateConductorTytanno
=
18940556
;
public
const
int
ElShaddollConstruct
=
20366274
;
public
const
int
AllyOfJusticeCatastor
=
26593852
;
public
const
int
DupeFrog
=
46239604
;
public
const
int
MaraudingCaptain
=
2460565
;
public
const
int
BlackRoseDragon
=
73580471
;
public
const
int
JudgmentDragon
=
57774843
;
public
const
int
TopologicTrisbaena
=
72529749
;
public
const
int
EvilswarmExcitonKnight
=
46772449
;
public
const
int
HarpiesFeatherDuster
=
18144506
;
public
const
int
DarkMagicAttack
=
2314238
;
public
const
int
MysticalSpaceTyphoon
=
5318639
;
public
const
int
CosmicCyclone
=
8267140
;
public
const
int
GalaxyCyclone
=
5133471
;
public
const
int
BookOfMoon
=
14087893
;
public
const
int
CompulsoryEvacuationDevice
=
94192409
;
public
const
int
CallOfTheHaunted
=
97077563
;
public
const
int
Scapegoat
=
73915051
;
public
const
int
BreakthroughSkill
=
78474168
;
public
const
int
SolemnJudgment
=
41420027
;
public
const
int
SolemnWarning
=
84749824
;
public
const
int
SolemnStrike
=
40605147
;
public
const
int
TorrentialTribute
=
53582587
;
public
const
int
HeavyStorm
=
19613556
;
public
const
int
HammerShot
=
26412047
;
public
const
int
DarkHole
=
53129443
;
public
const
int
Raigeki
=
12580477
;
public
const
int
SmashingGround
=
97169186
;
public
const
int
PotOfDesires
=
35261759
;
public
const
int
AllureofDarkness
=
1475311
;
public
const
int
DimensionalBarrier
=
83326048
;
public
const
int
InterruptedKaijuSlumber
=
99330325
;
public
const
int
ChickenGame
=
67616300
;
public
const
int
SantaClaws
=
46565218
;
public
const
int
CastelTheSkyblasterMusketeer
=
82633039
;
public
const
int
CrystalWingSynchroDragon
=
50954680
;
public
const
int
NumberS39UtopiaTheLightning
=
56832966
;
public
const
int
Number39Utopia
=
84013237
;
public
const
int
UltimayaTzolkin
=
1686814
;
public
const
int
MekkKnightCrusadiaAstram
=
21887175
;
public
const
int
HamonLordofStrikingThunder
=
32491822
;
public
const
int
MoonMirrorShield
=
19508728
;
public
const
int
PhantomKnightsFogBlade
=
25542642
;
public
const
int
VampireFraeulein
=
6039967
;
public
const
int
InjectionFairyLily
=
79575620
;
public
const
int
BlueEyesChaosMAXDragon
=
55410871
;
public
const
int
AshBlossom
=
14558127
;
public
const
int
MaxxC
=
23434538
;
public
const
int
LockBird
=
94145021
;
public
const
int
GhostOgreAndSnowRabbit
=
59438930
;
public
const
int
GhostBelle
=
73642296
;
public
const
int
EffectVeiler
=
97268402
;
public
const
int
ArtifactLancea
=
34267821
;
public
const
int
CalledByTheGrave
=
24224830
;
public
const
int
InfiniteImpermanence
=
10045474
;
public
const
int
GalaxySoldier
=
46659709
;
public
const
int
MacroCosmos
=
30241314
;
public
const
int
UpstartGoblin
=
70368879
;
public
const
int
CyberEmergency
=
60600126
;
public
const
int
EaterOfMillions
=
63845230
;
public
const
int
InvokedPurgatrio
=
12307878
;
public
const
int
ChaosAncientGearGiant
=
51788412
;
public
const
int
UltimateAncientGearGolem
=
12652643
;
public
const
int
RedDragonArchfiend
=
70902743
;
public
const
int
ImperialOrder
=
61740673
;
public
const
int
RoyalDecreel
=
51452091
;
public
const
int
NaturiaBeast
=
33198837
;
public
const
int
AntiSpellFragrance
=
58921041
;
}
protected
DefaultExecutor
(
GameAI
ai
,
Duel
duel
)
:
base
(
ai
,
duel
)
{
AddExecutor
(
ExecutorType
.
Activate
,
_CardId
.
ChickenGame
,
DefaultChickenGame
);
AddExecutor
(
ExecutorType
.
Activate
,
_CardId
.
SantaClaws
);
}
/// <summary>
/// Decide which card should the attacker attack.
/// </summary>
/// <param name="attacker">Card that attack.</param>
/// <param name="defenders">Cards that defend.</param>
/// <returns>BattlePhaseAction including the target, or null (in this situation, GameAI will check the next attacker)</returns>
public
override
BattlePhaseAction
OnSelectAttackTarget
(
ClientCard
attacker
,
IList
<
ClientCard
>
defenders
)
{
foreach
(
ClientCard
defender
in
defenders
)
{
attacker
.
RealPower
=
attacker
.
Attack
;
defender
.
RealPower
=
defender
.
GetDefensePower
();
if
(!
OnPreBattleBetween
(
attacker
,
defender
))
continue
;
if
(
attacker
.
RealPower
>
defender
.
RealPower
||
(
attacker
.
RealPower
>=
defender
.
RealPower
&&
attacker
.
IsLastAttacker
&&
defender
.
IsAttack
()))
return
AI
.
Attack
(
attacker
,
defender
);
}
if
(
attacker
.
CanDirectAttack
)
return
AI
.
Attack
(
attacker
,
null
);
return
null
;
}
/// <summary>
/// Decide whether to declare attack between attacker and defender.
/// Can be overrided to update the RealPower of attacker for cards like Honest.
/// </summary>
/// <param name="attacker">Card that attack.</param>
/// <param name="defender">Card that defend.</param>
/// <returns>false if the attack shouldn't be done.</returns>
public
override
bool
OnPreBattleBetween
(
ClientCard
attacker
,
ClientCard
defender
)
{
if
(!
attacker
.
