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Tang Xinwei
windbot
Commits
5950a280
Commit
5950a280
authored
Sep 30, 2022
by
wind2009
Browse files
Options
Browse Files
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Plain Diff
Merge branch 'master' of
https://github.com/mycard/windbot
into 2pick
parents
a27db336
e8280715
Changes
19
Show whitespace changes
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Showing
19 changed files
with
1287 additions
and
36 deletions
+1287
-36
.github/workflows/test-build.yml
.github/workflows/test-build.yml
+52
-0
BotWrapper/bot.conf
BotWrapper/bot.conf
+8
-3
Decks/AI_Brave.ydk
Decks/AI_Brave.ydk
+74
-0
Dialogs/smart.zh-CN.json
Dialogs/smart.zh-CN.json
+1
-1
Dialogs/verre.zh-CN.json
Dialogs/verre.zh-CN.json
+1
-1
Game/AI/Decks/BraveExecutor.cs
Game/AI/Decks/BraveExecutor.cs
+1037
-0
Game/AI/Decks/GrenMajuThunderBoarderExecutor.cs
Game/AI/Decks/GrenMajuThunderBoarderExecutor.cs
+3
-3
Game/AI/Decks/PhantasmExecutor.cs
Game/AI/Decks/PhantasmExecutor.cs
+5
-4
Game/AI/Decks/TrickstarExecutor.cs
Game/AI/Decks/TrickstarExecutor.cs
+2
-2
Game/AI/DefaultExecutor.cs
Game/AI/DefaultExecutor.cs
+14
-7
Game/AI/Zones.cs
Game/AI/Zones.cs
+2
-0
Game/ClientField.cs
Game/ClientField.cs
+5
-0
Game/Duel.cs
Game/Duel.cs
+1
-1
Game/GameAI.cs
Game/GameAI.cs
+26
-10
Game/GameBehavior.cs
Game/GameBehavior.cs
+49
-3
Program.cs
Program.cs
+3
-0
README.md
README.md
+2
-0
WindBot.csproj
WindBot.csproj
+1
-0
WindBotInfo.cs
WindBotInfo.cs
+1
-1
No files found.
.github/workflows/test-build.yml
0 → 100644
View file @
5950a280
name
:
Automated Test Build
on
:
push
:
branches
:
[
"
master"
]
pull_request
:
branches
:
[
"
master"
]
jobs
:
build
:
runs-on
:
windows-2019
env
:
Solution_Name
:
WindBot.sln
steps
:
-
name
:
Checkout
uses
:
actions/checkout@v3
with
:
fetch-depth
:
0
-
name
:
Setup MSBuild.exe
uses
:
microsoft/setup-msbuild@v1
-
name
:
Build!
run
:
msbuild $env:Solution_Name /t:Build /p:Configuration=Release
-
name
:
Pack
run
:
|
mkdir dist
xcopy /e /y bin\Release dist\WindBot\
xcopy /y BotWrapper\bin\Release\bot.conf dist\
xcopy /y BotWrapper\bin\Release\bot.exe dist\
cd dist
7z a WindBot.7z *
cd ..
-
name
:
Upload build artifacts
uses
:
actions/upload-artifact@v3
with
:
path
:
dist\WindBot.7z
-
name
:
GitHub Release
if
:
github.event_name == 'push'
uses
:
marvinpinto/action-automatic-releases@latest
with
:
repo_token
:
"
${{
secrets.GITHUB_TOKEN
}}"
automatic_release_tag
:
"
latest"
prerelease
:
true
title
:
"
Development
Build"
files
:
|
dist/WindBot.7z
BotWrapper/bot.conf
View file @
5950a280
...
...
@@ -26,7 +26,7 @@ SUPPORT_MASTER_RULE_2020
!
P2
-自选卡组
Name
=
P2
Deck
=
Lucky
Dialog
=
gugugu
.
zh
-
CN
人机卡组由你选择。随缘出牌。
可将你的卡组文件(.
ydk
)复制到
WindBot
的对应文件夹。
人机卡组由你选择。随缘出牌。
SELECT_DECKFILE
SUPPORT_MASTER_RULE_3
SUPPORT_NEW_MASTER_RULE
SUPPORT_MASTER_RULE_2020
!谜之剑士
LV4
-龙骑星爆
...
...
@@ -209,11 +209,16 @@ Name=朱露咲浅羽 Deck=Salamangreat Dialog=nlch.zh-CN
浅羽的香喷喷曲奇。
AI_LV3
SUPPORT_NEW_MASTER_RULE
SUPPORT_MASTER_RULE_2020
!
朱露咲浅羽-真红眼
Name
=
朱露咲浅羽
Deck
=
Dragun
Dialog
=
nlch
.
zh
-
CN
!
我太帅了-真红眼龙骑士
Name
=
我太帅了
Deck
=
Dragun
Dialog
=
smart
.
zh
-
CN
超魔导真红眼龙骑士卡组。
AI_LV3
SUPPORT_MASTER_RULE_3
SUPPORT_NEW_MASTER_RULE
SUPPORT_MASTER_RULE_2020
!我太帅了-水百凤凰勇者
Name
=我太帅了
Deck
=
Brave
Dialog
=
smart
.
zh
-
CN
水机百头龙凤凰人勇者卡组。
AI_LV3
SUPPORT_MASTER_RULE_2020
!玻璃女巫
Name
=玻璃女巫
Deck
=
Witchcraft
Dialog
=
verre
.
zh
-
CN
魔女术卡组。
...
...
Decks/AI_Brave.ydk
0 → 100644
View file @
5950a280
#created by ...
#main
2563463
81866673
72090076
63362460
30680659
30680659
30680659
26202165
26202165
26202165
91646304
14558127
14558127
14558127
72291078
72291078
23434538
23434538
9742784
97268402
3285551
3285551
3285551
18144506
52947044
52947044
52947044
81439173
83764718
24224830
24224830
65681983
65681983
39568067
38745520
10045474
10045474
10045474
40605147
40605147
#extra
15291624
60461804
84815190
92519087
27548199
42566602
90953320
98558751
21915012
44097050
50588353
70369116
98978921
98978921
60303245
!side
55063751
55063751
55063751
34267821
34267821
34267821
43534808
43534808
43534808
94145021
94145021
94145021
14532163
14532163
14532163
Dialogs/smart.zh-CN.json
View file @
5950a280
...
...
@@ -12,7 +12,7 @@
"接下来就是我的舞台"
],
"endturn"
:
[
"
我的回合结束,试试来击溃我吧
"
"
每个人的目的不同,我更注重强度,我只想赢。
"
],
"directattack"
:
[
"老子上了,要你的命"
...
...
Dialogs/verre.zh-CN.json
View file @
5950a280
...
...
@@ -22,7 +22,7 @@
"directattack"
:
[
"{0},直接攻击!"
,
"不过如此嘛,直接攻击!"
,
"快走开,我要回去睡觉了。"
,
"快走开,我要回去睡觉了。"
],
"attack"
:
[
"{0},攻击{1}!"
,
...
...
