Commit 43086945 authored by mercury233's avatar mercury233

Merge branch 'master' of https://github.com/IceYGO/windbot

parents 8880a1d5 73314e40
using System.Collections.Generic;
using System.Linq;
using YGOSharp.OCGWrapper.Enums;
namespace WindBot.Game.AI
{
......@@ -46,13 +47,7 @@ namespace WindBot.Game.AI
/// </summary>
public int GetTotalAttackingMonsterAttack(int player)
{
int atk = 0;
foreach (ClientCard m in Duel.Fields[player].GetMonsters())
{
if (m.IsAttack())
atk += m.Attack;
}
return atk;
return Duel.Fields[player].GetMonsters().Where(m => m.IsAttack()).Sum(m => (int?)m.Attack) ?? 0;
}
/// <summary>
/// Get the best ATK or DEF power of the field.
......@@ -61,17 +56,9 @@ namespace WindBot.Game.AI
/// <param name="onlyATK">Only calculate attack.</param>
public int GetBestPower(ClientField field, bool onlyATK = false)
{
int bestPower = -1;
for (int i = 0; i < 7; ++i)
{
ClientCard card = field.MonsterZone[i];
if (card == null || card.Data == null) continue;
if (onlyATK && card.IsDefense()) continue;
int newPower = card.GetDefensePower();
if (newPower > bestPower)
bestPower = newPower;
}
return bestPower;
return field.MonsterZone.GetMonsters()
.Where(card => !onlyATK || card.IsAttack())
.Max(card => (int?)card.GetDefensePower()) ?? -1;
}
public int GetBestAttack(ClientField field)
......@@ -81,36 +68,14 @@ namespace WindBot.Game.AI
public bool IsOneEnemyBetterThanValue(int value, bool onlyATK)
{
int bestValue = -1;
bool nomonster = true;
for (int i = 0; i < 7; ++i)
{
ClientCard card = Enemy.MonsterZone[i];
if (card == null || card.Data == null) continue;
if (onlyATK && card.IsDefense()) continue;
nomonster = false;
int enemyValue = card.GetDefensePower();
if (enemyValue > bestValue)
bestValue = enemyValue;
}
if (nomonster) return false;
return bestValue > value;
return Enemy.MonsterZone.GetMonsters()
.Any(card => card.GetDefensePower() > value && (!onlyATK || card.IsAttack()));
}
public bool IsAllEnemyBetterThanValue(int value, bool onlyATK)
{
bool nomonster = true;
for (int i = 0; i < 7; ++i)
{
ClientCard card = Enemy.MonsterZone[i];
if (card == null || card.Data == null) continue;
if (onlyATK && card.IsDefense()) continue;
nomonster = false;
int enemyValue = card.GetDefensePower();
if (enemyValue <= value)
return false;
}
return !nomonster;
return Enemy.MonsterZone.GetMonsters()
.All(card => card.GetDefensePower() > value && (!onlyATK || card.IsAttack()));
}
/// <summary>
......@@ -146,59 +111,24 @@ namespace WindBot.Game.AI
public ClientCard GetBestBotMonster(bool onlyATK = false)
{
int bestPower = -1;
ClientCard bestMonster = null;
for (int i = 0; i < 7; ++i)
{
ClientCard card = Bot.MonsterZone[i];
if (card == null || card.Data == null) continue;
if (onlyATK && card.IsDefense()) continue;
int newPower = card.GetDefensePower();
if (newPower > bestPower)
{
bestPower = newPower;
bestMonster = card;
}
}
return bestMonster;
return Bot.MonsterZone.GetMonsters()
.Where(card => !onlyATK || card.IsAttack())
.OrderByDescending(card => card.GetDefensePower())
.FirstOrDefault();
}
public ClientCard GetWorstBotMonster(bool onlyATK = false)
{
int WorstPower = -1;
ClientCard WorstMonster = null;
for (int i = 0; i < 7; ++i)
{
ClientCard card = Bot.MonsterZone[i];
if (card == null || card.Data == null) continue;
if (onlyATK && card.IsDefense()) continue;
int newPower = card.GetDefensePower();
if (newPower < WorstPower)
{
WorstPower = newPower;
WorstMonster = card;
}
}
return WorstMonster;
return Bot.MonsterZone.GetMonsters()
.Where(card => !onlyATK || card.IsAttack())
.OrderBy(card => card.GetDefensePower())
.FirstOrDefault();
}
public ClientCard GetOneEnemyBetterThanValue(int value, bool onlyATK = false, bool canBeTarget = false)
{
ClientCard bestCard = null;
int bestValue = value;
for (int i = 0; i < 7; ++i)
{
ClientCard card = Enemy.MonsterZone[i];
if (card == null || card.Data == null || (canBeTarget && card.IsShouldNotBeTarget())) continue;
if (onlyATK && card.IsDefense()) continue;
int enemyValue = card.GetDefensePower();
if (enemyValue >= bestValue)
{
bestCard = card;
bestValue = enemyValue;
}
}
return bestCard;
return Enemy.MonsterZone.GetMonsters()
.FirstOrDefault(card => card.GetDefensePower() > value && (!onlyATK || card.IsAttack()) && (!canBeTarget || !card.IsShouldNotBeTarget()));
}
public ClientCard GetOneEnemyBetterThanMyBest(bool onlyATK = false, bool canBeTarget = false)
......@@ -289,21 +219,10 @@ namespace WindBot.Game.AI
public ClientCard GetWorstEnemyMonster(bool onlyATK = false)
{
int WorstPower = -1;
ClientCard WorstMonster = null;
for (int i = 0; i < 7; ++i)
{
ClientCard card = Enemy.MonsterZone[i];
if (card == null || card.Data == null) continue;
if (onlyATK && card.IsDefense()) continue;
int newPower = card.GetDefensePower();
if (newPower < WorstPower)
{
WorstPower = newPower;
WorstMonster = card;
}
}
return WorstMonster;
return Enemy.MonsterZone.GetMonsters()
.Where(card => !onlyATK || card.IsAttack())
.OrderBy(card => card.GetDefensePower())
.FirstOrDefault();
}
public ClientCard GetBestEnemySpell(bool onlyFaceup = false)
......@@ -312,14 +231,11 @@ namespace WindBot.Game.AI
if (card != null)
return card;
List<ClientCard> spells = Enemy.GetSpells();
var spells = Enemy.GetSpells();
foreach (ClientCard ecard in spells)
{
if (ecard.IsFaceup() && ecard.HasType(CardType.Continuous)||
ecard.IsFaceup() && ecard.HasType(CardType.Field))
return ecard;
}
card = spells.FirstOrDefault(ecard => ecard.IsFaceup() && (ecard.HasType(CardType.Continuous) || ecard.HasType(CardType.Field)));
if (card != null)
return card;
if (spells.Count > 0 && !onlyFaceup)
return spells[0];
......@@ -349,16 +265,67 @@ namespace WindBot.Game.AI
return Duel.Turn == 1 || Duel.Phase == DuelPhase.Main2;
}
public bool IsChainTarget(ClientCard card)
internal bool inListOrNull(ClientCard card, IList<ClientCard> list)
{
foreach (ClientCard target in Duel.ChainTargets)
return card == null || list.Contains(card);
}
public int GetBotAvailZonesFromExtraDeck(IList<ClientCard> remove)
{
if (card.Equals(target))
if (!Duel.IsNewRule)
return Zones.MainMonsterZones;
int result = 0;
if (inListOrNull(Bot.MonsterZone[5], remove) && inListOrNull(Bot.MonsterZone[6], remove) &&
(inListOrNull(Enemy.MonsterZone[5], remove) || inListOrNull(Enemy.MonsterZone[6], remove)))
result |= Zones.ExtraMonsterZones;
if (inListOrNull(Bot.MonsterZone[0], remove) &&
(!inListOrNull(Bot.MonsterZone[1], remove) && Bot.MonsterZone[1].HasLinkMarker(CardLinkMarker.Left) ||
!inListOrNull(Bot.MonsterZone[5], remove) && Bot.MonsterZone[5].HasLinkMarker(CardLinkMarker.BottomLeft) ||
!inListOrNull(Enemy.MonsterZone[6], remove) && Enemy.MonsterZone[6].HasLinkMarker(CardLinkMarker.TopRight)))
result += Zones.z0;
if (inListOrNull(Bot.MonsterZone[1], remove) &&
(!inListOrNull(Bot.MonsterZone[0], remove) && Bot.MonsterZone[0].HasLinkMarker(CardLinkMarker.Right) ||
!inListOrNull(Bot.MonsterZone[2], remove) && Bot.MonsterZone[2].HasLinkMarker(CardLinkMarker.Left) ||
!inListOrNull(Bot.MonsterZone[5], remove) && Bot.MonsterZone[5].HasLinkMarker(CardLinkMarker.Bottom) ||
!inListOrNull(Enemy.MonsterZone[6], remove) && Enemy.MonsterZone[6].HasLinkMarker(CardLinkMarker.Top)))
result += Zones.z1;
if (inListOrNull(Bot.MonsterZone[2], remove) &&
(!inListOrNull(Bot.MonsterZone[1], remove) && Bot.MonsterZone[1].HasLinkMarker(CardLinkMarker.Right) ||
!inListOrNull(Bot.MonsterZone[3], remove) && Bot.MonsterZone[3].HasLinkMarker(CardLinkMarker.Left) ||
!inListOrNull(Bot.MonsterZone[5], remove) && Bot.MonsterZone[5].HasLinkMarker(CardLinkMarker.BottomRight) ||
!inListOrNull(Enemy.MonsterZone[6], remove) && Enemy.MonsterZone[6].HasLinkMarker(CardLinkMarker.TopLeft) ||
!inListOrNull(Bot.MonsterZone[6], remove) && Bot.MonsterZone[6].HasLinkMarker(CardLinkMarker.BottomLeft) ||
!inListOrNull(Enemy.MonsterZone[5], remove) && Enemy.MonsterZone[5].HasLinkMarker(CardLinkMarker.TopRight)))
result += Zones.z2;
if (inListOrNull(Bot.MonsterZone[3], remove) &&
(!inListOrNull(Bot.MonsterZone[2], remove) && Bot.MonsterZone[2].HasLinkMarker(CardLinkMarker.Right) ||
!inListOrNull(Bot.MonsterZone[4], remove) && Bot.MonsterZone[4].HasLinkMarker(CardLinkMarker.Left) ||
!inListOrNull(Bot.MonsterZone[6], remove) && Bot.MonsterZone[6].HasLinkMarker(CardLinkMarker.Bottom) ||
!inListOrNull(Enemy.MonsterZone[5], remove) && Enemy.MonsterZone[5].HasLinkMarker(CardLinkMarker.Top)))
result += Zones.z3;
if (inListOrNull(Bot.MonsterZone[4], remove) &&
(!inListOrNull(Bot.MonsterZone[3], remove) && Bot.MonsterZone[3].HasLinkMarker(CardLinkMarker.Right) ||
!inListOrNull(Bot.MonsterZone[6], remove) && Bot.MonsterZone[6].HasLinkMarker(CardLinkMarker.BottomRight) ||
!inListOrNull(Enemy.MonsterZone[5], remove) && Enemy.MonsterZone[5].HasLinkMarker(CardLinkMarker.TopLeft)))
result += Zones.z4;
return result;
}
public int GetBotAvailZonesFromExtraDeck(ClientCard remove)
{
return true;
return GetBotAvailZonesFromExtraDeck(new [] { remove });
}
public int GetBotAvailZonesFromExtraDeck()
{
return GetBotAvailZonesFromExtraDeck(new List<ClientCard>());
}
return false;
public bool IsChainTarget(ClientCard card)
{
return Duel.ChainTargets.Any(card.Equals);
}
public bool IsChainTargetOnly(ClientCard card)
......@@ -368,86 +335,70 @@ namespace WindBot.Game.AI
public bool ChainContainsCard(int id)
{
foreach (ClientCard card in Duel.CurrentChain)
{
if (card.Id == id)
return true;
return Duel.CurrentChain.Any(card => card.IsCode(id));
}
return false;
public bool ChainContainsCard(int[] ids)
{
return Duel.CurrentChain.Any(card => card.IsCode(ids));
}
public int ChainCountPlayer(int player)
{
int count = 0;
foreach (ClientCard card in Duel.CurrentChain)
{
if (card.Controller == player)
count++;
}
return count;
return Duel.CurrentChain.Count(card => card.Controller == player);
}
public bool ChainContainPlayer(int player)
{
foreach (ClientCard card in Duel.CurrentChain)
{
if (card.Controller == player)
return true;
}
return false;
return Duel.CurrentChain.Any(card => card.Controller == player);
}
public bool HasChainedTrap(int player)
{
foreach (ClientCard card in Duel.CurrentChain)
{
if (card.Controller == player && card.HasType(CardType.Trap))
return true;
}
return false;
return Duel.CurrentChain.Any(card => card.Controller == player && card.HasType(CardType.Trap));
}
public ClientCard GetLastChainCard()
{
if (Duel.CurrentChain.Count > 0)
return Duel.CurrentChain[Duel.CurrentChain.Count - 1];
return null;
return Duel.CurrentChain.LastOrDefault();
}
/// <summary>
/// Select cards listed in preferred.
/// </summary>
public void SelectPreferredCards(IList<ClientCard> selected, ClientCard preferred, IList<ClientCard> cards, int min, int max)
public IList<ClientCard> SelectPreferredCards(ClientCard preferred, IList<ClientCard> cards, int min, int max)
{
IList<ClientCard> selected = new List<ClientCard>();
if (cards.IndexOf(preferred) > 0 && selected.Count < max)
{
selected.Add(preferred);
}
return selected;
}
/// <summary>
/// Select cards listed in preferred.
/// </summary>
public void SelectPreferredCards(IList<ClientCard> selected, int preferred, IList<ClientCard> cards, int min, int max)
public IList<ClientCard> SelectPreferredCards(int preferred, IList<ClientCard> cards, int min, int max)
{
IList<ClientCard> selected = new List<ClientCard>();
foreach (ClientCard card in cards)
{
if (card.Id== preferred && selected.Count < max)
if (card.IsCode(preferred) && selected.Count < max)
selected.Add(card);
}
return selected;
}
/// <summary>
/// Select cards listed in preferred.
/// </summary>
public void SelectPreferredCards(IList<ClientCard> selected, IList<ClientCard> preferred, IList<ClientCard> cards, int min, int max)
{
IList<ClientCard> avail = new List<ClientCard>();
foreach (ClientCard card in cards)
public IList<ClientCard> SelectPreferredCards(IList<ClientCard> preferred, IList<ClientCard> cards, int min, int max)
{
// clone
avail.Add(card);
}
IList<ClientCard> selected = new List<ClientCard>();
IList<ClientCard> avail = cards.ToList(); // clone
while (preferred.Count > 0 && avail.IndexOf(preferred[0]) > 0 && selected.Count < max)
{
ClientCard card = preferred[0];
......@@ -455,30 +406,36 @@ namespace WindBot.Game.AI
avail.Remove(card);
selected.Add(card);
}
return selected;
}
/// <summary>
/// Select cards listed in preferred.
/// </summary>
public void SelectPreferredCards(IList<ClientCard> selected, IList<int> preferred, IList<ClientCard> cards, int min, int max)
public IList<ClientCard> SelectPreferredCards(IList<int> preferred, IList<ClientCard> cards, int min, int max)
{
for (int i = 0; i < preferred.Count; i++)
IList<ClientCard> selected = new List<ClientCard>();
foreach (int id in preferred)
{
foreach (ClientCard card in cards)
{
if (card.Id == preferred[i] && selected.Count < max && selected.IndexOf(card) <= 0)
if (card.IsCode(id) && selected.Count < max && selected.IndexOf(card) <= 0)
selected.Add(card);
}
if (selected.Count >= max)
break;
}
return selected;
}
/// <summary>
/// Check and fix selected to make sure it meet the count requirement.
/// </summary>
public void CheckSelectCount(IList<ClientCard> selected, IList<ClientCard> cards, int min, int max)
public IList<ClientCard> CheckSelectCount(IList<ClientCard> _selected, IList<ClientCard> cards, int min, int max)
{
var selected = _selected.ToList();
if (selected.Count < min)
{
foreach (ClientCard card in cards)
......@@ -493,6 +450,8 @@ namespace WindBot.Game.AI
{
selected.RemoveAt(selected.Count - 1);
}
return selected;
}
}
}
\ No newline at end of file
using System.Collections.Generic;
using YGOSharp.OCGWrapper.Enums;
using System;
using System.Linq;
namespace WindBot.Game.AI
......@@ -8,185 +9,90 @@ namespace WindBot.Game.AI
{
public static ClientCard GetHighestAttackMonster(this IEnumerable<ClientCard> cards, bool canBeTarget = false)
{
int highestAtk = 0;
ClientCard selected = null;
foreach (ClientCard card in cards)
{
if (card == null || card.Data == null || card.IsFacedown() || (canBeTarget && card.IsShouldNotBeTarget())) continue;
if (card.HasType(CardType.Monster) && card.Attack > highestAtk)
{
highestAtk = card.Attack;
selected = card;
}
}
return selected;
return cards
.Where(card => card?.Data != null && card.HasType(CardType.Monster) && card.IsFaceup() && !(canBeTarget && card.IsShouldNotBeTarget()))
.OrderBy(card => card.Attack).FirstOrDefault();
}
public static ClientCard GetHighestDefenseMonster(this IEnumerable<ClientCard> cards, bool canBeTarget = false)
{
int highestDef = 0;
ClientCard selected = null;
foreach (ClientCard card in cards)
{
if (card == null || card.Data == null || card.IsFacedown() || (canBeTarget && card.IsShouldNotBeTarget())) continue;
if (card.HasType(CardType.Monster) && card.Defense > highestDef)
{
highestDef = card.Defense;
selected = card;
}
}
return selected;
return cards
.Where(card => card?.Data != null && card.HasType(CardType.Monster) && card.IsFaceup() && !(canBeTarget && card.IsShouldNotBeTarget()))
.OrderBy(card => card.Defense).FirstOrDefault();
}
public static ClientCard GetLowestAttackMonster(this IEnumerable<ClientCard> cards, bool canBeTarget = false)
{
int lowestAtk = 0;
ClientCard selected = null;
foreach (ClientCard card in cards)
{
if (card == null || card.Data == null || card.IsFacedown() || (canBeTarget && card.IsShouldNotBeTarget())) continue;
if (lowestAtk == 0 && card.HasType(CardType.Monster) ||
card.HasType(CardType.Monster) && card.Attack < lowestAtk)
{
lowestAtk = card.Attack;
selected = card;
}
}
return selected;
return cards
.Where(card => card?.Data != null && card.HasType(CardType.Monster) && card.IsFaceup() && !(canBeTarget && card.IsShouldNotBeTarget()))
.OrderByDescending(card => card.Attack).FirstOrDefault();
}
public static ClientCard GetLowestDefenseMonster(this IEnumerable<ClientCard> cards, bool canBeTarget = false)
{
int lowestDef = 0;
ClientCard selected = null;
foreach (ClientCard card in cards)
{
if (card == null || card.Data == null || card.IsFacedown() || (canBeTarget && card.IsShouldNotBeTarget())) continue;
if (lowestDef == 0 && card.HasType(CardType.Monster) ||
card.HasType(CardType.Monster) && card.Defense < lowestDef)
{
lowestDef = card.Defense;
selected = card;
}
}
return selected;
return cards
.Where(card => card?.Data != null && card.HasType(CardType.Monster) && card.IsFaceup() && !(canBeTarget && card.IsShouldNotBeTarget()))
.OrderByDescending(card => card.Defense).FirstOrDefault();
}
public static bool ContainsMonsterWithLevel(this IEnumerable<ClientCard> cards, int level)
{
foreach (ClientCard card in cards)
{
if (card == null)
continue;
if (!card.HasType(CardType.Xyz) && card.Level == level)
return true;
}
return false;
return cards.Where(card => card?.Data != null).Any(card => !card.HasType(CardType.Xyz) && card.Level == level);
}
public static bool ContainsMonsterWithRank(this IEnumerable<ClientCard> cards, int rank)
{
foreach (ClientCard card in cards)
{
if (card == null)
continue;
if (card.HasType(CardType.Xyz) && card.Rank == rank)
return true;
}
return false;
return cards.Where(card => card?.Data != null).Any(card => card.HasType(CardType.Xyz) && card.Rank == rank);
}
public static bool ContainsCardWithId(this IEnumerable<ClientCard> cards, int id)
{
foreach (ClientCard card in cards)
{
if (card == null)
continue;
if (card.Id == id)
return true;
}
return false;
return cards.Where(card => card?.Data != null).Any(card => card.IsCode(id));
}
public static int GetCardCount(this IEnumerable<ClientCard> cards, int id)
{
int count = 0;
foreach (ClientCard card in cards)
{
if (card == null)
continue;
if (card.Id == id)
count++;
}
return count;
return cards.Where(card => card?.Data != null).Count(card => card.IsCode(id));
}
public static List<ClientCard> GetMonsters(this IEnumerable<ClientCard> cards)
{
List<ClientCard> cardlist = new List<ClientCard>();
foreach (ClientCard card in cards)
{
if (card == null)
continue;
if (card.HasType(CardType.Monster))
cardlist.Add(card);
}
return cardlist;
return cards.Where(card => card?.Data != null && card.HasType(CardType.Monster)).ToList();
}
public static List<ClientCard> GetFaceupPendulumMonsters(this IEnumerable<ClientCard> cards)
{
List<ClientCard> cardlist = new List<ClientCard>();
foreach (ClientCard card in cards)
{
if (card == null)
continue;
if (card.HasType(CardType.Monster) && card.IsFaceup() && card.HasType(CardType.Pendulum))
cardlist.Add(card);
}
return cardlist;
return cards.Where(card => card?.Data != null && card.HasType(CardType.Monster) && card.IsFaceup() && card.HasType(CardType.Pendulum)).ToList();
}
public static ClientCard GetInvincibleMonster(this IEnumerable<ClientCard> cards, bool canBeTarget = false)
{
foreach (ClientCard card in cards)
{
if (card != null && card.IsMonsterInvincible() && card.IsFaceup() && (!canBeTarget || !card.IsShouldNotBeTarget()))
return card;
}
return null;
return cards.FirstOrDefault(card => card?.Data != null && card.IsMonsterInvincible() && card.IsFaceup() && (!canBeTarget || !card.IsShouldNotBeTarget()));
}
public static ClientCard GetDangerousMonster(this IEnumerable<ClientCard> cards, bool canBeTarget = false)
{
foreach (ClientCard card in cards)
{
if (card != null && card.IsMonsterDangerous() && card.IsFaceup() && (!canBeTarget || !card.IsShouldNotBeTarget()))
return card;
}
return null;
return cards.FirstOrDefault(card => card?.Data != null && card.IsMonsterDangerous() && card.IsFaceup() && (!canBeTarget || !card.IsShouldNotBeTarget()));
}
public static ClientCard GetFloodgate(this IEnumerable<ClientCard> cards, bool canBeTarget = false)
{
foreach (ClientCard card in cards)
{
if (card != null && card.IsFloodgate() && card.IsFaceup() && (!canBeTarget || !card.IsShouldNotBeTarget()))
return card;
}
return null;
return cards.FirstOrDefault(card => card?.Data != null && card.IsFloodgate() && card.IsFaceup() && (!canBeTarget || !card.IsShouldNotBeTarget()));
}
public static ClientCard GetShouldBeDisabledBeforeItUseEffectMonster(this IEnumerable<ClientCard> cards)
public static ClientCard GetFirstMatchingCard(this IEnumerable<ClientCard> cards, Func<ClientCard, bool> filter)
{
foreach (ClientCard card in cards)
return cards.FirstOrDefault(card => card?.Data != null && filter.Invoke(card));
}
public static ClientCard GetFirstMatchingFaceupCard(this IEnumerable<ClientCard> cards, Func<ClientCard, bool> filter)
{
if (card != null && card.IsMonsterShouldBeDisabledBeforeItUseEffect() && card.IsFaceup())
return card;
return cards.FirstOrDefault(card => card?.Data != null && card.IsFaceup() && filter.Invoke(card));
}
return null;
public static ClientCard GetShouldBeDisabledBeforeItUseEffectMonster(this IEnumerable<ClientCard> cards, bool canBeTarget = true)
{
return cards.FirstOrDefault(card => card?.Data != null && card.IsMonsterShouldBeDisabledBeforeItUseEffect() && card.IsFaceup() && (!canBeTarget || !card.IsShouldNotBeTarget()));
}
public static IEnumerable<IEnumerable<T>> GetCombinations<T>(this IEnumerable<T> elements, int k)
......
......@@ -68,13 +68,13 @@ namespace WindBot.Game.AI
break;
case SelectType.Id:
foreach (ClientCard card in cards)
if (card.Id == _id)
if (card.IsCode(_id))
result.Add(card);
break;
case SelectType.Ids:
foreach (int id in _ids)
foreach (ClientCard card in cards)
if (card.Id == id && !result.Contains(card))
if (card.IsCode(id) && !result.Contains(card))
result.Add(card);
break;
case SelectType.Location:
......