IsMonsterHasPreventActivationEffectInBattle
())
{
if
(
defender
.
IsMonsterInvincible
()
&&
defender
.
IsDefense
())
return
false
;
if
(
defender
.
IsMonsterDangerous
())
{
bool
canIgnoreIt
=
!
attacker
.
IsDisabled
()
&&
(
attacker
.
IsCode
(
_CardId
.
UltimateConductorTytanno
)
&&
defender
.
IsDefense
()
||
attacker
.
IsCode
(
_CardId
.
ElShaddollConstruct
)
&&
defender
.
IsSpecialSummoned
||
attacker
.
IsCode
(
_CardId
.
AllyOfJusticeCatastor
)
&&
!
defender
.
HasAttribute
(
CardAttribute
.
Dark
));
if
(!
canIgnoreIt
)
return
false
;
}
foreach
(
ClientCard
equip
in
defender
.
EquipCards
)
{
if
(
equip
.
IsCode
(
_CardId
.
MoonMirrorShield
)
&&
!
equip
.
IsDisabled
())
{
return
false
;
}
}
if
(!
defender
.
IsDisabled
())
{
if
(
defender
.
IsCode
(
_CardId
.
MekkKnightCrusadiaAstram
)
&&
defender
.
IsAttack
()
&&
attacker
.
IsSpecialSummoned
)
return
false
;
if
(
defender
.
IsCode
(
_CardId
.
CrystalWingSynchroDragon
)
&&
defender
.
IsAttack
()
&&
attacker
.
Level
>=
5
)
return
false
;
if
(
defender
.
IsCode
(
_CardId
.
AllyOfJusticeCatastor
)
&&
!
attacker
.
HasAttribute
(
CardAttribute
.
Dark
))
return
false
;
if
(
defender
.
IsCode
(
_CardId
.
NumberS39UtopiaTheLightning
)
&&
defender
.
IsAttack
()
&&
defender
.
HasXyzMaterial
(
2
,
_CardId
.
Number39Utopia
))
defender
.
RealPower
=
5000
;
if
(
defender
.
IsCode
(
_CardId
.
VampireFraeulein
))
defender
.
RealPower
+=
(
Enemy
.
LifePoints
>
3000
)
?
3000
:
(
Enemy
.
LifePoints
-
100
);
if
(
defender
.
IsCode
(
_CardId
.
InjectionFairyLily
)
&&
Enemy
.
LifePoints
>
2000
)
defender
.
RealPower
+=
3000
;
}
}
if
(!
defender
.
IsMonsterHasPreventActivationEffectInBattle
())
{
if
(
attacker
.
IsCode
(
_CardId
.
NumberS39UtopiaTheLightning
)
&&
!
attacker
.
IsDisabled
()
&&
attacker
.
HasXyzMaterial
(
2
,
_CardId
.
Number39Utopia
))
attacker
.
RealPower
=
5000
;
if
(
attacker
.
IsCode
(
_CardId
.
EaterOfMillions
)
&&
!
attacker
.
IsDisabled
())
attacker
.
RealPower
=
9999
;
if
(
attacker
.
IsMonsterInvincible
())
attacker
.
RealPower
=
9999
;
foreach
(
ClientCard
equip
in
attacker
.
EquipCards
)
{
if
(
equip
.
IsCode
(
_CardId
.
MoonMirrorShield
)
&&
!
equip
.
IsDisabled
())
{
attacker
.
RealPower
=
defender
.
RealPower
+
100
;
}
}
}
if
(
Enemy
.
HasInMonstersZone
(
_CardId
.
MekkKnightCrusadiaAstram
,
true
)
&&
!(
defender
).
IsCode
(
_CardId
.
MekkKnightCrusadiaAstram
))
return
false
;
if
(
Enemy
.
HasInMonstersZone
(
_CardId
.
DupeFrog
,
true
)
&&
!(
defender
).
IsCode
(
_CardId
.
DupeFrog
))
return
false
;
if
(
Enemy
.
HasInMonstersZone
(
_CardId
.
MaraudingCaptain
,
true
)
&&
!
defender
.
IsCode
(
_CardId
.
MaraudingCaptain
)
&&
defender
.
Race
==
(
int
)
CardRace
.
Warrior
)
return
false
;
if
(
defender
.
IsCode
(
_CardId
.
UltimayaTzolkin
)
&&
!
defender
.
IsDisabled
()
&&
Enemy
.
GetMonsters
().
Any
(
monster
=>
!
monster
.
Equals
(
defender
)
&&
monster
.
HasType
(
CardType
.
Synchro
)))
return
false
;
if
(
Enemy
.
GetMonsters
().
Any
(
monster
=>
!
monster
.
Equals
(
defender
)
&&
monster
.
IsCode
(
_CardId
.
HamonLordofStrikingThunder
)
&&
!
monster
.
IsDisabled
()
&&
monster
.
IsDefense
()))
return
false
;
if
(
defender
.
OwnTargets
.
Any
(
card
=>
card
.
IsCode
(
_CardId
.
PhantomKnightsFogBlade
)
&&
!
card
.
IsDisabled
()))
return
false
;
return
true
;
}
public
override
bool
OnPreActivate
(
ClientCard
card
)
{
ClientCard
LastChainCard
=
Util
.
GetLastChainCard
();
if
(
LastChainCard
!=
null
&&
Duel
.
Phase
==
DuelPhase
.
Standby
&&
LastChainCard
.
IsCode
(
_CardId
.
SandaionTheTimelord
,
_CardId
.
GabrionTheTimelord
,
_CardId
.
MichionTheTimelord
,
_CardId
.
ZaphionTheTimelord
,
_CardId
.
HailonTheTimelord
,
_CardId
.
RaphionTheTimelord
,
_CardId
.
SadionTheTimelord
,
_CardId
.
MetaionTheTimelord
,
_CardId
.
KamionTheTimelord
,
_CardId
.
LazionTheTimelord
))
return
false
;
if
((
card
.
Location
==
CardLocation
.
