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Tang Xinwei
windbot
Commits
8b06b9a8
Commit
8b06b9a8
authored
Nov 16, 2022
by
YSPplayer
Committed by
GitHub
Nov 16, 2022
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
fix ThunderDragon (#155)
parent
c71bac92
Changes
1
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Inline
Side-by-side
Showing
1 changed file
with
99 additions
and
19 deletions
+99
-19
Game/AI/Decks/ThunderDragonExecutor.cs
Game/AI/Decks/ThunderDragonExecutor.cs
+99
-19
No files found.
Game/AI/Decks/ThunderDragonExecutor.cs
View file @
8b06b9a8
using
YGOSharp.OCGWrapper.Enums
;
using
YGOSharp.OCGWrapper.Enums
;
using
System.Collections.Generic
;
using
System.Collections.Generic
;
using
System.Linq
;
using
System.Linq
;
using
System
;
using
WindBot
;
using
WindBot
;
using
WindBot.Game
;
using
WindBot.Game
;
using
WindBot.Game.AI
;
using
WindBot.Game.AI
;
...
@@ -61,12 +62,13 @@ namespace WindBot.Game.AI.Decks
...
@@ -61,12 +62,13 @@ namespace WindBot.Game.AI.Decks
ChaosSpace_2
,
ChaosSpace_2
,
ThunderDragonColossus
,
ThunderDragonColossus
,
AccesscodeTalker
,
AccesscodeTalker
,
DestroyReplace
DestroyReplace
,
ThunderDragonTitan
};
};
private
const
int
THUNDER_COUNTD
=
18
;
private
const
int
THUNDER_COUNTD
=
18
;
List
<
bool
>
selectFlag
=
new
List
<
bool
>()
List
<
bool
>
selectFlag
=
new
List
<
bool
>()
{
{
false
,
false
,
false
,
false
,
false
,
false
,
false
false
,
false
,
false
,
false
,
false
,
false
,
false
,
false
};
};
List
<
bool
>
selectAtt
=
new
List
<
bool
>()
List
<
bool
>
selectAtt
=
new
List
<
bool
>()
{
{
...
@@ -128,6 +130,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -128,6 +130,7 @@ namespace WindBot.Game.AI.Decks
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
NormalThunderDragon
,
NormalThunderDragonEffect
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
NormalThunderDragon
,
NormalThunderDragonEffect
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
ThunderDragonmatrix
,
ThunderDragonmatrixEffect
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
ThunderDragonmatrix
,
ThunderDragonmatrixEffect
);
AddExecutor
(
ExecutorType
.
SpSummon
,
CardId
.
StrikerDragon
,
StrikerDragonSummon
);
AddExecutor
(
ExecutorType
.
SpSummon
,
CardId
.
StrikerDragon
,
StrikerDragonSummon
);
AddExecutor
(
ExecutorType
.
SpSummon
,
CardId
.
ThunderDragonColossus
,
ThunderDragonColossusSummon_2
);
AddExecutor
(
ExecutorType
.
SpSummon
,
CardId
.
CrossSheep
,
CrossSheepSummon
);
AddExecutor
(
ExecutorType
.
SpSummon
,
CardId
.
CrossSheep
,
CrossSheepSummon
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
CrossSheep
,
CrossSheepEffect
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
CrossSheep
,
CrossSheepEffect
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
TheChaosCreator
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
TheChaosCreator
);
...
@@ -298,6 +301,11 @@ namespace WindBot.Game.AI.Decks
...
@@ -298,6 +301,11 @@ namespace WindBot.Game.AI.Decks
if
((
Zones
.
z0
&
available
)
>
0
)
return
Zones
.
z0
;
if
((
Zones
.
z0
&
available
)
>
0
)
return
Zones
.
z0
;
if
((
Zones
.
z4
&
available
)
>
0
)
return
Zones
.
z4
;
if
((
Zones
.
z4
&
available
)
>
0
)
return
Zones
.
z4
;
}
}
if
((
Bot
.
HasInMonstersZone
(
CardId
.
ThunderDragonTitan
,
false
,
false
,
true
)
||
Bot
.
HasInMonstersZone
(
CardId
.
ThunderDragonColossus
,
false
,
false
,
true
))
&&
Bot
.
HasInMonstersZone
(
CardId
.