......@@ -215,6 +215,12 @@ namespace WindBot.Game.AI.Decks
|| id == CardId.Manifestation || id == CardId.Silquitous);
}
public bool isAltergeist(ClientCard card)
{
return card.IsCode(CardId.Marionetter, CardId.Hexstia, CardId.Protocol, CardId.Multifaker, CardId.Meluseek,
CardId.Kunquery, CardId.Manifestation, CardId.Silquitous);
}
public int GetSequence(ClientCard card)
{
if (Card.Location != CardLocation.MonsterZone) return -1;
......@@ -239,10 +245,10 @@ namespace WindBot.Game.AI.Decks
ClientCard self_card = Duel.CurrentChain[Duel.CurrentChain.Count - 2];
if (self_card?.Controller != 0
|| !(self_card.Location == CardLocation.MonsterZone || self_card.Location == CardLocation.SpellZone)
|| !isAltergeist(self_card.Id)) return true;
|| !isAltergeist(self_card)) return true;
ClientCard enemy_card = Duel.CurrentChain[Duel.CurrentChain.Count - 1];
if (enemy_card?.Controller != 1
|| !normal_counter.Contains(enemy_card.Id)) return true;
|| !enemy_card.IsCode(normal_counter)) return true;
return false;
}
......@@ -253,10 +259,10 @@ namespace WindBot.Game.AI.Decks
ClientCard self_card = Duel.CurrentChain[Duel.CurrentChain.Count - 2];
if (self_card?.Controller != 0
|| !(self_card.Location == CardLocation.MonsterZone || self_card.Location == CardLocation.SpellZone)
|| !isAltergeist(self_card.Id)) return false;
|| !isAltergeist(self_card)) return false;
ClientCard enemy_card = Duel.CurrentChain[Duel.CurrentChain.Count - 1];
if (enemy_card?.Controller != 1
|| !normal_counter.Contains(enemy_card.Id)) return false;
|| !enemy_card.IsCode(normal_counter)) return false;
return true;
}
......@@ -264,7 +270,7 @@ namespace WindBot.Game.AI.Decks
{
ClientCard last_card = AI.Utils.GetLastChainCard();
if (last_card != null
&& last_card.Controller == 1 && should_not_negate.Contains(last_card.Id))
&& last_card.Controller == 1 && last_card.IsCode(should_not_negate))
return true;
return false;
}
......@@ -297,7 +303,7 @@ namespace WindBot.Game.AI.Decks
{
foreach(ClientCard card in Bot.GetSpells())
{
if (card.Id == CardId.Protocol && card.IsFaceup() && !card.IsDisabled() && !Duel.CurrentChain.Contains(card)) return true;
if (card.IsCode(CardId.Protocol) && card.IsFaceup() && !card.IsDisabled() && !Duel.CurrentChain.Contains(card)) return true;
}
return false;
}
......@@ -417,7 +423,7 @@ namespace WindBot.Game.AI.Decks
if (place == 2 || place == 4)
{
int last_place = place - 1;
return (Bot.MonsterZone[last_place] != null && Bot.MonsterZone[last_place].Id == CardId.Hexstia);
return (Bot.MonsterZone[last_place] != null && Bot.MonsterZone[last_place].IsCode(CardId.Hexstia));
}
if (place == 1 || place == 3)
{
......@@ -431,8 +437,8 @@ namespace WindBot.Game.AI.Decks
last_place_1 = 2;
last_place_2 = 6;
}
if (Bot.MonsterZone[last_place_1] != null && Bot.MonsterZone[last_place_1].Id == CardId.Hexstia) return true;
if (Bot.MonsterZone[last_place_2] != null && Bot.MonsterZone[last_place_2].Id == CardId.Hexstia) return true;
if (Bot.MonsterZone[last_place_1] != null && Bot.MonsterZone[last_place_1].IsCode(CardId.Hexstia)) return true;
if (Bot.MonsterZone[last_place_2] != null && Bot.MonsterZone[last_place_2].IsCode(CardId.Hexstia)) return true;
return false;
}
return false;
......@@ -442,7 +448,8 @@ namespace WindBot.Game.AI.Decks
{
foreach (ClientCard card in Enemy.GetSpells())
{
if (card != null && card.IsFloodgate() && card.IsFaceup() && (card.Id != CardId.Anti_Spell && card.Id != CardId.ImperialOrder)
if (card != null && card.IsFloodgate() && card.IsFaceup() &&
!card.IsCode(CardId.Anti_Spell, CardId.ImperialOrder)
&& (!is_bounce || card.IsTrap())
&& (!canBeTarget || !card.IsShouldNotBeTarget()))
return card;
......@@ -475,7 +482,7 @@ namespace WindBot.Game.AI.Decks
{
if (target.HasType(CardType.Fusion) || target.HasType(CardType.Ritual) || target.HasType(CardType.Synchro) || target.HasType(CardType.Xyz) || (target.HasType(CardType.Link) && target.LinkCount >= 2) )
{
if (target.Id == CardId.Kagari || target.Id == CardId.Shizuku) continue;
if (target.IsCode(CardId.Kagari, CardId.Shizuku)) continue;
if (!canBeTarget || !(target.IsShouldNotBeTarget() || target.IsShouldNotBeMonsterTarget())) return target;
}
}
......@@ -520,7 +527,7 @@ namespace WindBot.Game.AI.Decks
if (Duel.Player != 0) return false;
foreach(ClientCard card in Bot.GetMonsters())
{
if (card.Id == CardId.Meluseek && !card.IsDisabled() && !card.Attacked) return true;
if (card.IsCode(CardId.Meluseek) && !card.IsDisabled() && !card.Attacked) return true;
}
if (Bot.HasInMonstersZone(CardId.Meluseek)) return true;
if (Bot.HasInMonstersZone(CardId.Marionetter) && !Marionetter_reborn && Bot.HasInGraveyard(CardId.Meluseek)) return true;
......@@ -534,17 +541,17 @@ namespace WindBot.Game.AI.Decks
public bool SpellSet()
{
if (Duel.Phase == DuelPhase.Main1 && Bot.HasAttackingMonster() && Duel.Turn > 1) return false;
if (Card.Id == CardId.EvenlyMatched && !Bot.HasInHandOrInSpellZone(CardId.Spoofing)
if (Card.IsCode(CardId.EvenlyMatched) && !Bot.HasInHandOrInSpellZone(CardId.Spoofing)
&& !Bot.HasInHandOrInSpellZone(CardId.Protocol) && !Bot.HasInHandOrInSpellZone(CardId.ImperialOrder)) return false;
if (Card.Id == CardId.EvenlyMatched && Bot.HasInSpellZone(CardId.EvenlyMatched)) return false;
if (Card.Id == CardId.SolemnStrike && Bot.LifePoints <= 1500) return false;
if (Card.Id == CardId.Spoofing && Bot.HasInSpellZone(CardId.Spoofing)) return false;
if (Card.Id == CardId.Manifestation && Bot.HasInHandOrInSpellZone(CardId.Spoofing))
if (Card.IsCode(CardId.EvenlyMatched) && Bot.HasInSpellZone(CardId.EvenlyMatched)) return false;
if (Card.IsCode(CardId.SolemnStrike) && Bot.LifePoints <= 1500) return false;
if (Card.IsCode(CardId.Spoofing) && Bot.HasInSpellZone(CardId.Spoofing)) return false;
if (Card.IsCode(CardId.Manifestation) && Bot.HasInHandOrInSpellZone(CardId.Spoofing))
{
bool can_activate = false;
foreach(ClientCard g in Bot.GetGraveyardMonsters())
{
if (g.IsMonster() && isAltergeist(g.Id))
if (g.IsMonster() && isAltergeist(g))
{
can_activate = true;
break;
......@@ -567,7 +574,7 @@ namespace WindBot.Game.AI.Decks
}
if (Bot.HasInHand(CardId.Impermanence))
{
if (Card.Id == CardId.Impermanence)
if (Card.IsCode(CardId.Impermanence))
{
AI.SelectPlace(Impermanence_set);
return true;
......@@ -584,7 +591,7 @@ namespace WindBot.Game.AI.Decks
}
else if (Enemy.HasInSpellZone(CardId.Anti_Spell, true) || Bot.HasInSpellZone(CardId.Anti_Spell, true))
{
if (Card.IsSpell() && (Card.Id != CardId.OneForOne || Bot.GetRemainingCount(CardId.Meluseek,3) > 0))
if (Card.IsSpell() && (!Card.IsCode(CardId.OneForOne) || Bot.GetRemainingCount(CardId.Meluseek,3) > 0))
{
AI.SelectPlace(SelectSTPlace());
return true;
......@@ -598,7 +605,7 @@ namespace WindBot.Game.AI.Decks
if (Card.HasPosition(CardPosition.FaceDown) && Card.HasType(CardType.Field) && Card.Location == CardLocation.SpellZone)
{
// field spells that forbid other fields' activate
return (Card.Id != 71650854 && Card.Id != 78082039);
return !Card.IsCode(71650854, 78082039);
}
return false;
}
......@@ -624,7 +631,7 @@ namespace WindBot.Game.AI.Decks
{
foreach(ClientCard card in Bot.GetSpells())
{
if (card.Id == CardId.Anti_Spell && card.IsFaceup() && Duel.LastChainPlayer == 0) return false;
if (card.IsCode(CardId.Anti_Spell) && card.IsFaceup() && Duel.LastChainPlayer == 0) return false;
}
return true;
}
......@@ -632,12 +639,12 @@ namespace WindBot.Game.AI.Decks
public bool SecretVillage_activate()
{
if (!spell_trap_activate()) return false;
if (Bot.SpellZone[5] != null && Bot.SpellZone[5].IsFaceup() && Bot.SpellZone[5].Id == CardId.SecretVillage && Bot.SpellZone[5].Disabled==0) return false;
if (Bot.SpellZone[5] != null && Bot.SpellZone[5].IsFaceup() && Bot.SpellZone[5].IsCode(CardId.SecretVillage) && Bot.SpellZone[5].Disabled==0) return false;
if (Multifaker_can_ss() && Bot.HasInHand(CardId.Multifaker)) return true;
foreach(ClientCard card in Bot.GetMonsters())
{
if (card != null && card.IsFaceup() && (card.Race & (int)CardRace.SpellCaster) != 0 && card.Id != CardId.Meluseek) return true;
if (card != null && card.IsFaceup() && (card.Race & (int)CardRace.SpellCaster) != 0 && !card.IsCode(CardId.Meluseek)) return true;
}
return false;
}
......@@ -744,7 +751,7 @@ namespace WindBot.Game.AI.Decks
}
if ( (this_seq * that_seq >= 0 && this_seq + that_seq == 4)
|| (AI.Utils.IsChainTarget(Card))
|| (LastChainCard != null && LastChainCard.Controller == 1 && LastChainCard.Id == _CardId.HarpiesFeatherDuster)
|| (LastChainCard != null && LastChainCard.Controller == 1 && LastChainCard.IsCode(_CardId.HarpiesFeatherDuster))
|| (Duel.Player == 1 && Duel.Phase > DuelPhase.Main2 && Bot.HasInHand(CardId.Multifaker) && Multifaker_candeckss() && !Multifaker_ssfromhand))
{
List<ClientCard> enemy_monsters = Enemy.GetMonsters();
......@@ -802,7 +809,7 @@ namespace WindBot.Game.AI.Decks
public bool Hand_act_eff()
{
if (Card.Id == CardId.GO_SR && Card.Location == CardLocation.Hand && Bot.HasInMonstersZone(CardId.GO_SR)) return false;
if (Card.IsCode(CardId.GO_SR) && Card.Location == CardLocation.Hand && Bot.HasInMonstersZone(CardId.GO_SR)) return false;
return (Duel.LastChainPlayer == 1);
}
......@@ -813,7 +820,7 @@ namespace WindBot.Game.AI.Decks
bool has_skystriker = false;
foreach(ClientCard card in Enemy.Graveyard)
{
if (card != null && SkyStrike_list.Contains(card.Id))
if (card != null && card.IsCode(SkyStrike_list))
{
has_skystriker = true;
break;
......@@ -823,7 +830,7 @@ namespace WindBot.Game.AI.Decks
{
foreach (ClientCard card in Enemy.GetSpells())
{
if (card != null && SkyStrike_list.Contains(card.Id))
if (card != null && card.IsCode(SkyStrike_list))
{
has_skystriker = true;
break;
......@@ -834,7 +841,7 @@ namespace WindBot.Game.AI.Decks
{
foreach (ClientCard card in Enemy.GetSpells())
{
if (card != null && SkyStrike_list.Contains(card.Id))
if (card != null && card.IsCode(SkyStrike_list))
{
has_skystriker = true;
break;
......@@ -890,11 +897,11 @@ namespace WindBot.Game.AI.Decks
foreach (ClientCard card in Enemy.MonsterZone)
{
if (card == null) continue;
if (card.Id == CardId.Kagari || card.Id == CardId.Shizuku || card.Id == CardId.Hayate || card.Id == CardId.Raye || card.Id == CardId.Drones_Token) has_skystriker_acer = true;
if (card.IsCode(CardId.Kagari, CardId.Shizuku, CardId.Hayate, CardId.Raye, CardId.Drones_Token)) has_skystriker_acer = true;
if (card.HasType(CardType.Pendulum)) pendulum_count ++;
if ((card.Race & (int)CardRace.Warrior) != 0) warrior_count ++;
if (card.IsTuner() && (Enemy.GetMonsterCount() >= 2)) has_tuner = true;
if (isAltergeist(card.Id)) altergeis_count++;
if (isAltergeist(card)) altergeis_count++;
if (!card.HasType(CardType.Link) && !card.HasType(CardType.Xyz) && card.Level == 1) has_level_1 = true;
link_count += (card.HasType(CardType.Link) ? card.LinkCount : 1);
}
......@@ -1031,7 +1038,7 @@ namespace WindBot.Game.AI.Decks
if (Duel.Phase == DuelPhase.End
|| activate_immediately >= 2
|| (AI.Utils.IsChainTarget(Card)
|| (AI.Utils.GetLastChainCard() != null && AI.Utils.GetLastChainCard().Controller == 1 && AI.Utils.GetLastChainCard().Id == _CardId.HarpiesFeatherDuster)))
|| (AI.Utils.GetLastChainCard() != null && AI.Utils.GetLastChainCard().Controller == 1 && AI.Utils.GetLastChainCard().IsCode(_CardId.HarpiesFeatherDuster))))
{
if (select_list.Count > 0)
{
......@@ -1119,7 +1126,7 @@ namespace WindBot.Game.AI.Decks
bool can_choose_other = false;
foreach(ClientCard card in Bot.GetSpells())
{
if (card.IsFaceup() && isAltergeist(card.Id))
if (card.IsFaceup() && isAltergeist(card))
{
can_choose_other = true;
break;
......@@ -1128,7 +1135,7 @@ namespace WindBot.Game.AI.Decks
if (!can_choose_other){
foreach(ClientCard card in Bot.GetMonsters())
{
if (card.IsFaceup() && card != Card && isAltergeist(card.Id))
if (card.IsFaceup() && card != Card && isAltergeist(card))
{
can_choose_other = true;
}
......@@ -1175,15 +1182,15 @@ namespace WindBot.Game.AI.Decks
int alter_count = 0;
foreach (ClientCard card in Bot.Hand)
{
if (isAltergeist(card.Id) && (card.IsTrap() || (!summoned && card.IsMonster()))) alter_count ++;
if (isAltergeist(card) && (card.IsTrap() || (!summoned && card.IsMonster()))) alter_count ++;
}
foreach (ClientCard s in Bot.GetSpells())
{
if (isAltergeist(s.Id)) alter_count++;
if (isAltergeist(s)) alter_count++;
}
foreach(ClientCard m in Bot.GetMonsters())
{
if (isAltergeist(m.Id) && m != Card) alter_count++;
if (isAltergeist(m) && m != Card) alter_count++;
}
if (alter_count > 0)
{
......@@ -1196,11 +1203,11 @@ namespace WindBot.Game.AI.Decks
int Protocol_count = 0;
foreach (ClientCard h in Bot.Hand)
{
if (h.Id == CardId.Protocol) Protocol_count++;
if (h.IsCode(CardId.Protocol)) Protocol_count++;
}
foreach (ClientCard s in Bot.GetSpells())
{
if (s.Id == CardId.Protocol) Protocol_count += (s.IsFaceup() ? 11 : 1);
if (s.IsCode(CardId.Protocol)) Protocol_count += (s.IsFaceup() ? 11 : 1);
}
if (Protocol_count >= 12)
{
......@@ -1214,7 +1221,7 @@ namespace WindBot.Game.AI.Decks
list.Sort(AIFunctions.CompareCardAttack);
foreach (ClientCard card in list)
{
if (isAltergeist(card.Id) && !(choose_other && card == Card))
if (isAltergeist(card) && !(choose_other && card == Card))
{
AI.SelectCard(card);
AI.SelectNextCard(next_card);
......@@ -1245,7 +1252,7 @@ namespace WindBot.Game.AI.Decks
if (this_seq != -1)
{
ClientCard linked_card = Bot.MonsterZone[this_seq];
if (linked_card != null && linked_card.Id == CardId.Hexstia)
if (linked_card != null && linked_card.IsCode(CardId.Hexstia))
{
int next_seq = get_Hexstia_linkzone(this_seq);
if (next_seq != -1 && Bot.MonsterZone[next_seq] != null && isAltergeist(Bot.MonsterZone[next_seq].Id)) return false;
......@@ -1335,7 +1342,7 @@ namespace WindBot.Game.AI.Decks
{
foreach(ClientCard set_card in Bot.GetSpells())
{
if (set_card.IsFacedown() && set_card.Id != CardId.WakingtheDragon)
if (set_card.IsFacedown() && !set_card.IsCode(CardId.WakingtheDragon))
{
AI.SelectCard(CardId.Multifaker);
return true;
......@@ -1445,7 +1452,7 @@ namespace WindBot.Game.AI.Decks
ClientCard selected_target = null;
foreach (ClientCard spell in Bot.GetSpells())
{
if (spell.Id == CardId.Protocol)
if (spell.IsCode(CardId.Protocol))
{
if (spell.IsFaceup())
{
......@@ -1456,8 +1463,8 @@ namespace WindBot.Game.AI.Decks
Protocol_count++;
}
}
if (spell.Id == CardId.Manifestation && spell.IsFaceup()) faceup_Manifestation = spell;
if (Duel.LastChainPlayer != 0 && AI.Utils.IsChainTarget(spell) && spell.IsFaceup() && isAltergeist(spell.Id))
if (spell.IsCode(CardId.Manifestation) && spell.IsFaceup()) faceup_Manifestation = spell;
if (Duel.LastChainPlayer != 0 && AI.Utils.IsChainTarget(spell) && spell.IsFaceup() && isAltergeist(spell))
{
selected_target = spell;
}
......@@ -1478,14 +1485,14 @@ namespace WindBot.Game.AI.Decks
monster_list.Sort(AIFunctions.CompareCardAttack);
foreach(ClientCard card in monster_list)
{
if (card.IsFaceup() && isAltergeist(card.Id) && card != Card)
if (card.IsFaceup() && isAltergeist(card) && card != Card)
{
if (Duel.LastChainPlayer != 0 && AI.Utils.IsChainTarget(card) && card.IsFaceup())
{
selected_target = card;
}
if (faceup_Multifaker == null && card.Id == CardId.Multifaker) faceup_Multifaker = card;
if (faceup_monster == null && card.Id != CardId.Hexstia) faceup_monster = card;
if (faceup_Multifaker == null && card.IsCode(CardId.Multifaker)) faceup_Multifaker = card;
if (faceup_monster == null && !card.IsCode(CardId.Hexstia)) faceup_monster = card;
}
}
if (bounce_self == null)
......@@ -1574,7 +1581,7 @@ namespace WindBot.Game.AI.Decks
else
{
if (AI.Utils.ChainContainsCard(CardId.Manifestation) || AI.Utils.ChainContainsCard(CardId.Spoofing)) return false;
if (Duel.LastChainPlayer == 0 && !(AI.Utils.GetLastChainCard() != null && AI.Utils.GetLastChainCard().Id == CardId.Hexstia)) return false;
if (Duel.LastChainPlayer == 0 && !(AI.Utils.GetLastChainCard() != null && AI.Utils.GetLastChainCard().IsCode(CardId.Hexstia))) return false;
if (Bot.HasInMonstersZone(CardId.Hexstia))
{
......@@ -1582,7 +1589,7 @@ namespace WindBot.Game.AI.Decks
for (int i = 0; i < 7; ++i)
{
ClientCard target = Bot.MonsterZone[i];
if (target != null && target.Id == CardId.Hexstia)
if (target != null && target.IsCode(CardId.Hexstia))
{
int next_id = get_Hexstia_linkzone(i);
if (next_id != -1)
......@@ -1655,7 +1662,7 @@ namespace WindBot.Game.AI.Decks
if (Should_activate_Protocol()) return false;
foreach (ClientCard card in Bot.GetSpells())
{
if (card.Id == CardId.Protocol && card.IsFaceup() && card != Card
if (card.IsCode(CardId.Protocol) && card.IsFaceup() && card != Card
&& (Card.IsFacedown() || !Card.IsDisabled()))
{
AI.SelectCard(card);
......@@ -1667,9 +1674,9 @@ namespace WindBot.Game.AI.Decks
for (int i = 0; i < 7; ++i)
{
ClientCard target = Bot.MonsterZone[i];
if (target != null && isAltergeist(target.Id) && target.IsFaceup())
if (target != null && isAltergeist(target) && target.IsFaceup())
{
if (target.Id == CardId.Hexstia)
if (target.IsCode(CardId.Hexstia))
{
int next_index = get_Hexstia_linkzone(i);
if (next_index != -1 && Bot.MonsterZone[next_index] != null && Bot.MonsterZone[next_index].IsFaceup() && isAltergeist(Bot.MonsterZone[next_index].Id)) continue;
......@@ -1694,13 +1701,13 @@ namespace WindBot.Game.AI.Decks
for (int i = 0; i < 7; ++i)
{
ClientCard card = Bot.MonsterZone[i];
if (card != null && card.Id == CardId.Hexstia)
if (card != null && card.IsCode(CardId.Hexstia))
{
int nextzone = get_Hexstia_linkzone(i);
if (nextzone != -1)
{
ClientCard linkedcard = Bot.MonsterZone[nextzone];
if (linkedcard == null || !isAltergeist(linkedcard.Id))
if (linkedcard == null || !isAltergeist(linkedcard))
{
cost_list.Add(CardId.Hexstia);
}
......@@ -1732,7 +1739,7 @@ namespace WindBot.Game.AI.Decks
for (int i = 0; i < 7; ++i)
{
if (i == 4) continue;
if (Bot.MonsterZone[i] != null && Bot.MonsterZone[i].Id == CardId.Hexstia)
if (Bot.MonsterZone[i] != null && Bot.MonsterZone[i].IsCode(CardId.Hexstia))
{
int next_id = get_Hexstia_linkzone(i);
if (next_id != -1)
......@@ -1746,10 +1753,10 @@ namespace WindBot.Game.AI.Decks
bool should_disnegate = false;
foreach(ClientCard card in Bot.GetMonsters())
{
if (isAltergeist(card.Id))
if (isAltergeist(card))
{
if (card.Id == CardId.Silquitous && card.IsFaceup() && !Silquitous_bounced) can_bounce += 10;
else if (card.IsFaceup() && card.Id != CardId.Hexstia) can_bounce++;
if (card.IsCode(CardId.Silquitous) && card.IsFaceup() && !Silquitous_bounced) can_bounce += 10;
else if (card.IsFaceup() && !card.IsCode(CardId.Hexstia)) can_bounce++;
if (card.IsDisabled() && !Protocol_activing()) should_disnegate = true;
}
}
......@@ -1766,7 +1773,7 @@ namespace WindBot.Game.AI.Decks
if (card != null
&& card.Location == CardLocation.SpellZone && card.Controller == 0 && card.IsFaceup())
{
if (card.Id == CardId.Manifestation)
if (card.IsCode(CardId.Manifestation))
{
AI.SelectCard(card);
return;
......@@ -1777,7 +1784,7 @@ namespace WindBot.Game.AI.Decks
{
foreach (int id in list)
{
if (card?.Id == id && !(id == CardId.Multifaker && AI.Utils.GetLastChainCard() == card))
if (card.IsCode(id) && !(id == CardId.Multifaker && AI.Utils.GetLastChainCard() == card))
{
AI.SelectCard(card);
return;
......@@ -1788,7 +1795,7 @@ namespace WindBot.Game.AI.Decks
{
foreach (int id in list)
{
if (card.IsFaceup() && card.Id == id)
if (card.IsFaceup() && card.IsCode(id))
{
AI.SelectCard(card);
return;
......@@ -1799,7 +1806,7 @@ namespace WindBot.Game.AI.Decks
{
foreach (int id in list)
{
if (card.IsFaceup() && card.Id == id)
if (card.IsFaceup() && card.IsCode(id))
{
AI.SelectCard(card);
return;
......@@ -1824,7 +1831,7 @@ namespace WindBot.Game.AI.Decks
{
foreach(ClientCard card in Bot.Hand)
{
if (isAltergeist(card.Id))
if (isAltergeist(card))
{
has_cost = true;
break;
......@@ -1834,7 +1841,7 @@ namespace WindBot.Game.AI.Decks
{
foreach(ClientCard card in Bot.GetSpells())
{
if (isAltergeist(card.Id) && card.IsFaceup())
if (isAltergeist(card) && card.IsFaceup())
{
has_cost = true;
break;
......@@ -1845,7 +1852,7 @@ namespace WindBot.Game.AI.Decks
{
foreach(ClientCard card in Bot.GetMonsters())
{
if (isAltergeist(card.Id) && card.IsFaceup())
if (isAltergeist(card) && card.IsFaceup())
{
has_cost = true;
break;
......@@ -1856,7 +1863,7 @@ namespace WindBot.Game.AI.Decks
{
foreach (ClientCard card in Bot.GetSpells())
{
if (isAltergeist(card.Id) && card.IsFaceup())
if (isAltergeist(card) && card.IsFaceup())
{
has_cost = true;
break;
......@@ -1873,7 +1880,7 @@ namespace WindBot.Game.AI.Decks
{
foreach (ClientCard card in Bot.Hand)
{
if (card.Id == CardId.Silquitous)
if (card.IsCode(CardId.Silquitous))
{
AI.SelectCard(card);
AI.SelectNextCard(new[] {
......@@ -1916,8 +1923,7 @@ namespace WindBot.Game.AI.Decks
if (!Multifaker_ssfromhand && Multifaker_candeckss() && can_ss_Multifaker)
{
Spoofing_select(new[]
{
Spoofing_select(new[]{
CardId.Silquitous,
CardId.Manifestation,
CardId.Kunquery,
......@@ -1941,7 +1947,7 @@ namespace WindBot.Game.AI.Decks
{
foreach (ClientCard card in Bot.Hand)
{
if (card.Id == CardId.Silquitous)
if (card.IsCode(CardId.Silquitous))
{
AI.SelectCard(card);
AI.SelectNextCard(new[]{
......@@ -1979,7 +1985,7 @@ namespace WindBot.Game.AI.Decks
{
foreach (ClientCard card in Bot.Hand)
{
if (card.Id == CardId.Silquitous)
if (card.IsCode(CardId.Silquitous))
{
AI.SelectCard(card);
AI.SelectNextCard(new[]{
......@@ -2017,7 +2023,7 @@ namespace WindBot.Game.AI.Decks
foreach(ClientCard card in Bot.GetSpells())
{
if ( (AI.Utils.ChainContainsCard(_CardId.HarpiesFeatherDuster) || AI.Utils.IsChainTarget(card))
&& card.IsFaceup() && Duel.LastChainPlayer != 0 && isAltergeist(card.Id))