Game/AI/Decks/BraveExecutor.cs
0 → 100644
View file @
5950a280
using
System
;
using
YGOSharp.OCGWrapper.Enums
;
using
System.Collections.Generic
;
using
WindBot
;
using
WindBot.Game
;
using
WindBot.Game.AI
;
using
System.Linq
;
namespace
WindBot.Game.AI.Decks
{
[
Deck
(
"Brave"
,
"AI_Brave"
)]
class
BraveExecutor
:
DefaultExecutor
{
public
class
CardId
{
public
const
int
WanderingGryphonRider
=
2563463
;
public
const
int
DestinyHeroDasher
=
81866673
;
public
const
int
NemesesCorridor
=
72090076
;
public
const
int
DestinyHeroCelestial
=
63362460
;
public
const
int
AquamancerOfTheSanctuary
=
30680659
;
public
const
int
Sangan
=
26202165
;
public
const
int
CrusadiaArboria
=
91646304
;
public
const
int
AshBlossomJoyousSpring
=
14558127
;
public
const
int
MechaPhantomBeastOLion
=
72291078
;
public
const
int
MaxxC
=
23434538
;
public
const
int
JetSynchron
=
9742784
;
public
const
int
EffectVeiler
=
97268402
;
public
const
int
RiteofAramesia
=
3285551
;
public
const
int
HarpiesFeatherDuster
=
18144506
;
public
const
int
FusionDestiny
=
52947044
;
public
const
int
FoolishBurial
=
81439173
;
public
const
int
MonsterReborn
=
83764718
;
public
const
int
CalledByTheGrave
=
24224830
;
public
const
int
CrossoutDesignator
=
65681983
;
public
const
int
JourneyOfDestiny
=
39568067
;
public
const
int
DracobackTheDragonSteed
=
38745520
;
public
const
int
InfiniteImpermanence
=
10045474
;
public
const
int
SolemnStrike
=
40605147
;
public
const
int
ThunderDragonColossus
=
15291624
;
public
const
int
DestinyHeroDestroyPhoenixEnforcer
=
60461804
;
public
const
int
BaronessDeFleur
=
84815190
;
public
const
int
VirtualWorldKyubiShenshen
=
92519087
;
public
const
int
BorreloadSavageDragon
=
27548199
;
public
const
int
CoralDragon
=
42566602
;
public
const
int
TGHyperLibrarian
=
90953320
;
public
const
int
TGWonderMagician
=
98558751
;
public
const
int
CupidPitch
=
21915012
;
public
const
int
MechaPhantomBeastAuroradon
=
44097050
;
public
const
int
CrystronHalqifibrax
=
50588353
;
public
const
int
PredaplantVerteAnaconda
=
70369116
;
public
const
int
LinkSpider
=
98978921
;
public
const
int
SalamangreatAlmiraj
=
60303245
;
public
const
int
BraveToken
=
3285552
;
public
const
int
MechaPhantomBeastToken
=
31533705
;
public
const
int
PrimalBeingToken
=
27204312
;
}
public
BraveExecutor
(
GameAI
ai
,
Duel
duel
)
:
base
(
ai
,
duel
)
{
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
WanderingGryphonRider
,
WanderingGryphonRiderCounter
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
AshBlossomJoyousSpring
,
DefaultAshBlossomAndJoyousSpring
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
CalledByTheGrave
,
DefaultCalledByTheGrave
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
CrossoutDesignator
,
CrossoutDesignatorEffect
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
EffectVeiler
,
DefaultEffectVeiler
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
InfiniteImpermanence
,
DefaultInfiniteImpermanence
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
BorreloadSavageDragon
,
BorreloadSavageDragonEffect
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
BaronessDeFleur
,
BaronessDeFleurEffect
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
SolemnStrike
,
DefaultSolemnStrike
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
MaxxC
,
DefaultMaxxC
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
HarpiesFeatherDuster
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
ThunderDragonColossus
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
DracobackTheDragonSteed
,
DracobackTheDragonSteedBounce
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
DestinyHeroDestroyPhoenixEnforcer
,
DestinyHeroDestroyPhoenixEnforcerEffect
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
RiteofAramesia
,
RiteofAramesiaEffect
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
AquamancerOfTheSanctuary
,
AquamancerOfTheSanctuarySearchEffect
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
JourneyOfDestiny
,
JourneyOfDestinyActivate
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
WanderingGryphonRider
,
WanderingGryphonRiderSummon
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
FoolishBurial
,
FoolishBurialFirst
);
AddExecutor
(
ExecutorType
.
Summon
,
CardId
.
Sangan
);
AddExecutor
(
ExecutorType
.
Summon
,
CardId
.
MechaPhantomBeastOLion
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
MechaPhantomBeastOLion
,
MechaPhantomBeastOLionEffect
);
AddExecutor
(
ExecutorType
.
Summon
,
CardId
.
JetSynchron
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
JourneyOfDestiny
,
JourneyOfDestinyEffect
);
AddExecutor
(
ExecutorType
.
SpSummon
,
CardId
.
SalamangreatAlmiraj
,
SalamangreatAlmirajSummonFirst
);
AddExecutor
(
ExecutorType
.
SpSummon
,
CardId
.
CrusadiaArboria
,
CrusadiaArboriaSummon
);
AddExecutor
(
ExecutorType
.
SpSummon
,
CardId
.
CrystronHalqifibrax
,
CrystronNeedlefiberSummon
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
CrystronHalqifibrax
,
CrystronNeedlefiberEffect
);
AddExecutor
(
ExecutorType
.
SpSummon
,
CardId
.
MechaPhantomBeastAuroradon
,
MechaPhantomBeastAuroradonSummon
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
MechaPhantomBeastAuroradon
,
MechaPhantomBeastAuroradonEffect
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
AquamancerOfTheSanctuary
,
AquamancerOfTheSanctuarySummonEffect
);
AddExecutor
(
ExecutorType
.
SpSummon
,
CardId
.
TGHyperLibrarian
,
TGHyperLibrarianSummon
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
TGHyperLibrarian
);
AddExecutor
(
ExecutorType
.
SpSummon
,
CardId
.
CupidPitch
,
CupidPitchSummon
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
CupidPitch
,
CupidPitchEffect
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
JetSynchron
,
JetSynchronEffect
);
AddExecutor
(
ExecutorType
.
SpSummon
,
CardId
.
SalamangreatAlmiraj
,
SalamangreatAlmirajSummon
);
AddExecutor
(
ExecutorType
.
SpSummon
,
CardId
.
LinkSpider
,
LinkSpiderSummon
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
DracobackTheDragonSteed
,
DracobackTheDragonSteedEquip
);
AddExecutor
(
ExecutorType
.
SpSummon
,
CardId
.
BorreloadSavageDragon
,
BorreloadSavageDragonSummon
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
NemesesCorridor
);
AddExecutor
(
ExecutorType
.
SpSummon
,
CardId
.
ThunderDragonColossus
);
AddExecutor
(
ExecutorType
.
Summon
,
CardId
.
CrusadiaArboria
,
SummonForMaterial
);
AddExecutor
(
ExecutorType
.
Summon
,
CardId
.
AshBlossomJoyousSpring
,
SummonForMaterial
);
AddExecutor
(
ExecutorType
.
Summon
,
CardId
.
EffectVeiler
,
SummonForMaterial
);
AddExecutor
(
ExecutorType
.
Summon
,
CardId
.
AquamancerOfTheSanctuary
,
SummonForMaterial
);
AddExecutor
(
ExecutorType
.
Summon
,
CardId
.
MaxxC
,
SummonForMaterial
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
FoolishBurial
,
FoolishBurialEffect
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
MonsterReborn
,
MonsterRebornEffect
);
AddExecutor
(
ExecutorType
.
SpSummon
,
CardId
.
BaronessDeFleur
,
BaronessDeFleurSummon
);
AddExecutor
(
ExecutorType
.
SpSummon
,
CardId
.
VirtualWorldKyubiShenshen
,
VirtualWorldKyubiShenshenSummon
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
VirtualWorldKyubiShenshen
,
VirtualWorldKyubiShenshenEffect
);
AddExecutor
(
ExecutorType
.
SpSummon
,
CardId
.
CoralDragon
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
CoralDragon
,
CoralDragonEffect
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
TGWonderMagician
,
TGWonderMagicianEffect
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
FusionDestiny
,
FusionDestinyEffect
);
AddExecutor
(
ExecutorType
.
SpSummon
,
CardId
.
PredaplantVerteAnaconda
,
PredaplantVerteAnacondaSummon
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
PredaplantVerteAnaconda
,
PredaplantVerteAnacondaEffect
);
AddExecutor
(
ExecutorType
.
Summon
,
CardId
.
NemesesCorridor
,
SummonForMaterial
);
AddExecutor
(
ExecutorType
.
Summon
,
CardId
.
DestinyHeroCelestial
,
SummonForMaterial
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
DestinyHeroDasher
,
DestinyHeroDasherEffect
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
DestinyHeroCelestial
,
DestinyHeroCelestialEffect
);
AddExecutor
(
ExecutorType
.
Repos
,
MonsterRepos
);
AddExecutor
(
ExecutorType
.
SpellSet
,
CardId
.
InfiniteImpermanence
,
TrapSet
);
AddExecutor
(
ExecutorType
.
SpellSet
,
CardId
.
SolemnStrike
,
TrapSet
);
AddExecutor
(
ExecutorType
.
SpellSet
,
CardId
.
CrossoutDesignator
,
TrapSet
);
AddExecutor
(
ExecutorType
.
MonsterSet
,
CardId
.
Sangan
);
AddExecutor
(
ExecutorType
.
SpellSet
,
SetForCelestial
);
}
private
bool
BeastOLionUsed
=
false
;
private
bool
JetSynchronUsed
=
false
;
private
bool
FusionDestinyUsed
=
false
;
private
bool
BaronessDeFleurUsed
=
false
;
private
ClientCard
PhoenixTarget
=
null
;
private
int
PhoenixSelectingTarget
=
0
;
public
override
bool
OnSelectHand
()
{
// go first
return
true
;
}
public
override
void
OnNewTurn
()
{
BeastOLionUsed
=
false
;
JetSynchronUsed
=
false
;
FusionDestinyUsed
=
false
;
PhoenixTarget
=
null
;
PhoenixSelectingTarget
=
0
;
}
public
override
CardPosition
OnSelectPosition
(
int
cardId
,
IList
<
CardPosition
>
positions
)
{
YGOSharp
.
OCGWrapper
.
NamedCard
cardData
=
YGOSharp
.
OCGWrapper
.
NamedCard
.
Get
(
cardId
);
if
(
cardData
!=
null
)
{
if
(
cardData
.
Attack
<=
1000
)
return
CardPosition
.
FaceUpDefence
;
if
(
Util
.
IsTurn1OrMain2
()
&&
cardData
.