CrossSheep
,
false
,
false
,
true
))
{
if
((
Zones
.
z1
&
available
)
>
0
)
return
Zones
.
z1
;
if
((
Zones
.
z3
&
available
)
>
0
)
return
Zones
.
z3
;
}
if
(
place_Link_4
)
if
(
place_Link_4
)
{
{
place_Link_4
=
false
;
place_Link_4
=
false
;
...
@@ -760,7 +768,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -760,7 +768,7 @@ namespace WindBot.Game.AI.Decks
{
{
IList
<
CardAttribute
>
attributes
=
new
List
<
CardAttribute
>();
IList
<
CardAttribute
>
attributes
=
new
List
<
CardAttribute
>();
for
(
int
i
=
0
;
i
<
selectAtt
.
Count
;
++
i
)
for
(
int
i
=
0
;
i
<
selectAtt
.
Count
;
++
i
)
if
(
selectAtt
[
i
])
attributes
.
Add
((
CardAttribute
)(
2
^
i
));
if
(
selectAtt
[
i
])
attributes
.
Add
((
CardAttribute
)(
Math
.
Pow
(
2
,
i
)
));
if
(
attributes
.
Count
>
0
)
return
attributes
;
if
(
attributes
.
Count
>
0
)
return
attributes
;
return
null
;
return
null
;
}
}
...
@@ -911,6 +919,12 @@ namespace WindBot.Game.AI.Decks
...
@@ -911,6 +919,12 @@ namespace WindBot.Game.AI.Decks
{
{
return
Duel
.
Player
!=
0
;
return
Duel
.
Player
!=
0
;
}
}
private
bool
ThunderDragonColossusSummon_2
()
{
if
(
handActivated
&&
activate_ThunderDragonmatrix
)
return
ThunderDragonColossusSummon
();
return
false
;
}
private
bool
ThunderDragonTitanEffect
()
private
bool
ThunderDragonTitanEffect
()
{
{
//if (Duel.CurrentChain.Count > 0)
//if (Duel.CurrentChain.Count > 0)
...
@@ -938,6 +952,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -938,6 +952,7 @@ namespace WindBot.Game.AI.Decks
res
.
AddRange
(
mcards
);
res
.
AddRange
(
mcards
);
res
.
AddRange
(
scards
);
res
.
AddRange
(
scards
);
AI
.
SelectCard
(
res
);
AI
.
SelectCard
(
res
);
selectFlag
[(
int
)
Select
.
ThunderDragonTitan
]
=
true
;
return
true
;
return
true
;
}
}
else
else
...
@@ -952,6 +967,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -952,6 +967,7 @@ namespace WindBot.Game.AI.Decks
if
(
ActivateDescription
==
Util
.
GetStringId
(
CardId
.
PredaplantVerteAnaconda
,
1
))
if
(
ActivateDescription
==
Util
.
GetStringId
(
CardId
.
PredaplantVerteAnaconda
,
1
))
{
{
if
(
CheckRemainInDeck
(
CardId
.
ThunderDragonFusion
)
<=
0
)
return
false
;
if
(
CheckRemainInDeck
(
CardId
.
ThunderDragonFusion
)
<=
0
)
return
false
;
if
(
Bot
.
GetMonstersInMainZone
().
Count
>
4
&&
Bot
.
GetMonstersInMainZone
().
Count
(
card
=>
card
!=
null
&&
!
card
.
IsExtraCard
()
&&
card
.
HasSetcode
(
0x11c
)
&&
card
.
HasType
(
CardType
.
Monster
))
<=
0
)
return
false
;
List
<
ClientCard
>
g_card
=
Bot
.
Graveyard
.
ToList
();
List
<
ClientCard
>
g_card
=
Bot
.
Graveyard
.
ToList
();
List
<
ClientCard
>
b_card
=
Bot
.
Banished
.
ToList
();
List
<
ClientCard
>
b_card
=
Bot
.
Banished
.
ToList
();
g_card
.
AddRange
(
b_card
);
g_card
.
AddRange
(
b_card
);
...
@@ -1054,6 +1070,24 @@ namespace WindBot.Game.AI.Decks
...
@@ -1054,6 +1070,24 @@ namespace WindBot.Game.AI.Decks
}
}
return
false
;
return
false
;
}
}
private
bool
LinkZoneCheck
()
{
bool
res
=
false
;
foreach
(
var
card
in
Bot
.