&& card.IsFaceup() && Duel.LastChainPlayer != 0 && isAltergeist(card))
{
AI.SelectCard(card);
go = true;
......@@ -2029,7 +2035,7 @@ namespace WindBot.Game.AI.Decks
foreach (ClientCard card in Bot.GetMonsters())
{
if ( (AI.Utils.IsChainTarget(card) || AI.Utils.ChainContainsCard(CardId.DarkHole) || (!Protocol_activing() && card.IsDisabled()))
&& card.IsFaceup() && Duel.LastChainPlayer != 0 && isAltergeist(card.Id))
&& card.IsFaceup() && Duel.LastChainPlayer != 0 && isAltergeist(card))
{
Logger.DebugWriteLine("Spoofing target:" + card?.Name);
AI.SelectCard(card);
......@@ -2102,7 +2108,7 @@ namespace WindBot.Game.AI.Decks
if (Enemy.GetMonsterCount() == 0 && Enemy.LifePoints <= 800) return true;
foreach (ClientCard card in Bot.Hand)
{
if (isAltergeist(card.Id) && card.IsTrap())
if (isAltergeist(card) && card.IsTrap())
{
can_summon = true;
break;
......@@ -2110,7 +2116,7 @@ namespace WindBot.Game.AI.Decks
}
foreach(ClientCard card in Bot.GetMonstersInMainZone())
{
if (isAltergeist(card.Id))
if (isAltergeist(card))
{
can_summon = true;
break;
......@@ -2118,7 +2124,7 @@ namespace WindBot.Game.AI.Decks
}
foreach(ClientCard card in Bot.GetSpells())
{
if (isAltergeist(card.Id))
if (isAltergeist(card))
{
can_summon = true;
break;
......@@ -2161,7 +2167,7 @@ namespace WindBot.Game.AI.Decks
if (Duel.Phase != DuelPhase.Main2) return false;
ClientCard card_ex_left = Enemy.MonsterZone[6];
ClientCard card_ex_right = Enemy.MonsterZone[5];
if (card_ex_left != null && card_ex_left.HasLinkMarker((int)LinkMarker.Top))
if (card_ex_left != null && card_ex_left.HasLinkMarker((int)CardLinkMarker.Top))
{
ClientCard self_card_1 = Bot.MonsterZone[1];
if (self_card_1 == null)
......@@ -2170,7 +2176,7 @@ namespace WindBot.Game.AI.Decks
AI.SelectPlace(Zones.z1);
ss_other_monster = true;
return true;
} else if (self_card_1.Id == CardId.Meluseek)
} else if (self_card_1.IsCode(CardId.Meluseek))
{
AI.SelectMaterials(self_card_1);
AI.SelectPlace(Zones.z1);
......@@ -2178,7 +2184,7 @@ namespace WindBot.Game.AI.Decks
return true;
}
}
if (card_ex_right != null && card_ex_right.HasLinkMarker((int)LinkMarker.Top))
if (card_ex_right != null && card_ex_right.HasLinkMarker((int)CardLinkMarker.Top))
{
ClientCard self_card_2 = Bot.MonsterZone[3];
if (self_card_2 == null)
......@@ -2188,7 +2194,7 @@ namespace WindBot.Game.AI.Decks
ss_other_monster = true;
return true;
}
else if (self_card_2.Id == CardId.Meluseek)
else if (self_card_2.IsCode(CardId.Meluseek))
{
AI.SelectMaterials(self_card_2);
AI.SelectPlace(Zones.z3);
......@@ -2271,7 +2277,7 @@ namespace WindBot.Game.AI.Decks
ClientCard enemy_card = Enemy.BattlingMonster;
if (enemy_card == null) return false;
ClientCard self_card = Bot.BattlingMonster;
if (self_card == null) return (enemy_card.Id != CardId.Hayate);
if (self_card == null) return (!enemy_card.IsCode(CardId.Hayate));
return (enemy_card.Attack > self_card.GetDefensePower());
}
}
......@@ -2321,8 +2327,8 @@ namespace WindBot.Game.AI.Decks
int altergeist_count = 0;
foreach (ClientCard card in list)
{
if (isAltergeist(card.Id)) altergeist_count++;
if (card.Id == CardId.Meluseek && targets.Count < 2 && card.IsFaceup())
if (isAltergeist(card)) altergeist_count++;
if (card.IsCode(CardId.Meluseek) && targets.Count < 2 && card.IsFaceup())
{
if ((!Meluseek_searched || !Meluseek_selected) && (!summoned || Duel.Phase == DuelPhase.Main2))
{
......@@ -2330,7 +2336,7 @@ namespace WindBot.Game.AI.Decks
targets.Add(card);
}
}
else if (card.Id == CardId.Silquitous && targets.Count < 2 && card.IsFaceup() && !Bot.HasInGraveyard(CardId.Silquitous))
else if (card.IsCode(CardId.Silquitous) && targets.Count < 2 && card.IsFaceup() && !Bot.HasInGraveyard(CardId.Silquitous))
{
if (!Silquitous_recycled || !Silquitous_selected)
{
......@@ -2338,7 +2344,7 @@ namespace WindBot.Game.AI.Decks
targets.Add(card);
}
}
else if (card.Id == CardId.Hexstia && targets.Count < 2 && card.IsFaceup())
else if (card.IsCode(CardId.Hexstia) && targets.Count < 2 && card.IsFaceup())
{
if ((!Hexstia_searched || !Hexstia_selected) && !summoned && !Bot.HasInHand(CardId.Marionetter) && Bot.GetRemainingCount(CardId.Marionetter, 3) > 0)
{
......@@ -2346,8 +2352,8 @@ namespace WindBot.Game.AI.Decks
targets.Add(card);
}
}
else if (isAltergeist(card.Id) && targets.Count < 2 && card.IsFaceup()) targets.Add(card);
else if (card.Id == CardId.Silquitous && targets.Count < 2 && card.IsFaceup())
else if (isAltergeist(card) && targets.Count < 2 && card.IsFaceup()) targets.Add(card);
else if (card.IsCode(CardId.Silquitous) && targets.Count < 2 && card.IsFaceup())
{
if (!Silquitous_recycled || !Silquitous_selected)
{
......@@ -2405,7 +2411,7 @@ namespace WindBot.Game.AI.Decks
{
foreach(ClientCard card in Bot.GetMonsters())
{
if (card.Id == CardId.Needlefiber)
if (card.IsCode(CardId.Needlefiber))
{
list.Add(card);
link_count += 2;
......@@ -2592,13 +2598,13 @@ namespace WindBot.Game.AI.Decks
for (int i = 0; i < attackers.Count; ++i)
{
ClientCard attacker = attackers[i];
if (attacker.Id == CardId.Meluseek && !attacker.IsDisabled())
if (attacker.IsCode(CardId.Meluseek) && !attacker.IsDisabled())
{
if (Enemy.GetMonsterCount() > 0) return attacker;
// Meluseek attack first even in direct attack
else Meluseek_list.Add(attacker);
}
if (attacker.Id == CardId.Borrelsword && !attacker.IsDisabled()) return attacker;
if (attacker.IsCode(CardId.Borrelsword) && !attacker.IsDisabled()) return attacker;
}
if (Meluseek_list.Count > 0)
{
......@@ -2636,12 +2642,12 @@ namespace WindBot.Game.AI.Decks
{
if (Card.Attack == 0) return (Card.IsAttack());
if (Card.Id == CardId.Meluseek || Bot.HasInMonstersZone(CardId.Meluseek))
if (Card.IsCode(CardId.Meluseek) || Bot.HasInMonstersZone(CardId.Meluseek))
{
return Card.HasPosition(CardPosition.Defence);
}
if (isAltergeist(Card.Id) && Bot.HasInHandOrInSpellZone(CardId.Protocol) && Card.IsFacedown()) return true;
if (isAltergeist(Card) && Bot.HasInHandOrInSpellZone(CardId.Protocol) && Card.IsFacedown()) return true;
bool enemyBetter = AI.Utils.IsAllEnemyBetter(true);
if (Card.IsAttack() && enemyBetter)
......@@ -2694,7 +2700,7 @@ namespace WindBot.Game.AI.Decks
ClientCard defender = defenders[i];
attacker.RealPower = attacker.Attack;
defender.RealPower = defender.GetDefensePower();
if (!OnPreBattleBetween(attacker, defender) && !(attacker.Id == CardId.Borrelsword && !attacker.IsDisabled()))
if (!OnPreBattleBetween(attacker, defender) && !(attacker.IsCode(CardId.Borrelsword) && !attacker.IsDisabled()))
continue;
if (attacker.RealPower > defender.RealPower || (attacker.RealPower >= defender.RealPower && attacker.IsLastAttacker && defender.IsAttack()))
return AI.Attack(attacker, defender);
......@@ -2711,12 +2717,12 @@ namespace WindBot.Game.AI.Decks
int HIINT_TOGRAVE = 504;
if (max == 1 && cards[0].Location == CardLocation.Deck
&& AI.Utils.GetLastChainCard() != null && AI.Utils.GetLastChainCard().Id == 23002292 && Bot.GetRemainingCount(CardId.WakingtheDragon,1) > 0)
&& AI.Utils.GetLastChainCard() != null && AI.Utils.GetLastChainCard().IsCode(23002292) && Bot.GetRemainingCount(CardId.WakingtheDragon,1) > 0)
{
IList<ClientCard> result = new List<ClientCard>();
foreach (ClientCard card in cards)
{
if (card.Id == CardId.WakingtheDragon)
if (card.IsCode(CardId.WakingtheDragon))
{
result.Add(card);
AI.SelectPlace(SelectSetPlace());
......@@ -2725,14 +2731,14 @@ namespace WindBot.Game.AI.Decks
}
if (result.Count > 0) return result;
}
else if (AI.Utils.GetLastChainCard() != null && AI.Utils.GetLastChainCard().Id == CardId.EvenlyMatched && Duel.LastChainPlayer != 0)
else if (AI.Utils.GetLastChainCard() != null && AI.Utils.GetLastChainCard().IsCode(CardId.EvenlyMatched) && Duel.LastChainPlayer != 0)
{
Logger.DebugWriteLine("EvenlyMatched: min=" + min.ToString() + ", max=" + max.ToString());
}
else if (cards[0].Location == CardLocation.Hand && cards[cards.Count - 1].Location == CardLocation.Hand
&& (hint == 501 || hint == HIINT_TOGRAVE) && min == max)
{
if (Duel.LastChainPlayer == 0 && AI.Utils.GetLastChainCard().Id == CardId.OneForOne) return null;
if (Duel.LastChainPlayer == 0 && AI.Utils.GetLastChainCard().IsCode(CardId.OneForOne)) return null;
Logger.DebugWriteLine("Hand drop except OneForOne");
int todrop = min;
IList<ClientCard> result = new List<ClientCard>();
......@@ -2755,7 +2761,7 @@ namespace WindBot.Game.AI.Decks
{
foreach(ClientCard card in ToRemove)
{
if (card.Id == throw_id)
if (card.IsCode(throw_id))
{
result.Add(card);
if (--todrop <= 0) return result;
......@@ -2807,7 +2813,7 @@ namespace WindBot.Game.AI.Decks
for (int i = 0; i < 7; ++i)
{
if (i == 4) continue;
if (Bot.MonsterZone[i] != null && Bot.MonsterZone[i].Id == CardId.Hexstia)
if (Bot.MonsterZone[i] != null && Bot.MonsterZone[i].IsCode(CardId.Hexstia))
{
int next_index = get_Hexstia_linkzone(i);
if (next_index != -1 && (available & (int)(System.Math.Pow(2, next_index))) > 0)
......
......@@ -111,7 +111,7 @@ namespace WindBot.Game.AI.Decks
{
List<ClientCard> monster = Bot.GetMonsters();
foreach (ClientCard card in monster)
if (card != null && card.Id == CardId.KrisTheCrackOfDawn || card.Id == CardId.KalutTheMoonShadow || card.Id == CardId.GaleTheWhirlwind || card.Id == CardId.BoraTheSpear || card.Id == CardId.SiroccoTheDawn || card.Id == CardId.ShuraTheBlueFlame || card.Id == CardId.BlizzardTheFarNorth)
if (card != null && card.IsCode(CardId.KrisTheCrackOfDawn, CardId.KalutTheMoonShadow, CardId.GaleTheWhirlwind, CardId.BoraTheSpear, CardId.SiroccoTheDawn, CardId.ShuraTheBlueFlame, CardId.BlizzardTheFarNorth))
return true;
return false;
}
......@@ -119,7 +119,7 @@ namespace WindBot.Game.AI.Decks
private bool KalutTheMoonShadowSummon()
{
foreach (ClientCard card in Bot.Hand)
if (card != null && card.Id == CardId.KrisTheCrackOfDawn || card.Id == CardId.GaleTheWhirlwind || card.Id == CardId.BoraTheSpear || card.Id == CardId.SiroccoTheDawn || card.Id == CardId.ShuraTheBlueFlame || card.Id == CardId.BlizzardTheFarNorth)
if (card != null && card.IsCode(CardId.KrisTheCrackOfDawn, CardId.GaleTheWhirlwind, CardId.BoraTheSpear, CardId.SiroccoTheDawn, CardId.ShuraTheBlueFlame, CardId.BlizzardTheFarNorth))
return false;
return true;
}
......@@ -127,7 +127,7 @@ namespace WindBot.Game.AI.Decks
private bool BlizzardTheFarNorthSummon()
{
foreach (ClientCard card in Bot.Graveyard)
if (card != null && card.Id == CardId.KalutTheMoonShadow || card.Id == CardId.BoraTheSpear || card.Id == CardId.ShuraTheBlueFlame || card.Id == CardId.KrisTheCrackOfDawn)
if (card != null && card.IsCode(CardId.KalutTheMoonShadow, CardId.BoraTheSpear, CardId.ShuraTheBlueFlame, CardId.KrisTheCrackOfDawn))
return true;
return false;
}
......@@ -138,7 +138,7 @@ namespace WindBot.Game.AI.Decks
List<ClientCard> monster = Bot.GetMonsters();
foreach (ClientCard card in monster)
if (card != null && card.Id == CardId.KrisTheCrackOfDawn || card.Id == CardId.KalutTheMoonShadow || card.Id == CardId.GaleTheWhirlwind || card.Id == CardId.BoraTheSpear || card.Id == CardId.SiroccoTheDawn || card.Id == CardId.ShuraTheBlueFlame || card.Id == CardId.BlizzardTheFarNorth)
if (card != null && card.IsCode(CardId.KrisTheCrackOfDawn, CardId.KalutTheMoonShadow, CardId.GaleTheWhirlwind, CardId.BoraTheSpear, CardId.SiroccoTheDawn, CardId.ShuraTheBlueFlame, CardId.BlizzardTheFarNorth))
Count++;
if (Count == 3)
......
using YGOSharp.OCGWrapper.Enums;
using System.Collections.Generic;
using System.Linq;
using WindBot;
using WindBot.Game;
using WindBot.Game.AI;
......@@ -138,27 +139,11 @@ namespace WindBot.Game.AI.Decks
if (max == 2 && cards[0].Location == CardLocation.Deck)
{
Logger.DebugWriteLine("OnSelectCard MelodyOfAwakeningDragon");
IList<ClientCard> result = new List<ClientCard>();
List<ClientCard> result = new List<ClientCard>();
if (!Bot.HasInHand(CardId.WhiteDragon))
{
foreach (ClientCard card in cards)
{
if (card.Id == CardId.WhiteDragon)
{
result.Add(card);
break;
}
}
}
foreach (ClientCard card in cards)
{
if (card.Id == CardId.AlternativeWhiteDragon && result.Count < max)
{
result.Add(card);
}
}
AI.Utils.CheckSelectCount(result, cards, min, max);
return result;
result.AddRange(cards.Where(card => card.IsCode(CardId.WhiteDragon)).Take(1));
result.AddRange(cards.Where(card => card.IsCode(CardId.AlternativeWhiteDragon)));
return AI.Utils.CheckSelectCount(result, cards, min, max);
}
Logger.DebugWriteLine("Use default.");
return null;
......@@ -167,10 +152,8 @@ namespace WindBot.Game.AI.Decks
public override IList<ClientCard> OnSelectXyzMaterial(IList<ClientCard> cards, int min, int max)
{
Logger.DebugWriteLine("OnSelectXyzMaterial " + cards.Count + " " + min + " " + max);
IList<ClientCard> result = new List<ClientCard>();
AI.Utils.SelectPreferredCards(result, UsedAlternativeWhiteDragon, cards, min, max);
AI.Utils.CheckSelectCount(result, cards, min, max);
return result;
IList<ClientCard> result = AI.Utils.SelectPreferredCards(UsedAlternativeWhiteDragon, cards, min, max);
return AI.Utils.CheckSelectCount(result, cards, min, max);
}
public override IList<ClientCard> OnSelectSynchroMaterial(IList<ClientCard> cards, int sum, int min, int max)
......@@ -900,23 +883,16 @@ namespace WindBot.Game.AI.Decks
return true;
if (Card.IsDefense() && !enemyBetter && Card.Attack >= Card.Defense)
return true;
if (Card.IsDefense() && (
Card.Id == CardId.BlueEyesSpiritDragon
|| Card.Id == CardId.AzureEyesSilverDragon
))
if (Card.IsDefense() && Card.IsCode(CardId.BlueEyesSpiritDragon, CardId.AzureEyesSilverDragon))
return true;
if (Card.IsAttack() && (
Card.Id == CardId.SageWithEyesOfBlue
|| Card.Id == CardId.WhiteStoneOfAncients
|| Card.Id == CardId.WhiteStoneOfLegend
))
if (Card.IsAttack() && Card.IsCode(CardId.SageWithEyesOfBlue, CardId.WhiteStoneOfAncients, CardId.WhiteStoneOfLegend))
return true;
return false;
}
private bool SpellSet()
{
return (Card.IsTrap() || (Card.Id==CardId.SilversCry)) && Bot.GetSpellCountWithoutField() < 4;
return (Card.IsTrap() || Card.IsCode(CardId.SilversCry)) && Bot.GetSpellCountWithoutField() < 4;
}
private bool HasTwoInHand(int id)
......@@ -924,7 +900,7 @@ namespace WindBot.Game.AI.Decks
int num = 0;
foreach (ClientCard card in Bot.Hand)
{
if (card != null && card.Id == id)
if (card != null && card.IsCode(id))
num++;
}
return num >= 2;
......
......@@ -104,17 +104,17 @@ namespace WindBot.Game.AI.Decks
MaxDragon_count = 0;
foreach (ClientCard check in Bot.Hand)
{
if (check.Id == CardId.AdvancedRitualArt)
if (check.IsCode(CardId.AdvancedRitualArt))
RitualArt_count++;
if (check.Id == CardId.ChaosForm)
if (check.IsCode(CardId.ChaosForm))
ChaosForm_count++;
if (check.Id == CardId.DevirrtualCandoll)
if (check.IsCode(CardId.DevirrtualCandoll))
Candoll_count++;
if (check.Id == CardId.DeviritualTalismandra)
if (check.IsCode(CardId.DeviritualTalismandra))
Talismandra_count++;
if (check.Id == CardId.BlueEyesChaosMaxDragon)
if (check.IsCode(CardId.BlueEyesChaosMaxDragon))
MaxDragon_count++;
if (check.Id == CardId.TheMelodyOfAwakeningDragon)
if (check.IsCode(CardId.TheMelodyOfAwakeningDragon))
TheMelody_count++;
}
}
......@@ -129,28 +129,28 @@ namespace WindBot.Game.AI.Decks
if(Duel.LastChainPlayer==1)
{
ClientCard lastCard = AI.Utils.GetLastChainCard();
if (lastCard.Id==CardId.MaxxC)
if (lastCard.IsCode(CardId.MaxxC))
{
AI.SelectCard(CardId.MaxxC);
if(AI.Utils.ChainContainsCard(CardId.TheMelodyOfAwakeningDragon))
AI.SelectNextCard(new[] { CardId.BlueEyesChaosMaxDragon, CardId.BlueEyesChaosMaxDragon, CardId.BlueEyesAlternativeWhiteDragon });
return UniqueFaceupSpell();
}
if (lastCard.Id == CardId.LockBird)
if (lastCard.IsCode(CardId.LockBird))
{
AI.SelectCard(CardId.LockBird);
if (AI.Utils.ChainContainsCard(CardId.TheMelodyOfAwakeningDragon))
AI.SelectNextCard(new[] { CardId.BlueEyesChaosMaxDragon, CardId.BlueEyesChaosMaxDragon, CardId.BlueEyesAlternativeWhiteDragon });
return UniqueFaceupSpell();
}
if (lastCard.Id == CardId.Ghost)
if (lastCard.IsCode(CardId.Ghost))
{
AI.SelectCard(CardId.Ghost);
if (AI.Utils.ChainContainsCard(CardId.TheMelodyOfAwakeningDragon))
AI.SelectNextCard(new[] { CardId.BlueEyesChaosMaxDragon, CardId.BlueEyesChaosMaxDragon, CardId.BlueEyesAlternativeWhiteDragon });
return UniqueFaceupSpell();
}
if (lastCard.Id == CardId.AshBlossom)
if (lastCard.IsCode(CardId.AshBlossom))
{
AI.SelectCard(CardId.AshBlossom);
if (AI.Utils.ChainContainsCard(CardId.TheMelodyOfAwakeningDragon))
......@@ -216,13 +216,13 @@ namespace WindBot.Game.AI.Decks
{
foreach (ClientCard m in Bot.Hand)
{
if (m.Id == CardId.AdvancedRitualArt)
if (m.IsCode(CardId.AdvancedRitualArt))
AI.SelectCard(m);
}
}
foreach(ClientCard m in Bot.Hand)
{
if (m.Id != CardId.AdvancedRitualArt)
if (!m.IsCode(CardId.AdvancedRitualArt))
AI.SelectCard(m);
}
AI.SelectNextCard(new[] { CardId.BlueEyesChaosMaxDragon, CardId.BlueEyesChaosMaxDragon, CardId.BlueEyesAlternativeWhiteDragon });
......@@ -329,15 +329,13 @@ namespace WindBot.Game.AI.Decks
ClientCard check = null;
foreach (ClientCard m in Bot.GetGraveyardMonsters())
{
if (m.Id == CardId.BlueEyesAlternativeWhiteDragon ||
m.Id == CardId.BlueEyesChaosMaxDragon ||
m.Id == CardId.BlueEyesWhiteDragon)
if (m.IsCode(CardId.BlueEyesAlternativeWhiteDragon, CardId.BlueEyesChaosMaxDragon, CardId.BlueEyesWhiteDragon))
check = m;
}
foreach (ClientCard m in Bot.Hand)
{
if (m.Id == CardId.BlueEyesWhiteDragon)
if (m.IsCode(CardId.BlueEyesWhiteDragon))
check = m;
}
if (check != null)
......@@ -351,7 +349,7 @@ namespace WindBot.Game.AI.Decks
private bool DeviritualCheck()
{
Count_check();
if(Card.Id==CardId.DeviritualTalismandra || Card.Id==CardId.DevirrtualCandoll)
if(Card.IsCode(CardId.DeviritualTalismandra, CardId.DevirrtualCandoll))
{
if (Card.Location == CardLocation.MonsterZone)
{
......@@ -367,12 +365,12 @@ namespace WindBot.Game.AI.Decks
}
if(Card.Location==CardLocation.Hand)
{
if(Card.Id==CardId.DevirrtualCandoll)
if(Card.IsCode(CardId.DevirrtualCandoll))
{
if (MaxDragon_count >= 2 && Talismandra_count >= 1 || Candoll_used)
return false;
}
if(Card.Id==CardId.DeviritualTalismandra)
if(Card.IsCode(CardId.DeviritualTalismandra))
{
if (RitualArt_count + ChaosForm_count >= 2 && Candoll_count >= 1 || Talismandra_used)
return false;
......@@ -402,9 +400,7 @@ namespace WindBot.Game.AI.Decks
ClientCard check = null;
foreach(ClientCard m in Bot.Graveyard)
{
if (m.Id == CardId.BlueEyesAlternativeWhiteDragon ||
m.Id == CardId.BlueEyesChaosMaxDragon ||
m.Id == CardId.BlueEyesWhiteDragon)
if (m.IsCode(CardId.BlueEyesAlternativeWhiteDragon, CardId.BlueEyesChaosMaxDragon, CardId.BlueEyesWhiteDragon))
check = m;
}
......@@ -417,7 +413,7 @@ namespace WindBot.Game.AI.Decks
}
foreach(ClientCard m in Bot.Hand)
{
if (m.Id == CardId.BlueEyesWhiteDragon)
if (m.IsCode(CardId.BlueEyesWhiteDragon))
check = m;
}
if (check != null)
......@@ -461,7 +457,7 @@ namespace WindBot.Game.AI.Decks
{
foreach (ClientCard c in Bot.GetMonsters())
{
if (c.Id != CardId.Linkuriboh && c.Level == 1)
if (!c.IsCode(CardId.Linkuriboh) && c.Level == 1)
{
AI.SelectMaterials(c);
return true;
......@@ -472,7 +468,7 @@ namespace WindBot.Game.AI.Decks
private bool Linkuriboheff()
{
if (Duel.LastChainPlayer == 0 && AI.Utils.GetLastChainCard().Id == CardId.Linkuriboh) return false;
if (Duel.LastChainPlayer == 0 && AI.Utils.GetLastChainCard().IsCode(CardId.Linkuriboh)) return false;
return true;
}
private bool BirrelswordDragonsp()
......@@ -481,7 +477,7 @@ namespace WindBot.Game.AI.Decks
IList<ClientCard> material_list = new List<ClientCard>();
foreach (ClientCard m in Bot.GetMonsters())
{
if (m.Id == CardId.MissusRadiant)
if (m.IsCode(CardId.MissusRadiant))
{
material_list.Add(m);
break;
......@@ -489,7 +485,7 @@ namespace WindBot.Game.AI.Decks
}
foreach (ClientCard m in Bot.GetMonsters())
{
if (m.Id == CardId.Linkuriboh || m.Level==1)
if (m.IsCode(CardId.Linkuriboh) || m.Level==1)
{
material_list.Add(m);
if (material_list.Count == 3)
......@@ -541,11 +537,11 @@ namespace WindBot.Game.AI.Decks
}
private bool SpellSet()
{
if (Card.Id == CardId.InfiniteImpermanence)
if (Card.IsCode(CardId.InfiniteImpermanence))
return !Bot.IsFieldEmpty();
if (Card.Id == CardId.RecklessGreed)
if (Card.IsCode(CardId.RecklessGreed))
return true;
if (Card.Id == CardId.Scapegoat)
if (Card.IsCode(CardId.Scapegoat))
return true;
return false;
}
......@@ -555,7 +551,7 @@ namespace WindBot.Game.AI.Decks
int count = 0;
foreach (ClientCard card in Bot.GetSpells())
{
if (card.Id == CardId.RecklessGreed)
if (card.IsCode(CardId.RecklessGreed))
count++;
}
if (DefaultOnBecomeTarget()) return true;
......@@ -589,7 +585,7 @@ namespace WindBot.Game.AI.Decks
for (int i = 0; i < attackers.Count; ++i)
{
ClientCard attacker = attackers[i];
if (attacker.Id == CardId.BlueEyesChaosMaxDragon)
if (attacker.IsCode(CardId.BlueEyesChaosMaxDragon))
{
Logger.DebugWriteLine(attacker.Name);
return attacker;
......@@ -599,7 +595,7 @@ namespace WindBot.Game.AI.Decks
}
public override BattlePhaseAction OnSelectAttackTarget(ClientCard attacker, IList<ClientCard> defenders)
{
if(attacker.Id==CardId.BlueEyesChaosMaxDragon && !attacker.IsDisabled() &&
if(attacker.IsCode(CardId.BlueEyesChaosMaxDragon) && !attacker.IsDisabled() &&
Enemy.HasInMonstersZone(new[] {CardId.DeviritualTalismandra,CardId.DevirrtualCandoll }))
{
for (int i = 0; i < defenders.Count; i++)
......@@ -609,7 +605,7 @@ namespace WindBot.Game.AI.Decks
defender.RealPower = defender.GetDefensePower();
if (!OnPreBattleBetween(attacker, defender))
continue;
if (defender.Id == CardId.DevirrtualCandoll || defender.Id == CardId.DeviritualTalismandra)
if (defender.IsCode(CardId.DevirrtualCandoll, CardId.DeviritualTalismandra))
{
return AI.Attack(attacker, defender);
}
......