Hand
||
card
.
Location
==
CardLocation
.
SpellZone
&&
card
.
IsFacedown
())
&&
(
card
.
IsSpell
()
&&
DefaultSpellWillBeNegated
()
||
card
.
IsTrap
()
&&
DefaultTrapWillBeNegated
()))
return
false
;
return
true
;
}
/// <summary>
/// Called when the AI has to select a card position.
/// </summary>
/// <param name="cardId">Id of the card to position on the field.</param>
/// <param name="positions">List of available positions.</param>
/// <returns>Selected position, or 0 if no position is set for this card.</returns>
public
override
CardPosition
OnSelectPosition
(
int
cardId
,
IList
<
CardPosition
>
positions
)
{
YGOSharp
.
OCGWrapper
.
NamedCard
cardData
=
YGOSharp
.
OCGWrapper
.
NamedCard
.
Get
(
cardId
);
if
(
cardData
!=
null
)
{
if
(
cardData
.
Attack
==
0
)
return
CardPosition
.
FaceUpDefence
;
}
return
0
;
}
public
override
bool
OnSelectBattleReplay
()
{
if
(
Bot
.
BattlingMonster
==
null
)
return
false
;
List
<
ClientCard
>
defenders
=
new
List
<
ClientCard
>(
Duel
.
Fields
[
1
].
GetMonsters
());
defenders
.
Sort
(
CardContainer
.
CompareDefensePower
);
defenders
.
Reverse
();
BattlePhaseAction
result
=
OnSelectAttackTarget
(
Bot
.
BattlingMonster
,
defenders
);
if
(
result
!=
null
&&
result
.
Action
==
BattlePhaseAction
.
BattleAction
.
Attack
)
{
return
true
;
}
return
false
;
}
/// <summary>
/// Set when this card can't beat the enemies
/// </summary>
public
override
bool
OnSelectMonsterSummonOrSet
(
ClientCard
card
)
{
return
card
.
Level
<=
4
&&
Bot
.
GetMonsters
().
Count
(
m
=>
m
.
IsFaceup
())
==
0
&&
Util
.
IsAllEnemyBetterThanValue
(
card
.
Attack
,
true
);
}
/// <summary>
/// Destroy face-down cards first, in our turn.
/// </summary>
protected
bool
DefaultMysticalSpaceTyphoon
()
{
if
(
Duel
.
CurrentChain
.
Any
(
card
=>
card
.
IsCode
(
_CardId
.
MysticalSpaceTyphoon
)))
{
return
false
;
}
List
<
ClientCard
>
spells
=
Enemy
.
GetSpells
();
if
(
spells
.
Count
==
0
)
return
false
;
ClientCard
selected
=
Enemy
.
SpellZone
.
GetFloodgate
();
if
(
selected
==
null
)
{
if
(
Duel
.
Player
==
0
)
selected
=
spells
.
FirstOrDefault
(
card
=>
card
.
IsFacedown
());
if
(
Duel
.
Player
==
1
)
selected
=
spells
.
FirstOrDefault
(
card
=>
card
.
HasType
(
CardType
.
Continuous
)
||
card
.
HasType
(
CardType
.
Equip
)
||
card
.
HasType
(
CardType
.
Field
));
}
if
(
selected
==
null
)
return
false
;
AI
.
SelectCard
(
selected
);
return
true
;
}
/// <summary>
/// Destroy face-down cards first, in our turn.
/// </summary>
protected
bool
DefaultCosmicCyclone
()
{
foreach
(
ClientCard
card
in
Duel
.
CurrentChain
)
if
(
card
.
IsCode
(
_CardId
.
CosmicCyclone
))
return
false
;
return
(
Bot
.
LifePoints
>
1000
)
&&
DefaultMysticalSpaceTyphoon
();
}
/// <summary>
/// Activate if avail.
/// </summary>
protected
bool
DefaultGalaxyCyclone
()
{
List
<
ClientCard
>
spells
=
Enemy
.
GetSpells
();
if
(
spells
.
Count
==
0
)
return
false
;
ClientCard
selected
=
null
;
if
(
Card
.
Location
==
CardLocation
.
Grave
)
{
selected
=
Util
.
GetBestEnemySpell
(
true
);
}
else
{
selected
=
spells
.
FirstOrDefault
(
card
=>
card
.
IsFacedown
());
}
if
(
selected
==
null
)
return
false
;
AI
.
SelectCard
(
selected
);
return
true
;
}
/// <summary>
/// Set the highest ATK level 4+ effect enemy monster.
/// </summary>
protected
bool
DefaultBookOfMoon
()
{
if
(
Util
.
IsAllEnemyBetter
(
true
))
{
ClientCard
monster
=
Enemy
.
GetMonsters
().
GetHighestAttackMonster
(
true
);
if
(
monster
!=
null
&&
monster
.
HasType
(
CardType
.
Effect
)
&&
!
monster
.
HasType
(
CardType
.
Link
)
&&
(
monster
.
HasType
(
CardType
.
Xyz
)
||
monster
.
Level
>
4
))
{
AI
.
SelectCard
(
monster
);
return
true
;
}
}
return
false
;
}
/// <summary>
/// Return problematic monster, and if this card become target, return any enemy monster.
/// </summary>
protected
bool
DefaultCompulsoryEvacuationDevice
()
{
ClientCard
target
=
Util
.
GetProblematicEnemyMonster
(
0
,
true
);
if
(
target
!=
null
)
{
AI
.
SelectCard
(
target
);
return
true
;
}
if
(
Util
.
IsChainTarget
(
Card
))
{
ClientCard
monster
=
Util
.
GetBestEnemyMonster
(
false
,
true
);
if
(
monster
!=
null
)
{
AI
.
SelectCard
(
monster
);
return
true
;
}
}
return
false
;
}
/// <summary>
/// Revive the best monster when we don't have better one in field.
/// </summary>
protected
bool
DefaultCallOfTheHaunted
()
{
if
(!
Util
.
IsAllEnemyBetter
(
true
))
return
false
;
ClientCard
selected
=
Bot
.