GetMonstersInMainZone
())
{
if
(
card
==
null
)
continue
;
if
(
card
.
Id
!=
CardId
.
ThunderDragonTitan
&&
card
.
Id
!=
CardId
.
ThunderDragonColossus
&&
(
card
.
LinkCount
<
3
||
(
card
.
Id
==
CardId
.
BowoftheGoddess
&&
card
.
Attack
<=
800
)))
{
if
(
Util
.
GetBotAvailZonesFromExtraDeck
(
card
)
>
0
)
{
res
=
true
;
break
;
}
}
}
if
(!
res
)
return
false
;
return
true
;
}
private
bool
PredaplantVerteAnacondaSummon
()
private
bool
PredaplantVerteAnacondaSummon
()
{
{
if
(
CheckRemainInDeck
(
CardId
.
ThunderDragonFusion
)
<=
0
)
return
false
;
if
(
CheckRemainInDeck
(
CardId
.
ThunderDragonFusion
)
<=
0
)
return
false
;
...
@@ -1070,12 +1104,14 @@ namespace WindBot.Game.AI.Decks
...
@@ -1070,12 +1104,14 @@ namespace WindBot.Game.AI.Decks
if
(
card
.
IsCode
(
CardId
.
NormalThunderDragon
))
if
(
card
.
IsCode
(
CardId
.
NormalThunderDragon
))
++
Lcount
;
++
Lcount
;
}
}
if
(!
LinkZoneCheck
())
return
false
;
if
((
count
>=
3
&&
Bot
.
HasInExtra
(
CardId
.
ThunderDragonTitan
))
||
if
((
count
>=
3
&&
Bot
.
HasInExtra
(
CardId
.
ThunderDragonTitan
))
||
(
Bot
.
HasInExtra
(
CardId
.
ThunderDragonColossus
)
&&
Lcount
>
0
&&
g_card
.
Count
(
card
=>
card
!=
null
&&
card
.
HasRace
(
CardRace
.
Thunder
))
>
1
))
(
Bot
.
HasInExtra
(
CardId
.
ThunderDragonColossus
)
&&
Lcount
>
0
&&
g_card
.
Count
(
card
=>
card
!=
null
&&
card
.
HasRace
(
CardRace
.
Thunder
))
>
1
))
{
{
List
<
ClientCard
>
cards
=
Bot
.
GetMonsters
().
Where
(
card
=>
card
!=
null
&&
card
.
IsFaceup
()
&&
GetLinkMark
(
card
.
Id
)
<
3
&&
!
card
.
HasType
(
CardType
.
Normal
)
&&
!
card
.
IsCode
(
CardId
.
ThunderDragonColossus
)
&&
!
card
.
IsCode
(
CardId
.
ThunderDragonTitan
)
&&
!
card
.
IsCode
(
CardId
.
ThunderDragonlord
)
&&
!(
card
.
IsCode
(
CardId
.
UnionCarrier
)
&&
summon_UnionCarrier
)).
ToList
();
List
<
ClientCard
>
cards
=
Bot
.
GetMonsters
().
Where
(
card
=>
card
!=
null
&&
card
.
IsFaceup
()
&&
GetLinkMark
(
card
.
Id
)
<
3
&&
!
card
.
HasType
(
CardType
.
Normal
)
&&
!
card
.
IsCode
(
CardId
.
ThunderDragonColossus
)
&&
!
card
.
IsCode
(
CardId
.
ThunderDragonTitan
)
&&
!
card
.
IsCode
(
CardId
.
ThunderDragonlord
)
&&
!(
card
.
IsCode
(
CardId
.
UnionCarrier
)
&&
summon_UnionCarrier
)).
ToList
();
if
(
cards
.
Count
<
2
)
return
false
;
if
(
cards
.
Count
<
2
)
return
false
;
cards
.
Sort
(
CardContainer
.
CompareCardAttack
);
cards
.
Sort
(
CardContainer
.
CompareCardAttack
);
if
(
cards
.
Count
(
card
=>
card
!=
null
&&
card
.
Id
==
CardId
.
IP
)
>
0
&&
cards
.
Count
<=
2
)
return
false
;
AI
.
SelectMaterials
(
cards
);
AI
.