......@@ -108,7 +108,7 @@ namespace WindBot.Game.AI.Decks
{
foreach (ClientCard card in Bot.GetMonsters())
{
if (card.Id == CardId.Marshmallon || card.Id == CardId.SpiritReaper)
if (card.IsCode(CardId.Marshmallon, CardId.SpiritReaper))
{
return false;
}
......@@ -134,9 +134,9 @@ namespace WindBot.Game.AI.Decks
private bool ReposEverything()
{
if (Card.Id == CardId.ReflectBounder)
if (Card.IsCode(CardId.ReflectBounder))
return Card.IsDefense();
if (Card.Id == CardId.FencingFireFerret)
if (Card.IsCode(CardId.FencingFireFerret))
return DefaultMonsterRepos();
if (Card.IsAttack())
return true;
......
......@@ -227,7 +227,7 @@ namespace WindBot.Game.AI.Decks
{
return (id == CardId.SandaionTheTimelord ||
id == CardId.BattleFader ||
id ==CardId.MichionTimelord
id == CardId.MichionTimelord
);
}
bool no_sp = false;
......@@ -322,49 +322,49 @@ namespace WindBot.Game.AI.Decks
IList<ClientCard> check = Bot.GetSpells();
foreach (ClientCard card in check)
{
if (card.Id == CardId.AccuulatedFortune)
if (card.IsCode(CardId.AccuulatedFortune))
HasAccuulatedFortune++;
}
foreach (ClientCard card in check)
{
if (card.Id == CardId.SecretBlast)
if (card.IsCode(CardId.SecretBlast))
blast_count++;
}
foreach (ClientCard card in check)
{
if (card.Id == CardId.SectetBarrel)
if (card.IsCode(CardId.SectetBarrel))
barrel_count++;
}
foreach (ClientCard card in check)
{
if (card.Id == CardId.JustDesserts)
if (card.IsCode(CardId.JustDesserts))
just_count++;
}
foreach (ClientCard card in check)
{
if (card.Id == CardId.ChainStrike)
if (card.IsCode(CardId.ChainStrike))
strike_count++;
}
foreach (ClientCard card in Bot.GetSpells())
{
if (card.Id == CardId.RecklessGreed)
if (card.IsCode(CardId.RecklessGreed))
greed_count++;
}
foreach (ClientCard card in check)
{
if (card.Id == CardId.Waboku)
if (card.IsCode(CardId.Waboku))
Waboku_count++;
}
foreach (ClientCard card in check)
{
if (card.Id == CardId.ThreateningRoar)
if (card.IsCode(CardId.ThreateningRoar))
Roar_count++;
}
......@@ -418,7 +418,7 @@ namespace WindBot.Game.AI.Decks
if (AI.Utils.IsChainTarget(Card)) return true;
foreach (ClientCard card in Enemy.GetSpells())
{
if (card.Id == CardId.HarpiesFeatherDuster&&card.IsFaceup())
if (card.IsCode(CardId.HarpiesFeatherDuster)&&card.IsFaceup())
{
return true;
}
......@@ -432,7 +432,7 @@ namespace WindBot.Game.AI.Decks
}
private bool BrunSpellSet()
{
if (Card.Id == CardId.OjamaTrio && Bot.HasInSpellZone(CardId.OjamaTrio))return false;
if (Card.IsCode(CardId.OjamaTrio) && Bot.HasInSpellZone(CardId.OjamaTrio))return false;
return (Card.IsTrap() || Card.HasType(CardType.QuickPlay)) && Bot.GetSpellCountWithoutField() < 5;
}
private bool MichionTimelordsummon()
......@@ -565,7 +565,7 @@ namespace WindBot.Game.AI.Decks
int count=0;
foreach (ClientCard card in Bot.GetSpells())
{
if (card.Id == CardId.RecklessGreed)
if (card.IsCode(CardId.RecklessGreed))
count++;
}
......@@ -668,7 +668,7 @@ namespace WindBot.Game.AI.Decks
{
foreach (ClientCard card in Bot.GetMonsters())
{
if (card.Id == CardId.CardcarD && card.IsFaceup())
if (card.IsCode(CardId.CardcarD) && card.IsFaceup())
return false;
}
if (Bot.GetHandCount() == 1 && Bot.GetSpellCountWithoutField() <= 3)
......@@ -694,7 +694,7 @@ namespace WindBot.Game.AI.Decks
foreach (ClientCard card in Bot.GetMonsters())
{
if (card.Id == CardId.DiceJar && card.IsFacedown())
if (card.IsCode(CardId.DiceJar) && card.IsFacedown())
return true;
break;
}
......@@ -725,24 +725,24 @@ namespace WindBot.Game.AI.Decks
if (GetTotalATK(newlist) / 2 >= Enemy.LifePoints && Bot.HasInSpellZone(CardId.BlazingMirrorForce))
return false;
if (AI.Utils.GetLastChainCard() == null) return true;
if (AI.Utils.GetLastChainCard().Id == CardId.Linkuriboh) return false;
if (AI.Utils.GetLastChainCard().IsCode(CardId.Linkuriboh)) return false;
return true;
}
public bool MonsterRepos()
{
if (Card.IsFacedown() && Card.Id!=CardId.DiceJar)
if (Card.IsFacedown() && !Card.IsCode(CardId.DiceJar))
return true;
return base.DefaultMonsterRepos();
}
public override bool OnPreBattleBetween(ClientCard attacker, ClientCard defender)
{
if (attacker.Id == CardId.Linkuriboh && defender.IsFacedown()) return false;
if (attacker.Id == CardId.SandaionTheTimelord && !attacker.IsDisabled())
if (attacker.IsCode(CardId.Linkuriboh) && defender.IsFacedown()) return false;
if (attacker.IsCode(CardId.SandaionTheTimelord) && !attacker.IsDisabled())
{
attacker.RealPower = 9999;
return true;
}
if(attacker.Id==CardId.MichionTimelord && !attacker.IsDisabled())
if(attacker.IsCode(CardId.MichionTimelord) && !attacker.IsDisabled())
{
attacker.RealPower = 9999;
return true;
......@@ -771,49 +771,49 @@ namespace WindBot.Game.AI.Decks
IList<ClientCard> check = Bot.GetSpells();
foreach (ClientCard card1 in check)
{
if (card1.Id == CardId.AccuulatedFortune)
if (card1.IsCode(CardId.AccuulatedFortune))
HasAccuulatedFortune++;
}
foreach (ClientCard card1 in check)
{
if (card1.Id == CardId.SecretBlast)
if (card1.IsCode(CardId.SecretBlast))
blast_count++;
}
foreach (ClientCard card1 in check)
{
if (card1.Id == CardId.SectetBarrel)
if (card1.IsCode(CardId.SectetBarrel))
barrel_count++;
}
foreach (ClientCard card1 in check)
{
if (card1.Id == CardId.JustDesserts)
if (card1.IsCode(CardId.JustDesserts))
just_count++;
}
foreach (ClientCard card1 in check)
{
if (card1.Id == CardId.ChainStrike)
if (card1.IsCode(CardId.ChainStrike))
strike_count++;
}
foreach (ClientCard card1 in Bot.GetSpells())
{
if (card1.Id == CardId.RecklessGreed)
if (card1.IsCode(CardId.RecklessGreed))
greed_count++;
}
foreach (ClientCard card1 in check)
{
if (card1.Id == CardId.Waboku)
if (card1.IsCode(CardId.Waboku))
Waboku_count++;
}
foreach (ClientCard card1 in check)
{
if (card1.Id == CardId.ThreateningRoar)
if (card1.IsCode(CardId.ThreateningRoar))
Roar_count++;
}
......
......@@ -169,7 +169,7 @@ namespace WindBot.Game.AI.Decks
int BotZone = 0;
for (int i = 0; i <= 6; i++)
{
if (Enemy.MonsterZone[i] != null && Enemy.MonsterZone[i].Id == CardId.MekkKnightMorningStar)
if (Enemy.MonsterZone[i] != null && Enemy.MonsterZone[i].IsCode(CardId.MekkKnightMorningStar))
{
MekkKnightZone = i;
break;
......@@ -242,7 +242,7 @@ namespace WindBot.Game.AI.Decks
ApprenticeLllusionMagician_count = 0;
foreach (ClientCard count in Bot.GetMonsters())
{
if (count.Id == CardId.ApprenticeLllusionMagician && count.IsFaceup())
if (count.IsCode(CardId.ApprenticeLllusionMagician) && count.IsFaceup())
ApprenticeLllusionMagician_count++;
}
foreach (ClientCard dangerous in Enemy.GetMonsters())
......@@ -352,7 +352,7 @@ namespace WindBot.Game.AI.Decks
int ghost_count = 0;
foreach (ClientCard check in Enemy.Graveyard)
{
if (check.Id == CardId.Ghost)
if (check.IsCode(CardId.Ghost))
ghost_count++;
}
if (ghost_count != ghost_done)
......@@ -502,7 +502,7 @@ namespace WindBot.Game.AI.Decks
private bool ChainEnemy()
{
if (AI.Utils.GetLastChainCard() != null &&
AI.Utils.GetLastChainCard().Id == CardId.UpstartGoblin)
AI.Utils.GetLastChainCard().IsCode(CardId.UpstartGoblin))
return false;
return Duel.LastChainPlayer == 1;
}
......@@ -577,7 +577,7 @@ namespace WindBot.Game.AI.Decks
{
foreach (ClientCard c in Bot.GetMonsters())
{
if (c.Id != CardId.WindwitchSnowBell && c.Level == 1 && c.Id != CardId.LinkSpider && c.Id != CardId.Linkuriboh)
if (!c.IsCode(CardId.WindwitchSnowBell) && c.Level == 1 && !c.IsCode(CardId.LinkSpider) && !c.IsCode(CardId.Linkuriboh))
{
AI.SelectCard(c);
return true;
......@@ -589,7 +589,7 @@ namespace WindBot.Game.AI.Decks
private bool Linkuriboheff()
{
if (Duel.LastChainPlayer == 0 && AI.Utils.GetLastChainCard().Id == CardId.Linkuriboh) return false;
if (Duel.LastChainPlayer == 0 && AI.Utils.GetLastChainCard().IsCode(CardId.Linkuriboh)) return false;
if (Bot.HasInMonstersZone(CardId.WindwitchSnowBell)) return false;
return true;
}
......@@ -636,7 +636,7 @@ namespace WindBot.Game.AI.Decks
IList<ClientCard> magician = new List<ClientCard>();
foreach (ClientCard check in grave)
{
if (check.Id == CardId.DarkMagician)
if (check.IsCode(CardId.DarkMagician))
{
magician.Add(check);
}
......@@ -653,7 +653,7 @@ namespace WindBot.Game.AI.Decks
foreach (ClientCard target in Duel.ChainTargets)
{
if ((target.Id == CardId.DarkMagician || target.Id == CardId.DarkMagicianTheDragonKnight)
if ((target.IsCode(CardId.DarkMagician, CardId.DarkMagicianTheDragonKnight))
&& Card.IsFacedown())
{
AI.SelectYesNo(false);
......@@ -793,7 +793,7 @@ namespace WindBot.Game.AI.Decks
bool soul_faceup = false;
foreach (ClientCard check in Bot.GetSpells())
{
if (check.Id == CardId.EternalSoul && check.IsFaceup())
if (check.IsCode(CardId.EternalSoul) && check.IsFaceup())
{
soul_faceup = true;
}
......@@ -940,7 +940,7 @@ namespace WindBot.Game.AI.Decks
//AI.SelectPlace(Zones.z2, 2);
foreach (ClientCard m in Bot.GetSpells())
{
if (m.Id == CardId.EternalSoul && m.IsFaceup())
if (m.IsCode(CardId.EternalSoul) && m.IsFaceup())
soul_exist = true;
}
if (!soul_used && soul_exist)
......@@ -957,12 +957,12 @@ namespace WindBot.Game.AI.Decks
int ghost_count = 0;
foreach (ClientCard check in Enemy.Graveyard)
{
if (check.Id == CardId.Ghost)
if (check.IsCode(CardId.Ghost))
ghost_count++;
}
if (ghost_count != ghost_done)
{
if (Duel.CurrentChain.Count >= 2 && AI.Utils.GetLastChainCard().Id == 0)
if (Duel.CurrentChain.Count >= 2 && AI.Utils.GetLastChainCard().IsCode(0))
{
AI.SelectCard(CardId.MagiciansRod);
AI.SelectNextCard(new[] { CardId.DarkMagician, CardId.DarkMagician });
......@@ -981,7 +981,7 @@ namespace WindBot.Game.AI.Decks
}
}
if (count == 0) return false;
if ((target.Id == CardId.WindwitchGlassBell || target.Id == CardId.WindwitchIceBell) &&
if ((target.IsCode(CardId.WindwitchGlassBell, CardId.WindwitchIceBell)) &&
Bot.HasInMonstersZone(CardId.WindwitchIceBell) &&
Bot.HasInMonstersZone(CardId.WindwitchGlassBell))
return false;
......@@ -1077,7 +1077,7 @@ namespace WindBot.Game.AI.Decks
int count = 0;
foreach (ClientCard check in Bot.GetMonsters())
{
if (check.Id != CardId.CrystalWingSynchroDragon)
if (!check.IsCode(CardId.CrystalWingSynchroDragon))
count++;
}
Logger.DebugWriteLine("%%%%%%%%%%%%%%%%SpellCaster= " + count);
......@@ -1118,7 +1118,7 @@ namespace WindBot.Game.AI.Decks
int count = 0;
foreach (ClientCard check in Bot.GetMonsters())
{
if (check.Id != CardId.CrystalWingSynchroDragon)
if (!check.IsCode(CardId.CrystalWingSynchroDragon))
count++;
}
Logger.DebugWriteLine("%%%%%%%%%%%%%%%%SpellCaster= " + count);
......@@ -1208,7 +1208,7 @@ namespace WindBot.Game.AI.Decks
int count = 0;
foreach (ClientCard check in Bot.Hand)
{
if (check.Id == CardId.WonderWand)
if (check.IsCode(CardId.WonderWand))
count++;
}
if (count >= 2)
......@@ -1241,7 +1241,7 @@ namespace WindBot.Game.AI.Decks
int Navigation_count = 0;
foreach (ClientCard Navigation in Bot.Hand)
{
if (Navigation.Id == CardId.MagicianNavigation)
if (Navigation.IsCode(CardId.MagicianNavigation))
Navigation_count++;
}
if (Navigation_count >= 2)
......@@ -1619,7 +1619,7 @@ namespace WindBot.Game.AI.Decks
int rod_count = 0;
foreach (ClientCard rod in Bot.GetMonsters())
{
if (rod.Id == CardId.MagiciansRod)
if (rod.IsCode(CardId.MagiciansRod))
rod_count++;
}
if (rod_count >= 2)
......@@ -1716,7 +1716,7 @@ namespace WindBot.Game.AI.Decks
int maxxc_count = 0;
foreach (ClientCard check in Enemy.Graveyard)
{
if (check.Id == CardId.MaxxC)
if (check.IsCode(CardId.MaxxC))
maxxc_count++;
}
if (maxxc_count != maxxc_done)
......@@ -1727,7 +1727,7 @@ namespace WindBot.Game.AI.Decks
int lockbird_count = 0;
foreach (ClientCard check in Enemy.Graveyard)
{
if (check.Id == CardId.LockBird)
if (check.IsCode(CardId.LockBird))
lockbird_count++;
}
if (lockbird_count != lockbird_done)
......@@ -1738,7 +1738,7 @@ namespace WindBot.Game.AI.Decks
int ghost_count = 0;
foreach (ClientCard check in Enemy.Graveyard)
{
if (check.Id == CardId.Ghost)
if (check.IsCode(CardId.Ghost))
ghost_count++;
}
if (ghost_count != ghost_done)
......@@ -1766,21 +1766,21 @@ namespace WindBot.Game.AI.Decks
int count = 0;
foreach (ClientCard check in Enemy.Graveyard)
{
if (check.Id == CardId.MaxxC)
if (check.IsCode(CardId.MaxxC))
count++;
}
maxxc_done = count;
count = 0;
foreach (ClientCard check in Enemy.Graveyard)
{
if (check.Id == CardId.LockBird)
if (check.IsCode(CardId.LockBird))
count++;
}
lockbird_done = count;
count = 0;
foreach (ClientCard check in Enemy.Graveyard)
{
if (check.Id == CardId.Ghost)
if (check.IsCode(CardId.Ghost))
count++;
}
ghost_done = count;
......@@ -1800,7 +1800,7 @@ namespace WindBot.Game.AI.Decks
{
if (Bot.MonsterZone[a] != null && Enemy.MonsterZone[b] != null &&
SameMonsterColumn(a, b) &&
Bot.MonsterZone[a].Id == attacker.Id && Enemy.MonsterZone[b].Id == defender.Id)
Bot.MonsterZone[a].IsCode(attacker.Id) && Enemy.MonsterZone[b].IsCode(defender.Id))
{
attackerzone = a;
defenderzone = b;
......@@ -1820,27 +1820,23 @@ namespace WindBot.Game.AI.Decks
if (Duel.Player == 0 && Bot.GetMonsterCount() >= 2 && plan_C)
{
Logger.DebugWriteLine("*********dangerous********************* ");
if (attacker.Id == CardId.OddEyesAbsoluteDragon || attacker.Id == CardId.OddEyesWingDragon)
if (attacker.IsCode(CardId.OddEyesAbsoluteDragon, CardId.OddEyesWingDragon))
attacker.RealPower = 9999;
}
if ((attacker.Id == CardId.DarkMagician ||
attacker.Id == CardId.MagiciansRod ||
attacker.Id == CardId.BigEye ||
attacker.Id == CardId.ApprenticeWitchling) &&
if ((attacker.IsCode(CardId.DarkMagician, CardId.MagiciansRod, CardId.BigEye, CardId.ApprenticeWitchling)) &&
Bot.HasInHandOrHasInMonstersZone(CardId.ApprenticeLllusionMagician))
{
attacker.RealPower += 2000;
}
if (attacker.Id == CardId.ApprenticeLllusionMagician && ApprenticeLllusionMagician_count >= 2)
if (attacker.IsCode(CardId.ApprenticeLllusionMagician) && ApprenticeLllusionMagician_count >= 2)
{
attacker.RealPower += 2000;
}
if ((attacker.Id == CardId.DarkMagician || attacker.Id == CardId.DarkMagicianTheDragonKnight)
&& Bot.HasInSpellZone(CardId.EternalSoul))
if (attacker.IsCode(CardId.DarkMagician, CardId.DarkMagicianTheDragonKnight) && Bot.HasInSpellZone(CardId.EternalSoul))
{
return true;
}
if (attacker.Id == CardId.CrystalWingSynchroDragon)
if (attacker.IsCode(CardId.CrystalWingSynchroDragon))
{
if (defender.Level >= 5)
attacker.RealPower = 9999;
......@@ -1853,10 +1849,9 @@ namespace WindBot.Game.AI.Decks
big_attack_used = true;
return true;
}
if (attacker.Id == CardId.ApprenticeLllusionMagician)
if (attacker.IsCode(CardId.ApprenticeLllusionMagician))
Logger.DebugWriteLine("@@@@@@@@@@@@@@@@@@@ApprenticeLllusionMagician= " + attacker.RealPower);
if (Bot.HasInSpellZone(CardId.EternalSoul) &&
(attacker.Id == CardId.DarkMagician || attacker.Id == CardId.DarkMagicianTheDragonKnight || attacker.Id == CardId.MagicianOfLllusion))
if (Bot.HasInSpellZone(CardId.EternalSoul) && attacker.IsCode(CardId.DarkMagician, CardId.DarkMagicianTheDragonKnight, CardId.MagicianOfLllusion))
return true;
return base.OnPreBattleBetween(attacker, defender);
}
......@@ -1872,7 +1867,7 @@ namespace WindBot.Game.AI.Decks
{
if (Enemy.MonsterZone[b] != null &&
SameMonsterColumn(attackerzone, b) &&
Bot.MonsterZone[attackerzone].Id == attacker.Id && Enemy.MonsterZone[b].Id == defender.Id)
Bot.MonsterZone[attackerzone].IsCode(attacker.Id) && Enemy.MonsterZone[b].IsCode(defender.Id))
{
defenderzone = b;
}
......@@ -1907,7 +1902,7 @@ namespace WindBot.Game.AI.Decks
{
if (Bot.MonsterZone[a] != null && Enemy.MonsterZone[b]!=null &&
SameMonsterColumn(a,b) &&
Bot.MonsterZone[a].Id==attacker.Id && Enemy.MonsterZone[b].Id == defender.Id)
Bot.MonsterZone[a].IsCode(attacker.Id) && Enemy.MonsterZone[b].IsCode(defender.Id))
{
attackerzone = a;
defenderzone = b;
......
......@@ -136,7 +136,7 @@ namespace WindBot.Game.AI.Decks
int count = 0;
foreach (ClientCard card in Bot.Hand)
{
if (card.Id == CardId.DragunityDux)
if (card.IsCode(CardId.DragunityDux))
++count;
}
if (count >= 2)
......@@ -164,7 +164,7 @@ namespace WindBot.Game.AI.Decks
/*bool hasRealMonster = false;
foreach (ClientCard card in Bot.GetMonsters())
{
if (card.Id != CardId.AssaultBeast)
if (!card.IsCode(CardId.AssaultBeast))
{
hasRealMonster = true;
break;
......@@ -184,13 +184,13 @@ namespace WindBot.Game.AI.Decks
int remaining = 3;
foreach (ClientCard card in Bot.Hand)
if (card.Id == needId)
if (card.IsCode(needId))
remaining--;
foreach (ClientCard card in Bot.Graveyard)
if (card.Id == needId)
if (card.IsCode(needId))
remaining--;
foreach (ClientCard card in Bot.Banished)
if (card.Id == needId)
if (card.IsCode(needId))
remaining--;
if (remaining <= 0)
return false;
......@@ -262,8 +262,7 @@ namespace WindBot.Game.AI.Decks
ClientCard card = cards[i];
if (card.Attack < 2000)
break;
if (card.Id == (int) CardId.StardustDragonAssaultMode ||
card.Id == (int) CardId.FiveHeadedDragon)
if (card.IsCode(CardId.StardustDragonAssaultMode, CardId.FiveHeadedDragon))
continue;
if (card.IsMonster())
{
......@@ -298,7 +297,7 @@ namespace WindBot.Game.AI.Decks
int phalanxCount = 0;
foreach (ClientCard card in Bot.Graveyard)
{
if (card.Id == (int) CardId.DragunityPhalanx)
if (card.IsCode(CardId.DragunityPhalanx))
{
phalanxCount++;
break;
......@@ -315,7 +314,7 @@ namespace WindBot.Game.AI.Decks
{
foreach (ClientCard card in Bot.Graveyard)
{
if (card.Id == (int) CardId.DragunityPhalanx)
if (card.IsCode(CardId.DragunityPhalanx))
{
phalanxCount--;
tributes.Add(card);
......@@ -462,7 +461,7 @@ namespace WindBot.Game.AI.Decks
List<ClientCard> monsters = Bot.GetMonsters();
foreach (ClientCard monster in monsters)
{
if (monster.Id == CardId.StardustDragon && monster.Attacked)
if (monster.IsCode(CardId.StardustDragon) && monster.Attacked)
{
AI.SelectCard(monster);
return true;
......
......@@ -147,7 +147,7 @@ namespace WindBot.Game.AI.Decks
if (AI.Utils.IsOneEnemyBetterThanValue(atk, true))
return false;
if (Card.Id == CardId.SwapFrog)
if (Card.IsCode(CardId.SwapFrog))
m_swapFrogSummoned = Duel.Turn;
return true;
}
......@@ -200,7 +200,7 @@ namespace WindBot.Game.AI.Decks
List<ClientCard> spells = Bot.GetSpells();
foreach (ClientCard spell in spells)
{
if (spell.Id == CardId.GravityBind && !spell.IsFacedown())
if (spell.IsCode(CardId.GravityBind) && !spell.IsFacedown())
return false;
}
return true;
......@@ -208,9 +208,9 @@ namespace WindBot.Game.AI.Decks
private bool FrogMonsterRepos()
{
if (Card.Id == CardId.Unifrog)
if (Card.IsCode(CardId.Unifrog))
return Card.IsDefense();
if (Card.Id == CardId.DewdarkOfTheIceBarrier)
if (Card.IsCode(CardId.DewdarkOfTheIceBarrier))
return Card.IsDefense();
bool enemyBetter = AI.Utils.IsOneEnemyBetterThanValue(Card.Attack + (Card.IsFacedown() ? GetSpellBonus() : 0), true);
......@@ -222,10 +222,10 @@ namespace WindBot.Game.AI.Decks
if (Card.IsDefense() && !enemyBetter)
result = true;
if (!result && Card.Id == CardId.FlipFlopFrog && Enemy.GetMonsterCount() > 0 && Card.IsFacedown())
if (!result && Card.IsCode(CardId.FlipFlopFrog) && Enemy.GetMonsterCount() > 0 && Card.IsFacedown())
result = true;
if (Card.Id == CardId.FlipFlopFrog && Card.IsFacedown() && result)
if (Card.IsCode(CardId.FlipFlopFrog) && Card.IsFacedown() && result)
m_flipFlopFrogSummoned = Duel.Turn;
return result;
......@@ -242,7 +242,7 @@ namespace WindBot.Game.AI.Decks
{
foreach (ClientCard card in Bot.GetSpells())
{
if (card.Id == CardId.Solidarity)
if (card.IsCode(CardId.Solidarity))
atk += 800;
}
}
......