Graveyard
.
GetMatchingCards
(
card
=>
card
.
IsCanRevive
()).
OrderByDescending
(
card
=>
card
.
Attack
).
FirstOrDefault
();
AI
.
SelectCard
(
selected
);
return
true
;
}
/// <summary>
/// Default Scapegoat effect
/// </summary>
protected
bool
DefaultScapegoat
()
{
if
(
DefaultSpellWillBeNegated
())
return
false
;
if
(
Duel
.
Player
==
0
)
return
false
;
if
(
Duel
.
Phase
==
DuelPhase
.
End
)
return
true
;
if
(
DefaultOnBecomeTarget
())
return
true
;
if
(
Duel
.
Phase
>
DuelPhase
.
Main1
&&
Duel
.
Phase
<
DuelPhase
.
Main2
)
{
if
(
Enemy
.
HasInMonstersZone
(
new
[]
{
_CardId
.
UltimateConductorTytanno
,
_CardId
.
InvokedPurgatrio
,
_CardId
.
ChaosAncientGearGiant
,
_CardId
.
UltimateAncientGearGolem
,
_CardId
.
RedDragonArchfiend
},
true
))
return
false
;
if
(
Util
.
GetTotalAttackingMonsterAttack
(
1
)
>=
Bot
.
LifePoints
)
return
true
;
}
return
false
;
}
/// <summary>
/// Always active in opponent's turn.
/// </summary>
protected
bool
DefaultMaxxC
()
{
return
Duel
.
Player
==
1
;
}
/// <summary>
/// Always disable opponent's effect except some cards like UpstartGoblin
/// </summary>
protected
bool
DefaultAshBlossomAndJoyousSpring
()
{
int
[]
ignoreList
=
{
_CardId
.
MacroCosmos
,
_CardId
.
UpstartGoblin
,
_CardId
.
CyberEmergency
};
if
(
Util
.
GetLastChainCard
().
IsCode
(
ignoreList
))
return
false
;
if
(
Util
.
GetLastChainCard
().
HasSetcode
(
0x11e
)
&&
Util
.
GetLastChainCard
().
Location
==
CardLocation
.
Hand
)
// Danger! archtype hand effect
return
false
;
return
Duel
.
LastChainPlayer
==
1
;
}
/// <summary>
/// Always activate unless the activating card is disabled
/// </summary>
protected
bool
DefaultGhostOgreAndSnowRabbit
()
{
if
(
Util
.
GetLastChainCard
()
!=
null
&&
Util
.
GetLastChainCard
().
IsDisabled
())
return
false
;
return
DefaultTrap
();
}
/// <summary>
/// Always disable opponent's effect
/// </summary>
protected
bool
DefaultGhostBelleAndHauntedMansion
()
{
return
DefaultTrap
();
}
/// <summary>
/// Same as DefaultBreakthroughSkill
/// </summary>
protected
bool
DefaultEffectVeiler
()
{
if
(
Util
.
GetLastChainCard
()
!=
null
&&
Util
.
GetLastChainCard
().
IsCode
(
_CardId
.
GalaxySoldier
)
&&
Enemy
.
Hand
.
Count
>=
3
)
return
false
;
if
(
Util
.
ChainContainsCard
(
_CardId
.
EffectVeiler
))
return
false
;
return
DefaultBreakthroughSkill
();
}
/// <summary>
/// Chain common hand traps
/// </summary>
protected
bool
DefaultCalledByTheGrave
()
{
int
[]
targetList
=
{
_CardId
.
MaxxC
,
_CardId
.
LockBird
,
_CardId
.
GhostOgreAndSnowRabbit
,
_CardId
.
AshBlossom
,
_CardId
.
GhostBelle
,
_CardId
.
EffectVeiler
,
_CardId
.
ArtifactLancea
};
if
(
Duel
.
LastChainPlayer
==
1
)
{
foreach
(
int
id
in
targetList
)
{
if
(
Util
.
GetLastChainCard
().
IsCode
(
id
))
{
AI
.
SelectCard
(
id
);
return
UniqueFaceupSpell
();
}
}
}
return
false
;
}
/// <summary>
/// Default InfiniteImpermanence effect
/// </summary>
protected
bool
DefaultInfiniteImpermanence
()
{
// TODO: disable s & t
if
(!
DefaultUniqueTrap
())
return
false
;
return
DefaultDisableMonster
();
}
/// <summary>
/// Chain the enemy monster, or disable monster like Rescue Rabbit.
/// </summary>
protected
bool
DefaultBreakthroughSkill
()
{
if
(!
DefaultUniqueTrap
())
return
false
;
return
DefaultDisableMonster
();
}
/// <summary>
/// Chain the enemy monster, or disable monster like Rescue Rabbit.
/// </summary>
protected
bool
DefaultDisableMonster
()
{
if
(
Duel
.
Player
==
1
)
{
ClientCard
target
=
Enemy
.
MonsterZone
.
GetShouldBeDisabledBeforeItUseEffectMonster
();
if
(
target
!=
null
)
{
AI
.
SelectCard
(
target
);
return
true
;
}
}
ClientCard
LastChainCard
=
Util
.
GetLastChainCard
();
if
(
LastChainCard
!=
null
&&
LastChainCard
.
Controller
==
1
&&
LastChainCard
.
Location
==
CardLocation
.
MonsterZone
&&
!
LastChainCard
.
IsDisabled
()
&&
!
LastChainCard
.
IsShouldNotBeTarget
()
&&
!
LastChainCard
.
IsShouldNotBeSpellTrapTarget
())
{
AI
.
SelectCard
(
LastChainCard
);
return
true
;
}
if
(
Bot
.
BattlingMonster
!=
null
&&
Enemy
.
BattlingMonster
!=
null
)
{
if
(!
Enemy
.
BattlingMonster
.
IsDisabled
()
&&
Enemy
.
BattlingMonster
.
IsCode
(
_CardId
.
EaterOfMillions
))
{
AI
.
