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Tang Xinwei
windbot
Commits
43086945
Commit
43086945
authored
Aug 29, 2018
by
mercury233
Browse files
Options
Browse Files
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Plain Diff
Merge branch 'master' of
https://github.com/IceYGO/windbot
parents
8880a1d5
73314e40
Changes
38
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Showing
38 changed files
with
1032 additions
and
1223 deletions
+1032
-1223
BotWrapper/BotWrapper.cs
BotWrapper/BotWrapper.cs
+65
-65
Game/AI/AIFunctions.cs
Game/AI/AIFunctions.cs
+122
-163
Game/AI/CardContainer.cs
Game/AI/CardContainer.cs
+34
-128
Game/AI/CardSelector.cs
Game/AI/CardSelector.cs
+2
-2
Game/AI/Decks/AltergeistExecutor.cs
Game/AI/Decks/AltergeistExecutor.cs
+106
-100
Game/AI/Decks/BlackwingExecutor.cs
Game/AI/Decks/BlackwingExecutor.cs
+4
-4
Game/AI/Decks/BlueEyesExecutor.cs
Game/AI/Decks/BlueEyesExecutor.cs
+11
-35
Game/AI/Decks/BlueEyesMaxDragonExecutor.cs
Game/AI/Decks/BlueEyesMaxDragonExecutor.cs
+30
-34
Game/AI/Decks/BurnExecutor.cs
Game/AI/Decks/BurnExecutor.cs
+3
-3
Game/AI/Decks/ChainBurnExecutor.cs
Game/AI/Decks/ChainBurnExecutor.cs
+27
-27
Game/AI/Decks/DarkMagicianExecutor.cs
Game/AI/Decks/DarkMagicianExecutor.cs
+34
-39
Game/AI/Decks/DragunityExecutor.cs
Game/AI/Decks/DragunityExecutor.cs
+9
-10
Game/AI/Decks/FrogExecutor.cs
Game/AI/Decks/FrogExecutor.cs
+7
-7
Game/AI/Decks/GrenMajuThunderBoarderExecutor.cs
Game/AI/Decks/GrenMajuThunderBoarderExecutor.cs
+22
-25
Game/AI/Decks/HorusExecutor.cs
Game/AI/Decks/HorusExecutor.cs
+3
-3
Game/AI/Decks/LightswornExecutor.cs
Game/AI/Decks/LightswornExecutor.cs
+4
-3
Game/AI/Decks/LightswornShaddoldinosourExecutor.cs
Game/AI/Decks/LightswornShaddoldinosourExecutor.cs
+41
-47
Game/AI/Decks/NekrozExecutor.cs
Game/AI/Decks/NekrozExecutor.cs
+5
-5
Game/AI/Decks/PhantasmExecutor.cs
Game/AI/Decks/PhantasmExecutor.cs
+19
-19
Game/AI/Decks/QliphortExecutor.cs
Game/AI/Decks/QliphortExecutor.cs
+3
-3
Game/AI/Decks/RainbowExecutor.cs
Game/AI/Decks/RainbowExecutor.cs
+3
-3
Game/AI/Decks/Rank5Executor.cs
Game/AI/Decks/Rank5Executor.cs
+9
-11
Game/AI/Decks/ST1732Executor.cs
Game/AI/Decks/ST1732Executor.cs
+3
-3
Game/AI/Decks/SkyStrikerExecutor.cs
Game/AI/Decks/SkyStrikerExecutor.cs
+7
-7
Game/AI/Decks/ToadallyAwesomeExecutor.cs
Game/AI/Decks/ToadallyAwesomeExecutor.cs
+9
-9
Game/AI/Decks/TrickstarExecutor.cs
Game/AI/Decks/TrickstarExecutor.cs
+40
-40
Game/AI/Decks/YosenjuExecutor.cs
Game/AI/Decks/YosenjuExecutor.cs
+5
-7
Game/AI/Decks/ZexalWeaponsExecutor.cs
Game/AI/Decks/ZexalWeaponsExecutor.cs
+13
-7
Game/AI/Decks/ZoodiacExecutor.cs
Game/AI/Decks/ZoodiacExecutor.cs
+6
-6
Game/AI/DefaultExecutor.cs
Game/AI/DefaultExecutor.cs
+185
-252
Game/AI/Dialogs.cs
Game/AI/Dialogs.cs
+1
-1
Game/AI/Executor.cs
Game/AI/Executor.cs
+4
-8
Game/ClientCard.cs
Game/ClientCard.cs
+97
-9
Game/ClientField.cs
Game/ClientField.cs
+37
-100
Game/Deck.cs
Game/Deck.cs
+1
-2
Game/GameAI.cs
Game/GameAI.cs
+16
-26
Game/GameBehavior.cs
Game/GameBehavior.cs
+45
-10
YGOSharp.OCGWrapper.Enums.dll
YGOSharp.OCGWrapper.Enums.dll
+0
-0
No files found.
BotWrapper/BotWrapper.cs
View file @
43086945
using
System
;
using
System
;
using
System.IO
;
using
System.IO
;
using
System.Collections.Generic
;
using
System.Collections.Generic
;
using
System.Text
;
using
System.Text
;
using
System.Text.RegularExpressions
;
using
System.Text.RegularExpressions
;
using
System.Diagnostics
;
using
System.Diagnostics
;
using
System.Runtime.InteropServices
;
using
System.Runtime.InteropServices
;
using
System.Linq
;
using
System.Linq
;
namespace
BotWrapper
namespace
BotWrapper
{
{
class
BotWrapper
class
BotWrapper
{
{
[
DllImport
(
"User32.dll"
,
CharSet
=
CharSet
.
Unicode
)]
[
DllImport
(
"User32.dll"
,
CharSet
=
CharSet
.
Unicode
)]
public
static
extern
int
MessageBox
(
IntPtr
hWnd
,
string
lpText
,
string
lpCaption
,
int
uType
);
public
static
extern
int
MessageBox
(
IntPtr
hWnd
,
string
lpText
,
string
lpCaption
,
int
uType
);
const
int
MB_ICONERROR
=
0x00000010
;
const
int
MB_ICONERROR
=
0x00000010
;
static
void
Main
(
string
[]
args
)
static
void
Main
(
string
[]
args
)
{
{
ProcessStartInfo
startInfo
=
new
ProcessStartInfo
();
ProcessStartInfo
startInfo
=
new
ProcessStartInfo
();
startInfo
.
UseShellExecute
=
false
;
startInfo
.
UseShellExecute
=
false
;
startInfo
.
WorkingDirectory
=
Path
.
GetFullPath
(
"WindBot"
);
startInfo
.
WorkingDirectory
=
Path
.
GetFullPath
(
"WindBot"
);
startInfo
.
FileName
=
startInfo
.
WorkingDirectory
+
"\\WindBot.exe"
;
startInfo
.
FileName
=
startInfo
.
WorkingDirectory
+
"\\WindBot.exe"
;
if
(
args
.
Length
==
3
)
if
(
args
.
Length
==
3
)
{
{
startInfo
.
CreateNoWindow
=
true
;
startInfo
.
CreateNoWindow
=
true
;
startInfo
.
WindowStyle
=
ProcessWindowStyle
.
Hidden
;
startInfo
.
WindowStyle
=
ProcessWindowStyle
.
Hidden
;
string
arg
=
args
[
0
];
string
arg
=
args
[
0
];
Match
match
=
Regex
.
Match
(
arg
,
"Random=(.*)"
);
Match
match
=
Regex
.
Match
(
arg
,
"Random=(.*)"
);
if
(
match
.
Success
)
if
(
match
.
Success
)
{
{
string
randomFlag
=
match
.
Groups
[
1
].
Value
;
string
randomFlag
=
match
.
Groups
[
1
].
Value
;
...
@@ -39,42 +39,42 @@ namespace BotWrapper
...
@@ -39,42 +39,42 @@ namespace BotWrapper
{
{
MessageBox
((
IntPtr
)
0
,
"Can't find random bot with this flag!\n\nA totally random bot will appear instead."
,
"WindBot"
,
MB_ICONERROR
);
MessageBox
((
IntPtr
)
0
,
"Can't find random bot with this flag!\n\nA totally random bot will appear instead."
,
"WindBot"
,
MB_ICONERROR
);
}
}
}
}
arg
=
arg
.
Replace
(
"'"
,
"\""
);
arg
=
arg
.
Replace
(
"'"
,
"\""
);
if
(
int
.
Parse
(
args
[
1
])
==
1
)
if
(
int
.
Parse
(
args
[
1
])
==
1
)
{
{
arg
+=
" Hand=1"
;
arg
+=
" Hand=1"
;
}
}
arg
+=
" Port="
+
args
[
2
];
arg
+=
" Port="
+
args
[
2
];
startInfo
.
Arguments
=
arg
;
startInfo
.
Arguments
=
arg
;
}
}
try
try
{
{
Process
.
Start
(
startInfo
);
Process
.
Start
(
startInfo
);
}
}
catch
catch
{
{
MessageBox
((
IntPtr
)
0
,
"WindBot can't be started!"
,
"WindBot"
,
MB_ICONERROR
);
MessageBox
((
IntPtr
)
0
,
"WindBot can't be started!"
,
"WindBot"
,
MB_ICONERROR
);
}
}
}
}
public
class
BotInfo
public
class
BotInfo
{
{
public
string
name
;
public
string
name
;
public
string
command
;
public
string
command
;
public
string
desc
;
public
string
desc
;
public
string
[]
flags
;
public
string
[]
flags
;
}
}
static
public
IList
<
BotInfo
>
Bots
=
new
List
<
BotInfo
>();
static
public
IList
<
BotInfo
>
Bots
=
new
List
<
BotInfo
>();
static
void
ReadBots
()
static
void
ReadBots
()
{
{
using
(
StreamReader
reader
=
new
StreamReader
(
"bot.conf"
))
using
(
StreamReader
reader
=
new
StreamReader
(
"bot.conf"
))
{
{
while
(!
reader
.
EndOfStream
)
while
(!
reader
.
EndOfStream
)
{
{
string
line
=
reader
.
ReadLine
().
Trim
();
string
line
=
reader
.
ReadLine
().
Trim
();
if
(
line
.
Length
>
0
&&
line
[
0
]
==
'!'
)
if
(
line
.
Length
>
0
&&
line
[
0
]
==
'!'
)
{
{
...
@@ -88,8 +88,8 @@ namespace BotWrapper
...
@@ -88,8 +88,8 @@ namespace BotWrapper
}
}
}
}
}
}
}
}
static
string
GetRandomBot
(
string
flag
)
static
string
GetRandomBot
(
string
flag
)
{
{
IList
<
BotInfo
>
foundBots
=
Bots
.
Where
(
bot
=>
bot
.
flags
.
Contains
(
flag
)).
ToList
();
IList
<
BotInfo
>
foundBots
=
Bots
.
Where
(
bot
=>
bot
.
flags
.
Contains
(
flag
)).
ToList
();
...
@@ -100,6 +100,6 @@ namespace BotWrapper
...
@@ -100,6 +100,6 @@ namespace BotWrapper
return
bot
.
command
;
return
bot
.
command
;
}
}
return
""
;
return
""
;
}
}
}
}
}
}
Game/AI/AIFunctions.cs
View file @
43086945
using
System.Collections.Generic
;
using
System.Collections.Generic
;
using
System.Linq
;
using
YGOSharp.OCGWrapper.Enums
;
using
YGOSharp.OCGWrapper.Enums
;
namespace
WindBot.Game.AI
namespace
WindBot.Game.AI
{
{
...
@@ -46,13 +47,7 @@ namespace WindBot.Game.AI
...
@@ -46,13 +47,7 @@ namespace WindBot.Game.AI
/// </summary>
/// </summary>
public
int
GetTotalAttackingMonsterAttack
(
int
player
)
public
int
GetTotalAttackingMonsterAttack
(
int
player
)
{
{
int
atk
=
0
;
return
Duel
.
Fields
[
player
].
GetMonsters
().
Where
(
m
=>
m
.
IsAttack
()).
Sum
(
m
=>
(
int
?)
m
.
Attack
)
??
0
;
foreach
(
ClientCard
m
in
Duel
.
Fields
[
player
].
GetMonsters
())
{
if
(
m
.
IsAttack
())
atk
+=
m
.
Attack
;
}
return
atk
;
}
}
/// <summary>
/// <summary>
/// Get the best ATK or DEF power of the field.
/// Get the best ATK or DEF power of the field.
...
@@ -61,17 +56,9 @@ namespace WindBot.Game.AI
...
@@ -61,17 +56,9 @@ namespace WindBot.Game.AI
/// <param name="onlyATK">Only calculate attack.</param>
/// <param name="onlyATK">Only calculate attack.</param>
public
int
GetBestPower
(
ClientField
field
,
bool
onlyATK
=
false
)
public
int
GetBestPower
(
ClientField
field
,
bool
onlyATK
=
false
)
{
{
int
bestPower
=
-
1
;
return
field
.
MonsterZone
.
GetMonsters
()
for
(
int
i
=
0
;
i
<
7
;
++
i
)
.
Where
(
card
=>
!
onlyATK
||
card
.
IsAttack
())
{
.
Max
(
card
=>
(
int
?)
card
.
GetDefensePower
())
??
-
1
;
ClientCard
card
=
field
.
MonsterZone
[
i
];
if
(
card
==
null
||
card
.
Data
==
null
)
continue
;
if
(
onlyATK
&&
card
.
IsDefense
())
continue
;
int
newPower
=
card
.
GetDefensePower
();
if
(
newPower
>
bestPower
)
bestPower
=
newPower
;
}
return
bestPower
;
}
}
public
int
GetBestAttack
(
ClientField
field
)
public
int
GetBestAttack
(
ClientField
field
)
...
@@ -81,36 +68,14 @@ namespace WindBot.Game.AI
...
@@ -81,36 +68,14 @@ namespace WindBot.Game.AI
public
bool
IsOneEnemyBetterThanValue
(
int
value
,
bool
onlyATK
)
public
bool
IsOneEnemyBetterThanValue
(
int
value
,
bool
onlyATK
)
{
{
int
bestValue
=
-
1
;
return
Enemy
.
MonsterZone
.
GetMonsters
()
bool
nomonster
=
true
;
.
Any
(
card
=>
card
.
GetDefensePower
()
>
value
&&
(!
onlyATK
||
card
.
IsAttack
()));
for
(
int
i
=
0
;
i
<
7
;
++
i
)
{
ClientCard
card
=
Enemy
.
MonsterZone
[
i
];
if
(
card
==
null
||
card
.
Data
==
null
)
continue
;
if
(
onlyATK
&&
card
.
IsDefense
())
continue
;
nomonster
=
false
;
int
enemyValue
=
card
.
GetDefensePower
();
if
(
enemyValue
>
bestValue
)
bestValue
=
enemyValue
;
}
if
(
nomonster
)
return
false
;
return
bestValue
>
value
;
}
}
public
bool
IsAllEnemyBetterThanValue
(
int
value
,
bool
onlyATK
)
public
bool
IsAllEnemyBetterThanValue
(
int
value
,
bool
onlyATK
)
{
{
bool
nomonster
=
true
;
return
Enemy
.
MonsterZone
.
GetMonsters
()
for
(
int
i
=
0
;
i
<
7
;
++
i
)
.
All
(
card
=>
card
.
GetDefensePower
()
>
value
&&
(!
onlyATK
||
card
.
IsAttack
()));
{
ClientCard
card
=
Enemy
.
MonsterZone
[
i
];
if
(
card
==
null
||
card
.
Data
==
null
)
continue
;
if
(
onlyATK
&&
card
.
IsDefense
())
continue
;
nomonster
=
false
;
int
enemyValue
=
card
.
GetDefensePower
();
if
(
enemyValue
<=
value
)
return
false
;
}
return
!
nomonster
;
}
}
/// <summary>
/// <summary>
...
@@ -146,59 +111,24 @@ namespace WindBot.Game.AI
...
@@ -146,59 +111,24 @@ namespace WindBot.Game.AI
public
ClientCard
GetBestBotMonster
(
bool
onlyATK
=
false
)
public
ClientCard
GetBestBotMonster
(
bool
onlyATK
=
false
)
{
{
int
bestPower
=
-
1
;
return
Bot
.
MonsterZone
.
GetMonsters
()
ClientCard
bestMonster
=
null
;
.
Where
(
card
=>
!
onlyATK
||
card
.
IsAttack
())
for
(
int
i
=
0
;
i
<
7
;
++
i
)
.
OrderByDescending
(
card
=>
card
.
GetDefensePower
())
{
.
FirstOrDefault
();
ClientCard
card
=
Bot
.
MonsterZone
[
i
];
if
(
card
==
null
||
card
.
Data
==
null
)
continue
;
if
(
onlyATK
&&
card
.
IsDefense
())
continue
;
int
newPower
=
card
.
GetDefensePower
();
if
(
newPower
>
bestPower
)
{
bestPower
=
newPower
;
bestMonster
=
card
;
}
}
return
bestMonster
;
}
}
public
ClientCard
GetWorstBotMonster
(
bool
onlyATK
=
false
)
public
ClientCard
GetWorstBotMonster
(
bool
onlyATK
=
false
)
{
{
int
WorstPower
=
-
1
;
return
Bot
.
MonsterZone
.
GetMonsters
()
ClientCard
WorstMonster
=
null
;
.
Where
(
card
=>
!
onlyATK
||
card
.
IsAttack
())
for
(
int
i
=
0
;
i
<
7
;
++
i
)
.
OrderBy
(
card
=>
card
.
GetDefensePower
())
{
.
FirstOrDefault
();
ClientCard
card
=
Bot
.
MonsterZone
[
i
];
if
(
card
==
null
||
card
.
Data
==
null
)
continue
;
if
(
onlyATK
&&
card
.
IsDefense
())
continue
;
int
newPower
=
card
.
GetDefensePower
();
if
(
newPower
<
WorstPower
)
{
WorstPower
=
newPower
;
WorstMonster
=
card
;
}
}
return
WorstMonster
;
}
}
public
ClientCard
GetOneEnemyBetterThanValue
(
int
value
,
bool
onlyATK
=
false
,
bool
canBeTarget
=
false
)
public
ClientCard
GetOneEnemyBetterThanValue
(
int
value
,
bool
onlyATK
=
false
,
bool
canBeTarget
=
false
)
{
{
ClientCard
bestCard
=
null
;
return
Enemy
.
MonsterZone
.
GetMonsters
()
int
bestValue
=
value
;
.
FirstOrDefault
(
card
=>
card
.
GetDefensePower
()
>
value
&&
(!
onlyATK
||
card
.
IsAttack
())
&&
(!
canBeTarget
||
!
card
.
IsShouldNotBeTarget
()));
for
(
int
i
=
0
;
i
<
7
;
++
i
)
{
ClientCard
card
=
Enemy
.
MonsterZone
[
i
];
if
(
card
==
null
||
card
.
Data
==
null
||
(
canBeTarget
&&
card
.
IsShouldNotBeTarget
()))
continue
;
if
(
onlyATK
&&
card
.
IsDefense
())
continue
;
int
enemyValue
=
card
.
GetDefensePower
();
if
(
enemyValue
>=
bestValue
)
{
bestCard
=
card
;
bestValue
=
enemyValue
;
}
}
return
bestCard
;
}
}
public
ClientCard
GetOneEnemyBetterThanMyBest
(
bool
onlyATK
=
false
,
bool
canBeTarget
=
false
)
public
ClientCard
GetOneEnemyBetterThanMyBest
(
bool
onlyATK
=
false
,
bool
canBeTarget
=
false
)
...
@@ -289,21 +219,10 @@ namespace WindBot.Game.AI
...
@@ -289,21 +219,10 @@ namespace WindBot.Game.AI
public
ClientCard
GetWorstEnemyMonster
(
bool
onlyATK
=
false
)
public
ClientCard
GetWorstEnemyMonster
(
bool
onlyATK
=
false
)
{
{
int
WorstPower
=
-
1
;
return
Enemy
.
MonsterZone
.
GetMonsters
()
ClientCard
WorstMonster
=
null
;
.
Where
(
card
=>
!
onlyATK
||
card
.
IsAttack
())
for
(
int
i
=
0
;
i
<
7
;
++
i
)
.
OrderBy
(
card
=>
card
.
GetDefensePower
())
{
.
FirstOrDefault
();
ClientCard
card
=
Enemy
.
MonsterZone
[
i
];
if
(
card
==
null
||
card
.
Data
==
null
)
continue
;
if
(
onlyATK
&&
card
.
IsDefense
())
continue
;
int
newPower
=
card
.
GetDefensePower
();
if
(
newPower
<
WorstPower
)
{
WorstPower
=
newPower
;
WorstMonster
=
card
;
}
}
return
WorstMonster
;
}
}
public
ClientCard
GetBestEnemySpell
(
bool
onlyFaceup
=
false
)
public
ClientCard
GetBestEnemySpell
(
bool
onlyFaceup
=
false
)
...
@@ -312,14 +231,11 @@ namespace WindBot.Game.AI
...
@@ -312,14 +231,11 @@ namespace WindBot.Game.AI
if
(
card
!=
null
)
if
(
card
!=
null
)
return
card
;
return
card
;
List
<
ClientCard
>
spells
=
Enemy
.
GetSpells
();
var
spells
=
Enemy
.
GetSpells
();
foreach
(
ClientCard
ecard
in
spells
)
card
=
spells
.
FirstOrDefault
(
ecard
=>
ecard
.
IsFaceup
()
&&
(
ecard
.
HasType
(
CardType
.
Continuous
)
||
ecard
.
HasType
(
CardType
.
Field
)));
{
if
(
card
!=
null
)
if
(
ecard
.
IsFaceup
()
&&
ecard
.
HasType
(
CardType
.
Continuous
)||
return
card
;
ecard
.
IsFaceup
()
&&
ecard
.
HasType
(
CardType
.
Field
))
return
ecard
;
}
if
(
spells
.
Count
>
0
&&
!
onlyFaceup
)
if
(
spells
.
Count
>
0
&&
!
onlyFaceup
)
return
spells
[
0
];
return
spells
[
0
];
...
@@ -349,16 +265,67 @@ namespace WindBot.Game.AI
...
@@ -349,16 +265,67 @@ namespace WindBot.Game.AI
return
Duel
.
Turn
==
1
||
Duel
.
Phase
==
DuelPhase
.
Main2
;
return
Duel
.
Turn
==
1
||
Duel
.
Phase
==
DuelPhase
.
Main2
;
}
}
internal
bool
inListOrNull
(
ClientCard
card
,
IList
<
ClientCard
>
list
)
{
return
card
==
null
||
list
.
Contains
(
card
);
}
public
int
GetBotAvailZonesFromExtraDeck
(
IList
<
ClientCard
>
remove
)
{
if
(!
Duel
.
IsNewRule
)
return
Zones
.
MainMonsterZones
;
int
result
=
0
;
if
(
inListOrNull
(
Bot
.
MonsterZone
[
5
],
remove
)
&&
inListOrNull
(
Bot
.
MonsterZone
[
6
],
remove
)
&&
(
inListOrNull
(
Enemy
.
MonsterZone
[
5
],
remove
)
||
inListOrNull
(
Enemy
.
MonsterZone
[
6
],
remove
)))
result
|=
Zones
.
ExtraMonsterZones
;
if
(
inListOrNull
(
Bot
.
MonsterZone
[
0
],
remove
)
&&
(!
inListOrNull
(
Bot
.
MonsterZone
[
1
],
remove
)
&&
Bot
.
MonsterZone
[
1
].
HasLinkMarker
(
CardLinkMarker
.
Left
)
||
!
inListOrNull
(
Bot
.
MonsterZone
[
5
],
remove
)
&&
Bot
.
MonsterZone
[
5
].
HasLinkMarker
(
CardLinkMarker
.
BottomLeft
)
||
!
inListOrNull
(
Enemy
.
MonsterZone
[
6
],
remove
)
&&
Enemy
.
MonsterZone
[
6
].
HasLinkMarker
(
CardLinkMarker
.
TopRight
)))
result
+=
Zones
.
z0
;
if
(
inListOrNull
(
Bot
.
MonsterZone
[
1
],
remove
)
&&
(!
inListOrNull
(
Bot
.
MonsterZone
[
0
],
remove
)
&&
Bot
.
MonsterZone
[
0
].
HasLinkMarker
(
CardLinkMarker
.
Right
)
||
!
inListOrNull
(
Bot
.
MonsterZone
[
2
],
remove
)
&&
Bot
.
MonsterZone
[
2
].
HasLinkMarker
(
CardLinkMarker
.
Left
)
||
!
inListOrNull
(
Bot
.
MonsterZone
[
5
],
remove
)
&&
Bot
.
MonsterZone
[
5
].
HasLinkMarker
(
CardLinkMarker
.
Bottom
)
||
!
inListOrNull
(
Enemy
.
MonsterZone
[
6
],
remove
)
&&
Enemy
.
MonsterZone
[
6
].
HasLinkMarker
(
CardLinkMarker
.
Top
)))
result
+=
Zones
.
z1
;
if
(
inListOrNull
(
Bot
.
MonsterZone
[
2
],
remove
)
&&
(!
inListOrNull
(
Bot
.
MonsterZone
[
1
],
remove
)
&&
Bot
.
MonsterZone
[
1
].
HasLinkMarker
(
CardLinkMarker
.
Right
)
||
!
inListOrNull
(
Bot
.
MonsterZone
[
3
],
remove
)
&&
Bot
.
MonsterZone
[
3
].
HasLinkMarker
(
CardLinkMarker
.
Left
)
||
!
inListOrNull
(
Bot
.
MonsterZone
[
5
],
remove
)
&&
Bot
.
MonsterZone
[
5
].
HasLinkMarker
(
CardLinkMarker
.
BottomRight
)
||
!
inListOrNull
(
Enemy
.
MonsterZone
[
6
],
remove
)
&&
Enemy
.
MonsterZone
[
6
].
HasLinkMarker
(
CardLinkMarker
.
TopLeft
)
||
!
inListOrNull
(
Bot
.
MonsterZone
[
6
],
remove
)
&&
Bot
.
MonsterZone
[
6
].
HasLinkMarker
(
CardLinkMarker
.
BottomLeft
)
||
!
inListOrNull
(
Enemy
.
MonsterZone
[
5
],
remove
)
&&
Enemy
.
MonsterZone
[
5
].
HasLinkMarker
(
CardLinkMarker
.
TopRight
)))
result
+=
Zones
.
z2
;
if
(
inListOrNull
(
Bot
.
MonsterZone
[
3
],
remove
)
&&
(!
inListOrNull
(
Bot
.
MonsterZone
[
2
],
remove
)
&&
Bot
.
MonsterZone
[
2
].
HasLinkMarker
(
CardLinkMarker
.
Right
)
||
!
inListOrNull
(
Bot
.
MonsterZone
[
4
],
remove
)
&&
Bot
.
MonsterZone
[
4
].
HasLinkMarker
(
CardLinkMarker
.
Left
)
||
!
inListOrNull
(
Bot
.
MonsterZone
[
6
],
remove
)
&&
Bot
.
MonsterZone
[
6
].
HasLinkMarker
(
CardLinkMarker
.
Bottom
)
||
!
inListOrNull
(
Enemy
.
MonsterZone
[
5
],
remove
)
&&
Enemy
.
MonsterZone
[
5
].
HasLinkMarker
(
CardLinkMarker
.
Top
)))
result
+=
Zones
.
z3
;
if
(
inListOrNull
(
Bot
.
MonsterZone
[
4
],
remove
)
&&
(!
inListOrNull
(
Bot
.
MonsterZone
[
3
],
remove
)
&&
Bot
.
MonsterZone
[
3
].
HasLinkMarker
(
CardLinkMarker
.
Right
)
||
!
inListOrNull
(
Bot
.
MonsterZone
[
6
],
remove
)
&&
Bot
.
MonsterZone
[
6
].
HasLinkMarker
(
CardLinkMarker
.
BottomRight
)
||
!
inListOrNull
(
Enemy
.
MonsterZone
[
5
],
remove
)
&&
Enemy
.
MonsterZone
[
5
].
HasLinkMarker
(
CardLinkMarker
.
TopLeft
)))
result
+=
Zones
.
z4
;
return
result
;
}
public
int
GetBotAvailZonesFromExtraDeck
(
ClientCard
remove
)
{
return
GetBotAvailZonesFromExtraDeck
(
new
[]
{
remove
});
}
public
int
GetBotAvailZonesFromExtraDeck
()
{
return
GetBotAvailZonesFromExtraDeck
(
new
List
<
ClientCard
>());
}
public
bool
IsChainTarget
(
ClientCard
card
)
public
bool
IsChainTarget
(
ClientCard
card
)
{
{
foreach
(
ClientCard
target
in
Duel
.
ChainTargets
)
return
Duel
.
ChainTargets
.
Any
(
card
.
Equals
);
{
if
(
card
.
Equals
(
target
))
{
return
true
;
}
}
return
false
;
}
}
public
bool
IsChainTargetOnly
(
ClientCard
card
)
public
bool
IsChainTargetOnly
(
ClientCard
card
)
...
@@ -368,86 +335,70 @@ namespace WindBot.Game.AI
...
@@ -368,86 +335,70 @@ namespace WindBot.Game.AI
public
bool
ChainContainsCard
(
int
id
)
public
bool
ChainContainsCard
(
int
id
)
{
{
foreach
(
ClientCard
card
in
Duel
.
CurrentChain
)
return
Duel
.
CurrentChain
.
Any
(
card
=>
card
.
IsCode
(
id
));
{
}
if
(
card
.
Id
==
id
)
return
true
;
public
bool
ChainContainsCard
(
int
[]
ids
)
}
{
return
false
;
return
Duel
.
CurrentChain
.
Any
(
card
=>
card
.
IsCode
(
ids
))
;
}
}
public
int
ChainCountPlayer
(
int
player
)
public
int
ChainCountPlayer
(
int
player
)
{
{
int
count
=
0
;
return
Duel
.
CurrentChain
.
Count
(
card
=>
card
.
Controller
==
player
);
foreach
(
ClientCard
card
in
Duel
.
CurrentChain
)
{
if
(
card
.
Controller
==
player
)
count
++;
}
return
count
;
}
}
public
bool
ChainContainPlayer
(
int
player
)
public
bool
ChainContainPlayer
(
int
player
)
{
{
foreach
(
ClientCard
card
in
Duel
.
CurrentChain
)
return
Duel
.
CurrentChain
.
Any
(
card
=>
card
.
Controller
==
player
);
{
if
(
card
.
Controller
==
player
)
return
true
;
}
return
false
;
}
}
public
bool
HasChainedTrap
(
int
player
)
public
bool
HasChainedTrap
(
int
player
)
{
{
foreach
(
ClientCard
card
in
Duel
.
CurrentChain
)
return
Duel
.
CurrentChain
.
Any
(
card
=>
card
.
Controller
==
player
&&
card
.
HasType
(
CardType
.
Trap
));
{
if
(
card
.
Controller
==
player
&&
card
.
HasType
(
CardType
.
Trap
))
return
true
;
}
return
false
;
}
}
public
ClientCard
GetLastChainCard
()
public
ClientCard
GetLastChainCard
()
{
{
if
(
Duel
.
CurrentChain
.
Count
>
0
)
return
Duel
.
CurrentChain
.
LastOrDefault
();
return
Duel
.
CurrentChain
[
Duel
.
CurrentChain
.
Count
-
1
];
return
null
;
}
}
/// <summary>
/// <summary>
/// Select cards listed in preferred.
/// Select cards listed in preferred.
/// </summary>
/// </summary>
public
void
SelectPreferredCards
(
IList
<
ClientCard
>
selected
,
ClientCard
preferred
,
IList
<
ClientCard
>
cards
,
int
min
,
int
max
)
public
IList
<
ClientCard
>
SelectPreferredCards
(
ClientCard
preferred
,
IList
<
ClientCard
>
cards
,
int
min
,
int
max
)
{
{
IList
<
ClientCard
>
selected
=
new
List
<
ClientCard
>();
if
(
cards
.
IndexOf
(
preferred
)
>
0
&&
selected
.
Count
<
max
)
if
(
cards
.
IndexOf
(
preferred
)
>
0
&&
selected
.
Count
<
max
)
{
{
selected
.
Add
(
preferred
);
selected
.
Add
(
preferred
);
}
}
return
selected
;
}
}
/// <summary>
/// <summary>
/// Select cards listed in preferred.
/// Select cards listed in preferred.
/// </summary>
/// </summary>
public
void
SelectPreferredCards
(
IList
<
ClientCard
>
selected
,
int
preferred
,
IList
<
ClientCard
>
cards
,
int
min
,
int
max
)
public
IList
<
ClientCard
>
SelectPreferredCards
(
int
preferred
,
IList
<
ClientCard
>
cards
,
int
min
,
int
max
)
{
{
IList
<
ClientCard
>
selected
=
new
List
<
ClientCard
>();
foreach
(
ClientCard
card
in
cards
)
foreach
(
ClientCard
card
in
cards
)
{
{
if
(
card
.
I
d
==
preferred
&&
selected
.
Count
<
max
)
if
(
card
.
I
sCode
(
preferred
)
&&
selected
.
Count
<
max
)
selected
.
Add
(
card
);
selected
.
Add
(
card
);
}
}
return
selected
;
}
}
/// <summary>
/// <summary>
/// Select cards listed in preferred.
/// Select cards listed in preferred.
/// </summary>
/// </summary>
public
void
SelectPreferredCards
(
IList
<
ClientCard
>
selected
,
IList
<
ClientCard
>
preferred
,
IList
<
ClientCard
>
cards
,
int
min
,
int
max
)
public
IList
<
ClientCard
>
SelectPreferredCards
(
IList
<
ClientCard
>
preferred
,
IList
<
ClientCard
>
cards
,
int
min
,
int
max
)
{
{
IList
<
ClientCard
>
avail
=
new
List
<
ClientCard
>();
IList
<
ClientCard
>
selected
=
new
List
<
ClientCard
>();
foreach
(
ClientCard
card
in
cards
)
IList
<
ClientCard
>
avail
=
cards
.
ToList
();
// clone
{
// clone
avail
.
Add
(
card
);
}
while
(
preferred
.
Count
>
0
&&
avail
.
IndexOf
(
preferred
[
0
])
>
0
&&
selected
.
Count
<
max
)
while
(
preferred
.
Count
>
0
&&
avail
.
IndexOf
(
preferred
[
0
])
>
0
&&
selected
.
Count
<
max
)
{
{
ClientCard
card
=
preferred
[
0
];
ClientCard
card
=
preferred
[
0
];
...
@@ -455,30 +406,36 @@ namespace WindBot.Game.AI
...
@@ -455,30 +406,36 @@ namespace WindBot.Game.AI
avail
.
Remove
(
card
);
avail
.
Remove
(
card
);
selected
.
Add
(
card
);
selected
.
Add
(
card
);
}
}
return
selected
;
}
}
/// <summary>
/// <summary>
/// Select cards listed in preferred.
/// Select cards listed in preferred.
/// </summary>
/// </summary>
public
void
SelectPreferredCards
(
IList
<
ClientCard
>
selected
,
IList
<
int
>
preferred
,
IList
<
ClientCard
>
cards
,
int
min
,
int
max
)
public
IList
<
ClientCard
>
SelectPreferredCards
(
IList
<
int
>
preferred
,
IList
<
ClientCard
>
cards
,
int
min
,
int
max
)
{
{
for
(
int
i
=
0
;
i
<
preferred
.
Count
;
i
++)
IList
<
ClientCard
>
selected
=
new
List
<
ClientCard
>();
foreach
(
int
id
in
preferred
)
{
{
foreach
(
ClientCard
card
in
cards
)
foreach
(
ClientCard
card
in
cards
)
{
{
if
(
card
.
I
d
==
preferred
[
i
]
&&
selected
.
Count
<
max
&&
selected
.
IndexOf
(
card
)
<=
0
)
if
(
card
.
I
sCode
(
id
)
&&
selected
.
Count
<
max
&&
selected
.
IndexOf
(
card
)
<=
0
)
selected
.
Add
(
card
);
selected
.
Add
(
card
);
}
}
if
(
selected
.
Count
>=
max
)
if
(
selected
.
Count
>=
max
)
break
;
break
;
}
}
return
selected
;
}
}
/// <summary>
/// <summary>
/// Check and fix selected to make sure it meet the count requirement.
/// Check and fix selected to make sure it meet the count requirement.
/// </summary>
/// </summary>
public
void
CheckSelectCount
(
IList
<
ClientCard
>
selected
,
IList
<
ClientCard
>
cards
,
int
min
,
int
max
)
public
IList
<
ClientCard
>
CheckSelectCount
(
IList
<
ClientCard
>
_
selected
,
IList
<
ClientCard
>
cards
,
int
min
,
int
max
)
{
{
var
selected
=
_selected
.
ToList
();
if
(
selected
.
Count
<
min
)
if
(
selected
.
Count
<
min
)
{
{
foreach
(
ClientCard
card
in
cards
)
foreach
(
ClientCard
card
in
cards
)
...
@@ -493,6 +450,8 @@ namespace WindBot.Game.AI
...
@@ -493,6 +450,8 @@ namespace WindBot.Game.AI
{
{
selected
.
RemoveAt
(
selected
.
Count
-
1
);
selected
.
RemoveAt
(
selected
.
Count
-
1
);
}
}
return
selected
;
}
}
}
}
}
}
\ No newline at end of file
Game/AI/CardContainer.cs
View file @
43086945
using
System.Collections.Generic
;
using
System.Collections.Generic
;
using
YGOSharp.OCGWrapper.Enums
;
using
YGOSharp.OCGWrapper.Enums
;
using
System
;
using
System.Linq
;
using
System.Linq
;
namespace
WindBot.Game.AI
namespace
WindBot.Game.AI
...
@@ -8,185 +9,90 @@ namespace WindBot.Game.AI
...
@@ -8,185 +9,90 @@ namespace WindBot.Game.AI
{
{
public
static
ClientCard
GetHighestAttackMonster
(
this
IEnumerable
<
ClientCard
>
cards
,
bool
canBeTarget
=
false
)
public
static
ClientCard
GetHighestAttackMonster
(
this
IEnumerable
<
ClientCard
>
cards
,
bool
canBeTarget
=
false
)
{
{
int
highestAtk
=
0
;
return
cards
ClientCard
selected
=
null
;
.
Where
(
card
=>
card
?.
Data
!=
null
&&
card
.
HasType
(
CardType
.
Monster
)
&&
card
.
IsFaceup
()
&&
!(
canBeTarget
&&
card
.
IsShouldNotBeTarget
()))
foreach
(
ClientCard
card
in
cards
)
.
OrderBy
(
card
=>
card
.
Attack
).
FirstOrDefault
();
{
if
(
card
==
null
||
card
.
Data
==
null
||
card
.
IsFacedown
()
||
(
canBeTarget
&&
card
.
IsShouldNotBeTarget
()))
continue
;
if
(
card
.
HasType
(
CardType
.
Monster
)
&&
card
.
Attack
>
highestAtk
)
{
highestAtk
=
card
.
Attack
;
selected
=
card
;
}
}
return
selected
;
}
}
public
static
ClientCard
GetHighestDefenseMonster
(
this
IEnumerable
<
ClientCard
>
cards
,
bool
canBeTarget
=
false
)
public
static
ClientCard
GetHighestDefenseMonster
(
this
IEnumerable
<
ClientCard
>
cards
,
bool
canBeTarget
=
false
)
{
{
int
highestDef
=
0
;
return
cards
ClientCard
selected
=
null
;
.
Where
(
card
=>
card
?.
Data
!=
null
&&
card
.
HasType
(
CardType
.
Monster
)
&&
card
.
IsFaceup
()
&&
!(
canBeTarget
&&
card
.
IsShouldNotBeTarget
()))
foreach
(
ClientCard
card
in
cards
)
.
OrderBy
(
card
=>
card
.
Defense
).
FirstOrDefault
();
{
if
(
card
==
null
||
card
.
Data
==
null
||
card
.
IsFacedown
()
||
(
canBeTarget
&&
card
.
IsShouldNotBeTarget
()))
continue
;
if
(
card
.
HasType
(
CardType
.
Monster
)
&&
card
.
Defense
>
highestDef
)
{
highestDef
=
card
.
Defense
;
selected
=
card
;
}
}
return
selected
;
}
}
public
static
ClientCard
GetLowestAttackMonster
(
this
IEnumerable
<
ClientCard
>
cards
,
bool
canBeTarget
=
false
)
public
static
ClientCard
GetLowestAttackMonster
(
this
IEnumerable
<
ClientCard
>
cards
,
bool
canBeTarget
=
false
)
{
{
int
lowestAtk
=
0
;
return
cards
ClientCard
selected
=
null
;
.
Where
(
card
=>
card
?.
Data
!=
null
&&
card
.
HasType
(
CardType
.
Monster
)
&&
card
.
IsFaceup
()
&&
!(
canBeTarget
&&
card
.
IsShouldNotBeTarget
()))
foreach
(
ClientCard
card
in
cards
)
.
OrderByDescending
(
card
=>
card
.
Attack
).
FirstOrDefault
();
{
if
(
card
==
null
||
card
.
Data
==
null
||
card
.
IsFacedown
()
||
(
canBeTarget
&&
card
.
IsShouldNotBeTarget
()))
continue
;
if
(
lowestAtk
==
0
&&
card
.
HasType
(
CardType
.
Monster
)
||
card
.
HasType
(
CardType
.
Monster
)
&&
card
.
Attack
<
lowestAtk
)
{
lowestAtk
=
card
.
Attack
;
selected
=
card
;
}
}
return
selected
;
}
}
public
static
ClientCard
GetLowestDefenseMonster
(
this
IEnumerable
<
ClientCard
>
cards
,
bool
canBeTarget
=
false
)
public
static
ClientCard
GetLowestDefenseMonster
(
this
IEnumerable
<
ClientCard
>
cards
,
bool
canBeTarget
=
false
)
{
{
int
lowestDef
=
0
;
return
cards
ClientCard
selected
=
null
;
.
Where
(
card
=>
card
?.
Data
!=
null
&&
card
.
HasType
(
CardType
.
Monster
)
&&
card
.
IsFaceup
()
&&
!(
canBeTarget
&&
card
.
IsShouldNotBeTarget
()))
foreach
(
ClientCard
card
in
cards
)
.
OrderByDescending
(
card
=>
card
.
Defense
).
FirstOrDefault
();
{
if
(
card
==
null
||
card
.
Data
==
null
||
card
.
IsFacedown
()
||
(
canBeTarget
&&
card
.
IsShouldNotBeTarget
()))
continue
;
if
(
lowestDef
==
0
&&
card
.
HasType
(
CardType
.
Monster
)
||
card
.
HasType
(
CardType
.
Monster
)
&&
card
.
Defense
<
lowestDef
)
{
lowestDef
=
card
.
Defense
;
selected
=
card
;
}
}
return
selected
;
}
}
public
static
bool
ContainsMonsterWithLevel
(
this
IEnumerable
<
ClientCard
>
cards
,
int
level
)
public
static
bool
ContainsMonsterWithLevel
(
this
IEnumerable
<
ClientCard
>
cards
,
int
level
)
{
{
foreach
(
ClientCard
card
in
cards
)
return
cards
.
Where
(
card
=>
card
?.
Data
!=
null
).
Any
(
card
=>
!
card
.
HasType
(
CardType
.
Xyz
)
&&
card
.
Level
==
level
);
{
if
(
card
==
null
)
continue
;
if
(!
card
.
HasType
(
CardType
.
Xyz
)
&&
card
.
Level
==
level
)
return
true
;
}
return
false
;
}
}
public
static
bool
ContainsMonsterWithRank
(
this
IEnumerable
<
ClientCard
>
cards
,
int
rank
)
public
static
bool
ContainsMonsterWithRank
(
this
IEnumerable
<
ClientCard
>
cards
,
int
rank
)
{
{
foreach
(
ClientCard
card
in
cards
)
return
cards
.
Where
(
card
=>
card
?.
Data
!=
null
).
Any
(
card
=>
card
.
HasType
(
CardType
.
Xyz
)
&&
card
.
Rank
==
rank
);
{
if
(
card
==
null
)
continue
;
if
(
card
.
HasType
(
CardType
.
Xyz
)
&&
card
.
Rank
==
rank
)
return
true
;
}
return
false
;
}
}
public
static
bool
ContainsCardWithId
(
this
IEnumerable
<
ClientCard
>
cards
,
int
id
)
public
static
bool
ContainsCardWithId
(
this
IEnumerable
<
ClientCard
>
cards
,
int
id
)
{
{
foreach
(
ClientCard
card
in
cards
)
return
cards
.
Where
(
card
=>
card
?.
Data
!=
null
).
Any
(
card
=>
card
.
IsCode
(
id
));
{
if
(
card
==
null
)
continue
;
if
(
card
.
Id
==
id
)
return
true
;
}
return
false
;
}
}
public
static
int
GetCardCount
(
this
IEnumerable
<
ClientCard
>
cards
,
int
id
)
public
static
int
GetCardCount
(
this
IEnumerable
<
ClientCard
>
cards
,
int
id
)
{
{
int
count
=
0
;
return
cards
.
Where
(
card
=>
card
?.
Data
!=
null
).
Count
(
card
=>
card
.
IsCode
(
id
));
foreach
(
ClientCard
card
in
cards
)
{
if
(
card
==
null
)
continue
;
if
(
card
.
Id
==
id
)
count
++;
}
return
count
;
}
}
public
static
List
<
ClientCard
>
GetMonsters
(
this
IEnumerable
<
ClientCard
>
cards
)
public
static
List
<
ClientCard
>
GetMonsters
(
this
IEnumerable
<
ClientCard
>
cards
)
{
{
List
<
ClientCard
>
cardlist
=
new
List
<
ClientCard
>();
return
cards
.
Where
(
card
=>
card
?.
Data
!=
null
&&
card
.
HasType
(
CardType
.
Monster
)).
ToList
();
foreach
(
ClientCard
card
in
cards
)
{
if
(
card
==
null
)
continue
;
if
(
card
.
HasType
(
CardType
.
Monster
))
cardlist
.
Add
(
card
);
}
return
cardlist
;
}
}
public
static
List
<
ClientCard
>
GetFaceupPendulumMonsters
(
this
IEnumerable
<
ClientCard
>
cards
)
public
static
List
<
ClientCard
>
GetFaceupPendulumMonsters
(
this
IEnumerable
<
ClientCard
>
cards
)
{
{
List
<
ClientCard
>
cardlist
=
new
List
<
ClientCard
>();
return
cards
.
Where
(
card
=>
card
?.
Data
!=
null
&&
card
.
HasType
(
CardType
.
Monster
)
&&
card
.
IsFaceup
()
&&
card
.
HasType
(
CardType
.
Pendulum
)).
ToList
();
foreach
(
ClientCard
card
in
cards
)
{
if
(
card
==
null
)
continue
;
if
(
card
.
HasType
(
CardType
.
Monster
)
&&
card
.
IsFaceup
()
&&
card
.
HasType
(
CardType
.
Pendulum
))
cardlist
.
Add
(
card
);
}
return
cardlist
;
}
}
public
static
ClientCard
GetInvincibleMonster
(
this
IEnumerable
<
ClientCard
>
cards
,
bool
canBeTarget
=
false
)
public
static
ClientCard
GetInvincibleMonster
(
this
IEnumerable
<
ClientCard
>
cards
,
bool
canBeTarget
=
false
)
{
{
foreach
(
ClientCard
card
in
cards
)
return
cards
.
FirstOrDefault
(
card
=>
card
?.
Data
!=
null
&&
card
.
IsMonsterInvincible
()
&&
card
.
IsFaceup
()
&&
(!
canBeTarget
||
!
card
.
IsShouldNotBeTarget
()));
{
if
(
card
!=
null
&&
card
.
IsMonsterInvincible
()
&&
card
.
IsFaceup
()
&&
(!
canBeTarget
||
!
card
.
IsShouldNotBeTarget
()))
return
card
;
}
return
null
;
}
}
public
static
ClientCard
GetDangerousMonster
(
this
IEnumerable
<
ClientCard
>
cards
,
bool
canBeTarget
=
false
)
public
static
ClientCard
GetDangerousMonster
(
this
IEnumerable
<
ClientCard
>
cards
,
bool
canBeTarget
=
false
)
{
{
foreach
(
ClientCard
card
in
cards
)
return
cards
.
FirstOrDefault
(
card
=>
card
?.
Data
!=
null
&&
card
.
IsMonsterDangerous
()
&&
card
.
IsFaceup
()
&&
(!
canBeTarget
||
!
card
.
IsShouldNotBeTarget
()));
{
if
(
card
!=
null
&&
card
.
IsMonsterDangerous
()
&&
card
.
IsFaceup
()
&&
(!
canBeTarget
||
!
card
.
IsShouldNotBeTarget
()))
return
card
;
}
return
null
;
}
}
public
static
ClientCard
GetFloodgate
(
this
IEnumerable
<
ClientCard
>
cards
,
bool
canBeTarget
=
false
)
public
static
ClientCard
GetFloodgate
(
this
IEnumerable
<
ClientCard
>
cards
,
bool
canBeTarget
=
false
)
{
{
foreach
(
ClientCard
card
in
cards
)
return
cards
.
FirstOrDefault
(
card
=>
card
?.
Data
!=
null
&&
card
.
IsFloodgate
()
&&
card
.
IsFaceup
()
&&
(!
canBeTarget
||
!
card
.
IsShouldNotBeTarget
()));
{
}
if
(
card
!=
null
&&
card
.
IsFloodgate
()
&&
card
.
IsFaceup
()
&&
(!
canBeTarget
||
!
card
.
IsShouldNotBeTarget
()))
return
card
;
public
static
ClientCard
GetFirstMatchingCard
(
this
IEnumerable
<
ClientCard
>
cards
,
Func
<
ClientCard
,
bool
>
filter
)
}
{
return
null
;
return
cards
.
FirstOrDefault
(
card
=>
card
?.
Data
!=
null
&&
filter
.
Invoke
(
card
));
}
public
static
ClientCard
GetFirstMatchingFaceupCard
(
this
IEnumerable
<
ClientCard
>
cards
,
Func
<
ClientCard
,
bool
>
filter
)
{
return
cards
.
FirstOrDefault
(
card
=>
card
?.
Data
!=
null
&&
card
.
IsFaceup
()
&&
filter
.
Invoke
(
card
));
}
}
public
static
ClientCard
GetShouldBeDisabledBeforeItUseEffectMonster
(
this
IEnumerable
<
ClientCard
>
cards
)
public
static
ClientCard
GetShouldBeDisabledBeforeItUseEffectMonster
(
this
IEnumerable
<
ClientCard
>
cards
,
bool
canBeTarget
=
true
)
{
{
foreach
(
ClientCard
card
in
cards
)
return
cards
.
FirstOrDefault
(
card
=>
card
?.
Data
!=
null
&&
card
.
IsMonsterShouldBeDisabledBeforeItUseEffect
()
&&
card
.
IsFaceup
()
&&
(!
canBeTarget
||
!
card
.
IsShouldNotBeTarget
()));
{
if
(
card
!=
null
&&
card
.
IsMonsterShouldBeDisabledBeforeItUseEffect
()
&&
card
.
IsFaceup
())
return
card
;
}
return
null
;
}
}
public
static
IEnumerable
<
IEnumerable
<
T
>>
GetCombinations
<
T
>(
this
IEnumerable
<
T
>
elements
,
int
k
)
public
static
IEnumerable
<
IEnumerable
<
T
>>
GetCombinations
<
T
>(
this
IEnumerable
<
T
>
elements
,
int
k
)
...
...
Game/AI/CardSelector.cs
View file @
43086945
...