......@@ -251,21 +251,21 @@ namespace WindBot.Game.AI.Decks
private bool DarkBribeeff()
{
if (AI.Utils.GetLastChainCard()!=null && AI.Utils.GetLastChainCard().Id == CardId.UpstartGoblin)
if (AI.Utils.GetLastChainCard()!=null && AI.Utils.GetLastChainCard().IsCode(CardId.UpstartGoblin))
return false;
return true;
}
private bool ImperialOrderfirst()
{
if (AI.Utils.GetLastChainCard() != null && AI.Utils.GetLastChainCard().Id == CardId.UpstartGoblin)
if (AI.Utils.GetLastChainCard() != null && AI.Utils.GetLastChainCard().IsCode(CardId.UpstartGoblin))
return false;
return DefaultOnBecomeTarget() && AI.Utils.GetLastChainCard().HasType(CardType.Spell);
}
private bool ImperialOrdereff()
{
if (AI.Utils.GetLastChainCard() != null && AI.Utils.GetLastChainCard().Id == CardId.UpstartGoblin)
if (AI.Utils.GetLastChainCard() != null && AI.Utils.GetLastChainCard().IsCode(CardId.UpstartGoblin))
return false;
if (Duel.LastChainPlayer == 1)
{
......@@ -437,7 +437,7 @@ namespace WindBot.Game.AI.Decks
IList<ClientCard> material_list = new List<ClientCard>();
foreach (ClientCard monster in Bot.GetMonsters())
{
if (monster.Id ==CardId.MissusRadiant || monster.Id==CardId.LinkSpider || monster.Id==CardId.Linkuriboh)
if (monster.IsCode(CardId.MissusRadiant, CardId.LinkSpider, CardId.Linkuriboh))
material_list.Add(monster);
if (material_list.Count == 3) break;
}
......@@ -454,10 +454,7 @@ namespace WindBot.Game.AI.Decks
IList<ClientCard> material_list = new List<ClientCard>();
foreach (ClientCard monster in Bot.GetMonsters())
{
if ((monster.Id == CardId.MissusRadiant ||
monster.Id == CardId.LinkSpider ||
monster.Id == CardId.Linkuriboh )&&
monster.Id!=CardId.EaterOfMillions)
if (monster.IsCode(CardId.MissusRadiant, CardId.LinkSpider, CardId.Linkuriboh))
material_list.Add(monster);
if (material_list.Count == 3) break;
}
......@@ -559,7 +556,7 @@ namespace WindBot.Game.AI.Decks
IList<ClientCard> material_list = new List<ClientCard>();
foreach (ClientCard monster in Bot.GetMonsters())
{
if (monster.HasAttribute(CardAttribute.Earth) && monster.Level==1 && monster.Id!=CardId.EaterOfMillions)
if (monster.HasAttribute(CardAttribute.Earth) && monster.Level==1 && !monster.IsCode(CardId.EaterOfMillions))
material_list.Add(monster);
if (material_list.Count == 2) break;
}
......@@ -587,7 +584,7 @@ namespace WindBot.Game.AI.Decks
{
foreach (ClientCard c in Bot.GetMonsters())
{
if (c.Id != CardId.EaterOfMillions && c.Id != CardId.Linkuriboh && c.Level==1 )
if (!c.IsCode(CardId.EaterOfMillions, CardId.Linkuriboh) && c.Level==1)
{
AI.SelectMaterials(c);
return true;
......@@ -598,12 +595,12 @@ namespace WindBot.Game.AI.Decks
private bool Linkuriboheff()
{
if (Duel.LastChainPlayer == 0 && AI.Utils.GetLastChainCard().Id == CardId.Linkuriboh) return false;
if (Duel.LastChainPlayer == 0 && AI.Utils.GetLastChainCard().IsCode(CardId.Linkuriboh)) return false;
return true;
}
private bool MonsterRepos()
{
if (Card.Id == CardId.EaterOfMillions && Card.IsAttack()) return false;
if (Card.IsCode(CardId.EaterOfMillions) && Card.IsAttack()) return false;
return DefaultMonsterRepos();
}
......@@ -612,29 +609,29 @@ namespace WindBot.Game.AI.Decks
int count = 0;
foreach(ClientCard check in Bot.Hand)
{
if (check.Id == CardId.CardOfDemise)
if (check.IsCode(CardId.CardOfDemise))
count++;
}
if (count == 2 && Bot.Hand.Count == 2 && Bot.GetSpellCountWithoutField() <= 2)
return true;
if (Card.Id == CardId.MacroCosmos && Bot.HasInSpellZone(CardId.MacroCosmos)) return false;
if (Card.Id == CardId.AntiSpellFragrance && Bot.HasInSpellZone(CardId.AntiSpellFragrance)) return false;
if (Card.IsCode(CardId.MacroCosmos) && Bot.HasInSpellZone(CardId.MacroCosmos)) return false;
if (Card.IsCode(CardId.AntiSpellFragrance) && Bot.HasInSpellZone(CardId.AntiSpellFragrance)) return false;
if (CardOfDemiseeff_used)return true;
if (Card.Id == CardId.EvenlyMatched && (Enemy.GetFieldCount() - Bot.GetFieldCount()) < 0) return false;
if (Card.Id == CardId.AntiSpellFragrance && Bot.HasInSpellZone(CardId.AntiSpellFragrance)) return false;
if (Card.Id == CardId.MacroCosmos && Bot.HasInSpellZone(CardId.MacroCosmos)) return false;
if (Card.IsCode(CardId.EvenlyMatched) && (Enemy.GetFieldCount() - Bot.GetFieldCount()) < 0) return false;
if (Card.IsCode(CardId.AntiSpellFragrance) && Bot.HasInSpellZone(CardId.AntiSpellFragrance)) return false;
if (Card.IsCode(CardId.MacroCosmos) && Bot.HasInSpellZone(CardId.MacroCosmos)) return false;
if (Duel.Turn > 1 && Duel.Phase == DuelPhase.Main1 && Bot.HasAttackingMonster())
return false;
if (Card.Id == CardId.InfiniteImpermanence)
if (Card.IsCode(CardId.InfiniteImpermanence))
return Bot.GetFieldCount() > 0 && Bot.GetSpellCountWithoutField() < 4;
if (Card.Id == CardId.Scapegoat)
if (Card.IsCode(CardId.Scapegoat))
return true;
if (Card.HasType(CardType.Trap))
return Bot.GetSpellCountWithoutField() < 4;
if(Bot.HasInSpellZone(CardId.AntiSpellFragrance,true))
{
if (Card.Id == CardId.UpstartGoblin || Card.Id == CardId.PotOfDesires || Card.Id==CardId.PotOfDuality) return true;
if (Card.Id == CardId.CardOfDemise && Bot.HasInSpellZone(CardId.CardOfDemise)) return false;
if (Card.IsCode(CardId.UpstartGoblin, CardId.PotOfDesires, CardId.PotOfDuality)) return true;
if (Card.IsCode(CardId.CardOfDemise) && Bot.HasInSpellZone(CardId.CardOfDemise)) return false;
if (Card.HasType(CardType.Spell))
return Bot.GetSpellCountWithoutField() < 4;
}
......@@ -642,12 +639,12 @@ namespace WindBot.Game.AI.Decks
}
public override bool OnPreBattleBetween(ClientCard attacker, ClientCard defender)
{
if (attacker.Id == _CardId.EaterOfMillions && (Bot.HasInMonstersZone(CardId.InspectBoarder) && eater_eff) && !attacker.IsDisabled())
if (attacker.IsCode(_CardId.EaterOfMillions) && (Bot.HasInMonstersZone(CardId.InspectBoarder) && eater_eff) && !attacker.IsDisabled())
{
attacker.RealPower = 9999;
return true;
}
if (attacker.Id == _CardId.EaterOfMillions && !Bot.HasInMonstersZone(CardId.InspectBoarder) && !attacker.IsDisabled())
if (attacker.IsCode(_CardId.EaterOfMillions) && !Bot.HasInMonstersZone(CardId.InspectBoarder) && !attacker.IsDisabled())
{
attacker.RealPower = 9999;
return true;
......@@ -659,7 +656,7 @@ namespace WindBot.Game.AI.Decks
for (int i = 0; i < attackers.Count; ++i)
{
ClientCard attacker = attackers[i];
if (attacker.Id == CardId.BirrelswordDragon || attacker.Id == CardId.EaterOfMillions) return attacker;
if (attacker.IsCode(CardId.BirrelswordDragon, CardId.EaterOfMillions)) return attacker;
}
return null;
}
......
......@@ -79,7 +79,7 @@ namespace WindBot.Game.AI.Decks
return false;
int remaining = 2;
foreach (ClientCard card in Bot.Banished)
if (card.Id == CardId.WhiteNightDragon)
if (card.IsCode(CardId.WhiteNightDragon))
remaining--;
if (remaining > 0)
{
......@@ -154,7 +154,7 @@ namespace WindBot.Game.AI.Decks
// We should summon Horus the Black Flame Dragon LV6 if he can lvlup.
if (Enemy.GetMonsterCount() != 0 && !AI.Utils.IsAllEnemyBetterThanValue(2300 - 1, false))
foreach (ClientCard card in Main.SummonableCards)
if (card.Id == 11224103)
if (card.IsCode(11224103))
return false;
return DefaultTributeSummon();
......@@ -197,7 +197,7 @@ namespace WindBot.Game.AI.Decks
ClientCard monster = cards[i];
if (monster.Attack < 2300)
return false;
if (monster.Race == (int)CardRace.Dragon && monster.Id != CardId.HorusTheBlackFlameDragonLv8)
if (monster.Race == (int)CardRace.Dragon && !monster.IsCode(CardId.HorusTheBlackFlameDragonLv8))
{
summonCard = monster;
break;
......
......@@ -91,6 +91,7 @@ namespace WindBot.Game.AI.Decks
public override void OnNewTurn()
{
ClownUsed = false;
base.OnNewTurn();
}
public override bool OnPreBattleBetween(ClientCard attacker, ClientCard defender)
......@@ -109,13 +110,13 @@ namespace WindBot.Game.AI.Decks
IList<ClientCard> result = new List<ClientCard>();
foreach (ClientCard card in cards)
{
if (!result.Contains(card) && (!ClownUsed || card.Id != CardId.PerformageTrickClown))
if (!result.Contains(card) && (!ClownUsed || !card.IsCode(CardId.PerformageTrickClown)))
result.Add(card);
if (result.Count >= max)
break;
}
AI.Utils.CheckSelectCount(result, cards, min, max);
return result;
return AI.Utils.CheckSelectCount(result, cards, min, max);
}
private bool ReinforcementOfTheArmyEffect()
......
......@@ -390,7 +390,7 @@ namespace WindBot.Game.AI.Decks
Pillused = true;
foreach (ClientCard card in Bot.GetMonsters())
{
if (card.Id == CardId.UltimateConductorTytanno && card.IsFaceup())
if (card.IsCode(CardId.UltimateConductorTytanno) && card.IsFaceup())
return false;
}
Ultimate_ss++;
......@@ -410,12 +410,12 @@ namespace WindBot.Game.AI.Decks
private bool MonsterRepos()
{
if (Card.Id == CardId.UltimateConductorTytanno && Card.IsFacedown()) return true;
if (Card.Id == CardId.ElShaddollConstruct && Card.IsFacedown()) return true;
if (Card.Id == CardId.ElShaddollConstruct && Card.IsAttack()) return false;
if (Card.Id == CardId.GlowUpBulb && Card.IsDefense()) return false;
if (Card.Id == CardId.ShaddollDragon && Card.IsFacedown() && Enemy.GetMonsterCount() >= 0) return true;
if (Card.Id == CardId.ShaddollSquamata && Card.IsFacedown() && Enemy.GetMonsterCount() >= 0) return true;
if (Card.IsCode(CardId.UltimateConductorTytanno) && Card.IsFacedown()) return true;
if (Card.IsCode(CardId.ElShaddollConstruct) && Card.IsFacedown()) return true;
if (Card.IsCode(CardId.ElShaddollConstruct) && Card.IsAttack()) return false;
if (Card.IsCode(CardId.GlowUpBulb) && Card.IsDefense()) return false;
if (Card.IsCode(CardId.ShaddollDragon) && Card.IsFacedown() && Enemy.GetMonsterCount() >= 0) return true;
if (Card.IsCode(CardId.ShaddollSquamata) && Card.IsFacedown() && Enemy.GetMonsterCount() >= 0) return true;
return base.DefaultMonsterRepos();
}
......@@ -430,7 +430,7 @@ namespace WindBot.Game.AI.Decks
{
foreach (ClientCard card in Bot.GetMonsters())
{
if (card.Id == CardId.UltimateConductorTytanno && card.IsFaceup())
if (card.IsCode(CardId.UltimateConductorTytanno) && card.IsFaceup())
return false;
}
if (Pillused == true) return false;
......@@ -552,7 +552,7 @@ namespace WindBot.Game.AI.Decks
IList<ClientCard> all = new List<ClientCard>();
foreach (ClientCard check in grave)
{
if (check.Id == CardId.GiantRex)
if (check.IsCode(CardId.GiantRex))
{
all.Add(check);
}
......@@ -1030,8 +1030,8 @@ namespace WindBot.Game.AI.Decks
public bool Hand_act_eff()
{
//if (Card.Id == CardId.Urara && Bot.HasInHand(CardId.LockBird) && Bot.HasInSpellZone(CardId.Re)) return false;
if (Card.Id == CardId.GhostOgre && Card.Location == CardLocation.Hand && Bot.HasInMonstersZone(CardId.GhostOgre)) return false;
//if (Card.IsCode(CardId.Urara) && Bot.HasInHand(CardId.LockBird) && Bot.HasInSpellZone(CardId.Re)) return false;
if (Card.IsCode(CardId.GhostOgre) && Card.Location == CardLocation.Hand && Bot.HasInMonstersZone(CardId.GhostOgre)) return false;
return (Duel.LastChainPlayer == 1);
}
//other extra
......@@ -1128,14 +1128,8 @@ namespace WindBot.Game.AI.Decks
};
int count=0;
foreach (ClientCard monster in Bot.GetMonsters())
if (monster.Id == CardId.GlowUpBulb ||
monster.Id == CardId.FairyTailSnow ||
monster.Id == CardId.KeeperOfDragonicMagic ||
monster.Id == CardId.SouleatingOviraptor||
monster.Id == CardId.GiantRex||
monster.Id == CardId.Lumina||
monster.Id == CardId.Raiden
)
if (monster.IsCode(CardId.GlowUpBulb, CardId.FairyTailSnow, CardId.KeeperOfDragonicMagic,
CardId.SouleatingOviraptor, CardId.GiantRex, CardId.Lumina, CardId.Raiden))
count++;
if (!Bot.HasInMonstersZone(CardId.GlowUpBulb) || count<2)
return false;
......@@ -1150,7 +1144,7 @@ namespace WindBot.Game.AI.Decks
bool DarkHole = false;
foreach (ClientCard card in Enemy.GetSpells())
{
if (card.Id == 53129443 && card.IsFaceup())
if (card.IsCode(53129443) && card.IsFaceup())
{
DarkHole = true;
}
......@@ -1222,12 +1216,12 @@ namespace WindBot.Game.AI.Decks
{
foreach (ClientCard hand in Bot.Hand)
{
if (hand.Id == CardId.Red || hand.Id == CardId.Pink)
if (hand.IsCode(CardId.Red, CardId.Pink))
{
AI.SelectCard(hand);
return true;
}
if (hand.Id == CardId.Urara || hand.Id == CardId.Ghost)
if (hand.IsCode(CardId.Urara, CardId.Ghost))
{
if (Tuner_ss())
{
......@@ -1261,7 +1255,7 @@ namespace WindBot.Game.AI.Decks
private bool RedWyverneff()
{
IList<ClientCard> check = Enemy.MonsterZone;
IList<ClientCard> check = Enemy.GetMonsters();
ClientCard best = null;
foreach (ClientCard monster in check)
{
......@@ -1304,9 +1298,9 @@ namespace WindBot.Game.AI.Decks
{
if (!defender.IsMonsterHasPreventActivationEffectInBattle())
{
if (attacker.Id == CardId.ElShaddollConstruct && !attacker.IsDisabled()) // TODO: && defender.IsSpecialSummoned
if (attacker.IsCode(CardId.ElShaddollConstruct) && !attacker.IsDisabled()) // TODO: && defender.IsSpecialSummoned
attacker.RealPower = 9999;
if (attacker.Id == CardId.UltimateConductorTytanno && !attacker.IsDisabled() && defender.IsDefense())
if (attacker.IsCode(CardId.UltimateConductorTytanno) && !attacker.IsDisabled() && defender.IsDefense())
attacker.RealPower = 9999;
}
return base.OnPreBattleBetween(attacker, defender);
......
......@@ -106,9 +106,9 @@ namespace WindBot.Game.AI.Decks
if (!Bot.HasInHand(NekrozRituelCard) || Bot.HasInHand(CardId.Shurit) || !Bot.HasInHand(NekrozSpellCard))
return true;
foreach (ClientCard Card in Bot.Hand)
if (Card != null && Card.Id == CardId.Kaleidoscope && !Bot.HasInHand(CardId.Unicore))
if (Card != null && Card.IsCode(CardId.Kaleidoscope) && !Bot.HasInHand(CardId.Unicore))
return true;
else if (Card.Id == CardId.Trishula || Card.Id == CardId.DecisiveArmor && !Bot.HasInHand(CardId.Mirror) || !Bot.HasInHand(CardId.Shurit))
else if (Card.IsCode(CardId.Trishula) || Card.IsCode(CardId.DecisiveArmor) && !Bot.HasInHand(CardId.Mirror) || !Bot.HasInHand(CardId.Shurit))
return true;
return false;
}
......@@ -271,9 +271,9 @@ namespace WindBot.Game.AI.Decks
List<int> NekrozCard = new List<int>();
try
{
foreach (ClientCard Card in Bot.Hand)
if (Card != null && NekrozRituelCard.Contains((int)Card.Id))
NekrozCard.Add(Card.Id);
foreach (ClientCard card in Bot.Hand)
if (card != null && card.IsCode(NekrozRituelCard))
NekrozCard.Add(card.Id);
foreach (int Id in NekrozCard)
{
......
......@@ -162,7 +162,7 @@ namespace WindBot.Game.AI.Decks
}
if (AI.Utils.GetProblematicEnemyCard(9999,true)!=null)
{
if (AI.Utils.GetProblematicEnemyCard(9999, true).Id == CardId.ElShaddollWinda &&
if (AI.Utils.GetProblematicEnemyCard(9999, true).IsCode(CardId.ElShaddollWinda) &&
!AI.Utils.GetProblematicEnemyCard(9999, true).IsDisabled())
return false;
AI.SelectCard(AI.Utils.GetProblematicEnemyCard(9999, true));
......@@ -349,7 +349,7 @@ namespace WindBot.Game.AI.Decks
ClientCard target = null;
foreach(ClientCard s in Bot.GetSpells())
{
if(s.Id==CardId.SeaStealthAttack && Card.IsFaceup())
if(s.IsCode(CardId.SeaStealthAttack) && Card.IsFaceup())
{
target = s;
break;
......@@ -388,7 +388,7 @@ namespace WindBot.Game.AI.Decks
IList<ClientCard> material_list = new List<ClientCard>();
foreach (ClientCard m in Bot.GetMonsters())
{
if (m.Id == CardId.MissusRadiant)
if (m.IsCode(CardId.MissusRadiant))
{
material_list.Add(m);
break;
......@@ -396,7 +396,7 @@ namespace WindBot.Game.AI.Decks
}
foreach (ClientCard m in Bot.GetMonsters())
{
if (m.Id == CardId.Linkuriboh || m.Id == CardId.LinkSpider)
if (m.IsCode(CardId.Linkuriboh, CardId.LinkSpider))
{
material_list.Add(m);
if (material_list.Count == 3)
......@@ -489,7 +489,7 @@ namespace WindBot.Game.AI.Decks
IList<ClientCard> material_list = new List<ClientCard>();
foreach (ClientCard monster in Bot.GetMonsters())
{
if (monster.HasAttribute(CardAttribute.Earth) && monster.Level == 1 && monster.Id != CardId.EaterOfMillions)
if (monster.HasAttribute(CardAttribute.Earth) && monster.Level == 1 && !monster.IsCode(CardId.EaterOfMillions))
material_list.Add(monster);
if (material_list.Count == 2) break;
}
......@@ -518,7 +518,7 @@ namespace WindBot.Game.AI.Decks
{
foreach (ClientCard c in Bot.GetMonsters())
{
if (c.Id != CardId.EaterOfMillions && c.Id != CardId.Linkuriboh && c.Level == 1)
if (!c.IsCode(CardId.EaterOfMillions, CardId.Linkuriboh) && c.Level == 1)
{
AI.SelectMaterials(c);
return true;
......@@ -529,7 +529,7 @@ namespace WindBot.Game.AI.Decks
private bool Linkuriboheff()
{
if (Duel.LastChainPlayer == 0 && AI.Utils.GetLastChainCard().Id == CardId.Linkuriboh) return false;
if (Duel.LastChainPlayer == 0 && AI.Utils.GetLastChainCard().IsCode(CardId.Linkuriboh)) return false;
return true;
}
private bool SeaStealthAttackeff()
......@@ -548,7 +548,7 @@ namespace WindBot.Game.AI.Decks
{
foreach (ClientCard s in Bot.GetGraveyardSpells())
{
if (s.Id == CardId.PacifisThePhantasmCity)
if (s.IsCode(CardId.PacifisThePhantasmCity))
{
AI.SelectYesNo(true);
AI.SelectCard(s);
......@@ -560,7 +560,7 @@ namespace WindBot.Game.AI.Decks
{
foreach (ClientCard s in Bot.Hand)
{
if (s.Id == CardId.PacifisThePhantasmCity)
if (s.IsCode(CardId.PacifisThePhantasmCity))
{
AI.SelectYesNo(true);
AI.SelectCard(s);
......@@ -579,7 +579,7 @@ namespace WindBot.Game.AI.Decks
ClientCard target = null;
foreach(ClientCard s in Bot.GetSpells())
{
if (s.Id == CardId.PacifisThePhantasmCity)
if (s.IsCode(CardId.PacifisThePhantasmCity))
target = s;
}
if (target != null && AI.Utils.IsChainTarget(target))
......@@ -590,13 +590,13 @@ namespace WindBot.Game.AI.Decks
target = AI.Utils.GetLastChainCard();
if(target!=null)
{
if(target.Id==CardId.BrandishSkillAfterburner)
if(target.IsCode(CardId.BrandishSkillAfterburner))
{
AI.SelectCard(CardId.MegalosmasherX);
SeaStealthAttackeff_used = true;
return true;
}
if(Enemy.GetGraveyardSpells().Count>=3 && target.Id==CardId.BrandishSkillJammingWave)
if(Enemy.GetGraveyardSpells().Count>=3 && target.IsCode(CardId.BrandishSkillJammingWave))
{
AI.SelectCard(CardId.MegalosmasherX);
SeaStealthAttackeff_used = true;
......@@ -675,7 +675,7 @@ namespace WindBot.Game.AI.Decks
int zone_count = 5 - Bot.GetSpellCountWithoutField();
return zone_count- hand_spell_count >= 1;
}
if(Card.Id==CardId.PhantasmSprialBattle || Card.Id==CardId.PhantasmSpiralPower)
if(Card.IsCode(CardId.PhantasmSprialBattle, CardId.PhantasmSpiralPower))
{
if (Bot.HasInMonstersZone(CardId.MegalosmasherX) &&
!Bot.HasInHandOrInSpellZone(CardId.PacifisThePhantasmCity) &&
......@@ -691,20 +691,20 @@ namespace WindBot.Game.AI.Decks
{
foreach (ClientCard s in Bot.GetSpells())
{
if (s.IsFaceup() && s.Id == CardId.SeaStealthAttack &&
if (s.IsFaceup() && s.IsCode(CardId.SeaStealthAttack) &&
Bot.HasInSpellZone(CardId.PacifisThePhantasmCity) &&
Card.IsAttack())
return false;
}
}
if (Card.Id == CardId.EaterOfMillions && !Card.IsDisabled() && Card.IsAttack())
if (Card.IsCode(CardId.EaterOfMillions) && !Card.IsDisabled() && Card.IsAttack())
return false;
return DefaultMonsterRepos();
}
public override bool OnPreBattleBetween(ClientCard attacker, ClientCard defender)
{
if(attacker.Id==CardId.PacifisThePhantasmCity+1 && defender.Id==CardId.EaterOfMillions)
if(attacker.IsCode(CardId.PacifisThePhantasmCity+1) && defender.IsCode(CardId.EaterOfMillions))
{
if (attacker.RealPower >= defender.RealPower) return true;
}
......@@ -712,10 +712,10 @@ namespace WindBot.Game.AI.Decks
{
foreach(ClientCard s in Bot.GetSpells())
{
if (s.IsFaceup() && s.Id == CardId.SeaStealthAttack && Bot.HasInSpellZone(CardId.PacifisThePhantasmCity))
if (s.IsFaceup() && s.IsCode(CardId.SeaStealthAttack) && Bot.HasInSpellZone(CardId.PacifisThePhantasmCity))
{
attacker.RealPower = 9999;
if (defender.Id == CardId.EaterOfMillions) return true;
if (defender.IsCode(CardId.EaterOfMillions)) return true;
}
}
......@@ -728,7 +728,7 @@ namespace WindBot.Game.AI.Decks
for (int i = 0; i < attackers.Count; ++i)
{
ClientCard attacker = attackers[i];
if (attacker.Id == CardId.EaterOfMillions) return attacker;
if (attacker.IsCode(CardId.EaterOfMillions)) return attacker;
}
return null;
}
......
......@@ -141,7 +141,7 @@ namespace WindBot.Game.AI.Decks
for (int i = 1; i <= max; ++i)
{
ClientCard card = cards[cards.Count - i];
if (card.Id != CardId.Scout || (card.Location == CardLocation.Extra && !Duel.IsNewRule))
if (!card.IsCode(CardId.Scout) || (card.Location == CardLocation.Extra && !Duel.IsNewRule))
selected.Add(card);
}
if (selected.Count == 0)
......@@ -152,7 +152,7 @@ namespace WindBot.Game.AI.Decks
private bool NormalSummon()
{
if (Card.Id == CardId.Scout)
if (Card.IsCode(CardId.Scout))
return false;
if (Card.Level < 8)
AI.SelectOption(1);
......@@ -196,7 +196,7 @@ namespace WindBot.Game.AI.Decks
{
foreach (ClientCard card in Bot.GetSpells())
{
if (card.Id == Card.Id)
if (card.IsCode(Card.Id))
return false;
}
return TrapSetWhenZoneFree();
......
......@@ -162,7 +162,7 @@ namespace WindBot.Game.AI.Decks
{
foreach (ClientCard card2 in cards)
{
if (card1.Id == card2.Id && !card1.Equals(card2))
if (card1.IsCode(card2.Id) && !card1.Equals(card2))
{
result.Add(card1);
result.Add(card2);
......@@ -172,8 +172,8 @@ namespace WindBot.Game.AI.Decks
if (result.Count > 0)
break;
}
AI.Utils.CheckSelectCount(result, cards, min, max);
return result;
return AI.Utils.CheckSelectCount(result, cards, min, max);
}
private bool UnexpectedDaiEffect()
......
......@@ -120,15 +120,13 @@ namespace WindBot.Game.AI.Decks
public override IList<ClientCard> OnSelectXyzMaterial(IList<ClientCard> cards, int min, int max)
{
IList<ClientCard> result = new List<ClientCard>();
AI.Utils.SelectPreferredCards(result, new[] {
IList<ClientCard> result = AI.Utils.SelectPreferredCards(new[] {
CardId.MistArchfiend,
CardId.PanzerDragon,
CardId.SolarWindJammer,
CardId.StarDrawing
}, cards, min, max);
AI.Utils.CheckSelectCount(result, cards, min, max);
return result;
return AI.Utils.CheckSelectCount(result, cards, min, max);
}
private bool NormalSummon()
......@@ -187,15 +185,15 @@ namespace WindBot.Game.AI.Decks
int lv5Count = 0;
foreach (ClientCard card in Bot.Hand)
{
if (card.Id == CardId.SolarWindJammer && Bot.GetMonsterCount() == 0)
if (card.IsCode(CardId.SolarWindJammer) && Bot.GetMonsterCount() == 0)
++lv5Count;
if (card.Id == CardId.InstantFusion && !InstantFusionUsed)
if (card.IsCode(CardId.InstantFusion) && !InstantFusionUsed)
++lv5Count;
if (card.Id == CardId.QuickdrawSynchron && Bot.Hand.ContainsMonsterWithLevel(4))
if (card.IsCode(CardId.QuickdrawSynchron) && Bot.Hand.ContainsMonsterWithLevel(4))
++lv5Count;
if (card.Id == CardId.MistArchfiend && !NormalSummoned)
if (card.IsCode(CardId.MistArchfiend) && !NormalSummoned)
++lv5Count;
if (card.Id == CardId.DoubleSummon && DoubleSummonEffect())
if (card.IsCode(CardId.DoubleSummon) && DoubleSummonEffect())
++lv5Count;
}
if (lv5Count >= 2)
......@@ -389,8 +387,8 @@ namespace WindBot.Game.AI.Decks
if (monster.HasType(CardType.Monster) &&
!monster.HasType(CardType.Xyz) &&
(monster.Level == 5
|| monster.Id == CardId.StarDrawing
|| (monster.Id == CardId.WindUpSoldier) && !monster.Equals(Card)))
|| monster.IsCode(CardId.StarDrawing)
|| (monster.IsCode(CardId.WindUpSoldier)) && !monster.Equals(Card)))
return true;
}
return false;
......