Attack
<=
2500
)
return
CardPosition
.
FaceUpDefence
;
}
return
0
;
}
public
override
int
OnSelectPlace
(
int
cardId
,
int
player
,
CardLocation
location
,
int
available
)
{
if
(
location
==
CardLocation
.
MonsterZone
)
{
if
(
cardId
==
CardId
.
SalamangreatAlmiraj
)
{
return
available
&
Zones
.
ExtraMonsterZones
;
}
if
(
cardId
==
CardId
.
TGHyperLibrarian
&&
Bot
.
GetMonsterCount
()
>=
3
)
{
return
available
&
Zones
.
ExtraMonsterZones
;
}
return
available
&
Zones
.
MainMonsterZones
&
~
Bot
.
GetLinkedZones
()
&
~(
Zones
.
z2
+
Zones
.
z4
);
// preserve place for arboria
}
return
0
;
}
public
override
IList
<
ClientCard
>
OnSelectCard
(
IList
<
ClientCard
>
cards
,
int
min
,
int
max
,
int
hint
,
bool
cancelable
)
{
if
(
hint
!=
HintMsg
.
Destroy
)
PhoenixSelectingTarget
=
0
;
if
(
hint
==
HintMsg
.
AddToHand
&&
max
==
1
)
{
foreach
(
ClientCard
card
in
cards
)
{
if
(
card
.
IsCode
(
CardId
.
CrusadiaArboria
))
return
new
List
<
ClientCard
>(
new
[]
{
card
});
if
(
card
.
IsCode
(
CardId
.
NemesesCorridor
))
return
new
List
<
ClientCard
>(
new
[]
{
card
});
}
foreach
(
ClientCard
card
in
cards
)
{
if
(
card
.
IsCode
(
CardId
.
MaxxC
)
&&
!
Bot
.
HasInHand
(
CardId
.
MaxxC
))
return
new
List
<
ClientCard
>(
new
[]
{
card
});
if
(
card
.
IsCode
(
CardId
.
AshBlossomJoyousSpring
)
&&
!
Bot
.
HasInHand
(
CardId
.
AshBlossomJoyousSpring
))
return
new
List
<
ClientCard
>(
new
[]
{
card
});
if
(
card
.
IsCode
(
CardId
.
EffectVeiler
)
&&
!
Bot
.
HasInHand
(
CardId
.
EffectVeiler
))
return
new
List
<
ClientCard
>(
new
[]
{
card
});
}
}
if
(
hint
==
HintMsg
.
SpSummon
&&
max
==
1
)
{
foreach
(
ClientCard
card
in
cards
)
{
if
(
card
.
IsCode
(
CardId
.
DestinyHeroDestroyPhoenixEnforcer
))
return
new
List
<
ClientCard
>(
new
[]
{
card
});
}
}
if
(
hint
==
HintMsg
.
Destroy
&&
max
==
1
)
{
PhoenixSelectingTarget
++;
if
(
PhoenixSelectingTarget
>=
2
&&
!
cards
.
Contains
(
PhoenixTarget
))
{
ClientCard
target
=
Util
.
GetProblematicEnemyCard
();
if
(
target
==
null
||
!
cards
.
Contains
(
target
))
target
=
Util
.
GetBestEnemyCard
();
if
(
target
!=
null
&&
cards
.
Contains
(
target
))
return
new
List
<
ClientCard
>(
new
[]
{
target
});
}
}
if
(
hint
==
HintMsg
.
LinkMaterial
&&
cancelable
&&
min
==
0
)
{
// TODO: not working
return
new
List
<
ClientCard
>();
}
return
base
.
OnSelectCard
(
cards
,
min
,
max
,
hint
,
cancelable
);
}
public
override
int
OnSelectOption
(
IList
<
int
>
options
)
{
if
(
options
.
Count
==
2
&&
options
[
0
]
==
Util
.
GetStringId
(
CardId
.
CupidPitch
,
1
))
return
0
;
else
return
base
.
OnSelectOption
(
options
);
}
private
IList
<
int
>
GetHandCost
()
{
List
<
int
>
result
=
new
List
<
int
>
{
};
if
(
Bot
.
HasInMonstersZone
(
CardId
.
BraveToken
))
result
.
Add
(
CardId
.
DracobackTheDragonSteed
);
if
(
Bot
.
Hand
.
Count
(
card
=>
card
.
IsCode
(
CardId
.
FusionDestiny
))
>=
2
)
result
.
Add
(
CardId
.
FusionDestiny
);
if
(
Bot
.
Hand
.
Count
(
card
=>
card
.
IsCode
(
CardId
.
Sangan
))
>=
2
)
result
.
Add
(
CardId
.
Sangan
);
if
(
Bot
.
Hand
.
Count
(
card
=>
card
.
IsCode
(
CardId
.
RiteofAramesia
))
>=
2
)
result
.
Add
(
CardId
.
RiteofAramesia
);
if
(
Bot
.
Hand
.
Count
(
card
=>
card
.
IsCode
(
CardId
.
AquamancerOfTheSanctuary
))
>=
2
)
result
.
Add
(
CardId
.
AquamancerOfTheSanctuary
);
if
(
Bot
.
HasInGraveyardOrInBanished
(
CardId
.
DestinyHeroCelestial
)
||
!
Bot
.
HasInExtra
(
CardId
.
DestinyHeroDestroyPhoenixEnforcer
))
result
.
Add
(
CardId
.
DestinyHeroDasher
);
if
(
Bot
.
HasInGraveyardOrInBanished
(
CardId
.
DestinyHeroDasher
)
||
!
Bot
.
HasInExtra
(
CardId
.
DestinyHeroDestroyPhoenixEnforcer
))
result
.
Add
(
CardId
.
DestinyHeroCelestial
);
if
(
Bot
.
Hand
.
Count
(
card
=>
card
.
IsCode
(
CardId
.
AshBlossomJoyousSpring
))
>=
2
)
result
.
Add
(
CardId
.
AshBlossomJoyousSpring
);
if
(
Bot
.
Hand
.
Count
(
card
=>
card
.
IsCode
(
CardId
.
CrossoutDesignator
))
>=
2
)
result
.
Add
(
CardId
.
CrossoutDesignator
);
if
(
Bot
.
HasInHand
(
result
))
return
result
;
result
.
AddRange
(
new
int
[]{
CardId
.
HarpiesFeatherDuster
,
CardId
.
MechaPhantomBeastOLion
,
CardId
.
Sangan
,
CardId
.
AshBlossomJoyousSpring
,
CardId
.
MaxxC
,
CardId
.
EffectVeiler
,
CardId
.
CrossoutDesignator
,
CardId
.
CalledByTheGrave
,
CardId
.
RiteofAramesia
,
CardId
.
AquamancerOfTheSanctuary
,
CardId
.
InfiniteImpermanence
,
CardId
.
SolemnStrike
});
return
result
;
}
private
bool
WanderingGryphonRiderCounter
()
{
if
(
Card
.
Location
==
CardLocation
.
Hand
)
return
false
;
return
Duel
.
LastChainPlayer
==
1
;
}
private
bool
CrossoutDesignatorEffect
()
{
ClientCard
LastChainCard
=
Util
.
GetLastChainCard
();
if
(
LastChainCard
==
null
||
Duel
.
LastChainPlayer
!=
1
)
return
false
;
return
CrossoutDesignatorCheck
(
LastChainCard
,
CardId
.
AquamancerOfTheSanctuary
,
3
)
||
CrossoutDesignatorCheck
(
LastChainCard
,
CardId
.
Sangan
,
3
)
||
CrossoutDesignatorCheck
(
LastChainCard
,
CardId
.
AshBlossomJoyousSpring
,
3
)
||
CrossoutDesignatorCheck
(
LastChainCard
,
CardId
.
MaxxC
,
2
)
||
CrossoutDesignatorCheck
(
LastChainCard
,
CardId
.
EffectVeiler
,
1
)
||
CrossoutDesignatorCheck
(
LastChainCard
,
CardId
.
RiteofAramesia
,
3
)
||
CrossoutDesignatorCheck
(
LastChainCard
,
CardId
.
HarpiesFeatherDuster
,
1
)
||
CrossoutDesignatorCheck
(
LastChainCard
,
CardId
.
FusionDestiny
,
3
)
||
CrossoutDesignatorCheck
(
LastChainCard
,
CardId
.
FoolishBurial
,
1
)
||
CrossoutDesignatorCheck
(
LastChainCard
,
CardId
.
MonsterReborn
,
1
)
||
CrossoutDesignatorCheck
(
LastChainCard
,
CardId
.
CalledByTheGrave
,
2
)
||
CrossoutDesignatorCheck
(
LastChainCard
,
CardId
.
CrossoutDesignator
,
3
)
||
CrossoutDesignatorCheck
(
LastChainCard
,
CardId
.
InfiniteImpermanence
,
3
)
;
}
private
bool
CrossoutDesignatorCheck
(
ClientCard
LastChainCard
,
int
id
,
int
count
)
{
if
(
LastChainCard
.