SelectCard
(
Enemy
.
BattlingMonster
);
return
true
;
}
}
if
(
Duel
.
Phase
==
DuelPhase
.
BattleStart
&&
Duel
.
Player
==
1
&&
Enemy
.
HasInMonstersZone
(
_CardId
.
NumberS39UtopiaTheLightning
,
true
))
{
AI
.
SelectCard
(
_CardId
.
NumberS39UtopiaTheLightning
);
return
true
;
}
return
false
;
}
/// <summary>
/// Activate only except this card is the target or we summon monsters.
/// </summary>
protected
bool
DefaultSolemnJudgment
()
{
return
!
Util
.
IsChainTargetOnly
(
Card
)
&&
!(
Duel
.
Player
==
0
&&
Duel
.
LastChainPlayer
==
-
1
)
&&
DefaultTrap
();
}
/// <summary>
/// Activate only except we summon monsters.
/// </summary>
protected
bool
DefaultSolemnWarning
()
{
return
(
Bot
.
LifePoints
>
2000
)
&&
!(
Duel
.
Player
==
0
&&
Duel
.
LastChainPlayer
==
-
1
)
&&
DefaultTrap
();
}
/// <summary>
/// Activate only except we summon monsters.
/// </summary>
protected
bool
DefaultSolemnStrike
()
{
return
(
Bot
.
LifePoints
>
1500
)
&&
!(
Duel
.
Player
==
0
&&
Duel
.
LastChainPlayer
==
-
1
)
&&
DefaultTrap
();
}
/// <summary>
/// Activate when all enemy monsters have better ATK.
/// </summary>
protected
bool
DefaultTorrentialTribute
()
{
return
!
Util
.
HasChainedTrap
(
0
)
&&
Util
.
IsAllEnemyBetter
(
true
);
}
/// <summary>
/// Activate enemy have more S&T.
/// </summary>
protected
bool
DefaultHeavyStorm
()
{
return
Bot
.
GetSpellCount
()
<
Enemy
.
GetSpellCount
();
}
/// <summary>
/// Activate before other winds, if enemy have more than 2 S&T.
/// </summary>
protected
bool
DefaultHarpiesFeatherDusterFirst
()
{
return
Enemy
.
GetSpellCount
()
>=
2
;
}
/// <summary>
/// Activate when one enemy monsters have better ATK.
/// </summary>
protected
bool
DefaultHammerShot
()
{
return
Util
.
IsOneEnemyBetter
(
true
);
}
/// <summary>
/// Activate when one enemy monsters have better ATK or DEF.
/// </summary>
protected
bool
DefaultDarkHole
()
{
return
Util
.
IsOneEnemyBetter
();
}
/// <summary>
/// Activate when one enemy monsters have better ATK or DEF.
/// </summary>
protected
bool
DefaultRaigeki
()
{
return
Util
.
IsOneEnemyBetter
();
}
/// <summary>
/// Activate when one enemy monsters have better ATK or DEF.
/// </summary>
protected
bool
DefaultSmashingGround
()
{
return
Util
.
IsOneEnemyBetter
();
}
/// <summary>
/// Activate when we have more than 15 cards in deck.
/// </summary>
protected
bool
DefaultPotOfDesires
()
{
return
Bot
.
Deck
.
Count
>
15
;
}
/// <summary>
/// Set traps only and avoid block the activation of other cards.
/// </summary>
protected
bool
DefaultSpellSet
()
{
return
(
Card
.
IsTrap
()
||
Card
.
HasType
(
CardType
.
QuickPlay
)
||
DefaultSpellMustSetFirst
())
&&
Bot
.
GetSpellCountWithoutField
()
<
4
;
}
/// <summary>
/// Summon with no tribute, or with tributes ATK lower.
/// </summary>
protected
bool
DefaultMonsterSummon
()
{
if
(
Card
.
Level
<=
4
)
return
true
;
//if (!UniqueFaceupMonster())
// return false;
int
tributecount
=
(
int
)
Math
.
Ceiling
((
Card
.
Level
-
4.0d
)
/
2.0d
);
for
(
int
j
=
0
;
j
<
7
;
++
j
)
{
ClientCard
tributeCard
=
Bot
.
MonsterZone
[
j
];
if
(
tributeCard
==
null
)
continue
;
// if (tributeCard.GetDefensePower() +400 < Card.Attack)
if
(
(
tributeCard
.
Level
+
1
)
<
Card
.
Level
)
tributecount
--;
}
return
tributecount
<=
0
;
}
/// <summary>
/// Activate when we have no field.
/// </summary>
protected
bool
DefaultField
()
{
return
Bot
.
SpellZone
[
5
]
==
null
;
}
/// <summary>
/// Turn if all enemy is better.
/// </summary>
protected
bool
DefaultMonsterRepos
()
{
if
(
Card
.
IsMonsterInvincible
())
return
Card
.
IsDefense
();
if
(
Card
.
Attack
==
0
)
{
if
(
Card
.
IsFaceup
()
&&
Card
.
IsAttack
())
return
true
;
if
(
Card
.
IsFaceup
()
&&
Card
.
IsDefense
())
return
false
;
}
if
(
Enemy
.
HasInMonstersZone
(
_CardId
.
BlueEyesChaosMAXDragon
,
true
)
&&
Card
.
IsAttack
()
&&
(
4000
-
Card
.
Defense
)
*
2
>
(
4000
-
Card
.
Attack
))
return
false
;
if
(
Enemy
.
HasInMonstersZone
(
_CardId
.
BlueEyesChaosMAXDragon
,
true
)
&&
Card
.
IsDefense
()
&&
Card
.
IsFaceup
()
&&
(
4000
-
Card
.
Defense
)
*
2
>
(
4000
-
Card
.
Attack
))
return
true
;
bool
enemyBetter
=
Util
.
IsAllEnemyBetter
();
if
(
Card
.
IsAttack
()
&&
enemyBetter
)
return
true
;
if
(
Card
.
IsDefense
()
&&
!
enemyBetter
&&
(
Card
.