SelectMaterials
(
cards
);
return
true
;
return
true
;
}
}
...
@@ -1091,20 +1127,31 @@ namespace WindBot.Game.AI.Decks
...
@@ -1091,20 +1127,31 @@ namespace WindBot.Game.AI.Decks
List
<
ClientCard
>
pre_cards
=
Enemy
.
GetMonsters
();
List
<
ClientCard
>
pre_cards
=
Enemy
.
GetMonsters
();
pre_cards
.
AddRange
(
Enemy
.
GetSpells
());
pre_cards
.
AddRange
(
Enemy
.
GetSpells
());
if
(
pre_cards
.
Count
(
card
=>
card
!=
null
&&
!
card
.
IsShouldNotBeTarget
())
<=
0
)
return
false
;
if
(
pre_cards
.
Count
(
card
=>
card
!=
null
&&
!
card
.
IsShouldNotBeTarget
())
<=
0
)
return
false
;
List
<
ClientCard
>
m
aterials
=
new
List
<
ClientCard
>();
List
<
ClientCard
>
tmepM
aterials
=
new
List
<
ClientCard
>();
List
<
ClientCard
>
resMaterials
=
new
List
<
ClientCard
>();
List
<
ClientCard
>
resMaterials
=
new
List
<
ClientCard
>();
foreach
(
var
card
in
Bot
.
GetMonsters
())
foreach
(
var
card
in
Bot
.
GetMonsters
())
{
{
if
(
card
==
null
)
continue
;
if
(
card
==
null
)
continue
;
if
(
card
.
Id
==
CardId
.
UnionCarrier
&&
summon_UnionCarrier
)
continue
;
if
(
card
.
Id
==
CardId
.
UnionCarrier
&&
summon_UnionCarrier
)
continue
;
if
(
GetLinkMark
(
card
.
Id
)
<
3
&&
card
.
Id
!=
CardId
.
ThunderDragonTitan
if
(
(
GetLinkMark
(
card
.
Id
)
<
3
||
(
card
.
Id
==
CardId
.
BowoftheGoddess
&&
card
.
Attack
<=
800
))
&&
card
.
Id
!=
CardId
.
ThunderDragonTitan
&&
card
.
Id
!=
CardId
.
ThunderDragonColossus
&&
card
.
IsFaceup
()
&&
m
aterials
.
Count
(
_card
=>
_card
!=
null
&&
_card
.
Id
==
card
.
Id
)
<=
0
)
&&
card
.
Id
!=
CardId
.
ThunderDragonColossus
&&
card
.
IsFaceup
()
&&
tmepM
aterials
.
Count
(
_card
=>
_card
!=
null
&&
_card
.
Id
==
card
.
Id
)
<=
0
)
m
aterials
.
Add
(
card
);
tmepM
aterials
.
Add
(
card
);
}
}
int
link_count
=
0
;
int
link_count
=
0
;
materials
.
Sort
(
CardContainer
.
CompareCardAttack
);
tmepMaterials
.
Sort
(
CardContainer
.
CompareCardAttack
);
materials
.
Sort
(
CompareCardLink
);
List
<
ClientCard
>
materials
=
new
List
<
ClientCard
>();
materials
.
Reverse
();
List
<
ClientCard
>
link_materials
=
tmepMaterials
.
Where
(
card
=>
card
!=
null
&&
card
.
LinkCount
==
2
).
ToList
();
List
<
ClientCard
>
normal_materials
=
tmepMaterials
.
Where
(
card
=>
card
!=
null
&&
card
.
LinkCount
!=
2
).
ToList
();
if
(
link_materials
.
Count
()
>=
1
)
{
link_materials
.
InsertRange
(
1
,
normal_materials
);
materials
.
AddRange
(
link_materials
);
}
else
{
materials
.
AddRange
(
normal_materials
);
materials
.
AddRange
(
link_materials
);
}
if
(
materials
.
Count
(
card
=>
card
!=
null
&&
card
.
LinkCount
>=
2
)
>
1
if
(
materials
.
Count
(
card
=>
card
!=
null
&&
card
.
LinkCount
>=
2
)
>
1
&&
materials
.
Count
(
card
=>
card
!=
null
&&
card
.
LinkCount
<
2
)
<
1
)
return
false
;
&&
materials
.
Count
(
card
=>
card
!=
null
&&
card
.