IsCode
(
id
)
&&
Bot
.
GetRemainingCount
(
id
,
count
)
>
0
)
{
AI
.
SelectAnnounceID
(
id
);
return
true
;
}
return
false
;
}
private
bool
DestinyHeroDestroyPhoenixEnforcerEffect
()
{
if
(
Card
.
Location
==
CardLocation
.
Grave
)
return
true
;
else
{
ClientCard
target
=
Util
.
GetProblematicEnemyCard
();
if
(
target
!=
null
)
{
AI
.
SelectCard
(
CardId
.
DestinyHeroDestroyPhoenixEnforcer
);
AI
.
SelectNextCard
(
target
);
return
true
;
}
target
=
Util
.
GetBestEnemyCard
();
if
(
target
==
null
)
return
false
;
if
(
DefaultOnBecomeTarget
()
||
Bot
.
UnderAttack
||
Duel
.
Phase
==
DuelPhase
.
End
||
(
Duel
.
Player
==
0
&&
Util
.
IsTurn1OrMain2
())
||
(
Duel
.
Player
==
1
&&
Enemy
.
GetMonsterCount
()
>=
2
))
{
PhoenixTarget
=
target
;
AI
.
SelectCard
(
CardId
.
DestinyHeroDestroyPhoenixEnforcer
);
AI
.
SelectNextCard
(
target
);
return
true
;
}
return
false
;
}
}
private
bool
DracobackTheDragonSteedBounce
()
{
if
(
Card
.
Location
!=
CardLocation
.
SpellZone
)
return
false
;
ClientCard
target
=
Util
.
GetProblematicEnemyCard
();
AI
.
SelectCard
(
target
);
return
true
;
}
private
bool
DracobackTheDragonSteedEquip
()
{
if
(
Card
.
Location
==
CardLocation
.
SpellZone
)
return
false
;
if
(
Card
.
Location
==
CardLocation
.
Grave
)
return
true
;
if
(
Bot
.
HasInMonstersZone
(
CardId
.
BraveToken
,
faceUp
:
true
))
{
AI
.
SelectCard
(
CardId
.
BraveToken
);
return
true
;
}
return
false
;
}
private
bool
BorreloadSavageDragonSummon
()
{
int
[]
materials
=
new
[]
{
CardId
.
CupidPitch
,
CardId
.
MechaPhantomBeastToken
,
CardId
.
AquamancerOfTheSanctuary
};
if
(
Bot
.
MonsterZone
.
GetMatchingCardsCount
(
card
=>
card
.
IsCode
(
materials
))
>=
2
)
{
AI
.
SelectMaterials
(
materials
);
return
true
;
}
return
false
;
}
private
bool
BorreloadSavageDragonEffect
()
{
if
(
ActivateDescription
==
-
1
)
{
AI
.
SelectCard
(
new
[]
{
CardId
.
MechaPhantomBeastAuroradon
,
CardId
.
CrystronHalqifibrax
,
CardId
.
PredaplantVerteAnaconda
});
return
true
;
}
else
{
return
true
;
}
}
private
bool
RiteofAramesiaEffect
()
{
AI
.
SelectYesNo
(
true
);
return
true
;
}
private
bool
WanderingGryphonRiderSummon
()
{
if
(
Card
.
Location
!=
CardLocation
.
Hand
)
return
false
;
return
Bot
.
HasInMonstersZone
(
CardId
.
BraveToken
)
||
(
Duel
.
Player
==
0
&&
(
Duel
.
LastChainPlayer
==
-
1
||
Bot
.
HasInSpellZone
(
CardId
.
JourneyOfDestiny
)));
}
private
bool
JourneyOfDestinyActivate
()
{
return
Card
.
Location
==
CardLocation
.
Hand
;
}
private
bool
JourneyOfDestinyEffect
()
{
if
(
Card
.
Location
==
CardLocation
.
Hand
)
return
false
;
if
(
ActivateDescription
==
-
1
||
ActivateDescription
==
Util
.
GetStringId
(
CardId
.
JourneyOfDestiny
,
1
))
{
// search equip to hand
AI
.
SelectOption
(
0
);
return
true
;
}
else
{
// search rider or aquamancer
if
(
Bot
.
GetRemainingCount
(
CardId
.
WanderingGryphonRider
,
1
)
==
0
||
Bot
.
GetHandCount
()
==
0
||
!
Bot
.
HasInMonstersZone
(
CardId
.
BraveToken
))
{
AI
.
SelectCard
(
CardId
.
AquamancerOfTheSanctuary
);
if
(
Bot
.
HasInHandOrInMonstersZoneOrInGraveyard
(
CardId
.
AquamancerOfTheSanctuary
))
AI
.
SelectNextCard
(
CardId
.
AquamancerOfTheSanctuary
);
else
AI
.
SelectNextCard
(
GetHandCost
());
}
else
{
AI
.
SelectCard
(
CardId
.
WanderingGryphonRider
);
AI
.
SelectNextCard
(
GetHandCost
());
}
return
true
;
}
}
private
bool
AquamancerOfTheSanctuarySearchEffect
()
{
if
(
Card
.
Location
==
CardLocation
.
Grave
)
{
AI
.
SelectCard
(
CardLocation
.
Deck
);
return
true
;
}
if
(
ActivateDescription
==
Util
.
GetStringId
(
CardId
.
AquamancerOfTheSanctuary
,
0
))
{
// summon
return
false
;
}
else
{
// search
return
!
Bot
.
HasInHand
(
CardId
.
RiteofAramesia
)
&&
!
Bot
.
HasInMonstersZone
(
CardId
.
BraveToken
);
}
}
private
bool
AquamancerOfTheSanctuarySummonEffect
()
{
if
(
ActivateDescription
==
Util
.
GetStringId
(
CardId
.
AquamancerOfTheSanctuary
,
0
))
{
// summon
return
Bot
.
GetMonsterCount
()
<=
3
;
}
return
false
;
}
private
bool
MechaPhantomBeastOLionEffect
()
{
if
(
Bot
.
GetMonsterCount
()
>=
3
&&
((
Bot
.
HasInExtra
(
CardId
.
MechaPhantomBeastAuroradon
)
&&
Bot
.
HasInMonstersZone
(
CardId
.
CrystronHalqifibrax
))
||
Bot
.
HasInMonstersZone
(
CardId
.
MechaPhantomBeastAuroradon
)))
return
false
;
if
(
ActivateDescription
==
-
1
)
{
BeastOLionUsed
=
true
;
return
true
;
}
return
!
BeastOLionUsed
;
}
private
bool
CrusadiaArboriaSummon
()
{
return
!
Bot
.
GetMonsters
().
Any
(
card
=>
card
.
IsFaceup
()
&&
card
.
IsTuner
());
}
private
bool
CrystronNeedlefiberSummon
()
{
if
(
JetSynchronUsed
&&
!
Bot
.
HasInMonstersZone
(
CardId
.
MechaPhantomBeastOLion
))
return
false
;
List
<
int
>
materials
=
new
List
<
int
>{
CardId
.
Sangan
,
_CardId
.
GamecieltheSeaTurtleKaiju
,
CardId
.
PredaplantVerteAnaconda
,
CardId
.
SalamangreatAlmiraj
,
CardId
.
LinkSpider
,
CardId
.
MaxxC
,
CardId
.
MechaPhantomBeastToken
,
CardId
.
AquamancerOfTheSanctuary
,
CardId
.
CrusadiaArboria
,
CardId
.
MechaPhantomBeastOLion
,
CardId
.
JetSynchron
,
CardId
.
AshBlossomJoyousSpring
,
CardId
.
EffectVeiler
};
if
(!
Bot
.
HasInMonstersZone
(
CardId
.
BraveToken
)
||
!
Bot
.
HasInMonstersZone
(
CardId
.
WanderingGryphonRider
))
{
materials
.
Add
(
CardId
.
BraveToken
);
materials
.
Add
(
CardId
.
WanderingGryphonRider
);
}
if
(
Bot
.
MonsterZone
.
GetMatchingCardsCount
(
card
=>
card
.
IsCode
(
materials
))
>=
2
)
{
AI
.
SelectMaterials
(
materials
);
return
true
;
}
return
false
;
}
private
bool
CrystronNeedlefiberEffect
()
{
if
(
Duel
.
Player
==
0
)
{
AI
.
SelectCard
(
CardId
.
JetSynchron
,
CardId
.
MechaPhantomBeastOLion
,
CardId
.
EffectVeiler
);
return
true
;
}
else
{
if
(
Enemy
.
GetSpells
().
Any
(
card
=>
card
.
IsFacedown
()
||
card
.
HasType
(
CardType
.
Continuous
)
||
card
.
HasType
(
CardType
.
Field
)
||
card
.
HasType
(
CardType
.
Equip
)))
{
AI
.
SelectCard
(
CardId
.
TGWonderMagician
);
}
else
{
AI
.
SelectCard
(
CardId
.