......@@ -284,7 +284,7 @@ namespace WindBot.Game.AI.Decks
List<ClientCard> monsters = Bot.GetMonsters();
foreach (ClientCard monster in monsters)
{
if (monster.Id == CardId.BalancerLord)
if (monster.IsCode(CardId.BalancerLord))
{
AI.SelectCard(monster);
selected = true;
......@@ -404,7 +404,7 @@ namespace WindBot.Game.AI.Decks
};
foreach (ClientCard monster in Bot.Hand)
{
if (targets.Contains(monster.Id))
if (monster.IsCode(targets))
{
AI.SelectCard(targets);
return true;
......@@ -418,7 +418,7 @@ namespace WindBot.Game.AI.Decks
};
foreach (ClientCard monster in Bot.GetMonsters())
{
if (targets2.Contains(monster.Id))
if (monster.IsCode(targets2))
{
AI.SelectCard(targets2);
return true;
......
......@@ -152,7 +152,7 @@ namespace WindBot.Game.AI.Decks
{
if (!defender.IsMonsterHasPreventActivationEffectInBattle())
{
if (attacker.Id == CardId.HiSpeedroidChanbara && !attacker.IsDisabled())
if (attacker.IsCode(CardId.HiSpeedroidChanbara) && !attacker.IsDisabled())
attacker.RealPower = attacker.RealPower + 200;
}
return base.OnPreBattleBetween(attacker, defender);
......@@ -399,7 +399,7 @@ namespace WindBot.Game.AI.Decks
IList<ClientCard> targets = new List<ClientCard>();
foreach(ClientCard card in Bot.GetGraveyardMonsters())
{
if (card.Id == CardId.Hayate || card.Id == CardId.Kagari || card.Id == CardId.Shizuku)
if (card.IsCode(CardId.Hayate, CardId.Kagari, CardId.Shizuku))
targets.Add(card);
}
if (targets.Count > 0)
......@@ -451,7 +451,7 @@ namespace WindBot.Game.AI.Decks
}
foreach (ClientCard target in Bot.GetMonsters())
{
if (target.Id == CardId.Raye && Bot.GetMonstersExtraZoneCount() == 0)
if (target.IsCode(CardId.Raye) && Bot.GetMonstersExtraZoneCount() == 0)
{
AI.SelectCard(target);
return true;
......@@ -459,7 +459,7 @@ namespace WindBot.Game.AI.Decks
}
foreach (ClientCard target in Bot.GetSpells())
{
if (target.Id != CardId.AreaZero && target.Id != CardId.Multirole && target.Id != CardId.WidowAnchor && target.IsSpell())
if (!target.IsCode(CardId.AreaZero, CardId.Multirole, CardId.WidowAnchor) && target.IsSpell())
{
AI.SelectCard(target);
return true;
......@@ -482,7 +482,7 @@ namespace WindBot.Game.AI.Decks
}
foreach (ClientCard target in Bot.GetMonsters())
{
if (target.Id == CardId.Raye && Bot.GetMonstersExtraZoneCount() == 0)
if (target.IsCode(CardId.Raye) && Bot.GetMonstersExtraZoneCount() == 0)
{
AI.SelectCard(target);
return true;
......@@ -490,7 +490,7 @@ namespace WindBot.Game.AI.Decks
}
foreach (ClientCard target in Bot.GetSpells())
{
if (target.Id == CardId.AreaZero)
if (target.IsCode(CardId.AreaZero))
{
AI.SelectCard(target);
return true;
......@@ -498,7 +498,7 @@ namespace WindBot.Game.AI.Decks
}
foreach (ClientCard target in Bot.GetSpells())
{
if (target.Id != CardId.Multirole && target.Id != CardId.WidowAnchor && target.IsSpell())
if (!target.IsCode(CardId.Multirole, CardId.WidowAnchor) && target.IsSpell())
{
AI.SelectCard(target);
return true;
......
......@@ -116,7 +116,7 @@ namespace WindBot.Game.AI.Decks
{
if (!defender.IsMonsterHasPreventActivationEffectInBattle())
{
if (attacker.Id == CardId.SkyCavalryCentaurea && !attacker.IsDisabled() && attacker.HasXyzMaterial())
if (attacker.IsCode(CardId.SkyCavalryCentaurea) && !attacker.IsDisabled() && attacker.HasXyzMaterial())
attacker.RealPower = Bot.LifePoints + attacker.Attack;
}
return base.OnPreBattleBetween(attacker, defender);
......@@ -315,7 +315,7 @@ namespace WindBot.Game.AI.Decks
};
foreach (ClientCard monster in monsters)
{
if (suitableCost.Contains(monster.Id))
if (monster.IsCode(suitableCost))
{
AI.SelectCard(monster);
return true;
......@@ -325,7 +325,7 @@ namespace WindBot.Game.AI.Decks
{
foreach (ClientCard monster in monsters)
{
if (monster.Id == CardId.DupeFrog)
if (monster.IsCode(CardId.DupeFrog))
{
AI.SelectCard(monster);
return true;
......@@ -337,7 +337,7 @@ namespace WindBot.Game.AI.Decks
{
foreach (ClientCard monster in hands)
{
if (monster.Id == CardId.GraydleSlimeJr)
if (monster.IsCode(CardId.GraydleSlimeJr))
{
AI.SelectCard(monster);
return true;
......@@ -348,7 +348,7 @@ namespace WindBot.Game.AI.Decks
{
foreach (ClientCard monster in hands)
{
if (monster.Id == CardId.DupeFrog)
if (monster.IsCode(CardId.DupeFrog))
{
AI.SelectCard(monster);
return true;
......@@ -357,7 +357,7 @@ namespace WindBot.Game.AI.Decks
}
foreach (ClientCard monster in hands)
{
if (monster.Id == CardId.Ronintoadin || monster.Id == CardId.DupeFrog)
if (monster.IsCode(CardId.Ronintoadin, CardId.DupeFrog))
{
AI.SelectCard(monster);
return true;
......@@ -442,7 +442,7 @@ namespace WindBot.Game.AI.Decks
List<ClientCard> monsters = Bot.GetMonsters();
foreach (ClientCard monster in monsters)
{
if (monster.Id == CardId.ToadallyAwesome && monster.Attack <= 2200)
if (monster.IsCode(CardId.ToadallyAwesome) && monster.Attack <= 2200)
{
SelectXYZDetach(Card.Overlays);
AI.SelectNextCard(monster);
......@@ -451,7 +451,7 @@ namespace WindBot.Game.AI.Decks
}
foreach (ClientCard monster in monsters)
{
if (monster.Id == CardId.SkyCavalryCentaurea && monster.Attack <= 2000)
if (monster.IsCode(CardId.SkyCavalryCentaurea) && monster.Attack <= 2000)
{
SelectXYZDetach(Card.Overlays);
AI.SelectNextCard(monster);
......@@ -460,7 +460,7 @@ namespace WindBot.Game.AI.Decks
}
foreach (ClientCard monster in monsters)
{
if (monster.Id == CardId.DaigustoPhoenix && monster.Attack <= 1500)
if (monster.IsCode(CardId.DaigustoPhoenix) && monster.Attack <= 1500)
{
SelectXYZDetach(Card.Overlays);
AI.SelectNextCard(monster);
......
......@@ -217,14 +217,14 @@ namespace WindBot.Game.AI.Decks
public bool SpellSet()
{
if (Card.Id == CardId.Sheep && Bot.HasInSpellZone(CardId.Sheep)) return false;
if (Card.IsCode(CardId.Sheep) && Bot.HasInSpellZone(CardId.Sheep)) return false;
if (DefaultSpellSet())
{
AI.SelectPlace(SelectSTPlace());
return true;
} else if (Enemy.HasInSpellZone(58921041,true) || Bot.HasInSpellZone(58921041, true))
{
if (Card.Id == CardId.Stage) return !Bot.HasInSpellZone(CardId.Stage);
if (Card.IsCode(CardId.Stage)) return !Bot.HasInSpellZone(CardId.Stage);
if (Card.IsSpell())
{
AI.SelectPlace(SelectSTPlace());
......@@ -244,7 +244,7 @@ namespace WindBot.Game.AI.Decks
if (Card.HasPosition(CardPosition.FaceDown) && Card.HasType(CardType.Field) && Card.Location == CardLocation.SpellZone)
{
// field spells that forbid other fields' activate
return (Card.Id != 71650854 && Card.Id != 78082039);
return !Card.IsCode(71650854, 78082039);
}
return false;
}
......@@ -337,7 +337,7 @@ namespace WindBot.Game.AI.Decks
bool has_skystriker = false;
foreach (ClientCard card in Enemy.Graveyard)
{
if (card != null && SkyStrike_list.Contains(card.Id))
if (card != null && card.IsCode(SkyStrike_list))
{
has_skystriker = true;
break;
......@@ -347,7 +347,7 @@ namespace WindBot.Game.AI.Decks
{
foreach (ClientCard card in Enemy.GetSpells())
{
if (card != null && SkyStrike_list.Contains(card.Id))
if (card != null && card.IsCode(SkyStrike_list))
{
has_skystriker = true;
break;
......@@ -358,7 +358,7 @@ namespace WindBot.Game.AI.Decks
{
foreach (ClientCard card in Enemy.GetSpells())
{
if (card != null && SkyStrike_list.Contains(card.Id))
if (card != null && card.IsCode(SkyStrike_list))
{
has_skystriker = true;
break;
......@@ -536,7 +536,7 @@ namespace WindBot.Game.AI.Decks
List<ClientCard> grave = Bot.GetGraveyardSpells();
foreach (ClientCard self_card in grave)
{
if (self_card.Id == CardId.Galaxy)
if (self_card.IsCode(CardId.Galaxy))
return false;
}
AI.SelectPlace(SelectSTPlace());
......@@ -554,7 +554,7 @@ namespace WindBot.Game.AI.Decks
if (!spell_trap_activate()) return false;
if (Duel.Player == 0) return false;
if (Duel.Phase == DuelPhase.End) return true;
if (Duel.LastChainPlayer == 1 && (AI.Utils.IsChainTarget(Card) || (AI.Utils.GetLastChainCard().Id == CardId.Feather && !Bot.HasInSpellZone(CardId.Awaken)))) return true;
if (Duel.LastChainPlayer == 1 && (AI.Utils.IsChainTarget(Card) || (AI.Utils.GetLastChainCard().IsCode(CardId.Feather) && !Bot.HasInSpellZone(CardId.Awaken)))) return true;
if (Duel.Phase > DuelPhase.Main1 && Duel.Phase < DuelPhase.Main2)
{
int total_atk = 0;
......@@ -704,8 +704,8 @@ namespace WindBot.Game.AI.Decks
public bool Hand_act_eff()
{
if (GraveCall_count > 0 && GraveCall_id == Card.Id) return false;
if (Card.Id == CardId.Urara && Bot.HasInHand(CardId.LockBird) && Bot.HasInSpellZone(CardId.Re)) return false;
if (Card.Id == CardId.Ghost && Card.Location == CardLocation.Hand && Bot.HasInMonstersZone(CardId.Ghost)) return false;
if (Card.IsCode(CardId.Urara) && Bot.HasInHand(CardId.LockBird) && Bot.HasInSpellZone(CardId.Re)) return false;
if (Card.IsCode(CardId.Ghost) && Card.Location == CardLocation.Hand && Bot.HasInMonstersZone(CardId.Ghost)) return false;
return (Duel.LastChainPlayer == 1);
}
......@@ -772,11 +772,11 @@ namespace WindBot.Game.AI.Decks
if (AI.Utils.IsTurn1OrMain2()) return false;
AI.SelectPosition(CardPosition.FaceUpAttack);
IList<ClientCard> targets = new List<ClientCard>();
if (Bot.SpellZone[5] != null && Bot.SpellZone[5].Id != CardId.Stage)
if (Bot.SpellZone[5] != null && !Bot.SpellZone[5].IsCode(CardId.Stage))
{
targets.Add(Bot.SpellZone[5]);
}
if (Bot.SpellZone[5] != null && Bot.SpellZone[5].Id == CardId.Stage && Bot.HasInHand(CardId.Stage))
if (Bot.SpellZone[5] != null && Bot.SpellZone[5].IsCode(CardId.Stage) && Bot.HasInHand(CardId.Stage))
{
targets.Add(Bot.SpellZone[5]);
}
......@@ -835,7 +835,7 @@ namespace WindBot.Game.AI.Decks
{
if (red_ss_count >= 6) return false;
if ((AI.Utils.ChainContainsCard(CardId.DarkHole) || AI.Utils.ChainContainsCard(99330325) || AI.Utils.ChainContainsCard(53582587)) && AI.Utils.ChainContainsCard(CardId.Red)) return false;
if (Duel.LastChainPlayer == 0 && AI.Utils.GetLastChainCard().Id == CardId.Red)
if (Duel.LastChainPlayer == 0 && AI.Utils.GetLastChainCard().IsCode(CardId.Red))
{
foreach (ClientCard m in Bot.GetMonsters())
{
......@@ -858,7 +858,7 @@ namespace WindBot.Game.AI.Decks
ClientCard tosolve_enemy = AI.Utils.GetOneEnemyBetterThanMyBest();
foreach (ClientCard c in self_m)
{
if (IsTrickstar(c.Id) && c.Id != CardId.Red)
if (IsTrickstar(c.Id) && !c.IsCode(CardId.Red))
{
if (c.Attacked)
{
......@@ -867,7 +867,7 @@ namespace WindBot.Game.AI.Decks
red_ss_count += 1;
return true;
}
if (c.Id == CardId.Pink) return false;
if (c.IsCode(CardId.Pink)) return false;
if (tosolve_enemy != null)
{
if (Bot.HasInHand(CardId.White) && c.Attack + c.BaseAttack < tosolve_enemy.Attack)
......@@ -878,7 +878,7 @@ namespace WindBot.Game.AI.Decks
red_ss_count += 1;
return true;
}
if (!Bot.HasInHand(CardId.White) && tosolve_enemy.Attack <= 3200 && c.Id == CardId.White)
if (!Bot.HasInHand(CardId.White) && tosolve_enemy.Attack <= 3200 && c.IsCode(CardId.White))
{
AI.SelectCard(c);
Red_SelectPos(c);
......@@ -916,7 +916,7 @@ namespace WindBot.Game.AI.Decks
self_monster.Sort(AIFunctions.CompareDefensePower);
foreach(ClientCard card in self_monster)
{
if (IsTrickstar(card.Id) && card.Id != CardId.Red)
if (IsTrickstar(card.Id) && !card.IsCode(CardId.Red))
{
AI.SelectCard(card);
Red_SelectPos(card);
......@@ -1211,7 +1211,7 @@ namespace WindBot.Game.AI.Decks
if (hand.IsMonster() && IsTrickstar(hand.Id))
{
if (hand.Attack >= Enemy.LifePoints) return true;
if (hand.Id != CardId.Yellow)
if (!hand.IsCode(CardId.Yellow))
{
if (AI.Utils.GetOneEnemyBetterThanValue(hand.Attack, false) == null) return true;
}
......@@ -1296,7 +1296,7 @@ namespace WindBot.Game.AI.Decks
public bool Tuner_ns()
{
if ((Card.Id == CardId.Tuner && Bot.HasInExtra(CardId.Crystal) && !tuner_eff_used) || Tuner_ss())
if ((Card.IsCode(CardId.Tuner) && Bot.HasInExtra(CardId.Crystal) && !tuner_eff_used) || Tuner_ss())
{
NormalSummoned = true;
return true;
......@@ -1308,17 +1308,17 @@ namespace WindBot.Game.AI.Decks
{
if (crystal_eff_used || Bot.HasInMonstersZone(CardId.Crystal)) return false;
if (Bot.GetMonsterCount() == 0 || !Bot.HasInExtra(CardId.Crystal)) return false;
if (Card.Id == CardId.Ghost && Bot.GetRemainingCount(CardId.Ghost, 2) <= 0) return false;
if (Card.IsCode(CardId.Ghost) && Bot.GetRemainingCount(CardId.Ghost, 2) <= 0) return false;
int count = 0;
if (Card.Id != CardId.Urara) count += 1;
if (!Card.IsCode(CardId.Urara)) count += 1;
foreach(ClientCard hand in Bot.Hand)
{
if (hand.Id == Card.Id) count += 1;
if (hand.IsCode(Card.Id)) count += 1;
}
if (count < 2) return false;
foreach(ClientCard m in Bot.GetMonsters())
{
if (m.Id != CardId.Eater && getLinkMarker(m.Id) <= 2) return true;
if (!m.IsCode(CardId.Eater) && getLinkMarker(m.Id) <= 2) return true;
}
return false;
}
......@@ -1332,7 +1332,7 @@ namespace WindBot.Game.AI.Decks
public bool Ring_act()
{
if (Duel.LastChainPlayer == 0 && AI.Utils.GetLastChainCard() != null && AI.Utils.GetLastChainCard().Id == CardId.Ghost) return false;
if (Duel.LastChainPlayer == 0 && AI.Utils.GetLastChainCard() != null && AI.Utils.GetLastChainCard().IsCode(CardId.Ghost)) return false;
if (!spell_trap_activate()) return false;
ClientCard target = AI.Utils.GetProblematicEnemyMonster();
if (target == null && AI.Utils.IsChainTarget(Card))
......@@ -1352,7 +1352,7 @@ namespace WindBot.Game.AI.Decks
{
foreach(ClientCard c in Bot.GetMonsters())
{
if (c.Id != CardId.Eater && c.Level == 1 && c.Id != CardId.Linkuri && c.Id != CardId.Linkspi)
if (!c.IsCode(CardId.Eater, CardId.Linkuri, CardId.Linkspi) && c.Level == 1)
{
AI.SelectCard(c);
return true;
......@@ -1363,7 +1363,7 @@ namespace WindBot.Game.AI.Decks
public bool Linkuri_eff()
{
if (Duel.LastChainPlayer == 0 && AI.Utils.GetLastChainCard().Id == CardId.Linkuri) return false;
if (Duel.LastChainPlayer == 0 && AI.Utils.GetLastChainCard().IsCode(CardId.Linkuri)) return false;
AI.SelectCard(new[] { CardId.Tuner, CardId.BF + 1 });
return true;
}
......@@ -1387,7 +1387,7 @@ namespace WindBot.Game.AI.Decks
foreach(ClientCard t_check in Bot.GetMonsters())
{
if (t_check.IsFacedown()) continue;
if (t_check.Id == CardId.BF || t_check.Id == CardId.Tuner || t_check.Id == CardId.Urara || t_check.Id == CardId.Ghost)
if (t_check.IsCode(CardId.BF, CardId.Tuner, CardId.Urara, CardId.Ghost))
{
targets.Add(t_check);
break;
......@@ -1399,7 +1399,7 @@ namespace WindBot.Game.AI.Decks
foreach (ClientCard e_check in m_list)
{
if (e_check.IsFacedown()) continue;
if (targets[0] != e_check && getLinkMarker(e_check.Id) <= 2 && e_check.Id != CardId.Eater && e_check.Id != CardId.Crystal)
if (targets[0] != e_check && getLinkMarker(e_check.Id) <= 2 && !e_check.IsCode(CardId.Eater, CardId.Crystal))
{
targets.Add(e_check);
break;
......@@ -1483,7 +1483,7 @@ namespace WindBot.Game.AI.Decks
IList<ClientCard> targets = new List<ClientCard>();
foreach (ClientCard s_m in Bot.GetMonsters())
{
if (s_m.Id == CardId.Eater) continue;
if (s_m.IsCode(CardId.Eater)) continue;
if (s_m != Bot.MonsterZone[5] && s_m != Bot.MonsterZone[6]) targets.Add(s_m);
if (targets.Count == 2) break;
}
......@@ -1525,7 +1525,7 @@ namespace WindBot.Game.AI.Decks
foreach (ClientCard s_m in main_list)
{
if (s_m.IsFacedown()) continue;
if ((s_m.Id != CardId.Eater || (s_m.Id == CardId.Eater && s_m.IsDisabled())) && !targets.ContainsCardWithId(s_m.Id))
if ((!s_m.IsCode(CardId.Eater) || (s_m.IsCode(CardId.Eater) && s_m.IsDisabled())) && !targets.ContainsCardWithId(s_m.Id))
{
targets.Add(s_m);
};
......@@ -1536,7 +1536,7 @@ namespace WindBot.Game.AI.Decks
foreach (ClientCard s_m in Bot.GetMonstersInExtraZone())
{
if (s_m.IsFacedown()) continue;
if (s_m.Id != CardId.Eater && !targets.ContainsCardWithId(s_m.Id))
if (!s_m.IsCode(CardId.Eater) && !targets.ContainsCardWithId(s_m.Id))
{
targets.Add(s_m);
};
......@@ -1604,7 +1604,7 @@ namespace WindBot.Game.AI.Decks
sort_list.Sort(AIFunctions.CompareCardAttack);
foreach (ClientCard s_m in sort_list)
{
if ((s_m.Id != CardId.Eater || (s_m.Id == CardId.Eater && m.IsMonsterHasPreventActivationEffectInBattle())) && getLinkMarker(s_m.Id) <= 2 && s_m.IsFaceup())
if ((!s_m.IsCode(CardId.Eater) || (s_m.IsCode(CardId.Eater) && m.IsMonsterHasPreventActivationEffectInBattle())) && getLinkMarker(s_m.Id) <= 2 && s_m.IsFaceup())
{
if (!targets.ContainsCardWithId(s_m.Id))
{
......@@ -1693,12 +1693,12 @@ namespace WindBot.Game.AI.Decks
{
foreach(ClientCard hand in Bot.Hand)
{
if (hand.Id == CardId.Red || hand.Id == CardId.Pink)
if (hand.IsCode(CardId.Red, CardId.Pink))
{
AI.SelectCard(hand);
return true;
}
if (hand.Id == CardId.Urara || hand.Id == CardId.Ghost)
if (hand.IsCode(CardId.Urara, CardId.Ghost))
{
if (Tuner_ss())
{
......@@ -1770,7 +1770,7 @@ namespace WindBot.Game.AI.Decks
{
already_link2 = true;
material_list.Add(m);
} else if (m.Id != CardId.Sheep + 1 && (m.Id != CardId.Eater))
} else if (!m.IsCode(CardId.Sheep + 1, CardId.Eater))
{
material_list.Add(m);
}
......@@ -1876,14 +1876,14 @@ namespace WindBot.Game.AI.Decks
public bool MonsterRepos()
{
if (Card.Id == CardId.Eater) return (!Card.HasPosition(CardPosition.Attack));
if (Card.IsCode(CardId.Eater)) return (!Card.HasPosition(CardPosition.Attack));
if (IsTrickstar(Card.Id) && !white_eff_used && Bot.HasInHand(CardId.White) && Card.IsAttack() && Duel.Phase == DuelPhase.Main1) return false;
if (Card.IsFaceup() && Card.IsDefense() && Card.Attack == 0)
return false;
if (Card.Id == CardId.Pink)
if (Card.IsCode(CardId.Pink))
{
if ((Bot.HasInSpellZone(CardId.Stage, true) && Enemy.LifePoints <= 1000) || (!Bot.HasInSpellZone(CardId.Stage, true) && Enemy.LifePoints <= 800))
{
......@@ -1944,8 +1944,8 @@ namespace WindBot.Game.AI.Decks
if (!defender.IsMonsterHasPreventActivationEffectInBattle() && !attacker.IsDisabled())
{
if ((attacker.Id == CardId.Eater && !defender.HasType(CardType.Token)) || attacker.Id == CardId.Borrel) return AI.Attack(attacker, defender);
if ((attacker.Id == CardId.Ultimate || attacker.Id == CardId.Cardian) && attacker.RealPower > defender.RealPower) return AI.Attack(attacker, defender);
if ((attacker.IsCode(CardId.Eater) && !defender.HasType(CardType.Token)) || attacker.IsCode(CardId.Borrel)) return AI.Attack(attacker, defender);
if ((attacker.IsCode(CardId.Ultimate, CardId.Cardian)) && attacker.RealPower > defender.RealPower) return AI.Attack(attacker, defender);
}
if (!OnPreBattleBetween(attacker, defender))
......@@ -1966,7 +1966,7 @@ namespace WindBot.Game.AI.Decks
for (int i = 0; i < attackers.Count; ++i)
{
ClientCard attacker = attackers[i];
if (attacker.Id == CardId.Borrel || attacker.Id == CardId.Eater) return attacker;
if (attacker.IsCode(CardId.Borrel, CardId.Eater)) return attacker;
}
return null;
}
......