@@ -68,13 +68,13 @@ namespace WindBot.Game.AI
...
@@ -68,13 +68,13 @@ namespace WindBot.Game.AI
break
;
break
;
case
SelectType
.
Id
:
case
SelectType
.
Id
:
foreach
(
ClientCard
card
in
cards
)
foreach
(
ClientCard
card
in
cards
)
if
(
card
.
I
d
==
_id
)
if
(
card
.
I
sCode
(
_id
)
)
result
.
Add
(
card
);
result
.
Add
(
card
);
break
;
break
;
case
SelectType
.
Ids
:
case
SelectType
.
Ids
:
foreach
(
int
id
in
_ids
)
foreach
(
int
id
in
_ids
)
foreach
(
ClientCard
card
in
cards
)
foreach
(
ClientCard
card
in
cards
)
if
(
card
.
I
d
==
id
&&
!
result
.
Contains
(
card
))
if
(
card
.
I
sCode
(
id
)
&&
!
result
.
Contains
(
card
))
result
.
Add
(
card
);
result
.
Add
(
card
);
break
;
break
;
case
SelectType
.
Location
:
case
SelectType
.
Location
:
...
...
Game/AI/Decks/AltergeistExecutor.cs
View file @
43086945
...
@@ -215,6 +215,12 @@ namespace WindBot.Game.AI.Decks
...
@@ -215,6 +215,12 @@ namespace WindBot.Game.AI.Decks
||
id
==
CardId
.
Manifestation
||
id
==
CardId
.
Silquitous
);
||
id
==
CardId
.
Manifestation
||
id
==
CardId
.
Silquitous
);
}
}
public
bool
isAltergeist
(
ClientCard
card
)
{
return
card
.
IsCode
(
CardId
.
Marionetter
,
CardId
.
Hexstia
,
CardId
.
Protocol
,
CardId
.
Multifaker
,
CardId
.
Meluseek
,
CardId
.
Kunquery
,
CardId
.
Manifestation
,
CardId
.
Silquitous
);
}
public
int
GetSequence
(
ClientCard
card
)
public
int
GetSequence
(
ClientCard
card
)
{
{
if
(
Card
.
Location
!=
CardLocation
.
MonsterZone
)
return
-
1
;
if
(
Card
.
Location
!=
CardLocation
.
MonsterZone
)
return
-
1
;
...
@@ -239,10 +245,10 @@ namespace WindBot.Game.AI.Decks
...
@@ -239,10 +245,10 @@ namespace WindBot.Game.AI.Decks
ClientCard
self_card
=
Duel
.
CurrentChain
[
Duel
.
CurrentChain
.
Count
-
2
];
ClientCard
self_card
=
Duel
.
CurrentChain
[
Duel
.
CurrentChain
.
Count
-
2
];
if
(
self_card
?.
Controller
!=
0
if
(
self_card
?.
Controller
!=
0
||
!(
self_card
.
Location
==
CardLocation
.
MonsterZone
||
self_card
.
Location
==
CardLocation
.
SpellZone
)
||
!(
self_card
.
Location
==
CardLocation
.
MonsterZone
||
self_card
.
Location
==
CardLocation
.
SpellZone
)
||
!
isAltergeist
(
self_card
.
Id
))
return
true
;
||
!
isAltergeist
(
self_card
))
return
true
;
ClientCard
enemy_card
=
Duel
.
CurrentChain
[
Duel
.
CurrentChain
.
Count
-
1
];
ClientCard
enemy_card
=
Duel
.
CurrentChain
[
Duel
.
CurrentChain
.
Count
-
1
];
if
(
enemy_card
?.
Controller
!=
1
if
(
enemy_card
?.
Controller
!=
1
||
!
normal_counter
.
Contains
(
enemy_card
.
Id
))
return
true
;
||
!
enemy_card
.
IsCode
(
normal_counter
))
return
true
;
return
false
;
return
false
;
}
}
...
@@ -253,10 +259,10 @@ namespace WindBot.Game.AI.Decks
...
@@ -253,10 +259,10 @@ namespace WindBot.Game.AI.Decks
ClientCard
self_card
=
Duel
.
CurrentChain
[
Duel
.
CurrentChain
.
Count
-
2
];
ClientCard
self_card
=
Duel
.
CurrentChain
[
Duel
.
CurrentChain
.
Count
-
2
];
if
(
self_card
?.
Controller
!=
0
if
(
self_card
?.
Controller
!=
0
||
!(
self_card
.
Location
==
CardLocation
.
MonsterZone
||
self_card
.
Location
==
CardLocation
.
SpellZone
)
||
!(
self_card
.
Location
==
CardLocation
.
MonsterZone
||
self_card
.
Location
==
CardLocation
.
SpellZone
)
||
!
isAltergeist
(
self_card
.
Id
))
return
false
;
||
!
isAltergeist
(
self_card
))
return
false
;
ClientCard
enemy_card
=
Duel
.
CurrentChain
[
Duel
.
CurrentChain
.
Count
-
1
];
ClientCard
enemy_card
=
Duel
.
CurrentChain
[
Duel
.
CurrentChain
.
Count
-
1
];
if
(
enemy_card
?.
Controller
!=
1
if
(
enemy_card
?.
Controller
!=
1
||
!
normal_counter
.
Contains
(
enemy_card
.
Id
))
return
false
;
||
!
enemy_card
.
IsCode
(
normal_counter
))
return
false
;
return
true
;
return
true
;
}
}
...
@@ -264,7 +270,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -264,7 +270,7 @@ namespace WindBot.Game.AI.Decks
{
{
ClientCard
last_card
=
AI
.
Utils
.
GetLastChainCard
();
ClientCard
last_card
=
AI
.
Utils
.
GetLastChainCard
();
if
(
last_card
!=
null
if
(
last_card
!=
null
&&
last_card
.
Controller
==
1
&&
should_not_negate
.
Contains
(
last_card
.
Id
))
&&
last_card
.
Controller
==
1
&&
last_card
.
IsCode
(
should_not_negate
))
return
true
;
return
true
;
return
false
;
return
false
;
}
}
...
@@ -297,7 +303,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -297,7 +303,7 @@ namespace WindBot.Game.AI.Decks
{
{
foreach
(
ClientCard
card
in
Bot
.
GetSpells
())
foreach
(
ClientCard
card
in
Bot
.
GetSpells
())
{
{
if
(
card
.
I
d
==
CardId
.
Protocol
&&
card
.
IsFaceup
()
&&
!
card
.
IsDisabled
()
&&
!
Duel
.
CurrentChain
.
Contains
(
card
))
return
true
;
if
(
card
.
I
sCode
(
CardId
.
Protocol
)
&&
card
.
IsFaceup
()
&&
!
card
.
IsDisabled
()
&&
!
Duel
.
CurrentChain
.
Contains
(
card
))
return
true
;
}
}
return
false
;
return
false
;
}
}
...
@@ -417,7 +423,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -417,7 +423,7 @@ namespace WindBot.Game.AI.Decks
if
(
place
==
2
||
place
==
4
)
if
(
place
==
2
||
place
==
4
)
{
{
int
last_place
=
place
-
1
;
int
last_place
=
place
-
1
;
return
(
Bot
.
MonsterZone
[
last_place
]
!=
null
&&
Bot
.
MonsterZone
[
last_place
].
I
d
==
CardId
.
Hexstia
);
return
(
Bot
.
MonsterZone
[
last_place
]
!=
null
&&
Bot
.
MonsterZone
[
last_place
].
I
sCode
(
CardId
.
Hexstia
)
);
}
}
if
(
place
==
1
||
place
==
3
)
if
(
place
==
1
||
place
==
3
)
{
{
...
@@ -431,8 +437,8 @@ namespace WindBot.Game.AI.Decks
...
@@ -431,8 +437,8 @@ namespace WindBot.Game.AI.Decks
last_place_1
=
2
;
last_place_1
=
2
;
last_place_2
=
6
;
last_place_2
=
6
;
}
}
if
(
Bot
.
MonsterZone
[
last_place_1
]
!=
null
&&
Bot
.
MonsterZone
[
last_place_1
].
I
d
==
CardId
.
Hexstia
)
return
true
;
if
(
Bot
.
MonsterZone
[
last_place_1
]
!=
null
&&
Bot
.
MonsterZone
[
last_place_1
].
I
sCode
(
CardId
.
Hexstia
)
)
return
true
;
if
(
Bot
.
MonsterZone
[
last_place_2
]
!=
null
&&
Bot
.
MonsterZone
[
last_place_2
].
I
d
==
CardId
.
Hexstia
)
return
true
;
if
(
Bot
.
MonsterZone
[
last_place_2
]
!=
null
&&
Bot
.
MonsterZone
[
last_place_2
].
I
sCode
(
CardId
.
Hexstia
)
)
return
true
;
return
false
;
return
false
;
}
}
return
false
;
return
false
;
...
@@ -442,7 +448,8 @@ namespace WindBot.Game.AI.Decks
...
@@ -442,7 +448,8 @@ namespace WindBot.Game.AI.Decks
{
{
foreach
(
ClientCard
card
in
Enemy
.
GetSpells
())
foreach
(
ClientCard
card
in
Enemy
.
GetSpells
())
{
{
if
(
card
!=
null
&&
card
.
IsFloodgate
()
&&
card
.
IsFaceup
()
&&
(
card
.
Id
!=
CardId
.
Anti_Spell
&&
card
.
Id
!=
CardId
.
ImperialOrder
)
if
(
card
!=
null
&&
card
.
IsFloodgate
()
&&
card
.
IsFaceup
()
&&
!
card
.
IsCode
(
CardId
.
Anti_Spell
,
CardId
.
ImperialOrder
)
&&
(!
is_bounce
||
card
.
IsTrap
())
&&
(!
is_bounce
||
card
.
IsTrap
())
&&
(!
canBeTarget
||
!
card
.
IsShouldNotBeTarget
()))
&&
(!
canBeTarget
||
!
card
.
IsShouldNotBeTarget
()))
return
card
;
return
card
;
...
@@ -475,7 +482,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -475,7 +482,7 @@ namespace WindBot.Game.AI.Decks
{
{
if
(
target
.
HasType
(
CardType
.
Fusion
)
||
target
.
HasType
(
CardType
.
Ritual
)
||
target
.
HasType
(
CardType
.
Synchro
)
||
target
.
HasType
(
CardType
.
Xyz
)
||
(
target
.
HasType
(
CardType
.
Link
)
&&
target
.
LinkCount
>=
2
)
)
if
(
target
.
HasType
(
CardType
.
Fusion
)
||
target
.
HasType
(
CardType
.
Ritual
)
||
target
.
HasType
(
CardType
.
Synchro
)
||
target
.
HasType
(
CardType
.
Xyz
)
||
(
target
.
HasType
(
CardType
.
Link
)
&&
target
.
LinkCount
>=
2
)
)
{
{
if
(
target
.
I
d
==
CardId
.
Kagari
||
target
.
Id
==
CardId
.
Shizuku
)
continue
;
if
(
target
.
I
sCode
(
CardId
.
Kagari
,
CardId
.
Shizuku
)
)
continue
;
if
(!
canBeTarget
||
!(
target
.
IsShouldNotBeTarget
()
||
target
.
IsShouldNotBeMonsterTarget
()))
return
target
;
if
(!
canBeTarget
||
!(
target
.
IsShouldNotBeTarget
()
||
target
.
IsShouldNotBeMonsterTarget
()))
return
target
;
}
}
}
}
...
@@ -520,7 +527,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -520,7 +527,7 @@ namespace WindBot.Game.AI.Decks
if
(
Duel
.
Player
!=
0
)
return
false
;
if
(
Duel
.
Player
!=
0
)
return
false
;
foreach
(
ClientCard
card
in
Bot
.
GetMonsters
())
foreach
(
ClientCard
card
in
Bot
.
GetMonsters
())
{
{
if
(
card
.
I
d
==
CardId
.
Meluseek
&&
!
card
.
IsDisabled
()
&&
!
card
.
Attacked
)
return
true
;
if
(
card
.
I
sCode
(
CardId
.
Meluseek
)
&&
!
card
.
IsDisabled
()
&&
!
card
.
Attacked
)
return
true
;
}
}
if
(
Bot
.
HasInMonstersZone
(
CardId
.
Meluseek
))
return
true
;
if
(
Bot
.
HasInMonstersZone
(
CardId
.
Meluseek
))
return
true
;
if
(
Bot
.
HasInMonstersZone
(
CardId
.
Marionetter
)
&&
!
Marionetter_reborn
&&
Bot
.
HasInGraveyard
(
CardId
.
Meluseek
))
return
true
;
if
(
Bot
.
HasInMonstersZone
(
CardId
.
Marionetter
)
&&
!
Marionetter_reborn
&&
Bot
.
HasInGraveyard
(
CardId
.
Meluseek
))
return
true
;
...
@@ -534,17 +541,17 @@ namespace WindBot.Game.AI.Decks
...
@@ -534,17 +541,17 @@ namespace WindBot.Game.AI.Decks
public
bool
SpellSet
()
public
bool
SpellSet
()
{
{
if
(
Duel
.
Phase
==
DuelPhase
.
Main1
&&
Bot
.
HasAttackingMonster
()
&&
Duel
.
Turn
>
1
)
return
false
;
if
(
Duel
.
Phase
==
DuelPhase
.
Main1
&&
Bot
.
HasAttackingMonster
()
&&
Duel
.
Turn
>
1
)
return
false
;
if
(
Card
.
I
d
==
CardId
.
EvenlyMatched
&&
!
Bot
.
HasInHandOrInSpellZone
(
CardId
.
Spoofing
)
if
(
Card
.
I
sCode
(
CardId
.
EvenlyMatched
)
&&
!
Bot
.
HasInHandOrInSpellZone
(
CardId
.
Spoofing
)
&&
!
Bot
.
HasInHandOrInSpellZone
(
CardId
.
Protocol
)
&&
!
Bot
.
HasInHandOrInSpellZone
(
CardId
.
ImperialOrder
))
return
false
;
&&
!
Bot
.
HasInHandOrInSpellZone
(
CardId
.
Protocol
)
&&
!
Bot
.
HasInHandOrInSpellZone
(
CardId
.
ImperialOrder
))
return
false
;
if
(
Card
.
I
d
==
CardId
.
EvenlyMatched
&&
Bot
.
HasInSpellZone
(
CardId
.
EvenlyMatched
))
return
false
;
if
(
Card
.
I
sCode
(
CardId
.
EvenlyMatched
)
&&
Bot
.
HasInSpellZone
(
CardId
.
EvenlyMatched
))
return
false
;
if
(
Card
.
I
d
==
CardId
.
SolemnStrike
&&
Bot
.
LifePoints
<=
1500
)
return
false
;
if
(
Card
.
I
sCode
(
CardId
.
SolemnStrike
)
&&
Bot
.
LifePoints
<=
1500
)
return
false
;
if
(
Card
.
I
d
==
CardId
.
Spoofing
&&
Bot
.
HasInSpellZone
(
CardId
.
Spoofing
))
return
false
;
if
(
Card
.
I
sCode
(
CardId
.
Spoofing
)
&&
Bot
.
HasInSpellZone
(
CardId
.
Spoofing
))
return
false
;
if
(
Card
.
I
d
==
CardId
.
Manifestation
&&
Bot
.
HasInHandOrInSpellZone
(
CardId
.
Spoofing
))
if
(
Card
.
I
sCode
(
CardId
.
Manifestation
)
&&
Bot
.
HasInHandOrInSpellZone
(
CardId
.
Spoofing
))
{
{
bool
can_activate
=
false
;
bool
can_activate
=
false
;
foreach
(
ClientCard
g
in
Bot
.
GetGraveyardMonsters
())
foreach
(
ClientCard
g
in
Bot
.
GetGraveyardMonsters
())
{
{
if
(
g
.
IsMonster
()
&&
isAltergeist
(
g
.
Id
))
if
(
g
.
IsMonster
()
&&
isAltergeist
(
g
))
{
{
can_activate
=
true
;
can_activate
=
true
;
break
;
break
;
...
@@ -567,7 +574,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -567,7 +574,7 @@ namespace WindBot.Game.AI.Decks
}
}
if
(
Bot
.
HasInHand
(
CardId
.
Impermanence
))
if
(
Bot
.
HasInHand
(
CardId
.
Impermanence
))
{
{
if
(
Card
.
I
d
==
CardId
.
Impermanence
)
if
(
Card
.
I
sCode
(
CardId
.
Impermanence
)
)
{
{
AI
.
SelectPlace
(
Impermanence_set
);
AI
.
SelectPlace
(
Impermanence_set
);
return
true
;
return
true
;
...
@@ -584,7 +591,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -584,7 +591,7 @@ namespace WindBot.Game.AI.Decks
}
}
else
if
(
Enemy
.
HasInSpellZone
(
CardId
.
Anti_Spell
,
true
)
||
Bot
.
HasInSpellZone
(
CardId
.
Anti_Spell
,
true
))
else
if
(
Enemy
.
HasInSpellZone
(
CardId
.
Anti_Spell
,
true
)
||
Bot
.
HasInSpellZone
(
CardId
.
Anti_Spell
,
true
))
{
{
if
(
Card
.
IsSpell
()
&&
(
Card
.
Id
!=
CardId
.
OneForOne
||
Bot
.
GetRemainingCount
(
CardId
.
Meluseek
,
3
)
>
0
))
if
(
Card
.
IsSpell
()
&&
(
!
Card
.
IsCode
(
CardId
.
OneForOne
)
||
Bot
.
GetRemainingCount
(
CardId
.
Meluseek
,
3
)
>
0
))
{
{
AI
.
SelectPlace
(
SelectSTPlace
());
AI
.
SelectPlace
(
SelectSTPlace
());
return
true
;
return
true
;
...
@@ -598,7 +605,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -598,7 +605,7 @@ namespace WindBot.Game.AI.Decks
if
(
Card
.
HasPosition
(
CardPosition
.
FaceDown
)
&&
Card
.
HasType
(
CardType
.
Field
)
&&
Card
.
Location
==
CardLocation
.
SpellZone
)
if
(
Card
.
HasPosition
(
CardPosition
.
FaceDown
)
&&
Card
.
HasType
(
CardType
.
Field
)
&&
Card
.
Location
==
CardLocation
.
SpellZone
)
{
{
// field spells that forbid other fields' activate
// field spells that forbid other fields' activate
return
(
Card
.
Id
!=
71650854
&&
Card
.
Id
!=
78082039
);
return
!
Card
.
IsCode
(
71650854
,
78082039
);
}
}
return
false
;
return
false
;
}
}
...
@@ -624,7 +631,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -624,7 +631,7 @@ namespace WindBot.Game.AI.Decks
{
{
foreach
(
ClientCard
card
in
Bot
.
GetSpells
())
foreach
(
ClientCard
card
in
Bot
.
GetSpells
())
{
{
if
(
card
.
I
d
==
CardId
.
Anti_Spell
&&
card
.
IsFaceup
()
&&
Duel
.
LastChainPlayer
==
0
)
return
false
;
if
(
card
.
I
sCode
(
CardId
.
Anti_Spell
)
&&
card
.
IsFaceup
()
&&
Duel
.
LastChainPlayer
==
0
)
return
false
;
}
}
return
true
;
return
true
;
}
}
...
@@ -632,12 +639,12 @@ namespace WindBot.Game.AI.Decks
...
@@ -632,12 +639,12 @@ namespace WindBot.Game.AI.Decks
public
bool
SecretVillage_activate
()
public
bool
SecretVillage_activate
()
{
{
if
(!
spell_trap_activate
())
return
false
;
if
(!
spell_trap_activate
())
return
false
;
if
(
Bot
.
SpellZone
[
5
]
!=
null
&&
Bot
.
SpellZone
[
5
].
IsFaceup
()
&&
Bot
.
SpellZone
[
5
].
I
d
==
CardId
.
SecretVillage
&&
Bot
.
SpellZone
[
5
].
Disabled
==
0
)
return
false
;
if
(
Bot
.
SpellZone
[
5
]
!=
null
&&
Bot
.
SpellZone
[
5
].
IsFaceup
()
&&
Bot
.
SpellZone
[
5
].
I
sCode
(
CardId
.
SecretVillage
)
&&
Bot
.
SpellZone
[
5
].
Disabled
==
0
)
return
false
;
if
(
Multifaker_can_ss
()
&&
Bot
.
HasInHand
(
CardId
.
Multifaker
))
return
true
;
if
(
Multifaker_can_ss
()
&&
Bot
.
HasInHand
(
CardId
.
Multifaker
))
return
true
;
foreach
(
ClientCard
card
in
Bot
.
GetMonsters
())
foreach
(
ClientCard
card
in
Bot
.
GetMonsters
())
{
{
if
(
card
!=
null
&&
card
.
IsFaceup
()
&&
(
card
.
Race
&
(
int
)
CardRace
.
SpellCaster
)
!=
0
&&
card
.
Id
!=
CardId
.
Meluseek
)
return
true
;
if
(
card
!=
null
&&
card
.
IsFaceup
()
&&
(
card
.
Race
&
(
int
)
CardRace
.
SpellCaster
)
!=
0
&&
!
card
.
IsCode
(
CardId
.
Meluseek
)
)
return
true
;
}
}
return
false
;
return
false
;
}
}
...
@@ -744,7 +751,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -744,7 +751,7 @@ namespace WindBot.Game.AI.Decks
}
}
if
(
(
this_seq
*
that_seq
>=
0
&&
this_seq
+
that_seq
==
4
)
if
(
(
this_seq
*
that_seq
>=
0
&&
this_seq
+
that_seq
==
4
)
||
(
AI
.
Utils
.
IsChainTarget
(
Card
))
||
(
AI
.
Utils
.
IsChainTarget
(
Card
))
||
(
LastChainCard
!=
null
&&
LastChainCard
.
Controller
==
1
&&
LastChainCard
.
I
d
==
_CardId
.
HarpiesFeatherDuster
)
||
(
LastChainCard
!=
null
&&
LastChainCard
.
Controller
==
1
&&
LastChainCard
.
I
sCode
(
_CardId
.
HarpiesFeatherDuster
)
)
||
(
Duel
.
Player
==
1
&&
Duel
.
Phase
>
DuelPhase
.
Main2
&&
Bot
.
HasInHand
(
CardId
.
Multifaker
)
&&
Multifaker_candeckss
()
&&
!
Multifaker_ssfromhand
))
||
(
Duel
.
Player
==
1
&&
Duel
.
Phase
>
DuelPhase
.
Main2
&&
Bot
.
HasInHand
(
CardId
.
Multifaker
)
&&
Multifaker_candeckss
()
&&
!
Multifaker_ssfromhand
))
{
{
List
<
ClientCard
>
enemy_monsters
=
Enemy
.
GetMonsters
();
List
<
ClientCard
>
enemy_monsters
=
Enemy
.
GetMonsters
();
...
@@ -802,7 +809,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -802,7 +809,7 @@ namespace WindBot.Game.AI.Decks
public
bool
Hand_act_eff
()
public
bool
Hand_act_eff
()
{
{
if
(
Card
.
I
d
==
CardId
.
GO_SR
&&
Card
.
Location
==
CardLocation
.
Hand
&&
Bot
.
HasInMonstersZone
(
CardId
.
GO_SR
))
return
false
;
if
(
Card
.
I
sCode
(
CardId
.
GO_SR
)
&&
Card
.
Location
==
CardLocation
.
Hand
&&
Bot
.
HasInMonstersZone
(
CardId
.
GO_SR
))
return
false
;
return
(
Duel
.
LastChainPlayer
==
1
);
return
(
Duel
.
LastChainPlayer
==
1
);
}
}
...
@@ -813,7 +820,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -813,7 +820,7 @@ namespace WindBot.Game.AI.Decks
bool
has_skystriker
=
false
;
bool
has_skystriker
=
false
;
foreach
(
ClientCard
card
in
Enemy
.
Graveyard
)
foreach
(
ClientCard
card
in
Enemy
.
Graveyard
)
{
{
if
(
card
!=
null
&&
SkyStrike_list
.
Contains
(
card
.
Id
))
if
(
card
!=
null
&&
card
.
IsCode
(
SkyStrike_list
))
{
{
has_skystriker
=
true
;
has_skystriker
=
true
;
break
;
break
;
...
@@ -823,7 +830,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -823,7 +830,7 @@ namespace WindBot.Game.AI.Decks
{
{
foreach
(
ClientCard
card
in
Enemy
.
GetSpells
())
foreach
(
ClientCard
card
in
Enemy
.
GetSpells
())
{
{
if
(
card
!=
null
&&
SkyStrike_list
.
Contains
(
card
.
Id
))
if
(
card
!=
null
&&
card
.
IsCode
(
SkyStrike_list
))
{
{
has_skystriker
=
true
;
has_skystriker
=
true
;
break
;
break
;
...
@@ -834,7 +841,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -834,7 +841,7 @@ namespace WindBot.Game.AI.Decks
{
{
foreach
(
ClientCard
card
in
Enemy
.
GetSpells
())
foreach
(
ClientCard
card
in
Enemy
.
GetSpells
())
{
{
if
(
card
!=
null
&&
SkyStrike_list
.
Contains
(
card
.
Id
))
if
(
card
!=
null
&&
card
.
IsCode
(
SkyStrike_list
))
{
{
has_skystriker
=
true
;
has_skystriker
=
true
;
break
;
break
;
...
@@ -890,11 +897,11 @@ namespace WindBot.Game.AI.Decks
...
@@ -890,11 +897,11 @@ namespace WindBot.Game.AI.Decks
foreach
(
ClientCard
card
in
Enemy
.
MonsterZone
)
foreach
(
ClientCard
card
in
Enemy
.
MonsterZone
)
{
{
if
(
card
==
null
)
continue
;
if
(
card
==
null
)
continue
;
if
(
card
.
I
d
==
CardId
.
Kagari
||
card
.
Id
==
CardId
.
Shizuku
||
card
.
Id
==
CardId
.
Hayate
||
card
.
Id
==
CardId
.
Raye
||
card
.
Id
==
CardId
.
Drones_Token
)
has_skystriker_acer
=
true
;
if
(
card
.
I
sCode
(
CardId
.
Kagari
,
CardId
.
Shizuku
,
CardId
.
Hayate
,
CardId
.
Raye
,
CardId
.
Drones_Token
)
)
has_skystriker_acer
=
true
;
if
(
card
.
HasType
(
CardType
.
Pendulum
))
pendulum_count
++;
if
(
card
.
HasType
(
CardType
.
Pendulum
))
pendulum_count
++;
if
((
card
.
Race
&
(
int
)
CardRace
.
Warrior
)
!=
0
)
warrior_count
++;
if
((
card
.
Race
&
(
int
)
CardRace
.
Warrior
)
!=
0
)
warrior_count
++;
if
(
card
.
IsTuner
()
&&
(
Enemy
.
GetMonsterCount
()
>=
2
))
has_tuner
=
true
;
if
(
card
.
IsTuner
()
&&
(
Enemy
.
GetMonsterCount
()
>=
2
))
has_tuner
=
true
;
if
(
isAltergeist
(
card
.
Id
))
altergeis_count
++;
if
(
isAltergeist
(
card
))
altergeis_count
++;
if
(!
card
.
HasType
(
CardType
.
Link
)
&&
!
card
.
HasType
(
CardType
.
Xyz
)
&&
card
.
Level
==
1
)
has_level_1
=
true
;
if
(!
card
.
HasType
(
CardType
.
Link
)
&&
!
card
.
HasType
(
CardType
.
Xyz
)
&&
card
.
Level
==
1
)
has_level_1
=
true
;
link_count
+=
(
card
.
HasType
(
CardType
.
Link
)
?
card
.
LinkCount
:
1
);
link_count
+=
(
card
.
HasType
(
CardType
.
Link
)
?
card
.
LinkCount
:
1
);
}
}
...
@@ -1031,7 +1038,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -1031,7 +1038,7 @@ namespace WindBot.Game.AI.Decks
if
(
Duel
.
Phase
==
DuelPhase
.
End
if
(
Duel
.
Phase
==
DuelPhase
.
End
||
activate_immediately
>=
2
||
activate_immediately
>=
2
||
(
AI
.
Utils
.
IsChainTarget
(
Card
)
||
(
AI
.
Utils
.
IsChainTarget
(
Card
)
||
(
AI
.
Utils
.
GetLastChainCard
()
!=
null
&&
AI
.
Utils
.
GetLastChainCard
().
Controller
==
1
&&
AI
.
Utils
.
GetLastChainCard
().
I
d
==
_CardId
.
HarpiesFeatherDuster
)))
||
(
AI
.
Utils
.
GetLastChainCard
()
!=
null
&&
AI
.
Utils
.
GetLastChainCard
().
Controller
==
1
&&
AI
.
Utils
.
GetLastChainCard
().
I
sCode
(
_CardId
.
HarpiesFeatherDuster
)
)))
{
{
if
(
select_list
.
Count
>
0
)
if
(
select_list
.
Count
>
0
)
{
{
...
@@ -1119,7 +1126,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -1119,7 +1126,7 @@ namespace WindBot.Game.AI.Decks
bool
can_choose_other
=
false
;
bool
can_choose_other
=
false
;
foreach
(
ClientCard
card
in
Bot
.
GetSpells
())
foreach
(
ClientCard
card
in
Bot
.
GetSpells
())
{
{
if
(
card
.
IsFaceup
()
&&
isAltergeist
(
card
.
Id
))
if
(
card
.
IsFaceup
()
&&
isAltergeist
(
card
))
{
{
can_choose_other
=
true
;
can_choose_other
=
true
;
break
;
break
;
...
@@ -1128,7 +1135,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -1128,7 +1135,7 @@ namespace WindBot.Game.AI.Decks
if
(!
can_choose_other
){
if
(!
can_choose_other
){
foreach
(
ClientCard
card
in
Bot
.
GetMonsters
())
foreach
(
ClientCard
card
in
Bot
.
GetMonsters
())
{
{
if
(
card
.
IsFaceup
()
&&
card
!=
Card
&&
isAltergeist
(
card
.
Id
))
if
(
card
.
IsFaceup
()
&&
card
!=
Card
&&
isAltergeist
(
card
))
{
{
can_choose_other
=
true
;
can_choose_other
=
true
;
}
}
...
@@ -1175,15 +1182,15 @@ namespace WindBot.Game.AI.Decks
...
@@ -1175,15 +1182,15 @@ namespace WindBot.Game.AI.Decks
int
alter_count
=
0
;
int
alter_count
=
0
;
foreach
(
ClientCard
card
in
Bot
.
Hand
)
foreach
(
ClientCard
card
in
Bot
.
Hand
)
{
{
if
(
isAltergeist
(
card
.
Id
)
&&
(
card
.
IsTrap
()
||
(!
summoned
&&
card
.
IsMonster
())))
alter_count
++;
if
(
isAltergeist
(
card
)
&&
(
card
.
IsTrap
()
||
(!
summoned
&&
card
.
IsMonster
())))
alter_count
++;
}
}
foreach
(
ClientCard
s
in
Bot
.
GetSpells
())
foreach
(
ClientCard
s
in
Bot
.
GetSpells
())
{
{
if
(
isAltergeist
(
s
.
Id
))
alter_count
++;
if
(
isAltergeist
(
s
))
alter_count
++;
}
}
foreach
(
ClientCard
m
in
Bot
.
GetMonsters
())
foreach
(
ClientCard
m
in
Bot
.
GetMonsters
())
{
{
if
(
isAltergeist
(
m
.
Id
)
&&
m
!=
Card
)
alter_count
++;
if
(
isAltergeist
(
m
)
&&
m
!=
Card
)
alter_count
++;
}
}
if
(
alter_count
>
0
)
if
(
alter_count
>
0
)
{
{
...
@@ -1196,11 +1203,11 @@ namespace WindBot.Game.AI.Decks
...
@@ -1196,11 +1203,11 @@ namespace WindBot.Game.AI.Decks
int
Protocol_count
=
0
;
int
Protocol_count
=
0
;
foreach
(
ClientCard
h
in
Bot
.
Hand
)
foreach
(
ClientCard
h
in
Bot
.
Hand
)
{
{
if
(
h
.
I
d
==
CardId
.
Protocol
)
Protocol_count
++;
if
(
h
.
I
sCode
(
CardId
.
Protocol
)
)
Protocol_count
++;
}
}
foreach
(
ClientCard
s
in
Bot
.
GetSpells
())
foreach
(
ClientCard
s
in
Bot
.
GetSpells
())
{
{
if
(
s
.
I
d
==
CardId
.
Protocol
)
Protocol_count
+=
(
s
.
IsFaceup
()
?
11
:
1
);
if
(
s
.
I
sCode
(
CardId
.
Protocol
)
)
Protocol_count
+=
(
s
.
IsFaceup
()
?
11
:
1
);
}
}
if
(
Protocol_count
>=
12
)
if
(
Protocol_count
>=
12
)
{
{
...
@@ -1214,7 +1221,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -1214,7 +1221,7 @@ namespace WindBot.Game.AI.Decks
list
.
Sort
(
AIFunctions
.
CompareCardAttack
);
list
.
Sort
(
AIFunctions
.
CompareCardAttack
);
foreach
(
ClientCard
card
in
list
)
foreach
(
ClientCard
card
in
list
)
{
{
if
(
isAltergeist
(
card
.
Id
)
&&
!(
choose_other
&&
card
==
Card
))
if
(
isAltergeist
(
card
)
&&
!(
choose_other
&&
card
==
Card
))
{
{
AI
.
SelectCard
(
card
);
AI
.
SelectCard
(
card
);
AI
.
SelectNextCard
(
next_card
);
AI
.
SelectNextCard
(
next_card
);
...
@@ -1245,7 +1252,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -1245,7 +1252,7 @@ namespace WindBot.Game.AI.Decks
if
(
this_seq
!=
-
1
)
if
(
this_seq
!=
-
1
)
{
{
ClientCard
linked_card
=
Bot
.
MonsterZone
[
this_seq
];
ClientCard
linked_card
=
Bot
.
MonsterZone
[
this_seq
];
if
(
linked_card
!=
null
&&
linked_card
.
I
d
==
CardId
.
Hexstia
)
if
(
linked_card
!=
null
&&
linked_card
.
I
sCode
(
CardId
.
Hexstia
)
)
{
{
int
next_seq
=
get_Hexstia_linkzone
(
this_seq
);
int
next_seq
=
get_Hexstia_linkzone
(
this_seq
);
if
(
next_seq
!=
-
1
&&
Bot
.
MonsterZone
[
next_seq
]
!=
null
&&
isAltergeist
(
Bot
.
MonsterZone
[
next_seq
].
Id
))
return
false
;
if
(
next_seq
!=
-
1
&&
Bot
.
MonsterZone
[
next_seq
]
!=
null
&&
isAltergeist
(
Bot
.
MonsterZone
[
next_seq
].
Id
))
return
false
;
...
@@ -1335,7 +1342,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -1335,7 +1342,7 @@ namespace WindBot.Game.AI.Decks
{
{
foreach
(
ClientCard
set_card
in
Bot
.
GetSpells
())
foreach
(
ClientCard
set_card
in
Bot
.
GetSpells
())
{
{
if
(
set_card
.
IsFacedown
()
&&
set_card
.
Id
!=
CardId
.
WakingtheDragon
)
if
(
set_card
.
IsFacedown
()
&&
!
set_card
.
IsCode
(
CardId
.
WakingtheDragon
)
)
{
{
AI
.
SelectCard
(
CardId
.
Multifaker
);
AI
.
SelectCard
(
CardId
.
Multifaker
);
return
true
;
return
true
;
...
@@ -1445,7 +1452,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -1445,7 +1452,7 @@ namespace WindBot.Game.AI.Decks
ClientCard
selected_target
=
null
;
ClientCard
selected_target
=
null
;
foreach
(
ClientCard
spell
in
Bot
.
GetSpells
())
foreach
(
ClientCard
spell
in
Bot
.
GetSpells
())
{
{
if
(
spell
.
I
d
==
CardId
.
Protocol
)
if
(
spell
.
I
sCode
(
CardId
.
Protocol
)
)
{
{
if
(
spell
.
IsFaceup
())
if
(
spell
.
IsFaceup
())
{
{
...
@@ -1456,8 +1463,8 @@ namespace WindBot.Game.AI.Decks
...
@@ -1456,8 +1463,8 @@ namespace WindBot.Game.AI.Decks
Protocol_count
++;
Protocol_count
++;
}
}
}
}
if
(
spell
.
I
d
==
CardId
.
Manifestation
&&
spell
.
IsFaceup
())
faceup_Manifestation
=
spell
;
if
(
spell
.
I
sCode
(
CardId
.
Manifestation
)
&&
spell
.
IsFaceup
())
faceup_Manifestation
=
spell
;
if
(
Duel
.
LastChainPlayer
!=
0
&&
AI
.
Utils
.
IsChainTarget
(
spell
)
&&
spell
.
IsFaceup
()
&&
isAltergeist
(
spell
.
Id
))
if
(
Duel
.
LastChainPlayer
!=
0
&&
AI
.
Utils
.
IsChainTarget
(
spell
)
&&
spell
.
IsFaceup
()
&&
isAltergeist
(
spell
))
{
{
selected_target
=
spell
;
selected_target
=
spell
;
}
}
...
@@ -1478,14 +1485,14 @@ namespace WindBot.Game.AI.Decks
...
@@ -1478,14 +1485,14 @@ namespace WindBot.Game.AI.Decks
monster_list
.
Sort
(
AIFunctions
.
CompareCardAttack
);
monster_list
.
Sort
(
AIFunctions
.
CompareCardAttack
);
foreach
(
ClientCard
card
in
monster_list
)
foreach
(
ClientCard
card
in
monster_list
)
{
{
if
(
card
.
IsFaceup
()
&&
isAltergeist
(
card
.
Id
)
&&
card
!=
Card
)
if
(
card
.
IsFaceup
()
&&
isAltergeist
(
card
)
&&
card
!=
Card
)
{
{
if
(
Duel
.
LastChainPlayer
!=
0
&&
AI
.
Utils
.
IsChainTarget
(
card
)
&&
card
.
IsFaceup
())
if
(
Duel
.
LastChainPlayer
!=
0
&&
AI
.
Utils
.
IsChainTarget
(
card
)
&&
card
.
IsFaceup
())
{
{
selected_target
=
card
;
selected_target
=
card
;
}
}
if
(
faceup_Multifaker
==
null
&&
card
.
I
d
==
CardId
.
Multifaker
)
faceup_Multifaker
=
card
;
if
(
faceup_Multifaker
==
null
&&
card
.
I
sCode
(
CardId
.
Multifaker
)
)
faceup_Multifaker
=
card
;
if
(
faceup_monster
==
null
&&
card
.
Id
!=
CardId
.
Hexstia
)
faceup_monster
=
card
;
if
(
faceup_monster
==
null
&&
!
card
.
IsCode
(
CardId
.
Hexstia
)
)
faceup_monster
=
card
;
}
}
}
}
if
(
bounce_self
==
null
)
if
(
bounce_self
==
null
)
...
@@ -1574,7 +1581,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -1574,7 +1581,7 @@ namespace WindBot.Game.AI.Decks
else
else
{
{
if
(
AI
.
Utils
.
ChainContainsCard
(
CardId
.
Manifestation
)
||
AI
.
Utils
.
ChainContainsCard
(
CardId
.
Spoofing
))
return
false
;
if
(
AI
.
Utils
.
ChainContainsCard
(
CardId
.
Manifestation
)
||
AI
.
Utils
.
ChainContainsCard
(
CardId
.
Spoofing
))
return
false
;
if
(
Duel
.
LastChainPlayer
==
0
&&
!(
AI
.
Utils
.
GetLastChainCard
()
!=
null
&&
AI
.
Utils
.
GetLastChainCard
().
I
d
==
CardId
.
Hexstia
))
return
false
;
if
(
Duel
.
LastChainPlayer
==
0
&&
!(
AI
.
Utils
.
GetLastChainCard
()
!=
null
&&
AI
.
Utils
.
GetLastChainCard
().
I
sCode
(
CardId
.
Hexstia
)
))
return
false
;
if
(
Bot
.
HasInMonstersZone
(
CardId
.
Hexstia
))
if
(
Bot
.
HasInMonstersZone
(
CardId
.
Hexstia
))
{
{
...
@@ -1582,7 +1589,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -1582,7 +1589,7 @@ namespace WindBot.Game.AI.Decks
for
(
int
i
=
0
;
i
<
7
;
++
i
)
for
(
int
i
=
0
;
i
<
7
;
++
i
)
{
{
ClientCard
target
=
Bot
.
MonsterZone
[
i
];
ClientCard
target
=
Bot
.
MonsterZone
[
i
];
if
(
target
!=
null
&&
target
.
I
d
==
CardId
.
Hexstia
)
if
(
target
!=
null
&&
target
.
I
sCode
(
CardId
.
Hexstia
)
)
{
{
int
next_id
=
get_Hexstia_linkzone
(
i
);
int
next_id
=
get_Hexstia_linkzone
(
i
);
if
(
next_id
!=
-
1
)
if
(
next_id
!=
-
1
)
...
@@ -1655,7 +1662,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -1655,7 +1662,7 @@ namespace WindBot.Game.AI.Decks
if
(
Should_activate_Protocol
())
return
false
;
if
(
Should_activate_Protocol
())
return
false
;
foreach
(
ClientCard
card
in
Bot
.
GetSpells
())
foreach
(
ClientCard
card
in
Bot
.
GetSpells
())
{
{
if
(
card
.
I
d
==
CardId
.
Protocol
&&
card
.
IsFaceup
()
&&
card
!=
Card
if
(
card
.
I
sCode
(
CardId
.
Protocol
)
&&
card
.
IsFaceup
()
&&
card
!=
Card
&&
(
Card
.
IsFacedown
()
||
!
Card
.
IsDisabled
()))
&&
(
Card
.
IsFacedown
()
||
!
Card
.
IsDisabled
()))
{
{
AI
.
SelectCard
(
card
);
AI
.
SelectCard
(
card
);
...
@@ -1667,9 +1674,9 @@ namespace WindBot.Game.AI.Decks
...
@@ -1667,9 +1674,9 @@ namespace WindBot.Game.AI.Decks
for
(
int
i
=
0
;
i
<
7
;
++
i
)
for
(
int
i
=
0
;
i
<
7
;
++
i
)
{
{
ClientCard
target
=
Bot
.
MonsterZone
[
i
];
ClientCard
target
=
Bot
.
MonsterZone
[
i
];
if
(
target
!=
null
&&
isAltergeist
(
target
.
Id
)
&&
target
.
IsFaceup
())
if
(
target
!=
null
&&
isAltergeist
(
target
)
&&
target
.
IsFaceup
())
{
{
if
(
target
.
I
d
==
CardId
.
Hexstia
)
if
(
target
.
I
sCode
(
CardId
.
Hexstia
)
)
{
{
int
next_index
=
get_Hexstia_linkzone
(
i
);
int
next_index
=
get_Hexstia_linkzone
(
i
);
if
(
next_index
!=
-
1
&&
Bot
.
MonsterZone
[
next_index
]
!=
null
&&
Bot
.
MonsterZone
[
next_index
].
IsFaceup
()
&&
isAltergeist
(
Bot
.
MonsterZone
[
next_index
].
Id
))
continue
;
if
(
next_index
!=
-
1
&&
Bot
.
MonsterZone
[
next_index
]
!=
null
&&
Bot
.
MonsterZone
[
next_index
].
IsFaceup
()
&&
isAltergeist
(
Bot
.
MonsterZone
[
next_index
].
Id
))
continue
;
...
@@ -1694,13 +1701,13 @@ namespace WindBot.Game.AI.Decks
...
@@ -1694,13 +1701,13 @@ namespace WindBot.Game.AI.Decks
for
(
int
i
=
0
;
i
<
7
;
++
i
)
for
(
int
i
=
0
;
i
<
7
;
++
i
)
{
{
ClientCard
card
=
Bot
.
MonsterZone
[
i
];
ClientCard
card
=
Bot
.
MonsterZone
[
i
];
if
(
card
!=
null
&&
card
.
I
d
==
CardId
.
Hexstia
)
if
(
card
!=
null
&&
card
.
I
sCode
(
CardId
.
Hexstia
)
)
{
{
int
nextzone
=
get_Hexstia_linkzone
(
i
);
int
nextzone
=
get_Hexstia_linkzone
(
i
);
if
(
nextzone
!=
-
1
)
if
(
nextzone
!=
-
1
)
{
{
ClientCard
linkedcard
=
Bot
.
MonsterZone
[
nextzone
];
ClientCard
linkedcard
=
Bot
.
MonsterZone
[
nextzone
];
if
(
linkedcard
==
null
||
!
isAltergeist
(
linkedcard
.
Id
))
if
(
linkedcard
==
null
||
!
isAltergeist
(
linkedcard
))
{
{
cost_list
.
Add
(
CardId
.
Hexstia
);
cost_list
.
Add
(
CardId
.
Hexstia
);
}
}
...
@@ -1732,7 +1739,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -1732,7 +1739,7 @@ namespace WindBot.Game.AI.Decks
for
(
int
i
=
0
;
i
<
7
;
++
i
)
for
(
int
i
=
0
;
i
<
7
;
++
i
)
{
{
if
(
i
==
4
)
continue
;
if
(
i
==
4
)
continue
;
if
(
Bot
.
MonsterZone
[
i
]
!=
null
&&
Bot
.
MonsterZone
[
i
].
I
d
==
CardId
.
Hexstia
)
if
(
Bot
.
MonsterZone
[
i
]
!=
null
&&
Bot
.
MonsterZone
[
i
].
I
sCode
(
CardId
.
Hexstia
)
)
{
{
int
next_id
=
get_Hexstia_linkzone
(
i
);
int
next_id
=
get_Hexstia_linkzone
(
i
);
if
(
next_id
!=
-
1
)
if
(
next_id
!=
-
1
)
...
@@ -1746,10 +1753,10 @@ namespace WindBot.Game.AI.Decks
...
@@ -1746,10 +1753,10 @@ namespace WindBot.Game.AI.Decks
bool
should_disnegate
=
false
;
bool
should_disnegate
=
false
;
foreach
(
ClientCard
card
in
Bot
.
GetMonsters
())
foreach
(
ClientCard
card
in
Bot
.
GetMonsters
())
{
{
if
(
isAltergeist
(
card
.
Id
))
if
(
isAltergeist
(
card
))
{
{
if
(
card
.
I
d
==
CardId
.
Silquitous
&&
card
.
IsFaceup
()
&&
!
Silquitous_bounced
)
can_bounce
+=
10
;
if
(
card
.
I
sCode
(
CardId
.
Silquitous
)
&&
card
.
IsFaceup
()
&&
!
Silquitous_bounced
)
can_bounce
+=
10
;
else
if
(
card
.
IsFaceup
()
&&
card
.
Id
!=
CardId
.
Hexstia
)
can_bounce
++;
else
if
(
card
.
IsFaceup
()
&&
!
card
.
IsCode
(
CardId
.
Hexstia
)
)
can_bounce
++;
if
(
card
.
IsDisabled
()
&&
!
Protocol_activing
())
should_disnegate
=
true
;
if
(
card
.
IsDisabled
()
&&
!
Protocol_activing
())
should_disnegate
=
true
;
}
}
}
}
...
@@ -1766,7 +1773,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -1766,7 +1773,7 @@ namespace WindBot.Game.AI.Decks
if
(
card
!=
null
if
(
card
!=
null
&&
card
.
Location
==
CardLocation
.
SpellZone
&&
card
.
Controller
==
0
&&
card
.
IsFaceup
())
&&
card
.
Location
==
CardLocation
.
SpellZone
&&
card
.
Controller
==
0
&&
card
.
IsFaceup
())
{
{
if
(
card
.
I
d
==
CardId
.
Manifestation
)
if
(
card
.
I
sCode
(
CardId
.
Manifestation
)
)
{
{
AI
.
SelectCard
(
card
);
AI
.
SelectCard
(
card
);
return
;
return
;
...
@@ -1777,7 +1784,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -1777,7 +1784,7 @@ namespace WindBot.Game.AI.Decks
{
{
foreach
(
int
id
in
list
)
foreach
(
int
id
in
list
)
{
{
if
(
card
?.
Id
==
id
&&
!(
id
==
CardId
.
Multifaker
&&
AI
.
Utils
.
GetLastChainCard
()
==
card
))
if
(
card
.
IsCode
(
id
)
&&
!(
id
==
CardId
.
Multifaker
&&
AI
.
Utils
.
GetLastChainCard
()
==
card
))
{
{
AI
.
SelectCard
(
card
);
AI
.
SelectCard
(
card
);
return
;
return
;
...
@@ -1788,7 +1795,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -1788,7 +1795,7 @@ namespace WindBot.Game.AI.Decks
{
{
foreach
(
int
id
in
list
)
foreach
(
int
id
in
list
)
{
{
if
(
card
.
IsFaceup
()
&&
card
.
I
d
==
id
)
if
(
card
.
IsFaceup
()
&&
card
.
I
sCode
(
id
)
)
{
{
AI
.
SelectCard
(
card
);
AI
.
SelectCard
(
card
);
return
;
return
;
...
@@ -1799,7 +1806,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -1799,7 +1806,7 @@ namespace WindBot.Game.AI.Decks
{
{
foreach
(
int
id
in
list
)
foreach
(
int
id
in
list
)
{
{
if
(
card
.
IsFaceup
()
&&
card
.
I
d
==
id
)
if
(
card
.
IsFaceup
()
&&
card
.
I
sCode
(
id
)
)
{
{
AI
.
SelectCard
(
card
);
AI
.
SelectCard
(
card
);
return
;
return
;
...
@@ -1824,7 +1831,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -1824,7 +1831,7 @@ namespace WindBot.Game.AI.Decks
{
{
foreach
(
ClientCard
card
in
Bot
.
Hand
)
foreach
(
ClientCard
card
in
Bot
.
Hand
)
{
{
if
(
isAltergeist
(
card
.
Id
))
if
(
isAltergeist
(
card
))
{
{
has_cost
=
true
;
has_cost
=
true
;
break
;
break
;
...
@@ -1834,7 +1841,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -1834,7 +1841,7 @@ namespace WindBot.Game.AI.Decks
{
{
foreach
(
ClientCard
card
in
Bot
.
GetSpells
())
foreach
(
ClientCard
card
in
Bot
.
GetSpells
())
{
{
if
(
isAltergeist
(
card
.
Id
)
&&
card
.
IsFaceup
())
if
(
isAltergeist
(
card
)
&&
card
.
IsFaceup
())
{
{
has_cost
=
true
;
has_cost
=
true
;
break
;
break
;
...
@@ -1845,7 +1852,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -1845,7 +1852,7 @@ namespace WindBot.Game.AI.Decks
{
{
foreach
(
ClientCard
card
in
Bot
.
GetMonsters
())
foreach
(
ClientCard
card
in
Bot
.
GetMonsters
())
{
{
if
(
isAltergeist
(
card
.
Id
)
&&
card
.
IsFaceup
())
if
(
isAltergeist
(
card
)
&&
card
.
IsFaceup
())
{
{
has_cost
=
true
;
has_cost
=
true
;
break
;
break
;
...
@@ -1856,7 +1863,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -1856,7 +1863,7 @@ namespace WindBot.Game.AI.Decks
{
{
foreach
(
ClientCard
card
in
Bot
.
GetSpells
())
foreach
(
ClientCard
card
in
Bot
.
GetSpells
())
{
{
if
(
isAltergeist
(
card
.
Id
)
&&
card
.
IsFaceup
())
if
(
isAltergeist
(
card
)
&&
card
.