CoralDragon
);
}
return
true
;
}
}
private
bool
TGWonderMagicianEffect
()
{
ClientCard
target
=
Util
.
GetProblematicEnemySpell
();
if
(
target
==
null
)
target
=
Enemy
.
GetSpells
().
Find
(
card
=>
card
.
IsFacedown
()
||
card
.
HasType
(
CardType
.
Continuous
)
||
card
.
HasType
(
CardType
.
Field
)
||
card
.
HasType
(
CardType
.
Equip
));
if
(
target
==
null
)
return
false
;
AI
.
SelectCard
(
target
);
return
true
;
}
private
bool
MechaPhantomBeastAuroradonSummon
()
{
return
Bot
.
GetMonsterCount
()
<=
4
;
// has 3 field for tokens
}
private
bool
MechaPhantomBeastAuroradonEffect
()
{
if
(
ActivateDescription
==
-
1
)
return
true
;
else
{
AI
.
SelectOption
(
1
);
// release 2 monsters
AI
.
SelectCard
(
CardId
.
MechaPhantomBeastAuroradon
);
AI
.
SelectNextCard
(
CardId
.
MechaPhantomBeastToken
);
return
true
;
}
}
private
bool
TGHyperLibrarianSummon
()
{
int
[]
materials
=
new
[]
{
CardId
.
MechaPhantomBeastOLion
,
CardId
.
MechaPhantomBeastToken
,
CardId
.
AquamancerOfTheSanctuary
};
if
(
Bot
.
MonsterZone
.
GetMatchingCardsCount
(
card
=>
card
.
IsCode
(
materials
))
>=
3
)
{
AI
.
SelectMaterials
(
materials
);
return
true
;
}
return
false
;
}
private
bool
JetSynchronEffect
()
{
int
[]
materials
=
new
[]
{
CardId
.
MechaPhantomBeastToken
};
if
(
Bot
.
MonsterZone
.
GetMatchingCardsCount
(
card
=>
card
.
IsCode
(
materials
))
>=
2
||
Bot
.
GetMonsterCount
()
<=
3
)
{
JetSynchronUsed
=
true
;
AI
.
SelectCard
(
GetHandCost
());
return
true
;
}
return
false
;
}
private
bool
CupidPitchSummon
()
{
int
[]
materials
=
new
[]
{
CardId
.
JetSynchron
,
CardId
.
EffectVeiler
,
CardId
.
MechaPhantomBeastToken
,
CardId
.
AquamancerOfTheSanctuary
,
CardId
.
Sangan
,
CardId
.
TGHyperLibrarian
,
CardId
.
BraveToken
};
if
(
Bot
.
MonsterZone
.
GetMatchingCardsCount
(
card
=>
card
.
IsCode
(
materials
))
>=
3
)
{
AI
.
SelectMaterials
(
materials
);
return
true
;
}
return
false
;
}
private
bool
CupidPitchEffect
()
{
if
(
Card
.
Location
==
CardLocation
.
MonsterZone
)
{
AI
.
SelectOption
(
1
);
// level up
}
else
{
AI
.
SelectCard
(
CardId
.
NemesesCorridor
);
}
return
true
;
}
private
bool
SalamangreatAlmirajSummonFirst
()
{
int
[]
materials
=
new
[]
{
CardId
.
Sangan
};
if
(
Bot
.
MonsterZone
.
GetMatchingCardsCount
(
card
=>
card
.
IsCode
(
materials
)
&&
!
card
.
IsSpecialSummoned
)
==
0
)
return
false
;
AI
.
SelectMaterials
(
materials
);
return
true
;
}
private
bool
SalamangreatAlmirajSummon
()
{
if
(
PhoenixNotAvail
())
return
false
;
int
[]
materials
=
new
[]
{
CardId
.
MechaPhantomBeastOLion
,
CardId
.
JetSynchron
};
if
(
Bot
.
MonsterZone
.
GetMatchingCardsCount
(
card
=>
card
.
IsCode
(
materials
)
&&
!
card
.
IsSpecialSummoned
)
==
0
)
return
false
;
AI
.
SelectMaterials
(
materials
);
return
true
;
}
private
bool
LinkSpiderSummon
()
{
if
(
PhoenixNotAvail
())
return
false
;
List
<
int
>
materials
=
new
List
<
int
>{
CardId
.
MechaPhantomBeastToken
};
if
(!
Bot
.
HasInMonstersZone
(
CardId
.
BraveToken
)
||
!
Bot
.
HasInMonstersZone
(
CardId
.
WanderingGryphonRider
))
{
materials
.
Add
(
CardId
.
BraveToken
);
}
if
(
Bot
.
GetMonsters
().
Any
(
card
=>
card
.
IsCode
(
CardId
.
PrimalBeingToken
)
&&
card
.
Attack
<=
4000
))
{
materials
.
Add
(
CardId
.
PrimalBeingToken
);
}
if
(
Bot
.
MonsterZone
.
GetMatchingCardsCount
(
card
=>
card
.
IsCode
(
materials
))
==
0
)
return
false
;
AI
.
SelectMaterials
(
materials
);
return
true
;
}
private
bool
NeedMonster
()
{
if
(
Bot
.
HasInMonstersZone
(
CardId
.
PredaplantVerteAnaconda
,
true
)
||
PhoenixNotAvail
())
return
false
;
if
(
Bot
.
MonsterZone
.
GetMatchingCardsCount
(
card
=>
card
.
Level
>=
8
)
>
0
)
return
false
;
if
(
Bot
.
GetMonsterCount
()
==
0
&&
Bot
.
Hand
.
GetMatchingCardsCount
(
card
=>
card
.
Level
<=
4
)
==
0
)
return
false
;
if
(
Bot
.
GetMonsterCount
()
>=
2
)
return
false
;
return
true
;
}
private
bool
SummonForMaterial
()
{
if
(
Bot
.
HasInMonstersZone
(
CardId
.
PredaplantVerteAnaconda
,
true
)
||
!
Bot
.
HasInExtra
(
CardId
.
PredaplantVerteAnaconda
))
return
false
;
if
(
Bot
.
MonsterZone
.
GetMatchingCardsCount
(
card
=>
(
card
.
HasType
(
CardType
.
Effect
)
||
card
.
IsTuner
())
&&
card
.
Level
<
8
)
==
1
)
return
true
;
return
false
;
}
private
bool
PhoenixNotAvail
()
{
return
Bot
.
LifePoints
<=
2000
||
Bot
.
GetRemainingCount
(
CardId
.
FusionDestiny
,
3
)
==
0
||
Bot
.
HasInHand
(
CardId
.
FusionDestiny
)
||
!
Bot
.
HasInExtra
(
CardId
.
PredaplantVerteAnaconda
)
||
!
Bot
.
HasInExtra
(
CardId
.
DestinyHeroDestroyPhoenixEnforcer
)
||
(
Bot
.
GetRemainingCount
(
CardId
.
DestinyHeroCelestial
,
1
)
==
0
&&
!
Bot
.
HasInHand
(
CardId
.
DestinyHeroCelestial
))
||
(
Bot
.
GetRemainingCount
(
CardId
.
DestinyHeroDasher
,
1
)
==
0
&&
!
Bot
.
HasInHand
(
CardId
.
DestinyHeroDasher
));
}
private
bool
PredaplantVerteAnacondaSummon
()
{
if
(
PhoenixNotAvail
())
return
false
;
List
<
int
>
materials
=
new
List
<
int
>{
_CardId
.
GamecieltheSeaTurtleKaiju
,
CardId
.
AquamancerOfTheSanctuary
,
CardId
.
Sangan
,
CardId
.
SalamangreatAlmiraj
,
CardId
.
LinkSpider
,
CardId
.
NemesesCorridor
,
CardId
.
DestinyHeroCelestial
,
CardId
.
DestinyHeroDasher
,
CardId
.
CrusadiaArboria
,
CardId
.
AshBlossomJoyousSpring
,
CardId
.
MechaPhantomBeastOLion
,
CardId
.
MaxxC
,
CardId
.
JetSynchron
,
CardId
.
EffectVeiler
,
CardId
.
CrystronHalqifibrax
,
CardId
.
TGHyperLibrarian
};
if
(!
Bot
.
HasInMonstersZone
(
CardId
.
BraveToken
)
||
!
Bot
.
HasInMonstersZone
(
CardId
.
WanderingGryphonRider
))
{
materials
.
Add
(
CardId
.
WanderingGryphonRider
);
}
if
(
Bot
.
MonsterZone
.
GetMatchingCardsCount
(
card
=>
card
.
IsCode
(
materials
))
>=
2
)
{
AI
.
SelectMaterials
(
materials
);
return
true
;
}
return
false
;
}
private
bool
PredaplantVerteAnacondaEffect
()
{
if
(
ActivateDescription
==
Util
.
GetStringId
(
CardId
.
PredaplantVerteAnaconda
,
0
))
return
false
;
FusionDestinyUsed
=
true
;
AI
.