......@@ -163,7 +163,7 @@ namespace WindBot.Game.AI.Decks
if (Card == null)
return true;
// Logger.DebugWriteLine(Card.Name);
if (Card.Id == CardId.YosenjuKama2)
if (Card.IsCode(CardId.YosenjuKama2))
return Card.ShouldDirectAttack;
else
return true;
......@@ -181,10 +181,8 @@ namespace WindBot.Game.AI.Decks
public override IList<ClientCard> OnSelectXyzMaterial(IList<ClientCard> cards, int min, int max)
{
IList<ClientCard> result = new List<ClientCard>();
AI.Utils.SelectPreferredCards(result, CardId.YosenjuTsujik, cards, min, max);
AI.Utils.CheckSelectCount(result, cards, min, max);
return result;
IList<ClientCard> result = AI.Utils.SelectPreferredCards(CardId.YosenjuTsujik, cards, min, max);
return AI.Utils.CheckSelectCount(result, cards, min, max);
}
private bool PotOfDualityEffect()
......@@ -243,7 +241,7 @@ namespace WindBot.Game.AI.Decks
{
foreach (ClientCard card in Bot.Hand.GetMonsters())
{
if (!card.Equals(Card) && card.Id == Card.Id)
if (!card.Equals(Card) && card.IsCode(Card.Id))
return true;
}
return false;
......@@ -253,7 +251,7 @@ namespace WindBot.Game.AI.Decks
{
foreach (ClientCard card in Bot.GetSpells())
{
if (card.Id == Card.Id)
if (card.IsCode(Card.Id))
return false;
}
return TrapSetWhenZoneFree();
......
using System.Collections.Generic;
using System;
using System.Collections.Generic;
using WindBot;
using WindBot.Game;
using WindBot.Game.AI;
......@@ -103,7 +104,7 @@ namespace WindBot.Game.AI.Decks
// Summons: Effects
AddExecutor(ExecutorType.Activate, CardId.Goblindbergh, GoblindberghEffect);
AddExecutor(ExecutorType.Activate, CardId.TinGoldfish, GoblindberghEffect);
AddExecutor(ExecutorType.Activate, CardId.Kagetokage);
AddExecutor(ExecutorType.Activate, CardId.Kagetokage, KagetokageEffect);
AddExecutor(ExecutorType.Activate, CardId.SummonerMonk, SummonerMonkEffect);
AddExecutor(ExecutorType.Activate, CardId.Honest, DefaultHonestEffect);
......@@ -138,14 +139,12 @@ namespace WindBot.Game.AI.Decks
public override IList<ClientCard> OnSelectXyzMaterial(IList<ClientCard> cards, int min, int max)
{
IList<ClientCard> result = new List<ClientCard>();
AI.Utils.SelectPreferredCards(result, new[] {
IList<ClientCard> result = AI.Utils.SelectPreferredCards(new[] {
CardId.StarDrawing,
CardId.SolarWindJammer,
CardId.Goblindbergh
}, cards, min, max);
AI.Utils.CheckSelectCount(result, cards, min, max);
return result;
return AI.Utils.CheckSelectCount(result, cards, min, max);
}
private bool Number39Utopia()
......@@ -235,6 +234,13 @@ namespace WindBot.Game.AI.Decks
return true;
}
private bool KagetokageEffect()
{
var lastChainCard = AI.Utils.GetLastChainCard();
if (lastChainCard == null) return true;
return !lastChainCard.IsCode(CardId.Goblindbergh, CardId.TinGoldfish);
}
private bool SummonerMonkEffect()
{
IList<int> costs = new[]
......@@ -273,7 +279,7 @@ namespace WindBot.Game.AI.Decks
private bool MonsterRepos()
{
if (Card.Id == CardId.NumberS39UtopiatheLightning && Card.IsAttack())
if (Card.IsCode(CardId.NumberS39UtopiatheLightning) && Card.IsAttack())
return false;
return base.DefaultMonsterRepos();
}
......
......@@ -230,14 +230,14 @@ namespace WindBot.Game.AI.Decks
{
foreach (ClientCard card in Enemy.Graveyard)
{
if (card.Id == CardId.AleisterTheInvoker)
if (card.IsCode(CardId.AleisterTheInvoker))
{
return card;
}
}
foreach (ClientCard card in Bot.Graveyard)
{
if (card.Id == CardId.AleisterTheInvoker)
if (card.IsCode(CardId.AleisterTheInvoker))
{
return card;
}
......@@ -445,7 +445,7 @@ namespace WindBot.Game.AI.Decks
List<ClientCard> monsters = Bot.GetMonsters();
foreach (ClientCard monster in monsters)
{
if (monster.IsFaceup() && monster.Id == CardId.Drident && !monster.HasXyzMaterial())
if (monster.IsFaceup() && monster.IsCode(CardId.Drident) && !monster.HasXyzMaterial())
{
target = monster;
break;
......@@ -455,7 +455,7 @@ namespace WindBot.Game.AI.Decks
{
foreach (ClientCard monster in monsters)
{
if (monster.IsFaceup() && monster.Type == (int)CardType.Xyz && monster.Id != CardId.DaigustoEmeral && !monster.HasXyzMaterial())
if (monster.IsFaceup() && monster.Type == (int)CardType.Xyz && !monster.IsCode(CardId.DaigustoEmeral) && !monster.HasXyzMaterial())
{
target = monster;
break;
......@@ -550,7 +550,7 @@ namespace WindBot.Game.AI.Decks
{
foreach (ClientCard spell in Bot.GetSpells())
{
if (spell.Id == CardId.ZoodiacBarrage && !Card.Equals(spell))
if (spell.IsCode(CardId.ZoodiacBarrage) && !Card.Equals(spell))
return false;
}
AI.SelectCard(new[]
......@@ -604,7 +604,7 @@ namespace WindBot.Game.AI.Decks
private bool MonsterRepos()
{
if (Card.Id == CardId.NumberS39UtopiatheLightning && Card.IsAttack())
if (Card.IsCode(CardId.NumberS39UtopiatheLightning) && Card.IsAttack())
return false;
return base.DefaultMonsterRepos();
}
......
using System;
using System.Collections.Generic;
using System.Linq;
using YGOSharp.OCGWrapper.Enums;
using WindBot;
using WindBot.Game;
......@@ -21,10 +22,15 @@ namespace WindBot.Game.AI
public const int SuperAntiKaijuWarMachineMechaDogoran = 84769941;
public const int UltimateConductorTytanno = 18940556;
public const int ElShaddollConstruct = 20366274;
public const int AllyOfJusticeCatastor = 26593852;
public const int DupeFrog = 46239604;
public const int MaraudingCaptain = 2460565;
public const int BlackRoseDragon = 73580471;
public const int JudgmentDragon = 57774843;
public const int TopologicTrisbaena = 72529749;
public const int EvilswarmExcitonKnight = 46772449;
public const int HarpiesFeatherDuster = 18144506;
public const int DarkMagicAttack = 2314238;
......@@ -39,7 +45,9 @@ namespace WindBot.Game.AI
public const int UltimayaTzolkin = 1686814;
public const int MoonMirrorShield = 19508728;
public const int VampireFräulein = 6039967;
public const int PhantomKnightsFogBlade = 25542642;
public const int VampireFraeulein = 6039967;
public const int InjectionFairyLily = 79575620;
public const int BlueEyesChaosMAXDragon = 55410871;
......@@ -55,17 +63,23 @@ namespace WindBot.Game.AI
public const int GalaxySoldier = 46659709;
public const int MacroCosmos = 30241314;
public const int UpstartGoblin = 70368879;
public const int CyberEmergency = 60600126;
public const int EaterOfMillions = 63845230;
public const int InvokedPurgatrio = 12307878;
public const int ChaosAncientGearGiant = 51788412;
public const int UltimateAncientGearGolem = 12652643;
public const int RedDragonArchfiend = 70902743;
public const int ImperialOrder = 61740673;
public const int NaturiaBeast = 33198837;
public const int AntiSpellFragrance = 58921041;
}
int HonestEffectCount = 0;
protected DefaultExecutor(GameAI ai, Duel duel)
: base(ai, duel)
{
......@@ -80,10 +94,8 @@ namespace WindBot.Game.AI
/// <returns>BattlePhaseAction including the target, or null (in this situation, GameAI will check the next attacker)</returns>
public override BattlePhaseAction OnSelectAttackTarget(ClientCard attacker, IList<ClientCard> defenders)
{
for (int i = 0; i < defenders.Count; ++i)
foreach (ClientCard defender in defenders)
{
ClientCard defender = defenders[i];
attacker.RealPower = attacker.Attack;
defender.RealPower = defender.GetDefensePower();
if (!OnPreBattleBetween(attacker, defender))
......@@ -118,63 +130,66 @@ namespace WindBot.Game.AI
if (defender.IsMonsterDangerous())
{
bool canignoreit = false;
if (attacker.Id == _CardId.UltimateConductorTytanno && !attacker.IsDisabled() && defender.IsDefense())
canignoreit = true;
if (!canignoreit)
bool canIgnoreIt = !attacker.IsDisabled() && (
attacker.IsCode(_CardId.UltimateConductorTytanno) && defender.IsDefense() ||
attacker.IsCode(_CardId.ElShaddollConstruct) && defender.IsSpecialSummoned ||
attacker.IsCode(_CardId.AllyOfJusticeCatastor) && !defender.HasAttribute(CardAttribute.Dark));
if (!canIgnoreIt)
return false;
}
foreach (ClientCard equip in defender.EquipCards)
{
if (equip.Id == _CardId.MoonMirrorShield && !equip.IsDisabled())
if (equip.IsCode(_CardId.MoonMirrorShield) && !equip.IsDisabled())
{
return false;
}
}
if (defender.Id == _CardId.CrystalWingSynchroDragon && defender.IsAttack() && !defender.IsDisabled() && attacker.Level >= 5)
if (!defender.IsDisabled())
{
if (defender.IsCode(_CardId.CrystalWingSynchroDragon) && defender.IsAttack() && attacker.Level >= 5)
return false;
if (defender.Id == _CardId.NumberS39UtopiaTheLightning && defender.IsAttack() && !defender.IsDisabled() && defender.HasXyzMaterial(2, _CardId.Number39Utopia))
if (defender.IsCode(_CardId.AllyOfJusticeCatastor) && !attacker.HasAttribute(CardAttribute.Dark))
return false;
if (defender.IsCode(_CardId.NumberS39UtopiaTheLightning) && defender.IsAttack() && defender.HasXyzMaterial(2, _CardId.Number39Utopia))
defender.RealPower = 5000;
if (defender.Id == _CardId.VampireFräulein && !defender.IsDisabled())
if (defender.IsCode(_CardId.VampireFraeulein))
defender.RealPower += (Enemy.LifePoints > 3000) ? 3000 : (Enemy.LifePoints - 100);
if (defender.Id == _CardId.InjectionFairyLily && !defender.IsDisabled() && Enemy.LifePoints > 2000)
if (defender.IsCode(_CardId.InjectionFairyLily) && Enemy.LifePoints > 2000)
defender.RealPower += 3000;
}
}
if (!defender.IsMonsterHasPreventActivationEffectInBattle())
{
if (attacker.Id == _CardId.NumberS39UtopiaTheLightning && !attacker.IsDisabled() && attacker.HasXyzMaterial(2, _CardId.Number39Utopia))
if (attacker.IsCode(_CardId.NumberS39UtopiaTheLightning) && !attacker.IsDisabled() && attacker.HasXyzMaterial(2, _CardId.Number39Utopia))
attacker.RealPower = 5000;
foreach (ClientCard equip in attacker.EquipCards)
{
if (equip.Id == _CardId.MoonMirrorShield && !equip.IsDisabled())
if (equip.IsCode(_CardId.MoonMirrorShield) && !equip.IsDisabled())
{
attacker.RealPower = defender.RealPower + 100;
}
}
}
if (Enemy.HasInMonstersZone(_CardId.DupeFrog, true) && defender.Id != _CardId.DupeFrog)
if (Enemy.HasInMonstersZone(_CardId.DupeFrog, true) && !(defender).IsCode(_CardId.DupeFrog))
return false;
if (Enemy.HasInMonstersZone(_CardId.MaraudingCaptain, true) && defender.Id != _CardId.MaraudingCaptain && defender.Race == (int)CardRace.Warrior)
if (Enemy.HasInMonstersZone(_CardId.MaraudingCaptain, true) && !defender.IsCode(_CardId.MaraudingCaptain) && defender.Race == (int)CardRace.Warrior)
return false;
if (defender.Id == _CardId.UltimayaTzolkin && !defender.IsDisabled())
{
List<ClientCard> monsters = Enemy.GetMonsters();
foreach (ClientCard monster in monsters)
{
if (monster.HasType(CardType.Synchro))
if (defender.IsCode(_CardId.UltimayaTzolkin) && !defender.IsDisabled() && Enemy.GetMonsters().Any(monster => !monster.Equals(defender) && monster.HasType(CardType.Synchro)))
return false;
if (defender.OwnTargets.Any(card => card.IsCode(_CardId.PhantomKnightsFogBlade) && !card.IsDisabled()))
return false;
}
}
return true;
}
......@@ -211,14 +226,20 @@ namespace WindBot.Game.AI
return false;
}
public override void OnNewTurn()
{
HonestEffectCount = 0;
}
/// <summary>
/// Destroy face-down cards first, in our turn.
/// </summary>
protected bool DefaultMysticalSpaceTyphoon()
{
foreach (ClientCard card in Duel.CurrentChain)
if (card.Id == _CardId.MysticalSpaceTyphoon)
if (Duel.CurrentChain.Any(card => card.IsCode(_CardId.MysticalSpaceTyphoon)))
{
return false;
}
List<ClientCard> spells = Enemy.GetSpells();
if (spells.Count == 0)
......@@ -228,14 +249,10 @@ namespace WindBot.Game.AI
if (selected == null)
{
foreach (ClientCard card in spells)
{
if (Duel.Player == 1 && !card.HasType(CardType.Continuous))
continue;
selected = card;
if (Duel.Player == 0 && card.IsFacedown())
break;
}
if (Duel.Player == 0)
selected = spells.FirstOrDefault(card => card.IsFacedown());
if (Duel.Player == 1)
selected = spells.FirstOrDefault(card => card.HasType(CardType.Continuous) || card.HasType(CardType.Equip));
}
if (selected == null)
......@@ -250,7 +267,7 @@ namespace WindBot.Game.AI
protected bool DefaultCosmicCyclone()
{
foreach (ClientCard card in Duel.CurrentChain)
if (card.Id == _CardId.CosmicCyclone)
if (card.IsCode(_CardId.CosmicCyclone))
return false;
return (Bot.LifePoints > 1000) && DefaultMysticalSpaceTyphoon();
}
......@@ -272,14 +289,7 @@ namespace WindBot.Game.AI
}
else
{
foreach (ClientCard card in spells)
{
if (card.IsFacedown())
{
selected = card;
break;
}
}
selected = spells.FirstOrDefault(card => card.IsFacedown());
}
if (selected == null)
......@@ -296,7 +306,7 @@ namespace WindBot.Game.AI
{
if (AI.Utils.IsAllEnemyBetter(true))
{
ClientCard monster = Enemy.GetMonsters().GetHighestAttackMonster();
ClientCard monster = Enemy.GetMonsters().GetHighestAttackMonster(true);
if (monster != null && monster.HasType(CardType.Effect) && !monster.HasType(CardType.Link) && (monster.HasType(CardType.Xyz) || monster.Level > 4))
{
AI.SelectCard(monster);
......@@ -311,7 +321,7 @@ namespace WindBot.Game.AI
/// </summary>
protected bool DefaultCompulsoryEvacuationDevice()
{
ClientCard target = AI.Utils.GetProblematicEnemyMonster();
ClientCard target = AI.Utils.GetProblematicEnemyMonster(0, true);
if (target != null)
{
AI.SelectCard(target);
......@@ -319,7 +329,7 @@ namespace WindBot.Game.AI
}
if (AI.Utils.IsChainTarget(Card))
{
ClientCard monster = AI.Utils.GetBestEnemyMonster();
ClientCard monster = AI.Utils.GetBestEnemyMonster(false, true);
if (monster != null)
{
AI.SelectCard(monster);
......@@ -336,16 +346,7 @@ namespace WindBot.Game.AI
{
if (!AI.Utils.IsAllEnemyBetter(true))
return false;
ClientCard selected = null;
int BestAtk = 0;
foreach (ClientCard card in Bot.Graveyard)
{
if (card.Attack > BestAtk)
{
BestAtk = card.Attack;
selected = card;
}
}
ClientCard selected = Bot.Graveyard.OrderByDescending(card => card.Attack).FirstOrDefault();
AI.SelectCard(selected);
return true;
}
......@@ -361,17 +362,15 @@ namespace WindBot.Game.AI
if (DefaultOnBecomeTarget()) return true;
if (Duel.Phase > DuelPhase.Main1 && Duel.Phase < DuelPhase.Main2)
{
if (Enemy.HasInMonstersZone(_CardId.UltimateConductorTytanno, true)) return false;
if (Enemy.HasInMonstersZone(_CardId.InvokedPurgatrio, true)) return false;
if (Enemy.HasInMonstersZone(_CardId.ChaosAncientGearGiant, true)) return false;
if (Enemy.HasInMonstersZone(_CardId.UltimateAncientGearGolem, true)) return false;
int total_atk = 0;
List<ClientCard> enemy_monster = Enemy.GetMonsters();
foreach (ClientCard m in enemy_monster)
if (Enemy.HasInMonstersZone(new []
{
if (m.IsAttack()) total_atk += m.Attack;
}
if (total_atk >= Bot.LifePoints) return true;
_CardId.UltimateConductorTytanno,
_CardId.InvokedPurgatrio,
_CardId.ChaosAncientGearGiant,
_CardId.UltimateAncientGearGolem,
_CardId.RedDragonArchfiend
}, true)) return false;
if (AI.Utils.GetTotalAttackingMonsterAttack(1) >= Bot.LifePoints) return true;
}
return false;
}
......@@ -387,9 +386,12 @@ namespace WindBot.Game.AI
/// </summary>
protected bool DefaultAshBlossomAndJoyousSpring()
{
if (AI.Utils.GetLastChainCard().Id == _CardId.MacroCosmos)
return false;
if (AI.Utils.GetLastChainCard().Id == _CardId.UpstartGoblin)
int[] ignoreList = {
_CardId.MacroCosmos,
_CardId.UpstartGoblin,
_CardId.CyberEmergency
};
if (AI.Utils.GetLastChainCard().IsCode(ignoreList))
return false;
return Duel.LastChainPlayer == 1;
}
......@@ -414,7 +416,7 @@ namespace WindBot.Game.AI
/// </summary>
protected bool DefaultEffectVeiler()
{
if (AI.Utils.GetLastChainCard() != null && AI.Utils.GetLastChainCard().Id == _CardId.GalaxySoldier && Enemy.Hand.Count >= 3) return false;
if (AI.Utils.GetLastChainCard() != null && AI.Utils.GetLastChainCard().IsCode(_CardId.GalaxySoldier) && Enemy.Hand.Count >= 3) return false;
if (AI.Utils.ChainContainsCard(_CardId.EffectVeiler))
return false;
return DefaultBreakthroughSkill();
......@@ -424,32 +426,23 @@ namespace WindBot.Game.AI
/// </summary>
protected bool DefaultCalledByTheGrave()
{
if (Duel.LastChainPlayer == 1)
{
if (AI.Utils.GetLastChainCard().Id == _CardId.MaxxC)
int[] targetList =
{
AI.SelectCard(_CardId.MaxxC);
return UniqueFaceupSpell();
}
if (AI.Utils.GetLastChainCard().Id == _CardId.LockBird)
_CardId.MaxxC,
_CardId.LockBird,
_CardId.GhostOgreAndSnowRabbit,
_CardId.AshBlossom,
_CardId.GhostBelle
};
if (Duel.LastChainPlayer == 1)
{
AI.SelectCard(_CardId.LockBird);
return UniqueFaceupSpell();
}
if (AI.Utils.GetLastChainCard().Id == _CardId.GhostOgreAndSnowRabbit)
foreach (int id in targetList)
{
AI.SelectCard(_CardId.GhostOgreAndSnowRabbit);
return UniqueFaceupSpell();
}
if (AI.Utils.GetLastChainCard().Id == _CardId.AshBlossom)
if (AI.Utils.GetLastChainCard().IsCode(id))
{
AI.SelectCard(_CardId.AshBlossom);
AI.SelectCard(id);
return UniqueFaceupSpell();
}
if (AI.Utils.GetLastChainCard().Id == _CardId.GhostBelle)
{
AI.SelectCard(_CardId.GhostBelle);
return UniqueFaceupSpell();
}
}
return false;
......@@ -458,6 +451,19 @@ namespace WindBot.Game.AI
/// Default InfiniteImpermanence effect
/// </summary>
protected bool DefaultInfiniteImpermanence()
{
// TODO: disable s & t
return DefaultBreakthroughSkill();
}
/// <summary>
/// Chain the enemy monster, or disable monster like Rescue Rabbit.
/// </summary>
protected bool DefaultBreakthroughSkill()
{
if (!DefaultUniqueTrap())
return false;
if (Duel.Player == 1)
{
ClientCard target = Enemy.MonsterZone.GetShouldBeDisabledBeforeItUseEffectMonster();
if (target != null)
......@@ -465,68 +471,34 @@ namespace WindBot.Game.AI
AI.SelectCard(target);
return true;
}
if (Duel.LastChainPlayer == 1)
{
foreach (ClientCard check in Enemy.GetMonsters())
{
if (AI.Utils.GetLastChainCard() == check)
{
target = check;
break;
}
}
if (target != null && !target.IsDisabled())
ClientCard LastChainCard = AI.Utils.GetLastChainCard();
if (LastChainCard != null && LastChainCard.Controller == 1 && LastChainCard.Location == CardLocation.MonsterZone &&
!LastChainCard.IsDisabled() && !LastChainCard.IsShouldNotBeTarget() && !LastChainCard.IsShouldNotBeSpellTrapTarget())
{
AI.SelectCard(target);
AI.SelectCard(LastChainCard);
return true;
}
}
if (Bot.BattlingMonster != null && Enemy.BattlingMonster != null)
{
if (Enemy.BattlingMonster.IsDisabled()) return false;
if (Enemy.BattlingMonster.Id == _CardId.EaterOfMillions)
if (!Enemy.BattlingMonster.IsDisabled() && Enemy.BattlingMonster.IsCode(_CardId.EaterOfMillions))
{
AI.SelectCard(Enemy.BattlingMonster);
return true;
}
}
if (Duel.Phase == DuelPhase.BattleStart && Duel.Player == 1 &&
Enemy.HasInMonstersZone(_CardId.NumberS39UtopiaTheLightning, true))
{
AI.SelectCard(_CardId.NumberS39UtopiaTheLightning);
return UniqueFaceupSpell();
}
return false;
}
/// <summary>
/// Chain the enemy monster, or disable monster like Rescue Rabbit.
/// </summary>
protected bool DefaultBreakthroughSkill()
{
if (!DefaultUniqueTrap())
return false;
if (Duel.Player == 1)
{
foreach (ClientCard target in Enemy.GetMonsters())
{
if (target.IsMonsterShouldBeDisabledBeforeItUseEffect())
{
AI.SelectCard(target);
return true;
}
}
}
ClientCard LastChainCard = AI.Utils.GetLastChainCard();
if (LastChainCard == null)
return false;
if (LastChainCard.Controller != 1 || LastChainCard.Location != CardLocation.MonsterZone
|| LastChainCard.IsDisabled() || LastChainCard.IsShouldNotBeTarget() || LastChainCard.IsShouldNotBeSpellTrapTarget())
return false;
AI.SelectCard(LastChainCard);
return true;
}
/// <summary>
......@@ -658,19 +630,21 @@ namespace WindBot.Game.AI
{
if (Card.IsFaceup() && Card.IsDefense() && Card.Attack == 0)
return false;
if (Enemy.HasInMonstersZone(_CardId.BlueEyesChaosMAXDragon) &&
Card.IsAttack() && (4000-Card.Defense)*2>(4000 - Card.Attack))
if (Enemy.HasInMonstersZone(_CardId.BlueEyesChaosMAXDragon, true) &&
Card.IsAttack() && (4000 - Card.Defense) * 2 > (4000 - Card.Attack))
return false;
if (Enemy.HasInMonstersZone(_CardId.BlueEyesChaosMAXDragon) &&
if (Enemy.HasInMonstersZone(_CardId.BlueEyesChaosMAXDragon, true) &&
Card.IsDefense() && Card.IsFaceup() &&
(4000 - Card.Defense) * 2 > (4000 - Card.Attack))
return true;
bool enemyBetter = AI.Utils.IsAllEnemyBetter(true);
bool enemyBetter = AI.Utils.IsAllEnemyBetter(true);
if (Card.IsAttack() && enemyBetter)
return true;
if (Card.IsDefense() && !enemyBetter && Card.Attack >= Card.Defense)
return true;
return false;
}
......@@ -679,17 +653,7 @@ namespace WindBot.Game.AI
/// </summary>
protected bool DefaultSpellWillBeNegated()
{
ClientCard card = null;
foreach (ClientCard check in Bot.GetSpells())
{
if (check.Id == _CardId.ImperialOrder && !check.IsDisabled())
card = check;
}
if (card != null && card.IsFaceup())
return true;
if (Enemy.HasInSpellZone(_CardId.ImperialOrder, true) || Enemy.HasInMonstersZone(_CardId.NaturiaBeast, true))
return true;
return false;
return Bot.HasInSpellZone(_CardId.ImperialOrder, true, true) || Enemy.HasInSpellZone(_CardId.ImperialOrder, true) || Enemy.HasInMonstersZone(_CardId.NaturiaBeast, true);
}
/// <summary>
......@@ -700,14 +664,12 @@ namespace WindBot.Game.AI
ClientCard card = null;
foreach (ClientCard check in Bot.GetSpells())
{
if (check.Id == _CardId.AntiSpellFragrance && !check.IsDisabled())
if (check.IsCode(_CardId.AntiSpellFragrance) && !check.IsDisabled())
card = check;
}
if (card != null && card.IsFaceup())
return true;
if (Enemy.HasInSpellZone(_CardId.AntiSpellFragrance, true))
return true;
return false;
return Bot.HasInSpellZone(_CardId.AntiSpellFragrance, true, true) || Enemy.HasInSpellZone(_CardId.AntiSpellFragrance, true);
}
/// <summary>
......@@ -716,9 +678,22 @@ namespace WindBot.Game.AI
protected bool DefaultOnBecomeTarget()
{
if (AI.Utils.IsChainTarget(Card)) return true;
if (AI.Utils.ChainContainsCard(_CardId.EvilswarmExcitonKnight)) return true;
if (Enemy.HasInSpellZone(_CardId.HarpiesFeatherDuster, true)) return true;
if (Enemy.HasInSpellZone(_CardId.DarkMagicAttack, true)) return true;
int[] destroyAllList =
{
_CardId.EvilswarmExcitonKnight,
_CardId.BlackRoseDragon,
_CardId.JudgmentDragon,
_CardId.TopologicTrisbaena
};
int[] destroyAllOpponentList =
{
_CardId.HarpiesFeatherDuster,
_CardId.DarkMagicAttack
};
if (AI.Utils.ChainContainsCard(destroyAllList)) return true;
if (Enemy.HasInSpellZone(destroyAllOpponentList, true)) return true;
// TODO: ChainContainsCard(id, player)
return false;
}
/// <summary>
......@@ -745,12 +720,7 @@ namespace WindBot.Game.AI
/// </summary>
protected bool UniqueFaceupSpell()
{
foreach (ClientCard card in Bot.GetSpells())
{
if (card.Id == Card.Id && card.IsFaceup())
return false;
}
return true;
return !Bot.GetSpells().Any(card => card.IsCode(Card.Id) && card.IsFaceup());
}
/// <summary>
......@@ -758,12 +728,7 @@ namespace WindBot.Game.AI
/// </summary>
protected bool UniqueFaceupMonster()
{
foreach (ClientCard card in Bot.GetMonsters())
{
if (card.Id == Card.Id && card.IsFaceup())
return false;
}
return true;
return !Bot.GetMonsters().Any(card => card.IsCode(Card.Id) && card.IsFaceup());
}
/// <summary>
......@@ -771,11 +736,8 @@ namespace WindBot.Game.AI
/// </summary>
protected bool DefaultDontChainMyself()
{
foreach (CardExecutor exec in Executors)
{
if (exec.Type == Type && exec.CardId == Card.Id)
if (Executors.Any(exec => exec.Type == Type && exec.CardId == Card.Id))
return false;
}
return Duel.LastChainPlayer != 0;
}
......@@ -784,13 +746,9 @@ namespace WindBot.Game.AI
/// </summary>
protected bool DefaultChickenGame()
{
int count = 0;
foreach (CardExecutor exec in Executors)
{
if (exec.Type == Type && exec.CardId == Card.Id)
count++;
}
if (count > 1 || Bot.LifePoints <= 1000)
if (Executors.Count(exec => exec.Type == Type && exec.CardId == Card.Id) > 1)
return false;
if (Bot.LifePoints <= 1000)
return false;
if (Bot.LifePoints <= Enemy.LifePoints && ActivateDescription == AI.Utils.GetStringId(_CardId.ChickenGame, 0))
return true;
......@@ -804,22 +762,8 @@ namespace WindBot.Game.AI
/// </summary>
protected bool DefaultAllureofDarkness()
{
IList<ClientCard> condition = Bot.Hand;
IList<ClientCard> check = new List<ClientCard>();
ClientCard con = null;
foreach (ClientCard card in condition)
{
if (card.HasAttribute(CardAttribute.Dark))
{
con = card;
break;
}
}
if (con != null)
{
return true;
}
return false;
ClientCard target = Bot.Hand.FirstOrDefault(card => card.HasAttribute(CardAttribute.Dark));
return target != null;
}
/// <summary>
......@@ -842,14 +786,17 @@ namespace WindBot.Game.AI
{
if (monster.HasType(CardType.Tuner))
tuner = true;
else if (!monster.HasType(CardType.Xyz))
else if (!monster.HasType(CardType.Xyz) && !monster.HasType(CardType.Link))
{
nontuner = true;
levels[monster.Level] = levels[monster.Level] + 1;
}
if (monster.IsOneForXyz())
{
AI.SelectOption(XYZ);
return true;
}
levels[monster.Level] = levels[monster.Level] + 1;
}
if (tuner && nontuner)
{
......@@ -928,6 +875,9 @@ namespace WindBot.Game.AI
});
return true;
}
if (DefaultDarkHole())
{
AI.SelectCard(new[]
{
_CardId.JizukirutheStarDestroyingKaiju,
......@@ -949,7 +899,10 @@ namespace WindBot.Game.AI
_CardId.ThunderKingtheLightningstrikeKaiju,
});
return DefaultDarkHole();
return true;
}
return false;
}
/// <summary>
......@@ -969,7 +922,7 @@ namespace WindBot.Game.AI
};
foreach (ClientCard monster in Enemy.GetMonsters())
{
if (kaijus.Contains(monster.Id))
if (monster.IsCode(kaijus))
return Card.GetDefensePower() > monster.GetDefensePower();
}
ClientCard card = Enemy.MonsterZone.GetFloodgate();
......@@ -1031,19 +984,8 @@ namespace WindBot.Game.AI
if (selfCount < oppoCount)
return true;
int selfAttack = 0;
List<ClientCard> monsters = Bot.GetMonsters();
foreach (ClientCard monster in monsters)
{
selfAttack += monster.GetDefensePower();
}
int oppoAttack = 0;
monsters = Enemy.GetMonsters();
foreach (ClientCard monster in monsters)
{
oppoAttack += monster.GetDefensePower();
}
int selfAttack = Bot.GetMonsters().Sum(monster => (int?)monster.GetDefensePower()) ?? 0;
int oppoAttack = Enemy.GetMonsters().Sum(monster => (int?)monster.GetDefensePower()) ?? 0;
return selfAttack < oppoAttack;
}
......@@ -1106,23 +1048,9 @@ namespace WindBot.Game.AI
/// </summary>
protected bool DefaultScarlightRedDragonArchfiendEffect()
{
int selfCount = 0;
List<ClientCard> monsters = Bot.GetMonsters();
foreach (ClientCard monster in monsters)
{
if (!monster.Equals(Card) && monster.IsSpecialSummoned && monster.HasType(CardType.Effect) && monster.Attack <= Card.Attack)
selfCount++;
}
int oppoCount = 0;
monsters = Enemy.GetMonsters();
foreach (ClientCard monster in monsters)
{
if (monster.IsSpecialSummoned && monster.HasType(CardType.Effect) && monster.Attack <= Card.Attack)
oppoCount++;
}
return (oppoCount > 0 && selfCount <= oppoCount) || oppoCount >= 3;
int selfCount = Bot.GetMonsters().Count(monster => !monster.Equals(Card) && monster.IsSpecialSummoned && monster.HasType(CardType.Effect) && monster.Attack <= Card.Attack);
int oppoCount = Enemy.GetMonsters().Count(monster => monster.IsSpecialSummoned && monster.HasType(CardType.Effect) && monster.Attack <= Card.Attack);
return selfCount <= oppoCount || oppoCount >= 3;
}
/// <summary>
......@@ -1136,9 +1064,14 @@ namespace WindBot.Game.AI
(((Bot.BattlingMonster.Attack < Enemy.BattlingMonster.Attack) || Bot.BattlingMonster.Attack >= Enemy.LifePoints)
|| ((Bot.BattlingMonster.Attack < Enemy.BattlingMonster.Defense) && (Bot.BattlingMonster.Attack + Enemy.BattlingMonster.Attack > Enemy.BattlingMonster.Defense)));
}
else return AI.Utils.IsTurn1OrMain2();
}
if (AI.Utils.IsTurn1OrMain2() && HonestEffectCount <= 5)
{
HonestEffectCount++;
return true;
}
return false;
}
}
}
......@@ -127,7 +127,7 @@ namespace WindBot.Game.AI
public void SendOnDirectAttack(string attacker)
{
if (attacker == "" || attacker == null)
if (string.IsNullOrEmpty(attacker))
{
attacker = _facedownmonstername;
}
......