IsFaceup
())
{
{
has_cost
=
true
;
has_cost
=
true
;
break
;
break
;
...
@@ -1873,7 +1880,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -1873,7 +1880,7 @@ namespace WindBot.Game.AI.Decks
{
{
foreach
(
ClientCard
card
in
Bot
.
Hand
)
foreach
(
ClientCard
card
in
Bot
.
Hand
)
{
{
if
(
card
.
I
d
==
CardId
.
Silquitous
)
if
(
card
.
I
sCode
(
CardId
.
Silquitous
)
)
{
{
AI
.
SelectCard
(
card
);
AI
.
SelectCard
(
card
);
AI
.
SelectNextCard
(
new
[]
{
AI
.
SelectNextCard
(
new
[]
{
...
@@ -1916,8 +1923,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -1916,8 +1923,7 @@ namespace WindBot.Game.AI.Decks
if
(!
Multifaker_ssfromhand
&&
Multifaker_candeckss
()
&&
can_ss_Multifaker
)
if
(!
Multifaker_ssfromhand
&&
Multifaker_candeckss
()
&&
can_ss_Multifaker
)
{
{
Spoofing_select
(
new
[]
Spoofing_select
(
new
[]{
{
CardId
.
Silquitous
,
CardId
.
Silquitous
,
CardId
.
Manifestation
,
CardId
.
Manifestation
,
CardId
.
Kunquery
,
CardId
.
Kunquery
,
...
@@ -1941,7 +1947,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -1941,7 +1947,7 @@ namespace WindBot.Game.AI.Decks
{
{
foreach
(
ClientCard
card
in
Bot
.
Hand
)
foreach
(
ClientCard
card
in
Bot
.
Hand
)
{
{
if
(
card
.
I
d
==
CardId
.
Silquitous
)
if
(
card
.
I
sCode
(
CardId
.
Silquitous
)
)
{
{
AI
.
SelectCard
(
card
);
AI
.
SelectCard
(
card
);
AI
.
SelectNextCard
(
new
[]{
AI
.
SelectNextCard
(
new
[]{
...
@@ -1979,7 +1985,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -1979,7 +1985,7 @@ namespace WindBot.Game.AI.Decks
{
{
foreach
(
ClientCard
card
in
Bot
.
Hand
)
foreach
(
ClientCard
card
in
Bot
.
Hand
)
{
{
if
(
card
.
I
d
==
CardId
.
Silquitous
)
if
(
card
.
I
sCode
(
CardId
.
Silquitous
)
)
{
{
AI
.
SelectCard
(
card
);
AI
.
SelectCard
(
card
);
AI
.
SelectNextCard
(
new
[]{
AI
.
SelectNextCard
(
new
[]{
...
@@ -2017,7 +2023,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -2017,7 +2023,7 @@ namespace WindBot.Game.AI.Decks
foreach
(
ClientCard
card
in
Bot
.
GetSpells
())
foreach
(
ClientCard
card
in
Bot
.
GetSpells
())
{
{
if
(
(
AI
.
Utils
.
ChainContainsCard
(
_CardId
.
HarpiesFeatherDuster
)
||
AI
.
Utils
.
IsChainTarget
(
card
))
if
(
(
AI
.
Utils
.
ChainContainsCard
(
_CardId
.
HarpiesFeatherDuster
)
||
AI
.
Utils
.
IsChainTarget
(
card
))
&&
card
.
IsFaceup
()
&&
Duel
.
LastChainPlayer
!=
0
&&
isAltergeist
(
card
.
Id
))
&&
card
.
IsFaceup
()
&&
Duel
.
LastChainPlayer
!=
0
&&
isAltergeist
(
card
))
{
{
AI
.
SelectCard
(
card
);
AI
.
SelectCard
(
card
);
go
=
true
;
go
=
true
;
...
@@ -2029,7 +2035,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -2029,7 +2035,7 @@ namespace WindBot.Game.AI.Decks
foreach
(
ClientCard
card
in
Bot
.
GetMonsters
())
foreach
(
ClientCard
card
in
Bot
.
GetMonsters
())
{
{
if
(
(
AI
.
Utils
.
IsChainTarget
(
card
)
||
AI
.
Utils
.
ChainContainsCard
(
CardId
.
DarkHole
)
||
(!
Protocol_activing
()
&&
card
.
IsDisabled
()))
if
(
(
AI
.
Utils
.
IsChainTarget
(
card
)
||
AI
.
Utils
.
ChainContainsCard
(
CardId
.
DarkHole
)
||
(!
Protocol_activing
()
&&
card
.
IsDisabled
()))
&&
card
.
IsFaceup
()
&&
Duel
.
LastChainPlayer
!=
0
&&
isAltergeist
(
card
.
Id
))
&&
card
.
IsFaceup
()
&&
Duel
.
LastChainPlayer
!=
0
&&
isAltergeist
(
card
))
{
{
Logger
.
DebugWriteLine
(
"Spoofing target:"
+
card
?.
Name
);
Logger
.
DebugWriteLine
(
"Spoofing target:"
+
card
?.
Name
);
AI
.
SelectCard
(
card
);
AI
.
SelectCard
(
card
);
...
@@ -2102,7 +2108,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -2102,7 +2108,7 @@ namespace WindBot.Game.AI.Decks
if
(
Enemy
.
GetMonsterCount
()
==
0
&&
Enemy
.
LifePoints
<=
800
)
return
true
;
if
(
Enemy
.
GetMonsterCount
()
==
0
&&
Enemy
.
LifePoints
<=
800
)
return
true
;
foreach
(
ClientCard
card
in
Bot
.
Hand
)
foreach
(
ClientCard
card
in
Bot
.
Hand
)
{
{
if
(
isAltergeist
(
card
.
Id
)
&&
card
.
IsTrap
())
if
(
isAltergeist
(
card
)
&&
card
.
IsTrap
())
{
{
can_summon
=
true
;
can_summon
=
true
;
break
;
break
;
...
@@ -2110,7 +2116,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -2110,7 +2116,7 @@ namespace WindBot.Game.AI.Decks
}
}
foreach
(
ClientCard
card
in
Bot
.
GetMonstersInMainZone
())
foreach
(
ClientCard
card
in
Bot
.
GetMonstersInMainZone
())
{
{
if
(
isAltergeist
(
card
.
Id
))
if
(
isAltergeist
(
card
))
{
{
can_summon
=
true
;
can_summon
=
true
;
break
;
break
;
...
@@ -2118,7 +2124,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -2118,7 +2124,7 @@ namespace WindBot.Game.AI.Decks
}
}
foreach
(
ClientCard
card
in
Bot
.
GetSpells
())
foreach
(
ClientCard
card
in
Bot
.
GetSpells
())
{
{
if
(
isAltergeist
(
card
.
Id
))
if
(
isAltergeist
(
card
))
{
{
can_summon
=
true
;
can_summon
=
true
;
break
;
break
;
...
@@ -2161,7 +2167,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -2161,7 +2167,7 @@ namespace WindBot.Game.AI.Decks
if
(
Duel
.
Phase
!=
DuelPhase
.
Main2
)
return
false
;
if
(
Duel
.
Phase
!=
DuelPhase
.
Main2
)
return
false
;
ClientCard
card_ex_left
=
Enemy
.
MonsterZone
[
6
];
ClientCard
card_ex_left
=
Enemy
.
MonsterZone
[
6
];
ClientCard
card_ex_right
=
Enemy
.
MonsterZone
[
5
];
ClientCard
card_ex_right
=
Enemy
.
MonsterZone
[
5
];
if
(
card_ex_left
!=
null
&&
card_ex_left
.
HasLinkMarker
((
int
)
LinkMarker
.
Top
))
if
(
card_ex_left
!=
null
&&
card_ex_left
.
HasLinkMarker
((
int
)
Card
LinkMarker
.
Top
))
{
{
ClientCard
self_card_1
=
Bot
.
MonsterZone
[
1
];
ClientCard
self_card_1
=
Bot
.
MonsterZone
[
1
];
if
(
self_card_1
==
null
)
if
(
self_card_1
==
null
)
...
@@ -2170,7 +2176,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -2170,7 +2176,7 @@ namespace WindBot.Game.AI.Decks
AI
.
SelectPlace
(
Zones
.
z1
);
AI
.
SelectPlace
(
Zones
.
z1
);
ss_other_monster
=
true
;
ss_other_monster
=
true
;
return
true
;
return
true
;
}
else
if
(
self_card_1
.
I
d
==
CardId
.
Meluseek
)
}
else
if
(
self_card_1
.
I
sCode
(
CardId
.
Meluseek
)
)
{
{
AI
.
SelectMaterials
(
self_card_1
);
AI
.
SelectMaterials
(
self_card_1
);
AI
.
SelectPlace
(
Zones
.
z1
);
AI
.
SelectPlace
(
Zones
.
z1
);
...
@@ -2178,7 +2184,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -2178,7 +2184,7 @@ namespace WindBot.Game.AI.Decks
return
true
;
return
true
;
}
}
}
}
if
(
card_ex_right
!=
null
&&
card_ex_right
.
HasLinkMarker
((
int
)
LinkMarker
.
Top
))
if
(
card_ex_right
!=
null
&&
card_ex_right
.
HasLinkMarker
((
int
)
Card
LinkMarker
.
Top
))
{
{
ClientCard
self_card_2
=
Bot
.
MonsterZone
[
3
];
ClientCard
self_card_2
=
Bot
.
MonsterZone
[
3
];
if
(
self_card_2
==
null
)
if
(
self_card_2
==
null
)
...
@@ -2188,7 +2194,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -2188,7 +2194,7 @@ namespace WindBot.Game.AI.Decks
ss_other_monster
=
true
;
ss_other_monster
=
true
;
return
true
;
return
true
;
}
}
else
if
(
self_card_2
.
I
d
==
CardId
.
Meluseek
)
else
if
(
self_card_2
.
I
sCode
(
CardId
.
Meluseek
)
)
{
{
AI
.
SelectMaterials
(
self_card_2
);
AI
.
SelectMaterials
(
self_card_2
);
AI
.
SelectPlace
(
Zones
.
z3
);
AI
.
SelectPlace
(
Zones
.
z3
);
...
@@ -2271,7 +2277,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -2271,7 +2277,7 @@ namespace WindBot.Game.AI.Decks
ClientCard
enemy_card
=
Enemy
.
BattlingMonster
;
ClientCard
enemy_card
=
Enemy
.
BattlingMonster
;
if
(
enemy_card
==
null
)
return
false
;
if
(
enemy_card
==
null
)
return
false
;
ClientCard
self_card
=
Bot
.
BattlingMonster
;
ClientCard
self_card
=
Bot
.
BattlingMonster
;
if
(
self_card
==
null
)
return
(
enemy_card
.
Id
!=
CardId
.
Hayate
);
if
(
self_card
==
null
)
return
(
!
enemy_card
.
IsCode
(
CardId
.
Hayate
)
);
return
(
enemy_card
.
Attack
>
self_card
.
GetDefensePower
());
return
(
enemy_card
.
Attack
>
self_card
.
GetDefensePower
());
}
}
}
}
...
@@ -2321,8 +2327,8 @@ namespace WindBot.Game.AI.Decks
...
@@ -2321,8 +2327,8 @@ namespace WindBot.Game.AI.Decks
int
altergeist_count
=
0
;
int
altergeist_count
=
0
;
foreach
(
ClientCard
card
in
list
)
foreach
(
ClientCard
card
in
list
)
{
{
if
(
isAltergeist
(
card
.
Id
))
altergeist_count
++;
if
(
isAltergeist
(
card
))
altergeist_count
++;
if
(
card
.
I
d
==
CardId
.
Meluseek
&&
targets
.
Count
<
2
&&
card
.
IsFaceup
())
if
(
card
.
I
sCode
(
CardId
.
Meluseek
)
&&
targets
.
Count
<
2
&&
card
.
IsFaceup
())
{
{
if
((!
Meluseek_searched
||
!
Meluseek_selected
)
&&
(!
summoned
||
Duel
.
Phase
==
DuelPhase
.
Main2
))
if
((!
Meluseek_searched
||
!
Meluseek_selected
)
&&
(!
summoned
||
Duel
.
Phase
==
DuelPhase
.
Main2
))
{
{
...
@@ -2330,7 +2336,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -2330,7 +2336,7 @@ namespace WindBot.Game.AI.Decks
targets
.
Add
(
card
);
targets
.
Add
(
card
);
}
}
}
}
else
if
(
card
.
I
d
==
CardId
.
Silquitous
&&
targets
.
Count
<
2
&&
card
.
IsFaceup
()
&&
!
Bot
.
HasInGraveyard
(
CardId
.
Silquitous
))
else
if
(
card
.
I
sCode
(
CardId
.
Silquitous
)
&&
targets
.
Count
<
2
&&
card
.
IsFaceup
()
&&
!
Bot
.
HasInGraveyard
(
CardId
.
Silquitous
))
{
{
if
(!
Silquitous_recycled
||
!
Silquitous_selected
)
if
(!
Silquitous_recycled
||
!
Silquitous_selected
)
{
{
...
@@ -2338,7 +2344,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -2338,7 +2344,7 @@ namespace WindBot.Game.AI.Decks
targets
.
Add
(
card
);
targets
.
Add
(
card
);
}
}
}
}
else
if
(
card
.
I
d
==
CardId
.
Hexstia
&&
targets
.
Count
<
2
&&
card
.
IsFaceup
())
else
if
(
card
.
I
sCode
(
CardId
.
Hexstia
)
&&
targets
.
Count
<
2
&&
card
.
IsFaceup
())
{
{
if
((!
Hexstia_searched
||
!
Hexstia_selected
)
&&
!
summoned
&&
!
Bot
.
HasInHand
(
CardId
.
Marionetter
)
&&
Bot
.
GetRemainingCount
(
CardId
.
Marionetter
,
3
)
>
0
)
if
((!
Hexstia_searched
||
!
Hexstia_selected
)
&&
!
summoned
&&
!
Bot
.
HasInHand
(
CardId
.
Marionetter
)
&&
Bot
.
GetRemainingCount
(
CardId
.
Marionetter
,
3
)
>
0
)
{
{
...
@@ -2346,8 +2352,8 @@ namespace WindBot.Game.AI.Decks
...
@@ -2346,8 +2352,8 @@ namespace WindBot.Game.AI.Decks
targets
.
Add
(
card
);
targets
.
Add
(
card
);
}
}
}
}
else
if
(
isAltergeist
(
card
.
Id
)
&&
targets
.
Count
<
2
&&
card
.
IsFaceup
())
targets
.
Add
(
card
);
else
if
(
isAltergeist
(
card
)
&&
targets
.
Count
<
2
&&
card
.
IsFaceup
())
targets
.
Add
(
card
);
else
if
(
card
.
I
d
==
CardId
.
Silquitous
&&
targets
.
Count
<
2
&&
card
.
IsFaceup
())
else
if
(
card
.
I
sCode
(
CardId
.
Silquitous
)
&&
targets
.
Count
<
2
&&
card
.
IsFaceup
())
{
{
if
(!
Silquitous_recycled
||
!
Silquitous_selected
)
if
(!
Silquitous_recycled
||
!
Silquitous_selected
)
{
{
...
@@ -2405,7 +2411,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -2405,7 +2411,7 @@ namespace WindBot.Game.AI.Decks
{
{
foreach
(
ClientCard
card
in
Bot
.
GetMonsters
())
foreach
(
ClientCard
card
in
Bot
.
GetMonsters
())
{
{
if
(
card
.
I
d
==
CardId
.
Needlefiber
)
if
(
card
.
I
sCode
(
CardId
.
Needlefiber
)
)
{
{
list
.
Add
(
card
);
list
.
Add
(
card
);
link_count
+=
2
;
link_count
+=
2
;
...
@@ -2592,13 +2598,13 @@ namespace WindBot.Game.AI.Decks
...
@@ -2592,13 +2598,13 @@ namespace WindBot.Game.AI.Decks
for
(
int
i
=
0
;
i
<
attackers
.
Count
;
++
i
)
for
(
int
i
=
0
;
i
<
attackers
.
Count
;
++
i
)
{
{
ClientCard
attacker
=
attackers
[
i
];
ClientCard
attacker
=
attackers
[
i
];
if
(
attacker
.
I
d
==
CardId
.
Meluseek
&&
!
attacker
.
IsDisabled
())
if
(
attacker
.
I
sCode
(
CardId
.
Meluseek
)
&&
!
attacker
.
IsDisabled
())
{
{
if
(
Enemy
.
GetMonsterCount
()
>
0
)
return
attacker
;
if
(
Enemy
.
GetMonsterCount
()
>
0
)
return
attacker
;
// Meluseek attack first even in direct attack
// Meluseek attack first even in direct attack
else
Meluseek_list
.
Add
(
attacker
);
else
Meluseek_list
.
Add
(
attacker
);
}
}
if
(
attacker
.
I
d
==
CardId
.
Borrelsword
&&
!
attacker
.
IsDisabled
())
return
attacker
;
if
(
attacker
.
I
sCode
(
CardId
.
Borrelsword
)
&&
!
attacker
.
IsDisabled
())
return
attacker
;
}
}
if
(
Meluseek_list
.
Count
>
0
)
if
(
Meluseek_list
.
Count
>
0
)
{
{
...
@@ -2636,12 +2642,12 @@ namespace WindBot.Game.AI.Decks
...
@@ -2636,12 +2642,12 @@ namespace WindBot.Game.AI.Decks
{
{
if
(
Card
.
Attack
==
0
)
return
(
Card
.
IsAttack
());
if
(
Card
.
Attack
==
0
)
return
(
Card
.
IsAttack
());
if
(
Card
.
I
d
==
CardId
.
Meluseek
||
Bot
.
HasInMonstersZone
(
CardId
.
Meluseek
))
if
(
Card
.
I
sCode
(
CardId
.
Meluseek
)
||
Bot
.
HasInMonstersZone
(
CardId
.
Meluseek
))
{
{
return
Card
.
HasPosition
(
CardPosition
.
Defence
);
return
Card
.
HasPosition
(
CardPosition
.
Defence
);
}
}
if
(
isAltergeist
(
Card
.
Id
)
&&
Bot
.
HasInHandOrInSpellZone
(
CardId
.
Protocol
)
&&
Card
.
IsFacedown
())
return
true
;
if
(
isAltergeist
(
Card
)
&&
Bot
.
HasInHandOrInSpellZone
(
CardId
.
Protocol
)
&&
Card
.
IsFacedown
())
return
true
;
bool
enemyBetter
=
AI
.
Utils
.
IsAllEnemyBetter
(
true
);
bool
enemyBetter
=
AI
.
Utils
.
IsAllEnemyBetter
(
true
);
if
(
Card
.
IsAttack
()
&&
enemyBetter
)
if
(
Card
.
IsAttack
()
&&
enemyBetter
)
...
@@ -2694,7 +2700,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -2694,7 +2700,7 @@ namespace WindBot.Game.AI.Decks
ClientCard
defender
=
defenders
[
i
];
ClientCard
defender
=
defenders
[
i
];
attacker
.
RealPower
=
attacker
.
Attack
;
attacker
.
RealPower
=
attacker
.
Attack
;
defender
.
RealPower
=
defender
.
GetDefensePower
();
defender
.
RealPower
=
defender
.
GetDefensePower
();
if
(!
OnPreBattleBetween
(
attacker
,
defender
)
&&
!(
attacker
.
I
d
==
CardId
.
Borrelsword
&&
!
attacker
.
IsDisabled
()))
if
(!
OnPreBattleBetween
(
attacker
,
defender
)
&&
!(
attacker
.
I
sCode
(
CardId
.
Borrelsword
)
&&
!
attacker
.
IsDisabled
()))
continue
;
continue
;
if
(
attacker
.
RealPower
>
defender
.
RealPower
||
(
attacker
.
RealPower
>=
defender
.
RealPower
&&
attacker
.
IsLastAttacker
&&
defender
.
IsAttack
()))
if
(
attacker
.
RealPower
>
defender
.
RealPower
||
(
attacker
.
RealPower
>=
defender
.
RealPower
&&
attacker
.
IsLastAttacker
&&
defender
.
IsAttack
()))
return
AI
.
Attack
(
attacker
,
defender
);
return
AI
.
Attack
(
attacker
,
defender
);
...
@@ -2711,12 +2717,12 @@ namespace WindBot.Game.AI.Decks
...
@@ -2711,12 +2717,12 @@ namespace WindBot.Game.AI.Decks
int
HIINT_TOGRAVE
=
504
;
int
HIINT_TOGRAVE
=
504
;
if
(
max
==
1
&&
cards
[
0
].
Location
==
CardLocation
.
Deck
if
(
max
==
1
&&
cards
[
0
].
Location
==
CardLocation
.
Deck
&&
AI
.
Utils
.
GetLastChainCard
()
!=
null
&&
AI
.
Utils
.
GetLastChainCard
().
I
d
==
23002292
&&
Bot
.
GetRemainingCount
(
CardId
.
WakingtheDragon
,
1
)
>
0
)
&&
AI
.
Utils
.
GetLastChainCard
()
!=
null
&&
AI
.
Utils
.
GetLastChainCard
().
I
sCode
(
23002292
)
&&
Bot
.
GetRemainingCount
(
CardId
.
WakingtheDragon
,
1
)
>
0
)
{
{
IList
<
ClientCard
>
result
=
new
List
<
ClientCard
>();
IList
<
ClientCard
>
result
=
new
List
<
ClientCard
>();
foreach
(
ClientCard
card
in
cards
)
foreach
(
ClientCard
card
in
cards
)
{
{
if
(
card
.
I
d
==
CardId
.
WakingtheDragon
)
if
(
card
.
I
sCode
(
CardId
.
WakingtheDragon
)
)
{
{
result
.
Add
(
card
);
result
.
Add
(
card
);
AI
.
SelectPlace
(
SelectSetPlace
());
AI
.
SelectPlace
(
SelectSetPlace
());
...
@@ -2725,14 +2731,14 @@ namespace WindBot.Game.AI.Decks
...
@@ -2725,14 +2731,14 @@ namespace WindBot.Game.AI.Decks
}
}
if
(
result
.
Count
>
0
)
return
result
;
if
(
result
.
Count
>
0
)
return
result
;
}
}
else
if
(
AI
.
Utils
.
GetLastChainCard
()
!=
null
&&
AI
.
Utils
.
GetLastChainCard
().
I
d
==
CardId
.
EvenlyMatched
&&
Duel
.
LastChainPlayer
!=
0
)
else
if
(
AI
.
Utils
.
GetLastChainCard
()
!=
null
&&
AI
.
Utils
.
GetLastChainCard
().
I
sCode
(
CardId
.
EvenlyMatched
)
&&
Duel
.
LastChainPlayer
!=
0
)
{
{
Logger
.
DebugWriteLine
(
"EvenlyMatched: min="
+
min
.
ToString
()
+
", max="
+
max
.
ToString
());
Logger
.
DebugWriteLine
(
"EvenlyMatched: min="
+
min
.
ToString
()
+
", max="
+
max
.
ToString
());
}
}
else
if
(
cards
[
0
].
Location
==
CardLocation
.
Hand
&&
cards
[
cards
.
Count
-
1
].
Location
==
CardLocation
.
Hand
else
if
(
cards
[
0
].
Location
==
CardLocation
.
Hand
&&
cards
[
cards
.
Count
-
1
].
Location
==
CardLocation
.
Hand
&&
(
hint
==
501
||
hint
==
HIINT_TOGRAVE
)
&&
min
==
max
)
&&
(
hint
==
501
||
hint
==
HIINT_TOGRAVE
)
&&
min
==
max
)
{
{
if
(
Duel
.
LastChainPlayer
==
0
&&
AI
.
Utils
.
GetLastChainCard
().
I
d
==
CardId
.
OneForOne
)
return
null
;
if
(
Duel
.
LastChainPlayer
==
0
&&
AI
.
Utils
.
GetLastChainCard
().
I
sCode
(
CardId
.
OneForOne
)
)
return
null
;
Logger
.
DebugWriteLine
(
"Hand drop except OneForOne"
);
Logger
.
DebugWriteLine
(
"Hand drop except OneForOne"
);
int
todrop
=
min
;
int
todrop
=
min
;
IList
<
ClientCard
>
result
=
new
List
<
ClientCard
>();
IList
<
ClientCard
>
result
=
new
List
<
ClientCard
>();
...
@@ -2755,7 +2761,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -2755,7 +2761,7 @@ namespace WindBot.Game.AI.Decks
{
{
foreach
(
ClientCard
card
in
ToRemove
)
foreach
(
ClientCard
card
in
ToRemove
)
{
{
if
(
card
.
I
d
==
throw_id
)
if
(
card
.
I
sCode
(
throw_id
)
)
{
{
result
.
Add
(
card
);
result
.
Add
(
card
);
if
(--
todrop
<=
0
)
return
result
;
if
(--
todrop
<=
0
)
return
result
;
...
@@ -2807,7 +2813,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -2807,7 +2813,7 @@ namespace WindBot.Game.AI.Decks
for
(
int
i
=
0
;
i
<
7
;
++
i
)
for
(
int
i
=
0
;
i
<
7
;
++
i
)
{
{
if
(
i
==
4
)
continue
;
if
(
i
==
4
)
continue
;
if
(
Bot
.
MonsterZone
[
i
]
!=
null
&&
Bot
.
MonsterZone
[
i
].
I
d
==
CardId
.
Hexstia
)
if
(
Bot
.
MonsterZone
[
i
]
!=
null
&&
Bot
.
MonsterZone
[
i
].
I
sCode
(
CardId
.
Hexstia
)
)
{
{
int
next_index
=
get_Hexstia_linkzone
(
i
);
int
next_index
=
get_Hexstia_linkzone
(
i
);
if
(
next_index
!=
-
1
&&
(
available
&
(
int
)(
System
.
Math
.
Pow
(
2
,
next_index
)))
>
0
)
if
(
next_index
!=
-
1
&&
(
available
&
(
int
)(
System
.
Math
.
Pow
(
2
,
next_index
)))
>
0
)
...
...
Game/AI/Decks/BlackwingExecutor.cs
View file @
43086945
...
@@ -111,7 +111,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -111,7 +111,7 @@ namespace WindBot.Game.AI.Decks
{
{
List
<
ClientCard
>
monster
=
Bot
.
GetMonsters
();
List
<
ClientCard
>
monster
=
Bot
.
GetMonsters
();
foreach
(
ClientCard
card
in
monster
)
foreach
(
ClientCard
card
in
monster
)
if
(
card
!=
null
&&
card
.
I
d
==
CardId
.
KrisTheCrackOfDawn
||
card
.
Id
==
CardId
.
KalutTheMoonShadow
||
card
.
Id
==
CardId
.
GaleTheWhirlwind
||
card
.
Id
==
CardId
.
BoraTheSpear
||
card
.
Id
==
CardId
.
SiroccoTheDawn
||
card
.
Id
==
CardId
.
ShuraTheBlueFlame
||
card
.
Id
==
CardId
.
BlizzardTheFarNorth
)
if
(
card
!=
null
&&
card
.
I
sCode
(
CardId
.
KrisTheCrackOfDawn
,
CardId
.
KalutTheMoonShadow
,
CardId
.
GaleTheWhirlwind
,
CardId
.
BoraTheSpear
,
CardId
.
SiroccoTheDawn
,
CardId
.
ShuraTheBlueFlame
,
CardId
.
BlizzardTheFarNorth
)
)
return
true
;
return
true
;
return
false
;
return
false
;
}
}
...
@@ -119,7 +119,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -119,7 +119,7 @@ namespace WindBot.Game.AI.Decks
private
bool
KalutTheMoonShadowSummon
()
private
bool
KalutTheMoonShadowSummon
()
{
{
foreach
(
ClientCard
card
in
Bot
.
Hand
)
foreach
(
ClientCard
card
in
Bot
.
Hand
)
if
(
card
!=
null
&&
card
.
I
d
==
CardId
.
KrisTheCrackOfDawn
||
card
.
Id
==
CardId
.
GaleTheWhirlwind
||
card
.
Id
==
CardId
.
BoraTheSpear
||
card
.
Id
==
CardId
.
SiroccoTheDawn
||
card
.
Id
==
CardId
.
ShuraTheBlueFlame
||
card
.
Id
==
CardId
.
BlizzardTheFarNorth
)
if
(
card
!=
null
&&
card
.
I
sCode
(
CardId
.
KrisTheCrackOfDawn
,
CardId
.
GaleTheWhirlwind
,
CardId
.
BoraTheSpear
,
CardId
.
SiroccoTheDawn
,
CardId
.
ShuraTheBlueFlame
,
CardId
.
BlizzardTheFarNorth
)
)
return
false
;
return
false
;
return
true
;
return
true
;
}
}
...
@@ -127,7 +127,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -127,7 +127,7 @@ namespace WindBot.Game.AI.Decks
private
bool
BlizzardTheFarNorthSummon
()
private
bool
BlizzardTheFarNorthSummon
()
{
{
foreach
(
ClientCard
card
in
Bot
.
Graveyard
)
foreach
(
ClientCard
card
in
Bot
.
Graveyard
)
if
(
card
!=
null
&&
card
.
I
d
==
CardId
.
KalutTheMoonShadow
||
card
.
Id
==
CardId
.
BoraTheSpear
||
card
.
Id
==
CardId
.
ShuraTheBlueFlame
||
card
.
Id
==
CardId
.
KrisTheCrackOfDawn
)
if
(
card
!=
null
&&
card
.
I
sCode
(
CardId
.
KalutTheMoonShadow
,
CardId
.
BoraTheSpear
,
CardId
.
ShuraTheBlueFlame
,
CardId
.
KrisTheCrackOfDawn
)
)
return
true
;
return
true
;
return
false
;
return
false
;
}
}
...
@@ -138,7 +138,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -138,7 +138,7 @@ namespace WindBot.Game.AI.Decks
List
<
ClientCard
>
monster
=
Bot
.
GetMonsters
();
List
<
ClientCard
>
monster
=
Bot
.
GetMonsters
();
foreach
(
ClientCard
card
in
monster
)
foreach
(
ClientCard
card
in
monster
)
if
(
card
!=
null
&&
card
.
I
d
==
CardId
.
KrisTheCrackOfDawn
||
card
.
Id
==
CardId
.
KalutTheMoonShadow
||
card
.
Id
==
CardId
.
GaleTheWhirlwind
||
card
.
Id
==
CardId
.
BoraTheSpear
||
card
.
Id
==
CardId
.
SiroccoTheDawn
||
card
.
Id
==
CardId
.
ShuraTheBlueFlame
||
card
.
Id
==
CardId
.
BlizzardTheFarNorth
)
if
(
card
!=
null
&&
card
.
I
sCode
(
CardId
.
KrisTheCrackOfDawn
,
CardId
.
KalutTheMoonShadow
,
CardId
.
GaleTheWhirlwind
,
CardId
.
BoraTheSpear
,
CardId
.
SiroccoTheDawn
,
CardId
.
ShuraTheBlueFlame
,
CardId
.
BlizzardTheFarNorth
)
)
Count
++;
Count
++;
if
(
Count
==
3
)
if
(
Count
==
3
)
...
...
Game/AI/Decks/BlueEyesExecutor.cs
View file @
43086945
using
YGOSharp.OCGWrapper.Enums
;
using
YGOSharp.OCGWrapper.Enums
;
using
System.Collections.Generic
;
using
System.Collections.Generic
;
using
System.Linq
;
using
WindBot
;
using
WindBot
;
using
WindBot.Game
;
using
WindBot.Game
;
using
WindBot.Game.AI
;
using
WindBot.Game.AI
;
...
@@ -138,27 +139,11 @@ namespace WindBot.Game.AI.Decks
...
@@ -138,27 +139,11 @@ namespace WindBot.Game.AI.Decks
if
(
max
==
2
&&
cards
[
0
].
Location
==
CardLocation
.
Deck
)
if
(
max
==
2
&&
cards
[
0
].
Location
==
CardLocation
.
Deck
)
{
{
Logger
.
DebugWriteLine
(
"OnSelectCard MelodyOfAwakeningDragon"
);
Logger
.
DebugWriteLine
(
"OnSelectCard MelodyOfAwakeningDragon"
);
I
List
<
ClientCard
>
result
=
new
List
<
ClientCard
>();
List
<
ClientCard
>
result
=
new
List
<
ClientCard
>();
if
(!
Bot
.
HasInHand
(
CardId
.
WhiteDragon
))
if
(!
Bot
.
HasInHand
(
CardId
.
WhiteDragon
))
{
result
.
AddRange
(
cards
.
Where
(
card
=>
card
.
IsCode
(
CardId
.
WhiteDragon
)).
Take
(
1
));
foreach
(
ClientCard
card
in
cards
)
result
.
AddRange
(
cards
.
Where
(
card
=>
card
.
IsCode
(
CardId
.
AlternativeWhiteDragon
)));
{
return
AI
.
Utils
.
CheckSelectCount
(
result
,
cards
,
min
,
max
);
if
(
card
.
Id
==
CardId
.
WhiteDragon
)
{
result
.
Add
(
card
);
break
;
}
}
}
foreach
(
ClientCard
card
in
cards
)
{
if
(
card
.
Id
==
CardId
.
AlternativeWhiteDragon
&&
result
.
Count
<
max
)
{
result
.
Add
(
card
);
}
}
AI
.
Utils
.
CheckSelectCount
(
result
,
cards
,
min
,
max
);
return
result
;
}
}
Logger
.
DebugWriteLine
(
"Use default."
);
Logger
.
DebugWriteLine
(
"Use default."
);
return
null
;
return
null
;
...
@@ -167,10 +152,8 @@ namespace WindBot.Game.AI.Decks
...
@@ -167,10 +152,8 @@ namespace WindBot.Game.AI.Decks
public
override
IList
<
ClientCard
>
OnSelectXyzMaterial
(
IList
<
ClientCard
>
cards
,
int
min
,
int
max
)
public
override
IList
<
ClientCard
>
OnSelectXyzMaterial
(
IList
<
ClientCard
>
cards
,
int
min
,
int
max
)
{
{
Logger
.
DebugWriteLine
(
"OnSelectXyzMaterial "
+
cards
.
Count
+
" "
+
min
+
" "
+
max
);
Logger
.
DebugWriteLine
(
"OnSelectXyzMaterial "
+
cards
.
Count
+
" "
+
min
+
" "
+
max
);
IList
<
ClientCard
>
result
=
new
List
<
ClientCard
>();
IList
<
ClientCard
>
result
=
AI
.
Utils
.
SelectPreferredCards
(
UsedAlternativeWhiteDragon
,
cards
,
min
,
max
);
AI
.
Utils
.
SelectPreferredCards
(
result
,
UsedAlternativeWhiteDragon
,
cards
,
min
,
max
);
return
AI
.
Utils
.
CheckSelectCount
(
result
,
cards
,
min
,
max
);
AI
.
Utils
.
CheckSelectCount
(
result
,
cards
,
min
,
max
);
return
result
;
}
}
public
override
IList
<
ClientCard
>
OnSelectSynchroMaterial
(
IList
<
ClientCard
>
cards
,
int
sum
,
int
min
,
int
max
)
public
override
IList
<
ClientCard
>
OnSelectSynchroMaterial
(
IList
<
ClientCard
>
cards
,
int
sum
,
int
min
,
int
max
)
...
@@ -900,23 +883,16 @@ namespace WindBot.Game.AI.Decks
...
@@ -900,23 +883,16 @@ namespace WindBot.Game.AI.Decks
return
true
;
return
true
;
if
(
Card
.
IsDefense
()
&&
!
enemyBetter
&&
Card
.
Attack
>=
Card
.
Defense
)
if
(
Card
.
IsDefense
()
&&
!
enemyBetter
&&
Card
.
Attack
>=
Card
.
Defense
)
return
true
;
return
true
;
if
(
Card
.
IsDefense
()
&&
(
if
(
Card
.
IsDefense
()
&&
Card
.
IsCode
(
CardId
.
BlueEyesSpiritDragon
,
CardId
.
AzureEyesSilverDragon
))
Card
.
Id
==
CardId
.
BlueEyesSpiritDragon
||
Card
.
Id
==
CardId
.
AzureEyesSilverDragon
))
return
true
;
return
true
;
if
(
Card
.
IsAttack
()
&&
(
if
(
Card
.
IsAttack
()
&&
Card
.
IsCode
(
CardId
.
SageWithEyesOfBlue
,
CardId
.
WhiteStoneOfAncients
,
CardId
.
WhiteStoneOfLegend
))
Card
.
Id
==
CardId
.
SageWithEyesOfBlue
||
Card
.
Id
==
CardId
.
WhiteStoneOfAncients
||
Card
.
Id
==
CardId
.
WhiteStoneOfLegend
))
return
true
;
return
true
;
return
false
;
return
false
;
}
}
private
bool
SpellSet
()
private
bool
SpellSet
()
{
{
return
(
Card
.
IsTrap
()
||
(
Card
.
Id
==
CardId
.
SilversCry
))
&&
Bot
.
GetSpellCountWithoutField
()
<
4
;
return
(
Card
.
IsTrap
()
||
Card
.
IsCode
(
CardId
.
SilversCry
))
&&
Bot
.
GetSpellCountWithoutField
()
<
4
;
}
}
private
bool
HasTwoInHand
(
int
id
)
private
bool
HasTwoInHand
(
int
id
)
...
@@ -924,7 +900,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -924,7 +900,7 @@ namespace WindBot.Game.AI.Decks
int
num
=
0
;
int
num
=
0
;
foreach
(
ClientCard
card
in
Bot
.
Hand
)
foreach
(
ClientCard
card
in
Bot
.
Hand
)
{
{
if
(
card
!=
null
&&
card
.
I
d
==
id
)
if
(
card
!=
null
&&
card
.
I
sCode
(
id
)
)
num
++;
num
++;
}
}
return
num
>=
2
;
return
num
>=
2
;
...
...
Game/AI/Decks/BlueEyesMaxDragonExecutor.cs
View file @
43086945
...
@@ -104,17 +104,17 @@ namespace WindBot.Game.AI.Decks
...
@@ -104,17 +104,17 @@ namespace WindBot.Game.AI.Decks
MaxDragon_count
=
0
;
MaxDragon_count
=
0
;
foreach
(
ClientCard
check
in
Bot
.
Hand
)
foreach
(
ClientCard
check
in
Bot
.
Hand
)
{
{
if
(
check
.
I
d
==
CardId
.
AdvancedRitualArt
)
if
(
check
.
I
sCode
(
CardId
.
AdvancedRitualArt
)
)
RitualArt_count
++;
RitualArt_count
++;
if
(
check
.
I
d
==
CardId
.
ChaosForm
)
if
(
check
.
I
sCode
(
CardId
.
ChaosForm
)
)
ChaosForm_count
++;
ChaosForm_count
++;
if
(
check
.
I
d
==
CardId
.
DevirrtualCandoll
)
if
(
check
.
I
sCode
(
CardId
.
DevirrtualCandoll
)
)
Candoll_count
++;
Candoll_count
++;
if
(
check
.
I
d
==
CardId
.
DeviritualTalismandra
)
if
(
check
.
I
sCode
(
CardId
.
DeviritualTalismandra
)
)
Talismandra_count
++;
Talismandra_count
++;
if
(
check
.
I
d
==
CardId
.
BlueEyesChaosMaxDragon
)
if
(
check
.
I
sCode
(
CardId
.
BlueEyesChaosMaxDragon
)
)
MaxDragon_count
++;
MaxDragon_count
++;
if
(
check
.
I
d
==
CardId
.
TheMelodyOfAwakeningDragon
)
if
(
check
.
I
sCode
(
CardId
.
TheMelodyOfAwakeningDragon
)
)
TheMelody_count
++;
TheMelody_count
++;
}
}
}
}
...
@@ -129,28 +129,28 @@ namespace WindBot.Game.AI.Decks
...
@@ -129,28 +129,28 @@ namespace WindBot.Game.AI.Decks
if
(
Duel
.
LastChainPlayer
==
1
)
if
(
Duel
.
LastChainPlayer
==
1
)
{
{
ClientCard
lastCard
=
AI
.
Utils
.
GetLastChainCard
();
ClientCard
lastCard
=
AI
.
Utils
.
GetLastChainCard
();
if
(
lastCard
.
I
d
==
CardId
.
MaxxC
)
if
(
lastCard
.
I
sCode
(
CardId
.
MaxxC
)
)
{
{
AI
.
SelectCard
(
CardId
.
MaxxC
);
AI
.
SelectCard
(
CardId
.
MaxxC
);
if
(
AI
.
Utils
.
ChainContainsCard
(
CardId
.
TheMelodyOfAwakeningDragon
))
if
(
AI
.
Utils
.
ChainContainsCard
(
CardId
.
TheMelodyOfAwakeningDragon
))
AI
.
SelectNextCard
(
new
[]
{
CardId
.
BlueEyesChaosMaxDragon
,
CardId
.
BlueEyesChaosMaxDragon
,
CardId
.
BlueEyesAlternativeWhiteDragon
});
AI
.
SelectNextCard
(
new
[]
{
CardId
.
BlueEyesChaosMaxDragon
,
CardId
.
BlueEyesChaosMaxDragon
,
CardId
.
BlueEyesAlternativeWhiteDragon
});
return
UniqueFaceupSpell
();
return
UniqueFaceupSpell
();
}
}
if
(
lastCard
.
I
d
==
CardId
.
LockBird
)
if
(
lastCard
.
I
sCode
(
CardId
.
LockBird
)
)
{
{
AI
.
SelectCard
(
CardId
.
LockBird
);
AI
.
SelectCard
(
CardId
.
LockBird
);
if
(
AI
.
Utils
.
ChainContainsCard
(
CardId
.
TheMelodyOfAwakeningDragon
))
if
(
AI
.
Utils
.
ChainContainsCard
(
CardId
.
TheMelodyOfAwakeningDragon
))
AI
.
SelectNextCard
(
new
[]
{
CardId
.
BlueEyesChaosMaxDragon
,
CardId
.
BlueEyesChaosMaxDragon
,
CardId
.
BlueEyesAlternativeWhiteDragon
});
AI
.
SelectNextCard
(
new
[]
{
CardId
.
BlueEyesChaosMaxDragon
,
CardId
.
BlueEyesChaosMaxDragon
,
CardId
.
BlueEyesAlternativeWhiteDragon
});
return
UniqueFaceupSpell
();
return
UniqueFaceupSpell
();
}
}
if
(
lastCard
.
I
d
==
CardId
.
Ghost
)
if
(
lastCard
.
I
sCode
(
CardId
.
Ghost
)
)
{
{
AI
.
SelectCard
(
CardId
.
Ghost
);
AI
.
SelectCard
(
CardId
.
Ghost
);
if
(
AI
.
Utils
.
ChainContainsCard
(
CardId
.
TheMelodyOfAwakeningDragon
))
if
(
AI
.
Utils
.
ChainContainsCard
(
CardId
.
TheMelodyOfAwakeningDragon
))
AI
.
SelectNextCard
(
new
[]
{
CardId
.
BlueEyesChaosMaxDragon
,
CardId
.
BlueEyesChaosMaxDragon
,
CardId
.
BlueEyesAlternativeWhiteDragon
});
AI
.
SelectNextCard
(
new
[]
{
CardId
.
BlueEyesChaosMaxDragon
,
CardId
.
BlueEyesChaosMaxDragon
,
CardId
.
BlueEyesAlternativeWhiteDragon
});
return
UniqueFaceupSpell
();
return
UniqueFaceupSpell
();
}
}
if
(
lastCard
.
I
d
==
CardId
.
AshBlossom
)
if
(
lastCard
.
I
sCode
(
CardId
.
AshBlossom
)
)
{
{
AI
.
SelectCard
(
CardId
.
AshBlossom
);
AI
.
SelectCard
(
CardId
.
AshBlossom
);
if
(
AI
.
Utils
.
ChainContainsCard
(
CardId
.
TheMelodyOfAwakeningDragon
))
if
(
AI
.
Utils
.
ChainContainsCard
(
CardId
.
TheMelodyOfAwakeningDragon
))
...
@@ -216,13 +216,13 @@ namespace WindBot.Game.AI.Decks
...
@@ -216,13 +216,13 @@ namespace WindBot.Game.AI.Decks
{
{
foreach
(
ClientCard
m
in
Bot
.
Hand
)
foreach
(
ClientCard
m
in
Bot
.
Hand
)
{
{
if
(
m
.
I
d
==
CardId
.
AdvancedRitualArt
)
if
(
m
.
I
sCode
(
CardId
.
AdvancedRitualArt
)
)
AI
.
SelectCard
(
m
);
AI
.
SelectCard
(
m
);
}
}
}
}
foreach
(
ClientCard
m
in
Bot
.
Hand
)
foreach
(
ClientCard
m
in
Bot
.
Hand
)
{
{
if
(
m
.
Id
!=
CardId
.
AdvancedRitualArt
)
if
(
!
m
.
IsCode
(
CardId
.
AdvancedRitualArt
)
)
AI
.
SelectCard
(
m
);
AI
.
SelectCard
(
m
);
}
}
AI
.
SelectNextCard
(
new
[]
{
CardId
.
BlueEyesChaosMaxDragon
,
CardId
.
BlueEyesChaosMaxDragon
,
CardId
.
BlueEyesAlternativeWhiteDragon
});
AI
.
SelectNextCard
(
new
[]
{
CardId
.
BlueEyesChaosMaxDragon
,
CardId
.
BlueEyesChaosMaxDragon
,
CardId
.
BlueEyesAlternativeWhiteDragon
});
...
@@ -329,15 +329,13 @@ namespace WindBot.Game.AI.Decks
...
@@ -329,15 +329,13 @@ namespace WindBot.Game.AI.Decks
ClientCard
check
=
null
;
ClientCard
check
=
null
;
foreach
(
ClientCard
m
in
Bot
.
GetGraveyardMonsters
())
foreach
(
ClientCard
m
in
Bot
.
GetGraveyardMonsters
())
{
{
if
(
m
.
Id
==
CardId
.
BlueEyesAlternativeWhiteDragon
||
if
(
m
.
IsCode
(
CardId
.
BlueEyesAlternativeWhiteDragon
,
CardId
.
BlueEyesChaosMaxDragon
,
CardId
.
BlueEyesWhiteDragon
))
m
.
Id
==
CardId
.
BlueEyesChaosMaxDragon
||
m
.
Id
==
CardId
.
BlueEyesWhiteDragon
)
check
=
m
;
check
=
m
;
}
}
foreach
(
ClientCard
m
in
Bot
.
Hand
)
foreach
(
ClientCard
m
in
Bot
.
Hand
)
{
{
if
(
m
.
I
d
==
CardId
.
BlueEyesWhiteDragon
)
if
(
m
.
I
sCode
(
CardId
.
BlueEyesWhiteDragon
)
)
check
=
m
;
check
=
m
;
}
}
if
(
check
!=
null
)
if
(
check
!=
null
)
...
@@ -351,7 +349,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -351,7 +349,7 @@ namespace WindBot.Game.AI.Decks
private
bool
DeviritualCheck
()
private
bool
DeviritualCheck
()
{
{
Count_check
();
Count_check
();
if
(
Card
.
I
d
==
CardId
.
DeviritualTalismandra
||
Card
.
Id
==
CardId
.
DevirrtualCandoll
)
if
(
Card
.
I
sCode
(
CardId
.
DeviritualTalismandra
,
CardId
.
DevirrtualCandoll
)
)
{
{
if
(
Card
.
Location
==
CardLocation
.
MonsterZone
)
if
(
Card
.
Location
==
CardLocation
.
MonsterZone
)
{
{
...
@@ -367,12 +365,12 @@ namespace WindBot.Game.AI.Decks
...
@@ -367,12 +365,12 @@ namespace WindBot.Game.AI.Decks
}
}
if
(
Card
.
Location
==
CardLocation
.
Hand
)
if
(
Card
.
Location
==
CardLocation
.
Hand
)
{
{
if
(
Card
.
I
d
==
CardId
.
DevirrtualCandoll
)
if
(
Card
.
I
sCode
(
CardId
.
DevirrtualCandoll
)
)
{
{
if
(
MaxDragon_count
>=
2
&&
Talismandra_count
>=
1
||
Candoll_used
)
if
(
MaxDragon_count
>=
2
&&
Talismandra_count
>=
1
||
Candoll_used
)
return
false
;
return
false
;
}
}
if
(
Card
.
I
d
==
CardId
.
DeviritualTalismandra
)
if
(
Card
.
I
sCode
(
CardId
.
DeviritualTalismandra
)
)
{
{
if
(
RitualArt_count
+
ChaosForm_count
>=
2
&&
Candoll_count
>=
1
||
Talismandra_used
)
if
(
RitualArt_count
+
ChaosForm_count
>=
2
&&
Candoll_count
>=
1
||
Talismandra_used
)
return
false
;
return
false
;
...
@@ -402,9 +400,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -402,9 +400,7 @@ namespace WindBot.Game.AI.Decks
ClientCard
check
=
null
;
ClientCard
check
=
null
;
foreach
(
ClientCard
m
in
Bot
.
Graveyard
)
foreach
(
ClientCard
m
in
Bot
.
Graveyard
)
{
{
if
(
m
.
Id
==
CardId
.
BlueEyesAlternativeWhiteDragon
||
if
(
m
.
IsCode
(
CardId
.
BlueEyesAlternativeWhiteDragon
,
CardId
.
BlueEyesChaosMaxDragon
,
CardId
.
BlueEyesWhiteDragon
))
m
.
Id
==
CardId
.
BlueEyesChaosMaxDragon
||
m
.
Id
==
CardId
.
BlueEyesWhiteDragon
)
check
=
m
;
check
=
m
;
}
}
...
@@ -417,7 +413,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -417,7 +413,7 @@ namespace WindBot.Game.AI.Decks
}
}
foreach
(
ClientCard
m
in
Bot
.
Hand
)
foreach
(
ClientCard
m
in
Bot
.
Hand
)
{
{
if
(
m
.
I
d
==
CardId
.
BlueEyesWhiteDragon
)
if
(
m
.
I
sCode
(
CardId
.
BlueEyesWhiteDragon
)
)
check
=
m
;
check
=
m
;
}
}
if
(
check
!=
null
)
if
(
check
!=
null
)
...
@@ -461,7 +457,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -461,7 +457,7 @@ namespace WindBot.Game.AI.Decks
{
{
foreach
(
ClientCard
c
in
Bot
.
GetMonsters
())
foreach
(
ClientCard
c
in
Bot
.
GetMonsters
())
{
{
if
(
c
.
Id
!=
CardId
.
Linkuriboh
&&
c
.
Level
==
1
)
if
(
!
c
.
IsCode
(
CardId
.
Linkuriboh
)
&&
c
.
Level
==
1
)
{
{
AI
.
SelectMaterials
(
c
);
AI
.
SelectMaterials
(
c
);
return
true
;
return
true
;
...
@@ -472,7 +468,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -472,7 +468,7 @@ namespace WindBot.Game.AI.Decks
private
bool
Linkuriboheff
()
private
bool
Linkuriboheff
()
{
{
if
(
Duel
.
LastChainPlayer
==
0
&&
AI
.
Utils
.
GetLastChainCard
().
I
d
==
CardId
.
Linkuriboh
)
return
false
;
if
(
Duel
.
LastChainPlayer
==
0
&&
AI
.
Utils
.
GetLastChainCard
().
I
sCode
(
CardId
.
Linkuriboh
)
)
return
false
;
return
true
;
return
true
;
}
}
private
bool
BirrelswordDragonsp
()
private
bool
BirrelswordDragonsp
()
...