SelectCard
(
CardId
.
FusionDestiny
);
AI
.
SelectMaterials
(
CardLocation
.
Deck
);
return
true
;
}
private
bool
FusionDestinyEffect
()
{
FusionDestinyUsed
=
true
;
return
true
;
}
private
bool
FoolishBurialFirst
()
{
if
(!
Bot
.
HasInHand
(
CardId
.
RiteofAramesia
)
&&
!
Bot
.
HasInHandOrInGraveyard
(
CardId
.
AquamancerOfTheSanctuary
)
&&
!
Bot
.
HasInMonstersZone
(
CardId
.
BraveToken
))
{
AI
.
SelectCard
(
CardId
.
AquamancerOfTheSanctuary
);
return
true
;
}
return
false
;
}
private
bool
FoolishBurialEffect
()
{
if
(
FusionDestinyUsed
)
return
false
;
if
(!
NeedMonster
())
return
false
;
AI
.
SelectCard
(
new
[]
{
CardId
.
MechaPhantomBeastOLion
});
return
true
;
}
private
bool
MonsterRebornEffect
()
{
if
(
Bot
.
HasInGraveyard
(
CardId
.
BaronessDeFleur
))
{
AI
.
SelectCard
(
CardId
.
BaronessDeFleur
);
return
true
;
}
else
if
(
Bot
.
HasInGraveyard
(
CardId
.
WanderingGryphonRider
))
{
AI
.
SelectCard
(
CardId
.
WanderingGryphonRider
);
return
true
;
}
else
{
if
(!
NeedMonster
())
return
false
;
AI
.
SelectCard
(
new
[]
{
CardId
.
Sangan
,
CardId
.
MechaPhantomBeastOLion
,
CardId
.
CrusadiaArboria
,
CardId
.
AshBlossomJoyousSpring
});
return
true
;
}
}
private
bool
DestinyHeroDasherEffect
()
{
return
Bot
.
Hand
.
Count
(
card
=>
card
.
IsMonster
())
>
1
;
}
private
bool
DestinyHeroCelestialEffect
()
{
if
(!
Bot
.
HasInGraveyard
(
CardId
.
DestinyHeroDasher
))
return
false
;
AI
.
SelectCard
(
CardId
.
DestinyHeroDasher
);
return
true
;
}
private
bool
BaronessDeFleurSummon
()
{
int
[]
materials
=
new
[]
{
CardId
.
CupidPitch
,
CardId
.
TGWonderMagician
,
CardId
.
TGHyperLibrarian
};
if
(
Bot
.
MonsterZone
.
GetMatchingCardsCount
(
card
=>
card
.
IsCode
(
materials
))
>=
2
)
{
AI
.
SelectMaterials
(
materials
);
return
true
;
}
if
(!
Bot
.
HasInMonstersZone
(
CardId
.
BraveToken
))
{
materials
=
new
[]
{
CardId
.
AshBlossomJoyousSpring
,
CardId
.
CrusadiaArboria
,
CardId
.
WanderingGryphonRider
};
if
(
Bot
.
MonsterZone
.
GetMatchingCardsCount
(
card
=>
card
.
IsCode
(
materials
))
>=
2
)
{
AI
.
SelectMaterials
(
materials
);
return
true
;
}
}
if
(!
Bot
.
HasInMonstersZone
(
CardId
.
WanderingGryphonRider
)
||
Bot
.
HasInHand
(
CardId
.
RiteofAramesia
))
{
materials
=
new
[]
{
CardId
.
CoralDragon
,
CardId
.
BraveToken
};
if
(
Bot
.
MonsterZone
.
GetMatchingCardsCount
(
card
=>
card
.
IsCode
(
materials
))
>=
2
)
{
AI
.
SelectMaterials
(
materials
);
return
true
;
}
}
return
false
;
}
private
bool
BaronessDeFleurEffect
()
{
if
(
Duel
.
LastChainPlayer
==
0
)
{
return
false
;
}
if
(
Duel
.
LastChainPlayer
==
1
)
{
BaronessDeFleurUsed
=
true
;
return
true
;
}
if
(
Duel
.
Phase
==
DuelPhase
.
Standby
&&
BaronessDeFleurUsed
)
{
BaronessDeFleurUsed
=
false
;
return
true
;
}
if
(
Duel
.
Phase
==
DuelPhase
.
Main1
||
Duel
.
Phase
==
DuelPhase
.
Main2
)
{
ClientCard
target
=
Util
.
GetProblematicEnemyCard
(
canBeTarget
:
true
);
if
(
target
==
null
)
target
=
Util
.
GetBestEnemyCard
(
canBeTarget
:
true
);
if
(
target
!=
null
)
{
AI
.
SelectCard
(
target
);
return
true
;
}
}
return
false
;
}
private
bool
VirtualWorldKyubiShenshenSummon
()
{
if
(
Bot
.
HasInMonstersZone
(
CardId
.
DestinyHeroDestroyPhoenixEnforcer
))
return
false
;
int
[]
materials
=
new
[]
{
CardId
.
CoralDragon
,
CardId
.
AquamancerOfTheSanctuary
,
CardId
.
Sangan
};
if
(
Bot
.
MonsterZone
.
GetMatchingCardsCount
(
card
=>
card
.
IsCode
(
materials
))
>=
2
)
{
AI
.
SelectMaterials
(
materials
);
return
true
;
}
if
(!
Bot
.
HasInMonstersZone
(
CardId
.
BraveToken
))
{
materials
=
new
[]
{
CardId
.
MechaPhantomBeastOLion
,
CardId
.
WanderingGryphonRider
};
if
(
Bot
.
MonsterZone
.
GetMatchingCardsCount
(
card
=>
card
.
IsCode
(
materials
))
>=
2
)
{
AI
.
SelectMaterials
(
materials
);
return
true
;
}
}
return
false
;
}
private
bool
VirtualWorldKyubiShenshenEffect
()
{
if
(
Card
.
Location
==
CardLocation
.
MonsterZone
&&
Bot
.
HasInBanished
(
CardId
.
AquamancerOfTheSanctuary
))
{
AI
.
SelectCard
(
CardId
.
AquamancerOfTheSanctuary
);
return
true
;
}
else
{
int
[]
costs
=
new
[]
{
CardId
.
NemesesCorridor
,
CardId
.
Sangan
,
CardId
.
CrusadiaArboria
,
CardId
.
AshBlossomJoyousSpring
,
CardId
.
MechaPhantomBeastOLion
,
CardId
.
MaxxC
,
CardId
.
EffectVeiler
,
CardId
.
ThunderDragonColossus
,
CardId
.
BorreloadSavageDragon
,
CardId
.
CoralDragon
,
CardId
.
TGHyperLibrarian
,
CardId
.
TGWonderMagician
,
CardId
.
CupidPitch
,
CardId
.
CrystronHalqifibrax
,
CardId
.
PredaplantVerteAnaconda
,
CardId
.
LinkSpider
,
CardId
.
SalamangreatAlmiraj
};
AI
.
SelectCard
(
costs
);
AI
.
SelectNextCard
(
costs
);
return
true
;
}
}
private
bool
CoralDragonEffect
()
{
if
(
Card
.
Location
==
CardLocation
.
Grave
)
return
true
;
ClientCard
target
=
Util
.
GetProblematicEnemyCard
(
canBeTarget
:
true
);
if
(
target
!=
null
)
{
AI
.
SelectCard
(
target
);
return
true
;
}
return
false
;
}
private
bool
TrapSet
()
{
AI
.
SelectPlace
(
Zones
.
z0
+
Zones
.
z1
+
Zones
.
z3
+
Zones
.
z4
);
return
true
;
}
private
bool
SetForCelestial
()
{
return
!
FusionDestinyUsed
&&
Bot
.
HasInGraveyard
(
CardId
.
DestinyHeroCelestial
)
&&
Bot
.
HasInGraveyard
(
CardId
.
DestinyHeroDasher
)
&&
TrapSet
();
}
private
bool
MonsterRepos
()
{
if
(
Card
.
IsFacedown
())
return
true
;
return
DefaultMonsterRepos
();
}
}
}
Game/AI/Decks/GrenMajuThunderBoarderExecutor.cs
View file @
5950a280
...
...
@@ -523,7 +523,7 @@ namespace WindBot.Game.AI.Decks
targets
.
Add
(
e_c
);
if
(
targets
.
Count
>=
5
)
{
AI
.
Select
Card
(
targets
);
AI
.
Select
Materials
(
targets
,
HintMsg
.
Remove
);
/*AI.SelectCard(new[] {
CardId.BingirsuTheWorldChaliceWarrior,
CardId.TopologicTrisbaena,
...
...
@@ -548,7 +548,7 @@ namespace WindBot.Game.AI.Decks
targets
.
Add
(
s_c
);
if
(
targets
.
Count
>=
5
)
{
AI
.
Select
Card
(
targets
);
AI
.
Select
Materials
(
targets
,
HintMsg
.