LinkCount
<
2
)
<
1
)
return
false
;
foreach
(
var
card
in
materials
)
foreach
(
var
card
in
materials
)
...
@@ -1187,7 +1234,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -1187,7 +1234,7 @@ namespace WindBot.Game.AI.Decks
&&
(
Bot
.
HasInExtra
(
CardId
.
UnderworldGoddessoftheClosedWorld
)
||
Bot
.
HasInExtra
(
CardId
.
MekkKnightCrusadiaAvramax
)
&&
(
Bot
.
HasInExtra
(
CardId
.
UnderworldGoddessoftheClosedWorld
)
||
Bot
.
HasInExtra
(
CardId
.
MekkKnightCrusadiaAvramax
)
||
Bot
.
HasInExtra
(
CardId
.
AccesscodeTalker
)))
return
false
;
||
Bot
.
HasInExtra
(
CardId
.
AccesscodeTalker
)))
return
false
;
}
}
List
<
ClientCard
>
materials
=
new
List
<
ClientCard
>();
List
<
ClientCard
>
temp
materials
=
new
List
<
ClientCard
>();
List
<
ClientCard
>
resMaterials
=
new
List
<
ClientCard
>();
List
<
ClientCard
>
resMaterials
=
new
List
<
ClientCard
>();
foreach
(
var
card
in
Bot
.
GetMonsters
())
foreach
(
var
card
in
Bot
.
GetMonsters
())
{
{
...
@@ -1195,11 +1242,42 @@ namespace WindBot.Game.AI.Decks
...
@@ -1195,11 +1242,42 @@ namespace WindBot.Game.AI.Decks
if
(
card
.
Id
==
CardId
.
UnionCarrier
&&
summon_UnionCarrier
)
continue
;
if
(
card
.
Id
==
CardId
.
UnionCarrier
&&
summon_UnionCarrier
)
continue
;
if
(
GetLinkMark
(
card
.
Id
)
<
4
&&
card
.
Id
!=
CardId
.
ThunderDragonTitan
if
(
GetLinkMark
(
card
.
Id
)
<
4
&&
card
.
Id
!=
CardId
.
ThunderDragonTitan
&&
card
.
Id
!=
CardId
.
ThunderDragonColossus
&&
card
.
IsFaceup
()
&&
!
card
.
HasType
(
CardType
.
Token
))
&&
card
.
Id
!=
CardId
.
ThunderDragonColossus
&&
card
.
IsFaceup
()
&&
!
card
.
HasType
(
CardType
.
Token
))
materials
.
Add
(
card
);
temp
materials
.
Add
(
card
);
}
}
if
(!
LinkZoneCheck
())
return
false
;
int
link_count
=
0
;
int
link_count
=
0
;
materials
.
Sort
(
CompareCardLink
);
List
<
ClientCard
>
materials
=
new
List
<
ClientCard
>();
materials
.
Reverse
();
List
<
ClientCard
>
link_materials
=
tempmaterials
.
Where
(
card
=>
card
!=
null
&&
(
card
.
LinkCount
==
3
||
card
.
LinkCount
==
2
)).
ToList
();
List
<
ClientCard
>
normal_materials
=
tempmaterials
.
Where
(
card
=>
card
!=
null
&&
card
.
LinkCount
!=
3
&&
card
.
LinkCount
!=
2
).
ToList
();
normal_materials
.
Sort
(
CardContainer
.
CompareCardAttack
);
if
(
link_materials
.
Count
<=
0
&&
Card
.
Id
==
CardId
.
AccesscodeTalker
)
return
false
;
if
(
link_materials
.
Count
(
card
=>
card
!=
null
&&
card
.
LinkCount
==
3
)
>
0
&&
normal_materials
.
Count
()
>
0
)
{
int
index
=
-
1
;
for
(
int
i
=
0
;
i
<
link_materials
.
Count
();
i
++)
{
if
(
link_materials
[
i
]
!=
null
&&
link_materials
[
i
].
LinkCount
==
3
)
{
if
(
i
>
0
)
{
ClientCard
temp
=
link_materials
[
0
];
link_materials
[
0
]
=
link_materials
[
i
];
link_materials
[
i
]
=
temp
;
}
index
=
i
;
break
;
}
}
resMaterials
.
Sort
(
CardContainer
.