Attack
>=
Card
.
Defense
||
Card
.
Attack
>=
Util
.
GetBestPower
(
Enemy
)))
return
true
;
return
false
;
}
/// <summary>
/// If spell will be negated
/// </summary>
protected
bool
DefaultSpellWillBeNegated
()
{
return
(
Bot
.
HasInSpellZone
(
_CardId
.
ImperialOrder
,
true
,
true
)
||
Enemy
.
HasInSpellZone
(
_CardId
.
ImperialOrder
,
true
))
&&
!
Util
.
ChainContainsCard
(
_CardId
.
ImperialOrder
);
}
/// <summary>
/// If trap will be negated
/// </summary>
protected
bool
DefaultTrapWillBeNegated
()
{
return
(
Bot
.
HasInSpellZone
(
_CardId
.
RoyalDecreel
,
true
,
true
)
||
Enemy
.
HasInSpellZone
(
_CardId
.
RoyalDecreel
,
true
))
&&
!
Util
.
ChainContainsCard
(
_CardId
.
RoyalDecreel
);
}
/// <summary>
/// If spell must set first to activate
/// </summary>
protected
bool
DefaultSpellMustSetFirst
()
{
return
Bot
.
HasInSpellZone
(
_CardId
.
AntiSpellFragrance
,
true
,
true
)
||
Enemy
.
HasInSpellZone
(
_CardId
.
AntiSpellFragrance
,
true
);
}
/// <summary>
/// if spell/trap is the target or enermy activate HarpiesFeatherDuster
/// </summary>
protected
bool
DefaultOnBecomeTarget
()
{
if
(
Util
.
IsChainTarget
(
Card
))
return
true
;
int
[]
destroyAllList
=
{
_CardId
.
EvilswarmExcitonKnight
,
_CardId
.
BlackRoseDragon
,
_CardId
.
JudgmentDragon
,
_CardId
.
TopologicTrisbaena
};
int
[]
destroyAllOpponentList
=
{
_CardId
.
HarpiesFeatherDuster
,
_CardId
.
DarkMagicAttack
};
if
(
Util
.
ChainContainsCard
(
destroyAllList
))
return
true
;
if
(
Enemy
.
HasInSpellZone
(
destroyAllOpponentList
,
true
))
return
true
;
// TODO: ChainContainsCard(id, player)
return
false
;
}
/// <summary>
/// Chain enemy activation or summon.
/// </summary>
protected
bool
DefaultTrap
()
{
return
(
Duel
.
LastChainPlayer
==
-
1
&&
Duel
.
LastSummonPlayer
!=
0
)
||
Duel
.
LastChainPlayer
==
1
;
}
/// <summary>
/// Activate when avail and no other our trap card in this chain or face-up.
/// </summary>
protected
bool
DefaultUniqueTrap
()
{
if
(
Util
.
HasChainedTrap
(
0
))
return
false
;
return
UniqueFaceupSpell
();
}
/// <summary>
/// Check no other our spell or trap card with same name face-up.
/// </summary>
protected
bool
UniqueFaceupSpell
()
{
return
!
Bot
.
GetSpells
().
Any
(
card
=>
card
.
IsCode
(
Card
.
Id
)
&&
card
.
IsFaceup
());
}
/// <summary>
/// Check no other our monster card with same name face-up.
/// </summary>
protected
bool
UniqueFaceupMonster
()
{
return
!
Bot
.
GetMonsters
().
Any
(
card
=>
card
.
IsCode
(
Card
.
Id
)
&&
card
.
IsFaceup
());
}
/// <summary>
/// Dumb way to avoid the bot chain in mess.
/// </summary>
protected
bool
DefaultDontChainMyself
()
{
if
(
Type
!=
ExecutorType
.
Activate
)
return
true
;
if
(
Executors
.
Any
(
exec
=>
exec
.
Type
==
Type
&&
exec
.
CardId
==
Card
.
Id
))
return
false
;
return
Duel
.
LastChainPlayer
!=
0
;
}
/// <summary>
/// Draw when we have lower LP, or destroy it. Can be overrided.
/// </summary>
protected
bool
DefaultChickenGame
()
{
if
(
Executors
.
Count
(
exec
=>
exec
.
Type
==
Type
&&
exec
.
CardId
==
Card
.
Id
)
>
1
)
return
false
;
if
(
Card
.
IsFacedown
())
return
true
;
if
(
Bot
.
LifePoints
<=
1000
)
return
false
;
if
(
Bot
.
LifePoints
<=
Enemy
.
LifePoints
&&
ActivateDescription
==
Util
.
GetStringId
(
_CardId
.
ChickenGame
,
0
))
return
true
;
if
(
Bot
.
LifePoints
>
Enemy
.
LifePoints
&&
ActivateDescription
==
Util
.
GetStringId
(
_CardId
.
ChickenGame
,
1
))
return
true
;
return
false
;
}
/// <summary>
/// Draw when we have Dark monster in hand,and banish random one. Can be overrided.
/// </summary>
protected
bool
DefaultAllureofDarkness
()
{
ClientCard
target
=
Bot
.
Hand
.
FirstOrDefault
(
card
=>
card
.
HasAttribute
(
CardAttribute
.
Dark
));
return
target
!=
null
;
}
/// <summary>
/// Clever enough.
/// </summary>
protected
bool
DefaultDimensionalBarrier
()
{
const
int
RITUAL
=
0
;
const
int
FUSION
=
1
;
const
int
SYNCHRO
=
2
;
const
int
XYZ
=
3
;
const
int
PENDULUM
=
4
;
if
(
Duel
.
Player
!=
0
)
{
List
<
ClientCard
>
monsters
=
Enemy
.
GetMonsters
();
int
[]
levels
=
new
int
[
13
];
bool
tuner
=
false
;
bool
nontuner
=
false
;
foreach
(
ClientCard
monster
in
monsters
)
{
if
(
monster
.
HasType
(
CardType
.
Tuner
))
tuner
=
true
;
else
if
(!
monster
.
HasType
(
CardType
.