Remove
);
return
true
;
}
}
...
...
Game/AI/Decks/PhantasmExecutor.cs
View file @
5950a280
...
...
@@ -468,13 +468,13 @@ namespace WindBot.Game.AI.Decks
IList
<
ClientCard
>
material_list
=
new
List
<
ClientCard
>();
if
(
Bot
.
HasInExtra
(
CardId
.
BorreloadDragon
))
{
AI
.
Select
Card
(
AI
.
Select
Materials
(
new
[]
{
CardId
.
TopologicBomberDragon
,
CardId
.
TopologicTrisbaena
,
CardId
.
KnightmareGryphon
,
CardId
.
SummonSorceress
,
CardId
.
BorreloadDragon
);
},
HintMsg
.
Remove
);
}
else
{
...
...
@@ -483,6 +483,7 @@ namespace WindBot.Game.AI.Decks
if
(
material_list
.
Count
==
5
)
break
;
material_list
.
Add
(
m
);
}
AI
.
SelectMaterials
(
material_list
,
HintMsg
.
Remove
);
}
return
true
;
}
...
...
Game/AI/Decks/TrickstarExecutor.cs
View file @
5950a280
...
...
@@ -709,7 +709,7 @@ namespace WindBot.Game.AI.Decks
targets
.
Add
(
e_c
);
if
(
targets
.
Count
>=
5
)
{
AI
.
Select
Card
(
targets
);
AI
.
Select
Materials
(
targets
,
HintMsg
.
Remove
);
return
true
;
}
}
...
...
@@ -719,7 +719,7 @@ namespace WindBot.Game.AI.Decks
targets
.
Add
(
s_c
);
if
(
targets
.
Count
>=
5
)
{
AI
.
Select
Card
(
targets
);
AI
.
Select
Materials
(
targets
,
HintMsg
.
Remove
);
return
true
;
}
}
...
...
Game/AI/DefaultExecutor.cs
View file @
5950a280
...
...
@@ -63,6 +63,7 @@ namespace WindBot.Game.AI
public
const
int
SolemnWarning
=
84749824
;
public
const
int
SolemnStrike
=
40605147
;
public
const
int
TorrentialTribute
=
53582587
;
public
const
int
EvenlyMatched
=
15693423
;
public
const
int
HeavyStorm
=
19613556
;
public
const
int
HammerShot
=
26412047
;
public
const
int
DarkHole
=
53129443
;
...
...
@@ -106,6 +107,7 @@ namespace WindBot.Game.AI
public
const
int
MacroCosmos
=
30241314
;
public
const
int
UpstartGoblin
=
70368879
;
public
const
int
CyberEmergency
=
60600126
;
public
const
int
TheAgentOfCreationVenus
=
64734921
;
public
const
int
EaterOfMillions
=
63845230
;
...
...
@@ -471,7 +473,8 @@ namespace WindBot.Game.AI
int
[]
ignoreList
=
{
_CardId
.
MacroCosmos
,
_CardId
.
UpstartGoblin
,
_CardId
.
CyberEmergency
_CardId
.
CyberEmergency
,
_CardId
.
TheAgentOfCreationVenus
};
if
(
Util
.
GetLastChainCard
().
IsCode
(
ignoreList
))
return
false
;
...
...
@@ -500,8 +503,9 @@ namespace WindBot.Game.AI
/// </summary>
protected
bool
DefaultEffectVeiler
()
{
if
(
Util
.
GetLastChainCard
()
!=
null
&&
Util
.
GetLastChainCard
().
IsCode
(
_CardId
.
GalaxySoldier
)
&&
Enemy
.
Hand
.
Count
>=
3
)
return
false
;
if
(
Util
.
ChainContainsCard
(
_CardId
.
EffectVeiler
))
ClientCard
LastChainCard
=
Util
.
GetLastChainCard
();
if
(
LastChainCard
!=
null
&&
(
LastChainCard
.
IsCode
(
_CardId
.
GalaxySoldier
)
&&
Enemy
.
Hand
.
Count
>=
3
||
LastChainCard
.
IsCode
(
_CardId
.
EffectVeiler
,
_CardId
.
InfiniteImpermanence
)))
return
false
;
return
DefaultBreakthroughSkill
();
}
...
...
@@ -539,7 +543,9 @@ namespace WindBot.Game.AI
protected
bool
DefaultInfiniteImpermanence
()
{
// TODO: disable s & t
if
(!
DefaultUniqueTrap
())
ClientCard
LastChainCard
=
Util
.
GetLastChainCard
();
if
(
LastChainCard
!=
null
&&
(
LastChainCard
.
IsCode
(
_CardId
.
GalaxySoldier
)
&&
Enemy
.
Hand
.
Count
>=
3
||
LastChainCard
.
IsCode
(
_CardId
.
EffectVeiler
,
_CardId
.
InfiniteImpermanence
)))
return
false
;
return
DefaultDisableMonster
();
}
...
...
@@ -788,16 +794,17 @@ namespace WindBot.Game.AI
_CardId
.
EvilswarmExcitonKnight
,
_CardId
.
BlackRoseDragon
,
_CardId
.
JudgmentDragon
,
_CardId
.
TopologicTrisbaena
_CardId
.
TopologicTrisbaena
,
_CardId
.
EvenlyMatched
};
int
[]
destroyAllOpponentList
=
int
[]
destroyAllOpponent
Spell
List
=
{
_CardId
.
HarpiesFeatherDuster
,
_CardId
.
DarkMagicAttack
};
if
(
Util
.
ChainContainsCard
(
destroyAllList
))
return
true
;
if
(
Enemy
.
HasInSpellZone
(
destroyAllOpponent
List
,
true
)
)
return
true
;
if
(
Enemy
.
HasInSpellZone
(
destroyAllOpponent
SpellList
,
true
)
&&
Card
.
Location
==
CardLocation
.
SpellZone
)
return
true
;
// TODO: ChainContainsCard(id, player)
return
false
;
}
...
...
Game/AI/Zones.cs
View file @
5950a280
...
...
@@ -10,6 +10,8 @@
z5
=
0x20
,
z6
=
0x40
,
FieldZone
=
0x20
,
MonsterZones
=
0x7f
,
MainMonsterZones
=
0x1f
,
ExtraMonsterZones
=
0x60
,
...
...
Game/ClientField.cs
View file @
5950a280
...
...
@@ -248,6 +248,11 @@ namespace WindBot.Game
return
HasInHand
(
cardId
)
||
HasInGraveyard
(
cardId
);
}
public
bool
HasInGraveyardOrInBanished
(
int
cardId
)
{
return
HasInBanished
(
cardId
)
||
HasInGraveyard
(
cardId
);
}
public
bool
HasInMonstersZoneOrInGraveyard
(
int
cardId
)
{
return
HasInMonstersZone
(
cardId
)
||
HasInGraveyard
(
cardId
);
...
...
Game/Duel.cs
View file @
5950a280
...
...
@@ -88,7 +88,7 @@ namespace WindBot.Game
ClientCard
card
=
cards
[
seq
];
if
(
card
==
null
||
subSeq
>=
card
.
Overlays
.
Count
)
return
null
;
return
n
ull
;
// TODO card.Overlays[subSeq]
return
n
ew
ClientCard
(
card
.
Overlays
[
subSeq
],
CardLocation
.
Overlay
,
0
,
0
);
}
return
cards
[
seq
];
...
...
Game/GameAI.cs
View file @
5950a280
...
...
@@ -98,6 +98,7 @@ namespace WindBot.Game
m_position
.
Clear
();
m_selector_pointer
=
-
1
;
m_materialSelector
=
null
;
m_materialSelectorHint
=
0
;
m_option
=
-
1
;
m_yesno
=
-
1
;
m_announce
=
0
;
...
...
@@ -266,10 +267,18 @@ namespace WindBot.Game
}
}
else
{
if
(
m_materialSelector
!=
null
&&
hint
==
m_materialSelectorHint
)
{
//Logger.DebugWriteLine("m_materialSelector hint match");
selector
=
m_materialSelector
;
}
else
{
// Update the next selector.
selector
=
GetSelectedCards
();
}
}
// If we selected a card, use this card.
if
(
selector
!=
null
)
...
...
@@ -464,13 +473,13 @@ namespace WindBot.Game
/// <returns>Index of the selected option.</returns>
public
int
OnSelectOption
(
IList
<
int
>
options
)
{
if
(
m_option
!=
-
1
&&
m_option
<
options
.
Count
)
return
m_option
;
int
result
=
Executor
.
OnSelectOption
(
options
);
if
(
result
!=
-
1
)
return
result
;
if
(
m_option
!=
-
1
&&
m_option
<
options
.
Count
)
return
m_option
;
return
0
;
// Always select the first option.
}
...
...
@@ -745,6 +754,7 @@ namespace WindBot.Game
private
CardSelector
m_materialSelector
;
private
int
m_materialSelectorHint
;
private
int
m_place
;
private
int
m_option
;
private
int
m_number
;
...