@@ -481,7 +477,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -481,7 +477,7 @@ namespace WindBot.Game.AI.Decks
IList
<
ClientCard
>
material_list
=
new
List
<
ClientCard
>();
IList
<
ClientCard
>
material_list
=
new
List
<
ClientCard
>();
foreach
(
ClientCard
m
in
Bot
.
GetMonsters
())
foreach
(
ClientCard
m
in
Bot
.
GetMonsters
())
{
{
if
(
m
.
I
d
==
CardId
.
MissusRadiant
)
if
(
m
.
I
sCode
(
CardId
.
MissusRadiant
)
)
{
{
material_list
.
Add
(
m
);
material_list
.
Add
(
m
);
break
;
break
;
...
@@ -489,7 +485,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -489,7 +485,7 @@ namespace WindBot.Game.AI.Decks
}
}
foreach
(
ClientCard
m
in
Bot
.
GetMonsters
())
foreach
(
ClientCard
m
in
Bot
.
GetMonsters
())
{
{
if
(
m
.
I
d
==
CardId
.
Linkuriboh
||
m
.
Level
==
1
)
if
(
m
.
I
sCode
(
CardId
.
Linkuriboh
)
||
m
.
Level
==
1
)
{
{
material_list
.
Add
(
m
);
material_list
.
Add
(
m
);
if
(
material_list
.
Count
==
3
)
if
(
material_list
.
Count
==
3
)
...
@@ -541,11 +537,11 @@ namespace WindBot.Game.AI.Decks
...
@@ -541,11 +537,11 @@ namespace WindBot.Game.AI.Decks
}
}
private
bool
SpellSet
()
private
bool
SpellSet
()
{
{
if
(
Card
.
I
d
==
CardId
.
InfiniteImpermanence
)
if
(
Card
.
I
sCode
(
CardId
.
InfiniteImpermanence
)
)
return
!
Bot
.
IsFieldEmpty
();
return
!
Bot
.
IsFieldEmpty
();
if
(
Card
.
I
d
==
CardId
.
RecklessGreed
)
if
(
Card
.
I
sCode
(
CardId
.
RecklessGreed
)
)
return
true
;
return
true
;
if
(
Card
.
I
d
==
CardId
.
Scapegoat
)
if
(
Card
.
I
sCode
(
CardId
.
Scapegoat
)
)
return
true
;
return
true
;
return
false
;
return
false
;
}
}
...
@@ -555,7 +551,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -555,7 +551,7 @@ namespace WindBot.Game.AI.Decks
int
count
=
0
;
int
count
=
0
;
foreach
(
ClientCard
card
in
Bot
.
GetSpells
())
foreach
(
ClientCard
card
in
Bot
.
GetSpells
())
{
{
if
(
card
.
I
d
==
CardId
.
RecklessGreed
)
if
(
card
.
I
sCode
(
CardId
.
RecklessGreed
)
)
count
++;
count
++;
}
}
if
(
DefaultOnBecomeTarget
())
return
true
;
if
(
DefaultOnBecomeTarget
())
return
true
;
...
@@ -589,7 +585,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -589,7 +585,7 @@ namespace WindBot.Game.AI.Decks
for
(
int
i
=
0
;
i
<
attackers
.
Count
;
++
i
)
for
(
int
i
=
0
;
i
<
attackers
.
Count
;
++
i
)
{
{
ClientCard
attacker
=
attackers
[
i
];
ClientCard
attacker
=
attackers
[
i
];
if
(
attacker
.
I
d
==
CardId
.
BlueEyesChaosMaxDragon
)
if
(
attacker
.
I
sCode
(
CardId
.
BlueEyesChaosMaxDragon
)
)
{
{
Logger
.
DebugWriteLine
(
attacker
.
Name
);
Logger
.
DebugWriteLine
(
attacker
.
Name
);
return
attacker
;
return
attacker
;
...
@@ -599,7 +595,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -599,7 +595,7 @@ namespace WindBot.Game.AI.Decks
}
}
public
override
BattlePhaseAction
OnSelectAttackTarget
(
ClientCard
attacker
,
IList
<
ClientCard
>
defenders
)
public
override
BattlePhaseAction
OnSelectAttackTarget
(
ClientCard
attacker
,
IList
<
ClientCard
>
defenders
)
{
{
if
(
attacker
.
I
d
==
CardId
.
BlueEyesChaosMaxDragon
&&
!
attacker
.
IsDisabled
()
&&
if
(
attacker
.
I
sCode
(
CardId
.
BlueEyesChaosMaxDragon
)
&&
!
attacker
.
IsDisabled
()
&&
Enemy
.
HasInMonstersZone
(
new
[]
{
CardId
.
DeviritualTalismandra
,
CardId
.
DevirrtualCandoll
}))
Enemy
.
HasInMonstersZone
(
new
[]
{
CardId
.
DeviritualTalismandra
,
CardId
.
DevirrtualCandoll
}))
{
{
for
(
int
i
=
0
;
i
<
defenders
.
Count
;
i
++)
for
(
int
i
=
0
;
i
<
defenders
.
Count
;
i
++)
...
@@ -609,7 +605,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -609,7 +605,7 @@ namespace WindBot.Game.AI.Decks
defender
.
RealPower
=
defender
.
GetDefensePower
();
defender
.
RealPower
=
defender
.
GetDefensePower
();
if
(!
OnPreBattleBetween
(
attacker
,
defender
))
if
(!
OnPreBattleBetween
(
attacker
,
defender
))
continue
;
continue
;
if
(
defender
.
I
d
==
CardId
.
DevirrtualCandoll
||
defender
.
Id
==
CardId
.
DeviritualTalismandra
)
if
(
defender
.
I
sCode
(
CardId
.
DevirrtualCandoll
,
CardId
.
DeviritualTalismandra
)
)
{
{
return
AI
.
Attack
(
attacker
,
defender
);
return
AI
.
Attack
(
attacker
,
defender
);
}
}
...
...
Game/AI/Decks/BurnExecutor.cs
View file @
43086945
...
@@ -108,7 +108,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -108,7 +108,7 @@ namespace WindBot.Game.AI.Decks
{
{
foreach
(
ClientCard
card
in
Bot
.
GetMonsters
())
foreach
(
ClientCard
card
in
Bot
.
GetMonsters
())
{
{
if
(
card
.
I
d
==
CardId
.
Marshmallon
||
card
.
Id
==
CardId
.
SpiritReaper
)
if
(
card
.
I
sCode
(
CardId
.
Marshmallon
,
CardId
.
SpiritReaper
)
)
{
{
return
false
;
return
false
;
}
}
...
@@ -134,9 +134,9 @@ namespace WindBot.Game.AI.Decks
...
@@ -134,9 +134,9 @@ namespace WindBot.Game.AI.Decks
private
bool
ReposEverything
()
private
bool
ReposEverything
()
{
{
if
(
Card
.
I
d
==
CardId
.
ReflectBounder
)
if
(
Card
.
I
sCode
(
CardId
.
ReflectBounder
)
)
return
Card
.
IsDefense
();
return
Card
.
IsDefense
();
if
(
Card
.
I
d
==
CardId
.
FencingFireFerret
)
if
(
Card
.
I
sCode
(
CardId
.
FencingFireFerret
)
)
return
DefaultMonsterRepos
();
return
DefaultMonsterRepos
();
if
(
Card
.
IsAttack
())
if
(
Card
.
IsAttack
())
return
true
;
return
true
;
...
...
Game/AI/Decks/ChainBurnExecutor.cs
View file @
43086945
...
@@ -227,7 +227,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -227,7 +227,7 @@ namespace WindBot.Game.AI.Decks
{
{
return
(
id
==
CardId
.
SandaionTheTimelord
||
return
(
id
==
CardId
.
SandaionTheTimelord
||
id
==
CardId
.
BattleFader
||
id
==
CardId
.
BattleFader
||
id
==
CardId
.
MichionTimelord
id
==
CardId
.
MichionTimelord
);
);
}
}
bool
no_sp
=
false
;
bool
no_sp
=
false
;
...
@@ -322,49 +322,49 @@ namespace WindBot.Game.AI.Decks
...
@@ -322,49 +322,49 @@ namespace WindBot.Game.AI.Decks
IList
<
ClientCard
>
check
=
Bot
.
GetSpells
();
IList
<
ClientCard
>
check
=
Bot
.
GetSpells
();
foreach
(
ClientCard
card
in
check
)
foreach
(
ClientCard
card
in
check
)
{
{
if
(
card
.
I
d
==
CardId
.
AccuulatedFortune
)
if
(
card
.
I
sCode
(
CardId
.
AccuulatedFortune
)
)
HasAccuulatedFortune
++;
HasAccuulatedFortune
++;
}
}
foreach
(
ClientCard
card
in
check
)
foreach
(
ClientCard
card
in
check
)
{
{
if
(
card
.
I
d
==
CardId
.
SecretBlast
)
if
(
card
.
I
sCode
(
CardId
.
SecretBlast
)
)
blast_count
++;
blast_count
++;
}
}
foreach
(
ClientCard
card
in
check
)
foreach
(
ClientCard
card
in
check
)
{
{
if
(
card
.
I
d
==
CardId
.
SectetBarrel
)
if
(
card
.
I
sCode
(
CardId
.
SectetBarrel
)
)
barrel_count
++;
barrel_count
++;
}
}
foreach
(
ClientCard
card
in
check
)
foreach
(
ClientCard
card
in
check
)
{
{
if
(
card
.
I
d
==
CardId
.
JustDesserts
)
if
(
card
.
I
sCode
(
CardId
.
JustDesserts
)
)
just_count
++;
just_count
++;
}
}
foreach
(
ClientCard
card
in
check
)
foreach
(
ClientCard
card
in
check
)
{
{
if
(
card
.
I
d
==
CardId
.
ChainStrike
)
if
(
card
.
I
sCode
(
CardId
.
ChainStrike
)
)
strike_count
++;
strike_count
++;
}
}
foreach
(
ClientCard
card
in
Bot
.
GetSpells
())
foreach
(
ClientCard
card
in
Bot
.
GetSpells
())
{
{
if
(
card
.
I
d
==
CardId
.
RecklessGreed
)
if
(
card
.
I
sCode
(
CardId
.
RecklessGreed
)
)
greed_count
++;
greed_count
++;
}
}
foreach
(
ClientCard
card
in
check
)
foreach
(
ClientCard
card
in
check
)
{
{
if
(
card
.
I
d
==
CardId
.
Waboku
)
if
(
card
.
I
sCode
(
CardId
.
Waboku
)
)
Waboku_count
++;
Waboku_count
++;
}
}
foreach
(
ClientCard
card
in
check
)
foreach
(
ClientCard
card
in
check
)
{
{
if
(
card
.
I
d
==
CardId
.
ThreateningRoar
)
if
(
card
.
I
sCode
(
CardId
.
ThreateningRoar
)
)
Roar_count
++;
Roar_count
++;
}
}
...
@@ -418,7 +418,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -418,7 +418,7 @@ namespace WindBot.Game.AI.Decks
if
(
AI
.
Utils
.
IsChainTarget
(
Card
))
return
true
;
if
(
AI
.
Utils
.
IsChainTarget
(
Card
))
return
true
;
foreach
(
ClientCard
card
in
Enemy
.
GetSpells
())
foreach
(
ClientCard
card
in
Enemy
.
GetSpells
())
{
{
if
(
card
.
I
d
==
CardId
.
HarpiesFeatherDuster
&&
card
.
IsFaceup
())
if
(
card
.
I
sCode
(
CardId
.
HarpiesFeatherDuster
)
&&
card
.
IsFaceup
())
{
{
return
true
;
return
true
;
}
}
...
@@ -432,7 +432,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -432,7 +432,7 @@ namespace WindBot.Game.AI.Decks
}
}
private
bool
BrunSpellSet
()
private
bool
BrunSpellSet
()
{
{
if
(
Card
.
I
d
==
CardId
.
OjamaTrio
&&
Bot
.
HasInSpellZone
(
CardId
.
OjamaTrio
))
return
false
;
if
(
Card
.
I
sCode
(
CardId
.
OjamaTrio
)
&&
Bot
.
HasInSpellZone
(
CardId
.
OjamaTrio
))
return
false
;
return
(
Card
.
IsTrap
()
||
Card
.
HasType
(
CardType
.
QuickPlay
))
&&
Bot
.
GetSpellCountWithoutField
()
<
5
;
return
(
Card
.
IsTrap
()
||
Card
.
HasType
(
CardType
.
QuickPlay
))
&&
Bot
.
GetSpellCountWithoutField
()
<
5
;
}
}
private
bool
MichionTimelordsummon
()
private
bool
MichionTimelordsummon
()
...
@@ -565,7 +565,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -565,7 +565,7 @@ namespace WindBot.Game.AI.Decks
int
count
=
0
;
int
count
=
0
;
foreach
(
ClientCard
card
in
Bot
.
GetSpells
())
foreach
(
ClientCard
card
in
Bot
.
GetSpells
())
{
{
if
(
card
.
I
d
==
CardId
.
RecklessGreed
)
if
(
card
.
I
sCode
(
CardId
.
RecklessGreed
)
)
count
++;
count
++;
}
}
...
@@ -668,7 +668,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -668,7 +668,7 @@ namespace WindBot.Game.AI.Decks
{
{
foreach
(
ClientCard
card
in
Bot
.
GetMonsters
())
foreach
(
ClientCard
card
in
Bot
.
GetMonsters
())
{
{
if
(
card
.
I
d
==
CardId
.
CardcarD
&&
card
.
IsFaceup
())
if
(
card
.
I
sCode
(
CardId
.
CardcarD
)
&&
card
.
IsFaceup
())
return
false
;
return
false
;
}
}
if
(
Bot
.
GetHandCount
()
==
1
&&
Bot
.
GetSpellCountWithoutField
()
<=
3
)
if
(
Bot
.
GetHandCount
()
==
1
&&
Bot
.
GetSpellCountWithoutField
()
<=
3
)
...
@@ -694,7 +694,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -694,7 +694,7 @@ namespace WindBot.Game.AI.Decks
foreach
(
ClientCard
card
in
Bot
.
GetMonsters
())
foreach
(
ClientCard
card
in
Bot
.
GetMonsters
())
{
{
if
(
card
.
I
d
==
CardId
.
DiceJar
&&
card
.
IsFacedown
())
if
(
card
.
I
sCode
(
CardId
.
DiceJar
)
&&
card
.
IsFacedown
())
return
true
;
return
true
;
break
;
break
;
}
}
...
@@ -725,24 +725,24 @@ namespace WindBot.Game.AI.Decks
...
@@ -725,24 +725,24 @@ namespace WindBot.Game.AI.Decks
if
(
GetTotalATK
(
newlist
)
/
2
>=
Enemy
.
LifePoints
&&
Bot
.
HasInSpellZone
(
CardId
.
BlazingMirrorForce
))
if
(
GetTotalATK
(
newlist
)
/
2
>=
Enemy
.
LifePoints
&&
Bot
.
HasInSpellZone
(
CardId
.
BlazingMirrorForce
))
return
false
;
return
false
;
if
(
AI
.
Utils
.
GetLastChainCard
()
==
null
)
return
true
;
if
(
AI
.
Utils
.
GetLastChainCard
()
==
null
)
return
true
;
if
(
AI
.
Utils
.
GetLastChainCard
().
I
d
==
CardId
.
Linkuriboh
)
return
false
;
if
(
AI
.
Utils
.
GetLastChainCard
().
I
sCode
(
CardId
.
Linkuriboh
)
)
return
false
;
return
true
;
return
true
;
}
}
public
bool
MonsterRepos
()
public
bool
MonsterRepos
()
{
{
if
(
Card
.
IsFacedown
()
&&
Card
.
Id
!=
CardId
.
DiceJar
)
if
(
Card
.
IsFacedown
()
&&
!
Card
.
IsCode
(
CardId
.
DiceJar
)
)
return
true
;
return
true
;
return
base
.
DefaultMonsterRepos
();
return
base
.
DefaultMonsterRepos
();
}
}
public
override
bool
OnPreBattleBetween
(
ClientCard
attacker
,
ClientCard
defender
)
public
override
bool
OnPreBattleBetween
(
ClientCard
attacker
,
ClientCard
defender
)
{
{
if
(
attacker
.
I
d
==
CardId
.
Linkuriboh
&&
defender
.
IsFacedown
())
return
false
;
if
(
attacker
.
I
sCode
(
CardId
.
Linkuriboh
)
&&
defender
.
IsFacedown
())
return
false
;
if
(
attacker
.
I
d
==
CardId
.
SandaionTheTimelord
&&
!
attacker
.
IsDisabled
())
if
(
attacker
.
I
sCode
(
CardId
.
SandaionTheTimelord
)
&&
!
attacker
.
IsDisabled
())
{
{
attacker
.
RealPower
=
9999
;
attacker
.
RealPower
=
9999
;
return
true
;
return
true
;
}
}
if
(
attacker
.
I
d
==
CardId
.
MichionTimelord
&&
!
attacker
.
IsDisabled
())
if
(
attacker
.
I
sCode
(
CardId
.
MichionTimelord
)
&&
!
attacker
.
IsDisabled
())
{
{
attacker
.
RealPower
=
9999
;
attacker
.
RealPower
=
9999
;
return
true
;
return
true
;
...
@@ -771,49 +771,49 @@ namespace WindBot.Game.AI.Decks
...
@@ -771,49 +771,49 @@ namespace WindBot.Game.AI.Decks
IList
<
ClientCard
>
check
=
Bot
.
GetSpells
();
IList
<
ClientCard
>
check
=
Bot
.
GetSpells
();
foreach
(
ClientCard
card1
in
check
)
foreach
(
ClientCard
card1
in
check
)
{
{
if
(
card1
.
I
d
==
CardId
.
AccuulatedFortune
)
if
(
card1
.
I
sCode
(
CardId
.
AccuulatedFortune
)
)
HasAccuulatedFortune
++;
HasAccuulatedFortune
++;
}
}
foreach
(
ClientCard
card1
in
check
)
foreach
(
ClientCard
card1
in
check
)
{
{
if
(
card1
.
I
d
==
CardId
.
SecretBlast
)
if
(
card1
.
I
sCode
(
CardId
.
SecretBlast
)
)
blast_count
++;
blast_count
++;
}
}
foreach
(
ClientCard
card1
in
check
)
foreach
(
ClientCard
card1
in
check
)
{
{
if
(
card1
.
I
d
==
CardId
.
SectetBarrel
)
if
(
card1
.
I
sCode
(
CardId
.
SectetBarrel
)
)
barrel_count
++;
barrel_count
++;
}
}
foreach
(
ClientCard
card1
in
check
)
foreach
(
ClientCard
card1
in
check
)
{
{
if
(
card1
.
I
d
==
CardId
.
JustDesserts
)
if
(
card1
.
I
sCode
(
CardId
.
JustDesserts
)
)
just_count
++;
just_count
++;
}
}
foreach
(
ClientCard
card1
in
check
)
foreach
(
ClientCard
card1
in
check
)
{
{
if
(
card1
.
I
d
==
CardId
.
ChainStrike
)
if
(
card1
.
I
sCode
(
CardId
.
ChainStrike
)
)
strike_count
++;
strike_count
++;
}
}
foreach
(
ClientCard
card1
in
Bot
.
GetSpells
())
foreach
(
ClientCard
card1
in
Bot
.
GetSpells
())
{
{
if
(
card1
.
I
d
==
CardId
.
RecklessGreed
)
if
(
card1
.
I
sCode
(
CardId
.
RecklessGreed
)
)
greed_count
++;
greed_count
++;
}
}
foreach
(
ClientCard
card1
in
check
)
foreach
(
ClientCard
card1
in
check
)
{
{
if
(
card1
.
I
d
==
CardId
.
Waboku
)
if
(
card1
.
I
sCode
(
CardId
.
Waboku
)
)
Waboku_count
++;
Waboku_count
++;
}
}
foreach
(
ClientCard
card1
in
check
)
foreach
(
ClientCard
card1
in
check
)
{
{
if
(
card1
.
I
d
==
CardId
.
ThreateningRoar
)
if
(
card1
.
I
sCode
(
CardId
.
ThreateningRoar
)
)
Roar_count
++;
Roar_count
++;
}
}
...
...
Game/AI/Decks/DarkMagicianExecutor.cs
View file @
43086945
...
@@ -169,7 +169,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -169,7 +169,7 @@ namespace WindBot.Game.AI.Decks
int BotZone = 0;
int BotZone = 0;
for (int i = 0; i <= 6; i++)
for (int i = 0; i <= 6; i++)
{
{
if (Enemy.MonsterZone[i] != null && Enemy.MonsterZone[i].I
d == CardId.MekkKnightMorningStar
)
if (Enemy.MonsterZone[i] != null && Enemy.MonsterZone[i].I
sCode(CardId.MekkKnightMorningStar)
)
{
{
MekkKnightZone = i;
MekkKnightZone = i;
break;
break;
...
@@ -242,7 +242,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -242,7 +242,7 @@ namespace WindBot.Game.AI.Decks
ApprenticeLllusionMagician_count
=
0
;
ApprenticeLllusionMagician_count
=
0
;
foreach
(
ClientCard
count
in
Bot
.
GetMonsters
())
foreach
(
ClientCard
count
in
Bot
.
GetMonsters
())
{
{
if
(
count
.
I
d
==
CardId
.
ApprenticeLllusionMagician
&&
count
.
IsFaceup
())
if
(
count
.
I
sCode
(
CardId
.
ApprenticeLllusionMagician
)
&&
count
.
IsFaceup
())
ApprenticeLllusionMagician_count
++;
ApprenticeLllusionMagician_count
++;
}
}
foreach
(
ClientCard
dangerous
in
Enemy
.
GetMonsters
())
foreach
(
ClientCard
dangerous
in
Enemy
.
GetMonsters
())
...
@@ -352,7 +352,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -352,7 +352,7 @@ namespace WindBot.Game.AI.Decks
int
ghost_count
=
0
;
int
ghost_count
=
0
;
foreach
(
ClientCard
check
in
Enemy
.
Graveyard
)
foreach
(
ClientCard
check
in
Enemy
.
Graveyard
)
{
{
if
(
check
.
I
d
==
CardId
.
Ghost
)
if
(
check
.
I
sCode
(
CardId
.
Ghost
)
)
ghost_count
++;
ghost_count
++;
}
}
if
(
ghost_count
!=
ghost_done
)
if
(
ghost_count
!=
ghost_done
)
...
@@ -502,7 +502,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -502,7 +502,7 @@ namespace WindBot.Game.AI.Decks
private
bool
ChainEnemy
()
private
bool
ChainEnemy
()
{
{
if
(
AI
.
Utils
.
GetLastChainCard
()
!=
null
&&
if
(
AI
.
Utils
.
GetLastChainCard
()
!=
null
&&
AI
.
Utils
.
GetLastChainCard
().
I
d
==
CardId
.
UpstartGoblin
)
AI
.
Utils
.
GetLastChainCard
().
I
sCode
(
CardId
.
UpstartGoblin
)
)
return
false
;
return
false
;
return
Duel
.
LastChainPlayer
==
1
;
return
Duel
.
LastChainPlayer
==
1
;
}
}
...
@@ -577,7 +577,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -577,7 +577,7 @@ namespace WindBot.Game.AI.Decks
{
{
foreach (ClientCard c in Bot.GetMonsters())
foreach (ClientCard c in Bot.GetMonsters())
{
{
if (
c.Id != CardId.WindwitchSnowBell && c.Level == 1 && c.Id != CardId.LinkSpider && c.Id != CardId.Linkuriboh
)
if (
!c.IsCode(CardId.WindwitchSnowBell) && c.Level == 1 && !c.IsCode(CardId.LinkSpider) && !c.IsCode(CardId.Linkuriboh)
)
{
{
AI.SelectCard(c);
AI.SelectCard(c);
return true;
return true;
...
@@ -589,7 +589,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -589,7 +589,7 @@ namespace WindBot.Game.AI.Decks
private bool Linkuriboheff()
private bool Linkuriboheff()
{
{
if (Duel.LastChainPlayer == 0 && AI.Utils.GetLastChainCard().I
d == CardId.Linkuriboh
) return false;
if (Duel.LastChainPlayer == 0 && AI.Utils.GetLastChainCard().I
sCode(CardId.Linkuriboh)
) return false;
if (Bot.HasInMonstersZone(CardId.WindwitchSnowBell)) return false;
if (Bot.HasInMonstersZone(CardId.WindwitchSnowBell)) return false;
return true;
return true;
}
}
...
@@ -636,7 +636,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -636,7 +636,7 @@ namespace WindBot.Game.AI.Decks
IList
<
ClientCard
>
magician
=
new
List
<
ClientCard
>();
IList
<
ClientCard
>
magician
=
new
List
<
ClientCard
>();
foreach
(
ClientCard
check
in
grave
)
foreach
(
ClientCard
check
in
grave
)
{
{
if
(
check
.
I
d
==
CardId
.
DarkMagician
)
if
(
check
.
I
sCode
(
CardId
.
DarkMagician
)
)
{
{
magician
.
Add
(
check
);
magician
.
Add
(
check
);
}
}
...
@@ -653,7 +653,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -653,7 +653,7 @@ namespace WindBot.Game.AI.Decks
foreach
(
ClientCard
target
in
Duel
.
ChainTargets
)
foreach
(
ClientCard
target
in
Duel
.
ChainTargets
)
{
{
if
((
target
.
I
d
==
CardId
.
DarkMagician
||
target
.
Id
==
CardId
.
DarkMagicianTheDragonKnight
)
if
((
target
.
I
sCode
(
CardId
.
DarkMagician
,
CardId
.
DarkMagicianTheDragonKnight
)
)
&&
Card
.
IsFacedown
())
&&
Card
.
IsFacedown
())
{
{
AI
.
SelectYesNo
(
false
);
AI
.
SelectYesNo
(
false
);
...
@@ -793,7 +793,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -793,7 +793,7 @@ namespace WindBot.Game.AI.Decks
bool
soul_faceup
=
false
;
bool
soul_faceup
=
false
;
foreach
(
ClientCard
check
in
Bot
.
GetSpells
())
foreach
(
ClientCard
check
in
Bot
.
GetSpells
())
{
{
if
(
check
.
I
d
==
CardId
.
EternalSoul
&&
check
.
IsFaceup
())
if
(
check
.
I
sCode
(
CardId
.
EternalSoul
)
&&
check
.
IsFaceup
())
{
{
soul_faceup
=
true
;
soul_faceup
=
true
;
}
}
...
@@ -940,7 +940,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -940,7 +940,7 @@ namespace WindBot.Game.AI.Decks
//AI.SelectPlace(Zones.z2, 2);
//AI.SelectPlace(Zones.z2, 2);
foreach
(
ClientCard
m
in
Bot
.
GetSpells
())
foreach
(
ClientCard
m
in
Bot
.
GetSpells
())
{
{
if
(
m
.
I
d
==
CardId
.
EternalSoul
&&
m
.
IsFaceup
())
if
(
m
.
I
sCode
(
CardId
.
EternalSoul
)
&&
m
.
IsFaceup
())
soul_exist
=
true
;
soul_exist
=
true
;
}
}
if
(!
soul_used
&&
soul_exist
)
if
(!
soul_used
&&
soul_exist
)
...
@@ -957,12 +957,12 @@ namespace WindBot.Game.AI.Decks
...
@@ -957,12 +957,12 @@ namespace WindBot.Game.AI.Decks
int
ghost_count
=
0
;
int
ghost_count
=
0
;
foreach
(
ClientCard
check
in
Enemy
.
Graveyard
)
foreach
(
ClientCard
check
in
Enemy
.
Graveyard
)
{
{
if
(
check
.
I
d
==
CardId
.
Ghost
)
if
(
check
.
I
sCode
(
CardId
.
Ghost
)
)
ghost_count
++;
ghost_count
++;
}
}
if
(
ghost_count
!=
ghost_done
)
if
(
ghost_count
!=
ghost_done
)
{
{
if
(
Duel
.
CurrentChain
.
Count
>=
2
&&
AI
.
Utils
.
GetLastChainCard
().
I
d
==
0
)
if
(
Duel
.
CurrentChain
.
Count
>=
2
&&
AI
.
Utils
.
GetLastChainCard
().
I
sCode
(
0
)
)
{
{
AI
.
SelectCard
(
CardId
.
MagiciansRod
);
AI
.
SelectCard
(
CardId
.
MagiciansRod
);
AI
.
SelectNextCard
(
new
[]
{
CardId
.
DarkMagician
,
CardId
.
DarkMagician
});
AI
.
SelectNextCard
(
new
[]
{
CardId
.
DarkMagician
,
CardId
.
DarkMagician
});
...
@@ -981,7 +981,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -981,7 +981,7 @@ namespace WindBot.Game.AI.Decks
}
}
}
}
if
(
count
==
0
)
return
false
;
if
(
count
==
0
)
return
false
;
if
((
target
.
I
d
==
CardId
.
WindwitchGlassBell
||
target
.
Id
==
CardId
.
WindwitchIceBell
)
&&
if
((
target
.
I
sCode
(
CardId
.
WindwitchGlassBell
,
CardId
.
WindwitchIceBell
)
)
&&
Bot
.
HasInMonstersZone
(
CardId
.
WindwitchIceBell
)
&&
Bot
.
HasInMonstersZone
(
CardId
.
WindwitchIceBell
)
&&
Bot
.
HasInMonstersZone
(
CardId
.
WindwitchGlassBell
))
Bot
.
HasInMonstersZone
(
CardId
.
WindwitchGlassBell
))
return
false
;
return
false
;
...
@@ -1077,7 +1077,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -1077,7 +1077,7 @@ namespace WindBot.Game.AI.Decks
int
count
=
0
;
int
count
=
0
;
foreach
(
ClientCard
check
in
Bot
.
GetMonsters
())
foreach
(
ClientCard
check
in
Bot
.
GetMonsters
())
{
{
if
(
check
.
Id
!=
CardId
.
CrystalWingSynchroDragon
)
if
(
!
check
.
IsCode
(
CardId
.
CrystalWingSynchroDragon
)
)
count
++;
count
++;
}
}
Logger
.
DebugWriteLine
(
"%%%%%%%%%%%%%%%%SpellCaster= "
+
count
);
Logger
.
DebugWriteLine
(
"%%%%%%%%%%%%%%%%SpellCaster= "
+
count
);
...
@@ -1118,7 +1118,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -1118,7 +1118,7 @@ namespace WindBot.Game.AI.Decks
int
count
=
0
;
int
count
=
0
;
foreach
(
ClientCard
check
in
Bot
.
GetMonsters
())
foreach
(
ClientCard
check
in
Bot
.
GetMonsters
())
{
{
if
(
check
.
Id
!=
CardId
.
CrystalWingSynchroDragon
)
if
(
!
check
.
IsCode
(
CardId
.
CrystalWingSynchroDragon
)
)
count
++;
count
++;
}
}
Logger
.
DebugWriteLine
(
"%%%%%%%%%%%%%%%%SpellCaster= "
+
count
);
Logger
.
DebugWriteLine
(
"%%%%%%%%%%%%%%%%SpellCaster= "
+
count
);
...
@@ -1208,7 +1208,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -1208,7 +1208,7 @@ namespace WindBot.Game.AI.Decks
int
count
=
0
;
int
count
=
0
;
foreach
(
ClientCard
check
in
Bot
.
Hand
)
foreach
(
ClientCard
check
in
Bot
.
Hand
)
{
{
if
(
check
.
I
d
==
CardId
.
WonderWand
)
if
(
check
.
I
sCode
(
CardId
.
WonderWand
)
)
count
++;
count
++;
}
}
if
(
count
>=
2
)
if
(
count
>=
2
)
...
@@ -1241,7 +1241,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -1241,7 +1241,7 @@ namespace WindBot.Game.AI.Decks
int
Navigation_count
=
0
;
int
Navigation_count
=
0
;
foreach
(
ClientCard
Navigation
in
Bot
.
Hand
)
foreach
(
ClientCard
Navigation
in
Bot
.
Hand
)
{
{
if
(
Navigation
.
I
d
==
CardId
.
MagicianNavigation
)
if
(
Navigation
.
I
sCode
(
CardId
.
MagicianNavigation
)
)
Navigation_count
++;
Navigation_count
++;
}
}
if
(
Navigation_count
>=
2
)
if
(
Navigation_count
>=
2
)
...
@@ -1619,7 +1619,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -1619,7 +1619,7 @@ namespace WindBot.Game.AI.Decks
int
rod_count
=
0
;
int
rod_count
=
0
;
foreach
(
ClientCard
rod
in
Bot
.
GetMonsters
())
foreach
(
ClientCard
rod
in
Bot
.
GetMonsters
())
{
{
if
(
rod
.
I
d
==
CardId
.
MagiciansRod
)
if
(
rod
.
I
sCode
(
CardId
.
MagiciansRod
)
)
rod_count
++;
rod_count
++;
}
}
if
(
rod_count
>=
2
)
if
(
rod_count
>=
2
)
...
@@ -1716,7 +1716,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -1716,7 +1716,7 @@ namespace WindBot.Game.AI.Decks
int
maxxc_count
=
0
;
int
maxxc_count
=
0
;
foreach
(
ClientCard
check
in
Enemy
.
Graveyard
)
foreach
(
ClientCard
check
in
Enemy
.
Graveyard
)
{
{
if
(
check
.
I
d
==
CardId
.
MaxxC
)
if
(
check
.
I
sCode
(
CardId
.
MaxxC
)
)
maxxc_count
++;
maxxc_count
++;
}
}
if
(
maxxc_count
!=
maxxc_done
)
if
(
maxxc_count
!=
maxxc_done
)
...
@@ -1727,7 +1727,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -1727,7 +1727,7 @@ namespace WindBot.Game.AI.Decks
int
lockbird_count
=
0
;
int
lockbird_count
=
0
;
foreach
(
ClientCard
check
in
Enemy
.
Graveyard
)
foreach
(
ClientCard
check
in
Enemy
.
Graveyard
)
{
{
if
(
check
.
I
d
==
CardId
.
LockBird
)
if
(
check
.
I
sCode
(
CardId
.
LockBird
)
)
lockbird_count
++;
lockbird_count
++;
}
}
if
(
lockbird_count
!=
lockbird_done
)
if
(
lockbird_count
!=
lockbird_done
)
...
@@ -1738,7 +1738,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -1738,7 +1738,7 @@ namespace WindBot.Game.AI.Decks
int
ghost_count
=
0
;
int
ghost_count
=
0
;
foreach
(
ClientCard
check
in
Enemy
.
Graveyard
)
foreach
(
ClientCard
check
in
Enemy
.
Graveyard
)
{
{
if
(
check
.
I
d
==
CardId
.
Ghost
)
if
(
check
.
I
sCode
(
CardId
.
Ghost
)
)
ghost_count
++;
ghost_count
++;
}
}
if
(
ghost_count
!=
ghost_done
)
if
(
ghost_count
!=
ghost_done
)
...
@@ -1766,21 +1766,21 @@ namespace WindBot.Game.AI.Decks
...
@@ -1766,21 +1766,21 @@ namespace WindBot.Game.AI.Decks
int
count
=
0
;
int
count
=
0
;
foreach
(
ClientCard
check
in
Enemy
.
Graveyard
)
foreach
(
ClientCard
check
in
Enemy
.
Graveyard
)
{
{
if
(
check
.
I
d
==
CardId
.
MaxxC
)
if
(
check
.
I
sCode
(
CardId
.
MaxxC
)
)
count
++;
count
++;
}
}
maxxc_done
=
count
;
maxxc_done
=
count
;
count
=
0
;
count
=
0
;
foreach
(
ClientCard
check
in
Enemy
.
Graveyard
)
foreach
(
ClientCard
check
in
Enemy
.
Graveyard
)
{
{
if
(
check
.
I
d
==
CardId
.
LockBird
)
if
(
check
.
I
sCode
(
CardId
.
LockBird
)
)
count
++;
count
++;
}
}
lockbird_done
=
count
;
lockbird_done
=
count
;
count
=
0
;
count
=
0
;
foreach
(
ClientCard
check
in
Enemy
.
Graveyard
)
foreach
(
ClientCard
check
in
Enemy
.
Graveyard
)
{
{
if
(
check
.
I
d
==
CardId
.
Ghost
)
if
(
check
.
I
sCode
(
CardId
.
Ghost
)
)
count
++;
count
++;
}
}
ghost_done
=
count
;
ghost_done
=
count
;
...
@@ -1800,7 +1800,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -1800,7 +1800,7 @@ namespace WindBot.Game.AI.Decks
{
{
if (Bot.MonsterZone[a] != null && Enemy.MonsterZone[b] != null &&
if (Bot.MonsterZone[a] != null && Enemy.MonsterZone[b] != null &&
SameMonsterColumn(a, b) &&
SameMonsterColumn(a, b) &&
Bot.MonsterZone[a].I
d == attacker.Id && Enemy.MonsterZone[b].Id == defender.Id
)
Bot.MonsterZone[a].I
sCode(attacker.Id) && Enemy.MonsterZone[b].IsCode(defender.Id)
)
{
{
attackerzone = a;
attackerzone = a;
defenderzone = b;
defenderzone = b;
...
@@ -1820,27 +1820,23 @@ namespace WindBot.Game.AI.Decks
...
@@ -1820,27 +1820,23 @@ namespace WindBot.Game.AI.Decks
if
(
Duel
.
Player
==
0
&&
Bot
.
GetMonsterCount
()
>=
2
&&
plan_C
)
if
(
Duel
.
Player
==
0
&&
Bot
.
GetMonsterCount
()
>=
2
&&
plan_C
)
{
{
Logger
.
DebugWriteLine
(
"*********dangerous********************* "
);
Logger
.
DebugWriteLine
(
"*********dangerous********************* "
);
if
(
attacker
.
I
d
==
CardId
.
OddEyesAbsoluteDragon
||
attacker
.
Id
==
CardId
.
OddEyesWingDragon
)
if
(
attacker
.
I
sCode
(
CardId
.
OddEyesAbsoluteDragon
,
CardId
.
OddEyesWingDragon
)
)
attacker
.
RealPower
=
9999
;
attacker
.
RealPower
=
9999
;
}
}
if
((
attacker
.
Id
==
CardId
.
DarkMagician
||
if
((
attacker
.
IsCode
(
CardId
.
DarkMagician
,
CardId
.
MagiciansRod
,
CardId
.
BigEye
,
CardId
.
ApprenticeWitchling
))
&&
attacker
.
Id
==
CardId
.
MagiciansRod
||
attacker
.
Id
==
CardId
.
BigEye
||
attacker
.
Id
==
CardId
.
ApprenticeWitchling
)
&&
Bot
.
HasInHandOrHasInMonstersZone
(
CardId
.
ApprenticeLllusionMagician
))
Bot
.
HasInHandOrHasInMonstersZone
(
CardId
.
ApprenticeLllusionMagician
))
{
{
attacker
.
RealPower
+=
2000
;
attacker
.
RealPower
+=
2000
;
}
}
if
(
attacker
.
I
d
==
CardId
.
ApprenticeLllusionMagician
&&
ApprenticeLllusionMagician_count
>=
2
)
if
(
attacker
.
I
sCode
(
CardId
.
ApprenticeLllusionMagician
)
&&
ApprenticeLllusionMagician_count
>=
2
)
{
{
attacker
.
RealPower
+=
2000
;
attacker
.
RealPower
+=
2000
;
}
}
if
((
attacker
.
Id
==
CardId
.
DarkMagician
||
attacker
.
Id
==
CardId
.
DarkMagicianTheDragonKnight
)
if
(
attacker
.
IsCode
(
CardId
.
DarkMagician
,
CardId
.
DarkMagicianTheDragonKnight
)
&&
Bot
.
HasInSpellZone
(
CardId
.
EternalSoul
))
&&
Bot
.
HasInSpellZone
(
CardId
.
EternalSoul
))
{
{
return
true
;
return
true
;
}
}
if
(
attacker
.
I
d
==
CardId
.
CrystalWingSynchroDragon
)
if
(
attacker
.
I
sCode
(
CardId
.
CrystalWingSynchroDragon
)
)
{
{
if
(
defender
.
Level
>=
5
)
if
(
defender
.
Level
>=
5
)
attacker
.
RealPower
=
9999
;
attacker
.
RealPower
=
9999
;
...
@@ -1853,10 +1849,9 @@ namespace WindBot.Game.AI.Decks
...
@@ -1853,10 +1849,9 @@ namespace WindBot.Game.AI.Decks
big_attack_used
=
true
;
big_attack_used
=
true
;
return
true
;
return
true
;
}
}
if
(
attacker
.
I
d
==
CardId
.
ApprenticeLllusionMagician
)
if
(
attacker
.
I
sCode
(
CardId
.
ApprenticeLllusionMagician
)
)
Logger
.
DebugWriteLine
(
"@@@@@@@@@@@@@@@@@@@ApprenticeLllusionMagician= "
+
attacker
.
RealPower
);
Logger
.
DebugWriteLine
(
"@@@@@@@@@@@@@@@@@@@ApprenticeLllusionMagician= "
+
attacker
.
RealPower
);
if
(
Bot
.
HasInSpellZone
(
CardId
.
EternalSoul
)
&&
if
(
Bot
.
HasInSpellZone
(
CardId
.
EternalSoul
)
&&
attacker
.
IsCode
(
CardId
.
DarkMagician
,
CardId
.
DarkMagicianTheDragonKnight
,
CardId
.
MagicianOfLllusion
))
(
attacker
.
Id
==
CardId
.
DarkMagician
||
attacker
.
Id
==
CardId
.
DarkMagicianTheDragonKnight
||
attacker
.
Id
==
CardId
.
MagicianOfLllusion
))
return
true
;
return
true
;
return
base
.
OnPreBattleBetween
(
attacker
,
defender
);
return
base
.
OnPreBattleBetween
(
attacker
,
defender
);
}
}
...
@@ -1872,7 +1867,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -1872,7 +1867,7 @@ namespace WindBot.Game.AI.Decks
{
{
if (Enemy.MonsterZone[b] != null &&
if (Enemy.MonsterZone[b] != null &&
SameMonsterColumn(attackerzone, b) &&
SameMonsterColumn(attackerzone, b) &&
Bot.MonsterZone[attackerzone].I
d == attacker.Id && Enemy.MonsterZone[b].Id == defender.Id
)
Bot.MonsterZone[attackerzone].I
sCode(attacker.Id) && Enemy.MonsterZone[b].IsCode(defender.Id)
)
{
{
defenderzone = b;
defenderzone = b;
}
}
...
@@ -1907,7 +1902,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -1907,7 +1902,7 @@ namespace WindBot.Game.AI.Decks
{
{
if (Bot.MonsterZone[a] != null && Enemy.MonsterZone[b]!=null &&
if (Bot.MonsterZone[a] != null && Enemy.MonsterZone[b]!=null &&
SameMonsterColumn(a,b) &&
SameMonsterColumn(a,b) &&
Bot.MonsterZone[a].I
d==attacker.Id && Enemy.MonsterZone[b].Id == defender.Id
)
Bot.MonsterZone[a].I
sCode(attacker.Id) && Enemy.MonsterZone[b].IsCode(defender.Id)
)
{
{
attackerzone = a;
attackerzone = a;
defenderzone = b;
defenderzone = b;
...
...
Game/AI/Decks/DragunityExecutor.cs
View file @
43086945
...
@@ -136,7 +136,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -136,7 +136,7 @@ namespace WindBot.Game.AI.Decks
int
count
=
0
;
int
count
=
0
;
foreach
(
ClientCard
card
in
Bot
.
Hand
)
foreach
(
ClientCard
card
in
Bot
.
Hand
)
{
{
if
(
card
.
I
d
==
CardId
.
DragunityDux
)
if
(
card
.
I
sCode
(
CardId
.
DragunityDux
)
)
++
count
;
++
count
;
}
}
if
(
count
>=
2
)
if
(
count
>=
2
)
...
@@ -164,7 +164,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -164,7 +164,7 @@ namespace WindBot.Game.AI.Decks
/*bool hasRealMonster = false;
/*bool hasRealMonster = false;
foreach (ClientCard card in Bot.GetMonsters())
foreach (ClientCard card in Bot.GetMonsters())
{
{
if (
card.Id != CardId.AssaultBeast
)
if (
!card.IsCode(CardId.AssaultBeast)
)
{
{
hasRealMonster = true;
hasRealMonster = true;
break;
break;
...
@@ -184,13 +184,13 @@ namespace WindBot.Game.AI.Decks
...
@@ -184,13 +184,13 @@ namespace WindBot.Game.AI.Decks
int
remaining
=
3
;
int
remaining
=
3
;
foreach
(
ClientCard
card
in
Bot
.
Hand
)
foreach
(
ClientCard
card
in
Bot
.
Hand
)
if
(
card
.
I
d
==
needId
)
if
(
card
.
I
sCode
(
needId
)
)
remaining
--;
remaining
--;
foreach
(
ClientCard
card
in
Bot
.
Graveyard
)
foreach
(
ClientCard
card
in
Bot
.
Graveyard
)
if
(
card
.
I
d
==
needId
)
if
(
card
.
I
sCode
(
needId
)
)
remaining
--;
remaining
--;
foreach
(
ClientCard
card
in
Bot
.
Banished
)
foreach
(
ClientCard
card
in
Bot
.
Banished
)
if
(
card
.
I
d
==
needId
)
if
(
card
.
I
sCode
(
needId
)
)
remaining
--;
remaining
--;
if
(
remaining
<=
0
)
if
(
remaining
<=
0
)
return
false
;
return
false
;
...
@@ -262,8 +262,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -262,8 +262,7 @@ namespace WindBot.Game.AI.Decks
ClientCard
card
=
cards
[
i
];
ClientCard
card
=
cards
[
i
];
if
(
card
.
Attack
<
2000
)
if
(
card
.
Attack
<
2000
)
break
;
break
;
if
(
card
.
Id
==
(
int
)
CardId
.
StardustDragonAssaultMode
||
if
(
card
.
IsCode
(
CardId
.
StardustDragonAssaultMode
,
CardId
.
FiveHeadedDragon
))
card
.
Id
==
(
int
)
CardId
.
FiveHeadedDragon
)
continue
;
continue
;
if
(
card
.
IsMonster
())
if
(
card
.
IsMonster
())
{
{
...
@@ -298,7 +297,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -298,7 +297,7 @@ namespace WindBot.Game.AI.Decks
int
phalanxCount
=
0
;
int
phalanxCount
=
0
;
foreach
(
ClientCard
card
in
Bot
.
Graveyard
)
foreach
(
ClientCard
card
in
Bot
.
Graveyard
)
{
{
if
(
card
.
I
d
==
(
int
)
CardId
.
DragunityPhalanx
)
if
(
card
.
I
sCode
(
CardId
.
DragunityPhalanx
)
)
{
{
phalanxCount
++;
phalanxCount
++;
break
;
break
;
...
@@ -315,7 +314,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -315,7 +314,7 @@ namespace WindBot.Game.AI.Decks
{
{
foreach
(
ClientCard
card
in
Bot
.
Graveyard
)
foreach
(
ClientCard
card
in
Bot
.
Graveyard
)
{
{
if
(
card
.
I
d
==
(
int
)
CardId
.
DragunityPhalanx
)
if
(
card
.
I
sCode
(
CardId
.
DragunityPhalanx
)
)
{
{
phalanxCount
--;
phalanxCount
--;
tributes
.
Add
(
card
);
tributes
.
Add
(
card
);
...
@@ -462,7 +461,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -462,7 +461,7 @@ namespace WindBot.Game.AI.Decks
List
<
ClientCard
>
monsters
=
Bot
.
GetMonsters
();
List
<
ClientCard
>
monsters
=
Bot
.
GetMonsters
();
foreach
(
ClientCard
monster
in
monsters
)
foreach
(
ClientCard
monster
in
monsters
)
{
{
if
(
monster
.
I
d
==
CardId
.
StardustDragon
&&
monster
.
Attacked
)
if
(
monster
.
I
sCode
(
CardId
.
StardustDragon
)
&&
monster
.
Attacked
)
{
{
AI
.
SelectCard
(
monster
);
AI
.
SelectCard
(
monster
);
return
true
;
return
true
;
...
...
Game/AI/Decks/FrogExecutor.cs
View file @
43086945
...
@@ -147,7 +147,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -147,7 +147,7 @@ namespace WindBot.Game.AI.Decks
if
(
AI
.
Utils
.
IsOneEnemyBetterThanValue
(
atk
,
true
))
if
(
AI
.
Utils
.
IsOneEnemyBetterThanValue
(
atk
,
true
))
return
false
;
return
false
;
if
(
Card
.
I
d
==
CardId
.
SwapFrog
)
if
(
Card
.
I
sCode
(
CardId
.
SwapFrog
)
)
m_swapFrogSummoned
=
Duel
.
Turn
;
m_swapFrogSummoned
=
Duel
.
Turn
;
return
true
;
return
true
;
}
}
...
@@ -200,7 +200,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -200,7 +200,7 @@ namespace WindBot.Game.AI.Decks
List
<
ClientCard
>
spells
=
Bot
.
GetSpells
();
List
<
ClientCard
>
spells
=
Bot
.
GetSpells
();
foreach
(
ClientCard
spell
in
spells
)
foreach
(
ClientCard
spell
in
spells
)
{
{
if
(
spell
.
I
d
==
CardId
.
GravityBind
&&
!
spell
.
IsFacedown
())
if
(
spell
.
I
sCode
(
CardId
.
GravityBind
)
&&
!
spell
.
IsFacedown
())
return
false
;
return
false
;
}
}
return
true
;
return
true
;
...
@@ -208,9 +208,9 @@ namespace WindBot.Game.AI.Decks
...
@@ -208,9 +208,9 @@ namespace WindBot.Game.AI.Decks
private
bool
FrogMonsterRepos
()
private
bool
FrogMonsterRepos
()
{
{
if
(
Card
.
I
d
==
CardId
.
Unifrog
)
if
(
Card
.
I
sCode
(
CardId
.
Unifrog
)
)
return
Card
.
IsDefense
();
return
Card
.
IsDefense
();
if
(
Card
.
I
d
==
CardId
.
DewdarkOfTheIceBarrier
)
if
(
Card
.
I
sCode
(
CardId
.
DewdarkOfTheIceBarrier
)
)
return
Card
.
IsDefense
();
return
Card
.
IsDefense
();
bool
enemyBetter
=
AI
.
Utils
.
IsOneEnemyBetterThanValue
(
Card
.
Attack
+
(
Card
.
IsFacedown
()
?
GetSpellBonus
()
:
0
),
true
);
bool
enemyBetter
=
AI
.
Utils
.
IsOneEnemyBetterThanValue
(
Card
.
Attack
+
(
Card
.
IsFacedown
()
?
GetSpellBonus
()
:
0
),
true
);
...
@@ -222,10 +222,10 @@ namespace WindBot.Game.AI.Decks
...
@@ -222,10 +222,10 @@ namespace WindBot.Game.AI.Decks
if
(
Card
.
IsDefense
()
&&
!
enemyBetter
)
if
(
Card
.
IsDefense
()
&&
!
enemyBetter
)
result
=
true
;
result
=
true
;
if
(!
result
&&
Card
.
I
d
==
CardId
.
FlipFlopFrog
&&
Enemy
.
GetMonsterCount
()
>
0
&&
Card
.
IsFacedown
())
if
(!
result
&&
Card
.
I
sCode
(
CardId
.
FlipFlopFrog
)
&&
Enemy
.
GetMonsterCount
()
>
0
&&
Card
.
IsFacedown
())
result
=
true
;
result
=
true
;
if
(
Card
.
I
d
==
CardId
.
FlipFlopFrog
&&
Card
.
IsFacedown
()
&&
result
)
if
(
Card
.
I
sCode
(
CardId
.
FlipFlopFrog
)
&&
Card
.