Xyz
)
&&
!
monster
.
HasType
(
CardType
.
Link
))
{
nontuner
=
true
;
levels
[
monster
.
Level
]
=
levels
[
monster
.
Level
]
+
1
;
}
if
(
monster
.
IsOneForXyz
())
{
AI
.
SelectOption
(
XYZ
);
return
true
;
}
}
if
(
tuner
&&
nontuner
)
{
AI
.
SelectOption
(
SYNCHRO
);
return
true
;
}
for
(
int
i
=
1
;
i
<=
12
;
i
++)
{
if
(
levels
[
i
]>
1
)
{
AI
.
SelectOption
(
XYZ
);
return
true
;
}
}
ClientCard
l
=
Enemy
.
SpellZone
[
6
];
ClientCard
r
=
Enemy
.
SpellZone
[
7
];
if
(
l
!=
null
&&
r
!=
null
&&
l
.
LScale
!=
r
.
RScale
)
{
AI
.
SelectOption
(
PENDULUM
);
return
true
;
}
}
ClientCard
lastchaincard
=
Util
.
GetLastChainCard
();
if
(
Duel
.
LastChainPlayer
==
1
&&
lastchaincard
!=
null
&&
!
lastchaincard
.
IsDisabled
())
{
if
(
lastchaincard
.
HasType
(
CardType
.
Ritual
))
{
AI
.
SelectOption
(
RITUAL
);
return
true
;
}
if
(
lastchaincard
.
HasType
(
CardType
.
Fusion
))
{
AI
.
SelectOption
(
FUSION
);
return
true
;
}
if
(
lastchaincard
.
HasType
(
CardType
.
Synchro
))
{
AI
.
SelectOption
(
SYNCHRO
);
return
true
;
}
if
(
lastchaincard
.
HasType
(
CardType
.
Xyz
))
{
AI
.
SelectOption
(
XYZ
);
return
true
;
}
if
(
lastchaincard
.
IsFusionSpell
())
{
AI
.
SelectOption
(
FUSION
);
return
true
;
}
}
if
(
Util
.
IsChainTarget
(
Card
))
{
AI
.
SelectOption
(
XYZ
);
return
true
;
}
return
false
;
}
/// <summary>
/// Clever enough
/// </summary>
protected
bool
DefaultInterruptedKaijuSlumber
()
{
if
(
Card
.
Location
==
CardLocation
.
Grave
)
{
AI
.
SelectCard
(
_CardId
.
GamecieltheSeaTurtleKaiju
,
_CardId
.
KumongoustheStickyStringKaiju
,
_CardId
.
GadarlatheMysteryDustKaiju
,
_CardId
.
RadiantheMultidimensionalKaiju
,
_CardId
.
DogorantheMadFlameKaiju
,
_CardId
.
ThunderKingtheLightningstrikeKaiju
,
_CardId
.
JizukirutheStarDestroyingKaiju
);
return
true
;
}
if
(
DefaultDarkHole
())
{
AI
.
SelectCard
(
_CardId
.
JizukirutheStarDestroyingKaiju
,
_CardId
.
ThunderKingtheLightningstrikeKaiju
,
_CardId
.
DogorantheMadFlameKaiju
,
_CardId
.
RadiantheMultidimensionalKaiju
,
_CardId
.
GadarlatheMysteryDustKaiju
,
_CardId
.
KumongoustheStickyStringKaiju
,
_CardId
.
GamecieltheSeaTurtleKaiju
);
AI
.
SelectNextCard
(
_CardId
.
SuperAntiKaijuWarMachineMechaDogoran
,
_CardId
.
GamecieltheSeaTurtleKaiju
,
_CardId
.
KumongoustheStickyStringKaiju
,
_CardId
.
GadarlatheMysteryDustKaiju
,
_CardId
.
RadiantheMultidimensionalKaiju
,
_CardId
.
DogorantheMadFlameKaiju
,
_CardId
.
ThunderKingtheLightningstrikeKaiju
);
return
true
;
}
return
false
;
}
/// <summary>
/// Clever enough.
/// </summary>
protected
bool
DefaultKaijuSpsummon
()
{
IList
<
int
>
kaijus
=
new
[]
{
_CardId
.
JizukirutheStarDestroyingKaiju
,
_CardId
.
GadarlatheMysteryDustKaiju
,
_CardId
.
GamecieltheSeaTurtleKaiju
,
_CardId
.
RadiantheMultidimensionalKaiju
,
_CardId
.
KumongoustheStickyStringKaiju
,
_CardId
.
ThunderKingtheLightningstrikeKaiju
,
_CardId
.
DogorantheMadFlameKaiju
,
_CardId
.
SuperAntiKaijuWarMachineMechaDogoran
};
foreach
(
ClientCard
monster
in
Enemy
.
GetMonsters
())
{
if
(
monster
.
IsCode
(
kaijus
))
return
Card
.
GetDefensePower
()
>
monster
.
GetDefensePower
();
}
ClientCard
card
=
Enemy
.
MonsterZone
.
GetFloodgate
();
if
(
card
!=
null
)
{
AI
.
SelectCard
(
card
);
return
true
;
}
card
=
Enemy
.
MonsterZone
.
GetDangerousMonster
();
if
(
card
!=
null
)
{
AI
.
SelectCard
(
card
);
return
true
;
}
card
=
Util
.
GetOneEnemyBetterThanValue
(
Card
.
GetDefensePower
());
if
(
card
!=
null
)
{
AI
.
SelectCard
(
card
);
return
true
;
}
return
false
;
}
/// <summary>
/// Summon when we don't have monster attack higher than enemy's.
/// </summary>
protected
bool
DefaultNumberS39UtopiaTheLightningSummon
()
{
int
bestBotAttack
=
Util
.
GetBestAttack
(
Bot
);
return
Util
.
IsOneEnemyBetterThanValue
(
bestBotAttack
,
false
);
}
/// <summary>
/// Activate if the card is attack pos, and its attack is below 5000, when the enemy monster is attack pos or not useless faceup defense pos
/// </summary>
protected
bool
DefaultNumberS39UtopiaTheLightningEffect
()
{
return
Card
.