using System;
using System.Collections.Generic;
using System.Linq;
using YGOSharp.OCGWrapper.Enums;
using WindBot;
using WindBot.Game;
......@@ -82,12 +83,12 @@ namespace WindBot.Game.AI
public virtual void OnChaining(int player, ClientCard card)
{
// For overriding
}
public virtual void OnChainEnd()
{
// For overriding
}
public virtual void OnNewPhase()
{
......@@ -239,12 +240,7 @@ namespace WindBot.Game.AI
private bool DefaultNoExecutor()
{
foreach (CardExecutor exec in Executors)
{
if (exec.Type == Type && exec.CardId == Card.Id)
return false;
}
return true;
return Executors.All(exec => exec.Type != Type || exec.CardId != Card.Id);
}
}
}
\ No newline at end of file
using System.Collections.Generic;
using System.IO;
using System.Linq;
using YGOSharp.OCGWrapper;
using YGOSharp.OCGWrapper.Enums;
......@@ -39,6 +40,8 @@ namespace WindBot.Game
public List<ClientCard> EquipCards { get; set; }
public ClientCard EquipTarget;
public List<ClientCard> OwnTargets { get; set; }
public List<ClientCard> TargetCards { get; set; }
public bool CanDirectAttack { get; set; }
public bool ShouldDirectAttack { get; set; }
......@@ -61,6 +64,8 @@ namespace WindBot.Game
Position = position;
Overlays = new List<int>();
EquipCards = new List<ClientCard>();
OwnTargets = new List<ClientCard>();
TargetCards = new List<ClientCard>();
ActionIndex = new int[16];
ActionActivateIndex = new Dictionary<int, int>();
Location = loc;
......@@ -72,7 +77,11 @@ namespace WindBot.Game
Id = id;
Data = NamedCard.Get(Id);
if (Data != null)
{
Name = Data.Name;
if (Data.Alias != 0)
Alias = Data.Alias;
}
}
public void Update(BinaryReader packet, Duel duel)
......@@ -83,8 +92,8 @@ namespace WindBot.Game
if ((flag & (int)Query.Position) != 0)
{
Controller = duel.GetLocalPlayer(packet.ReadByte());
packet.ReadByte();
packet.ReadByte();
Location = (CardLocation)packet.ReadByte();
Sequence = packet.ReadByte();
Position = packet.ReadByte();
}
if ((flag & (int)Query.Alias) != 0)
......@@ -149,29 +158,93 @@ namespace WindBot.Game
}
}
public void ClearCardTargets()
{
foreach (ClientCard card in TargetCards)
{
card.OwnTargets.Remove(this);
}
foreach (ClientCard card in OwnTargets)
{
card.TargetCards.Remove(this);
}
OwnTargets.Clear();
TargetCards.Clear();
}
public bool HasLinkMarker(int dir)
{
return ((LinkMarker & dir) != 0);
return (LinkMarker & dir) != 0;
}
public bool HasLinkMarker(LinkMarker dir)
public bool HasLinkMarker(CardLinkMarker dir)
{
return ((LinkMarker & (int)dir) != 0);
return (LinkMarker & (int)dir) != 0;
}
public int GetLinkedZones()
{
if (!HasType(CardType.Link) || Location != CardLocation.MonsterZone)
return 0;
int zones = 0;
if (Sequence > 0 && Sequence <= 4 && HasLinkMarker(CardLinkMarker.Left))
zones |= 1 << (Sequence - 1);
if (Sequence <= 3 && HasLinkMarker(CardLinkMarker.Right))
zones |= 1 << (Sequence + 1);
if (Sequence == 0 && HasLinkMarker(CardLinkMarker.TopRight)
|| Sequence == 1 && HasLinkMarker(CardLinkMarker.Top)
|| Sequence == 2 && HasLinkMarker(CardLinkMarker.TopLeft))
zones |= (1 << 5) | (1 << (16 + 6));
if (Sequence == 2 && HasLinkMarker(CardLinkMarker.TopRight)
|| Sequence == 3 && HasLinkMarker(CardLinkMarker.Top)
|| Sequence == 4 && HasLinkMarker(CardLinkMarker.TopLeft))
zones |= (1 << 6) | (1 << (16 + 5));
if (Sequence == 5)
{
if (HasLinkMarker(CardLinkMarker.BottomLeft))
zones |= 1 << 0;
if (HasLinkMarker(CardLinkMarker.Bottom))
zones |= 1 << 1;
if (HasLinkMarker(CardLinkMarker.BottomRight))
zones |= 1 << 2;
if (HasLinkMarker(CardLinkMarker.TopLeft))
zones |= 1 << (16 + 4);
if (HasLinkMarker(CardLinkMarker.Top))
zones |= 1 << (16 + 3);
if (HasLinkMarker(CardLinkMarker.TopRight))
zones |= 1 << (16 + 2);
}
if (Sequence == 6)
{
if (HasLinkMarker(CardLinkMarker.BottomLeft))
zones |= 1 << 2;
if (HasLinkMarker(CardLinkMarker.Bottom))
zones |= 1 << 3;
if (HasLinkMarker(CardLinkMarker.BottomRight))
zones |= 1 << 4;
if (HasLinkMarker(CardLinkMarker.TopLeft))
zones |= 1 << (16 + 2);
if (HasLinkMarker(CardLinkMarker.Top))
zones |= 1 << (16 + 1);
if (HasLinkMarker(CardLinkMarker.TopRight))
zones |= 1 << (16 + 0);
}
return zones;
}
public bool HasType(CardType type)
{
return ((Type & (int)type) != 0);
return (Type & (int)type) != 0;
}
public bool HasPosition(CardPosition position)
{
return ((Position & (int)position) != 0);
return (Position & (int)position) != 0;
}
public bool HasAttribute(CardAttribute attribute)
{
return ((Attribute & (int)attribute) != 0);
return (Attribute & (int)attribute) != 0;
}
public bool IsMonster()
......@@ -221,7 +294,22 @@ namespace WindBot.Game
public bool IsDisabled()
{
return (Disabled != 0);
return Disabled != 0;
}
public bool IsCode(int id)
{
return Id == id || Alias != 0 && Alias == id;
}
public bool IsCode(IList<int> ids)
{
return ids.Contains(Id) || Alias != 0 && ids.Contains(Alias);
}
public bool IsCode(params int[] ids)
{
return ids.Contains(Id) || Alias != 0 && ids.Contains(Alias);
}
public bool HasXyzMaterial()
......
using System.Collections.Generic;
using System.Linq;
using WindBot.Game.AI;
using YGOSharp.OCGWrapper.Enums;
namespace WindBot.Game
......@@ -95,30 +97,36 @@ namespace WindBot.Game
return count;
}
public int GetFieldCount()
{
return GetSpellCount() + GetMonsterCount();
}
public int GetFieldHandCount()
{
return GetSpellCount() + GetMonsterCount() + GetHandCount();
}
public bool IsFieldEmpty()
{
return GetMonsters().Count == 0 && GetSpells().Count == 0;
}
public int GetLinkedZones()
{
int zones = 0;
for (int i = 0; i < 7; i++)
{
zones |= MonsterZone[i]?.GetLinkedZones() ?? 0;
}
return zones;
}
public List<ClientCard> GetMonsters()
{
return GetCards(MonsterZone);
}
public List<ClientCard> GetGraveyardMonsters()
{
return GetCards(Graveyard, CardType.Monster);
......@@ -141,23 +149,12 @@ namespace WindBot.Game
public List<ClientCard> GetMonstersInExtraZone()
{
List<ClientCard> cards = new List<ClientCard>();
if (MonsterZone[5] != null)
cards.Add(MonsterZone[5]);
if (MonsterZone[6] != null)
cards.Add(MonsterZone[6]);
return cards;
return GetMonsters().Where((card, i) => i >= 5).ToList();
}
public List<ClientCard> GetMonstersInMainZone()
{
List<ClientCard> cards = new List<ClientCard>();
for (int i = 0; i < 5; i++)
{
if (MonsterZone[i] != null)
cards.Add(MonsterZone[i]);
}
return cards;
return GetMonsters().Where((card, i) => i < 5).ToList();
}
public bool HasInHand(int cardId)
......@@ -202,44 +199,32 @@ namespace WindBot.Game
public bool HasAttackingMonster()
{
IList<ClientCard> monsters = GetMonsters();
foreach (ClientCard card in monsters)
{
if (card.IsAttack())
return true;
}
return false;
return GetMonsters().Any(card => card.IsAttack());
}
public bool HasDefendingMonster()
{
IList<ClientCard> monsters = GetMonsters();
foreach (ClientCard card in monsters)
{
if (card.IsDefense())
return true;
}
return false;
return GetMonsters().Any(card => card.IsDefense());
}
public bool HasInMonstersZone(int cardId, bool notDisabled = false, bool hasXyzMaterial = false)
public bool HasInMonstersZone(int cardId, bool notDisabled = false, bool hasXyzMaterial = false, bool faceUp = false)
{
return HasInCards(MonsterZone, cardId, notDisabled, hasXyzMaterial);
return HasInCards(MonsterZone, cardId, notDisabled, hasXyzMaterial, faceUp);
}
public bool HasInMonstersZone(IList<int> cardId, bool notDisabled = false, bool hasXyzMaterial = false)
public bool HasInMonstersZone(IList<int> cardId, bool notDisabled = false, bool hasXyzMaterial = false, bool faceUp = false)
{
return HasInCards(MonsterZone, cardId, notDisabled, hasXyzMaterial);
return HasInCards(MonsterZone, cardId, notDisabled, hasXyzMaterial, faceUp);
}
public bool HasInSpellZone(int cardId, bool notDisabled = false)
public bool HasInSpellZone(int cardId, bool notDisabled = false, bool faceUp = false)
{
return HasInCards(SpellZone, cardId, notDisabled);
return HasInCards(SpellZone, cardId, notDisabled, false, faceUp);
}
public bool HasInSpellZone(IList<int> cardId, bool notDisabled = false)
public bool HasInSpellZone(IList<int> cardId, bool notDisabled = false, bool faceUp = false)
{
return HasInCards(SpellZone, cardId, notDisabled);
return HasInCards(SpellZone, cardId, notDisabled, false, faceUp);
}
public bool HasInHandOrInSpellZone(int cardId)
......@@ -315,94 +300,46 @@ namespace WindBot.Game
public int GetRemainingCount(int cardId, int initialCount)
{
int remaining = initialCount;
foreach (ClientCard card in Hand)
if (card != null && card.Id == cardId)
remaining--;
foreach (ClientCard card in SpellZone)
if (card != null && card.Id == cardId)
remaining--;
foreach (ClientCard card in Graveyard)
if (card != null && card.Id == cardId)
remaining--;
foreach (ClientCard card in Banished)
if (card != null && card.Id == cardId)
remaining--;
remaining = remaining - Hand.Count(card => card != null && card.IsCode(cardId));
remaining = remaining - SpellZone.Count(card => card != null && card.IsCode(cardId));
remaining = remaining - Graveyard.Count(card => card != null && card.IsCode(cardId));
remaining = remaining - Banished.Count(card => card != null && card.IsCode(cardId));
return (remaining < 0) ? 0 : remaining;
}
private static int GetCount(IEnumerable<ClientCard> cards)
{
int count = 0;
foreach (ClientCard card in cards)
{
if (card != null)
count++;
}
return count;
return cards.Count(card => card != null);
}
public int GetCountCardInZone(IEnumerable<ClientCard> cards, int cardId)
{
int count = 0;
foreach (ClientCard card in cards)
{
if (card != null && card.Id == cardId)
count++;
}
return count;
return cards.Count(card => card != null && card.IsCode(cardId));
}
public int GetCountCardInZone(IEnumerable<ClientCard> cards, List<int> cardId)
{
int count = 0;
foreach (ClientCard card in cards)
{
if (card != null && cardId.Contains(card.Id))
count++;
}
return count;
return cards.Count(card => card != null && card.IsCode(cardId));
}
private static List<ClientCard> GetCards(IEnumerable<ClientCard> cards, CardType type)
{
List<ClientCard> nCards = new List<ClientCard>();
foreach (ClientCard card in cards)
{
if (card != null && card.HasType(type))
nCards.Add(card);
}
return nCards;
return cards.Where(card => card != null && card.HasType(type)).ToList();
}
private static List<ClientCard> GetCards(IEnumerable<ClientCard> cards)
{
List<ClientCard> nCards = new List<ClientCard>();
foreach (ClientCard card in cards)
{
if (card != null)
nCards.Add(card);
}
return nCards;
return cards.Where(card => card != null).ToList();
}
private static bool HasInCards(IEnumerable<ClientCard> cards, int cardId, bool notDisabled = false, bool hasXyzMaterial = false)
{
foreach (ClientCard card in cards)
private static bool HasInCards(IEnumerable<ClientCard> cards, int cardId, bool notDisabled = false, bool hasXyzMaterial = false, bool faceUp = false)
{
if (card != null && card.Id == cardId && !(notDisabled && card.IsDisabled()) && !(hasXyzMaterial && !card.HasXyzMaterial()))
return true;
}
return false;
return cards.Any(card => card != null && card.IsCode(cardId) && !(notDisabled && card.IsDisabled()) && !(hasXyzMaterial && !card.HasXyzMaterial()) && !(faceUp && card.IsFacedown()));
}
private static bool HasInCards(IEnumerable<ClientCard> cards, IList<int> cardId, bool notDisabled = false, bool hasXyzMaterial = false)
private static bool HasInCards(IEnumerable<ClientCard> cards, IList<int> cardId, bool notDisabled = false, bool hasXyzMaterial = false, bool faceUp = false)
{
foreach (ClientCard card in cards)
{
if (card != null && cardId.Contains(card.Id) && !(notDisabled && card.IsDisabled()) && !(hasXyzMaterial && !card.HasXyzMaterial()))
return true;
}
return false;
return cards.Any(card => card != null && card.IsCode(cardId) && !(notDisabled && card.IsDisabled()) && !(hasXyzMaterial && !card.HasXyzMaterial()) && !(faceUp && card.IsFacedown()));
}
}
}
\ No newline at end of file
......@@ -83,8 +83,7 @@ namespace WindBot.Game
}
catch (Exception)
{
if (reader != null)
reader.Close();
reader?.Close();
return null;
}
}
......
......@@ -360,10 +360,7 @@ namespace WindBot.Game
return result;
result = new List<ClientCard>();
// TODO: use selector
for (int i = 0; i < cards.Count; i++)
{
result.Add(cards[i]);
}
result = cards.ToList();
return result;
}
......@@ -550,10 +547,15 @@ namespace WindBot.Game
}
else
{
if (hint == HINTMSG_SMATERIAL)
switch (hint)
{
case HINTMSG_SMATERIAL:
selected = Executor.OnSelectSynchroMaterial(cards, sum, min, max);
if (hint == HINTMSG_RELEASE)
break;
case HINTMSG_RELEASE:
selected = Executor.OnSelectRitualTribute(cards, sum, min, max);
break;
}
}
if (selected != null)
{
......@@ -1017,12 +1019,7 @@ namespace WindBot.Game
/// <returns>A list of the selected attributes.</returns>
public virtual IList<CardAttribute> OnAnnounceAttrib(int count, IList<CardAttribute> attributes)
{
IList<CardAttribute> foundAttributes = new List<CardAttribute>();
foreach (CardAttribute attribute in m_attributes)
{
if(attributes.Contains(attribute))
foundAttributes.Add(attribute);
}
IList<CardAttribute> foundAttributes = m_attributes.Where(attributes.Contains).ToList();
if (foundAttributes.Count > 0)
return foundAttributes;
......@@ -1037,12 +1034,7 @@ namespace WindBot.Game
/// <returns>A list of the selected races.</returns>
public virtual IList<CardRace> OnAnnounceRace(int count, IList<CardRace> races)
{
IList<CardRace> foundRaces = new List<CardRace>();
foreach (CardRace race in m_races)
{
if (races.Contains(race))
foundRaces.Add(race);
}
IList<CardRace> foundRaces = m_races.Where(races.Contains).ToList();
if (foundRaces.Count > 0)
return foundRaces;
......@@ -1080,12 +1072,10 @@ namespace WindBot.Game
private bool ShouldExecute(CardExecutor exec, ClientCard card, ExecutorType type, int desc = -1)
{
Executor.SetCard(type, card, desc);
if (card != null &&
return card != null &&
exec.Type == type &&
(exec.CardId == -1 || exec.CardId == card.Id) &&
(exec.Func == null || exec.Func()))
return true;
return false;
(exec.Func == null || exec.Func());
}
}
}
......@@ -133,6 +133,8 @@ namespace WindBot.Game
_messages.Add(GameMessage.RockPaperScissors, OnRockPaperScissors);
_messages.Add(GameMessage.Equip, OnEquip);
_messages.Add(GameMessage.Unequip, OnUnEquip);
_messages.Add(GameMessage.CardTarget, OnCardTarget);
_messages.Add(GameMessage.CancelTarget, OnCancelTarget);
_messages.Add(GameMessage.Summoning, OnSummoning);
_messages.Add(GameMessage.Summoned, OnSummoned);
_messages.Add(GameMessage.SpSummoning, OnSpSummoning);
......@@ -517,6 +519,7 @@ namespace WindBot.Game
private void OnMove(BinaryReader packet)
{
// TODO: update equip cards and target cards
int cardId = packet.ReadInt32();
int previousControler = GetLocalPlayer(packet.ReadByte());
int previousLocation = packet.ReadByte();
......@@ -619,7 +622,7 @@ namespace WindBot.Game
_duel.Fields[attackcard.Controller].BattlingMonster = attackcard;
_duel.Fields[1 - attackcard.Controller].BattlingMonster = defendcard;
if (ld == 0 && (attackcard != null) && (ca != 0))
if (ld == 0 && ca != 0)
{
_ai.OnDirectAttack(attackcard);
}
......@@ -631,12 +634,14 @@ namespace WindBot.Game
int pc = GetLocalPlayer(packet.ReadByte());
int pl = packet.ReadByte();
int ps = packet.ReadSByte();
packet.ReadSByte(); // pp
int pp = packet.ReadSByte();
int cp = packet.ReadSByte();
ClientCard card = _duel.GetCard(pc, (CardLocation)pl, ps);
if (card != null)
{
card.Position = cp;
if ((pp & (int) CardPosition.FaceUp) > 0 && (cp & (int) CardPosition.FaceDown) > 0)
card.ClearCardTargets();
if (_debug)
Logger.WriteLine("(" + (card.Name ?? "UnKnowCard") + " change position to " + (CardPosition)cp + ")");
}
......@@ -732,9 +737,8 @@ namespace WindBot.Game
packet.ReadInt32(); // ???
ClientCard card = _duel.GetCard(player, (CardLocation)loc, seq);
if (card == null) return;
card.Update(packet, _duel);
card?.Update(packet, _duel);
}
private void OnUpdateData(BinaryReader packet)
......@@ -1087,7 +1091,8 @@ namespace WindBot.Game
return;
}
if (card.Id == 0) card.SetId(cardId);
if (card.Id == 0)
card.SetId(cardId);
int reply = _ai.OnSelectEffectYn(card, desc) ? (1) : (0);
Connection.Send(CtosMessage.Response, reply);
......@@ -1448,11 +1453,7 @@ namespace WindBot.Game
ClientCard equipCard = _duel.GetCard(equipCardControler, (CardLocation)equipCardLocation, equipCardSequence);
ClientCard targetCard = _duel.GetCard(targetCardControler, (CardLocation)targetCardLocation, targetCardSequence);
if (equipCard == null || targetCard == null) return;
if (equipCard.EquipTarget != null)
{
equipCard.EquipTarget.EquipCards.Remove(equipCard);
}
equipCard.EquipTarget?.EquipCards.Remove(equipCard);
equipCard.EquipTarget = targetCard;
targetCard.EquipCards.Add(equipCard);
}
......@@ -1472,6 +1473,40 @@ namespace WindBot.Game
}
}
private void OnCardTarget(BinaryReader packet)
{
int ownerCardControler = GetLocalPlayer(packet.ReadByte());
int ownerCardLocation = packet.ReadByte();
int ownerCardSequence = packet.ReadSByte();
packet.ReadByte();
int targetCardControler = GetLocalPlayer(packet.ReadByte());
int targetCardLocation = packet.ReadByte();
int targetCardSequence = packet.ReadSByte();
packet.ReadByte();
ClientCard ownerCard = _duel.GetCard(ownerCardControler, (CardLocation)ownerCardLocation, ownerCardSequence);
ClientCard targetCard = _duel.GetCard(targetCardControler, (CardLocation)targetCardLocation, targetCardSequence);
if (ownerCard == null || targetCard == null) return;
ownerCard.TargetCards.Add(targetCard);
targetCard.OwnTargets.Add(ownerCard);
}
private void OnCancelTarget(BinaryReader packet)
{
int ownerCardControler = GetLocalPlayer(packet.ReadByte());
int ownerCardLocation = packet.ReadByte();
int ownerCardSequence = packet.ReadSByte();
packet.ReadByte();
int targetCardControler = GetLocalPlayer(packet.ReadByte());
int targetCardLocation = packet.ReadByte();
int targetCardSequence = packet.ReadSByte();
packet.ReadByte();
ClientCard ownerCard = _duel.GetCard(ownerCardControler, (CardLocation)ownerCardLocation, ownerCardSequence);
ClientCard targetCard = _duel.GetCard(targetCardControler, (CardLocation)targetCardLocation, targetCardSequence);
if (ownerCard == null || targetCard == null) return;
ownerCard.TargetCards.Remove(targetCard);
targetCard.OwnTargets.Remove(ownerCard);
}
private void OnSummoning(BinaryReader packet)
{
_duel.LastSummonedCards.Clear();
......
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