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Tang Xinwei
windbot
Commits
917f7f5d
Commit
917f7f5d
authored
May 29, 2018
by
mercury233
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Plain Diff
add AI.Utils.GetWorstBotMonster and ChainContainPlayer
by handsomekiwi
parent
168f4385
Changes
1
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1 changed file
with
49 additions
and
2 deletions
+49
-2
Game/AI/AIFunctions.cs
Game/AI/AIFunctions.cs
+49
-2
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Game/AI/AIFunctions.cs
View file @
917f7f5d
using
System.Collections.Generic
;
using
System.Collections.Generic
;
using
YGOSharp.OCGWrapper.Enums
;
using
YGOSharp.OCGWrapper.Enums
;
namespace
WindBot.Game.AI
namespace
WindBot.Game.AI
{
{
public
class
AIFunctions
public
class
AIFunctions
...
@@ -151,6 +150,25 @@ namespace WindBot.Game.AI
...
@@ -151,6 +150,25 @@ namespace WindBot.Game.AI
return
bestMonster
;
return
bestMonster
;
}
}
public
ClientCard
GetWorstBotMonster
(
bool
onlyATK
=
false
)
{
int
WorstPower
=
-
1
;
ClientCard
WorstMonster
=
null
;
for
(
int
i
=
0
;
i
<
7
;
++
i
)
{
ClientCard
card
=
Bot
.
MonsterZone
[
i
];
if
(
card
==
null
||
card
.
Data
==
null
)
continue
;
if
(
onlyATK
&&
card
.
IsDefense
())
continue
;
int
newPower
=
card
.
GetDefensePower
();
if
(
newPower
<
WorstPower
)
{
WorstPower
=
newPower
;
WorstMonster
=
card
;
}
}
return
WorstMonster
;
}
public
ClientCard
GetOneEnemyBetterThanValue
(
int
value
,
bool
onlyATK
=
false
,
bool
canBeTarget
=
false
)
public
ClientCard
GetOneEnemyBetterThanValue
(
int
value
,
bool
onlyATK
=
false
,
bool
canBeTarget
=
false
)
{
{
ClientCard
bestCard
=
null
;
ClientCard
bestCard
=
null
;
...
@@ -256,6 +274,25 @@ namespace WindBot.Game.AI
...
@@ -256,6 +274,25 @@ namespace WindBot.Game.AI
return
null
;
return
null
;
}
}
public
ClientCard
GetWorstEnemyMonster
(
bool
onlyATK
=
false
)
{
int
WorstPower
=
-
1
;
ClientCard
WorstMonster
=
null
;
for
(
int
i
=
0
;
i
<
7
;
++
i
)
{
ClientCard
card
=
Enemy
.
MonsterZone
[
i
];
if
(
card
==
null
||
card
.
Data
==
null
)
continue
;
if
(
onlyATK
&&
card
.
IsDefense
())
continue
;
int
newPower
=
card
.
GetDefensePower
();
if
(
newPower
<
WorstPower
)
{
WorstPower
=
newPower
;
WorstMonster
=
card
;
}
}
return
WorstMonster
;
}
public
ClientCard
GetBestEnemySpell
(
bool
onlyFaceup
=
false
)
public
ClientCard
GetBestEnemySpell
(
bool
onlyFaceup
=
false
)
{
{
ClientCard
card
=
GetProblematicEnemySpell
();
ClientCard
card
=
GetProblematicEnemySpell
();
...
@@ -337,6 +374,16 @@ namespace WindBot.Game.AI
...
@@ -337,6 +374,16 @@ namespace WindBot.Game.AI
return
count
;
return
count
;
}
}
public
bool
ChainContainPlayer
(
int
player
)
{
foreach
(
ClientCard
card
in
Duel
.
CurrentChain
)
{
if
(
card
.
Controller
==
player
)
return
true
;
}
return
false
;
}
public
bool
HasChainedTrap
(
int
player
)
public
bool
HasChainedTrap
(
int
player
)
{
{
foreach
(
ClientCard
card
in
Duel
.
CurrentChain
)
foreach
(
ClientCard
card
in
Duel
.
CurrentChain
)
...
...
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