...
@@ -912,34 +922,40 @@ namespace WindBot.Game
m_selector
.
Insert
(
m_selector_pointer
,
new
CardSelector
(
loc
));
}
public
void
SelectMaterials
(
ClientCard
card
)
public
void
SelectMaterials
(
ClientCard
card
,
int
hint
=
0
)
{
m_materialSelector
=
new
CardSelector
(
card
);
m_materialSelectorHint
=
hint
;
}
public
void
SelectMaterials
(
IList
<
ClientCard
>
cards
)
public
void
SelectMaterials
(
IList
<
ClientCard
>
cards
,
int
hint
=
0
)
{
m_materialSelector
=
new
CardSelector
(
cards
);
m_materialSelectorHint
=
hint
;
}
public
void
SelectMaterials
(
int
cardId
)
public
void
SelectMaterials
(
int
cardId
,
int
hint
=
0
)
{
m_materialSelector
=
new
CardSelector
(
cardId
);
m_materialSelectorHint
=
hint
;
}
public
void
SelectMaterials
(
IList
<
int
>
ids
)
public
void
SelectMaterials
(
IList
<
int
>
ids
,
int
hint
=
0
)
{
m_materialSelector
=
new
CardSelector
(
ids
);
m_materialSelectorHint
=
hint
;
}
public
void
SelectMaterials
(
CardLocation
loc
)
public
void
SelectMaterials
(
CardLocation
loc
,
int
hint
=
0
)
{
m_materialSelector
=
new
CardSelector
(
loc
);
m_materialSelectorHint
=
hint
;
}
public
void
CleanSelectMaterials
()
{
m_materialSelector
=
null
;
m_materialSelectorHint
=
0
;
}
public
bool
HaveSelectedCards
()
...
...
Game/GameBehavior.cs
View file @
5950a280
using
System
;
using
System.Collections.Generic
;
using
System.IO
;
using
System.Linq
;
using
System.Text.RegularExpressions
;
using
WindBot.Game.AI
;
using
YGOSharp.Network
;
...
...
@@ -105,6 +106,7 @@ namespace WindBot.Game
_messages
.
Add
(
GameMessage
.
ShuffleHand
,
OnShuffleHand
);
_messages
.
Add
(
GameMessage
.
ShuffleExtra
,
OnShuffleExtra
);
_messages
.
Add
(
GameMessage
.
ShuffleSetCard
,
OnShuffleSetCard
);
_messages
.
Add
(
GameMessage
.
SwapGraveDeck
,
OnSwapGraveDeck
);
_messages
.
Add
(
GameMessage
.
TagSwap
,
OnTagSwap
);
_messages
.
Add
(
GameMessage
.
NewTurn
,
OnNewTurn
);
_messages
.
Add
(
GameMessage
.
NewPhase
,
OnNewPhase
);
...
...
@@ -489,6 +491,36 @@ namespace WindBot.Game
}
}
private
void
OnSwapGraveDeck
(
BinaryReader
packet
)
{
int
player
=
GetLocalPlayer
(
packet
.
ReadByte
());
IList
<
ClientCard
>
tmpDeckList
=
_duel
.
Fields
[
player
].
Deck
.
ToList
();
_duel
.
Fields
[
player
].
Deck
.
Clear
();
int
seq
=
0
;
foreach
(
var
card
in
_duel
.
Fields
[
player
].
Graveyard
)
{
if
(
card
.
IsExtraCard
())
{
_duel
.
Fields
[
player
].
ExtraDeck
.
Add
(
card
);
card
.
Location
=
CardLocation
.
Extra
;
card
.
Position
=
(
int
)
CardPosition
.
FaceDown
;
// TODO: face-up P cards
}
else
{
_duel
.
Fields
[
player
].
Deck
.
Add
(
card
);
card
.
Location
=
CardLocation
.
Deck
;
card
.
Sequence
=
seq
++;
}
}
_duel
.
Fields
[
player
].
Graveyard
.
Clear
();
foreach
(
var
card
in
tmpDeckList
)
{
_duel
.
Fields
[
player
].
Graveyard
.
Add
(
card
);
card
.
Location
=
CardLocation
.
Grave
;
}
}
private
void
OnTagSwap
(
BinaryReader
packet
)
{
int
player
=
GetLocalPlayer
(
packet
.
ReadByte
());
...
...
@@ -1039,6 +1071,7 @@ namespace WindBot.Game
int
seq
=
packet
.
ReadByte
();
packet
.
ReadByte
();
// pos
}
if
(
count2
==
0
)
cancelable
=
false
;
IList
<
ClientCard
>
selected
=
func
(
cards
,
(
finishable
?
0
:
1
),
1
,
_select_hint
,
cancelable
);
...
...
@@ -1297,6 +1330,12 @@ namespace WindBot.Game
location
=
CardLocation
.
SpellZone
;
filter
=
(
field
>>
8
)
&
Zones
.
SpellZones
;
}
else
if
((
field
&
0x2000
)
!=
0
)
{
player
=
0
;
location
=
CardLocation
.
FieldZone
;
filter
=
Zones
.
FieldZone
;
}
else
if
((
field
&
0xc000
)
!=
0
)
{
player
=
0
;
...
...
@@ -1315,6 +1354,12 @@ namespace WindBot.Game
location
=
CardLocation
.
SpellZone
;
filter
=
(
field
>>
24
)
&
Zones
.
SpellZones
;
}
else
if
((
field
&
0x20000000
)
!=
0
)
{
player
=
1
;
location
=
CardLocation
.
FieldZone
;
filter
=
Zones
.
FieldZone
;
}
else
{
player
=
1
;
...
...
@@ -1328,7 +1373,7 @@ namespace WindBot.Game
byte
[]
resp
=
new
byte
[
3
];
resp
[
0
]
=
(
byte
)
GetLocalPlayer
(
player
);
if
(
location
!=
CardLocation
.
PendulumZone
)
if
(
location
!=
CardLocation
.
PendulumZone
&&
location
!=
CardLocation
.
FieldZone
)
{
resp
[
1
]
=
(
byte
)
location
;
if
((
selected
&
filter
)
>
0
)
...
...
@@ -1348,8 +1393,9 @@ namespace WindBot.Game
if
((
selected
&
filter
)
>
0
)
filter
&=
selected
;
if
((
filter
&
Zones
.
z0
)
!=
0
)
resp
[
2
]
=
6
;
if
((
filter
&
Zones
.
z1
)
!=
0
)
resp
[
2
]
=
7
;
if
((
filter
&
Zones
.
FieldZone
)
!=
0
)
resp
[
2
]
=
5
;
if
((
filter
&
Zones
.
z0
)
!=
0
)
resp
[
2
]
=
6
;
// left pendulum zone
if
((
filter
&
Zones
.
z1
)
!=
0
)
resp
[
2
]
=
7
;
// right pendulum zone
}
BinaryWriter
reply
=
GamePacketFactory
.
Create
(
CtosMessage
.
Response
);
...
...
Program.cs
View file @
5950a280
...
...
@@ -52,6 +52,9 @@ namespace WindBot
if
(!
File
.
Exists
(
absolutePath
))
// In case windbot is placed in a folder under ygopro folder
absolutePath
=
Path
.
GetFullPath
(
"../"
+
databasePath
);
if
(!
File
.
Exists
(
absolutePath
))
// In case windbot is placed in a folder under ygopro2 folder
absolutePath
=
Path
.
GetFullPath
(
"../cdb/"
+
databasePath
);
if
(!
File
.
Exists
(
absolutePath
))
{
Logger
.
WriteErrorLine
(
"Can't find cards database file."
);
...
...
README.md
View file @
5950a280
...
...
@@ -79,6 +79,8 @@ WindBot can run as a "server", provide a http interface to create bot.
*
BlueEyesMaxDragon
*
Brave
*
ChainBurn
*
DarkMagician
...
...
WindBot.csproj
View file @
5950a280
...
...
@@ -70,6 +70,7 @@
<Compile
Include=
"Game\AI\DeckAttribute.cs"
/>
<Compile
Include=
"Game\AI\DecksManager.cs"
/>
<Compile
Include=
"Game\AI\Decks\AltergeistExecutor.cs"
/>
<Compile
Include=
"Game\AI\Decks\BraveExecutor.cs"
/>
<Compile
Include=
"Game\AI\Decks\FamiliarPossessedExecutor.cs"
/>
<Compile
Include=
"Game\AI\Decks\BlackwingExecutor.cs"
/>
<Compile
Include=
"Game\AI\Decks\LuckyExecutor.cs"
/>
...
...
WindBotInfo.cs
View file @
5950a280
...
...
@@ -26,7 +26,7 @@ namespace WindBot
Host
=
"127.0.0.1"
;
Port
=
7911
;
HostInfo
=
""
;
Version
=
0x135
3
;
Version
=
0x135
4
;
Hand
=
0
;
Debug
=
false
;
Chat
=
true
;
...
...
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