CompareCardAttack
);
if
(
index
>=
0
)
link_materials
.
InsertRange
(
index
+
1
,
normal_materials
);
materials
.
AddRange
(
link_materials
);
}
else
{
link_materials
.
Sort
(
CompareCardLink
);
materials
.
AddRange
(
link_materials
);
materials
.
AddRange
(
normal_materials
);
}
foreach
(
var
card
in
materials
)
foreach
(
var
card
in
materials
)
{
{
if
(!
resMaterials
.
Contains
(
card
)
&&
card
.
LinkCount
<
4
)
if
(!
resMaterials
.
Contains
(
card
)
&&
card
.
LinkCount
<
4
)
...
@@ -1210,6 +1288,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -1210,6 +1288,7 @@ namespace WindBot.Game.AI.Decks
if
(
link_count
>=
4
)
break
;
if
(
link_count
>=
4
)
break
;
}
}
}
}
resMaterials
.
Sort
(
CardContainer
.
CompareCardAttack
);
if
(
link_count
>=
4
)
{
AI
.
SelectMaterials
(
resMaterials
);
place_Link_4
=
true
;
return
true
;
}
if
(
link_count
>=
4
)
{
AI
.
SelectMaterials
(
resMaterials
);
place_Link_4
=
true
;
return
true
;
}
return
false
;
return
false
;
}
}
...
@@ -1267,6 +1346,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -1267,6 +1346,7 @@ namespace WindBot.Game.AI.Decks
&&
!
Bot
.
HasInExtra
(
CardId
.
MekkKnightCrusadiaAvramax
)
&&
!
Bot
.
HasInExtra
(
CardId
.
AccesscodeTalker
)
&&
!
Bot
.
HasInExtra
(
CardId
.
UnderworldGoddessoftheClosedWorld
))
return
false
;
&&
!
Bot
.
HasInExtra
(
CardId
.
MekkKnightCrusadiaAvramax
)
&&
!
Bot
.
HasInExtra
(
CardId
.
AccesscodeTalker
)
&&
!
Bot
.
HasInExtra
(
CardId
.
UnderworldGoddessoftheClosedWorld
))
return
false
;
List
<
ClientCard
>
cards
=
Bot
.
GetMonsters
().
Where
(
card
=>
card
!=
null
&&
GetLinkMark
(
card
.
Id
)
<
3
&&
card
.
Id
!=
CardId
.
ThunderDragonTitan
&&
card
.
Id
!=
CardId
.
ThunderDragonColossus
&&
!
card
.
HasType
(
CardType
.
Link
)
&&
card
.
Attack
<=
2500
&&
card
.
EquipCards
.
Count
(
ecard
=>
ecard
!=
null
&&
ecard
.
Id
==
CardId
.
DragonBusterDestructionSword
&&
!
ecard
.
IsDisabled
())<=
0
).
ToList
();
List
<
ClientCard
>
cards
=
Bot
.
GetMonsters
().
Where
(
card
=>
card
!=
null
&&
GetLinkMark
(
card
.
Id
)
<
3
&&
card
.
Id
!=
CardId
.
ThunderDragonTitan
&&
card
.
Id
!=
CardId
.
ThunderDragonColossus
&&
!
card
.
HasType
(
CardType
.
Link
)
&&
card
.
Attack
<=
2500
&&
card
.
EquipCards
.
Count
(
ecard
=>
ecard
!=
null
&&
ecard
.
Id
==
CardId
.
DragonBusterDestructionSword
&&
!
ecard
.
IsDisabled
())<=
0
).
ToList
();
if
(
cards
.
Count
<
2
)
return
false
;
if
(
cards
.
Count
<
2
)
return
false
;
if
(!
LinkZoneCheck
())
return
false
;
cards
.
Sort
(
CardContainer
.
CompareCardAttack
);
cards
.
Sort
(
CardContainer
.
CompareCardAttack
);
List
<
int
>
cardsId
=
new
List
<
int
>();
List
<
int
>
cardsId
=
new
List
<
int
>();
if
(
HasInZoneNoActivate
(
CardId
.
ThunderDragonroar
,
CardLocation
.
MonsterZone
))
if
(
HasInZoneNoActivate
(
CardId
.
ThunderDragonroar
,
CardLocation
.
MonsterZone
))
...
@@ -1341,6 +1421,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -1341,6 +1421,7 @@ namespace WindBot.Game.AI.Decks
}
}
private
bool
StrikerDragonSummon
()
private
bool
StrikerDragonSummon
()
{
{
if
((
summon_WhiteDragonWyverburster
&&
summon_BlackDragonCollapserpent
)
||
CheckRemainInDeck
(
CardId
.
WhiteDragonWyverburster
)
<=
0
||
CheckRemainInDeck
(
CardId
.
BlackDragonCollapserpent
)
<=
0
)
return
false
;
return
Bot
.
GetMonsters
().
Count
(
card
=>
card
!=
null
&&
card
.
HasRace
(
CardRace
.
Dragon
)
&&
card
.
Level
>
1
)
>
0
;
return
Bot
.
GetMonsters
().
Count
(
card
=>
card
!=
null
&&
card
.
HasRace
(
CardRace
.
Dragon
)
&&
card
.
Level
>
1
)
>
0
;
}
}
private
bool
DefaultSummon
()
private
bool
DefaultSummon
()
...
@@ -1547,14 +1628,13 @@ namespace WindBot.Game.AI.Decks
...
@@ -1547,14 +1628,13 @@ namespace WindBot.Game.AI.Decks
if
(!
LinkCheck
(
false
)
||
!
LinkCheck
(
true
))
return
false
;
if
(!
LinkCheck
(
false
)
||
!
LinkCheck
(
true
))
return
false
;
if
(
Bot
.
MonsterZone
[
6
]
!=
null
&&
Bot
.
MonsterZone
[
6
].
Controller
==
0
&&
GetLinkMark
(
Bot
.
MonsterZone
[
6
].
Id
)
>
1
)
return
false
;
if
(
Bot
.
MonsterZone
[
6
]
!=
null
&&
Bot
.
MonsterZone
[
6
].
Controller
==
0
&&
GetLinkMark
(
Bot
.
MonsterZone
[
6
].
Id
)
>
1
)
return
false
;
int
[]
materials
=
new
[]
{
int
[]
materials
=
new
[]
{
CardId
.
BatterymanToken
,
CardId
.
BatterymanSolar
,
CardId
.
ThunderDragonmatrix
,
CardId
.
StrikerDragon
,
CardId
.
BatterymanToken
,
CardId
.
BatterymanSolar
,
CardId
.
NormalThunderDragon
,
CardId
.
WhiteDragonWyverburster
,
CardId
.
ThunderDragonhawk
,
CardId
.
ThunderDragonmatrix
,
CardId
.
NormalThunderDragon
,
CardId
.
WhiteDragonWyverburster
,
CardId
.
G
,
CardId
.
AloofLupine
,
CardId
.
CrossSheep
,
CardId
.
ThunderDragonhawk
,
CardId
.
G
,
CardId
.
AloofLupine
,
CardId
.
CrossSheep
,
CardId
.
ThunderDragonroar
,
CardId
.
ThunderDragondark
,
CardId
.
BlackDragonCollapserpent
,
CardId
.
ThunderDragonroar
,
CardId
.
ThunderDragondark
,
CardId
.
BlackDragonCollapserpent
,
CardId
.
DragonBusterDestructionSword
,
CardId
.
BystialMagnamhut
,
CardId
.
BystialDruiswurm
,
CardId
.
DragonBusterDestructionSword
,
CardId
.
BystialMagnamhut
,
CardId
.
BystialDruiswurm
,
CardId
.
TheChaosCreator
,
CardId
.
Linkuriboh
,
CardId
.
TheBystialLubellion
,
CardId
.
TheChaosCreator
,
CardId
.
Linkuriboh
,
CardId
.
TheBystialLubellion
,
CardId
.
ThunderDragonlord
,
CardId
.
StrikerDragon
,
CardId
.
PredaplantVerteAnaconda
,
CardId
.
ThunderDragonlord
,
CardId
.
PredaplantVerteAnaconda
,
CardId
.
IP
CardId
.
IP
};
};
if
(
Bot
.
MonsterZone
.
GetMatchingCardsCount
(
card
=>
card
.
IsCode
(
materials
))
>=
2
)
if
(
Bot
.
MonsterZone
.
GetMatchingCardsCount
(
card
=>
card
.
IsCode
(
materials
))
>=
2
)
{
{
...
...
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