IsFacedown
()
&&
result
)
m_flipFlopFrogSummoned
=
Duel
.
Turn
;
m_flipFlopFrogSummoned
=
Duel
.
Turn
;
return
result
;
return
result
;
...
@@ -242,7 +242,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -242,7 +242,7 @@ namespace WindBot.Game.AI.Decks
{
{
foreach
(
ClientCard
card
in
Bot
.
GetSpells
())
foreach
(
ClientCard
card
in
Bot
.
GetSpells
())
{
{
if
(
card
.
I
d
==
CardId
.
Solidarity
)
if
(
card
.
I
sCode
(
CardId
.
Solidarity
)
)
atk
+=
800
;
atk
+=
800
;
}
}
}
}
...
...
Game/AI/Decks/GrenMajuThunderBoarderExecutor.cs
View file @
43086945
...
@@ -251,21 +251,21 @@ namespace WindBot.Game.AI.Decks
...
@@ -251,21 +251,21 @@ namespace WindBot.Game.AI.Decks
private
bool
DarkBribeeff
()
private
bool
DarkBribeeff
()
{
{
if
(
AI
.
Utils
.
GetLastChainCard
()!=
null
&&
AI
.
Utils
.
GetLastChainCard
().
I
d
==
CardId
.
UpstartGoblin
)
if
(
AI
.
Utils
.
GetLastChainCard
()!=
null
&&
AI
.
Utils
.
GetLastChainCard
().
I
sCode
(
CardId
.
UpstartGoblin
)
)
return
false
;
return
false
;
return
true
;
return
true
;
}
}
private
bool
ImperialOrderfirst
()
private
bool
ImperialOrderfirst
()
{
{
if
(
AI
.
Utils
.
GetLastChainCard
()
!=
null
&&
AI
.
Utils
.
GetLastChainCard
().
I
d
==
CardId
.
UpstartGoblin
)
if
(
AI
.
Utils
.
GetLastChainCard
()
!=
null
&&
AI
.
Utils
.
GetLastChainCard
().
I
sCode
(
CardId
.
UpstartGoblin
)
)
return
false
;
return
false
;
return
DefaultOnBecomeTarget
()
&&
AI
.
Utils
.
GetLastChainCard
().
HasType
(
CardType
.
Spell
);
return
DefaultOnBecomeTarget
()
&&
AI
.
Utils
.
GetLastChainCard
().
HasType
(
CardType
.
Spell
);
}
}
private
bool
ImperialOrdereff
()
private
bool
ImperialOrdereff
()
{
{
if
(
AI
.
Utils
.
GetLastChainCard
()
!=
null
&&
AI
.
Utils
.
GetLastChainCard
().
I
d
==
CardId
.
UpstartGoblin
)
if
(
AI
.
Utils
.
GetLastChainCard
()
!=
null
&&
AI
.
Utils
.
GetLastChainCard
().
I
sCode
(
CardId
.
UpstartGoblin
)
)
return
false
;
return
false
;
if
(
Duel
.
LastChainPlayer
==
1
)
if
(
Duel
.
LastChainPlayer
==
1
)
{
{
...
@@ -437,7 +437,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -437,7 +437,7 @@ namespace WindBot.Game.AI.Decks
IList
<
ClientCard
>
material_list
=
new
List
<
ClientCard
>();
IList
<
ClientCard
>
material_list
=
new
List
<
ClientCard
>();
foreach
(
ClientCard
monster
in
Bot
.
GetMonsters
())
foreach
(
ClientCard
monster
in
Bot
.
GetMonsters
())
{
{
if
(
monster
.
I
d
==
CardId
.
MissusRadiant
||
monster
.
Id
==
CardId
.
LinkSpider
||
monster
.
Id
==
CardId
.
Linkuriboh
)
if
(
monster
.
I
sCode
(
CardId
.
MissusRadiant
,
CardId
.
LinkSpider
,
CardId
.
Linkuriboh
)
)
material_list
.
Add
(
monster
);
material_list
.
Add
(
monster
);
if
(
material_list
.
Count
==
3
)
break
;
if
(
material_list
.
Count
==
3
)
break
;
}
}
...
@@ -454,10 +454,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -454,10 +454,7 @@ namespace WindBot.Game.AI.Decks
IList
<
ClientCard
>
material_list
=
new
List
<
ClientCard
>();
IList
<
ClientCard
>
material_list
=
new
List
<
ClientCard
>();
foreach
(
ClientCard
monster
in
Bot
.
GetMonsters
())
foreach
(
ClientCard
monster
in
Bot
.
GetMonsters
())
{
{
if
((
monster
.
Id
==
CardId
.
MissusRadiant
||
if
(
monster
.
IsCode
(
CardId
.
MissusRadiant
,
CardId
.
LinkSpider
,
CardId
.
Linkuriboh
))
monster
.
Id
==
CardId
.
LinkSpider
||
monster
.
Id
==
CardId
.
Linkuriboh
)&&
monster
.
Id
!=
CardId
.
EaterOfMillions
)
material_list
.
Add
(
monster
);
material_list
.
Add
(
monster
);
if
(
material_list
.
Count
==
3
)
break
;
if
(
material_list
.
Count
==
3
)
break
;
}
}
...
@@ -559,7 +556,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -559,7 +556,7 @@ namespace WindBot.Game.AI.Decks
IList
<
ClientCard
>
material_list
=
new
List
<
ClientCard
>();
IList
<
ClientCard
>
material_list
=
new
List
<
ClientCard
>();
foreach
(
ClientCard
monster
in
Bot
.
GetMonsters
())
foreach
(
ClientCard
monster
in
Bot
.
GetMonsters
())
{
{
if
(
monster
.
HasAttribute
(
CardAttribute
.
Earth
)
&&
monster
.
Level
==
1
&&
monster
.
Id
!=
CardId
.
EaterOfMillions
)
if
(
monster
.
HasAttribute
(
CardAttribute
.
Earth
)
&&
monster
.
Level
==
1
&&
!
monster
.
IsCode
(
CardId
.
EaterOfMillions
)
)
material_list
.
Add
(
monster
);
material_list
.
Add
(
monster
);
if
(
material_list
.
Count
==
2
)
break
;
if
(
material_list
.
Count
==
2
)
break
;
}
}
...
@@ -587,7 +584,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -587,7 +584,7 @@ namespace WindBot.Game.AI.Decks
{
{
foreach
(
ClientCard
c
in
Bot
.
GetMonsters
())
foreach
(
ClientCard
c
in
Bot
.
GetMonsters
())
{
{
if
(
c
.
Id
!=
CardId
.
EaterOfMillions
&&
c
.
Id
!=
CardId
.
Linkuriboh
&&
c
.
Level
==
1
)
if
(
!
c
.
IsCode
(
CardId
.
EaterOfMillions
,
CardId
.
Linkuriboh
)
&&
c
.
Level
==
1
)
{
{
AI
.
SelectMaterials
(
c
);
AI
.
SelectMaterials
(
c
);
return
true
;
return
true
;
...
@@ -598,12 +595,12 @@ namespace WindBot.Game.AI.Decks
...
@@ -598,12 +595,12 @@ namespace WindBot.Game.AI.Decks
private
bool
Linkuriboheff
()
private
bool
Linkuriboheff
()
{
{
if
(
Duel
.
LastChainPlayer
==
0
&&
AI
.
Utils
.
GetLastChainCard
().
I
d
==
CardId
.
Linkuriboh
)
return
false
;
if
(
Duel
.
LastChainPlayer
==
0
&&
AI
.
Utils
.
GetLastChainCard
().
I
sCode
(
CardId
.
Linkuriboh
)
)
return
false
;
return
true
;
return
true
;
}
}
private
bool
MonsterRepos
()
private
bool
MonsterRepos
()
{
{
if
(
Card
.
I
d
==
CardId
.
EaterOfMillions
&&
Card
.
IsAttack
())
return
false
;
if
(
Card
.
I
sCode
(
CardId
.
EaterOfMillions
)
&&
Card
.
IsAttack
())
return
false
;
return
DefaultMonsterRepos
();
return
DefaultMonsterRepos
();
}
}
...
@@ -612,29 +609,29 @@ namespace WindBot.Game.AI.Decks
...
@@ -612,29 +609,29 @@ namespace WindBot.Game.AI.Decks
int
count
=
0
;
int
count
=
0
;
foreach
(
ClientCard
check
in
Bot
.
Hand
)
foreach
(
ClientCard
check
in
Bot
.
Hand
)
{
{
if
(
check
.
I
d
==
CardId
.
CardOfDemise
)
if
(
check
.
I
sCode
(
CardId
.
CardOfDemise
)
)
count
++;
count
++;
}
}
if
(
count
==
2
&&
Bot
.
Hand
.
Count
==
2
&&
Bot
.
GetSpellCountWithoutField
()
<=
2
)
if
(
count
==
2
&&
Bot
.
Hand
.
Count
==
2
&&
Bot
.
GetSpellCountWithoutField
()
<=
2
)
return
true
;
return
true
;
if
(
Card
.
I
d
==
CardId
.
MacroCosmos
&&
Bot
.
HasInSpellZone
(
CardId
.
MacroCosmos
))
return
false
;
if
(
Card
.
I
sCode
(
CardId
.
MacroCosmos
)
&&
Bot
.
HasInSpellZone
(
CardId
.
MacroCosmos
))
return
false
;
if
(
Card
.
I
d
==
CardId
.
AntiSpellFragrance
&&
Bot
.
HasInSpellZone
(
CardId
.
AntiSpellFragrance
))
return
false
;
if
(
Card
.
I
sCode
(
CardId
.
AntiSpellFragrance
)
&&
Bot
.
HasInSpellZone
(
CardId
.
AntiSpellFragrance
))
return
false
;
if
(
CardOfDemiseeff_used
)
return
true
;
if
(
CardOfDemiseeff_used
)
return
true
;
if
(
Card
.
I
d
==
CardId
.
EvenlyMatched
&&
(
Enemy
.
GetFieldCount
()
-
Bot
.
GetFieldCount
())
<
0
)
return
false
;
if
(
Card
.
I
sCode
(
CardId
.
EvenlyMatched
)
&&
(
Enemy
.
GetFieldCount
()
-
Bot
.
GetFieldCount
())
<
0
)
return
false
;
if
(
Card
.
I
d
==
CardId
.
AntiSpellFragrance
&&
Bot
.
HasInSpellZone
(
CardId
.
AntiSpellFragrance
))
return
false
;
if
(
Card
.
I
sCode
(
CardId
.
AntiSpellFragrance
)
&&
Bot
.
HasInSpellZone
(
CardId
.
AntiSpellFragrance
))
return
false
;
if
(
Card
.
I
d
==
CardId
.
MacroCosmos
&&
Bot
.
HasInSpellZone
(
CardId
.
MacroCosmos
))
return
false
;
if
(
Card
.
I
sCode
(
CardId
.
MacroCosmos
)
&&
Bot
.
HasInSpellZone
(
CardId
.
MacroCosmos
))
return
false
;
if
(
Duel
.
Turn
>
1
&&
Duel
.
Phase
==
DuelPhase
.
Main1
&&
Bot
.
HasAttackingMonster
())
if
(
Duel
.
Turn
>
1
&&
Duel
.
Phase
==
DuelPhase
.
Main1
&&
Bot
.
HasAttackingMonster
())
return
false
;
return
false
;
if
(
Card
.
I
d
==
CardId
.
InfiniteImpermanence
)
if
(
Card
.
I
sCode
(
CardId
.
InfiniteImpermanence
)
)
return
Bot
.
GetFieldCount
()
>
0
&&
Bot
.
GetSpellCountWithoutField
()
<
4
;
return
Bot
.
GetFieldCount
()
>
0
&&
Bot
.
GetSpellCountWithoutField
()
<
4
;
if
(
Card
.
I
d
==
CardId
.
Scapegoat
)
if
(
Card
.
I
sCode
(
CardId
.
Scapegoat
)
)
return
true
;
return
true
;
if
(
Card
.
HasType
(
CardType
.
Trap
))
if
(
Card
.
HasType
(
CardType
.
Trap
))
return
Bot
.
GetSpellCountWithoutField
()
<
4
;
return
Bot
.
GetSpellCountWithoutField
()
<
4
;
if
(
Bot
.
HasInSpellZone
(
CardId
.
AntiSpellFragrance
,
true
))
if
(
Bot
.
HasInSpellZone
(
CardId
.
AntiSpellFragrance
,
true
))
{
{
if
(
Card
.
I
d
==
CardId
.
UpstartGoblin
||
Card
.
Id
==
CardId
.
PotOfDesires
||
Card
.
Id
==
CardId
.
PotOfDuality
)
return
true
;
if
(
Card
.
I
sCode
(
CardId
.
UpstartGoblin
,
CardId
.
PotOfDesires
,
CardId
.
PotOfDuality
)
)
return
true
;
if
(
Card
.
I
d
==
CardId
.
CardOfDemise
&&
Bot
.
HasInSpellZone
(
CardId
.
CardOfDemise
))
return
false
;
if
(
Card
.
I
sCode
(
CardId
.
CardOfDemise
)
&&
Bot
.
HasInSpellZone
(
CardId
.
CardOfDemise
))
return
false
;
if
(
Card
.
HasType
(
CardType
.
Spell
))
if
(
Card
.
HasType
(
CardType
.
Spell
))
return
Bot
.
GetSpellCountWithoutField
()
<
4
;
return
Bot
.
GetSpellCountWithoutField
()
<
4
;
}
}
...
@@ -642,12 +639,12 @@ namespace WindBot.Game.AI.Decks
...
@@ -642,12 +639,12 @@ namespace WindBot.Game.AI.Decks
}
}
public
override
bool
OnPreBattleBetween
(
ClientCard
attacker
,
ClientCard
defender
)
public
override
bool
OnPreBattleBetween
(
ClientCard
attacker
,
ClientCard
defender
)
{
{
if
(
attacker
.
I
d
==
_CardId
.
EaterOfMillions
&&
(
Bot
.
HasInMonstersZone
(
CardId
.
InspectBoarder
)
&&
eater_eff
)
&&
!
attacker
.
IsDisabled
())
if
(
attacker
.
I
sCode
(
_CardId
.
EaterOfMillions
)
&&
(
Bot
.
HasInMonstersZone
(
CardId
.
InspectBoarder
)
&&
eater_eff
)
&&
!
attacker
.
IsDisabled
())
{
{
attacker
.
RealPower
=
9999
;
attacker
.
RealPower
=
9999
;
return
true
;
return
true
;
}
}
if
(
attacker
.
I
d
==
_CardId
.
EaterOfMillions
&&
!
Bot
.
HasInMonstersZone
(
CardId
.
InspectBoarder
)
&&
!
attacker
.
IsDisabled
())
if
(
attacker
.
I
sCode
(
_CardId
.
EaterOfMillions
)
&&
!
Bot
.
HasInMonstersZone
(
CardId
.
InspectBoarder
)
&&
!
attacker
.
IsDisabled
())
{
{
attacker
.
RealPower
=
9999
;
attacker
.
RealPower
=
9999
;
return
true
;
return
true
;
...
@@ -659,7 +656,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -659,7 +656,7 @@ namespace WindBot.Game.AI.Decks
for
(
int
i
=
0
;
i
<
attackers
.
Count
;
++
i
)
for
(
int
i
=
0
;
i
<
attackers
.
Count
;
++
i
)
{
{
ClientCard
attacker
=
attackers
[
i
];
ClientCard
attacker
=
attackers
[
i
];
if
(
attacker
.
I
d
==
CardId
.
BirrelswordDragon
||
attacker
.
Id
==
CardId
.
EaterOfMillions
)
return
attacker
;
if
(
attacker
.
I
sCode
(
CardId
.
BirrelswordDragon
,
CardId
.
EaterOfMillions
)
)
return
attacker
;
}
}
return
null
;
return
null
;
}
}
...
...
Game/AI/Decks/HorusExecutor.cs
View file @
43086945
...
@@ -79,7 +79,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -79,7 +79,7 @@ namespace WindBot.Game.AI.Decks
return
false
;
return
false
;
int
remaining
=
2
;
int
remaining
=
2
;
foreach
(
ClientCard
card
in
Bot
.
Banished
)
foreach
(
ClientCard
card
in
Bot
.
Banished
)
if
(
card
.
I
d
==
CardId
.
WhiteNightDragon
)
if
(
card
.
I
sCode
(
CardId
.
WhiteNightDragon
)
)
remaining
--;
remaining
--;
if
(
remaining
>
0
)
if
(
remaining
>
0
)
{
{
...
@@ -154,7 +154,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -154,7 +154,7 @@ namespace WindBot.Game.AI.Decks
// We should summon Horus the Black Flame Dragon LV6 if he can lvlup.
// We should summon Horus the Black Flame Dragon LV6 if he can lvlup.
if
(
Enemy
.
GetMonsterCount
()
!=
0
&&
!
AI
.
Utils
.
IsAllEnemyBetterThanValue
(
2300
-
1
,
false
))
if
(
Enemy
.
GetMonsterCount
()
!=
0
&&
!
AI
.
Utils
.
IsAllEnemyBetterThanValue
(
2300
-
1
,
false
))
foreach
(
ClientCard
card
in
Main
.
SummonableCards
)
foreach
(
ClientCard
card
in
Main
.
SummonableCards
)
if
(
card
.
I
d
==
11224103
)
if
(
card
.
I
sCode
(
11224103
)
)
return
false
;
return
false
;
return
DefaultTributeSummon
();
return
DefaultTributeSummon
();
...
@@ -197,7 +197,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -197,7 +197,7 @@ namespace WindBot.Game.AI.Decks
ClientCard
monster
=
cards
[
i
];
ClientCard
monster
=
cards
[
i
];
if
(
monster
.
Attack
<
2300
)
if
(
monster
.
Attack
<
2300
)
return
false
;
return
false
;
if
(
monster
.
Race
==
(
int
)
CardRace
.
Dragon
&&
monster
.
Id
!=
CardId
.
HorusTheBlackFlameDragonLv8
)
if
(
monster
.
Race
==
(
int
)
CardRace
.
Dragon
&&
!
monster
.
IsCode
(
CardId
.
HorusTheBlackFlameDragonLv8
)
)
{
{
summonCard
=
monster
;
summonCard
=
monster
;
break
;
break
;
...
...
Game/AI/Decks/LightswornExecutor.cs
View file @
43086945
...
@@ -91,6 +91,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -91,6 +91,7 @@ namespace WindBot.Game.AI.Decks
public
override
void
OnNewTurn
()
public
override
void
OnNewTurn
()
{
{
ClownUsed
=
false
;
ClownUsed
=
false
;
base
.
OnNewTurn
();
}
}
public
override
bool
OnPreBattleBetween
(
ClientCard
attacker
,
ClientCard
defender
)
public
override
bool
OnPreBattleBetween
(
ClientCard
attacker
,
ClientCard
defender
)
...
@@ -109,13 +110,13 @@ namespace WindBot.Game.AI.Decks
...
@@ -109,13 +110,13 @@ namespace WindBot.Game.AI.Decks
IList
<
ClientCard
>
result
=
new
List
<
ClientCard
>();
IList
<
ClientCard
>
result
=
new
List
<
ClientCard
>();
foreach
(
ClientCard
card
in
cards
)
foreach
(
ClientCard
card
in
cards
)
{
{
if
(!
result
.
Contains
(
card
)
&&
(!
ClownUsed
||
card
.
Id
!=
CardId
.
PerformageTrickClown
))
if
(!
result
.
Contains
(
card
)
&&
(!
ClownUsed
||
!
card
.
IsCode
(
CardId
.
PerformageTrickClown
)
))
result
.
Add
(
card
);
result
.
Add
(
card
);
if
(
result
.
Count
>=
max
)
if
(
result
.
Count
>=
max
)
break
;
break
;
}
}
AI
.
Utils
.
CheckSelectCount
(
result
,
cards
,
min
,
max
);
return
result
;
return
AI
.
Utils
.
CheckSelectCount
(
result
,
cards
,
min
,
max
)
;
}
}
private
bool
ReinforcementOfTheArmyEffect
()
private
bool
ReinforcementOfTheArmyEffect
()
...
...
Game/AI/Decks/LightswornShaddoldinosourExecutor.cs
View file @
43086945
...
@@ -353,13 +353,13 @@ namespace WindBot.Game.AI.Decks
...
@@ -353,13 +353,13 @@ namespace WindBot.Game.AI.Decks
}
}
return
false
;
return
false
;
}
}
private
bool
GamecieltheSeaTurtleKaijusp
()
private
bool
GamecieltheSeaTurtleKaijusp
()
{
{
if
(!
Bot
.
HasInMonstersZone
(
CardId
.
UltimateConductorTytanno
))
if
(!
Bot
.
HasInMonstersZone
(
CardId
.
UltimateConductorTytanno
))
return
DefaultKaijuSpsummon
();
return
DefaultKaijuSpsummon
();
return
false
;
return
false
;
}
}
private
bool
RadiantheMultidimensionalKaijusp
()
private
bool
RadiantheMultidimensionalKaijusp
()
...
@@ -390,7 +390,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -390,7 +390,7 @@ namespace WindBot.Game.AI.Decks
Pillused
=
true
;
Pillused
=
true
;
foreach
(
ClientCard
card
in
Bot
.
GetMonsters
())
foreach
(
ClientCard
card
in
Bot
.
GetMonsters
())
{
{
if
(
card
.
I
d
==
CardId
.
UltimateConductorTytanno
&&
card
.
IsFaceup
())
if
(
card
.
I
sCode
(
CardId
.
UltimateConductorTytanno
)
&&
card
.
IsFaceup
())
return
false
;
return
false
;
}
}
Ultimate_ss
++;
Ultimate_ss
++;
...
@@ -409,13 +409,13 @@ namespace WindBot.Game.AI.Decks
...
@@ -409,13 +409,13 @@ namespace WindBot.Game.AI.Decks
}
}
private
bool
MonsterRepos
()
private
bool
MonsterRepos
()
{
{
if
(
Card
.
I
d
==
CardId
.
UltimateConductorTytanno
&&
Card
.
IsFacedown
())
return
true
;
if
(
Card
.
I
sCode
(
CardId
.
UltimateConductorTytanno
)
&&
Card
.
IsFacedown
())
return
true
;
if
(
Card
.
I
d
==
CardId
.
ElShaddollConstruct
&&
Card
.
IsFacedown
())
return
true
;
if
(
Card
.
I
sCode
(
CardId
.
ElShaddollConstruct
)
&&
Card
.
IsFacedown
())
return
true
;
if
(
Card
.
I
d
==
CardId
.
ElShaddollConstruct
&&
Card
.
IsAttack
())
return
false
;
if
(
Card
.
I
sCode
(
CardId
.
ElShaddollConstruct
)
&&
Card
.
IsAttack
())
return
false
;
if
(
Card
.
I
d
==
CardId
.
GlowUpBulb
&&
Card
.
IsDefense
())
return
false
;
if
(
Card
.
I
sCode
(
CardId
.
GlowUpBulb
)
&&
Card
.
IsDefense
())
return
false
;
if
(
Card
.
I
d
==
CardId
.
ShaddollDragon
&&
Card
.
IsFacedown
()
&&
Enemy
.
GetMonsterCount
()
>=
0
)
return
true
;
if
(
Card
.
I
sCode
(
CardId
.
ShaddollDragon
)
&&
Card
.
IsFacedown
()
&&
Enemy
.
GetMonsterCount
()
>=
0
)
return
true
;
if
(
Card
.
I
d
==
CardId
.
ShaddollSquamata
&&
Card
.
IsFacedown
()
&&
Enemy
.
GetMonsterCount
()
>=
0
)
return
true
;
if
(
Card
.
I
sCode
(
CardId
.
ShaddollSquamata
)
&&
Card
.
IsFacedown
()
&&
Enemy
.
GetMonsterCount
()
>=
0
)
return
true
;
return
base
.
DefaultMonsterRepos
();
return
base
.
DefaultMonsterRepos
();
}
}
...
@@ -430,7 +430,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -430,7 +430,7 @@ namespace WindBot.Game.AI.Decks
{
{
foreach
(
ClientCard
card
in
Bot
.
GetMonsters
())
foreach
(
ClientCard
card
in
Bot
.
GetMonsters
())
{
{
if
(
card
.
I
d
==
CardId
.
UltimateConductorTytanno
&&
card
.
IsFaceup
())
if
(
card
.
I
sCode
(
CardId
.
UltimateConductorTytanno
)
&&
card
.
IsFaceup
())
return
false
;
return
false
;
}
}
if
(
Pillused
==
true
)
return
false
;
if
(
Pillused
==
true
)
return
false
;
...
@@ -526,8 +526,8 @@ namespace WindBot.Game.AI.Decks
...
@@ -526,8 +526,8 @@ namespace WindBot.Game.AI.Decks
private
bool
FairyTailSnowsummon
()
private
bool
FairyTailSnowsummon
()
{
{
ClientCard
target
=
AI
.
Utils
.
GetBestEnemyMonster
(
true
,
true
);
ClientCard
target
=
AI
.
Utils
.
GetBestEnemyMonster
(
true
,
true
);
if
(
target
!=
null
)
if
(
target
!=
null
)
{
{
return
true
;
return
true
;
...
@@ -549,13 +549,13 @@ namespace WindBot.Game.AI.Decks
...
@@ -549,13 +549,13 @@ namespace WindBot.Game.AI.Decks
int
spell_count
=
0
;
int
spell_count
=
0
;
IList
<
ClientCard
>
grave
=
Bot
.
Graveyard
;
IList
<
ClientCard
>
grave
=
Bot
.
Graveyard
;
IList
<
ClientCard
>
all
=
new
List
<
ClientCard
>();
IList
<
ClientCard
>
all
=
new
List
<
ClientCard
>();
foreach
(
ClientCard
check
in
grave
)
foreach
(
ClientCard
check
in
grave
)
{
{
if
(
check
.
I
d
==
CardId
.
GiantRex
)
if
(
check
.
I
sCode
(
CardId
.
GiantRex
))
{
{
all
.
Add
(
check
);
all
.
Add
(
check
);
}
}
}
}
foreach
(
ClientCard
check
in
grave
)
foreach
(
ClientCard
check
in
grave
)
{
{
...
@@ -572,8 +572,8 @@ namespace WindBot.Game.AI.Decks
...
@@ -572,8 +572,8 @@ namespace WindBot.Game.AI.Decks
all
.
Add
(
check
);
all
.
Add
(
check
);
}
}
}
}
if
(
AI
.
Utils
.
ChainContainsCard
(
CardId
.
FairyTailSnow
))
return
false
;
if
(
AI
.
Utils
.
ChainContainsCard
(
CardId
.
FairyTailSnow
))
return
false
;
if
(
Duel
.
Player
==
1
&&
Duel
.
Phase
==
DuelPhase
.
BattleStart
&&
Bot
.
BattlingMonster
==
null
&&
Enemy_atk
>=
Bot
.
LifePoints
||
if
(
Duel
.
Player
==
1
&&
Duel
.
Phase
==
DuelPhase
.
BattleStart
&&
Bot
.
BattlingMonster
==
null
&&
Enemy_atk
>=
Bot
.
LifePoints
||
Duel
.
Player
==
0
&&
Duel
.
Phase
==
DuelPhase
.
BattleStart
&&
Enemy
.
BattlingMonster
==
null
&&
Enemy
.
LifePoints
<=
1850
Duel
.
Player
==
0
&&
Duel
.
Phase
==
DuelPhase
.
BattleStart
&&
Enemy
.
BattlingMonster
==
null
&&
Enemy
.
LifePoints
<=
1850
)
)
...
@@ -590,9 +590,9 @@ namespace WindBot.Game.AI.Decks
...
@@ -590,9 +590,9 @@ namespace WindBot.Game.AI.Decks
private
bool
SouleatingOviraptoreff
()
private
bool
SouleatingOviraptoreff
()
{
{
if
(!
OvertexCoatlseff_used
&&
Bot
.
GetRemainingCount
(
CardId
.
OvertexCoatls
,
3
)
>
0
)
if
(!
OvertexCoatlseff_used
&&
Bot
.
GetRemainingCount
(
CardId
.
OvertexCoatls
,
3
)
>
0
)
{
{
AI
.
SelectCard
(
CardId
.
OvertexCoatls
);
AI
.
SelectCard
(
CardId
.
OvertexCoatls
);
AI
.
SelectOption
(
0
);
AI
.
SelectOption
(
0
);
}
}
else
else
{
{
...
@@ -992,7 +992,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -992,7 +992,7 @@ namespace WindBot.Game.AI.Decks
private
bool
LostWindeff
()
private
bool
LostWindeff
()
{
{
if
(
Card
.
Location
==
CardLocation
.
Grave
)
if
(
Card
.
Location
==
CardLocation
.
Grave
)
return
true
;
return
true
;
List
<
ClientCard
>
check
=
Enemy
.
GetMonsters
();
List
<
ClientCard
>
check
=
Enemy
.
GetMonsters
();
foreach
(
ClientCard
m
in
check
)
foreach
(
ClientCard
m
in
check
)
...
@@ -1030,8 +1030,8 @@ namespace WindBot.Game.AI.Decks
...
@@ -1030,8 +1030,8 @@ namespace WindBot.Game.AI.Decks
public
bool
Hand_act_eff
()
public
bool
Hand_act_eff
()
{
{
//if (Card.I
d == CardId.Urara
&& Bot.HasInHand(CardId.LockBird) && Bot.HasInSpellZone(CardId.Re)) return false;
//if (Card.I
sCode(CardId.Urara)
&& Bot.HasInHand(CardId.LockBird) && Bot.HasInSpellZone(CardId.Re)) return false;
if
(
Card
.
I
d
==
CardId
.
GhostOgre
&&
Card
.
Location
==
CardLocation
.
Hand
&&
Bot
.
HasInMonstersZone
(
CardId
.
GhostOgre
))
return
false
;
if
(
Card
.
I
sCode
(
CardId
.
GhostOgre
)
&&
Card
.
Location
==
CardLocation
.
Hand
&&
Bot
.
HasInMonstersZone
(
CardId
.
GhostOgre
))
return
false
;
return
(
Duel
.
LastChainPlayer
==
1
);
return
(
Duel
.
LastChainPlayer
==
1
);
}
}
//other extra
//other extra
...
@@ -1128,14 +1128,8 @@ namespace WindBot.Game.AI.Decks
...
@@ -1128,14 +1128,8 @@ namespace WindBot.Game.AI.Decks
};
};
int
count
=
0
;
int
count
=
0
;
foreach
(
ClientCard
monster
in
Bot
.
GetMonsters
())
foreach
(
ClientCard
monster
in
Bot
.
GetMonsters
())
if
(
monster
.
Id
==
CardId
.
GlowUpBulb
||
if
(
monster
.
IsCode
(
CardId
.
GlowUpBulb
,
CardId
.
FairyTailSnow
,
CardId
.
KeeperOfDragonicMagic
,
monster
.
Id
==
CardId
.
FairyTailSnow
||
CardId
.
SouleatingOviraptor
,
CardId
.
GiantRex
,
CardId
.
Lumina
,
CardId
.
Raiden
))
monster
.
Id
==
CardId
.
KeeperOfDragonicMagic
||
monster
.
Id
==
CardId
.
SouleatingOviraptor
||
monster
.
Id
==
CardId
.
GiantRex
||
monster
.
Id
==
CardId
.
Lumina
||
monster
.
Id
==
CardId
.
Raiden
)
count
++;
count
++;
if
(!
Bot
.
HasInMonstersZone
(
CardId
.
GlowUpBulb
)
||
count
<
2
)
if
(!
Bot
.
HasInMonstersZone
(
CardId
.
GlowUpBulb
)
||
count
<
2
)
return
false
;
return
false
;
...
@@ -1150,7 +1144,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -1150,7 +1144,7 @@ namespace WindBot.Game.AI.Decks
bool
DarkHole
=
false
;
bool
DarkHole
=
false
;
foreach
(
ClientCard
card
in
Enemy
.
GetSpells
())
foreach
(
ClientCard
card
in
Enemy
.
GetSpells
())
{
{
if
(
card
.
I
d
==
53129443
&&
card
.
IsFaceup
())
if
(
card
.
I
sCode
(
53129443
)
&&
card
.
IsFaceup
())
{
{
DarkHole
=
true
;
DarkHole
=
true
;
}
}
...
@@ -1222,12 +1216,12 @@ namespace WindBot.Game.AI.Decks
...
@@ -1222,12 +1216,12 @@ namespace WindBot.Game.AI.Decks
{
{
foreach (ClientCard hand in Bot.Hand)
foreach (ClientCard hand in Bot.Hand)
{
{
if (hand.I
d == CardId.Red || hand.Id == CardId.Pink
)
if (hand.I
sCode(CardId.Red, CardId.Pink)
)
{
{
AI.SelectCard(hand);
AI.SelectCard(hand);
return true;
return true;
}
}
if (hand.I
d == CardId.Urara || hand.Id == CardId.Ghost
)
if (hand.I
sCode(CardId.Urara, CardId.Ghost)
)
{
{
if (Tuner_ss())
if (Tuner_ss())
{
{
...
@@ -1261,7 +1255,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -1261,7 +1255,7 @@ namespace WindBot.Game.AI.Decks
private
bool
RedWyverneff
()
private
bool
RedWyverneff
()
{
{
IList
<
ClientCard
>
check
=
Enemy
.
MonsterZone
;
IList
<
ClientCard
>
check
=
Enemy
.
GetMonsters
()
;
ClientCard
best
=
null
;
ClientCard
best
=
null
;
foreach
(
ClientCard
monster
in
check
)
foreach
(
ClientCard
monster
in
check
)
{
{
...
@@ -1304,9 +1298,9 @@ namespace WindBot.Game.AI.Decks
...
@@ -1304,9 +1298,9 @@ namespace WindBot.Game.AI.Decks
{
{
if
(!
defender
.
IsMonsterHasPreventActivationEffectInBattle
())
if
(!
defender
.
IsMonsterHasPreventActivationEffectInBattle
())
{
{
if
(
attacker
.
I
d
==
CardId
.
ElShaddollConstruct
&&
!
attacker
.
IsDisabled
())
// TODO: && defender.IsSpecialSummoned
if
(
attacker
.
I
sCode
(
CardId
.
ElShaddollConstruct
)
&&
!
attacker
.
IsDisabled
())
// TODO: && defender.IsSpecialSummoned
attacker
.
RealPower
=
9999
;
attacker
.
RealPower
=
9999
;
if
(
attacker
.
I
d
==
CardId
.
UltimateConductorTytanno
&&
!
attacker
.
IsDisabled
()
&&
defender
.
IsDefense
())
if
(
attacker
.
I
sCode
(
CardId
.
UltimateConductorTytanno
)
&&
!
attacker
.
IsDisabled
()
&&
defender
.
IsDefense
())
attacker
.
RealPower
=
9999
;
attacker
.
RealPower
=
9999
;
}
}
return
base
.
OnPreBattleBetween
(
attacker
,
defender
);
return
base
.
OnPreBattleBetween
(
attacker
,
defender
);
...
...
Game/AI/Decks/NekrozExecutor.cs
View file @
43086945
...
@@ -106,9 +106,9 @@ namespace WindBot.Game.AI.Decks
...
@@ -106,9 +106,9 @@ namespace WindBot.Game.AI.Decks
if
(!
Bot
.
HasInHand
(
NekrozRituelCard
)
||
Bot
.
HasInHand
(
CardId
.
Shurit
)
||
!
Bot
.
HasInHand
(
NekrozSpellCard
))
if
(!
Bot
.
HasInHand
(
NekrozRituelCard
)
||
Bot
.
HasInHand
(
CardId
.
Shurit
)
||
!
Bot
.
HasInHand
(
NekrozSpellCard
))
return
true
;
return
true
;
foreach
(
ClientCard
Card
in
Bot
.
Hand
)
foreach
(
ClientCard
Card
in
Bot
.
Hand
)
if
(
Card
!=
null
&&
Card
.
I
d
==
CardId
.
Kaleidoscope
&&
!
Bot
.
HasInHand
(
CardId
.
Unicore
))
if
(
Card
!=
null
&&
Card
.
I
sCode
(
CardId
.
Kaleidoscope
)
&&
!
Bot
.
HasInHand
(
CardId
.
Unicore
))
return
true
;
return
true
;
else
if
(
Card
.
I
d
==
CardId
.
Trishula
||
Card
.
Id
==
CardId
.
DecisiveArmor
&&
!
Bot
.
HasInHand
(
CardId
.
Mirror
)
||
!
Bot
.
HasInHand
(
CardId
.
Shurit
))
else
if
(
Card
.
I
sCode
(
CardId
.
Trishula
)
||
Card
.
IsCode
(
CardId
.
DecisiveArmor
)
&&
!
Bot
.
HasInHand
(
CardId
.
Mirror
)
||
!
Bot
.
HasInHand
(
CardId
.
Shurit
))
return
true
;
return
true
;
return
false
;
return
false
;
}
}
...
@@ -271,9 +271,9 @@ namespace WindBot.Game.AI.Decks
...
@@ -271,9 +271,9 @@ namespace WindBot.Game.AI.Decks
List
<
int
>
NekrozCard
=
new
List
<
int
>();
List
<
int
>
NekrozCard
=
new
List
<
int
>();
try
try
{
{
foreach
(
ClientCard
C
ard
in
Bot
.
Hand
)
foreach
(
ClientCard
c
ard
in
Bot
.
Hand
)
if
(
Card
!=
null
&&
NekrozRituelCard
.
Contains
((
int
)
Card
.
I
d
))
if
(
card
!=
null
&&
card
.
IsCode
(
NekrozRituelCar
d
))
NekrozCard
.
Add
(
C
ard
.
Id
);
NekrozCard
.
Add
(
c
ard
.
Id
);
foreach
(
int
Id
in
NekrozCard
)
foreach
(
int
Id
in
NekrozCard
)
{
{
...
...
Game/AI/Decks/PhantasmExecutor.cs
View file @
43086945
...
@@ -162,7 +162,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -162,7 +162,7 @@ namespace WindBot.Game.AI.Decks
}
}
if
(
AI
.
Utils
.
GetProblematicEnemyCard
(
9999
,
true
)!=
null
)
if
(
AI
.
Utils
.
GetProblematicEnemyCard
(
9999
,
true
)!=
null
)
{
{
if
(
AI
.
Utils
.
GetProblematicEnemyCard
(
9999
,
true
).
I
d
==
CardId
.
ElShaddollWinda
&&
if
(
AI
.
Utils
.
GetProblematicEnemyCard
(
9999
,
true
).
I
sCode
(
CardId
.
ElShaddollWinda
)
&&
!
AI
.
Utils
.
GetProblematicEnemyCard
(
9999
,
true
).
IsDisabled
())
!
AI
.
Utils
.
GetProblematicEnemyCard
(
9999
,
true
).
IsDisabled
())
return
false
;
return
false
;
AI
.
SelectCard
(
AI
.
Utils
.
GetProblematicEnemyCard
(
9999
,
true
));
AI
.
SelectCard
(
AI
.
Utils
.
GetProblematicEnemyCard
(
9999
,
true
));
...
@@ -349,7 +349,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -349,7 +349,7 @@ namespace WindBot.Game.AI.Decks
ClientCard
target
=
null
;
ClientCard
target
=
null
;
foreach
(
ClientCard
s
in
Bot
.
GetSpells
())
foreach
(
ClientCard
s
in
Bot
.
GetSpells
())
{
{
if
(
s
.
I
d
==
CardId
.
SeaStealthAttack
&&
Card
.
IsFaceup
())
if
(
s
.
I
sCode
(
CardId
.
SeaStealthAttack
)
&&
Card
.
IsFaceup
())
{
{
target
=
s
;
target
=
s
;
break
;
break
;
...
@@ -388,7 +388,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -388,7 +388,7 @@ namespace WindBot.Game.AI.Decks
IList
<
ClientCard
>
material_list
=
new
List
<
ClientCard
>();
IList
<
ClientCard
>
material_list
=
new
List
<
ClientCard
>();
foreach
(
ClientCard
m
in
Bot
.
GetMonsters
())
foreach
(
ClientCard
m
in
Bot
.
GetMonsters
())
{
{
if
(
m
.
I
d
==
CardId
.
MissusRadiant
)
if
(
m
.
I
sCode
(
CardId
.
MissusRadiant
)
)
{
{
material_list
.
Add
(
m
);
material_list
.
Add
(
m
);
break
;
break
;
...
@@ -396,7 +396,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -396,7 +396,7 @@ namespace WindBot.Game.AI.Decks
}
}
foreach
(
ClientCard
m
in
Bot
.
GetMonsters
())
foreach
(
ClientCard
m
in
Bot
.
GetMonsters
())
{
{
if
(
m
.
I
d
==
CardId
.
Linkuriboh
||
m
.
Id
==
CardId
.
LinkSpider
)
if
(
m
.
I
sCode
(
CardId
.
Linkuriboh
,
CardId
.
LinkSpider
)
)
{
{
material_list
.
Add
(
m
);
material_list
.
Add
(
m
);
if
(
material_list
.
Count
==
3
)
if
(
material_list
.
Count
==
3
)
...
@@ -489,7 +489,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -489,7 +489,7 @@ namespace WindBot.Game.AI.Decks
IList
<
ClientCard
>
material_list
=
new
List
<
ClientCard
>();
IList
<
ClientCard
>
material_list
=
new
List
<
ClientCard
>();
foreach
(
ClientCard
monster
in
Bot
.
GetMonsters
())
foreach
(
ClientCard
monster
in
Bot
.
GetMonsters
())
{
{
if
(
monster
.
HasAttribute
(
CardAttribute
.
Earth
)
&&
monster
.
Level
==
1
&&
monster
.
Id
!=
CardId
.
EaterOfMillions
)
if
(
monster
.
HasAttribute
(
CardAttribute
.
Earth
)
&&
monster
.
Level
==
1
&&
!
monster
.
IsCode
(
CardId
.
EaterOfMillions
)
)
material_list
.
Add
(
monster
);
material_list
.
Add
(
monster
);
if
(
material_list
.
Count
==
2
)
break
;
if
(
material_list
.
Count
==
2
)
break
;
}
}
...
@@ -518,7 +518,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -518,7 +518,7 @@ namespace WindBot.Game.AI.Decks
{
{
foreach
(
ClientCard
c
in
Bot
.
GetMonsters
())
foreach
(
ClientCard
c
in
Bot
.
GetMonsters
())
{
{
if
(
c
.
Id
!=
CardId
.
EaterOfMillions
&&
c
.
Id
!=
CardId
.
Linkuriboh
&&
c
.
Level
==
1
)
if
(
!
c
.
IsCode
(
CardId
.
EaterOfMillions
,
CardId
.
Linkuriboh
)
&&
c
.
Level
==
1
)
{
{
AI
.
SelectMaterials
(
c
);
AI
.
SelectMaterials
(
c
);
return
true
;
return
true
;
...
@@ -529,7 +529,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -529,7 +529,7 @@ namespace WindBot.Game.AI.Decks
private
bool
Linkuriboheff
()
private
bool
Linkuriboheff
()
{
{
if
(
Duel
.
LastChainPlayer
==
0
&&
AI
.
Utils
.
GetLastChainCard
().
I
d
==
CardId
.
Linkuriboh
)
return
false
;
if
(
Duel
.
LastChainPlayer
==
0
&&
AI
.
Utils
.
GetLastChainCard
().
I
sCode
(
CardId
.
Linkuriboh
)
)
return
false
;
return
true
;
return
true
;
}
}
private
bool
SeaStealthAttackeff
()
private
bool
SeaStealthAttackeff
()
...
@@ -548,7 +548,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -548,7 +548,7 @@ namespace WindBot.Game.AI.Decks
{
{
foreach
(
ClientCard
s
in
Bot
.
GetGraveyardSpells
())
foreach
(
ClientCard
s
in
Bot
.
GetGraveyardSpells
())
{
{
if
(
s
.
I
d
==
CardId
.
PacifisThePhantasmCity
)
if
(
s
.
I
sCode
(
CardId
.
PacifisThePhantasmCity
)
)
{
{
AI
.
SelectYesNo
(
true
);
AI
.
SelectYesNo
(
true
);
AI
.
SelectCard
(
s
);
AI
.
SelectCard
(
s
);
...
@@ -560,7 +560,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -560,7 +560,7 @@ namespace WindBot.Game.AI.Decks
{
{
foreach
(
ClientCard
s
in
Bot
.
Hand
)
foreach
(
ClientCard
s
in
Bot
.
Hand
)
{
{
if
(
s
.
I
d
==
CardId
.
PacifisThePhantasmCity
)
if
(
s
.
I
sCode
(
CardId
.
PacifisThePhantasmCity
)
)
{
{
AI
.
SelectYesNo
(
true
);
AI
.
SelectYesNo
(
true
);
AI
.
SelectCard
(
s
);
AI
.
SelectCard
(
s
);
...
@@ -579,7 +579,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -579,7 +579,7 @@ namespace WindBot.Game.AI.Decks
ClientCard
target
=
null
;
ClientCard
target
=
null
;
foreach
(
ClientCard
s
in
Bot
.
GetSpells
())
foreach
(
ClientCard
s
in
Bot
.
GetSpells
())
{
{
if
(
s
.
I
d
==
CardId
.
PacifisThePhantasmCity
)
if
(
s
.
I
sCode
(
CardId
.
PacifisThePhantasmCity
)
)
target
=
s
;
target
=
s
;
}
}
if
(
target
!=
null
&&
AI
.
Utils
.
IsChainTarget
(
target
))
if
(
target
!=
null
&&
AI
.
Utils
.
IsChainTarget
(
target
))
...
@@ -590,13 +590,13 @@ namespace WindBot.Game.AI.Decks
...
@@ -590,13 +590,13 @@ namespace WindBot.Game.AI.Decks
target
=
AI
.
Utils
.
GetLastChainCard
();
target
=
AI
.
Utils
.
GetLastChainCard
();
if
(
target
!=
null
)
if
(
target
!=
null
)
{
{
if
(
target
.
I
d
==
CardId
.
BrandishSkillAfterburner
)
if
(
target
.
I
sCode
(
CardId
.
BrandishSkillAfterburner
)
)
{
{
AI
.
SelectCard
(
CardId
.
MegalosmasherX
);
AI
.
SelectCard
(
CardId
.
MegalosmasherX
);
SeaStealthAttackeff_used
=
true
;
SeaStealthAttackeff_used
=
true
;
return
true
;
return
true
;
}
}
if
(
Enemy
.
GetGraveyardSpells
().
Count
>=
3
&&
target
.
I
d
==
CardId
.
BrandishSkillJammingWave
)
if
(
Enemy
.
GetGraveyardSpells
().
Count
>=
3
&&
target
.
I
sCode
(
CardId
.
BrandishSkillJammingWave
)
)
{
{
AI
.
SelectCard
(
CardId
.
MegalosmasherX
);
AI
.
SelectCard
(
CardId
.
MegalosmasherX
);
SeaStealthAttackeff_used
=
true
;
SeaStealthAttackeff_used
=
true
;
...
@@ -675,7 +675,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -675,7 +675,7 @@ namespace WindBot.Game.AI.Decks
int
zone_count
=
5
-
Bot
.
GetSpellCountWithoutField
();
int
zone_count
=
5
-
Bot
.
GetSpellCountWithoutField
();
return
zone_count
-
hand_spell_count
>=
1
;
return
zone_count
-
hand_spell_count
>=
1
;
}
}
if
(
Card
.
I
d
==
CardId
.
PhantasmSprialBattle
||
Card
.
Id
==
CardId
.
PhantasmSpiralPower
)
if
(
Card
.
I
sCode
(
CardId
.
PhantasmSprialBattle
,
CardId
.
PhantasmSpiralPower
)
)
{
{
if
(
Bot
.
HasInMonstersZone
(
CardId
.
MegalosmasherX
)
&&
if
(
Bot
.
HasInMonstersZone
(
CardId
.
MegalosmasherX
)
&&
!
Bot
.
HasInHandOrInSpellZone
(
CardId
.
PacifisThePhantasmCity
)
&&
!
Bot
.
HasInHandOrInSpellZone
(
CardId
.
PacifisThePhantasmCity
)
&&
...
@@ -691,20 +691,20 @@ namespace WindBot.Game.AI.Decks
...
@@ -691,20 +691,20 @@ namespace WindBot.Game.AI.Decks
{
{
foreach
(
ClientCard
s
in
Bot
.
GetSpells
())
foreach
(
ClientCard
s
in
Bot
.
GetSpells
())
{
{
if
(
s
.
IsFaceup
()
&&
s
.
I
d
==
CardId
.
SeaStealthAttack
&&
if
(
s
.
IsFaceup
()
&&
s
.
I
sCode
(
CardId
.
SeaStealthAttack
)
&&
Bot
.
HasInSpellZone
(
CardId
.
PacifisThePhantasmCity
)
&&
Bot
.
HasInSpellZone
(
CardId
.
PacifisThePhantasmCity
)
&&
Card
.
IsAttack
())
Card
.
IsAttack
())
return
false
;
return
false
;
}
}
}
}
if
(
Card
.
I
d
==
CardId
.
EaterOfMillions
&&
!
Card
.
IsDisabled
()
&&
Card
.
IsAttack
())
if
(
Card
.
I
sCode
(
CardId
.
EaterOfMillions
)
&&
!
Card
.
IsDisabled
()
&&
Card
.
IsAttack
())
return
false
;
return
false
;
return
DefaultMonsterRepos
();
return
DefaultMonsterRepos
();
}
}
public
override
bool
OnPreBattleBetween
(
ClientCard
attacker
,
ClientCard
defender
)
public
override
bool
OnPreBattleBetween
(
ClientCard
attacker
,
ClientCard
defender
)
{
{
if
(
attacker
.
I
d
==
CardId
.
PacifisThePhantasmCity
+
1
&&
defender
.
Id
==
CardId
.
EaterOfMillions
)
if
(
attacker
.
I
sCode
(
CardId
.
PacifisThePhantasmCity
+
1
)
&&
defender
.
IsCode
(
CardId
.
EaterOfMillions
)
)
{
{
if
(
attacker
.
RealPower
>=
defender
.
RealPower
)
return
true
;
if
(
attacker
.
RealPower
>=
defender
.
RealPower
)
return
true
;
}
}
...
@@ -712,10 +712,10 @@ namespace WindBot.Game.AI.Decks
...
@@ -712,10 +712,10 @@ namespace WindBot.Game.AI.Decks
{
{
foreach
(
ClientCard
s
in
Bot
.
GetSpells
())
foreach
(
ClientCard
s
in
Bot
.
GetSpells
())
{
{
if
(
s
.
IsFaceup
()
&&
s
.
I
d
==
CardId
.
SeaStealthAttack
&&
Bot
.
HasInSpellZone
(
CardId
.
PacifisThePhantasmCity
))
if
(
s
.
IsFaceup
()
&&
s
.
I
sCode
(
CardId
.
SeaStealthAttack
)
&&
Bot
.
HasInSpellZone
(
CardId
.
PacifisThePhantasmCity
))
{
{
attacker
.
RealPower
=
9999
;
attacker
.
RealPower
=
9999
;
if
(
defender
.
I
d
==
CardId
.
EaterOfMillions
)
return
true
;
if
(
defender
.
I
sCode
(
CardId
.
EaterOfMillions
)
)
return
true
;
}
}
}
}
...
@@ -728,7 +728,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -728,7 +728,7 @@ namespace WindBot.Game.AI.Decks
for
(
int
i
=
0
;
i
<
attackers
.
Count
;
++
i
)
for
(
int
i
=
0
;
i
<
attackers
.
Count
;
++
i
)
{
{
ClientCard
attacker
=
attackers
[
i
];
ClientCard
attacker
=
attackers
[
i
];
if
(
attacker
.
I
d
==
CardId
.
EaterOfMillions
)
return
attacker
;
if
(
attacker
.
I
sCode
(
CardId
.
EaterOfMillions
)
)
return
attacker
;
}
}
return
null
;
return
null
;
}
}
...
...
Game/AI/Decks/QliphortExecutor.cs
View file @
43086945
...
@@ -141,7 +141,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -141,7 +141,7 @@ namespace WindBot.Game.AI.Decks
for
(
int
i
=
1
;
i
<=
max
;
++
i
)
for
(
int
i
=
1
;
i
<=
max
;
++
i
)
{
{
ClientCard
card
=
cards
[
cards
.
Count
-
i
];
ClientCard
card
=
cards
[
cards
.
Count
-
i
];
if
(
card
.
Id
!=
CardId
.
Scout
||
(
card
.
Location
==
CardLocation
.
Extra
&&
!
Duel
.
IsNewRule
))
if
(
!
card
.
IsCode
(
CardId
.
Scout
)
||
(
card
.
Location
==
CardLocation
.
Extra
&&
!
Duel
.
IsNewRule
))
selected
.
Add
(
card
);
selected
.
Add
(
card
);
}
}
if
(
selected
.
Count
==
0
)
if
(
selected
.
Count
==
0
)
...
@@ -152,7 +152,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -152,7 +152,7 @@ namespace WindBot.Game.AI.Decks
private
bool
NormalSummon
()
private
bool
NormalSummon
()
{
{
if
(
Card
.
I
d
==
CardId
.
Scout
)
if
(
Card
.
I
sCode
(
CardId
.
Scout
)
)
return
false
;
return
false
;
if
(
Card
.
Level
<
8
)
if
(
Card
.
Level
<
8
)
AI
.
SelectOption
(
1
);
AI
.
SelectOption
(
1
);
...
@@ -196,7 +196,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -196,7 +196,7 @@ namespace WindBot.Game.AI.Decks
{
{
foreach
(
ClientCard
card
in
Bot
.
GetSpells
())
foreach
(
ClientCard
card
in
Bot
.
GetSpells
())
{
{
if
(
card
.
I
d
==
Card
.
Id
)
if
(
card
.
I
sCode
(
Card
.
Id
)
)
return
false
;
return
false
;
}
}
return
TrapSetWhenZoneFree
();
return
TrapSetWhenZoneFree
();
...
...
Game/AI/Decks/RainbowExecutor.cs
View file @
43086945
...
@@ -162,7 +162,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -162,7 +162,7 @@ namespace WindBot.Game.AI.Decks
{
{
foreach
(
ClientCard
card2
in
cards
)
foreach
(
ClientCard
card2
in
cards
)
{
{
if
(
card1
.
I
d
==
card2
.
Id
&&
!
card1
.
Equals
(
card2
))
if
(
card1
.
I
sCode
(
card2
.
Id
)
&&
!
card1
.
Equals
(
card2
))
{
{
result
.
Add
(
card1
);
result
.
Add
(
card1
);
result
.
Add
(
card2
);
result
.
Add
(
card2
);
...
@@ -172,8 +172,8 @@ namespace WindBot.Game.AI.Decks
...
@@ -172,8 +172,8 @@ namespace WindBot.Game.AI.Decks
if
(
result
.
Count
>
0
)
if
(
result
.
Count
>
0
)
break
;
break
;
}
}
AI
.
Utils
.
CheckSelectCount
(
result
,
cards
,
min
,
max
);
return
result
;
return
AI
.
Utils
.
CheckSelectCount
(
result
,
cards
,
min
,
max
)
;
}
}
private
bool
UnexpectedDaiEffect
()
private
bool
UnexpectedDaiEffect
()
...
...
Game/AI/Decks/Rank5Executor.cs
View file @
43086945
...
@@ -120,15 +120,13 @@ namespace WindBot.Game.AI.Decks
...
@@ -120,15 +120,13 @@ namespace WindBot.Game.AI.Decks
public
override
IList
<
ClientCard
>
OnSelectXyzMaterial
(
IList
<
ClientCard
>
cards
,
int
min
,
int
max
)
public
override
IList
<
ClientCard
>
OnSelectXyzMaterial
(
IList
<
ClientCard
>
cards
,
int
min
,
int
max
)
{
{
IList
<
ClientCard
>
result
=
new
List
<
ClientCard
>();
IList
<
ClientCard
>
result
=
AI
.
Utils
.
SelectPreferredCards
(
new
[]
{
AI
.
Utils
.
SelectPreferredCards
(
result
,
new
[]
{
CardId
.
MistArchfiend
,
CardId
.
MistArchfiend
,
CardId
.
PanzerDragon
,
CardId
.
PanzerDragon
,
CardId
.
SolarWindJammer
,
CardId
.
SolarWindJammer
,
CardId
.
StarDrawing
CardId
.
StarDrawing
},
cards
,
min
,
max
);
},
cards
,
min
,
max
);
AI
.
Utils
.
CheckSelectCount
(
result
,
cards
,
min
,
max
);
return
AI
.
Utils
.
CheckSelectCount
(
result
,
cards
,
min
,
max
);
return
result
;
}
}
private
bool
NormalSummon
()
private
bool
NormalSummon
()
...
@@ -187,15 +185,15 @@ namespace WindBot.Game.AI.Decks
...
@@ -187,15 +185,15 @@ namespace WindBot.Game.AI.Decks
int
lv5Count
=
0
;
int
lv5Count
=
0
;
foreach
(
ClientCard
card
in
Bot
.
Hand
)
foreach
(
ClientCard
card
in
Bot
.
Hand
)
{
{
if
(
card
.
I
d
==
CardId
.
SolarWindJammer
&&
Bot
.
GetMonsterCount
()
==
0
)
if
(
card
.
I
sCode
(
CardId
.
SolarWindJammer
)
&&
Bot
.
GetMonsterCount
()
==
0
)
++
lv5Count
;
++
lv5Count
;
if
(
card
.
I
d
==
CardId
.
InstantFusion
&&
!
InstantFusionUsed
)
if
(
card
.
I
sCode
(
CardId
.
InstantFusion
)
&&
!
InstantFusionUsed
)
++
lv5Count
;
++
lv5Count
;
if
(
card
.
I
d
==
CardId
.
QuickdrawSynchron
&&
Bot
.
Hand
.
ContainsMonsterWithLevel
(
4
))
if
(
card
.
I
sCode
(
CardId
.
QuickdrawSynchron
)
&&
Bot
.
Hand
.
ContainsMonsterWithLevel
(
4
))
++
lv5Count
;
++
lv5Count
;
if
(
card
.
I
d
==
CardId
.
MistArchfiend
&&
!
NormalSummoned
)
if
(
card
.
I
sCode
(
CardId
.
MistArchfiend
)
&&
!
NormalSummoned
)
++
lv5Count
;
++
lv5Count
;
if
(
card
.
I
d
==
CardId
.
DoubleSummon
&&
DoubleSummonEffect
())
if
(
card
.
I
sCode
(
CardId
.
DoubleSummon
)
&&
DoubleSummonEffect
())
++
lv5Count
;
++
lv5Count
;
}
}
if
(
lv5Count
>=
2
)
if
(
lv5Count
>=
2
)
...
@@ -389,8 +387,8 @@ namespace WindBot.Game.AI.Decks
...
@@ -389,8 +387,8 @@ namespace WindBot.Game.AI.Decks
if
(
monster
.
HasType
(
CardType
.
Monster
)
&&
if
(
monster
.
HasType
(
CardType
.
Monster
)
&&
!
monster
.
HasType
(
CardType
.
Xyz
)
&&
!
monster
.
HasType
(
CardType
.
Xyz
)
&&
(
monster
.
Level
==
5
(
monster
.
Level
==
5
||
monster
.
I
d
==
CardId
.
StarDrawing
||
monster
.
I
sCode
(
CardId
.
StarDrawing
)
||
(
monster
.
I
d
==
CardId
.
WindUpSoldier
)
&&
!
monster
.
Equals
(
Card
)))
||
(
monster
.
I
sCode
(
CardId
.
WindUpSoldier
)
)
&&
!
monster
.
Equals
(
Card
)))
return
true
;
return
true
;
}
}
return
false
;
return
false
;
...
...
Game/AI/Decks/ST1732Executor.cs
View file @
43086945
...
@@ -284,7 +284,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -284,7 +284,7 @@ namespace WindBot.Game.AI.Decks
List
<
ClientCard
>
monsters
=
Bot
.
GetMonsters
();
List
<
ClientCard
>
monsters
=
Bot
.
GetMonsters
();
foreach
(
ClientCard
monster
in
monsters
)
foreach
(
ClientCard
monster
in
monsters
)
{
{
if
(
monster
.
I
d
==
CardId
.
BalancerLord
)
if
(
monster
.
I
sCode
(
CardId
.
BalancerLord
)
)
{
{
AI
.
SelectCard
(
monster
);
AI
.
SelectCard
(
monster
);
selected
=
true
;
selected
=
true
;
...
@@ -404,7 +404,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -404,7 +404,7 @@ namespace WindBot.Game.AI.Decks
};
};
foreach
(
ClientCard
monster
in
Bot
.
Hand
)
foreach
(
ClientCard
monster
in
Bot
.
Hand
)
{
{
if
(
targets
.
Contains
(
monster
.
Id
))
if
(
monster
.
IsCode
(
targets
))
{
{
AI
.
SelectCard
(
targets
);
AI
.
SelectCard
(
targets
);
return
true
;
return
true
;
...
@@ -418,7 +418,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -418,7 +418,7 @@ namespace WindBot.Game.AI.Decks
};
};
foreach
(
ClientCard
monster
in
Bot
.
GetMonsters
())
foreach
(
ClientCard
monster
in
Bot
.
GetMonsters
())
{
{
if
(
targets2
.
Contains
(
monster
.
Id
))
if
(
monster
.
IsCode
(
targets2
))
{
{
AI
.
SelectCard
(
targets2
);
AI
.
SelectCard
(
targets2
);
return
true
;
return
true
;
...
...
Game/AI/Decks/SkyStrikerExecutor.cs
View file @
43086945
...
@@ -152,7 +152,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -152,7 +152,7 @@ namespace WindBot.Game.AI.Decks
{
{
if
(!
defender
.
IsMonsterHasPreventActivationEffectInBattle
())
if
(!
defender
.
IsMonsterHasPreventActivationEffectInBattle
())
{
{
if
(
attacker
.
I
d
==
CardId
.
HiSpeedroidChanbara
&&
!
attacker
.
IsDisabled
())
if
(
attacker
.
I
sCode
(
CardId
.
HiSpeedroidChanbara
)
&&
!
attacker
.
IsDisabled
())
attacker
.
RealPower
=
attacker
.
RealPower
+
200
;
attacker
.
RealPower
=
attacker
.
RealPower
+
200
;
}
}
return
base
.
OnPreBattleBetween
(
attacker
,
defender
);
return
base
.
OnPreBattleBetween
(
attacker
,
defender
);
...
@@ -399,7 +399,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -399,7 +399,7 @@ namespace WindBot.Game.AI.Decks
IList
<
ClientCard
>
targets
=
new
List
<
ClientCard
>();
IList
<
ClientCard
>
targets
=
new
List
<
ClientCard
>();
foreach
(
ClientCard
card
in
Bot
.
GetGraveyardMonsters
())
foreach
(
ClientCard
card
in
Bot
.
GetGraveyardMonsters
())
{
{
if
(
card
.
I
d
==
CardId
.
Hayate
||
card
.
Id
==
CardId
.
Kagari
||
card
.
Id
==
CardId
.
Shizuku
)
if
(
card
.
I
sCode
(
CardId
.
Hayate
,
CardId
.
Kagari
,
CardId
.
Shizuku
)
)
targets
.
Add
(
card
);
targets
.
Add
(
card
);
}
}
if
(
targets
.
Count
>
0
)
if
(
targets
.
Count
>
0
)
...
@@ -451,7 +451,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -451,7 +451,7 @@ namespace WindBot.Game.AI.Decks
}
}
foreach
(
ClientCard
target
in
Bot
.
GetMonsters
())
foreach
(
ClientCard
target
in
Bot
.
GetMonsters
())
{
{
if
(
target
.
I
d
==
CardId
.
Raye
&&
Bot
.
GetMonstersExtraZoneCount
()
==
0
)
if
(
target
.
I
sCode
(
CardId
.
Raye
)
&&
Bot
.
GetMonstersExtraZoneCount
()
==
0
)
{
{
AI
.
SelectCard
(
target
);
AI
.
SelectCard
(
target
);
return
true
;
return
true
;
...
@@ -459,7 +459,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -459,7 +459,7 @@ namespace WindBot.Game.AI.Decks
}
}
foreach
(
ClientCard
target
in
Bot
.
GetSpells
())
foreach
(
ClientCard
target
in
Bot
.
GetSpells
())
{
{
if
(
target
.
Id
!=
CardId
.
AreaZero
&&
target
.
Id
!=
CardId
.
Multirole
&&
target
.
Id
!=
CardId
.
WidowAnchor
&&
target
.
IsSpell
())
if
(
!
target
.
IsCode
(
CardId
.
AreaZero
,
CardId
.
Multirole
,
CardId
.
WidowAnchor
)
&&
target
.
IsSpell
())
{
{
AI
.
SelectCard
(
target
);
AI
.
SelectCard
(
target
);
return
true
;
return
true
;
...
@@ -482,7 +482,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -482,7 +482,7 @@ namespace WindBot.Game.AI.Decks
}
}
foreach
(
ClientCard
target
in
Bot
.
GetMonsters
())
foreach
(
ClientCard
target
in
Bot
.
GetMonsters
())
{
{
if
(
target
.
I
d
==
CardId
.
Raye
&&
Bot
.
GetMonstersExtraZoneCount
()
==
0
)
if
(
target
.
I
sCode
(
CardId
.
Raye
)
&&
Bot
.
GetMonstersExtraZoneCount
()
==
0
)
{
{
AI
.
SelectCard
(
target
);
AI
.
SelectCard
(
target
);
return
true
;
return
true
;
...
@@ -490,7 +490,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -490,7 +490,7 @@ namespace WindBot.Game.AI.Decks
}
}
foreach
(
ClientCard
target
in
Bot
.
GetSpells
())
foreach
(
ClientCard
target
in
Bot
.
GetSpells
())
{
{
if
(
target
.
I
d
==
CardId
.
AreaZero
)
if
(
target
.
I
sCode
(
CardId
.
AreaZero
)
)
{
{
AI
.
SelectCard
(
target
);
AI
.
SelectCard
(
target
);
return
true
;
return
true
;
...
@@ -498,7 +498,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -498,7 +498,7 @@ namespace WindBot.Game.AI.Decks
}
}
foreach
(
ClientCard
target
in
Bot
.
GetSpells
())
foreach
(
ClientCard
target
in
Bot
.
GetSpells
())
{
{
if
(
target
.
Id
!=
CardId
.
Multirole
&&
target
.
Id
!=
CardId
.
WidowAnchor
&&
target
.
IsSpell
())
if
(
!
target
.
IsCode
(
CardId
.
Multirole
,
CardId
.
WidowAnchor
)
&&
target
.
IsSpell
())
{
{
AI
.
SelectCard
(
target
);
AI
.
SelectCard
(
target
);
return
true
;
return
true
;
...
...
Game/AI/Decks/ToadallyAwesomeExecutor.cs
View file @
43086945
...
@@ -116,7 +116,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -116,7 +116,7 @@ namespace WindBot.Game.AI.Decks
{
{
if
(!
defender
.
IsMonsterHasPreventActivationEffectInBattle
())
if
(!
defender
.
IsMonsterHasPreventActivationEffectInBattle
())
{
{
if
(
attacker
.
I
d
==
CardId
.
SkyCavalryCentaurea
&&
!
attacker
.
IsDisabled
()
&&
attacker
.
HasXyzMaterial
())
if
(
attacker
.
I
sCode
(
CardId
.
SkyCavalryCentaurea
)
&&
!
attacker
.
IsDisabled
()
&&
attacker
.
HasXyzMaterial
())
attacker
.
RealPower
=
Bot
.
LifePoints
+
attacker
.
Attack
;
attacker
.
RealPower
=
Bot
.
LifePoints
+
attacker
.
Attack
;
}
}
return
base
.
OnPreBattleBetween
(
attacker
,
defender
);
return
base
.
OnPreBattleBetween
(
attacker
,
defender
);
...
@@ -315,7 +315,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -315,7 +315,7 @@ namespace WindBot.Game.AI.Decks
};
};
foreach
(
ClientCard
monster
in
monsters
)
foreach
(
ClientCard
monster
in
monsters
)
{
{
if
(
suitableCost
.
Contains
(
monster
.
Id
))
if
(
monster
.
IsCode
(
suitableCost
))
{
{
AI
.
SelectCard
(
monster
);
AI
.
SelectCard
(
monster
);
return
true
;
return
true
;
...
@@ -325,7 +325,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -325,7 +325,7 @@ namespace WindBot.Game.AI.Decks
{
{
foreach
(
ClientCard
monster
in
monsters
)
foreach
(
ClientCard
monster
in
monsters
)
{
{
if
(
monster
.
I
d
==
CardId
.
DupeFrog
)
if
(
monster
.
I
sCode
(
CardId
.
DupeFrog
)
)
{
{
AI
.
SelectCard
(
monster
);
AI
.
SelectCard
(
monster
);
return
true
;
return
true
;
...
@@ -337,7 +337,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -337,7 +337,7 @@ namespace WindBot.Game.AI.Decks
{
{
foreach
(
ClientCard
monster
in
hands
)
foreach
(
ClientCard
monster
in
hands
)
{
{
if
(
monster
.
I
d
==
CardId
.
GraydleSlimeJr
)
if
(
monster
.
I
sCode
(
CardId
.
GraydleSlimeJr
)
)
{
{
AI
.
SelectCard
(
monster
);
AI
.
SelectCard
(
monster
);
return
true
;
return
true
;
...
@@ -348,7 +348,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -348,7 +348,7 @@ namespace WindBot.Game.AI.Decks
{
{
foreach
(
ClientCard
monster
in
hands
)
foreach
(
ClientCard
monster
in
hands
)
{
{
if
(
monster
.
I
d
==
CardId
.
DupeFrog
)
if
(
monster
.
I
sCode
(
CardId
.
DupeFrog
)
)
{
{
AI
.
SelectCard
(
monster
);
AI
.
SelectCard
(
monster
);
return
true
;
return
true
;
...
@@ -357,7 +357,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -357,7 +357,7 @@ namespace WindBot.Game.AI.Decks
}
}
foreach
(
ClientCard
monster
in
hands
)
foreach
(
ClientCard
monster
in
hands
)
{
{
if
(
monster
.
I
d
==
CardId
.
Ronintoadin
||
monster
.
Id
==
CardId
.
DupeFrog
)
if
(
monster
.
I
sCode
(
CardId
.
Ronintoadin
,
CardId
.
DupeFrog
)
)
{
{
AI
.
SelectCard
(
monster
);
AI
.
SelectCard
(
monster
);
return
true
;
return
true
;
...
@@ -442,7 +442,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -442,7 +442,7 @@ namespace WindBot.Game.AI.Decks
List
<
ClientCard
>
monsters
=
Bot
.
GetMonsters
();
List
<
ClientCard
>
monsters
=
Bot
.
GetMonsters
();
foreach
(
ClientCard
monster
in
monsters
)
foreach
(
ClientCard
monster
in
monsters
)
{
{
if
(
monster
.
I
d
==
CardId
.
ToadallyAwesome
&&
monster
.
Attack
<=
2200
)
if
(
monster
.
I
sCode
(
CardId
.
ToadallyAwesome
)
&&
monster
.
Attack
<=
2200
)
{
{
SelectXYZDetach
(
Card
.
Overlays
);
SelectXYZDetach
(
Card
.
Overlays
);
AI
.
SelectNextCard
(
monster
);
AI
.
SelectNextCard
(
monster
);
...
@@ -451,7 +451,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -451,7 +451,7 @@ namespace WindBot.Game.AI.Decks
}
}
foreach
(
ClientCard
monster
in
monsters
)
foreach
(
ClientCard
monster
in
monsters
)
{
{
if
(
monster
.
I
d
==
CardId
.
SkyCavalryCentaurea
&&
monster
.
Attack
<=
2000
)
if
(
monster
.
I
sCode
(
CardId
.
SkyCavalryCentaurea
)
&&
monster
.
Attack
<=
2000
)
{
{
SelectXYZDetach
(
Card
.
Overlays
);
SelectXYZDetach
(
Card
.
Overlays
);
AI
.
SelectNextCard
(
monster
);
AI
.
SelectNextCard
(
monster
);
...
@@ -460,7 +460,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -460,7 +460,7 @@ namespace WindBot.Game.AI.Decks
}
}
foreach
(
ClientCard
monster
in
monsters
)
foreach
(
ClientCard
monster
in
monsters
)
{
{
if
(
monster
.
I
d
==
CardId
.
DaigustoPhoenix
&&
monster
.
Attack
<=
1500
)
if
(
monster
.
I
sCode
(
CardId
.
DaigustoPhoenix
)
&&
monster
.
Attack
<=
1500
)
{
{
SelectXYZDetach
(
Card
.
Overlays
);
SelectXYZDetach
(
Card
.
Overlays
);
AI
.
SelectNextCard
(
monster
);
AI
.
SelectNextCard
(
monster
);
...
...
Game/AI/Decks/TrickstarExecutor.cs
View file @
43086945
...
@@ -217,14 +217,14 @@ namespace WindBot.Game.AI.Decks
...
@@ -217,14 +217,14 @@ namespace WindBot.Game.AI.Decks
public
bool
SpellSet
()
public
bool
SpellSet
()
{
{
if
(
Card
.
I
d
==
CardId
.
Sheep
&&
Bot
.
HasInSpellZone
(
CardId
.
Sheep
))
return
false
;
if
(
Card
.
I
sCode
(
CardId
.
Sheep
)
&&
Bot
.
HasInSpellZone
(
CardId
.
Sheep
))
return
false
;
if
(
DefaultSpellSet
())
if
(
DefaultSpellSet
())
{
{
AI
.
SelectPlace
(
SelectSTPlace
());
AI
.
SelectPlace
(
SelectSTPlace
());
return
true
;
return
true
;
}
else
if
(
Enemy
.
HasInSpellZone
(
58921041
,
true
)
||
Bot
.
HasInSpellZone
(
58921041
,
true
))
}
else
if
(
Enemy
.
HasInSpellZone
(
58921041
,
true
)
||
Bot
.
HasInSpellZone
(
58921041
,
true
))
{
{
if
(
Card
.
I
d
==
CardId
.
Stage
)
return
!
Bot
.
HasInSpellZone
(
CardId
.
Stage
);
if
(
Card
.
I
sCode
(
CardId
.
Stage
)
)
return
!
Bot
.
HasInSpellZone
(
CardId
.
Stage
);
if
(
Card
.
IsSpell
())
if
(
Card
.
IsSpell
())
{
{
AI
.
SelectPlace
(
SelectSTPlace
());
AI
.
SelectPlace
(
SelectSTPlace
());
...
@@ -244,7 +244,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -244,7 +244,7 @@ namespace WindBot.Game.AI.Decks
if
(
Card
.
HasPosition
(
CardPosition
.
FaceDown
)
&&
Card
.
HasType
(
CardType
.
Field
)
&&
Card
.
Location
==
CardLocation
.
SpellZone
)
if
(
Card
.
HasPosition
(
CardPosition
.
FaceDown
)
&&
Card
.
HasType
(
CardType
.
Field
)
&&
Card
.
Location
==
CardLocation
.
SpellZone
)
{
{
// field spells that forbid other fields' activate
// field spells that forbid other fields' activate
return
(
Card
.
Id
!=
71650854
&&
Card
.
Id
!=
78082039
);
return
!
Card
.
IsCode
(
71650854
,
78082039
);
}
}
return
false
;
return
false
;
}
}
...
@@ -337,7 +337,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -337,7 +337,7 @@ namespace WindBot.Game.AI.Decks
bool
has_skystriker
=
false
;
bool
has_skystriker
=
false
;
foreach
(
ClientCard
card
in
Enemy
.
Graveyard
)
foreach
(
ClientCard
card
in
Enemy
.
Graveyard
)
{
{
if
(
card
!=
null
&&
SkyStrike_list
.
Contains
(
card
.
Id
))
if
(
card
!=
null
&&
card
.
IsCode
(
SkyStrike_list
))
{
{
has_skystriker
=
true
;
has_skystriker
=
true
;
break
;
break
;
...
@@ -347,7 +347,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -347,7 +347,7 @@ namespace WindBot.Game.AI.Decks
{
{
foreach
(
ClientCard
card
in
Enemy
.
GetSpells
())
foreach
(
ClientCard
card
in
Enemy
.
GetSpells
())
{
{
if
(
card
!=
null
&&
SkyStrike_list
.
Contains
(
card
.
Id
))
if
(
card
!=
null
&&
card
.
IsCode
(
SkyStrike_list
))
{
{
has_skystriker
=
true
;
has_skystriker
=
true
;
break
;
break
;
...
@@ -358,7 +358,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -358,7 +358,7 @@ namespace WindBot.Game.AI.Decks
{
{
foreach
(
ClientCard
card
in
Enemy
.
GetSpells
())
foreach
(
ClientCard
card
in
Enemy
.
GetSpells
())
{
{
if
(
card
!=
null
&&
SkyStrike_list
.
Contains
(
card
.
Id
))
if
(
card
!=
null
&&
card
.
IsCode
(
SkyStrike_list
))
{
{
has_skystriker
=
true
;
has_skystriker
=
true
;
break
;
break
;
...
@@ -536,7 +536,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -536,7 +536,7 @@ namespace WindBot.Game.AI.Decks
List
<
ClientCard
>
grave
=
Bot
.
GetGraveyardSpells
();
List
<
ClientCard
>
grave
=
Bot
.
GetGraveyardSpells
();
foreach
(
ClientCard
self_card
in
grave
)
foreach
(
ClientCard
self_card
in
grave
)
{
{
if
(
self_card
.
I
d
==
CardId
.
Galaxy
)
if
(
self_card
.
I
sCode
(
CardId
.
Galaxy
)
)
return
false
;
return
false
;
}
}
AI
.
SelectPlace
(
SelectSTPlace
());
AI
.
SelectPlace
(
SelectSTPlace
());
...
@@ -554,7 +554,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -554,7 +554,7 @@ namespace WindBot.Game.AI.Decks
if
(!
spell_trap_activate
())
return
false
;
if
(!
spell_trap_activate
())
return
false
;
if
(
Duel
.
Player
==
0
)
return
false
;
if
(
Duel
.
Player
==
0
)
return
false
;
if
(
Duel
.
Phase
==
DuelPhase
.
End
)
return
true
;
if
(
Duel
.
Phase
==
DuelPhase
.
End
)
return
true
;
if
(
Duel
.
LastChainPlayer
==
1
&&
(
AI
.
Utils
.
IsChainTarget
(
Card
)
||
(
AI
.
Utils
.
GetLastChainCard
().
I
d
==
CardId
.
Feather
&&
!
Bot
.
HasInSpellZone
(
CardId
.
Awaken
))))
return
true
;
if
(
Duel
.
LastChainPlayer
==
1
&&
(
AI
.
Utils
.
IsChainTarget
(
Card
)
||
(
AI
.
Utils
.
GetLastChainCard
().
I
sCode
(
CardId
.
Feather
)
&&
!
Bot
.
HasInSpellZone
(
CardId
.
Awaken
))))
return
true
;
if
(
Duel
.
Phase
>
DuelPhase
.
Main1
&&
Duel
.
Phase
<
DuelPhase
.
Main2
)
if
(
Duel
.
Phase
>
DuelPhase
.
Main1
&&
Duel
.
Phase
<
DuelPhase
.
Main2
)
{
{
int
total_atk
=
0
;
int
total_atk
=
0
;
...
@@ -704,8 +704,8 @@ namespace WindBot.Game.AI.Decks
...
@@ -704,8 +704,8 @@ namespace WindBot.Game.AI.Decks
public
bool
Hand_act_eff
()
public
bool
Hand_act_eff
()
{
{
if
(
GraveCall_count
>
0
&&
GraveCall_id
==
Card
.
Id
)
return
false
;
if
(
GraveCall_count
>
0
&&
GraveCall_id
==
Card
.
Id
)
return
false
;
if
(
Card
.
I
d
==
CardId
.
Urara
&&
Bot
.
HasInHand
(
CardId
.
LockBird
)
&&
Bot
.
HasInSpellZone
(
CardId
.
Re
))
return
false
;
if
(
Card
.
I
sCode
(
CardId
.
Urara
)
&&
Bot
.
HasInHand
(
CardId
.
LockBird
)
&&
Bot
.
HasInSpellZone
(
CardId
.
Re
))
return
false
;
if
(
Card
.
I
d
==
CardId
.
Ghost
&&
Card
.
Location
==
CardLocation
.
Hand
&&
Bot
.
HasInMonstersZone
(
CardId
.
Ghost
))
return
false
;
if
(
Card
.
I
sCode
(
CardId
.
Ghost
)
&&
Card
.
Location
==
CardLocation
.
Hand
&&
Bot
.
HasInMonstersZone
(
CardId
.
Ghost
))
return
false
;
return
(
Duel
.
LastChainPlayer
==
1
);
return
(
Duel
.
LastChainPlayer
==
1
);
}
}
...
@@ -772,11 +772,11 @@ namespace WindBot.Game.AI.Decks
...
@@ -772,11 +772,11 @@ namespace WindBot.Game.AI.Decks
if
(
AI
.
Utils
.
IsTurn1OrMain2
())
return
false
;
if
(
AI
.
Utils
.
IsTurn1OrMain2
())
return
false
;
AI
.
SelectPosition
(
CardPosition
.
FaceUpAttack
);
AI
.
SelectPosition
(
CardPosition
.
FaceUpAttack
);
IList
<
ClientCard
>
targets
=
new
List
<
ClientCard
>();
IList
<
ClientCard
>
targets
=
new
List
<
ClientCard
>();
if
(
Bot
.
SpellZone
[
5
]
!=
null
&&
Bot
.
SpellZone
[
5
].
Id
!=
CardId
.
Stage
)
if
(
Bot
.
SpellZone
[
5
]
!=
null
&&
!
Bot
.
SpellZone
[
5
].
IsCode
(
CardId
.
Stage
)
)
{
{
targets
.
Add
(
Bot
.
SpellZone
[
5
]);
targets
.
Add
(
Bot
.
SpellZone
[
5
]);
}
}
if
(
Bot
.
SpellZone
[
5
]
!=
null
&&
Bot
.
SpellZone
[
5
].
I
d
==
CardId
.
Stage
&&
Bot
.
HasInHand
(
CardId
.
Stage
))
if
(
Bot
.
SpellZone
[
5
]
!=
null
&&
Bot
.
SpellZone
[
5
].
I
sCode
(
CardId
.
Stage
)
&&
Bot
.
HasInHand
(
CardId
.
Stage
))
{
{
targets
.
Add
(
Bot
.
SpellZone
[
5
]);
targets
.
Add
(
Bot
.
SpellZone
[
5
]);
}
}
...
@@ -835,7 +835,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -835,7 +835,7 @@ namespace WindBot.Game.AI.Decks
{
{
if
(
red_ss_count
>=
6
)
return
false
;
if
(
red_ss_count
>=
6
)
return
false
;
if
((
AI
.
Utils
.
ChainContainsCard
(
CardId
.
DarkHole
)
||
AI
.
Utils
.
ChainContainsCard
(
99330325
)
||
AI
.
Utils
.
ChainContainsCard
(
53582587
))
&&
AI
.
Utils
.
ChainContainsCard
(
CardId
.
Red
))
return
false
;
if
((
AI
.
Utils
.
ChainContainsCard
(
CardId
.
DarkHole
)
||
AI
.
Utils
.
ChainContainsCard
(
99330325
)
||
AI
.
Utils
.
ChainContainsCard
(
53582587
))
&&
AI
.
Utils
.
ChainContainsCard
(
CardId
.
Red
))
return
false
;
if
(
Duel
.
LastChainPlayer
==
0
&&
AI
.
Utils
.
GetLastChainCard
().
I
d
==
CardId
.
Red
)
if
(
Duel
.
LastChainPlayer
==
0
&&
AI
.
Utils
.
GetLastChainCard
().
I
sCode
(
CardId
.
Red
)
)
{
{
foreach
(
ClientCard
m
in
Bot
.
GetMonsters
())
foreach
(
ClientCard
m
in
Bot
.
GetMonsters
())
{
{
...
@@ -858,7 +858,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -858,7 +858,7 @@ namespace WindBot.Game.AI.Decks
ClientCard
tosolve_enemy
=
AI
.
Utils
.
GetOneEnemyBetterThanMyBest
();
ClientCard
tosolve_enemy
=
AI
.
Utils
.
GetOneEnemyBetterThanMyBest
();
foreach
(
ClientCard
c
in
self_m
)
foreach
(
ClientCard
c
in
self_m
)
{
{
if
(
IsTrickstar
(
c
.
Id
)
&&
c
.
Id
!=
CardId
.
Red
)
if
(
IsTrickstar
(
c
.
Id
)
&&
!
c
.
IsCode
(
CardId
.
Red
)
)
{
{
if
(
c
.
Attacked
)
if
(
c
.
Attacked
)
{
{
...
@@ -867,7 +867,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -867,7 +867,7 @@ namespace WindBot.Game.AI.Decks
red_ss_count
+=
1
;
red_ss_count
+=
1
;
return
true
;
return
true
;
}
}
if
(
c
.
I
d
==
CardId
.
Pink
)
return
false
;
if
(
c
.
I
sCode
(
CardId
.
Pink
)
)
return
false
;
if
(
tosolve_enemy
!=
null
)
if
(
tosolve_enemy
!=
null
)
{
{
if
(
Bot
.
HasInHand
(
CardId
.
White
)
&&
c
.
Attack
+
c
.
BaseAttack
<
tosolve_enemy
.
Attack
)
if
(
Bot
.
HasInHand
(
CardId
.
White
)
&&
c
.
Attack
+
c
.
BaseAttack
<
tosolve_enemy
.
Attack
)
...
@@ -878,7 +878,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -878,7 +878,7 @@ namespace WindBot.Game.AI.Decks
red_ss_count
+=
1
;
red_ss_count
+=
1
;
return
true
;
return
true
;
}
}
if
(!
Bot
.
HasInHand
(
CardId
.
White
)
&&
tosolve_enemy
.
Attack
<=
3200
&&
c
.
I
d
==
CardId
.
White
)
if
(!
Bot
.
HasInHand
(
CardId
.
White
)
&&
tosolve_enemy
.
Attack
<=
3200
&&
c
.
I
sCode
(
CardId
.
White
)
)
{
{
AI
.
SelectCard
(
c
);
AI
.
SelectCard
(
c
);
Red_SelectPos
(
c
);
Red_SelectPos
(
c
);
...
@@ -916,7 +916,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -916,7 +916,7 @@ namespace WindBot.Game.AI.Decks
self_monster
.
Sort
(
AIFunctions
.
CompareDefensePower
);
self_monster
.
Sort
(
AIFunctions
.
CompareDefensePower
);
foreach
(
ClientCard
card
in
self_monster
)
foreach
(
ClientCard
card
in
self_monster
)
{
{
if
(
IsTrickstar
(
card
.
Id
)
&&
card
.
Id
!=
CardId
.
Red
)
if
(
IsTrickstar
(
card
.
Id
)
&&
!
card
.
IsCode
(
CardId
.
Red
)
)
{
{
AI
.
SelectCard
(
card
);
AI
.
SelectCard
(
card
);
Red_SelectPos
(
card
);
Red_SelectPos
(
card
);
...
@@ -1211,7 +1211,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -1211,7 +1211,7 @@ namespace WindBot.Game.AI.Decks
if
(
hand
.
IsMonster
()
&&
IsTrickstar
(
hand
.
Id
))
if
(
hand
.
IsMonster
()
&&
IsTrickstar
(
hand
.
Id
))
{
{
if
(
hand
.
Attack
>=
Enemy
.
LifePoints
)
return
true
;
if
(
hand
.
Attack
>=
Enemy
.
LifePoints
)
return
true
;
if
(
hand
.
Id
!=
CardId
.
Yellow
)
if
(
!
hand
.
IsCode
(
CardId
.
Yellow
)
)
{
{
if
(
AI
.
Utils
.
GetOneEnemyBetterThanValue
(
hand
.
Attack
,
false
)
==
null
)
return
true
;
if
(
AI
.
Utils
.
GetOneEnemyBetterThanValue
(
hand
.
Attack
,
false
)
==
null
)
return
true
;
}
}
...
@@ -1296,7 +1296,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -1296,7 +1296,7 @@ namespace WindBot.Game.AI.Decks
public
bool
Tuner_ns
()
public
bool
Tuner_ns
()
{
{
if
((
Card
.
I
d
==
CardId
.
Tuner
&&
Bot
.
HasInExtra
(
CardId
.
Crystal
)
&&
!
tuner_eff_used
)
||
Tuner_ss
())
if
((
Card
.
I
sCode
(
CardId
.
Tuner
)
&&
Bot
.
HasInExtra
(
CardId
.
Crystal
)
&&
!
tuner_eff_used
)
||
Tuner_ss
())
{
{
NormalSummoned
=
true
;
NormalSummoned
=
true
;
return
true
;
return
true
;
...
@@ -1308,17 +1308,17 @@ namespace WindBot.Game.AI.Decks
...
@@ -1308,17 +1308,17 @@ namespace WindBot.Game.AI.Decks
{
{
if
(
crystal_eff_used
||
Bot
.
HasInMonstersZone
(
CardId
.
Crystal
))
return
false
;
if
(
crystal_eff_used
||
Bot
.
HasInMonstersZone
(
CardId
.
Crystal
))
return
false
;
if
(
Bot
.
GetMonsterCount
()
==
0
||
!
Bot
.
HasInExtra
(
CardId
.
Crystal
))
return
false
;
if
(
Bot
.
GetMonsterCount
()
==
0
||
!
Bot
.
HasInExtra
(
CardId
.
Crystal
))
return
false
;
if
(
Card
.
I
d
==
CardId
.
Ghost
&&
Bot
.
GetRemainingCount
(
CardId
.
Ghost
,
2
)
<=
0
)
return
false
;
if
(
Card
.
I
sCode
(
CardId
.
Ghost
)
&&
Bot
.
GetRemainingCount
(
CardId
.
Ghost
,
2
)
<=
0
)
return
false
;
int
count
=
0
;
int
count
=
0
;
if
(
Card
.
Id
!=
CardId
.
Urara
)
count
+=
1
;
if
(
!
Card
.
IsCode
(
CardId
.
Urara
)
)
count
+=
1
;
foreach
(
ClientCard
hand
in
Bot
.
Hand
)
foreach
(
ClientCard
hand
in
Bot
.
Hand
)
{
{
if
(
hand
.
I
d
==
Card
.
Id
)
count
+=
1
;
if
(
hand
.
I
sCode
(
Card
.
Id
)
)
count
+=
1
;
}
}
if
(
count
<
2
)
return
false
;
if
(
count
<
2
)
return
false
;
foreach
(
ClientCard
m
in
Bot
.
GetMonsters
())
foreach
(
ClientCard
m
in
Bot
.
GetMonsters
())
{
{
if
(
m
.
Id
!=
CardId
.
Eater
&&
getLinkMarker
(
m
.
Id
)
<=
2
)
return
true
;
if
(
!
m
.
IsCode
(
CardId
.
Eater
)
&&
getLinkMarker
(
m
.
Id
)
<=
2
)
return
true
;
}
}
return
false
;
return
false
;
}
}
...
@@ -1332,7 +1332,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -1332,7 +1332,7 @@ namespace WindBot.Game.AI.Decks
public
bool
Ring_act
()
public
bool
Ring_act
()
{
{
if
(
Duel
.
LastChainPlayer
==
0
&&
AI
.
Utils
.
GetLastChainCard
()
!=
null
&&
AI
.
Utils
.
GetLastChainCard
().
I
d
==
CardId
.
Ghost
)
return
false
;
if
(
Duel
.
LastChainPlayer
==
0
&&
AI
.
Utils
.
GetLastChainCard
()
!=
null
&&
AI
.
Utils
.
GetLastChainCard
().
I
sCode
(
CardId
.
Ghost
)
)
return
false
;
if
(!
spell_trap_activate
())
return
false
;
if
(!
spell_trap_activate
())
return
false
;
ClientCard
target
=
AI
.
Utils
.
GetProblematicEnemyMonster
();
ClientCard
target
=
AI
.
Utils
.
GetProblematicEnemyMonster
();
if
(
target
==
null
&&
AI
.
Utils
.
IsChainTarget
(
Card
))
if
(
target
==
null
&&
AI
.
Utils
.
IsChainTarget
(
Card
))
...
@@ -1352,7 +1352,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -1352,7 +1352,7 @@ namespace WindBot.Game.AI.Decks
{
{
foreach
(
ClientCard
c
in
Bot
.
GetMonsters
())
foreach
(
ClientCard
c
in
Bot
.
GetMonsters
())
{
{
if
(
c
.
Id
!=
CardId
.
Eater
&&
c
.
Level
==
1
&&
c
.
Id
!=
CardId
.
Linkuri
&&
c
.
Id
!=
CardId
.
Linkspi
)
if
(
!
c
.
IsCode
(
CardId
.
Eater
,
CardId
.
Linkuri
,
CardId
.
Linkspi
)
&&
c
.
Level
==
1
)
{
{
AI
.
SelectCard
(
c
);
AI
.
SelectCard
(
c
);
return
true
;
return
true
;
...
@@ -1363,7 +1363,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -1363,7 +1363,7 @@ namespace WindBot.Game.AI.Decks
public
bool
Linkuri_eff
()
public
bool
Linkuri_eff
()
{
{
if
(
Duel
.
LastChainPlayer
==
0
&&
AI
.
Utils
.
GetLastChainCard
().
I
d
==
CardId
.
Linkuri
)
return
false
;
if
(
Duel
.
LastChainPlayer
==
0
&&
AI
.
Utils
.
GetLastChainCard
().
I
sCode
(
CardId
.
Linkuri
)
)
return
false
;
AI
.
SelectCard
(
new
[]
{
CardId
.
Tuner
,
CardId
.
BF
+
1
});
AI
.
SelectCard
(
new
[]
{
CardId
.
Tuner
,
CardId
.
BF
+
1
});
return
true
;
return
true
;
}
}
...
@@ -1387,7 +1387,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -1387,7 +1387,7 @@ namespace WindBot.Game.AI.Decks
foreach
(
ClientCard
t_check
in
Bot
.
GetMonsters
())
foreach
(
ClientCard
t_check
in
Bot
.
GetMonsters
())
{
{
if
(
t_check
.
IsFacedown
())
continue
;
if
(
t_check
.
IsFacedown
())
continue
;
if
(
t_check
.
I
d
==
CardId
.
BF
||
t_check
.
Id
==
CardId
.
Tuner
||
t_check
.
Id
==
CardId
.
Urara
||
t_check
.
Id
==
CardId
.
Ghost
)
if
(
t_check
.
I
sCode
(
CardId
.
BF
,
CardId
.
Tuner
,
CardId
.
Urara
,
CardId
.
Ghost
)
)
{
{
targets
.
Add
(
t_check
);
targets
.
Add
(
t_check
);
break
;
break
;
...
@@ -1399,7 +1399,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -1399,7 +1399,7 @@ namespace WindBot.Game.AI.Decks
foreach
(
ClientCard
e_check
in
m_list
)
foreach
(
ClientCard
e_check
in
m_list
)
{
{
if
(
e_check
.
IsFacedown
())
continue
;
if
(
e_check
.
IsFacedown
())
continue
;
if
(
targets
[
0
]
!=
e_check
&&
getLinkMarker
(
e_check
.
Id
)
<=
2
&&
e_check
.
Id
!=
CardId
.
Eater
&&
e_check
.
Id
!=
CardId
.
Crystal
)
if
(
targets
[
0
]
!=
e_check
&&
getLinkMarker
(
e_check
.
Id
)
<=
2
&&
!
e_check
.
IsCode
(
CardId
.
Eater
,
CardId
.
Crystal
)
)
{
{
targets
.
Add
(
e_check
);
targets
.
Add
(
e_check
);
break
;
break
;
...
@@ -1483,7 +1483,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -1483,7 +1483,7 @@ namespace WindBot.Game.AI.Decks
IList
<
ClientCard
>
targets
=
new
List
<
ClientCard
>();
IList
<
ClientCard
>
targets
=
new
List
<
ClientCard
>();
foreach
(
ClientCard
s_m
in
Bot
.
GetMonsters
())
foreach
(
ClientCard
s_m
in
Bot
.
GetMonsters
())
{
{
if
(
s_m
.
I
d
==
CardId
.
Eater
)
continue
;
if
(
s_m
.
I
sCode
(
CardId
.
Eater
)
)
continue
;
if
(
s_m
!=
Bot
.
MonsterZone
[
5
]
&&
s_m
!=
Bot
.
MonsterZone
[
6
])
targets
.
Add
(
s_m
);
if
(
s_m
!=
Bot
.
MonsterZone
[
5
]
&&
s_m
!=
Bot
.
MonsterZone
[
6
])
targets
.
Add
(
s_m
);
if
(
targets
.
Count
==
2
)
break
;
if
(
targets
.
Count
==
2
)
break
;
}
}
...
@@ -1525,7 +1525,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -1525,7 +1525,7 @@ namespace WindBot.Game.AI.Decks
foreach
(
ClientCard
s_m
in
main_list
)
foreach
(
ClientCard
s_m
in
main_list
)
{
{
if
(
s_m
.
IsFacedown
())
continue
;
if
(
s_m
.
IsFacedown
())
continue
;
if
((
s_m
.
Id
!=
CardId
.
Eater
||
(
s_m
.
Id
==
CardId
.
Eater
&&
s_m
.
IsDisabled
()))
&&
!
targets
.
ContainsCardWithId
(
s_m
.
Id
))
if
((
!
s_m
.
IsCode
(
CardId
.
Eater
)
||
(
s_m
.
IsCode
(
CardId
.
Eater
)
&&
s_m
.
IsDisabled
()))
&&
!
targets
.
ContainsCardWithId
(
s_m
.
Id
))
{
{
targets
.
Add
(
s_m
);
targets
.
Add
(
s_m
);
};
};
...
@@ -1536,7 +1536,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -1536,7 +1536,7 @@ namespace WindBot.Game.AI.Decks
foreach
(
ClientCard
s_m
in
Bot
.
GetMonstersInExtraZone
())
foreach
(
ClientCard
s_m
in
Bot
.
GetMonstersInExtraZone
())
{
{
if
(
s_m
.
IsFacedown
())
continue
;
if
(
s_m
.
IsFacedown
())
continue
;
if
(
s_m
.
Id
!=
CardId
.
Eater
&&
!
targets
.
ContainsCardWithId
(
s_m
.
Id
))
if
(
!
s_m
.
IsCode
(
CardId
.
Eater
)
&&
!
targets
.
ContainsCardWithId
(
s_m
.
Id
))
{
{
targets
.
Add
(
s_m
);
targets
.
Add
(
s_m
);
};
};
...
@@ -1604,7 +1604,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -1604,7 +1604,7 @@ namespace WindBot.Game.AI.Decks
sort_list
.
Sort
(
AIFunctions
.
CompareCardAttack
);
sort_list
.
Sort
(
AIFunctions
.
CompareCardAttack
);
foreach
(
ClientCard
s_m
in
sort_list
)
foreach
(
ClientCard
s_m
in
sort_list
)
{
{
if
((
s_m
.
Id
!=
CardId
.
Eater
||
(
s_m
.
Id
==
CardId
.
Eater
&&
m
.
IsMonsterHasPreventActivationEffectInBattle
()))
&&
getLinkMarker
(
s_m
.
Id
)
<=
2
&&
s_m
.
IsFaceup
())
if
((
!
s_m
.
IsCode
(
CardId
.
Eater
)
||
(
s_m
.
IsCode
(
CardId
.
Eater
)
&&
m
.
IsMonsterHasPreventActivationEffectInBattle
()))
&&
getLinkMarker
(
s_m
.
Id
)
<=
2
&&
s_m
.
IsFaceup
())
{
{
if
(!
targets
.
ContainsCardWithId
(
s_m
.
Id
))
if
(!
targets
.
ContainsCardWithId
(
s_m
.
Id
))
{
{
...
@@ -1693,12 +1693,12 @@ namespace WindBot.Game.AI.Decks
...
@@ -1693,12 +1693,12 @@ namespace WindBot.Game.AI.Decks
{
{
foreach
(
ClientCard
hand
in
Bot
.
Hand
)
foreach
(
ClientCard
hand
in
Bot
.
Hand
)
{
{
if
(
hand
.
I
d
==
CardId
.
Red
||
hand
.
Id
==
CardId
.
Pink
)
if
(
hand
.
I
sCode
(
CardId
.
Red
,
CardId
.
Pink
)
)
{
{
AI
.
SelectCard
(
hand
);
AI
.
SelectCard
(
hand
);
return
true
;
return
true
;
}
}
if
(
hand
.
I
d
==
CardId
.
Urara
||
hand
.
Id
==
CardId
.
Ghost
)
if
(
hand
.
I
sCode
(
CardId
.
Urara
,
CardId
.
Ghost
)
)
{
{
if
(
Tuner_ss
())
if
(
Tuner_ss
())
{
{
...
@@ -1770,7 +1770,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -1770,7 +1770,7 @@ namespace WindBot.Game.AI.Decks
{
{
already_link2
=
true
;
already_link2
=
true
;
material_list
.
Add
(
m
);
material_list
.
Add
(
m
);
}
else
if
(
m
.
Id
!=
CardId
.
Sheep
+
1
&&
(
m
.
Id
!=
CardId
.
Eater
))
}
else
if
(
!
m
.
IsCode
(
CardId
.
Sheep
+
1
,
CardId
.
Eater
))
{
{
material_list
.
Add
(
m
);
material_list
.
Add
(
m
);
}
}
...
@@ -1876,14 +1876,14 @@ namespace WindBot.Game.AI.Decks
...
@@ -1876,14 +1876,14 @@ namespace WindBot.Game.AI.Decks
public
bool
MonsterRepos
()
public
bool
MonsterRepos
()
{
{
if
(
Card
.
I
d
==
CardId
.
Eater
)
return
(!
Card
.
HasPosition
(
CardPosition
.
Attack
));
if
(
Card
.
I
sCode
(
CardId
.
Eater
)
)
return
(!
Card
.
HasPosition
(
CardPosition
.
Attack
));
if
(
IsTrickstar
(
Card
.
Id
)
&&
!
white_eff_used
&&
Bot
.
HasInHand
(
CardId
.
White
)
&&
Card
.
IsAttack
()
&&
Duel
.
Phase
==
DuelPhase
.
Main1
)
return
false
;
if
(
IsTrickstar
(
Card
.
Id
)
&&
!
white_eff_used
&&
Bot
.
HasInHand
(
CardId
.
White
)
&&
Card
.
IsAttack
()
&&
Duel
.
Phase
==
DuelPhase
.
Main1
)
return
false
;
if
(
Card
.
IsFaceup
()
&&
Card
.
IsDefense
()
&&
Card
.
Attack
==
0
)
if
(
Card
.
IsFaceup
()
&&
Card
.
IsDefense
()
&&
Card
.
Attack
==
0
)
return
false
;
return
false
;
if
(
Card
.
I
d
==
CardId
.
Pink
)
if
(
Card
.
I
sCode
(
CardId
.
Pink
)
)
{
{
if
((
Bot
.
HasInSpellZone
(
CardId
.
Stage
,
true
)
&&
Enemy
.
LifePoints
<=
1000
)
||
(!
Bot
.
HasInSpellZone
(
CardId
.
Stage
,
true
)
&&
Enemy
.
LifePoints
<=
800
))
if
((
Bot
.
HasInSpellZone
(
CardId
.
Stage
,
true
)
&&
Enemy
.
LifePoints
<=
1000
)
||
(!
Bot
.
HasInSpellZone
(
CardId
.
Stage
,
true
)
&&
Enemy
.
LifePoints
<=
800
))
{
{
...
@@ -1944,8 +1944,8 @@ namespace WindBot.Game.AI.Decks
...
@@ -1944,8 +1944,8 @@ namespace WindBot.Game.AI.Decks
if
(!
defender
.
IsMonsterHasPreventActivationEffectInBattle
()
&&
!
attacker
.
IsDisabled
())
if
(!
defender
.
IsMonsterHasPreventActivationEffectInBattle
()
&&
!
attacker
.
IsDisabled
())
{
{
if
((
attacker
.
I
d
==
CardId
.
Eater
&&
!
defender
.
HasType
(
CardType
.
Token
))
||
attacker
.
Id
==
CardId
.
Borrel
)
return
AI
.
Attack
(
attacker
,
defender
);
if
((
attacker
.
I
sCode
(
CardId
.
Eater
)
&&
!
defender
.
HasType
(
CardType
.
Token
))
||
attacker
.
IsCode
(
CardId
.
Borrel
)
)
return
AI
.
Attack
(
attacker
,
defender
);
if
((
attacker
.
I
d
==
CardId
.
Ultimate
||
attacker
.
Id
==
CardId
.
Cardian
)
&&
attacker
.
RealPower
>
defender
.
RealPower
)
return
AI
.
Attack
(
attacker
,
defender
);
if
((
attacker
.
I
sCode
(
CardId
.
Ultimate
,
CardId
.
Cardian
)
)
&&
attacker
.
RealPower
>
defender
.
RealPower
)
return
AI
.
Attack
(
attacker
,
defender
);
}
}
if
(!
OnPreBattleBetween
(
attacker
,
defender
))
if
(!
OnPreBattleBetween
(
attacker
,
defender
))
...
@@ -1966,7 +1966,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -1966,7 +1966,7 @@ namespace WindBot.Game.AI.Decks
for
(
int
i
=
0
;
i
<
attackers
.
Count
;
++
i
)
for
(
int
i
=
0
;
i
<
attackers
.
Count
;
++
i
)
{
{
ClientCard
attacker
=
attackers
[
i
];
ClientCard
attacker
=
attackers
[
i
];
if
(
attacker
.
I
d
==
CardId
.
Borrel
||
attacker
.
Id
==
CardId
.
Eater
)
return
attacker
;
if
(
attacker
.
I
sCode
(
CardId
.
Borrel
,
CardId
.
Eater
)
)
return
attacker
;
}
}
return
null
;
return
null
;
}
}
...
...
Game/AI/Decks/YosenjuExecutor.cs
View file @
43086945
...
@@ -163,7 +163,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -163,7 +163,7 @@ namespace WindBot.Game.AI.Decks
if
(
Card
==
null
)
if
(
Card
==
null
)
return
true
;
return
true
;
// Logger.DebugWriteLine(Card.Name);
// Logger.DebugWriteLine(Card.Name);
if
(
Card
.
I
d
==
CardId
.
YosenjuKama2
)
if
(
Card
.
I
sCode
(
CardId
.
YosenjuKama2
)
)
return
Card
.
ShouldDirectAttack
;
return
Card
.
ShouldDirectAttack
;
else
else
return
true
;
return
true
;
...
@@ -181,10 +181,8 @@ namespace WindBot.Game.AI.Decks
...
@@ -181,10 +181,8 @@ namespace WindBot.Game.AI.Decks
public
override
IList
<
ClientCard
>
OnSelectXyzMaterial
(
IList
<
ClientCard
>
cards
,
int
min
,
int
max
)
public
override
IList
<
ClientCard
>
OnSelectXyzMaterial
(
IList
<
ClientCard
>
cards
,
int
min
,
int
max
)
{
{
IList
<
ClientCard
>
result
=
new
List
<
ClientCard
>();
IList
<
ClientCard
>
result
=
AI
.
Utils
.
SelectPreferredCards
(
CardId
.
YosenjuTsujik
,
cards
,
min
,
max
);
AI
.
Utils
.
SelectPreferredCards
(
result
,
CardId
.
YosenjuTsujik
,
cards
,
min
,
max
);
return
AI
.
Utils
.
CheckSelectCount
(
result
,
cards
,
min
,
max
);
AI
.
Utils
.
CheckSelectCount
(
result
,
cards
,
min
,
max
);
return
result
;
}
}
private
bool
PotOfDualityEffect
()
private
bool
PotOfDualityEffect
()
...
@@ -243,7 +241,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -243,7 +241,7 @@ namespace WindBot.Game.AI.Decks
{
{
foreach
(
ClientCard
card
in
Bot
.
Hand
.
GetMonsters
())
foreach
(
ClientCard
card
in
Bot
.
Hand
.
GetMonsters
())
{
{
if
(!
card
.
Equals
(
Card
)
&&
card
.
I
d
==
Card
.
Id
)
if
(!
card
.
Equals
(
Card
)
&&
card
.
I
sCode
(
Card
.
Id
)
)
return
true
;
return
true
;
}
}
return
false
;
return
false
;
...
@@ -253,7 +251,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -253,7 +251,7 @@ namespace WindBot.Game.AI.Decks
{
{
foreach
(
ClientCard
card
in
Bot
.
GetSpells
())
foreach
(
ClientCard
card
in
Bot
.
GetSpells
())
{
{
if
(
card
.
I
d
==
Card
.
Id
)
if
(
card
.
I
sCode
(
Card
.
Id
)
)
return
false
;
return
false
;
}
}
return
TrapSetWhenZoneFree
();
return
TrapSetWhenZoneFree
();
...
...
Game/AI/Decks/ZexalWeaponsExecutor.cs
View file @
43086945
using
System.Collections.Generic
;
using
System
;
using
System.Collections.Generic
;
using
WindBot
;
using
WindBot
;
using
WindBot.Game
;
using
WindBot.Game
;
using
WindBot.Game.AI
;
using
WindBot.Game.AI
;
...
@@ -103,7 +104,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -103,7 +104,7 @@ namespace WindBot.Game.AI.Decks
// Summons: Effects
// Summons: Effects
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
Goblindbergh
,
GoblindberghEffect
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
Goblindbergh
,
GoblindberghEffect
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
TinGoldfish
,
GoblindberghEffect
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
TinGoldfish
,
GoblindberghEffect
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
Kagetokage
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
Kagetokage
,
KagetokageEffect
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
SummonerMonk
,
SummonerMonkEffect
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
SummonerMonk
,
SummonerMonkEffect
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
Honest
,
DefaultHonestEffect
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
Honest
,
DefaultHonestEffect
);
...
@@ -138,14 +139,12 @@ namespace WindBot.Game.AI.Decks
...
@@ -138,14 +139,12 @@ namespace WindBot.Game.AI.Decks
public
override
IList
<
ClientCard
>
OnSelectXyzMaterial
(
IList
<
ClientCard
>
cards
,
int
min
,
int
max
)
public
override
IList
<
ClientCard
>
OnSelectXyzMaterial
(
IList
<
ClientCard
>
cards
,
int
min
,
int
max
)
{
{
IList
<
ClientCard
>
result
=
new
List
<
ClientCard
>();
IList
<
ClientCard
>
result
=
AI
.
Utils
.
SelectPreferredCards
(
new
[]
{
AI
.
Utils
.
SelectPreferredCards
(
result
,
new
[]
{
CardId
.
StarDrawing
,
CardId
.
StarDrawing
,
CardId
.
SolarWindJammer
,
CardId
.
SolarWindJammer
,
CardId
.
Goblindbergh
CardId
.
Goblindbergh
},
cards
,
min
,
max
);
},
cards
,
min
,
max
);
AI
.
Utils
.
CheckSelectCount
(
result
,
cards
,
min
,
max
);
return
AI
.
Utils
.
CheckSelectCount
(
result
,
cards
,
min
,
max
);
return
result
;
}
}
private
bool
Number39Utopia
()
private
bool
Number39Utopia
()
...
@@ -235,6 +234,13 @@ namespace WindBot.Game.AI.Decks
...
@@ -235,6 +234,13 @@ namespace WindBot.Game.AI.Decks
return
true
;
return
true
;
}
}
private
bool
KagetokageEffect
()
{
var
lastChainCard
=
AI
.
Utils
.
GetLastChainCard
();
if
(
lastChainCard
==
null
)
return
true
;
return
!
lastChainCard
.
IsCode
(
CardId
.
Goblindbergh
,
CardId
.
TinGoldfish
);
}
private
bool
SummonerMonkEffect
()
private
bool
SummonerMonkEffect
()
{
{
IList
<
int
>
costs
=
new
[]
IList
<
int
>
costs
=
new
[]
...
@@ -273,7 +279,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -273,7 +279,7 @@ namespace WindBot.Game.AI.Decks
private
bool
MonsterRepos
()
private
bool
MonsterRepos
()
{
{
if
(
Card
.
I
d
==
CardId
.
NumberS39UtopiatheLightning
&&
Card
.
IsAttack
())
if
(
Card
.
I
sCode
(
CardId
.
NumberS39UtopiatheLightning
)
&&
Card
.
IsAttack
())
return
false
;
return
false
;
return
base
.
DefaultMonsterRepos
();
return
base
.
DefaultMonsterRepos
();
}
}
...
...
Game/AI/Decks/ZoodiacExecutor.cs
View file @
43086945
...
@@ -230,14 +230,14 @@ namespace WindBot.Game.AI.Decks
...
@@ -230,14 +230,14 @@ namespace WindBot.Game.AI.Decks
{
{
foreach
(
ClientCard
card
in
Enemy
.
Graveyard
)
foreach
(
ClientCard
card
in
Enemy
.
Graveyard
)
{
{
if
(
card
.
I
d
==
CardId
.
AleisterTheInvoker
)
if
(
card
.
I
sCode
(
CardId
.
AleisterTheInvoker
)
)
{
{
return
card
;
return
card
;
}
}
}
}
foreach
(
ClientCard
card
in
Bot
.
Graveyard
)
foreach
(
ClientCard
card
in
Bot
.
Graveyard
)
{
{
if
(
card
.
I
d
==
CardId
.
AleisterTheInvoker
)
if
(
card
.
I
sCode
(
CardId
.
AleisterTheInvoker
)
)
{
{
return
card
;
return
card
;
}
}
...
@@ -445,7 +445,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -445,7 +445,7 @@ namespace WindBot.Game.AI.Decks
List
<
ClientCard
>
monsters
=
Bot
.
GetMonsters
();
List
<
ClientCard
>
monsters
=
Bot
.
GetMonsters
();
foreach
(
ClientCard
monster
in
monsters
)
foreach
(
ClientCard
monster
in
monsters
)
{
{
if
(
monster
.
IsFaceup
()
&&
monster
.
I
d
==
CardId
.
Drident
&&
!
monster
.
HasXyzMaterial
())
if
(
monster
.
IsFaceup
()
&&
monster
.
I
sCode
(
CardId
.
Drident
)
&&
!
monster
.
HasXyzMaterial
())
{
{
target
=
monster
;
target
=
monster
;
break
;
break
;
...
@@ -455,7 +455,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -455,7 +455,7 @@ namespace WindBot.Game.AI.Decks
{
{
foreach (ClientCard monster in monsters)
foreach (ClientCard monster in monsters)
{
{
if (monster.IsFaceup() && monster.Type == (int)CardType.Xyz &&
monster.Id != CardId.DaigustoEmeral
&& !monster.HasXyzMaterial())
if (monster.IsFaceup() && monster.Type == (int)CardType.Xyz &&
!monster.IsCode(CardId.DaigustoEmeral)
&& !monster.HasXyzMaterial())
{
{
target = monster;
target = monster;
break;
break;
...
@@ -550,7 +550,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -550,7 +550,7 @@ namespace WindBot.Game.AI.Decks
{
{
foreach
(
ClientCard
spell
in
Bot
.
GetSpells
())
foreach
(
ClientCard
spell
in
Bot
.
GetSpells
())
{
{
if
(
spell
.
I
d
==
CardId
.
ZoodiacBarrage
&&
!
Card
.
Equals
(
spell
))
if
(
spell
.
I
sCode
(
CardId
.
ZoodiacBarrage
)
&&
!
Card
.
Equals
(
spell
))
return
false
;
return
false
;
}
}
AI
.
SelectCard
(
new
[]
AI
.
SelectCard
(
new
[]
...
@@ -604,7 +604,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -604,7 +604,7 @@ namespace WindBot.Game.AI.Decks
private
bool
MonsterRepos
()
private
bool
MonsterRepos
()
{
{
if
(
Card
.
I
d
==
CardId
.
NumberS39UtopiatheLightning
&&
Card
.
IsAttack
())
if
(
Card
.
I
sCode
(
CardId
.
NumberS39UtopiatheLightning
)
&&
Card
.
IsAttack
())
return
false
;
return
false
;
return
base
.
DefaultMonsterRepos
();
return
base
.
DefaultMonsterRepos
();
}
}
...
...
Game/AI/DefaultExecutor.cs
View file @
43086945
using
System
;
using
System
;
using
System.Collections.Generic
;
using
System.Collections.Generic
;
using
System.Linq
;
using
YGOSharp.OCGWrapper.Enums
;
using
YGOSharp.OCGWrapper.Enums
;
using
WindBot
;
using
WindBot
;
using
WindBot.Game
;
using
WindBot.Game
;
...
@@ -21,10 +22,15 @@ namespace WindBot.Game.AI
...
@@ -21,10 +22,15 @@ namespace WindBot.Game.AI
public
const
int
SuperAntiKaijuWarMachineMechaDogoran
=
84769941
;
public
const
int
SuperAntiKaijuWarMachineMechaDogoran
=
84769941
;
public
const
int
UltimateConductorTytanno
=
18940556
;
public
const
int
UltimateConductorTytanno
=
18940556
;
public
const
int
ElShaddollConstruct
=
20366274
;
public
const
int
AllyOfJusticeCatastor
=
26593852
;
public
const
int
DupeFrog
=
46239604
;
public
const
int
DupeFrog
=
46239604
;
public
const
int
MaraudingCaptain
=
2460565
;
public
const
int
MaraudingCaptain
=
2460565
;
public
const
int
BlackRoseDragon
=
73580471
;
public
const
int
JudgmentDragon
=
57774843
;
public
const
int
TopologicTrisbaena
=
72529749
;
public
const
int
EvilswarmExcitonKnight
=
46772449
;
public
const
int
EvilswarmExcitonKnight
=
46772449
;
public
const
int
HarpiesFeatherDuster
=
18144506
;
public
const
int
HarpiesFeatherDuster
=
18144506
;
public
const
int
DarkMagicAttack
=
2314238
;
public
const
int
DarkMagicAttack
=
2314238
;
...
@@ -39,7 +45,9 @@ namespace WindBot.Game.AI
...
@@ -39,7 +45,9 @@ namespace WindBot.Game.AI
public
const
int
UltimayaTzolkin
=
1686814
;
public
const
int
UltimayaTzolkin
=
1686814
;
public
const
int
MoonMirrorShield
=
19508728
;
public
const
int
MoonMirrorShield
=
19508728
;
public
const
int
VampireFr
ä
ulein
=
6039967
;
public
const
int
PhantomKnightsFogBlade
=
25542642
;
public
const
int
VampireFraeulein
=
6039967
;
public
const
int
InjectionFairyLily
=
79575620
;
public
const
int
InjectionFairyLily
=
79575620
;
public
const
int
BlueEyesChaosMAXDragon
=
55410871
;
public
const
int
BlueEyesChaosMAXDragon
=
55410871
;
...
@@ -55,17 +63,23 @@ namespace WindBot.Game.AI
...
@@ -55,17 +63,23 @@ namespace WindBot.Game.AI
public
const
int
GalaxySoldier
=
46659709
;
public
const
int
GalaxySoldier
=
46659709
;
public
const
int
MacroCosmos
=
30241314
;
public
const
int
MacroCosmos
=
30241314
;
public
const
int
UpstartGoblin
=
70368879
;
public
const
int
UpstartGoblin
=
70368879
;
public
const
int
CyberEmergency
=
60600126
;
public
const
int
EaterOfMillions
=
63845230
;
public
const
int
EaterOfMillions
=
63845230
;
public
const
int
InvokedPurgatrio
=
12307878
;
public
const
int
InvokedPurgatrio
=
12307878
;
public
const
int
ChaosAncientGearGiant
=
51788412
;
public
const
int
ChaosAncientGearGiant
=
51788412
;
public
const
int
UltimateAncientGearGolem
=
12652643
;
public
const
int
UltimateAncientGearGolem
=
12652643
;
public
const
int
RedDragonArchfiend
=
70902743
;
public
const
int
ImperialOrder
=
61740673
;
public
const
int
ImperialOrder
=
61740673
;
public
const
int
NaturiaBeast
=
33198837
;
public
const
int
NaturiaBeast
=
33198837
;
public
const
int
AntiSpellFragrance
=
58921041
;
public
const
int
AntiSpellFragrance
=
58921041
;
}
}
int
HonestEffectCount
=
0
;
protected
DefaultExecutor
(
GameAI
ai
,
Duel
duel
)
protected
DefaultExecutor
(
GameAI
ai
,
Duel
duel
)
:
base
(
ai
,
duel
)
:
base
(
ai
,
duel
)
{
{
...
@@ -80,10 +94,8 @@ namespace WindBot.Game.AI
...
@@ -80,10 +94,8 @@ namespace WindBot.Game.AI
/// <returns>BattlePhaseAction including the target, or null (in this situation, GameAI will check the next attacker)</returns>
/// <returns>BattlePhaseAction including the target, or null (in this situation, GameAI will check the next attacker)</returns>
public
override
BattlePhaseAction
OnSelectAttackTarget
(
ClientCard
attacker
,
IList
<
ClientCard
>
defenders
)
public
override
BattlePhaseAction
OnSelectAttackTarget
(
ClientCard
attacker
,
IList
<
ClientCard
>
defenders
)
{
{
for
(
int
i
=
0
;
i
<
defenders
.
Count
;
++
i
)
for
each
(
ClientCard
defender
in
defenders
)
{
{
ClientCard
defender
=
defenders
[
i
];
attacker
.
RealPower
=
attacker
.
Attack
;
attacker
.
RealPower
=
attacker
.
Attack
;
defender
.
RealPower
=
defender
.
GetDefensePower
();
defender
.
RealPower
=
defender
.
GetDefensePower
();
if
(!
OnPreBattleBetween
(
attacker
,
defender
))
if
(!
OnPreBattleBetween
(
attacker
,
defender
))
...
@@ -118,63 +130,66 @@ namespace WindBot.Game.AI
...
@@ -118,63 +130,66 @@ namespace WindBot.Game.AI
if
(
defender
.
IsMonsterDangerous
())
if
(
defender
.
IsMonsterDangerous
())
{
{
bool
canignoreit
=
false
;
bool
canIgnoreIt
=
!
attacker
.
IsDisabled
()
&&
(
if
(
attacker
.
Id
==
_CardId
.
UltimateConductorTytanno
&&
!
attacker
.
IsDisabled
()
&&
defender
.
IsDefense
())
attacker
.
IsCode
(
_CardId
.
UltimateConductorTytanno
)
&&
defender
.
IsDefense
()
||
canignoreit
=
true
;
attacker
.
IsCode
(
_CardId
.
ElShaddollConstruct
)
&&
defender
.
IsSpecialSummoned
||
if
(!
canignoreit
)
attacker
.
IsCode
(
_CardId
.
AllyOfJusticeCatastor
)
&&
!
defender
.
HasAttribute
(
CardAttribute
.
Dark
));
if
(!
canIgnoreIt
)
return
false
;
return
false
;
}
}
foreach
(
ClientCard
equip
in
defender
.
EquipCards
)
foreach
(
ClientCard
equip
in
defender
.
EquipCards
)
{
{
if
(
equip
.
I
d
==
_CardId
.
MoonMirrorShield
&&
!
equip
.
IsDisabled
())
if
(
equip
.
I
sCode
(
_CardId
.
MoonMirrorShield
)
&&
!
equip
.
IsDisabled
())
{
{
return
false
;
return
false
;
}
}
}
}
if
(
defender
.
Id
==
_CardId
.
CrystalWingSynchroDragon
&&
defender
.
IsAttack
()
&&
!
defender
.
IsDisabled
()
&&
attacker
.
Level
>=
5
)
if
(!
defender
.
IsDisabled
())
return
false
;
{
if
(
defender
.
IsCode
(
_CardId
.
CrystalWingSynchroDragon
)
&&
defender
.
IsAttack
()
&&
attacker
.
Level
>=
5
)
return
false
;
if
(
defender
.
IsCode
(
_CardId
.
AllyOfJusticeCatastor
)
&&
!
attacker
.
HasAttribute
(
CardAttribute
.
Dark
))
return
false
;
if
(
defender
.
IsCode
(
_CardId
.
NumberS39UtopiaTheLightning
)
&&
defender
.
IsAttack
()
&&
defender
.
HasXyzMaterial
(
2
,
_CardId
.
Number39Utopia
))
defender
.
RealPower
=
5000
;
if
(
defender
.
Id
==
_CardId
.
NumberS39UtopiaTheLightning
&&
defender
.
IsAttack
()
&&
!
defender
.
IsDisabled
()
&&
defender
.
HasXyzMaterial
(
2
,
_CardId
.
Number39Utopia
))
if
(
defender
.
IsCode
(
_CardId
.
VampireFraeulein
))
defender
.
RealPower
=
5000
;
defender
.
RealPower
+=
(
Enemy
.
LifePoints
>
3000
)
?
3000
:
(
Enemy
.
LifePoints
-
100
);
if
(
defender
.
Id
==
_CardId
.
VampireFr
ä
ulein
&&
!
defender
.
IsDisabled
())
defender
.
RealPower
+=
(
Enemy
.
LifePoints
>
3000
)
?
3000
:
(
Enemy
.
LifePoints
-
100
);
if
(
defender
.
Id
==
_CardId
.
InjectionFairyLily
&&
!
defender
.
IsDisabled
()
&&
Enemy
.
LifePoints
>
2000
)
if
(
defender
.
IsCode
(
_CardId
.
InjectionFairyLily
)
&&
Enemy
.
LifePoints
>
2000
)
defender
.
RealPower
+=
3000
;
defender
.
RealPower
+=
3000
;
}
}
}
if
(!
defender
.
IsMonsterHasPreventActivationEffectInBattle
())
if
(!
defender
.
IsMonsterHasPreventActivationEffectInBattle
())
{
{
if
(
attacker
.
I
d
==
_CardId
.
NumberS39UtopiaTheLightning
&&
!
attacker
.
IsDisabled
()
&&
attacker
.
HasXyzMaterial
(
2
,
_CardId
.
Number39Utopia
))
if
(
attacker
.
I
sCode
(
_CardId
.
NumberS39UtopiaTheLightning
)
&&
!
attacker
.
IsDisabled
()
&&
attacker
.
HasXyzMaterial
(
2
,
_CardId
.
Number39Utopia
))
attacker
.
RealPower
=
5000
;
attacker
.
RealPower
=
5000
;
foreach
(
ClientCard
equip
in
attacker
.
EquipCards
)
foreach
(
ClientCard
equip
in
attacker
.
EquipCards
)
{
{
if
(
equip
.
I
d
==
_CardId
.
MoonMirrorShield
&&
!
equip
.
IsDisabled
())
if
(
equip
.
I
sCode
(
_CardId
.
MoonMirrorShield
)
&&
!
equip
.
IsDisabled
())
{
{
attacker
.
RealPower
=
defender
.
RealPower
+
100
;
attacker
.
RealPower
=
defender
.
RealPower
+
100
;
}
}
}
}
}
}
if
(
Enemy
.
HasInMonstersZone
(
_CardId
.
DupeFrog
,
true
)
&&
defender
.
Id
!=
_CardId
.
DupeFrog
)
if
(
Enemy
.
HasInMonstersZone
(
_CardId
.
DupeFrog
,
true
)
&&
!(
defender
).
IsCode
(
_CardId
.
DupeFrog
)
)
return
false
;
return
false
;
if
(
Enemy
.
HasInMonstersZone
(
_CardId
.
MaraudingCaptain
,
true
)
&&
defender
.
Id
!=
_CardId
.
MaraudingCaptain
&&
defender
.
Race
==
(
int
)
CardRace
.
Warrior
)
if
(
Enemy
.
HasInMonstersZone
(
_CardId
.
MaraudingCaptain
,
true
)
&&
!
defender
.
IsCode
(
_CardId
.
MaraudingCaptain
)
&&
defender
.
Race
==
(
int
)
CardRace
.
Warrior
)
return
false
;
return
false
;
if
(
defender
.
Id
==
_CardId
.
UltimayaTzolkin
&&
!
defender
.
IsDisabled
())
if
(
defender
.
IsCode
(
_CardId
.
UltimayaTzolkin
)
&&
!
defender
.
IsDisabled
()
&&
Enemy
.
GetMonsters
().
Any
(
monster
=>
!
monster
.
Equals
(
defender
)
&&
monster
.
HasType
(
CardType
.
Synchro
)))
{
return
false
;
List
<
ClientCard
>
monsters
=
Enemy
.
GetMonsters
();
foreach
(
ClientCard
monster
in
monsters
)
if
(
defender
.
OwnTargets
.
Any
(
card
=>
card
.
IsCode
(
_CardId
.
PhantomKnightsFogBlade
)
&&
!
card
.
IsDisabled
()))
{
return
false
;
if
(
monster
.
HasType
(
CardType
.
Synchro
))
return
false
;
}
}
return
true
;
return
true
;
}
}
...
@@ -211,14 +226,20 @@ namespace WindBot.Game.AI
...
@@ -211,14 +226,20 @@ namespace WindBot.Game.AI
return
false
;
return
false
;
}
}
public
override
void
OnNewTurn
()
{
HonestEffectCount
=
0
;
}
/// <summary>
/// <summary>
/// Destroy face-down cards first, in our turn.
/// Destroy face-down cards first, in our turn.
/// </summary>
/// </summary>
protected
bool
DefaultMysticalSpaceTyphoon
()
protected
bool
DefaultMysticalSpaceTyphoon
()
{
{
foreach
(
ClientCard
card
in
Duel
.
CurrentChain
)
if
(
Duel
.
CurrentChain
.
Any
(
card
=>
card
.
IsCode
(
_CardId
.
MysticalSpaceTyphoon
)))
if
(
card
.
Id
==
_CardId
.
MysticalSpaceTyphoon
)
{
return
false
;
return
false
;
}
List
<
ClientCard
>
spells
=
Enemy
.
GetSpells
();
List
<
ClientCard
>
spells
=
Enemy
.
GetSpells
();
if
(
spells
.
Count
==
0
)
if
(
spells
.
Count
==
0
)
...
@@ -228,14 +249,10 @@ namespace WindBot.Game.AI
...
@@ -228,14 +249,10 @@ namespace WindBot.Game.AI
if
(
selected
==
null
)
if
(
selected
==
null
)
{
{
foreach
(
ClientCard
card
in
spells
)
if
(
Duel
.
Player
==
0
)
{
selected
=
spells
.
FirstOrDefault
(
card
=>
card
.
IsFacedown
());
if
(
Duel
.
Player
==
1
&&
!
card
.
HasType
(
CardType
.
Continuous
))
if
(
Duel
.
Player
==
1
)
continue
;
selected
=
spells
.
FirstOrDefault
(
card
=>
card
.
HasType
(
CardType
.
Continuous
)
||
card
.
HasType
(
CardType
.
Equip
));
selected
=
card
;
if
(
Duel
.
Player
==
0
&&
card
.
IsFacedown
())
break
;
}
}
}
if
(
selected
==
null
)
if
(
selected
==
null
)
...
@@ -250,7 +267,7 @@ namespace WindBot.Game.AI
...
@@ -250,7 +267,7 @@ namespace WindBot.Game.AI
protected
bool
DefaultCosmicCyclone
()
protected
bool
DefaultCosmicCyclone
()
{
{
foreach
(
ClientCard
card
in
Duel
.
CurrentChain
)
foreach
(
ClientCard
card
in
Duel
.
CurrentChain
)
if
(
card
.
I
d
==
_CardId
.
CosmicCyclone
)
if
(
card
.
I
sCode
(
_CardId
.
CosmicCyclone
)
)
return
false
;
return
false
;
return
(
Bot
.
LifePoints
>
1000
)
&&
DefaultMysticalSpaceTyphoon
();
return
(
Bot
.
LifePoints
>
1000
)
&&
DefaultMysticalSpaceTyphoon
();
}
}
...
@@ -272,14 +289,7 @@ namespace WindBot.Game.AI
...
@@ -272,14 +289,7 @@ namespace WindBot.Game.AI
}
}
else
else
{
{
foreach
(
ClientCard
card
in
spells
)
selected
=
spells
.
FirstOrDefault
(
card
=>
card
.
IsFacedown
());
{
if
(
card
.
IsFacedown
())
{
selected
=
card
;
break
;
}
}
}
}
if
(
selected
==
null
)
if
(
selected
==
null
)
...
@@ -296,7 +306,7 @@ namespace WindBot.Game.AI
...
@@ -296,7 +306,7 @@ namespace WindBot.Game.AI
{
{
if
(
AI
.
Utils
.
IsAllEnemyBetter
(
true
))
if
(
AI
.
Utils
.
IsAllEnemyBetter
(
true
))
{
{
ClientCard
monster
=
Enemy
.
GetMonsters
().
GetHighestAttackMonster
();
ClientCard
monster
=
Enemy
.
GetMonsters
().
GetHighestAttackMonster
(
true
);
if
(
monster
!=
null
&&
monster
.
HasType
(
CardType
.
Effect
)
&&
!
monster
.
HasType
(
CardType
.
Link
)
&&
(
monster
.
HasType
(
CardType
.
Xyz
)
||
monster
.
Level
>
4
))
if
(
monster
!=
null
&&
monster
.
HasType
(
CardType
.
Effect
)
&&
!
monster
.
HasType
(
CardType
.
Link
)
&&
(
monster
.
HasType
(
CardType
.
Xyz
)
||
monster
.
Level
>
4
))
{
{
AI
.
SelectCard
(
monster
);
AI
.
SelectCard
(
monster
);
...
@@ -311,7 +321,7 @@ namespace WindBot.Game.AI
...
@@ -311,7 +321,7 @@ namespace WindBot.Game.AI
/// </summary>
/// </summary>
protected
bool
DefaultCompulsoryEvacuationDevice
()
protected
bool
DefaultCompulsoryEvacuationDevice
()
{
{
ClientCard
target
=
AI
.
Utils
.
GetProblematicEnemyMonster
();
ClientCard
target
=
AI
.
Utils
.
GetProblematicEnemyMonster
(
0
,
true
);
if
(
target
!=
null
)
if
(
target
!=
null
)
{
{
AI
.
SelectCard
(
target
);
AI
.
SelectCard
(
target
);
...
@@ -319,7 +329,7 @@ namespace WindBot.Game.AI
...
@@ -319,7 +329,7 @@ namespace WindBot.Game.AI
}
}
if
(
AI
.
Utils
.
IsChainTarget
(
Card
))
if
(
AI
.
Utils
.
IsChainTarget
(
Card
))
{
{
ClientCard
monster
=
AI
.
Utils
.
GetBestEnemyMonster
();
ClientCard
monster
=
AI
.
Utils
.
GetBestEnemyMonster
(
false
,
true
);
if
(
monster
!=
null
)
if
(
monster
!=
null
)
{
{
AI
.
SelectCard
(
monster
);
AI
.
SelectCard
(
monster
);
...
@@ -336,16 +346,7 @@ namespace WindBot.Game.AI
...
@@ -336,16 +346,7 @@ namespace WindBot.Game.AI
{
{
if
(!
AI
.
Utils
.
IsAllEnemyBetter
(
true
))
if
(!
AI
.
Utils
.
IsAllEnemyBetter
(
true
))
return
false
;
return
false
;
ClientCard
selected
=
null
;
ClientCard
selected
=
Bot
.
Graveyard
.
OrderByDescending
(
card
=>
card
.
Attack
).
FirstOrDefault
();
int
BestAtk
=
0
;
foreach
(
ClientCard
card
in
Bot
.
Graveyard
)
{
if
(
card
.
Attack
>
BestAtk
)
{
BestAtk
=
card
.
Attack
;
selected
=
card
;
}
}
AI
.
SelectCard
(
selected
);
AI
.
SelectCard
(
selected
);
return
true
;
return
true
;
}
}
...
@@ -361,17 +362,15 @@ namespace WindBot.Game.AI
...
@@ -361,17 +362,15 @@ namespace WindBot.Game.AI
if
(
DefaultOnBecomeTarget
())
return
true
;
if
(
DefaultOnBecomeTarget
())
return
true
;
if
(
Duel
.
Phase
>
DuelPhase
.
Main1
&&
Duel
.
Phase
<
DuelPhase
.
Main2
)
if
(
Duel
.
Phase
>
DuelPhase
.
Main1
&&
Duel
.
Phase
<
DuelPhase
.
Main2
)
{
{
if
(
Enemy
.
HasInMonstersZone
(
_CardId
.
UltimateConductorTytanno
,
true
))
return
false
;
if
(
Enemy
.
HasInMonstersZone
(
new
[]
if
(
Enemy
.
HasInMonstersZone
(
_CardId
.
InvokedPurgatrio
,
true
))
return
false
;
if
(
Enemy
.
HasInMonstersZone
(
_CardId
.
ChaosAncientGearGiant
,
true
))
return
false
;
if
(
Enemy
.
HasInMonstersZone
(
_CardId
.
UltimateAncientGearGolem
,
true
))
return
false
;
int
total_atk
=
0
;
List
<
ClientCard
>
enemy_monster
=
Enemy
.
GetMonsters
();
foreach
(
ClientCard
m
in
enemy_monster
)
{
{
if
(
m
.
IsAttack
())
total_atk
+=
m
.
Attack
;
_CardId
.
UltimateConductorTytanno
,
}
_CardId
.
InvokedPurgatrio
,
if
(
total_atk
>=
Bot
.
LifePoints
)
return
true
;
_CardId
.
ChaosAncientGearGiant
,
_CardId
.
UltimateAncientGearGolem
,
_CardId
.
RedDragonArchfiend
},
true
))
return
false
;
if
(
AI
.
Utils
.
GetTotalAttackingMonsterAttack
(
1
)
>=
Bot
.
LifePoints
)
return
true
;
}
}
return
false
;
return
false
;
}
}
...
@@ -387,9 +386,12 @@ namespace WindBot.Game.AI
...
@@ -387,9 +386,12 @@ namespace WindBot.Game.AI
/// </summary>
/// </summary>
protected
bool
DefaultAshBlossomAndJoyousSpring
()
protected
bool
DefaultAshBlossomAndJoyousSpring
()
{
{
if
(
AI
.
Utils
.
GetLastChainCard
().
Id
==
_CardId
.
MacroCosmos
)
int
[]
ignoreList
=
{
return
false
;
_CardId
.
MacroCosmos
,
if
(
AI
.
Utils
.
GetLastChainCard
().
Id
==
_CardId
.
UpstartGoblin
)
_CardId
.
UpstartGoblin
,
_CardId
.
CyberEmergency
};
if
(
AI
.
Utils
.
GetLastChainCard
().
IsCode
(
ignoreList
))
return
false
;
return
false
;
return
Duel
.
LastChainPlayer
==
1
;
return
Duel
.
LastChainPlayer
==
1
;
}
}
...
@@ -414,7 +416,7 @@ namespace WindBot.Game.AI
...
@@ -414,7 +416,7 @@ namespace WindBot.Game.AI
/// </summary>
/// </summary>
protected
bool
DefaultEffectVeiler
()
protected
bool
DefaultEffectVeiler
()
{
{
if
(
AI
.
Utils
.
GetLastChainCard
()
!=
null
&&
AI
.
Utils
.
GetLastChainCard
().
I
d
==
_CardId
.
GalaxySoldier
&&
Enemy
.
Hand
.
Count
>=
3
)
return
false
;
if
(
AI
.
Utils
.
GetLastChainCard
()
!=
null
&&
AI
.
Utils
.
GetLastChainCard
().
I
sCode
(
_CardId
.
GalaxySoldier
)
&&
Enemy
.
Hand
.
Count
>=
3
)
return
false
;
if
(
AI
.
Utils
.
ChainContainsCard
(
_CardId
.
EffectVeiler
))
if
(
AI
.
Utils
.
ChainContainsCard
(
_CardId
.
EffectVeiler
))
return
false
;
return
false
;
return
DefaultBreakthroughSkill
();
return
DefaultBreakthroughSkill
();
...
@@ -424,32 +426,23 @@ namespace WindBot.Game.AI
...
@@ -424,32 +426,23 @@ namespace WindBot.Game.AI
/// </summary>
/// </summary>
protected
bool
DefaultCalledByTheGrave
()
protected
bool
DefaultCalledByTheGrave
()
{
{
int
[]
targetList
=
{
_CardId
.
MaxxC
,
_CardId
.
LockBird
,
_CardId
.
GhostOgreAndSnowRabbit
,
_CardId
.
AshBlossom
,
_CardId
.
GhostBelle
};
if
(
Duel
.
LastChainPlayer
==
1
)
if
(
Duel
.
LastChainPlayer
==
1
)
{
{
if
(
AI
.
Utils
.
GetLastChainCard
().
Id
==
_CardId
.
MaxxC
)
foreach
(
int
id
in
targetList
)
{
{
AI
.
SelectCard
(
_CardId
.
MaxxC
);
if
(
AI
.
Utils
.
GetLastChainCard
().
IsCode
(
id
))
return
UniqueFaceupSpell
();
{
}
AI
.
SelectCard
(
id
);
if
(
AI
.
Utils
.
GetLastChainCard
().
Id
==
_CardId
.
LockBird
)
return
UniqueFaceupSpell
();
{
}
AI
.
SelectCard
(
_CardId
.
LockBird
);
return
UniqueFaceupSpell
();
}
if
(
AI
.
Utils
.
GetLastChainCard
().
Id
==
_CardId
.
GhostOgreAndSnowRabbit
)
{
AI
.
SelectCard
(
_CardId
.
GhostOgreAndSnowRabbit
);
return
UniqueFaceupSpell
();
}
if
(
AI
.
Utils
.
GetLastChainCard
().
Id
==
_CardId
.
AshBlossom
)
{
AI
.
SelectCard
(
_CardId
.
AshBlossom
);
return
UniqueFaceupSpell
();
}
if
(
AI
.
Utils
.
GetLastChainCard
().
Id
==
_CardId
.
GhostBelle
)
{
AI
.
SelectCard
(
_CardId
.
GhostBelle
);
return
UniqueFaceupSpell
();
}
}
}
}
return
false
;
return
false
;
...
@@ -459,74 +452,53 @@ namespace WindBot.Game.AI
...
@@ -459,74 +452,53 @@ namespace WindBot.Game.AI
/// </summary>
/// </summary>
protected
bool
DefaultInfiniteImpermanence
()
protected
bool
DefaultInfiniteImpermanence
()
{
{
ClientCard
target
=
Enemy
.
MonsterZone
.
GetShouldBeDisabledBeforeItUseEffectMonster
();
// TODO: disable s & t
if
(
target
!=
null
)
return
DefaultBreakthroughSkill
();
{
}
AI
.
SelectCard
(
target
);
/// <summary>
return
true
;
/// Chain the enemy monster, or disable monster like Rescue Rabbit.
}
/// </summary>
if
(
Duel
.
LastChainPlayer
==
1
)
protected
bool
DefaultBreakthroughSkill
()
{
if
(!
DefaultUniqueTrap
())
return
false
;
if
(
Duel
.
Player
==
1
)
{
{
foreach
(
ClientCard
check
in
Enemy
.
GetMonsters
())
ClientCard
target
=
Enemy
.
MonsterZone
.
GetShouldBeDisabledBeforeItUseEffectMonster
();
{
if
(
target
!=
null
)
if
(
AI
.
Utils
.
GetLastChainCard
()
==
check
)
{
target
=
check
;
break
;
}
}
if
(
target
!=
null
&&
!
target
.
IsDisabled
())
{
{
AI
.
SelectCard
(
target
);
AI
.
SelectCard
(
target
);
return
true
;
return
true
;
}
}
}
}
ClientCard
LastChainCard
=
AI
.
Utils
.
GetLastChainCard
();
if
(
LastChainCard
!=
null
&&
LastChainCard
.
Controller
==
1
&&
LastChainCard
.
Location
==
CardLocation
.
MonsterZone
&&
!
LastChainCard
.
IsDisabled
()
&&
!
LastChainCard
.
IsShouldNotBeTarget
()
&&
!
LastChainCard
.
IsShouldNotBeSpellTrapTarget
())
{
AI
.
SelectCard
(
LastChainCard
);
return
true
;
}
if
(
Bot
.
BattlingMonster
!=
null
&&
Enemy
.
BattlingMonster
!=
null
)
if
(
Bot
.
BattlingMonster
!=
null
&&
Enemy
.
BattlingMonster
!=
null
)
{
{
if
(
Enemy
.
BattlingMonster
.
IsDisabled
())
return
false
;
if
(!
Enemy
.
BattlingMonster
.
IsDisabled
()
&&
Enemy
.
BattlingMonster
.
IsCode
(
_CardId
.
EaterOfMillions
))
if
(
Enemy
.
BattlingMonster
.
Id
==
_CardId
.
EaterOfMillions
)
{
{
AI
.
SelectCard
(
Enemy
.
BattlingMonster
);
AI
.
SelectCard
(
Enemy
.
BattlingMonster
);
return
true
;
return
true
;
}
}
}
}
if
(
Duel
.
Phase
==
DuelPhase
.
BattleStart
&&
Duel
.
Player
==
1
&&
if
(
Duel
.
Phase
==
DuelPhase
.
BattleStart
&&
Duel
.
Player
==
1
&&
Enemy
.
HasInMonstersZone
(
_CardId
.
NumberS39UtopiaTheLightning
,
true
))
Enemy
.
HasInMonstersZone
(
_CardId
.
NumberS39UtopiaTheLightning
,
true
))
{
{
AI
.
SelectCard
(
_CardId
.
NumberS39UtopiaTheLightning
);
AI
.
SelectCard
(
_CardId
.
NumberS39UtopiaTheLightning
);
return
UniqueFaceupSpell
();
return
true
;
}
return
false
;
}
/// <summary>
/// Chain the enemy monster, or disable monster like Rescue Rabbit.
/// </summary>
protected
bool
DefaultBreakthroughSkill
()
{
if
(!
DefaultUniqueTrap
())
return
false
;
if
(
Duel
.
Player
==
1
)
{
foreach
(
ClientCard
target
in
Enemy
.
GetMonsters
())
{
if
(
target
.
IsMonsterShouldBeDisabledBeforeItUseEffect
())
{
AI
.
SelectCard
(
target
);
return
true
;
}
}
}
}
ClientCard
LastChainCard
=
AI
.
Utils
.
GetLastChainCard
();
return
false
;
if
(
LastChainCard
==
null
)
return
false
;
if
(
LastChainCard
.
Controller
!=
1
||
LastChainCard
.
Location
!=
CardLocation
.
MonsterZone
||
LastChainCard
.
IsDisabled
()
||
LastChainCard
.
IsShouldNotBeTarget
()
||
LastChainCard
.
IsShouldNotBeSpellTrapTarget
())
return
false
;
AI
.
SelectCard
(
LastChainCard
);
return
true
;
}
}
/// <summary>
/// <summary>
...
@@ -658,19 +630,21 @@ namespace WindBot.Game.AI
...
@@ -658,19 +630,21 @@ namespace WindBot.Game.AI
{
{
if
(
Card
.
IsFaceup
()
&&
Card
.
IsDefense
()
&&
Card
.
Attack
==
0
)
if
(
Card
.
IsFaceup
()
&&
Card
.
IsDefense
()
&&
Card
.
Attack
==
0
)
return
false
;
return
false
;
if
(
Enemy
.
HasInMonstersZone
(
_CardId
.
BlueEyesChaosMAXDragon
)
&&
Card
.
IsAttack
()
&&
(
4000
-
Card
.
Defense
)*
2
>(
4000
-
Card
.
Attack
))
if
(
Enemy
.
HasInMonstersZone
(
_CardId
.
BlueEyesChaosMAXDragon
,
true
)
&&
Card
.
IsAttack
()
&&
(
4000
-
Card
.
Defense
)
*
2
>
(
4000
-
Card
.
Attack
))
return
false
;
return
false
;
if
(
Enemy
.
HasInMonstersZone
(
_CardId
.
BlueEyesChaosMAXDragon
)
&&
if
(
Enemy
.
HasInMonstersZone
(
_CardId
.
BlueEyesChaosMAXDragon
,
true
)
&&
Card
.
IsDefense
()
&&
Card
.
IsFaceup
()
&&
Card
.
IsDefense
()
&&
Card
.
IsFaceup
()
&&
(
4000
-
Card
.
Defense
)
*
2
>
(
4000
-
Card
.
Attack
))
(
4000
-
Card
.
Defense
)
*
2
>
(
4000
-
Card
.
Attack
))
return
true
;
return
true
;
bool
enemyBetter
=
AI
.
Utils
.
IsAllEnemyBetter
(
true
);
bool
enemyBetter
=
AI
.
Utils
.
IsAllEnemyBetter
(
true
);
if
(
Card
.
IsAttack
()
&&
enemyBetter
)
if
(
Card
.
IsAttack
()
&&
enemyBetter
)
return
true
;
return
true
;
if
(
Card
.
IsDefense
()
&&
!
enemyBetter
&&
Card
.
Attack
>=
Card
.
Defense
)
if
(
Card
.
IsDefense
()
&&
!
enemyBetter
&&
Card
.
Attack
>=
Card
.
Defense
)
return
true
;
return
true
;
return
false
;
return
false
;
}
}
...
@@ -679,17 +653,7 @@ namespace WindBot.Game.AI
...
@@ -679,17 +653,7 @@ namespace WindBot.Game.AI
/// </summary>
/// </summary>
protected
bool
DefaultSpellWillBeNegated
()
protected
bool
DefaultSpellWillBeNegated
()
{
{
ClientCard
card
=
null
;
return
Bot
.
HasInSpellZone
(
_CardId
.
ImperialOrder
,
true
,
true
)
||
Enemy
.
HasInSpellZone
(
_CardId
.
ImperialOrder
,
true
)
||
Enemy
.
HasInMonstersZone
(
_CardId
.
NaturiaBeast
,
true
);
foreach
(
ClientCard
check
in
Bot
.
GetSpells
())
{
if
(
check
.
Id
==
_CardId
.
ImperialOrder
&&
!
check
.
IsDisabled
())
card
=
check
;
}
if
(
card
!=
null
&&
card
.
IsFaceup
())
return
true
;
if
(
Enemy
.
HasInSpellZone
(
_CardId
.
ImperialOrder
,
true
)
||
Enemy
.
HasInMonstersZone
(
_CardId
.
NaturiaBeast
,
true
))
return
true
;
return
false
;
}
}
/// <summary>
/// <summary>
...
@@ -700,14 +664,12 @@ namespace WindBot.Game.AI
...
@@ -700,14 +664,12 @@ namespace WindBot.Game.AI
ClientCard
card
=
null
;
ClientCard
card
=
null
;
foreach
(
ClientCard
check
in
Bot
.
GetSpells
())
foreach
(
ClientCard
check
in
Bot
.
GetSpells
())
{
{
if
(
check
.
I
d
==
_CardId
.
AntiSpellFragrance
&&
!
check
.
IsDisabled
())
if
(
check
.
I
sCode
(
_CardId
.
AntiSpellFragrance
)
&&
!
check
.
IsDisabled
())
card
=
check
;
card
=
check
;
}
}
if
(
card
!=
null
&&
card
.
IsFaceup
())
if
(
card
!=
null
&&
card
.
IsFaceup
())
return
true
;
return
true
;
if
(
Enemy
.
HasInSpellZone
(
_CardId
.
AntiSpellFragrance
,
true
))
return
Bot
.
HasInSpellZone
(
_CardId
.
AntiSpellFragrance
,
true
,
true
)
||
Enemy
.
HasInSpellZone
(
_CardId
.
AntiSpellFragrance
,
true
);
return
true
;
return
false
;
}
}
/// <summary>
/// <summary>
...
@@ -716,9 +678,22 @@ namespace WindBot.Game.AI
...
@@ -716,9 +678,22 @@ namespace WindBot.Game.AI
protected
bool
DefaultOnBecomeTarget
()
protected
bool
DefaultOnBecomeTarget
()
{
{
if
(
AI
.
Utils
.
IsChainTarget
(
Card
))
return
true
;
if
(
AI
.
Utils
.
IsChainTarget
(
Card
))
return
true
;
if
(
AI
.
Utils
.
ChainContainsCard
(
_CardId
.
EvilswarmExcitonKnight
))
return
true
;
int
[]
destroyAllList
=
if
(
Enemy
.
HasInSpellZone
(
_CardId
.
HarpiesFeatherDuster
,
true
))
return
true
;
{
if
(
Enemy
.
HasInSpellZone
(
_CardId
.
DarkMagicAttack
,
true
))
return
true
;
_CardId
.
EvilswarmExcitonKnight
,
_CardId
.
BlackRoseDragon
,
_CardId
.
JudgmentDragon
,
_CardId
.
TopologicTrisbaena
};
int
[]
destroyAllOpponentList
=
{
_CardId
.
HarpiesFeatherDuster
,
_CardId
.
DarkMagicAttack
};
if
(
AI
.
Utils
.
ChainContainsCard
(
destroyAllList
))
return
true
;
if
(
Enemy
.
HasInSpellZone
(
destroyAllOpponentList
,
true
))
return
true
;
// TODO: ChainContainsCard(id, player)
return
false
;
return
false
;
}
}
/// <summary>
/// <summary>
...
@@ -745,12 +720,7 @@ namespace WindBot.Game.AI
...
@@ -745,12 +720,7 @@ namespace WindBot.Game.AI
/// </summary>
/// </summary>
protected
bool
UniqueFaceupSpell
()
protected
bool
UniqueFaceupSpell
()
{
{
foreach
(
ClientCard
card
in
Bot
.
GetSpells
())
return
!
Bot
.
GetSpells
().
Any
(
card
=>
card
.
IsCode
(
Card
.
Id
)
&&
card
.
IsFaceup
());
{
if
(
card
.
Id
==
Card
.
Id
&&
card
.
IsFaceup
())
return
false
;
}
return
true
;
}
}
/// <summary>
/// <summary>
...
@@ -758,12 +728,7 @@ namespace WindBot.Game.AI
...
@@ -758,12 +728,7 @@ namespace WindBot.Game.AI
/// </summary>
/// </summary>
protected
bool
UniqueFaceupMonster
()
protected
bool
UniqueFaceupMonster
()
{
{
foreach
(
ClientCard
card
in
Bot
.
GetMonsters
())
return
!
Bot
.
GetMonsters
().
Any
(
card
=>
card
.
IsCode
(
Card
.
Id
)
&&
card
.
IsFaceup
());
{
if
(
card
.
Id
==
Card
.
Id
&&
card
.
IsFaceup
())
return
false
;
}
return
true
;
}
}
/// <summary>
/// <summary>
...
@@ -771,11 +736,8 @@ namespace WindBot.Game.AI
...
@@ -771,11 +736,8 @@ namespace WindBot.Game.AI
/// </summary>
/// </summary>
protected
bool
DefaultDontChainMyself
()
protected
bool
DefaultDontChainMyself
()
{
{
foreach
(
CardExecutor
exec
in
Executors
)
if
(
Executors
.
Any
(
exec
=>
exec
.
Type
==
Type
&&
exec
.
CardId
==
Card
.
Id
))
{
return
false
;
if
(
exec
.
Type
==
Type
&&
exec
.
CardId
==
Card
.
Id
)
return
false
;
}
return
Duel
.
LastChainPlayer
!=
0
;
return
Duel
.
LastChainPlayer
!=
0
;
}
}
...
@@ -784,13 +746,9 @@ namespace WindBot.Game.AI
...
@@ -784,13 +746,9 @@ namespace WindBot.Game.AI
/// </summary>
/// </summary>
protected
bool
DefaultChickenGame
()
protected
bool
DefaultChickenGame
()
{
{
int
count
=
0
;
if
(
Executors
.
Count
(
exec
=>
exec
.
Type
==
Type
&&
exec
.
CardId
==
Card
.
Id
)
>
1
)
foreach
(
CardExecutor
exec
in
Executors
)
return
false
;
{
if
(
Bot
.
LifePoints
<=
1000
)
if
(
exec
.
Type
==
Type
&&
exec
.
CardId
==
Card
.
Id
)
count
++;
}
if
(
count
>
1
||
Bot
.
LifePoints
<=
1000
)
return
false
;
return
false
;
if
(
Bot
.
LifePoints
<=
Enemy
.
LifePoints
&&
ActivateDescription
==
AI
.
Utils
.
GetStringId
(
_CardId
.
ChickenGame
,
0
))
if
(
Bot
.
LifePoints
<=
Enemy
.
LifePoints
&&
ActivateDescription
==
AI
.
Utils
.
GetStringId
(
_CardId
.
ChickenGame
,
0
))
return
true
;
return
true
;
...
@@ -804,22 +762,8 @@ namespace WindBot.Game.AI
...
@@ -804,22 +762,8 @@ namespace WindBot.Game.AI
/// </summary>
/// </summary>
protected
bool
DefaultAllureofDarkness
()
protected
bool
DefaultAllureofDarkness
()
{
{
IList
<
ClientCard
>
condition
=
Bot
.
Hand
;
ClientCard
target
=
Bot
.
Hand
.
FirstOrDefault
(
card
=>
card
.
HasAttribute
(
CardAttribute
.
Dark
));
IList
<
ClientCard
>
check
=
new
List
<
ClientCard
>();
return
target
!=
null
;
ClientCard
con
=
null
;
foreach
(
ClientCard
card
in
condition
)
{
if
(
card
.
HasAttribute
(
CardAttribute
.
Dark
))
{
con
=
card
;
break
;
}
}
if
(
con
!=
null
)
{
return
true
;
}
return
false
;
}
}
/// <summary>
/// <summary>
...
@@ -842,14 +786,17 @@ namespace WindBot.Game.AI
...
@@ -842,14 +786,17 @@ namespace WindBot.Game.AI
{
{
if
(
monster
.
HasType
(
CardType
.
Tuner
))
if
(
monster
.
HasType
(
CardType
.
Tuner
))
tuner
=
true
;
tuner
=
true
;
else
if
(!
monster
.
HasType
(
CardType
.
Xyz
))
else
if
(!
monster
.
HasType
(
CardType
.
Xyz
)
&&
!
monster
.
HasType
(
CardType
.
Link
))
{
nontuner
=
true
;
nontuner
=
true
;
levels
[
monster
.
Level
]
=
levels
[
monster
.
Level
]
+
1
;
}
if
(
monster
.
IsOneForXyz
())
if
(
monster
.
IsOneForXyz
())
{
{
AI
.
SelectOption
(
XYZ
);
AI
.
SelectOption
(
XYZ
);
return
true
;
return
true
;
}
}
levels
[
monster
.
Level
]
=
levels
[
monster
.
Level
]
+
1
;
}
}
if
(
tuner
&&
nontuner
)
if
(
tuner
&&
nontuner
)
{
{
...
@@ -928,7 +875,10 @@ namespace WindBot.Game.AI
...
@@ -928,7 +875,10 @@ namespace WindBot.Game.AI
});
});
return
true
;
return
true
;
}
}
AI
.
SelectCard
(
new
[]
if
(
DefaultDarkHole
())
{
AI
.
SelectCard
(
new
[]
{
{
_CardId
.
JizukirutheStarDestroyingKaiju
,
_CardId
.
JizukirutheStarDestroyingKaiju
,
_CardId
.
ThunderKingtheLightningstrikeKaiju
,
_CardId
.
ThunderKingtheLightningstrikeKaiju
,
...
@@ -938,7 +888,7 @@ namespace WindBot.Game.AI
...
@@ -938,7 +888,7 @@ namespace WindBot.Game.AI
_CardId
.
KumongoustheStickyStringKaiju
,
_CardId
.
KumongoustheStickyStringKaiju
,
_CardId
.
GamecieltheSeaTurtleKaiju
,
_CardId
.
GamecieltheSeaTurtleKaiju
,
});
});
AI
.
SelectNextCard
(
new
[]
AI
.
SelectNextCard
(
new
[]
{
{
_CardId
.
SuperAntiKaijuWarMachineMechaDogoran
,
_CardId
.
SuperAntiKaijuWarMachineMechaDogoran
,
_CardId
.
GamecieltheSeaTurtleKaiju
,
_CardId
.
GamecieltheSeaTurtleKaiju
,
...
@@ -947,9 +897,12 @@ namespace WindBot.Game.AI
...
@@ -947,9 +897,12 @@ namespace WindBot.Game.AI
_CardId
.
RadiantheMultidimensionalKaiju
,
_CardId
.
RadiantheMultidimensionalKaiju
,
_CardId
.
DogorantheMadFlameKaiju
,
_CardId
.
DogorantheMadFlameKaiju
,
_CardId
.
ThunderKingtheLightningstrikeKaiju
,
_CardId
.
ThunderKingtheLightningstrikeKaiju
,
});
});
return
DefaultDarkHole
();
return
true
;
}
return
false
;
}
}
/// <summary>
/// <summary>
...
@@ -969,7 +922,7 @@ namespace WindBot.Game.AI
...
@@ -969,7 +922,7 @@ namespace WindBot.Game.AI
};
};
foreach
(
ClientCard
monster
in
Enemy
.
GetMonsters
())
foreach
(
ClientCard
monster
in
Enemy
.
GetMonsters
())
{
{
if
(
kaijus
.
Contains
(
monster
.
Id
))
if
(
monster
.
IsCode
(
kaijus
))
return
Card
.
GetDefensePower
()
>
monster
.
GetDefensePower
();
return
Card
.
GetDefensePower
()
>
monster
.
GetDefensePower
();
}
}
ClientCard
card
=
Enemy
.
MonsterZone
.
GetFloodgate
();
ClientCard
card
=
Enemy
.
MonsterZone
.
GetFloodgate
();
...
@@ -1031,19 +984,8 @@ namespace WindBot.Game.AI
...
@@ -1031,19 +984,8 @@ namespace WindBot.Game.AI
if
(
selfCount
<
oppoCount
)
if
(
selfCount
<
oppoCount
)
return
true
;
return
true
;
int
selfAttack
=
0
;
int
selfAttack
=
Bot
.
GetMonsters
().
Sum
(
monster
=>
(
int
?)
monster
.
GetDefensePower
())
??
0
;
List
<
ClientCard
>
monsters
=
Bot
.
GetMonsters
();
int
oppoAttack
=
Enemy
.
GetMonsters
().
Sum
(
monster
=>
(
int
?)
monster
.
GetDefensePower
())
??
0
;
foreach
(
ClientCard
monster
in
monsters
)
{
selfAttack
+=
monster
.
GetDefensePower
();
}
int
oppoAttack
=
0
;
monsters
=
Enemy
.
GetMonsters
();
foreach
(
ClientCard
monster
in
monsters
)
{
oppoAttack
+=
monster
.
GetDefensePower
();
}
return
selfAttack
<
oppoAttack
;
return
selfAttack
<
oppoAttack
;
}
}
...
@@ -1106,23 +1048,9 @@ namespace WindBot.Game.AI
...
@@ -1106,23 +1048,9 @@ namespace WindBot.Game.AI
/// </summary>
/// </summary>
protected
bool
DefaultScarlightRedDragonArchfiendEffect
()
protected
bool
DefaultScarlightRedDragonArchfiendEffect
()
{
{
int
selfCount
=
0
;
int
selfCount
=
Bot
.
GetMonsters
().
Count
(
monster
=>
!
monster
.
Equals
(
Card
)
&&
monster
.
IsSpecialSummoned
&&
monster
.
HasType
(
CardType
.
Effect
)
&&
monster
.
Attack
<=
Card
.
Attack
);
List
<
ClientCard
>
monsters
=
Bot
.
GetMonsters
();
int
oppoCount
=
Enemy
.
GetMonsters
().
Count
(
monster
=>
monster
.
IsSpecialSummoned
&&
monster
.
HasType
(
CardType
.
Effect
)
&&
monster
.
Attack
<=
Card
.
Attack
);
foreach
(
ClientCard
monster
in
monsters
)
return
selfCount
<=
oppoCount
||
oppoCount
>=
3
;
{
if
(!
monster
.
Equals
(
Card
)
&&
monster
.
IsSpecialSummoned
&&
monster
.
HasType
(
CardType
.
Effect
)
&&
monster
.
Attack
<=
Card
.
Attack
)
selfCount
++;
}
int
oppoCount
=
0
;
monsters
=
Enemy
.
GetMonsters
();
foreach
(
ClientCard
monster
in
monsters
)
{
if
(
monster
.
IsSpecialSummoned
&&
monster
.
HasType
(
CardType
.
Effect
)
&&
monster
.
Attack
<=
Card
.
Attack
)
oppoCount
++;
}
return
(
oppoCount
>
0
&&
selfCount
<=
oppoCount
)
||
oppoCount
>=
3
;
}
}
/// <summary>
/// <summary>
...
@@ -1136,9 +1064,14 @@ namespace WindBot.Game.AI
...
@@ -1136,9 +1064,14 @@ namespace WindBot.Game.AI
(((
Bot
.
BattlingMonster
.
Attack
<
Enemy
.
BattlingMonster
.
Attack
)
||
Bot
.
BattlingMonster
.
Attack
>=
Enemy
.
LifePoints
)
(((
Bot
.
BattlingMonster
.
Attack
<
Enemy
.
BattlingMonster
.
Attack
)
||
Bot
.
BattlingMonster
.
Attack
>=
Enemy
.
LifePoints
)
||
((
Bot
.
BattlingMonster
.
Attack
<
Enemy
.
BattlingMonster
.
Defense
)
&&
(
Bot
.
BattlingMonster
.
Attack
+
Enemy
.
BattlingMonster
.
Attack
>
Enemy
.
BattlingMonster
.
Defense
)));
||
((
Bot
.
BattlingMonster
.
Attack
<
Enemy
.
BattlingMonster
.
Defense
)
&&
(
Bot
.
BattlingMonster
.
Attack
+
Enemy
.
BattlingMonster
.
Attack
>
Enemy
.
BattlingMonster
.
Defense
)));
}
}
else
return
AI
.
Utils
.
IsTurn1OrMain2
();
}
if
(
AI
.
Utils
.
IsTurn1OrMain2
()
&&
HonestEffectCount
<=
5
)
{
HonestEffectCount
++;
return
true
;
}
return
false
;
}
}
}
}
}
Game/AI/Dialogs.cs
View file @
43086945
...
@@ -127,7 +127,7 @@ namespace WindBot.Game.AI
...
@@ -127,7 +127,7 @@ namespace WindBot.Game.AI
public
void
SendOnDirectAttack
(
string
attacker
)
public
void
SendOnDirectAttack
(
string
attacker
)
{
{
if
(
attacker
==
""
||
attacker
==
null
)
if
(
string
.
IsNullOrEmpty
(
attacker
)
)
{
{
attacker
=
_facedownmonstername
;
attacker
=
_facedownmonstername
;
}
}
...
...
Game/AI/Executor.cs
View file @
43086945
using
System
;
using
System
;
using
System.Collections.Generic
;
using
System.Collections.Generic
;
using
System.Linq
;
using
YGOSharp.OCGWrapper.Enums
;
using
YGOSharp.OCGWrapper.Enums
;
using
WindBot
;
using
WindBot
;
using
WindBot.Game
;
using
WindBot.Game
;
...
@@ -82,12 +83,12 @@ namespace WindBot.Game.AI
...
@@ -82,12 +83,12 @@ namespace WindBot.Game.AI
public
virtual
void
OnChaining
(
int
player
,
ClientCard
card
)
public
virtual
void
OnChaining
(
int
player
,
ClientCard
card
)
{
{
// For overriding
}
}
public
virtual
void
OnChainEnd
()
public
virtual
void
OnChainEnd
()
{
{
// For overriding
}
}
public
virtual
void
OnNewPhase
()
public
virtual
void
OnNewPhase
()
{
{
...
@@ -239,12 +240,7 @@ namespace WindBot.Game.AI
...
@@ -239,12 +240,7 @@ namespace WindBot.Game.AI
private
bool
DefaultNoExecutor
()
private
bool
DefaultNoExecutor
()
{
{
foreach
(
CardExecutor
exec
in
Executors
)
return
Executors
.
All
(
exec
=>
exec
.
Type
!=
Type
||
exec
.
CardId
!=
Card
.
Id
);
{
if
(
exec
.
Type
==
Type
&&
exec
.
CardId
==
Card
.
Id
)
return
false
;
}
return
true
;
}
}
}
}
}
}
\ No newline at end of file
Game/ClientCard.cs
View file @
43086945
using
System.Collections.Generic
;
using
System.Collections.Generic
;
using
System.IO
;
using
System.IO
;
using
System.Linq
;
using
YGOSharp.OCGWrapper
;
using
YGOSharp.OCGWrapper
;
using
YGOSharp.OCGWrapper.Enums
;
using
YGOSharp.OCGWrapper.Enums
;
...
@@ -39,6 +40,8 @@ namespace WindBot.Game
...
@@ -39,6 +40,8 @@ namespace WindBot.Game
public
List
<
ClientCard
>
EquipCards
{
get
;
set
;
}
public
List
<
ClientCard
>
EquipCards
{
get
;
set
;
}
public
ClientCard
EquipTarget
;
public
ClientCard
EquipTarget
;
public
List
<
ClientCard
>
OwnTargets
{
get
;
set
;
}
public
List
<
ClientCard
>
TargetCards
{
get
;
set
;
}
public
bool
CanDirectAttack
{
get
;
set
;
}
public
bool
CanDirectAttack
{
get
;
set
;
}
public
bool
ShouldDirectAttack
{
get
;
set
;
}
public
bool
ShouldDirectAttack
{
get
;
set
;
}
...
@@ -61,6 +64,8 @@ namespace WindBot.Game
...
@@ -61,6 +64,8 @@ namespace WindBot.Game
Position
=
position
;
Position
=
position
;
Overlays
=
new
List
<
int
>();
Overlays
=
new
List
<
int
>();
EquipCards
=
new
List
<
ClientCard
>();
EquipCards
=
new
List
<
ClientCard
>();
OwnTargets
=
new
List
<
ClientCard
>();
TargetCards
=
new
List
<
ClientCard
>();
ActionIndex
=
new
int
[
16
];
ActionIndex
=
new
int
[
16
];
ActionActivateIndex
=
new
Dictionary
<
int
,
int
>();
ActionActivateIndex
=
new
Dictionary
<
int
,
int
>();
Location
=
loc
;
Location
=
loc
;
...
@@ -72,7 +77,11 @@ namespace WindBot.Game
...
@@ -72,7 +77,11 @@ namespace WindBot.Game
Id
=
id
;
Id
=
id
;
Data
=
NamedCard
.
Get
(
Id
);
Data
=
NamedCard
.
Get
(
Id
);
if
(
Data
!=
null
)
if
(
Data
!=
null
)
{
Name
=
Data
.
Name
;
Name
=
Data
.
Name
;
if
(
Data
.
Alias
!=
0
)
Alias
=
Data
.
Alias
;
}
}
}
public
void
Update
(
BinaryReader
packet
,
Duel
duel
)
public
void
Update
(
BinaryReader
packet
,
Duel
duel
)
...
@@ -83,8 +92,8 @@ namespace WindBot.Game
...
@@ -83,8 +92,8 @@ namespace WindBot.Game
if
((
flag
&
(
int
)
Query
.
Position
)
!=
0
)
if
((
flag
&
(
int
)
Query
.
Position
)
!=
0
)
{
{
Controller
=
duel
.
GetLocalPlayer
(
packet
.
ReadByte
());
Controller
=
duel
.
GetLocalPlayer
(
packet
.
ReadByte
());
packet
.
ReadByte
();
Location
=
(
CardLocation
)
packet
.
ReadByte
();
packet
.
ReadByte
();
Sequence
=
packet
.
ReadByte
();
Position
=
packet
.
ReadByte
();
Position
=
packet
.
ReadByte
();
}
}
if
((
flag
&
(
int
)
Query
.
Alias
)
!=
0
)
if
((
flag
&
(
int
)
Query
.
Alias
)
!=
0
)
...
@@ -149,29 +158,93 @@ namespace WindBot.Game
...
@@ -149,29 +158,93 @@ namespace WindBot.Game
}
}
}
}
public
void
ClearCardTargets
()
{
foreach
(
ClientCard
card
in
TargetCards
)
{
card
.
OwnTargets
.
Remove
(
this
);
}
foreach
(
ClientCard
card
in
OwnTargets
)
{
card
.
TargetCards
.
Remove
(
this
);
}
OwnTargets
.
Clear
();
TargetCards
.
Clear
();
}
public
bool
HasLinkMarker
(
int
dir
)
public
bool
HasLinkMarker
(
int
dir
)
{
{
return
(
(
LinkMarker
&
dir
)
!=
0
)
;
return
(
LinkMarker
&
dir
)
!=
0
;
}
}
public
bool
HasLinkMarker
(
LinkMarker
dir
)
public
bool
HasLinkMarker
(
Card
LinkMarker
dir
)
{
{
return
((
LinkMarker
&
(
int
)
dir
)
!=
0
);
return
(
LinkMarker
&
(
int
)
dir
)
!=
0
;
}
public
int
GetLinkedZones
()
{
if
(!
HasType
(
CardType
.
Link
)
||
Location
!=
CardLocation
.
MonsterZone
)
return
0
;
int
zones
=
0
;
if
(
Sequence
>
0
&&
Sequence
<=
4
&&
HasLinkMarker
(
CardLinkMarker
.
Left
))
zones
|=
1
<<
(
Sequence
-
1
);
if
(
Sequence
<=
3
&&
HasLinkMarker
(
CardLinkMarker
.
Right
))
zones
|=
1
<<
(
Sequence
+
1
);
if
(
Sequence
==
0
&&
HasLinkMarker
(
CardLinkMarker
.
TopRight
)
||
Sequence
==
1
&&
HasLinkMarker
(
CardLinkMarker
.
Top
)
||
Sequence
==
2
&&
HasLinkMarker
(
CardLinkMarker
.
TopLeft
))
zones
|=
(
1
<<
5
)
|
(
1
<<
(
16
+
6
));
if
(
Sequence
==
2
&&
HasLinkMarker
(
CardLinkMarker
.
TopRight
)
||
Sequence
==
3
&&
HasLinkMarker
(
CardLinkMarker
.
Top
)
||
Sequence
==
4
&&
HasLinkMarker
(
CardLinkMarker
.
TopLeft
))
zones
|=
(
1
<<
6
)
|
(
1
<<
(
16
+
5
));
if
(
Sequence
==
5
)
{
if
(
HasLinkMarker
(
CardLinkMarker
.
BottomLeft
))
zones
|=
1
<<
0
;
if
(
HasLinkMarker
(
CardLinkMarker
.
Bottom
))
zones
|=
1
<<
1
;
if
(
HasLinkMarker
(
CardLinkMarker
.
BottomRight
))
zones
|=
1
<<
2
;
if
(
HasLinkMarker
(
CardLinkMarker
.
TopLeft
))
zones
|=
1
<<
(
16
+
4
);
if
(
HasLinkMarker
(
CardLinkMarker
.
Top
))
zones
|=
1
<<
(
16
+
3
);
if
(
HasLinkMarker
(
CardLinkMarker
.
TopRight
))
zones
|=
1
<<
(
16
+
2
);
}
if
(
Sequence
==
6
)
{
if
(
HasLinkMarker
(
CardLinkMarker
.
BottomLeft
))
zones
|=
1
<<
2
;
if
(
HasLinkMarker
(
CardLinkMarker
.
Bottom
))
zones
|=
1
<<
3
;
if
(
HasLinkMarker
(
CardLinkMarker
.
BottomRight
))
zones
|=
1
<<
4
;
if
(
HasLinkMarker
(
CardLinkMarker
.
TopLeft
))
zones
|=
1
<<
(
16
+
2
);
if
(
HasLinkMarker
(
CardLinkMarker
.
Top
))
zones
|=
1
<<
(
16
+
1
);
if
(
HasLinkMarker
(
CardLinkMarker
.
TopRight
))
zones
|=
1
<<
(
16
+
0
);
}
return
zones
;
}
}
public
bool
HasType
(
CardType
type
)
public
bool
HasType
(
CardType
type
)
{
{
return
(
(
Type
&
(
int
)
type
)
!=
0
)
;
return
(
Type
&
(
int
)
type
)
!=
0
;
}
}
public
bool
HasPosition
(
CardPosition
position
)
public
bool
HasPosition
(
CardPosition
position
)
{
{
return
(
(
Position
&
(
int
)
position
)
!=
0
)
;
return
(
Position
&
(
int
)
position
)
!=
0
;
}
}
public
bool
HasAttribute
(
CardAttribute
attribute
)
public
bool
HasAttribute
(
CardAttribute
attribute
)
{
{
return
(
(
Attribute
&
(
int
)
attribute
)
!=
0
)
;
return
(
Attribute
&
(
int
)
attribute
)
!=
0
;
}
}
public
bool
IsMonster
()
public
bool
IsMonster
()
...
@@ -221,7 +294,22 @@ namespace WindBot.Game
...
@@ -221,7 +294,22 @@ namespace WindBot.Game
public
bool
IsDisabled
()
public
bool
IsDisabled
()
{
{
return
(
Disabled
!=
0
);
return
Disabled
!=
0
;
}
public
bool
IsCode
(
int
id
)
{
return
Id
==
id
||
Alias
!=
0
&&
Alias
==
id
;
}
public
bool
IsCode
(
IList
<
int
>
ids
)
{
return
ids
.
Contains
(
Id
)
||
Alias
!=
0
&&
ids
.
Contains
(
Alias
);
}
public
bool
IsCode
(
params
int
[]
ids
)
{
return
ids
.
Contains
(
Id
)
||
Alias
!=
0
&&
ids
.
Contains
(
Alias
);
}
}
public
bool
HasXyzMaterial
()
public
bool
HasXyzMaterial
()
...
...
Game/ClientField.cs
View file @
43086945
using
System.Collections.Generic
;
using
System.Collections.Generic
;
using
System.Linq
;
using
WindBot.Game.AI
;
using
YGOSharp.OCGWrapper.Enums
;
using
YGOSharp.OCGWrapper.Enums
;
namespace
WindBot.Game
namespace
WindBot.Game
...
@@ -94,30 +96,36 @@ namespace WindBot.Game
...
@@ -94,30 +96,36 @@ namespace WindBot.Game
}
}
return
count
;
return
count
;
}
}
public
int
GetFieldCount
()
public
int
GetFieldCount
()
{
{
return
GetSpellCount
()
+
GetMonsterCount
();
return
GetSpellCount
()
+
GetMonsterCount
();
}
}
public
int
GetFieldHandCount
()
public
int
GetFieldHandCount
()
{
{
return
GetSpellCount
()
+
GetMonsterCount
()
+
GetHandCount
();
return
GetSpellCount
()
+
GetMonsterCount
()
+
GetHandCount
();
}
}
public
bool
IsFieldEmpty
()
public
bool
IsFieldEmpty
()
{
{
return
GetMonsters
().
Count
==
0
&&
GetSpells
().
Count
==
0
;
return
GetMonsters
().
Count
==
0
&&
GetSpells
().
Count
==
0
;
}
}
public
int
GetLinkedZones
()
{
int
zones
=
0
;
for
(
int
i
=
0
;
i
<
7
;
i
++)
{
zones
|=
MonsterZone
[
i
]?.
GetLinkedZones
()
??
0
;
}
return
zones
;
}
public
List
<
ClientCard
>
GetMonsters
()
public
List
<
ClientCard
>
GetMonsters
()
{
{
return
GetCards
(
MonsterZone
);
return
GetCards
(
MonsterZone
);
}
}
public
List
<
ClientCard
>
GetGraveyardMonsters
()
public
List
<
ClientCard
>
GetGraveyardMonsters
()
{
{
...
@@ -141,23 +149,12 @@ namespace WindBot.Game
...
@@ -141,23 +149,12 @@ namespace WindBot.Game
public
List
<
ClientCard
>
GetMonstersInExtraZone
()
public
List
<
ClientCard
>
GetMonstersInExtraZone
()
{
{
List
<
ClientCard
>
cards
=
new
List
<
ClientCard
>();
return
GetMonsters
().
Where
((
card
,
i
)
=>
i
>=
5
).
ToList
();
if
(
MonsterZone
[
5
]
!=
null
)
cards
.
Add
(
MonsterZone
[
5
]);
if
(
MonsterZone
[
6
]
!=
null
)
cards
.
Add
(
MonsterZone
[
6
]);
return
cards
;
}
}
public
List
<
ClientCard
>
GetMonstersInMainZone
()
public
List
<
ClientCard
>
GetMonstersInMainZone
()
{
{
List
<
ClientCard
>
cards
=
new
List
<
ClientCard
>();
return
GetMonsters
().
Where
((
card
,
i
)
=>
i
<
5
).
ToList
();
for
(
int
i
=
0
;
i
<
5
;
i
++)
{
if
(
MonsterZone
[
i
]
!=
null
)
cards
.
Add
(
MonsterZone
[
i
]);
}
return
cards
;
}
}
public
bool
HasInHand
(
int
cardId
)
public
bool
HasInHand
(
int
cardId
)
...
@@ -202,44 +199,32 @@ namespace WindBot.Game
...
@@ -202,44 +199,32 @@ namespace WindBot.Game
public
bool
HasAttackingMonster
()
public
bool
HasAttackingMonster
()
{
{
IList
<
ClientCard
>
monsters
=
GetMonsters
();
return
GetMonsters
().
Any
(
card
=>
card
.
IsAttack
());
foreach
(
ClientCard
card
in
monsters
)
{
if
(
card
.
IsAttack
())
return
true
;
}
return
false
;
}
}
public
bool
HasDefendingMonster
()
public
bool
HasDefendingMonster
()
{
{
IList
<
ClientCard
>
monsters
=
GetMonsters
();
return
GetMonsters
().
Any
(
card
=>
card
.
IsDefense
());
foreach
(
ClientCard
card
in
monsters
)
{
if
(
card
.
IsDefense
())
return
true
;
}
return
false
;
}
}
public
bool
HasInMonstersZone
(
int
cardId
,
bool
notDisabled
=
false
,
bool
hasXyzMaterial
=
false
)
public
bool
HasInMonstersZone
(
int
cardId
,
bool
notDisabled
=
false
,
bool
hasXyzMaterial
=
false
,
bool
faceUp
=
false
)
{
{
return
HasInCards
(
MonsterZone
,
cardId
,
notDisabled
,
hasXyzMaterial
);
return
HasInCards
(
MonsterZone
,
cardId
,
notDisabled
,
hasXyzMaterial
,
faceUp
);
}
}
public
bool
HasInMonstersZone
(
IList
<
int
>
cardId
,
bool
notDisabled
=
false
,
bool
hasXyzMaterial
=
false
)
public
bool
HasInMonstersZone
(
IList
<
int
>
cardId
,
bool
notDisabled
=
false
,
bool
hasXyzMaterial
=
false
,
bool
faceUp
=
false
)
{
{
return
HasInCards
(
MonsterZone
,
cardId
,
notDisabled
,
hasXyzMaterial
);
return
HasInCards
(
MonsterZone
,
cardId
,
notDisabled
,
hasXyzMaterial
,
faceUp
);
}
}
public
bool
HasInSpellZone
(
int
cardId
,
bool
notDisabled
=
false
)
public
bool
HasInSpellZone
(
int
cardId
,
bool
notDisabled
=
false
,
bool
faceUp
=
false
)
{
{
return
HasInCards
(
SpellZone
,
cardId
,
notDisabled
);
return
HasInCards
(
SpellZone
,
cardId
,
notDisabled
,
false
,
faceUp
);
}
}
public
bool
HasInSpellZone
(
IList
<
int
>
cardId
,
bool
notDisabled
=
false
)
public
bool
HasInSpellZone
(
IList
<
int
>
cardId
,
bool
notDisabled
=
false
,
bool
faceUp
=
false
)
{
{
return
HasInCards
(
SpellZone
,
cardId
,
notDisabled
);
return
HasInCards
(
SpellZone
,
cardId
,
notDisabled
,
false
,
faceUp
);
}
}
public
bool
HasInHandOrInSpellZone
(
int
cardId
)
public
bool
HasInHandOrInSpellZone
(
int
cardId
)
...
@@ -315,94 +300,46 @@ namespace WindBot.Game
...
@@ -315,94 +300,46 @@ namespace WindBot.Game
public
int
GetRemainingCount
(
int
cardId
,
int
initialCount
)
public
int
GetRemainingCount
(
int
cardId
,
int
initialCount
)
{
{
int
remaining
=
initialCount
;
int
remaining
=
initialCount
;
foreach
(
ClientCard
card
in
Hand
)
remaining
=
remaining
-
Hand
.
Count
(
card
=>
card
!=
null
&&
card
.
IsCode
(
cardId
));
if
(
card
!=
null
&&
card
.
Id
==
cardId
)
remaining
=
remaining
-
SpellZone
.
Count
(
card
=>
card
!=
null
&&
card
.
IsCode
(
cardId
));
remaining
--;
remaining
=
remaining
-
Graveyard
.
Count
(
card
=>
card
!=
null
&&
card
.
IsCode
(
cardId
));
foreach
(
ClientCard
card
in
SpellZone
)
remaining
=
remaining
-
Banished
.
Count
(
card
=>
card
!=
null
&&
card
.
IsCode
(
cardId
));
if
(
card
!=
null
&&
card
.
Id
==
cardId
)
remaining
--;
foreach
(
ClientCard
card
in
Graveyard
)
if
(
card
!=
null
&&
card
.
Id
==
cardId
)
remaining
--;
foreach
(
ClientCard
card
in
Banished
)
if
(
card
!=
null
&&
card
.
Id
==
cardId
)
remaining
--;
return
(
remaining
<
0
)
?
0
:
remaining
;
return
(
remaining
<
0
)
?
0
:
remaining
;
}
}
private
static
int
GetCount
(
IEnumerable
<
ClientCard
>
cards
)
private
static
int
GetCount
(
IEnumerable
<
ClientCard
>
cards
)
{
{
int
count
=
0
;
return
cards
.
Count
(
card
=>
card
!=
null
);
foreach
(
ClientCard
card
in
cards
)
{
if
(
card
!=
null
)
count
++;
}
return
count
;
}
}
public
int
GetCountCardInZone
(
IEnumerable
<
ClientCard
>
cards
,
int
cardId
)
public
int
GetCountCardInZone
(
IEnumerable
<
ClientCard
>
cards
,
int
cardId
)
{
{
int
count
=
0
;
return
cards
.
Count
(
card
=>
card
!=
null
&&
card
.
IsCode
(
cardId
));
foreach
(
ClientCard
card
in
cards
)
{
if
(
card
!=
null
&&
card
.
Id
==
cardId
)
count
++;
}
return
count
;
}
}
public
int
GetCountCardInZone
(
IEnumerable
<
ClientCard
>
cards
,
List
<
int
>
cardId
)
public
int
GetCountCardInZone
(
IEnumerable
<
ClientCard
>
cards
,
List
<
int
>
cardId
)
{
{
int
count
=
0
;
return
cards
.
Count
(
card
=>
card
!=
null
&&
card
.
IsCode
(
cardId
));
foreach
(
ClientCard
card
in
cards
)
{
if
(
card
!=
null
&&
cardId
.
Contains
(
card
.
Id
))
count
++;
}
return
count
;
}
}
private
static
List
<
ClientCard
>
GetCards
(
IEnumerable
<
ClientCard
>
cards
,
CardType
type
)
private
static
List
<
ClientCard
>
GetCards
(
IEnumerable
<
ClientCard
>
cards
,
CardType
type
)
{
{
List
<
ClientCard
>
nCards
=
new
List
<
ClientCard
>();
return
cards
.
Where
(
card
=>
card
!=
null
&&
card
.
HasType
(
type
)).
ToList
();
foreach
(
ClientCard
card
in
cards
)
{
if
(
card
!=
null
&&
card
.
HasType
(
type
))
nCards
.
Add
(
card
);
}
return
nCards
;
}
}
private
static
List
<
ClientCard
>
GetCards
(
IEnumerable
<
ClientCard
>
cards
)
private
static
List
<
ClientCard
>
GetCards
(
IEnumerable
<
ClientCard
>
cards
)
{
{
List
<
ClientCard
>
nCards
=
new
List
<
ClientCard
>();
return
cards
.
Where
(
card
=>
card
!=
null
).
ToList
();
foreach
(
ClientCard
card
in
cards
)
{
if
(
card
!=
null
)
nCards
.
Add
(
card
);
}
return
nCards
;
}
}
private
static
bool
HasInCards
(
IEnumerable
<
ClientCard
>
cards
,
int
cardId
,
bool
notDisabled
=
false
,
bool
hasXyzMaterial
=
false
)
private
static
bool
HasInCards
(
IEnumerable
<
ClientCard
>
cards
,
int
cardId
,
bool
notDisabled
=
false
,
bool
hasXyzMaterial
=
false
,
bool
faceUp
=
false
)
{
{
foreach
(
ClientCard
card
in
cards
)
return
cards
.
Any
(
card
=>
card
!=
null
&&
card
.
IsCode
(
cardId
)
&&
!(
notDisabled
&&
card
.
IsDisabled
())
&&
!(
hasXyzMaterial
&&
!
card
.
HasXyzMaterial
())
&&
!(
faceUp
&&
card
.
IsFacedown
()));
{
if
(
card
!=
null
&&
card
.
Id
==
cardId
&&
!(
notDisabled
&&
card
.
IsDisabled
())
&&
!(
hasXyzMaterial
&&
!
card
.
HasXyzMaterial
()))
return
true
;
}
return
false
;
}
}
private
static
bool
HasInCards
(
IEnumerable
<
ClientCard
>
cards
,
IList
<
int
>
cardId
,
bool
notDisabled
=
false
,
bool
hasXyzMaterial
=
false
)
private
static
bool
HasInCards
(
IEnumerable
<
ClientCard
>
cards
,
IList
<
int
>
cardId
,
bool
notDisabled
=
false
,
bool
hasXyzMaterial
=
false
,
bool
faceUp
=
false
)
{
{
foreach
(
ClientCard
card
in
cards
)
return
cards
.
Any
(
card
=>
card
!=
null
&&
card
.
IsCode
(
cardId
)
&&
!(
notDisabled
&&
card
.
IsDisabled
())
&&
!(
hasXyzMaterial
&&
!
card
.
HasXyzMaterial
())
&&
!(
faceUp
&&
card
.
IsFacedown
()));
{
if
(
card
!=
null
&&
cardId
.
Contains
(
card
.
Id
)
&&
!(
notDisabled
&&
card
.
IsDisabled
())
&&
!(
hasXyzMaterial
&&
!
card
.
HasXyzMaterial
()))
return
true
;
}
return
false
;
}
}
}
}
}
}
\ No newline at end of file
Game/Deck.cs
View file @
43086945
...
@@ -83,8 +83,7 @@ namespace WindBot.Game
...
@@ -83,8 +83,7 @@ namespace WindBot.Game
}
}
catch
(
Exception
)
catch
(
Exception
)
{
{
if
(
reader
!=
null
)
reader
?.
Close
();
reader
.
Close
();
return
null
;
return
null
;
}
}
}
}
...
...
Game/GameAI.cs
View file @
43086945
...
@@ -360,10 +360,7 @@ namespace WindBot.Game
...
@@ -360,10 +360,7 @@ namespace WindBot.Game
return
result
;
return
result
;
result
=
new
List
<
ClientCard
>();
result
=
new
List
<
ClientCard
>();
// TODO: use selector
// TODO: use selector
for
(
int
i
=
0
;
i
<
cards
.
Count
;
i
++)
result
=
cards
.
ToList
();
{
result
.
Add
(
cards
[
i
]);
}
return
result
;
return
result
;
}
}
...
@@ -550,10 +547,15 @@ namespace WindBot.Game
...
@@ -550,10 +547,15 @@ namespace WindBot.Game
}
}
else
else
{
{
if
(
hint
==
HINTMSG_SMATERIAL
)
switch
(
hint
)
selected
=
Executor
.
OnSelectSynchroMaterial
(
cards
,
sum
,
min
,
max
);
{
if
(
hint
==
HINTMSG_RELEASE
)
case
HINTMSG_SMATERIAL
:
selected
=
Executor
.
OnSelectRitualTribute
(
cards
,
sum
,
min
,
max
);
selected
=
Executor
.
OnSelectSynchroMaterial
(
cards
,
sum
,
min
,
max
);
break
;
case
HINTMSG_RELEASE
:
selected
=
Executor
.
OnSelectRitualTribute
(
cards
,
sum
,
min
,
max
);
break
;
}
}
}
if
(
selected
!=
null
)
if
(
selected
!=
null
)
{
{
...
@@ -1017,12 +1019,7 @@ namespace WindBot.Game
...
@@ -1017,12 +1019,7 @@ namespace WindBot.Game
/// <returns>A list of the selected attributes.</returns>
/// <returns>A list of the selected attributes.</returns>
public
virtual
IList
<
CardAttribute
>
OnAnnounceAttrib
(
int
count
,
IList
<
CardAttribute
>
attributes
)
public
virtual
IList
<
CardAttribute
>
OnAnnounceAttrib
(
int
count
,
IList
<
CardAttribute
>
attributes
)
{
{
IList
<
CardAttribute
>
foundAttributes
=
new
List
<
CardAttribute
>();
IList
<
CardAttribute
>
foundAttributes
=
m_attributes
.
Where
(
attributes
.
Contains
).
ToList
();
foreach
(
CardAttribute
attribute
in
m_attributes
)
{
if
(
attributes
.
Contains
(
attribute
))
foundAttributes
.
Add
(
attribute
);
}
if
(
foundAttributes
.
Count
>
0
)
if
(
foundAttributes
.
Count
>
0
)
return
foundAttributes
;
return
foundAttributes
;
...
@@ -1037,12 +1034,7 @@ namespace WindBot.Game
...
@@ -1037,12 +1034,7 @@ namespace WindBot.Game
/// <returns>A list of the selected races.</returns>
/// <returns>A list of the selected races.</returns>
public
virtual
IList
<
CardRace
>
OnAnnounceRace
(
int
count
,
IList
<
CardRace
>
races
)
public
virtual
IList
<
CardRace
>
OnAnnounceRace
(
int
count
,
IList
<
CardRace
>
races
)
{
{
IList
<
CardRace
>
foundRaces
=
new
List
<
CardRace
>();
IList
<
CardRace
>
foundRaces
=
m_races
.
Where
(
races
.
Contains
).
ToList
();
foreach
(
CardRace
race
in
m_races
)
{
if
(
races
.
Contains
(
race
))
foundRaces
.
Add
(
race
);
}
if
(
foundRaces
.
Count
>
0
)
if
(
foundRaces
.
Count
>
0
)
return
foundRaces
;
return
foundRaces
;
...
@@ -1080,12 +1072,10 @@ namespace WindBot.Game
...
@@ -1080,12 +1072,10 @@ namespace WindBot.Game
private
bool
ShouldExecute
(
CardExecutor
exec
,
ClientCard
card
,
ExecutorType
type
,
int
desc
=
-
1
)
private
bool
ShouldExecute
(
CardExecutor
exec
,
ClientCard
card
,
ExecutorType
type
,
int
desc
=
-
1
)
{
{
Executor
.
SetCard
(
type
,
card
,
desc
);
Executor
.
SetCard
(
type
,
card
,
desc
);
if
(
card
!=
null
&&
return
card
!=
null
&&
exec
.
Type
==
type
&&
exec
.
Type
==
type
&&
(
exec
.
CardId
==
-
1
||
exec
.
CardId
==
card
.
Id
)
&&
(
exec
.
CardId
==
-
1
||
exec
.
CardId
==
card
.
Id
)
&&
(
exec
.
Func
==
null
||
exec
.
Func
()))
(
exec
.
Func
==
null
||
exec
.
Func
());
return
true
;
return
false
;
}
}
}
}
}
}
Game/GameBehavior.cs
View file @
43086945
...
@@ -133,6 +133,8 @@ namespace WindBot.Game
...
@@ -133,6 +133,8 @@ namespace WindBot.Game
_messages
.
Add
(
GameMessage
.
RockPaperScissors
,
OnRockPaperScissors
);
_messages
.
Add
(
GameMessage
.
RockPaperScissors
,
OnRockPaperScissors
);
_messages
.
Add
(
GameMessage
.
Equip
,
OnEquip
);
_messages
.
Add
(
GameMessage
.
Equip
,
OnEquip
);
_messages
.
Add
(
GameMessage
.
Unequip
,
OnUnEquip
);
_messages
.
Add
(
GameMessage
.
Unequip
,
OnUnEquip
);
_messages
.
Add
(
GameMessage
.
CardTarget
,
OnCardTarget
);
_messages
.
Add
(
GameMessage
.
CancelTarget
,
OnCancelTarget
);
_messages
.
Add
(
GameMessage
.
Summoning
,
OnSummoning
);
_messages
.
Add
(
GameMessage
.
Summoning
,
OnSummoning
);
_messages
.
Add
(
GameMessage
.
Summoned
,
OnSummoned
);
_messages
.
Add
(
GameMessage
.
Summoned
,
OnSummoned
);
_messages
.
Add
(
GameMessage
.
SpSummoning
,
OnSpSummoning
);
_messages
.
Add
(
GameMessage
.
SpSummoning
,
OnSpSummoning
);
...
@@ -517,6 +519,7 @@ namespace WindBot.Game
...
@@ -517,6 +519,7 @@ namespace WindBot.Game
private
void
OnMove
(
BinaryReader
packet
)
private
void
OnMove
(
BinaryReader
packet
)
{
{
// TODO: update equip cards and target cards
int
cardId
=
packet
.
ReadInt32
();
int
cardId
=
packet
.
ReadInt32
();
int
previousControler
=
GetLocalPlayer
(
packet
.
ReadByte
());
int
previousControler
=
GetLocalPlayer
(
packet
.
ReadByte
());
int
previousLocation
=
packet
.
ReadByte
();
int
previousLocation
=
packet
.
ReadByte
();
...
@@ -619,7 +622,7 @@ namespace WindBot.Game
...
@@ -619,7 +622,7 @@ namespace WindBot.Game
_duel
.
Fields
[
attackcard
.
Controller
].
BattlingMonster
=
attackcard
;
_duel
.
Fields
[
attackcard
.
Controller
].
BattlingMonster
=
attackcard
;
_duel
.
Fields
[
1
-
attackcard
.
Controller
].
BattlingMonster
=
defendcard
;
_duel
.
Fields
[
1
-
attackcard
.
Controller
].
BattlingMonster
=
defendcard
;
if
(
ld
==
0
&&
(
attackcard
!=
null
)
&&
(
ca
!=
0
)
)
if
(
ld
==
0
&&
ca
!=
0
)
{
{
_ai
.
OnDirectAttack
(
attackcard
);
_ai
.
OnDirectAttack
(
attackcard
);
}
}
...
@@ -631,12 +634,14 @@ namespace WindBot.Game
...
@@ -631,12 +634,14 @@ namespace WindBot.Game
int
pc
=
GetLocalPlayer
(
packet
.
ReadByte
());
int
pc
=
GetLocalPlayer
(
packet
.
ReadByte
());
int
pl
=
packet
.
ReadByte
();
int
pl
=
packet
.
ReadByte
();
int
ps
=
packet
.
ReadSByte
();
int
ps
=
packet
.
ReadSByte
();
packet
.
ReadSByte
();
// pp
int
pp
=
packet
.
ReadSByte
();
int
cp
=
packet
.
ReadSByte
();
int
cp
=
packet
.
ReadSByte
();
ClientCard
card
=
_duel
.
GetCard
(
pc
,
(
CardLocation
)
pl
,
ps
);
ClientCard
card
=
_duel
.
GetCard
(
pc
,
(
CardLocation
)
pl
,
ps
);
if
(
card
!=
null
)
if
(
card
!=
null
)
{
{
card
.
Position
=
cp
;
card
.
Position
=
cp
;
if
((
pp
&
(
int
)
CardPosition
.
FaceUp
)
>
0
&&
(
cp
&
(
int
)
CardPosition
.
FaceDown
)
>
0
)
card
.
ClearCardTargets
();
if
(
_debug
)
if
(
_debug
)
Logger
.
WriteLine
(
"("
+
(
card
.
Name
??
"UnKnowCard"
)
+
" change position to "
+
(
CardPosition
)
cp
+
")"
);
Logger
.
WriteLine
(
"("
+
(
card
.
Name
??
"UnKnowCard"
)
+
" change position to "
+
(
CardPosition
)
cp
+
")"
);
}
}
...
@@ -732,9 +737,8 @@ namespace WindBot.Game
...
@@ -732,9 +737,8 @@ namespace WindBot.Game
packet
.
ReadInt32
();
// ???
packet
.
ReadInt32
();
// ???
ClientCard
card
=
_duel
.
GetCard
(
player
,
(
CardLocation
)
loc
,
seq
);
ClientCard
card
=
_duel
.
GetCard
(
player
,
(
CardLocation
)
loc
,
seq
);
if
(
card
==
null
)
return
;
card
.
Update
(
packet
,
_duel
);
card
?
.
Update
(
packet
,
_duel
);
}
}
private
void
OnUpdateData
(
BinaryReader
packet
)
private
void
OnUpdateData
(
BinaryReader
packet
)
...
@@ -1087,7 +1091,8 @@ namespace WindBot.Game
...
@@ -1087,7 +1091,8 @@ namespace WindBot.Game
return
;
return
;
}
}
if
(
card
.
Id
==
0
)
card
.
SetId
(
cardId
);
if
(
card
.
Id
==
0
)
card
.
SetId
(
cardId
);
int
reply
=
_ai
.
OnSelectEffectYn
(
card
,
desc
)
?
(
1
)
:
(
0
);
int
reply
=
_ai
.
OnSelectEffectYn
(
card
,
desc
)
?
(
1
)
:
(
0
);
Connection
.
Send
(
CtosMessage
.
Response
,
reply
);
Connection
.
Send
(
CtosMessage
.
Response
,
reply
);
...
@@ -1448,11 +1453,7 @@ namespace WindBot.Game
...
@@ -1448,11 +1453,7 @@ namespace WindBot.Game
ClientCard
equipCard
=
_duel
.
GetCard
(
equipCardControler
,
(
CardLocation
)
equipCardLocation
,
equipCardSequence
);
ClientCard
equipCard
=
_duel
.
GetCard
(
equipCardControler
,
(
CardLocation
)
equipCardLocation
,
equipCardSequence
);
ClientCard
targetCard
=
_duel
.
GetCard
(
targetCardControler
,
(
CardLocation
)
targetCardLocation
,
targetCardSequence
);
ClientCard
targetCard
=
_duel
.
GetCard
(
targetCardControler
,
(
CardLocation
)
targetCardLocation
,
targetCardSequence
);
if
(
equipCard
==
null
||
targetCard
==
null
)
return
;
if
(
equipCard
==
null
||
targetCard
==
null
)
return
;
if
(
equipCard
.
EquipTarget
!=
null
)
equipCard
.
EquipTarget
?.
EquipCards
.
Remove
(
equipCard
);
{
equipCard
.
EquipTarget
.
EquipCards
.
Remove
(
equipCard
);
}
equipCard
.
EquipTarget
=
targetCard
;
equipCard
.
EquipTarget
=
targetCard
;
targetCard
.
EquipCards
.
Add
(
equipCard
);
targetCard
.
EquipCards
.
Add
(
equipCard
);
}
}
...
@@ -1472,6 +1473,40 @@ namespace WindBot.Game
...
@@ -1472,6 +1473,40 @@ namespace WindBot.Game
}
}
}
}
private
void
OnCardTarget
(
BinaryReader
packet
)
{
int
ownerCardControler
=
GetLocalPlayer
(
packet
.
ReadByte
());
int
ownerCardLocation
=
packet
.
ReadByte
();
int
ownerCardSequence
=
packet
.
ReadSByte
();
packet
.
ReadByte
();
int
targetCardControler
=
GetLocalPlayer
(
packet
.
ReadByte
());
int
targetCardLocation
=
packet
.
ReadByte
();
int
targetCardSequence
=
packet
.
ReadSByte
();
packet
.
ReadByte
();
ClientCard
ownerCard
=
_duel
.
GetCard
(
ownerCardControler
,
(
CardLocation
)
ownerCardLocation
,
ownerCardSequence
);
ClientCard
targetCard
=
_duel
.
GetCard
(
targetCardControler
,
(
CardLocation
)
targetCardLocation
,
targetCardSequence
);
if
(
ownerCard
==
null
||
targetCard
==
null
)
return
;
ownerCard
.
TargetCards
.
Add
(
targetCard
);
targetCard
.
OwnTargets
.
Add
(
ownerCard
);
}
private
void
OnCancelTarget
(
BinaryReader
packet
)
{
int
ownerCardControler
=
GetLocalPlayer
(
packet
.
ReadByte
());
int
ownerCardLocation
=
packet
.
ReadByte
();
int
ownerCardSequence
=
packet
.
ReadSByte
();
packet
.
ReadByte
();
int
targetCardControler
=
GetLocalPlayer
(
packet
.
ReadByte
());
int
targetCardLocation
=
packet
.
ReadByte
();
int
targetCardSequence
=
packet
.
ReadSByte
();
packet
.
ReadByte
();
ClientCard
ownerCard
=
_duel
.
GetCard
(
ownerCardControler
,
(
CardLocation
)
ownerCardLocation
,
ownerCardSequence
);
ClientCard
targetCard
=
_duel
.
GetCard
(
targetCardControler
,
(
CardLocation
)
targetCardLocation
,
targetCardSequence
);
if
(
ownerCard
==
null
||
targetCard
==
null
)
return
;
ownerCard
.
TargetCards
.
Remove
(
targetCard
);
targetCard
.
OwnTargets
.
Remove
(
ownerCard
);
}
private
void
OnSummoning
(
BinaryReader
packet
)
private
void
OnSummoning
(
BinaryReader
packet
)
{
{
_duel
.
LastSummonedCards
.
Clear
();
_duel
.
LastSummonedCards
.
Clear
();
...
...
YGOSharp.OCGWrapper.Enums.dll
View file @
43086945
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