IsAttack
()
&&
Card
.
Attack
<
5000
&&
(
Enemy
.
BattlingMonster
.
IsAttack
()
||
Enemy
.
BattlingMonster
.
IsFacedown
()
||
Enemy
.
BattlingMonster
.
GetDefensePower
()
>=
Card
.
Attack
);
}
/// <summary>
/// Summon when it can and should use effect.
/// </summary>
protected
bool
DefaultEvilswarmExcitonKnightSummon
()
{
int
selfCount
=
Bot
.
GetMonsterCount
()
+
Bot
.
GetSpellCount
()
+
Bot
.
GetHandCount
();
int
oppoCount
=
Enemy
.
GetMonsterCount
()
+
Enemy
.
GetSpellCount
()
+
Enemy
.
GetHandCount
();
return
(
selfCount
-
1
<
oppoCount
)
&&
DefaultEvilswarmExcitonKnightEffect
();
}
/// <summary>
/// Activate when we have less cards than enemy's, or the atk sum of we is lower than enemy's.
/// </summary>
protected
bool
DefaultEvilswarmExcitonKnightEffect
()
{
int
selfCount
=
Bot
.
GetMonsterCount
()
+
Bot
.
GetSpellCount
();
int
oppoCount
=
Enemy
.
GetMonsterCount
()
+
Enemy
.
GetSpellCount
();
if
(
selfCount
<
oppoCount
)
return
true
;
int
selfAttack
=
Bot
.
GetMonsters
().
Sum
(
monster
=>
(
int
?)
monster
.
GetDefensePower
())
??
0
;
int
oppoAttack
=
Enemy
.
GetMonsters
().
Sum
(
monster
=>
(
int
?)
monster
.
GetDefensePower
())
??
0
;
return
selfAttack
<
oppoAttack
;
}
/// <summary>
/// Summon in main2, or when the attack of we is lower than enemy's, but not when enemy have monster higher than 2500.
/// </summary>
protected
bool
DefaultStardustDragonSummon
()
{
int
selfBestAttack
=
Util
.
GetBestAttack
(
Bot
);
int
oppoBestAttack
=
Util
.
GetBestPower
(
Enemy
);
return
(
selfBestAttack
<=
oppoBestAttack
&&
oppoBestAttack
<=
2500
)
||
Util
.
IsTurn1OrMain2
();
}
/// <summary>
/// Negate enemy's destroy effect, and revive from grave.
/// </summary>
protected
bool
DefaultStardustDragonEffect
()
{
return
(
Card
.
Location
==
CardLocation
.
Grave
)
||
Duel
.
LastChainPlayer
==
1
;
}
/// <summary>
/// Summon when enemy have card which we must solve.
/// </summary>
protected
bool
DefaultCastelTheSkyblasterMusketeerSummon
()
{
return
Util
.
GetProblematicEnemyCard
()
!=
null
;
}
/// <summary>
/// Bounce the problematic enemy card. Ignore the 1st effect.
/// </summary>
protected
bool
DefaultCastelTheSkyblasterMusketeerEffect
()
{
if
(
ActivateDescription
==
Util
.
GetStringId
(
_CardId
.
CastelTheSkyblasterMusketeer
,
0
))
return
false
;
ClientCard
target
=
Util
.
GetProblematicEnemyCard
();
if
(
target
!=
null
)
{
AI
.
SelectCard
(
0
);
AI
.
SelectNextCard
(
target
);
return
true
;
}
return
false
;
}
/// <summary>
/// Summon when it should use effect, or when the attack of we is lower than enemy's, but not when enemy have monster higher than 3000.
/// </summary>
protected
bool
DefaultScarlightRedDragonArchfiendSummon
()
{
int
selfBestAttack
=
Util
.
GetBestAttack
(
Bot
);
int
oppoBestAttack
=
Util
.
GetBestPower
(
Enemy
);
return
(
selfBestAttack
<=
oppoBestAttack
&&
oppoBestAttack
<=
3000
)
||
DefaultScarlightRedDragonArchfiendEffect
();
}
protected
bool
DefaultTimelordSummon
()
{
return
Bot
.
GetMonsterCount
()
==
0
;
}
/// <summary>
/// Activate when we have less monsters than enemy, or when enemy have more than 3 monsters.
/// </summary>
protected
bool
DefaultScarlightRedDragonArchfiendEffect
()
{
int
selfCount
=
Bot
.
GetMonsters
().
Count
(
monster
=>
!
monster
.
Equals
(
Card
)
&&
monster
.
IsSpecialSummoned
&&
monster
.
HasType
(
CardType
.
Effect
)
&&
monster
.
Attack
<=
Card
.
Attack
);
int
oppoCount
=
Enemy
.
GetMonsters
().
Count
(
monster
=>
monster
.
IsSpecialSummoned
&&
monster
.
HasType
(
CardType
.
Effect
)
&&
monster
.
Attack
<=
Card
.
Attack
);
return
selfCount
<=
oppoCount
&&
oppoCount
>
0
||
oppoCount
>=
3
;
}
/// <summary>
/// Clever enough.
/// </summary>
protected
bool
DefaultHonestEffect
()
{
if
(
Card
.
Location
==
CardLocation
.
Hand
)
{
return
Bot
.
BattlingMonster
.
IsAttack
()
&&
(((
Bot
.
BattlingMonster
.
Attack
<
Enemy
.
BattlingMonster
.
Attack
)
||
Bot
.
BattlingMonster
.
Attack
>=
Enemy
.
LifePoints
)
||
((
Bot
.
BattlingMonster
.
Attack
<
Enemy
.
BattlingMonster
.
Defense
)
&&
(
Bot
.
BattlingMonster
.
Attack
+
Enemy
.
BattlingMonster
.
Attack
>
Enemy
.
BattlingMonster
.
Defense
)));
}
return
Util
.
IsTurn1OrMain2
();
}
}
}
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment