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Tang Xinwei
windbot
Commits
1170afe6
Commit
1170afe6
authored
Nov 26, 2022
by
YSPplayer
Committed by
GitHub
Nov 26, 2022
Browse files
Options
Browse Files
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Plain Diff
add bot Kashtira (#156)
parent
8b06b9a8
Changes
4
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Showing
4 changed files
with
1499 additions
and
1 deletion
+1499
-1
Decks/AI_Kashtira.ydk
Decks/AI_Kashtira.ydk
+59
-0
Game/AI/Decks/KashtiraExecutor.cs
Game/AI/Decks/KashtiraExecutor.cs
+1349
-0
Game/GameBehavior.cs
Game/GameBehavior.cs
+90
-1
WindBot.csproj
WindBot.csproj
+1
-0
No files found.
Decks/AI_Kashtira.ydk
0 → 100644
View file @
1170afe6
#created by ...
#main
27204311
68304193
68304193
68304193
32909498
32909498
32909498
4928565
78534861
78534861
91800273
91800273
72090076
31149212
31149212
31149212
14558127
14558127
14558127
23434538
23434538
31480215
34447918
34447918
34447918
73628505
84211599
84211599
24224830
24224830
65681983
69540484
69540484
69540484
71832012
71832012
71832012
10045474
10045474
33925864
#extra
15291624
27548199
21915012
48626373
48626373
95474755
95474755
95474755
10389142
73542331
73542331
21887175
44097050
22423493
65741786
!side
Game/AI/Decks/KashtiraExecutor.cs
0 → 100644
View file @
1170afe6
using
YGOSharp.OCGWrapper.Enums
;
using
System.Collections.Generic
;
using
System.Linq
;
using
WindBot
;
using
WindBot.Game
;
using
WindBot.Game.AI
;
namespace
WindBot.Game.AI.Decks
{
[
Deck
(
"Kashtira"
,
"AI_Kashtira"
)]
class
KashtiraExecutor
:
DefaultExecutor
{
public
class
CardId
{
public
const
int
Nibiru
=
27204311
;
public
const
int
KashtiraUnicorn
=
68304193
;
public
const
int
KashtiraFenrir
=
32909498
;
public
const
int
KashtiraTearlaments
=
4928565
;
public
const
int
KashtiraScareclaw
=
78534861
;
public
const
int
DimensionShifter
=
91800273
;
public
const
int
NemesesCorridor
=
72090076
;
public
const
int
KashtiraRiseheart
=
31149212
;
public
const
int
G
=
23434538
;
public
const
int
AshBlossom
=
14558127
;
public
const
int
MechaPhantom
=
31480215
;
public
const
int
Terraforming
=
73628505
;
public
const
int
PotofProsperity
=
84211599
;
public
const
int
KashtiraPapiyas
=
34447918
;
public
const
int
CalledbytheGrave
=
24224830
;
public
const
int
CrossoutDesignator
=
65681983
;
public
const
int
KashtiraBirth
=
69540484
;
public
const
int
PrimePlanetParaisos
=
71832012
;
public
const
int
KashtiraBigBang
=
33925864
;
public
const
int
InfiniteImpermanence
=
10045474
;
public
const
int
ThunderDragonColossus
=
15291624
;
public
const
int
BorreloadSavageDragon
=
27548199
;
public
const
int
CupidPitch
=
21915012
;
public
const
int
KashtiraAriseHeart
=
48626373
;
public
const
int
DiablosistheMindHacker
=
95474755
;
public
const
int
KashtiraShangriIra
=
73542331
;
public
const
int
GalaxyTomahawk
=
10389142
;
public
const
int
BagooskatheTerriblyTiredTapir
=
90590303
;
public
const
int
MekkKnightCrusadiaAvramax
=
21887175
;
public
const
int
MechaPhantomBeastAuroradon
=
44097050
;
public
const
int
QliphortGenius
=
22423493
;
public
const
int
IP
=
65741786
;
public
const
int
Token
=
10389143
;
public
const
int
Token_2
=
44097051
;
}
bool
isSummoned
=
false
;
bool
onlyXyzSummon
=
false
;
bool
activate_KashtiraUnicorn_1
=
false
;
bool
activate_KashtiraFenrir_1
=
false
;
bool
activate_KashtiraRiseheart_1
=
false
;
bool
activate_KashtiraRiseheart_2
=
false
;
bool
activate_PrimePlanetParaisos
=
false
;
bool
activate_KashtiraScareclaw_1
=
false
;
bool
activate_KashtiraShangriIra
=
false
;
bool
activate_KashtiraTearlaments_1
=
false
;
bool
activate_DimensionShifter
=
false
;
bool
activate_pre_PrimePlanetParaisos
=
false
;
bool
active_KashtiraPapiyas_1
=
false
;
bool
active_KashtiraPapiyas_2
=
false
;
bool
active_KashtiraBirth
=
false
;
bool
active_NemesesCorridor
=
false
;
bool
select_CalledbytheGrave
=
false
;
bool
summon_KashtiraUnicorn
=
false
;
bool
summon_KashtiraFenrir
=
false
;
bool
link_mode
=
false
;
bool
opt_0
=
false
;
bool
opt_1
=
false
;
bool
opt_2
=
false
;
int
flag
=
-
1
;
int
pre_link_mode
=
-
1
;
List
<
ClientCard
>
select_Cards
=
new
List
<
ClientCard
>();
List
<
int
>
Impermanence_list
=
new
List
<
int
>();
List
<
int
>
should_not_negate
=
new
List
<
int
>
{
81275020
,
28985331
};
public
KashtiraExecutor
(
GameAI
ai
,
Duel
duel
)
:
base
(
ai
,
duel
)
{
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
ThunderDragonColossus
);
AddExecutor
(
ExecutorType
.
SpSummon
,
CardId
.
ThunderDragonColossus
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
Nibiru
,
NibiruEffect
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
InfiniteImpermanence
,
Impermanence_activate
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
DimensionShifter
,
DimensionShifterEffect
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
G
,
DefaultMaxxC
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
AshBlossom
,
DefaultAshBlossomAndJoyousSpring
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
CalledbytheGrave
,
CalledbytheGraveEffect
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
BorreloadSavageDragon
,
BorreloadSavageDragonEffect
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
CrossoutDesignator
,
CrossoutDesignatorEffect
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
Terraforming
,
TerraformingEffect
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
PotofProsperity
,
PotofProsperityEffect
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
KashtiraUnicorn
,
KashtiraUnicornEffect
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
KashtiraFenrir
,
KashtiraFenrirEffect
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
PrimePlanetParaisos
,
PrimePlanetParaisosEffect
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
KashtiraBirth
,
KashtiraBirthEffect
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
DiablosistheMindHacker
,
DiablosistheMindHackerEffect
);
AddExecutor
(
ExecutorType
.
SpSummon
,
CardId
.
KashtiraFenrir
,
KashtiraFenrirSummon
);
AddExecutor
(
ExecutorType
.
SpSummon
,
CardId
.
KashtiraUnicorn
,()
=>
{
summon_KashtiraUnicorn
=
true
;
return
true
;
});
AddExecutor
(
ExecutorType
.
SpSummon
,
CardId
.
KashtiraFenrir
,
()
=>
{
summon_KashtiraFenrir
=
true
;
return
true
;
});
AddExecutor
(
ExecutorType
.
Summon
,
CardId
.
KashtiraUnicorn
,
DefaultSummon
);
AddExecutor
(
ExecutorType
.
Summon
,
CardId
.
KashtiraFenrir
,
DefaultSummon
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
KashtiraPapiyas
,
KashtiraPapiyasEffect
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
KashtiraTearlaments
,
KashtiraTearlamentsEffect
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
KashtiraScareclaw
,
KashtiraScareclawEffect
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
KashtiraBirth
,
KashtiraBirthEffect_2
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
GalaxyTomahawk
);
AddExecutor
(
ExecutorType
.
SpSummon
,
CardId
.
GalaxyTomahawk
,
GalaxyTomahawkSummon
);
AddExecutor
(
ExecutorType
.
SpSummon
,
CardId
.
KashtiraShangriIra
,
KashtiraShangriIraSummon
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
KashtiraShangriIra
,
KashtiraShangriIraEffect
);
AddExecutor
(
ExecutorType
.
SpSummon
,
CardId
.
KashtiraAriseHeart
,
KashtiraAriseHeartSummon_2
);
AddExecutor
(
ExecutorType
.
SpSummon
,
CardId
.
DiablosistheMindHacker
,
DiablosistheMindHackerSummon_2
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
KashtiraAriseHeart
,
KashtiraAriseHeartEffect
);
AddExecutor
(
ExecutorType
.
SpSummon
,
CardId
.
KashtiraAriseHeart
,
KashtiraAriseHeartSummon
);
AddExecutor
(
ExecutorType
.
SpSummon
,
CardId
.
DiablosistheMindHacker
,
DiablosistheMindHackerSummon
);
//link mode
AddExecutor
(
ExecutorType
.
SpSummon
,
CardId
.
QliphortGenius
,
QliphortGeniusSummon
);
AddExecutor
(
ExecutorType
.
SpSummon
,
CardId
.
IP
,
IPSummon
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
IP
,
IPEffect
);
AddExecutor
(
ExecutorType
.
SpSummon
,
CardId
.
MechaPhantomBeastAuroradon
,
MechaPhantomBeastAuroradonSummon
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
MechaPhantomBeastAuroradon
,
MechaPhantomBeastAuroradonEffect
);
AddExecutor
(
ExecutorType
.
SpSummon
,
CardId
.
CupidPitch
,
CupidPitchSummon
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
CupidPitch
);
AddExecutor
(
ExecutorType
.
SpSummon
,
CardId
.
BorreloadSavageDragon
,
BorreloadSavageDragonSummon
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
NemesesCorridor
,
NemesesCorridorEffect
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
MekkKnightCrusadiaAvramax
,
MekkKnightCrusadiaAvramaxSummon
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
MekkKnightCrusadiaAvramax
,
MekkKnightCrusadiaAvramaxEffect
);
//link mode
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
KashtiraRiseheart
,
KashtiraRiseheartEffect_2
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
KashtiraRiseheart
,
KashtiraRiseheartEffect
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
KashtiraBigBang
,
KashtiraBigBangEffect
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
KashtiraPapiyas
,
KashtiraPapiyasEffect_2
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
KashtiraBirth
,
KashtiraBirthEffect_3
);
AddExecutor
(
ExecutorType
.
Summon
,
CardId
.
KashtiraRiseheart
,
KashtiraRiseheartSummon
);
AddExecutor
(
ExecutorType
.
SpellSet
,
SpellSet
);
AddExecutor
(
ExecutorType
.
Repos
,
DefaultRepos
);
}
public
override
void
OnNewTurn
()
{
if
(
pre_link_mode
<
0
)
pre_link_mode
=
Program
.
Rand
.
Next
(
2
);
isSummoned
=
false
;
onlyXyzSummon
=
false
;
activate_KashtiraUnicorn_1
=
false
;
activate_KashtiraFenrir_1
=
false
;
activate_KashtiraRiseheart_1
=
false
;
activate_KashtiraRiseheart_2
=
false
;
activate_PrimePlanetParaisos
=
false
;
activate_KashtiraScareclaw_1
=
false
;
activate_KashtiraTearlaments_1
=
false
;
activate_KashtiraShangriIra
=
false
;
active_KashtiraPapiyas_1
=
false
;
active_KashtiraPapiyas_2
=
false
;
active_KashtiraBirth
=
false
;
active_NemesesCorridor
=
false
;
link_mode
=
false
;
summon_KashtiraUnicorn
=
false
;
summon_KashtiraFenrir
=
false
;
opt_0
=
false
;
opt_1
=
false
;
opt_2
=
false
;
if
(
flag
>=
0
)
++
flag
;
if
(
flag
>=
2
)
{
flag
=
-
1
;
activate_DimensionShifter
=
false
;
}
}
public
override
bool
OnSelectYesNo
(
int
desc
)
{
if
(
desc
==
1149312192
)
{
activate_pre_PrimePlanetParaisos
=
true
;
}
return
base
.
OnSelectYesNo
(
desc
);
}
public
override
CardPosition
OnSelectPosition
(
int
cardId
,
IList
<
CardPosition
>
positions
)
{
if
(
cardId
==
27204312
||
cardId
==
CardId
.
MechaPhantom
)
{
return
CardPosition
.
FaceUpDefence
;
}
return
base
.
OnSelectPosition
(
cardId
,
positions
);
}
public
override
int
OnSelectOption
(
IList
<
int
>
options
)
{
if
(
options
.
Count
==
2
&&
options
[
1
]
==
Util
.
GetStringId
(
CardId
.
KashtiraBirth
,
0
))
return
1
;
if
(
options
.
Count
==
2
&&
options
.
Contains
(
Util
.
GetStringId
(
CardId
.
KashtiraTearlaments
,
1
)))
{
return
(
isEffectByRemove
()
||
Enemy
.
Deck
.
Count
<=
3
)
?
1
:
0
;
}
if
(
options
.
Contains
(
Util
.
GetStringId
(
CardId
.
MechaPhantomBeastAuroradon
,
3
)))
{
if
(
opt_1
)
return
options
.
IndexOf
(
Util
.
GetStringId
(
CardId
.
MechaPhantomBeastAuroradon
,
3
));
else
if
(
opt_0
)
return
0
;
return
options
[
options
.
Count
-
1
];
}
return
base
.
OnSelectOption
(
options
);
}
public
override
int
OnSelectPlace
(
int
cardId
,
int
player
,
CardLocation
location
,
int
available
)
{
if
(
cardId
==
0
&&
player
==
1
)
{
int
zone
=
0
;
for
(
int
i
=
4
;
i
>=
0
;
--
i
)
{
zone
=
(
int
)
System
.
Math
.
Pow
(
2
,
i
);
if
((
available
&
zone
)
>
0
)
return
zone
;
}
}
if
(
cardId
==
CardId
.
GalaxyTomahawk
)
{
if
((
available
&
Zones
.
z5
)
>
0
)
return
Zones
.
z5
;
if
((
available
&
Zones
.
z6
)
>
0
)
return
Zones
.
z6
;
}
return
base
.
OnSelectPlace
(
cardId
,
player
,
location
,
available
);
}
public
override
IList
<
ClientCard
>
OnSelectCard
(
IList
<
ClientCard
>
cards
,
int
min
,
int
max
,
int
hint
,
bool
cancelable
)
{
if
(
cards
.
Any
(
card
=>
card
!=
null
&&
card
.
Location
==
CardLocation
.
Extra
&&
hint
==
HintMsg
.
Remove
&&
min
==
1
&&
max
==
1
))
{
//Can't get card info in enemy extral.
int
index
=
Program
.
Rand
.
Next
(
cards
.
Count
());
if
(
index
<
0
||
index
>=
cards
.
Count
())
return
null
;
IList
<
ClientCard
>
res
=
new
List
<
ClientCard
>();
res
.
Add
(
cards
.
ElementAtOrDefault
(
index
));
return
Util
.
CheckSelectCount
(
res
,
cards
,
min
,
max
);
}
if
(
cards
.
Any
(
card
=>
card
!=
null
&&
card
.
Location
==
CardLocation
.
Grave
&&
card
.
Controller
==
1
)
&&
hint
==
HintMsg
.
Remove
&&
((
min
==
1
&&
max
==
1
)
||
(
min
==
3
&&
max
==
3
)))
{
if
(
select_CalledbytheGrave
)
{
select_CalledbytheGrave
=
false
;
return
null
;
}
List
<
ClientCard
>
copyCards
=
new
List
<
ClientCard
>(
cards
);
List
<
int
>
keyCardsId
=
new
List
<
int
>()
{
44097050
,
15291624
,
63288573
,
70369116
,
83152482
,
72329844
,
24094258
,
86066372
,
74997493
,
85289965
,
21887175
,
11738489
,
98127546
,
50588353
,
10389142
,
90590303
,
27548199
,
};
List
<
ClientCard
>
preCards
=
new
List
<
ClientCard
>();
List
<
ClientCard
>
resCards
=
new
List
<
ClientCard
>();
foreach
(
var
card
in
copyCards
)
{
if
(
card
!=
null
&&
(
keyCardsId
.
Contains
(
card
.
Id
)
||
(
card
.
Alias
!=
0
&&
keyCardsId
.
Contains
(
card
.
Alias
))))
preCards
.
Add
(
card
);
else
resCards
.
Add
(
card
);
}
if
(
preCards
.
Count
>
0
)
return
Util
.
CheckSelectCount
(
preCards
,
cards
,
min
,
max
);
resCards
=
FilterdRepeatIdCards
(
resCards
);
if
(
resCards
!=
null
)
{
resCards
.
Sort
(
CardContainer
.
CompareCardAttack
);
resCards
.
Reverse
();
return
Util
.
CheckSelectCount
(
resCards
,
cards
,
min
,
max
);
}
copyCards
.
Sort
(
CardContainer
.
CompareCardAttack
);
copyCards
.
Reverse
();
return
Util
.
CheckSelectCount
(
copyCards
,
cards
,
min
,
max
);
}
if
(
cards
.
Any
(
card
=>
card
!=
null
&&
card
.
Location
==
CardLocation
.
Extra
&&
card
.
Controller
==
0
)
&&
hint
==
HintMsg
.
Remove
&&
min
==
3
&&
max
==
3
)
{
//pre_link_mode == 0 xyz_mode
//pre_link_mode == 1 link_mode
List
<
ClientCard
>
repeatIdCards
=
FilterdRepeatIdCards
(
cards
);
if
(
repeatIdCards
?.
Count
>=
3
)
{
if
(
pre_link_mode
==
1
)
return
Util
.
CheckSelectCount
(
repeatIdCards
,
cards
,
min
,
max
);
}
List
<
ClientCard
>
resCards
=
new
List
<
ClientCard
>();
List
<
int
>
cardsId
=
new
List
<
int
>()
{
CardId
.
BagooskatheTerriblyTiredTapir
,
CardId
.
BorreloadSavageDragon
,
CardId
.
CupidPitch
,
CardId
.
QliphortGenius
,
CardId
.
IP
,
CardId
.
MechaPhantomBeastAuroradon
,
CardId
.
MekkKnightCrusadiaAvramax
,
CardId
.
ThunderDragonColossus
};
List
<
ClientCard
>
filterCards
=
CardsIdToClientCards
(
cardsId
,
cards
).
ToList
();
if
(
repeatIdCards
?.
Count
>
0
&&
pre_link_mode
==
0
)
resCards
.
AddRange
(
repeatIdCards
);
if
(
filterCards
?.
Count
>
0
)
resCards
.
AddRange
(
filterCards
);
if
(
repeatIdCards
?.
Count
>
0
&&
pre_link_mode
==
1
)
resCards
.
AddRange
(
repeatIdCards
);
if
(
resCards
.
Count
>
0
)
{
return
Util
.
CheckSelectCount
(
resCards
,
cards
,
min
,
max
);
}
return
null
;
}
if
(
hint
==
HintMsg
.
Remove
&&
cards
.
Any
(
card
=>
card
!=
null
&&
(
card
.
Location
==
CardLocation
.
Hand
||
card
.
Location
==
CardLocation
.
Grave
)
&&
card
.
Controller
==
0
)
&&
min
==
1
&&
max
==
1
)
{
if
(
select_Cards
.
Count
>
0
)
{
return
Util
.
CheckSelectCount
(
select_Cards
,
cards
,
min
,
max
);
}
else
{
IList
<
ClientCard
>
grave_cards
=
cards
.
GetMatchingCards
(
card
=>
card
!=
null
&&
card
.
Location
==
CardLocation
.
Grave
);
if
(
grave_cards
.
Count
>
0
)
return
Util
.
CheckSelectCount
(
grave_cards
,
cards
,
min
,
max
);
return
null
;
}
}
if
(
hint
==
HintMsg
.
XyzMaterial
&&
cards
.
Any
(
card
=>
card
!=
null
&&
card
.
Location
==
CardLocation
.
Removed
)
&&
min
==
1
&&
max
==
1
)
{
List
<
ClientCard
>
m_cards
=
new
List
<
ClientCard
>();
List
<
ClientCard
>
e_cards_u
=
new
List
<
ClientCard
>();
List
<
ClientCard
>
e_cards_d
=
new
List
<
ClientCard
>();
foreach
(
var
card
in
cards
)
{
if
(
card
!=
null
&&
card
.
Controller
==
0
)
m_cards
.
Add
(
card
);
if
(
card
!=
null
&&
card
.
Controller
==
1
&&
card
.
IsFaceup
())
e_cards_u
.
Add
(
card
);
if
(
card
!=
null
&&
card
.
Controller
==
1
&&
card
.
IsFacedown
())
e_cards_d
.
Add
(
card
);
}
List
<
ClientCard
>
res
=
new
List
<
ClientCard
>();
if
(
e_cards_u
.
Count
>=
0
)
{
e_cards_u
.
Sort
(
CardContainer
.
CompareCardAttack
);
e_cards_u
.
Reverse
();
res
.
AddRange
(
e_cards_u
);
}
IList
<
int
>
cardsId
=
new
List
<
int
>()
{
CardId
.
KashtiraBigBang
,
CardId
.
KashtiraPapiyas
};
IList
<
ClientCard
>
m_pre_cards
=
CardsIdToClientCards
(
cardsId
,
m_cards
,
false
);
if
(
m_pre_cards
?.
Count
>=
0
)
res
.
AddRange
(
m_pre_cards
);
else
if
(
m_cards
.
Count
>=
0
)
res
.
AddRange
(
m_cards
);
if
(
e_cards_d
.
Count
>=
0
)
res
.
AddRange
(
e_cards_d
);
if
(
res
.
Count
<=
0
)
return
null
;
return
Util
.
CheckSelectCount
(
res
,
cards
,
min
,
max
);
}
if
(
hint
==
HintMsg
.
Release
&&
cards
.
Any
(
card
=>
card
!=
null
&&
card
.
Location
==
CardLocation
.
MonsterZone
))
{
List
<
ClientCard
>
tRelease
=
new
List
<
ClientCard
>();
List
<
ClientCard
>
nRelease
=
new
List
<
ClientCard
>();
foreach
(
var
card
in
cards
)
{
if
(
card
==
null
||
card
.
IsExtraCard
()
||
card
.
IsFacedown
())
continue
;
if
(
card
.
Id
==
CardId
.
Token
||
card
.
Id
==
CardId
.
Token_2
)
tRelease
.
Add
(
card
);
else
nRelease
.
Add
(
card
);
}
if
(
opt_1
)
{
IList
<
int
>
cardsId
=
new
List
<
int
>()
{
CardId
.
Token
,
CardId
.
Token_2
};
tRelease
=
CardsIdToClientCards
(
cardsId
,
tRelease
,
false
).
ToList
();
if
(
tRelease
?.
Count
>
0
)
nRelease
.
AddRange
(
tRelease
);
if
(
nRelease
.
Count
<=
0
)
return
null
;
return
Util
.
CheckSelectCount
(
nRelease
,
cards
,
min
,
max
);
}
else
{
tRelease
.
AddRange
(
nRelease
);
if
(
tRelease
.
Count
<=
0
)
return
null
;
return
Util
.
CheckSelectCount
(
tRelease
,
cards
,
min
,
max
);
}
}
if
(
hint
==
HintMsg
.
Destroy
&&
cards
.
Any
(
card
=>
card
!=
null
&&
card
.
Controller
==
1
&&
(
card
.
Location
&
CardLocation
.
Onfield
)
>
0
)
&&
min
==
1
&&
max
==
1
)
{
ClientCard
card
=
Util
.
GetBestEnemyCard
();
List
<
ClientCard
>
res
=
new
List
<
ClientCard
>();
if
(
card
!=
null
&&
cards
.
Contains
(
card
))
{
res
.
Add
(
card
);
return
Util
.
CheckSelectCount
(
res
,
cards
,
min
,
max
);
}
res
=
cards
.
Where
(
_card
=>
_card
!=
null
&&
_card
.
Controller
==
1
).
ToList
();
if
(
res
.
Count
<=
0
)
return
null
;
res
.
Sort
(
CardContainer
.
CompareCardAttack
);
res
.
Reverse
();
return
Util
.
CheckSelectCount
(
res
,
cards
,
min
,
max
);
}
if
(
activate_pre_PrimePlanetParaisos
)
{
activate_pre_PrimePlanetParaisos
=
false
;
IList
<
int
>
cardsId
=
new
List
<
int
>();
if
(!
Bot
.
HasInHand
(
CardId
.
KashtiraUnicorn
)
&&
!
activate_KashtiraUnicorn_1
&&
CheckRemainInDeck
(
CardId
.
KashtiraUnicorn
)
>
0
)
cardsId
.
Add
(
CardId
.
KashtiraUnicorn
);
if
(!
Bot
.
HasInHand
(
CardId
.
KashtiraFenrir
)
&&
!
activate_KashtiraFenrir_1
&&
CheckRemainInDeck
(
CardId
.
KashtiraFenrir
)
>
0
)
cardsId
.
Add
(
CardId
.
KashtiraFenrir
);
if
(!
Bot
.
HasInHand
(
CardId
.
KashtiraScareclaw
)
&&
!
activate_KashtiraScareclaw_1
&&
CheckRemainInDeck
(
CardId
.
KashtiraScareclaw
)
>
0
)
cardsId
.
Add
(
CardId
.
KashtiraScareclaw
);
if
(!
Bot
.
HasInHand
(
CardId
.
KashtiraTearlaments
)
&&
!
activate_KashtiraTearlaments_1
&&
CheckRemainInDeck
(
CardId
.
KashtiraTearlaments
)
>
0
)
cardsId
.
Add
(
CardId
.
KashtiraTearlaments
);
if
(!
Bot
.
HasInHand
(
CardId
.
KashtiraRiseheart
)
&&
(!
activate_KashtiraRiseheart_2
||
!
activate_KashtiraRiseheart_1
)
&&
CheckRemainInDeck
(
CardId
.
KashtiraRiseheart
)
>
0
)
cardsId
.
Add
(
CardId
.
KashtiraRiseheart
);
IList
<
ClientCard
>
copyCards
=
new
List
<
ClientCard
>(
cards
);
IList
<
ClientCard
>
res
=
CardsIdToClientCards
(
cardsId
,
copyCards
);
if
(
res
?.
Count
<=
0
)
return
null
;
return
Util
.
CheckSelectCount
(
res
,
cards
,
min
,
max
);
}
return
base
.
OnSelectCard
(
cards
,
min
,
max
,
hint
,
cancelable
);
}
private
int
CheckRemainInDeck
(
int
id
)
{
switch
(
id
)
{
case
CardId
.
Nibiru
:
return
Bot
.
GetRemainingCount
(
CardId
.
Nibiru
,
1
);
case
CardId
.
KashtiraUnicorn
:
return
Bot
.
GetRemainingCount
(
CardId
.
KashtiraUnicorn
,
3
);
case
CardId
.
KashtiraFenrir
:
return
Bot
.
GetRemainingCount
(
CardId
.
KashtiraFenrir
,
3
);
case
CardId
.
KashtiraTearlaments
:
return
Bot
.
GetRemainingCount
(
CardId
.
KashtiraTearlaments
,
1
);
case
CardId
.
KashtiraScareclaw
:
return
Bot
.
GetRemainingCount
(
CardId
.
KashtiraScareclaw
,
2
);
case
CardId
.
DimensionShifter
:
return
Bot
.
GetRemainingCount
(
CardId
.
DimensionShifter
,
2
);
case
CardId
.
NemesesCorridor
:
return
Bot
.
GetRemainingCount
(
CardId
.
NemesesCorridor
,
1
);
case
CardId
.
KashtiraRiseheart
:
return
Bot
.
GetRemainingCount
(
CardId
.
KashtiraRiseheart
,
3
);
case
CardId
.
G
:
return
Bot
.
GetRemainingCount
(
CardId
.
G
,
2
);
case
CardId
.
AshBlossom
:
return
Bot
.
GetRemainingCount
(
CardId
.
AshBlossom
,
3
);
case
CardId
.
MechaPhantom
:
return
Bot
.
GetRemainingCount
(
CardId
.
MechaPhantom
,
1
);
case
CardId
.
Terraforming
:
return
Bot
.
GetRemainingCount
(
CardId
.
Terraforming
,
1
);
case
CardId
.
PotofProsperity
:
return
Bot
.
GetRemainingCount
(
CardId
.
PotofProsperity
,
2
);
case
CardId
.
KashtiraPapiyas
:
return
Bot
.
GetRemainingCount
(
CardId
.
KashtiraPapiyas
,
3
);
case
CardId
.
CalledbytheGrave
:
return
Bot
.
GetRemainingCount
(
CardId
.
CalledbytheGrave
,
2
);
case
CardId
.
CrossoutDesignator
:
return
Bot
.
GetRemainingCount
(
CardId
.
CrossoutDesignator
,
1
);
case
CardId
.
KashtiraBirth
:
return
Bot
.
GetRemainingCount
(
CardId
.
KashtiraBirth
,
3
);
case
CardId
.
PrimePlanetParaisos
:
return
Bot
.
GetRemainingCount
(
CardId
.
PrimePlanetParaisos
,
3
);
case
CardId
.
KashtiraBigBang
:
return
Bot
.
GetRemainingCount
(
CardId
.
KashtiraBigBang
,
1
);
case
CardId
.
InfiniteImpermanence
:
return
Bot
.
GetRemainingCount
(
CardId
.
InfiniteImpermanence
,
2
);
default
:
return
0
;
}
}
#
region
CopyImpermanence
public
bool
Impermanence_activate
()
{
// negate before effect used
foreach
(
ClientCard
m
in
Enemy
.
GetMonsters
())
{
if
(
m
.
IsMonsterShouldBeDisabledBeforeItUseEffect
()
&&
!
m
.
IsDisabled
()
&&
Duel
.
LastChainPlayer
!=
0
)
{
if
(
Card
.
Location
==
CardLocation
.
SpellZone
)
{
for
(
int
i
=
0
;
i
<
5
;
++
i
)
{
if
(
Bot
.
SpellZone
[
i
]
==
Card
)
{
Impermanence_list
.
Add
(
i
);
break
;
}
}
}
if
(
Card
.
Location
==
CardLocation
.
Hand
)
{
AI
.
SelectPlace
(
SelectSTPlace
(
Card
,
true
));
}
AI
.
SelectCard
(
m
);
return
true
;
}
}
ClientCard
LastChainCard
=
Util
.
GetLastChainCard
();
// negate spells
if
(
Card
.
Location
==
CardLocation
.
SpellZone
)
{
int
this_seq
=
-
1
;
int
that_seq
=
-
1
;
for
(
int
i
=
0
;
i
<
5
;
++
i
)
{
if
(
Bot
.
SpellZone
[
i
]
==
Card
)
this_seq
=
i
;
if
(
LastChainCard
!=
null
&&
LastChainCard
.
Controller
==
1
&&
LastChainCard
.
Location
==
CardLocation
.
SpellZone
&&
Enemy
.
SpellZone
[
i
]
==
LastChainCard
)
that_seq
=
i
;
else
if
(
Duel
.
Player
==
0
&&
Util
.
GetProblematicEnemySpell
()
!=
null
&&
Enemy
.
SpellZone
[
i
]
!=
null
&&
Enemy
.
SpellZone
[
i
].
IsFloodgate
())
that_seq
=
i
;
}
if
((
this_seq
*
that_seq
>=
0
&&
this_seq
+
that_seq
==
4
)
||
(
Util
.
IsChainTarget
(
Card
))
||
(
LastChainCard
!=
null
&&
LastChainCard
.
Controller
==
1
&&
LastChainCard
.
IsCode
(
_CardId
.
HarpiesFeatherDuster
)))
{
List
<
ClientCard
>
enemy_monsters
=
Enemy
.
GetMonsters
();
enemy_monsters
.
Sort
(
CardContainer
.
CompareCardAttack
);
enemy_monsters
.
Reverse
();
foreach
(
ClientCard
card
in
enemy_monsters
)
{
if
(
card
.
IsFaceup
()
&&
!
card
.
IsShouldNotBeTarget
()
&&
!
card
.
IsShouldNotBeSpellTrapTarget
())
{
AI
.
SelectCard
(
card
);
Impermanence_list
.
Add
(
this_seq
);
return
true
;
}
}
}
}
if
((
LastChainCard
==
null
||
LastChainCard
.
Controller
!=
1
||
LastChainCard
.
Location
!=
CardLocation
.
MonsterZone
||
LastChainCard
.
IsDisabled
()
||
LastChainCard
.
IsShouldNotBeTarget
()
||
LastChainCard
.
IsShouldNotBeSpellTrapTarget
()))
return
false
;
// negate monsters
if
(
is_should_not_negate
()
&&
LastChainCard
.
Location
==
CardLocation
.
MonsterZone
)
return
false
;
if
(
Card
.
Location
==
CardLocation
.
SpellZone
)
{
for
(
int
i
=
0
;
i
<
5
;
++
i
)
{
if
(
Bot
.
SpellZone
[
i
]
==
Card
)
{
Impermanence_list
.
Add
(
i
);
break
;
}
}
}
if
(
Card
.
Location
==
CardLocation
.
Hand
)
{
AI
.
SelectPlace
(
SelectSTPlace
(
Card
,
true
));
}
if
(
LastChainCard
!=
null
)
AI
.
SelectCard
(
LastChainCard
);
else
{
List
<
ClientCard
>
enemy_monsters
=
Enemy
.
GetMonsters
();
enemy_monsters
.
Sort
(
CardContainer
.
CompareCardAttack
);
enemy_monsters
.
Reverse
();
foreach
(
ClientCard
card
in
enemy_monsters
)
{
if
(
card
.
IsFaceup
()
&&
!
card
.
IsShouldNotBeTarget
()
&&
!
card
.
IsShouldNotBeSpellTrapTarget
())
{
AI
.
SelectCard
(
card
);
return
true
;
}
}
}
return
true
;
}
public
int
SelectSTPlace
(
ClientCard
card
=
null
,
bool
avoid_Impermanence
=
false
)
{
List
<
int
>
list
=
new
List
<
int
>
{
0
,
1
,
2
,
3
,
4
};
int
n
=
list
.
Count
;
while
(
n
--
>
1
)
{
int
index
=
Program
.
Rand
.
Next
(
n
+
1
);
int
temp
=
list
[
index
];
list
[
index
]
=
list
[
n
];
list
[
n
]
=
temp
;
}
foreach
(
int
seq
in
list
)
{
int
zone
=
(
int
)
System
.
Math
.
Pow
(
2
,
seq
);
if
(
Bot
.
SpellZone
[
seq
]
==
null
)
{
if
(
card
!=
null
&&
card
.
Location
==
CardLocation
.
Hand
&&
avoid_Impermanence
&&
Impermanence_list
.
Contains
(
seq
))
continue
;
return
zone
;
};
}
return
0
;
}
public
bool
is_should_not_negate
()
{
ClientCard
last_card
=
Util
.
GetLastChainCard
();
if
(
last_card
!=
null
&&
last_card
.
Controller
==
1
&&
last_card
.
IsCode
(
should_not_negate
))
return
true
;
return
false
;
}
#
endregion
private
List
<
ClientCard
>
FilterdRepeatIdCards
(
IList
<
ClientCard
>
cards
)
{
IList
<
ClientCard
>
temp
=
new
List
<
ClientCard
>();
List
<
ClientCard
>
res
=
new
List
<
ClientCard
>();
foreach
(
var
card
in
cards
)
{
if
(
card
==
null
)
continue
;
if
(
temp
.
Count
(
_card
=>
_card
!=
null
&&
_card
.
Id
==
card
.
Id
)
>
0
)
res
.
Add
(
card
);
else
temp
.
Add
(
card
);
}
return
res
.
Count
<
0
?
null
:
res
;
}
private
IList
<
ClientCard
>
CardsIdToClientCards
(
IList
<
int
>
cardsId
,
IList
<
ClientCard
>
cardsList
,
bool
uniqueId
=
true
,
bool
alias
=
true
)
{
if
(
cardsList
?.
Count
()
<=
0
||
cardsId
?.
Count
()
<=
0
)
return
new
List
<
ClientCard
>();
List
<
ClientCard
>
res
=
new
List
<
ClientCard
>();
foreach
(
var
cardid
in
cardsId
)
{
List
<
ClientCard
>
cards
=
cardsList
.
Where
(
card
=>
card
!=
null
&&
(
card
.
Id
==
cardid
||
((
card
.
Alias
!=
0
&&
cardid
==
card
.
Alias
)
&
alias
))).
ToList
();
if
(
cards
?.
Count
<=
0
)
continue
;
cards
.
Sort
(
CardContainer
.
CompareCardAttack
);
if
(
uniqueId
)
res
.
Add
(
cards
.
First
());
else
res
.
AddRange
(
cards
);
}
return
res
;
}
private
IList
<
int
>
ClientCardsToCardsId
(
IList
<
ClientCard
>
cardsList
,
bool
uniqueId
=
false
,
bool
alias
=
false
)
{
if
(
cardsList
==
null
)
return
null
;
if
(
cardsList
.
Count
<=
0
)
return
new
List
<
int
>();
IList
<
int
>
res
=
new
List
<
int
>();
foreach
(
var
card
in
cardsList
)
{
if
(
card
==
null
)
continue
;
if
(
card
.
Alias
!=
0
&&
alias
&&
!(
res
.
Contains
(
card
.
Alias
)
&
uniqueId
))
res
.
Add
(
card
.
Alias
);
else
if
(
card
.
Id
!=
0
&&
!(
res
.
Contains
(
card
.
Id
)
&
uniqueId
))
res
.
Add
(
card
.
Id
);
}
return
res
.
Count
<
0
?
null
:
res
;
}
private
bool
DefaultRepos
()
{
if
(
Card
.
Id
==
CardId
.
KashtiraScareclaw
||
(
Card
.
Id
==
CardId
.
KashtiraShangriIra
&&
Card
.
Attack
<
2000
))
return
false
;
return
DefaultMonsterRepos
();
}
private
bool
CrossoutDesignatorCheck
(
ClientCard
LastChainCard
,
int
id
)
{
if
(
LastChainCard
.
IsCode
(
id
)
&&
CheckRemainInDeck
(
id
)
>
0
)
{
AI
.
SelectAnnounceID
(
id
);
return
true
;
}
return
false
;
}
private
bool
CrossoutDesignatorEffect
()
{
ClientCard
LastChainCard
=
Util
.
GetLastChainCard
();
if
(
LastChainCard
==
null
||
Duel
.
LastChainPlayer
!=
1
)
return
false
;
if
(
CrossoutDesignatorCheck
(
LastChainCard
,
CardId
.
Nibiru
)
||
CrossoutDesignatorCheck
(
LastChainCard
,
CardId
.
AshBlossom
)
||
CrossoutDesignatorCheck
(
LastChainCard
,
CardId
.
G
)
||
CrossoutDesignatorCheck
(
LastChainCard
,
CardId
.
NemesesCorridor
)
||
CrossoutDesignatorCheck
(
LastChainCard
,
CardId
.
InfiniteImpermanence
)
||
CrossoutDesignatorCheck
(
LastChainCard
,
CardId
.
CalledbytheGrave
)
||
CrossoutDesignatorCheck
(
LastChainCard
,
CardId
.
Terraforming
)
||
CrossoutDesignatorCheck
(
LastChainCard
,
CardId
.
PotofProsperity
)
||
CrossoutDesignatorCheck
(
LastChainCard
,
CardId
.
KashtiraPapiyas
)
||
CrossoutDesignatorCheck
(
LastChainCard
,
CardId
.
KashtiraUnicorn
)
||
CrossoutDesignatorCheck
(
LastChainCard
,
CardId
.
KashtiraFenrir
)
||
CrossoutDesignatorCheck
(
LastChainCard
,
CardId
.
KashtiraBirth
))
{
if
(
Card
.
Location
==
CardLocation
.
Hand
)
{
AI
.
SelectPlace
(
SelectSTPlace
(
Card
,
true
));
}
return
true
;
}
return
false
;
}
private
bool
MekkKnightCrusadiaAvramaxEffect
()
{
if
(
Card
.
Location
==
CardLocation
.
Grave
)
{
List
<
ClientCard
>
cards
=
Enemy
.
GetMonsters
();
cards
.
Sort
(
CardContainer
.
CompareCardAttack
);
cards
.
Reverse
();
cards
.
AddRange
(
Enemy
.
GetSpells
());
if
(
cards
.
Count
<=
0
)
return
false
;
AI
.
SelectCard
(
cards
);
return
true
;
}
else
return
true
;
}
private
bool
SpellSet
()
{
return
Card
.
HasType
(
CardType
.
QuickPlay
)
||
Card
.
HasType
(
CardType
.
Trap
);
}
private
bool
NibiruEffect
()
{
if
(
Bot
.
HasInMonstersZone
(
CardId
.
KashtiraAriseHeart
,
true
,
false
,
true
)
&&
Util
.
GetBestAttack
(
Bot
)
>
Util
.
GetBestAttack
(
Enemy
))
return
false
;
return
Bot
.
GetMonsterCount
()
<=
0
||
Bot
.
GetMonsterCount
()
<
Enemy
.
GetMonsterCount
();
}
private
bool
CalledbytheGraveEffect
()
{
ClientCard
card
=
Util
.
GetLastChainCard
();
if
(
Duel
.
LastChainPlayer
!=
0
&&
card
!=
null
&&
card
.
Location
==
CardLocation
.
Grave
&&
card
.
HasType
(
CardType
.
Monster
))
{
if
(
Card
.
Location
==
CardLocation
.
Hand
)
{
AI
.
SelectPlace
(
SelectSTPlace
(
Card
,
true
));
}
AI
.
SelectCard
(
card
);
select_CalledbytheGrave
=
true
;
return
true
;
}
return
false
;
}
private
bool
CupidPitchSummon
()
{
if
(!
Bot
.
HasInMonstersZone
(
CardId
.
Token_2
)
&&
!
Bot
.
HasInMonstersZone
(
CardId
.
MechaPhantom
))
return
false
;
IList
<
int
>
cardsId
=
new
List
<
int
>()
{
CardId
.
MechaPhantom
,
CardId
.
Token_2
};
IList
<
ClientCard
>
cards
=
CardsIdToClientCards
(
cardsId
,
Bot
.
GetMonsters
(),
false
);
if
(
cards
?.
Count
<=
0
)
return
false
;
AI
.
SelectMaterials
(
cards
);
return
true
;
}
private
bool
BorreloadSavageDragonSummon
()
{
if
(!
Bot
.
HasInMonstersZone
(
CardId
.
Token_2
)
&&
!
Bot
.
HasInMonstersZone
(
CardId
.
CupidPitch
))
return
false
;
IList
<
int
>
cardsId
=
new
List
<
int
>()
{
CardId
.
CupidPitch
,
CardId
.
Token_2
};
IList
<
ClientCard
>
cards
=
CardsIdToClientCards
(
cardsId
,
Bot
.
GetMonsters
(),
false
);
if
(
cards
?.
Count
<=
0
)
return
false
;
AI
.
SelectMaterials
(
cards
);
link_mode
=
false
;
return
true
;
}
private
bool
BorreloadSavageDragonEffect
()
{
if
(
ActivateDescription
==
-
1
)
{
AI
.
SelectCard
(
new
[]
{
CardId
.
MekkKnightCrusadiaAvramax
,
CardId
.
MechaPhantomBeastAuroradon
,
CardId
.
IP
,
CardId
.
QliphortGenius
});
return
true
;
}
return
true
;
}
private
bool
IPSummon
()
{
if
(!
Bot
.
HasInMonstersZone
(
CardId
.
Token
)
&&
!
Bot
.
HasInMonstersZone
(
CardId
.
Token_2
))
return
false
;
if
(!
Bot
.
HasInExtra
(
CardId
.
MechaPhantomBeastAuroradon
)
||
!(
Bot
.
HasInExtra
(
CardId
.
MekkKnightCrusadiaAvramax
)
&&
(
Bot
.
HasInExtra
(
CardId
.
QliphortGenius
)
||
Bot
.
HasInMonstersZone
(
CardId
.
QliphortGenius
,
false
,
false
,
true
))))
return
false
;
List
<
ClientCard
>
cards
=
Bot
.
GetMonsters
().
Where
(
card
=>
card
!=
null
&&
!
card
.
HasType
(
CardType
.
Link
)
&&
card
.
IsFaceup
()
&&
card
.
HasType
(
CardType
.
Monster
)
&&
!
card
.
HasType
(
CardType
.
Xyz
)).
ToList
();
if
(
cards
?.
Count
<
2
&&
!
link_mode
)
return
false
;
IList
<
int
>
cardsId
=
new
List
<
int
>
{
CardId
.
GalaxyTomahawk
,
CardId
.
Token
};
IList
<
ClientCard
>
pre_cards
=
CardsIdToClientCards
(
cardsId
,
cards
,
false
);
if
(
pre_cards
?.
Count
>=
2
)
{
AI
.
SelectMaterials
(
pre_cards
);
return
true
;
}
cards
.
Sort
(
CardContainer
.
CompareCardAttack
);
AI
.
SelectMaterials
(
cards
);
return
true
;
}
private
bool
IPEffect
()
{
if
(!
Bot
.
HasInExtra
(
CardId
.
MekkKnightCrusadiaAvramax
)
&&
!(
Bot
.
HasInMonstersZone
(
CardId
.
QliphortGenius
,
false
,
false
,
true
)
||
Bot
.
HasInMonstersZone
(
CardId
.
MechaPhantomBeastAuroradon
,
false
,
false
,
true
)))
return
false
;
AI
.
SelectCard
(
CardId
.
MekkKnightCrusadiaAvramax
);
IList
<
int
>
cardsId
=
new
List
<
int
>
{
CardId
.
MechaPhantomBeastAuroradon
,
CardId
.
IP
,
CardId
.
QliphortGenius
};
List
<
ClientCard
>
m
=
new
List
<
ClientCard
>();
IList
<
ClientCard
>
pre_m
=
CardsIdToClientCards
(
cardsId
,
Bot
.
GetMonsters
());
if
(
pre_m
?.
Count
<=
0
)
return
false
;
int
link_count
=
0
;
foreach
(
var
card
in
pre_m
)
{
m
.
Add
(
card
);
link_count
+=
(
card
.
HasType
(
CardType
.
Link
))
?
card
.
LinkCount
:
1
;
if
(
link_count
>=
4
)
break
;
}
if
(
link_count
<
4
)
return
false
;
AI
.
SelectMaterials
(
m
);
return
true
;
}
private
bool
MechaPhantomBeastAuroradonEffect
()
{
if
(
ActivateDescription
==
-
1
)
return
true
;
else
{
if
(
CheckRemainInDeck
(
CardId
.
MechaPhantom
)
<=
0
&&
GetEnemyOnFields
().
Count
<=
0
&&
Bot
.
Graveyard
.
Count
(
card
=>
card
!=
null
&&
card
.
HasType
(
CardType
.
Trap
))<=
0
)
return
false
;
List
<
ClientCard
>
tRelease
=
new
List
<
ClientCard
>();
List
<
ClientCard
>
nRelease
=
new
List
<
ClientCard
>();
foreach
(
var
card
in
Bot
.
GetMonsters
())
{
if
(
card
==
null
||
card
.
IsExtraCard
()||
card
.
IsFacedown
())
continue
;
if
(
card
.
Id
==
CardId
.
Token
||
card
.
Id
==
CardId
.
Token_2
)
tRelease
.
Add
(
card
);
else
nRelease
.
Add
(
card
);
}
int
count
=
tRelease
.
Count
()
+
nRelease
.
Count
();
opt_0
=
false
;
opt_1
=
false
;
opt_2
=
false
;
if
(
count
>=
3
&&
Bot
.
Graveyard
.
Count
(
card
=>
card
!=
null
&&
card
.
HasType
(
CardType
.
Trap
))
>
0
)
opt_2
=
true
;
if
(
count
>=
2
&&
CheckRemainInDeck
(
CardId
.
MechaPhantom
)
>
0
)
opt_1
=
true
;
if
(
count
>=
1
&&
GetEnemyOnFields
().
Count
>
0
)
opt_0
=
true
;
if
(!
opt_0
&&
!
opt_1
&&
!
opt_2
)
return
false
;
return
true
;
}
}
private
bool
QliphortGeniusSummon
()
{
List
<
ClientCard
>
cards
=
Bot
.
GetMonsters
().
Where
(
card
=>
card
!=
null
&&
card
.
Id
==
CardId
.
Token
).
ToList
();
if
(
cards
.
Count
<=
2
)
return
false
;
AI
.
SelectMaterials
(
cards
);
return
true
;
}
private
bool
MekkKnightCrusadiaAvramaxSummon
()
{
IList
<
int
>
cardsId
=
new
List
<
int
>()
{
CardId
.
MechaPhantomBeastAuroradon
,
CardId
.
IP
,
CardId
.
QliphortGenius
};
List
<
ClientCard
>
cards
=
CardsIdToClientCards
(
cardsId
,
Bot
.
GetMonsters
()).
ToList
();
if
(
cards
.
Count
<=
0
)
return
false
;
List
<
ClientCard
>
m
=
new
List
<
ClientCard
>();
int
link_count
=
0
;
foreach
(
var
card
in
cards
)
{
m
.
Add
(
card
);
link_count
+=
(
card
.
HasType
(
CardType
.
Link
))
?
card
.
LinkCount
:
1
;
if
(
link_count
>=
4
)
break
;
}
if
(
link_count
<
4
||
m
.
Count
<
2
)
return
false
;
AI
.
SelectMaterials
(
m
);
return
true
;
}
private
bool
MechaPhantomBeastAuroradonSummon
()
{
if
(!
Bot
.
HasInMonstersZone
(
CardId
.
QliphortGenius
,
false
,
false
,
true
)
&&
!
Bot
.
HasInMonstersZone
(
CardId
.
Token
,
false
,
false
,
true
))
return
false
;
List
<
ClientCard
>
m
=
new
List
<
ClientCard
>();
List
<
ClientCard
>
m1
=
Bot
.
GetMonsters
().
Where
(
card
=>
card
!=
null
&&
card
.
Id
==
CardId
.
QliphortGenius
).
ToList
();
List
<
ClientCard
>
m2
=
Bot
.
GetMonsters
().
Where
(
card
=>
card
!=
null
&&
card
.
Id
==
CardId
.
Token
).
ToList
();
if
(
m1
.
Count
>
0
)
m
.
AddRange
(
m1
);
if
(
m2
.
Count
>
0
)
m
.
AddRange
(
m2
);
m1
.
Clear
();
int
link_count
=
0
;
foreach
(
var
card
in
m
)
{
m1
.
Add
(
card
);
link_count
+=
(
card
.
HasType
(
CardType
.
Link
))
?
card
.
LinkCount
:
1
;
if
(
link_count
>=
3
)
break
;
}
if
(
link_count
<
3
)
return
false
;
AI
.
SelectMaterials
(
m1
);
return
true
;
}
private
bool
KashtiraFenrirSummon
()
{
if
(
Bot
.
HasInHandOrInSpellZone
(
CardId
.
KashtiraBirth
)
&&
Bot
.
HasInHandOrInSpellZone
(
CardId
.
KashtiraPapiyas
))
{
summon_KashtiraFenrir
=
true
;
return
true
;
}
return
false
;
}
private
bool
DiablosistheMindHackerEffect
()
{
AI
.
SelectCard
(
CardId
.
KashtiraFenrir
,
CardId
.
KashtiraUnicorn
,
CardId
.
KashtiraScareclaw
,
CardId
.
KashtiraTearlaments
);
return
true
;
}
private
bool
KashtiraRiseheartSummon
()
{
isSummoned
=
true
;
return
!
activate_KashtiraRiseheart_2
;
}
private
bool
DimensionShifterEffect
()
{
if
(
activate_DimensionShifter
)
return
false
;
flag
=
-
1
;
++
flag
;
activate_DimensionShifter
=
true
;
return
true
;
}
private
bool
KashtiraBigBangEffect
()
{
if
(
Card
.
Location
==
CardLocation
.
Removed
)
{
AI
.
SelectCard
(
CardId
.
KashtiraShangriIra
);
AI
.
SelectNextCard
(
CardId
.
KashtiraUnicorn
,
CardId
.
KashtiraFenrir
,
CardId
.
KashtiraTearlaments
,
CardId
.
KashtiraScareclaw
);
return
true
;
}
else
if
(
Card
.
Location
==
CardLocation
.
SpellZone
)
{
if
(
Enemy
.
GetMonsterCount
()
<=
0
)
return
false
;
if
(
Bot
.
GetMonsterCount
()
<=
1
)
return
true
;
return
Bot
.
GetMonsterCount
()<
Enemy
.
GetMonsterCount
();
}
return
false
;
}
private
bool
SpellActivate
()
{
return
Card
.
Location
==
CardLocation
.
Hand
||
(
Card
.
IsFacedown
()
&&
(
Card
.
Location
==
CardLocation
.
SpellZone
||
Card
.
Location
==
CardLocation
.
FieldZone
));
}
private
bool
PrimePlanetParaisosEffect
()
{
if
(
SpellActivate
())
return
true
;
if
(
activate_pre_PrimePlanetParaisos
)
return
false
;
List
<
ClientCard
>
cards
=
GetEnemyOnFields
().
Where
(
card
=>
card
!=
null
&&
!
card
.
IsShouldNotBeTarget
()).
ToList
();
if
(
cards
==
null
||
cards
.
Count
<=
0
)
return
false
;
return
true
;
}
private
bool
DiablosistheMindHackerSummon
()
{
List
<
ClientCard
>
cards
=
Bot
.
GetMonsters
();
cards
.
Sort
(
CardContainer
.
CompareCardAttack
);
AI
.
SelectMaterials
(
cards
);
return
true
;
}
private
bool
XyzCheck
()
{
if
(
Bot
.
GetMonsters
().
Count
(
card
=>
card
!=
null
&&
card
.
IsFaceup
()
&&
card
.
Level
==
7
)
>=
4
&&
Bot
.
HasInExtra
(
CardId
.
KashtiraShangriIra
))
return
false
;
if
((
active_KashtiraPapiyas_1
||
!
Bot
.
HasInHandOrInSpellZone
(
CardId
.
KashtiraPapiyas
))
&&
(
activate_KashtiraUnicorn_1
||
!
Bot
.
HasInHand
(
CardId
.
KashtiraUnicorn
)
||
isSummoned
||
!
Bot
.
HasInSpellZone
(
CardId
.
KashtiraBirth
,
true
,
true
))
&&
(
activate_KashtiraFenrir_1
||
!
Bot
.
HasInHand
(
CardId
.
KashtiraFenrir
)
||
isSummoned
||
!
Bot
.
HasInSpellZone
(
CardId
.
KashtiraBirth
,
true
,
true
))
&&
(
activate_KashtiraScareclaw_1
||
!
Bot
.
HasInHand
(
CardId
.
KashtiraScareclaw
)
||
isSummoned
||
!
Bot
.
HasInSpellZone
(
CardId
.
KashtiraBirth
,
true
,
true
))
&&
(
activate_KashtiraTearlaments_1
||
!
Bot
.
HasInHand
(
CardId
.
KashtiraTearlaments
)
||
isSummoned
||
!
Bot
.
HasInSpellZone
(
CardId
.
KashtiraBirth
,
true
,
true
))
&&
(
activate_KashtiraRiseheart_2
||
!
Bot
.
HasInHand
(
CardId
.
KashtiraRiseheart
)
||
activate_KashtiraRiseheart_1
||
isSummoned
))
return
true
;
return
false
;
}
private
bool
GalaxyTomahawkSummon
()
{
if
(
CheckRemainInDeck
(
CardId
.
MechaPhantom
)
<
0
)
return
false
;
if
(
Bot
.
GetMonsterCount
()
>=
4
)
return
false
;
if
(
onlyXyzSummon
||
activate_DimensionShifter
||
Bot
.
HasInMonstersZone
(
CardId
.
KashtiraAriseHeart
,
true
,
false
,
true
))
return
false
;
if
(!
Bot
.
HasInExtra
(
CardId
.
MekkKnightCrusadiaAvramax
)
&&
!(
Bot
.
HasInExtra
(
CardId
.
CupidPitch
)
||
Bot
.
HasInExtra
(
CardId
.
BorreloadSavageDragon
)))
return
false
;
//if (!XyzCheck()) return false;
link_mode
=
true
;
return
DiablosistheMindHackerSummon
();
}
private
bool
DiablosistheMindHackerSummon_2
()
{
if
(
Bot
.
HasInMonstersZone
(
CardId
.
DiablosistheMindHacker
))
return
false
;
return
DiablosistheMindHackerSummon
();
}
private
bool
isEffectByRemove
()
{
return
activate_DimensionShifter
||
Bot
.
HasInMonstersZone
(
CardId
.
KashtiraAriseHeart
,
true
,
false
,
true
)
||
Enemy
.
HasInMonstersZone
(
CardId
.
KashtiraAriseHeart
,
true
,
false
,
true
);
}
private
bool
NemesesCorridorEffect
()
{
if
(
Card
.
Location
==
CardLocation
.
Hand
)
{
if
(
Bot
.
GetMonsterCount
()<=
0
)
return
true
;
if
(
onlyXyzSummon
||
!
Bot
.
HasInExtra
(
CardId
.
ThunderDragonColossus
))
return
false
;
else
return
true
;
}
return
false
;
}
private
bool
KashtiraTearlamentsEffect
()
{
if
(
Card
.
Location
==
CardLocation
.
Hand
)
{
if
(
Duel
.
Player
!=
0
)
return
false
;
if
(
Duel
.
CurrentChain
.
Count
>
0
)
return
false
;
if
(!
ActivateLimit
(
Card
.
Id
))
return
false
;
activate_KashtiraTearlaments_1
=
true
;
return
true
;
}
if
(
Card
.
Location
==
CardLocation
.
MonsterZone
)
{
if
(
isEffectByRemove
()
&&
Enemy
.
Deck
.
Count
>=
3
)
return
true
;
if
(!
isEffectByRemove
()
&&
Bot
.
Deck
.
Count
>
10
)
return
true
;
return
false
;
}
if
(
Card
.
Location
==
CardLocation
.
Grave
)
{
if
(
isEffectByRemove
())
return
false
;
return
Bot
.
Deck
.
Count
>
10
;
}
return
false
;
}
private
bool
ActivateLimit
(
int
cardId
)
{
if
(
Bot
.
MonsterZone
.
Count
()
<=
0
&&
((
Bot
.
HasInHand
(
CardId
.
KashtiraFenrir
)
&&
!
activate_KashtiraFenrir_1
)
||
(
Bot
.
HasInHand
(
CardId
.
KashtiraUnicorn
)
&&
!
activate_KashtiraUnicorn_1
)))
return
false
;
if
(
Bot
.
HasInHand
(
CardId
.
PrimePlanetParaisos
)
&&
!
activate_PrimePlanetParaisos
)
return
false
;
List
<
ClientCard
>
cards
=
new
List
<
ClientCard
>();
List
<
ClientCard
>
hand_cards
=
Bot
.
Hand
.
GetMatchingCards
(
card
=>
card
!=
null
&&
card
.
HasSetcode
(
0x189
)).
ToList
();
List
<
ClientCard
>
grave_cards
=
Bot
.
Graveyard
.
GetMatchingCards
(
card
=>
card
!=
null
&&
card
.
HasSetcode
(
0x189
)).
ToList
();
List
<
int
>
cardsid
=
new
List
<
int
>();
if
(
grave_cards
.
Count
<=
0
)
{
if
((
Bot
.
HasInSpellZone
(
CardId
.
KashtiraBirth
,
true
,
true
)
&&
hand_cards
.
Count
(
card
=>
card
!=
null
&&
card
.
Id
==
CardId
.
KashtiraBirth
)>
0
)
||
hand_cards
.
Count
(
card
=>
card
!=
null
&&
card
.
Id
==
CardId
.
KashtiraBirth
)
>
1
)
cardsid
.
Add
(
CardId
.
KashtiraBirth
);
if
((
active_KashtiraPapiyas_1
&&
hand_cards
.
Count
(
card
=>
card
!=
null
&&
card
.
Id
==
CardId
.
KashtiraPapiyas
)
>
0
)
||
hand_cards
.
Count
(
card
=>
card
!=
null
&&
card
.
Id
==
CardId
.
KashtiraPapiyas
)
>
1
)
cardsid
.
Add
(
CardId
.
KashtiraPapiyas
);
if
(((
activate_KashtiraFenrir_1
||
summon_KashtiraFenrir
)
&&
hand_cards
.
Count
(
card
=>
card
!=
null
&&
card
.
Id
==
CardId
.
KashtiraFenrir
)
>
0
)
||
hand_cards
.
Count
(
card
=>
card
!=
null
&&
card
.
Id
==
CardId
.
KashtiraFenrir
)
>
1
)
cardsid
.
Add
(
CardId
.
KashtiraFenrir
);
if
(((
activate_KashtiraUnicorn_1
||
summon_KashtiraUnicorn
)
&&
hand_cards
.
Count
(
card
=>
card
!=
null
&&
card
.
Id
==
CardId
.
KashtiraUnicorn
)
>
0
)
||
hand_cards
.
Count
(
card
=>
card
!=
null
&&
card
.
Id
==
CardId
.
KashtiraUnicorn
)
>
1
)
cardsid
.
Add
(
CardId
.
KashtiraUnicorn
);
if
(
cardId
!=
CardId
.
KashtiraScareclaw
&&
hand_cards
.
Count
(
card
=>
card
!=
null
&&
card
.
Id
==
CardId
.
KashtiraScareclaw
)
>
0
)
cardsid
.
Add
(
CardId
.
KashtiraScareclaw
);
if
((
activate_KashtiraRiseheart_2
&&
hand_cards
.
Count
(
card
=>
card
!=
null
&&
card
.
Id
==
CardId
.
KashtiraRiseheart
)
>
0
)
||
hand_cards
.
Count
(
card
=>
card
!=
null
&&
card
.
Id
==
CardId
.
KashtiraRiseheart
)
>
1
)
cardsid
.
Add
(
CardId
.
KashtiraRiseheart
);
if
(
cardId
!=
CardId
.
KashtiraTearlaments
&&
hand_cards
.
Count
(
card
=>
card
!=
null
&&
card
.
Id
==
CardId
.
KashtiraTearlaments
)
>
0
)
cardsid
.
Add
(
CardId
.
KashtiraTearlaments
);
if
(
hand_cards
.
Count
(
card
=>
card
!=
null
&&
card
.
Id
==
CardId
.
KashtiraBigBang
)
>
0
)
cardsid
.
Add
(
CardId
.
KashtiraBigBang
);
if
(
cardsid
.
Count
<=
0
)
return
false
;
}
if
(
Bot
.
HasInHand
(
CardId
.
KashtiraFenrir
)
&&
!
activate_KashtiraFenrir_1
&&
Bot
.
GetMonsterCount
()
<=
0
)
return
false
;
if
(
Bot
.
HasInHand
(
CardId
.
KashtiraUnicorn
)
&&
!
activate_KashtiraUnicorn_1
&&
Bot
.
GetMonsterCount
()
<=
0
)
return
false
;
select_Cards
.
Clear
();
select_Cards
.
AddRange
(
grave_cards
);
select_Cards
.
AddRange
(
CardsIdToClientCards
(
cardsid
,
hand_cards
,
false
));
return
true
;
}
private
bool
KashtiraScareclawEffect
()
{
if
(
Card
.
Location
==
CardLocation
.
Hand
)
{
if
(
Duel
.
Player
!=
0
)
return
false
;
if
(
Duel
.
CurrentChain
.
Count
>
0
)
return
false
;
if
(!
ActivateLimit
(
Card
.
Id
))
return
false
;
activate_KashtiraScareclaw_1
=
true
;
return
true
;
}
return
false
;
}
private
bool
KashtiraAriseHeartEffect
()
{
if
(
Card
.
IsDisabled
())
return
false
;
if
(
ActivateDescription
==
Util
.
GetStringId
(
CardId
.
KashtiraAriseHeart
,
1
))
{
return
true
;
}
else
{
return
SelectEnemyCard
(
false
,
true
);
}
}
private
bool
KashtiraAriseHeartSummon_2
()
{
int
xcount
=
0
;
int
xcount_2
=
0
;
int
xcount_3
=
0
;
foreach
(
var
card
in
Bot
.
GetMonsters
())
{
if
(
card
==
null
||
card
.
IsFacedown
())
continue
;
if
(
card
.
Level
==
7
)
++
xcount
;
if
(
card
.
Level
==
7
&&
card
.
HasSetcode
(
0x189
))++
xcount_2
;
if
(
card
.
Level
!=
7
&&
card
.
HasSetcode
(
0x189
)
&&
!
card
.
HasType
(
CardType
.
Xyz
))
++
xcount_3
;
}
if
(
xcount
>=
2
&&
(
xcount_3
>
0
||
xcount
-
xcount_2
>
0
))
return
KashtiraAriseHeartSummon
();
return
false
;
}
private
bool
KashtiraAriseHeartSummon
()
{
if
(
Bot
.
HasInMonstersZone
(
CardId
.
KashtiraShangriIra
,
false
,
false
,
true
)
&&
!
activate_KashtiraShangriIra
)
return
false
;
if
(
activate_KashtiraShangriIra
)
{
List
<
ClientCard
>
materials
=
Bot
.
GetMonsters
().
GetMatchingCards
(
card
=>
!
card
.
IsExtraCard
()
&&
card
.
IsFaceup
()
&&
Card
.
HasSetcode
(
0x189
)).
ToList
();
if
(
materials
.
Count
()
<=
0
)
return
false
;
materials
.
Sort
(
CardContainer
.
CompareCardAttack
);
materials
.
Sort
(
CardContainer
.
CompareCardLevel
);
AI
.
SelectMaterials
(
materials
);
return
true
;
}
else
{
return
DiablosistheMindHackerSummon
();
}
}
private
bool
DefaultSummon
()
{
if
(
Bot
.
HasInSpellZone
(
CardId
.
KashtiraBirth
,
true
,
true
)
&&
Bot
.
GetMonstersInMainZone
().
Count
<
5
)
{
isSummoned
=
true
;
if
(
Card
.
Id
==
CardId
.
KashtiraUnicorn
)
summon_KashtiraUnicorn
=
true
;
else
summon_KashtiraFenrir
=
true
;
return
true
;
}
return
false
;
}
private
bool
KashtiraShangriIraSummon
()
{
if
(
Bot
.
HasInMonstersZone
(
CardId
.
KashtiraShangriIra
,
true
,
false
,
true
))
return
false
;
List
<
ClientCard
>
materials
=
new
List
<
ClientCard
>();
foreach
(
var
card
in
Bot
.
GetMonsters
())
{
if
(
materials
.
Count
()
>=
2
)
break
;
if
(
card
!=
null
&&
card
.
IsFaceup
()
&&
card
.
Level
==
7
)
{
materials
.
Add
(
card
);
}
}
if
(
materials
.
Count
()
<
2
)
return
false
;
materials
.
Sort
(
CardContainer
.
CompareCardAttack
);
AI
.
SelectMaterials
(
materials
);
return
true
;
}
private
List
<
ClientCard
>
GetEnemyOnFields
()
{
List
<
ClientCard
>
res
=
new
List
<
ClientCard
>();
List
<
ClientCard
>
m_cards
=
Enemy
.
GetMonsters
();
List
<
ClientCard
>
s_cards
=
Enemy
.
GetSpells
();
if
(
m_cards
.
Count
>
0
)
res
.
AddRange
(
m_cards
);
if
(
s_cards
.
Count
>
0
)
res
.
AddRange
(
s_cards
);
return
res
;
}
private
bool
KashtiraShangriIraEffect
()
{
if
(!
Bot
.
HasInMonstersZone
(
CardId
.
KashtiraUnicorn
,
true
,
false
,
true
)
&&
Enemy
.
ExtraDeck
.
Count
>
0
&&
CheckRemainInDeck
(
CardId
.
KashtiraUnicorn
)
>
0
)
{
AI
.
SelectCard
(
CardId
.
KashtiraUnicorn
);
}
else
if
(!
Bot
.
HasInMonstersZone
(
CardId
.
KashtiraFenrir
,
true
,
false
,
true
)
&&
CheckRemainInDeck
(
CardId
.
KashtiraFenrir
)
>
0
)
{
AI
.
SelectCard
(
CardId
.
KashtiraFenrir
);
}
else
if
(!
Bot
.
HasInMonstersZone
(
CardId
.
KashtiraScareclaw
,
true
,
false
,
true
)
&&
CheckRemainInDeck
(
CardId
.
KashtiraScareclaw
)
>
0
)
{
AI
.
SelectCard
(
CardId
.
KashtiraScareclaw
);
}
else
{
AI
.
SelectCard
(
CardId
.
KashtiraTearlaments
,
CardId
.
KashtiraUnicorn
,
CardId
.
KashtiraFenrir
,
CardId
.
KashtiraScareclaw
);
}
activate_KashtiraShangriIra
=
true
;
return
true
;
}
private
void
DefaultAddCardId
(
List
<
int
>
cardsid
)
{
if
(!
Bot
.
HasInHand
(
CardId
.
KashtiraUnicorn
)
&&
!
activate_KashtiraUnicorn_1
)
cardsid
.
Add
(
CardId
.
KashtiraUnicorn
);
if
(!
Bot
.
HasInHand
(
CardId
.
KashtiraFenrir
)
&&
!
activate_KashtiraFenrir_1
)
cardsid
.
Add
(
CardId
.
KashtiraFenrir
);
if
(!
Bot
.
HasInHand
(
CardId
.
KashtiraRiseheart
)
&&
!
activate_KashtiraRiseheart_2
)
cardsid
.
Add
(
CardId
.
KashtiraRiseheart
);
if
(!
Bot
.
HasInHand
(
CardId
.
KashtiraTearlaments
)
&&
!
activate_KashtiraTearlaments_1
)
cardsid
.
Add
(
CardId
.
KashtiraTearlaments
);
if
(!
Bot
.
HasInHand
(
CardId
.
KashtiraScareclaw
)
&&
!
activate_KashtiraScareclaw_1
)
cardsid
.
Add
(
CardId
.
KashtiraScareclaw
);
}
private
bool
KashtiraPapiyasEffect_2
()
{
if
(
Card
.
Location
==
CardLocation
.
Removed
)
{
List
<
int
>
cardsid
=
new
List
<
int
>();
DefaultAddCardId
(
cardsid
);
if
(!
Bot
.
HasInExtra
(
CardId
.
KashtiraAriseHeart
))
cardsid
.
Add
(
CardId
.
KashtiraAriseHeart
);
if
(!
Bot
.
HasInExtra
(
CardId
.
KashtiraShangriIra
))
cardsid
.
Add
(
CardId
.
KashtiraShangriIra
);
cardsid
.
AddRange
(
new
List
<
int
>()
{
CardId
.
KashtiraBigBang
,
CardId
.
KashtiraUnicorn
,
CardId
.
KashtiraFenrir
,
CardId
.
KashtiraRiseheart
,
CardId
.
KashtiraScareclaw
,
CardId
.
KashtiraTearlaments
});
AI
.
SelectCard
(
cardsid
);
active_KashtiraPapiyas_2
=
true
;
return
true
;
}
else
{
AI
.
SelectCard
(
CardId
.
KashtiraFenrir
);
List
<
int
>
cardsid
=
new
List
<
int
>();
DefaultAddCardId
(
cardsid
);
cardsid
.
AddRange
(
new
List
<
int
>()
{
CardId
.
KashtiraUnicorn
,
CardId
.
KashtiraFenrir
,
CardId
.
KashtiraRiseheart
,
CardId
.
KashtiraScareclaw
,
CardId
.
KashtiraTearlaments
});
AI
.
SelectNextCard
(
cardsid
);
if
(
Card
.
Location
==
CardLocation
.
Hand
)
{
AI
.
SelectPlace
(
SelectSTPlace
(
Card
,
true
));
}
active_KashtiraPapiyas_1
=
true
;
onlyXyzSummon
=
true
;
return
true
;
}
}
private
bool
KashtiraPapiyasEffect
()
{
if
(
link_mode
)
return
false
;
return
KashtiraPapiyasEffect_2
();
}
private
bool
SelectEnemyCard
(
bool
faceUp
=
true
,
bool
isXyz
=
false
)
{
ClientCard
card
=
Util
.
GetLastChainCard
();
if
(
card
!=
null
&&
card
.
Controller
==
1
&&
card
.
IsFaceup
()
&&
(
card
.
HasType
(
CardType
.
Monster
)
||
card
.
HasType
(
CardType
.
Continuous
)
||
card
.
HasType
(
CardType
.
Equip
)
||
card
.
HasType
(
CardType
.
Field
))
&&
(
card
.
Location
&
CardLocation
.
Onfield
)>
0
&&
!
card
.
IsShouldNotBeTarget
())
{
AI
.
SelectCard
(
card
);
if
(
isXyz
)
AI
.
SelectNextCard
(
card
);
return
true
;
}
if
(
GetEnemyOnFields
().
Count
(
_card
=>
_card
!=
null
&&
!
_card
.
IsShouldNotBeTarget
()
&&
!(
faceUp
&
!
_card
.
IsFaceup
())
&&
!
_card
.
HasType
(
CardType
.
Token
))
<=
0
)
return
false
;
ClientCard
dcard
=
GetEnemyOnFields
().
GetDangerousMonster
(
true
);
if
(
Duel
.
Phase
>=
DuelPhase
.
Battle
||
Util
.
GetBestAttack
(
Enemy
)
>=
Util
.
GetBestAttack
(
Bot
)
||
dcard
!=
null
)
{
if
(
dcard
!=
null
){
AI
.
SelectCard
(
dcard
);
if
(
isXyz
)
AI
.
SelectNextCard
(
dcard
)
;
return
true
;
}
List
<
ClientCard
>
cards
=
GetEnemyOnFields
().
Where
(
_card
=>
_card
!=
null
&&
!
_card
.
IsShouldNotBeTarget
()
&&
!(!
_card
.
IsFaceup
()
&
faceUp
)).
ToList
();
cards
.
Sort
(
CardContainer
.
CompareCardAttack
);
cards
.
Reverse
();
if
(
cards
.
Count
<=
0
)
return
false
;
AI
.
SelectCard
(
cards
);
if
(
isXyz
)
AI
.
SelectNextCard
(
cards
);
return
true
;
}
return
false
;
}
private
bool
KashtiraFenrirEffect
()
{
if
(
Card
.
IsDisabled
())
return
false
;
if
(
Duel
.
Phase
==
DuelPhase
.
Battle
||
Duel
.
CurrentChain
.
Count
>
0
)
{
if
(
Duel
.
LastChainPlayer
==
0
&&
Util
.
GetLastChainCard
()
!=
null
&&
Util
.
GetLastChainCard
().
Id
==
CardId
.
PrimePlanetParaisos
)
return
false
;
return
SelectEnemyCard
();
}
else
{
IList
<
int
>
cardsId
=
new
List
<
int
>();
if
((!
Bot
.
HasInHandOrInSpellZone
(
CardId
.
KashtiraBirth
)
||
isSummoned
)
&&
!
Bot
.
HasInHand
(
CardId
.
KashtiraRiseheart
)
&&
(!
activate_KashtiraRiseheart_2
&&
(!
activate_KashtiraRiseheart_1
||
!
isSummoned
))
&&
CheckRemainInDeck
(
CardId
.
KashtiraRiseheart
)
>
0
)
cardsId
.
Add
(
CardId
.
KashtiraRiseheart
);
if
(
Bot
.
HasInHandOrInSpellZone
(
CardId
.
KashtiraBirth
)
&&
!
isSummoned
&&
!
Bot
.
HasInHand
(
CardId
.
KashtiraUnicorn
)
&&
!
activate_KashtiraUnicorn_1
&&
CheckRemainInDeck
(
CardId
.
KashtiraUnicorn
)
>
0
)
cardsId
.
Add
(
CardId
.
KashtiraUnicorn
);
if
(!
Bot
.
HasInHand
(
CardId
.
KashtiraTearlaments
)
&&
!
activate_KashtiraTearlaments_1
&&
CheckRemainInDeck
(
CardId
.
KashtiraTearlaments
)
>
0
)
cardsId
.
Add
(
CardId
.
KashtiraTearlaments
);
if
(!
Bot
.
HasInHand
(
CardId
.
KashtiraScareclaw
)
&&
!
activate_KashtiraScareclaw_1
&&
CheckRemainInDeck
(
CardId
.
KashtiraScareclaw
)
>
0
)
cardsId
.
Add
(
CardId
.
KashtiraScareclaw
);
cardsId
.
Add
(
CardId
.
KashtiraUnicorn
);
cardsId
.
Add
(
CardId
.
KashtiraRiseheart
);
activate_KashtiraFenrir_1
=
true
;
AI
.
SelectCard
(
cardsId
);
return
true
;
}
}
private
bool
TerraformingEffect
()
{
if
(
Card
.
Location
==
CardLocation
.
Hand
)
{
AI
.
SelectPlace
(
SelectSTPlace
(
Card
,
true
));
}
return
true
;
}
private
bool
PotofProsperityEffect
()
{
if
(
Bot
.
ExtraDeck
.
Count
<=
3
)
return
false
;
List
<
int
>
cardsId
=
new
List
<
int
>();
if
(!
Bot
.
HasInHandOrInSpellZone
(
CardId
.
PrimePlanetParaisos
)
&&
!
activate_PrimePlanetParaisos
)
cardsId
.
Add
(
CardId
.
PrimePlanetParaisos
);
if
(!
Bot
.
HasInHandOrInSpellZone
(
CardId
.
PrimePlanetParaisos
)
&&
!
activate_PrimePlanetParaisos
&&
CheckRemainInDeck
(
CardId
.
PrimePlanetParaisos
)
>
0
)
cardsId
.
Add
(
CardId
.
Terraforming
);
if
(!
Bot
.
HasInHand
(
CardId
.
KashtiraUnicorn
)
&&
!
activate_KashtiraUnicorn_1
)
cardsId
.
Add
(
CardId
.
KashtiraUnicorn
);
if
(!
Bot
.
HasInHand
(
CardId
.
KashtiraFenrir
)
&&
!
activate_KashtiraFenrir_1
)
cardsId
.
Add
(
CardId
.
KashtiraFenrir
);
if
(!
Bot
.
HasInHand
(
CardId
.
KashtiraPapiyas
)
&&
!
active_KashtiraPapiyas_1
)
cardsId
.
Add
(
CardId
.
KashtiraPapiyas
);
if
(!
Bot
.
HasInHand
(
CardId
.
KashtiraRiseheart
)
&&
!
activate_KashtiraRiseheart_2
)
cardsId
.
Add
(
CardId
.
KashtiraRiseheart
);
if
(!
Bot
.
HasInHandOrInSpellZone
(
CardId
.
KashtiraBirth
))
cardsId
.
Add
(
CardId
.
KashtiraBirth
);
if
(!
Bot
.
HasInHand
(
CardId
.
KashtiraScareclaw
)
&&
!
activate_KashtiraScareclaw_1
)
cardsId
.
Add
(
CardId
.
KashtiraScareclaw
);
if
(!
Bot
.
HasInHand
(
CardId
.
KashtiraTearlaments
)
&&
!
activate_KashtiraTearlaments_1
)
cardsId
.
Add
(
CardId
.
KashtiraTearlaments
);
if
(
Bot
.
HasInExtra
(
CardId
.
ThunderDragonColossus
)
&&
Bot
.
Banished
.
Count
(
card
=>
card
!=
null
&&
card
.
IsFaceup
()
&&
card
.
HasType
(
CardType
.
Monster
))>
0
)
cardsId
.
Add
(
CardId
.
NemesesCorridor
);
if
(!
Bot
.
HasInHand
(
CardId
.
G
))
cardsId
.
Add
(
CardId
.
G
);
if
(!
Bot
.
HasInHand
(
CardId
.
AshBlossom
))
cardsId
.
Add
(
CardId
.
AshBlossom
);
cardsId
.
AddRange
(
new
List
<
int
>()
{
CardId
.
CrossoutDesignator
,
CardId
.
CalledbytheGrave
,
CardId
.
Nibiru
,
CardId
.
InfiniteImpermanence
});
if
(
Card
.
Location
==
CardLocation
.
Hand
)
{
AI
.
SelectPlace
(
SelectSTPlace
(
Card
,
true
));
}
AI
.
SelectCard
(
cardsId
);
return
true
;
}
private
bool
KashtiraRiseheartEffect_2
()
{
if
(
Card
.
Location
!=
CardLocation
.
Hand
)
{
if
(
CheckRemainInDeck
(
CardId
.
KashtiraBigBang
)
>
0
&&
Bot
.
GetMonsters
().
GetMatchingCards
(
card
=>
card
!=
null
&&
card
.
HasType
(
CardType
.
Xyz
)
&&
card
.
HasSetcode
(
0x189
)
&&
card
.
IsFaceup
()
&&
card
.
Overlays
.
Count
>
0
).
Count
>
0
)
{
AI
.
SelectCard
(
CardId
.
KashtiraBigBang
);
}
else
if
(
Bot
.
HasInHandOrInSpellZone
(
CardId
.
KashtiraBirth
)
&&
!
active_KashtiraBirth
)
{
if
(!
Bot
.
HasInGraveyardOrInBanished
(
CardId
.
KashtiraUnicorn
)
&&
!
activate_KashtiraUnicorn_1
&&
CheckRemainInDeck
(
CardId
.
KashtiraUnicorn
)
>
0
&&
!
active_KashtiraPapiyas_1
&&
!
Bot
.
HasInHand
(
CardId
.
KashtiraPapiyas
)
&&
CheckRemainInDeck
(
CardId
.
KashtiraPapiyas
)
>
0
)
AI
.
SelectCard
(
CardId
.
KashtiraUnicorn
);
else
if
(!
Bot
.
HasInGraveyardOrInBanished
(
CardId
.
KashtiraFenrir
)
&&
!
activate_KashtiraFenrir_1
&&
CheckRemainInDeck
(
CardId
.
KashtiraFenrir
)
>
0
)
AI
.
SelectCard
(
CardId
.
KashtiraFenrir
);
else
if
(!
Bot
.
HasInGraveyardOrInBanished
(
CardId
.
KashtiraUnicorn
)
&&
!
activate_KashtiraUnicorn_1
&&
CheckRemainInDeck
(
CardId
.
KashtiraUnicorn
)
>
0
)
AI
.
SelectCard
(
CardId
.
KashtiraFenrir
);
else
if
(
Bot
.
Graveyard
.
Count
(
card
=>
card
!=
null
&&
card
.
HasType
(
CardType
.
Monster
)
&&
card
.
HasSetcode
(
0x189
)
&&
!
card
.
HasType
(
CardType
.
Xyz
))
+
Bot
.
Banished
.
Count
(
card_2
=>
card_2
!=
null
&&
card_2
.
HasType
(
CardType
.
Monster
)
&&
card_2
.
HasSetcode
(
0x189
)
&&
!
card_2
.
HasType
(
CardType
.
Xyz
))
<=
0
)
AI
.
SelectCard
(
CardId
.
KashtiraFenrir
,
CardId
.
KashtiraUnicorn
,
CardId
.
KashtiraScareclaw
,
CardId
.
KashtiraTearlaments
,
CardId
.
KashtiraRiseheart
);
else
AI
.
SelectCard
(
CardId
.
KashtiraFenrir
,
CardId
.
KashtiraUnicorn
,
CardId
.
KashtiraScareclaw
,
CardId
.
KashtiraTearlaments
,
CardId
.
KashtiraRiseheart
);
}
else
if
(
Bot
.
HasInHand
(
CardId
.
NemesesCorridor
)
&&
!
active_NemesesCorridor
&&
Bot
.
Banished
.
Count
(
card_2
=>
card_2
!=
null
&&
card_2
.
HasType
(
CardType
.
Monster
))
<=
0
&&
Bot
.
HasInExtra
(
CardId
.
ThunderDragonColossus
))
{
AI
.
SelectCard
(
CardId
.
KashtiraFenrir
,
CardId
.
KashtiraUnicorn
,
CardId
.
KashtiraScareclaw
,
CardId
.
KashtiraTearlaments
,
CardId
.
KashtiraRiseheart
);
}
else
if
(!
active_KashtiraPapiyas_2
&&
CheckRemainInDeck
(
CardId
.
KashtiraPapiyas
)
>
0
&&
Bot
.
Banished
.
GetMatchingCardsCount
(
card
=>
card
!=
null
&&
card
.
IsFaceup
()
&&
card
.
HasSetcode
(
0x189
)
&&
card
.
Id
!=
CardId
.
KashtiraPapiyas
)
>
0
)
{
AI
.
SelectCard
(
CardId
.
KashtiraPapiyas
,
CardId
.
KashtiraFenrir
,
CardId
.
KashtiraUnicorn
,
CardId
.
KashtiraScareclaw
,
CardId
.
KashtiraTearlaments
,
CardId
.
KashtiraRiseheart
);
}
else
{
AI
.
SelectCard
(
CardId
.
KashtiraFenrir
,
CardId
.
KashtiraUnicorn
,
CardId
.
KashtiraScareclaw
,
CardId
.
KashtiraTearlaments
,
CardId
.
KashtiraRiseheart
);
}
activate_KashtiraRiseheart_2
=
true
;
return
true
;
}
return
false
;
}
private
bool
KashtiraRiseheartEffect
()
{
if
(
Card
.
Location
==
CardLocation
.
Hand
)
{
activate_KashtiraRiseheart_1
=
true
;
onlyXyzSummon
=
true
;
return
true
;
}
return
false
;
}
private
bool
KashtiraBirthEffect
()
{
if
((
Card
.
Location
==
CardLocation
.
Hand
||
(
Card
.
Location
==
CardLocation
.
SpellZone
&&
Card
.
IsFacedown
()))
&&
!
Bot
.
HasInSpellZone
(
CardId
.
KashtiraBirth
,
true
,
true
))
{
if
(
Card
.
Location
==
CardLocation
.
Hand
)
{
AI
.
SelectPlace
(
SelectSTPlace
(
Card
,
true
));
}
return
true
;
}
return
false
;
}
private
bool
KashtiraBirthEffect_2
()
{
if
(
link_mode
)
return
false
;
return
KashtiraBirthEffect_3
();
}
private
bool
KashtiraBirthEffect_3
()
{
if
(
Card
.
Location
==
CardLocation
.
Hand
||
(
Card
.
Location
==
CardLocation
.
SpellZone
&&
Card
.
IsFacedown
()))
return
false
;
List
<
int
>
cardsid
=
new
List
<
int
>();
if
(!
activate_KashtiraUnicorn_1
&&
!
active_KashtiraPapiyas_1
&&
(
Bot
.
HasInHand
(
CardId
.
KashtiraPapiyas
)
||
CheckRemainInDeck
(
CardId
.
KashtiraPapiyas
)
>
0
))
cardsid
.
Add
(
CardId
.
KashtiraPapiyas
);
if
(!
activate_KashtiraFenrir_1
)
cardsid
.
Add
(
CardId
.
KashtiraFenrir
);
if
(!
activate_KashtiraUnicorn_1
)
cardsid
.
Add
(
CardId
.
KashtiraUnicorn
);
if
(!
activate_KashtiraRiseheart_2
)
cardsid
.
Add
(
CardId
.
KashtiraRiseheart
);
cardsid
.
Add
(
CardId
.
KashtiraFenrir
);
cardsid
.
Add
(
CardId
.
KashtiraUnicorn
);
cardsid
.
Add
(
CardId
.
KashtiraTearlaments
);
cardsid
.
Add
(
CardId
.
KashtiraScareclaw
);
cardsid
.
Add
(
CardId
.
KashtiraRiseheart
);
AI
.
SelectCard
(
cardsid
);
return
true
;
}
private
bool
KashtiraUnicornEffect
()
{
if
(
Card
.
IsDisabled
())
return
false
;
if
(
ActivateDescription
==
Util
.
GetStringId
(
CardId
.
KashtiraUnicorn
,
1
))
{
if
((!
Bot
.
HasInHand
(
CardId
.
KashtiraPapiyas
)
&&
!
active_KashtiraPapiyas_1
)
||(
Bot
.
HasInHandOrInSpellZone
(
CardId
.
KashtiraBirth
)
&&
!
Bot
.
HasInHand
(
CardId
.
KashtiraPapiyas
)))
AI
.
SelectCard
(
CardId
.
KashtiraPapiyas
,
CardId
.
KashtiraBirth
);
else
AI
.
SelectCard
(
CardId
.
KashtiraBirth
,
CardId
.
KashtiraPapiyas
);
activate_KashtiraUnicorn_1
=
true
;
return
true
;
}
else
{
return
true
;
}
}
}
}
\ No newline at end of file
Game/GameBehavior.cs
View file @
1170afe6
...
@@ -1150,7 +1150,96 @@ namespace WindBot.Game
...
@@ -1150,7 +1150,96 @@ namespace WindBot.Game
private
void
OnSelectDisfield
(
BinaryReader
packet
)
private
void
OnSelectDisfield
(
BinaryReader
packet
)
{
{
OnSelectPlace
(
packet
);
packet
.
ReadByte
();
// player
packet
.
ReadByte
();
// TODO: min
int
field
=
~
packet
.
ReadInt32
();
int
player
;
CardLocation
location
;
int
filter
;
if
((
field
&
0x7f0000
)
!=
0
)
{
player
=
1
;
location
=
CardLocation
.
MonsterZone
;
filter
=
(
field
>>
16
)
&
Zones
.
MonsterZones
;
}
else
if
((
field
&
0x1f000000
)
!=
0
)
{
player
=
1
;
location
=
CardLocation
.
SpellZone
;
filter
=
(
field
>>
24
)
&
Zones
.
SpellZones
;
}
else
if
((
field
&
0x7f
)
!=
0
)
{
player
=
0
;
location
=
CardLocation
.
MonsterZone
;
filter
=
field
&
Zones
.
MonsterZones
;
}
else
if
((
field
&
0x1f00
)
!=
0
)
{
player
=
0
;
location
=
CardLocation
.
SpellZone
;
filter
=
(
field
>>
8
)
&
Zones
.
SpellZones
;
}
else
if
((
field
&
0x2000
)
!=
0
)
{
player
=
0
;
location
=
CardLocation
.
FieldZone
;
filter
=
Zones
.
FieldZone
;
}
else
if
((
field
&
0xc000
)
!=
0
)
{
player
=
0
;
location
=
CardLocation
.
PendulumZone
;
filter
=
(
field
>>
14
)
&
Zones
.
PendulumZones
;
}
else
if
((
field
&
0x20000000
)
!=
0
)
{
player
=
1
;
location
=
CardLocation
.
FieldZone
;
filter
=
Zones
.
FieldZone
;
}
else
{
player
=
1
;
location
=
CardLocation
.
PendulumZone
;
filter
=
(
field
>>
30
)
&
Zones
.
PendulumZones
;
}
int
selected
=
_ai
.
OnSelectPlace
(
_select_hint
,
player
,
location
,
filter
);
_select_hint
=
0
;
byte
[]
resp
=
new
byte
[
3
];
resp
[
0
]
=
(
byte
)
GetLocalPlayer
(
player
);
if
(
location
!=
CardLocation
.
PendulumZone
&&
location
!=
CardLocation
.
FieldZone
)
{
resp
[
1
]
=
(
byte
)
location
;
if
((
selected
&
filter
)
>
0
)
filter
&=
selected
;
if
((
filter
&
Zones
.
z2
)
!=
0
)
resp
[
2
]
=
2
;
else
if
((
filter
&
Zones
.
z1
)
!=
0
)
resp
[
2
]
=
1
;
else
if
((
filter
&
Zones
.
z3
)
!=
0
)
resp
[
2
]
=
3
;
else
if
((
filter
&
Zones
.
z0
)
!=
0
)
resp
[
2
]
=
0
;
else
if
((
filter
&
Zones
.
z4
)
!=
0
)
resp
[
2
]
=
4
;
else
if
((
filter
&
Zones
.
z6
)
!=
0
)
resp
[
2
]
=
6
;
else
if
((
filter
&
Zones
.
z5
)
!=
0
)
resp
[
2
]
=
5
;
}
else
{
resp
[
1
]
=
(
byte
)
CardLocation
.
SpellZone
;
if
((
selected
&
filter
)
>
0
)
filter
&=
selected
;
if
((
filter
&
Zones
.
FieldZone
)
!=
0
)
resp
[
2
]
=
5
;
if
((
filter
&
Zones
.
z0
)
!=
0
)
resp
[
2
]
=
6
;
// left pendulum zone
if
((
filter
&
Zones
.
z1
)
!=
0
)
resp
[
2
]
=
7
;
// right pendulum zone
}
BinaryWriter
reply
=
GamePacketFactory
.
Create
(
CtosMessage
.
Response
);
reply
.
Write
(
resp
);
Connection
.
Send
(
reply
);
}
}
private
void
OnSelectEffectYn
(
BinaryReader
packet
)
private
void
OnSelectEffectYn
(
BinaryReader
packet
)
...
...
WindBot.csproj
View file @
1170afe6
...
@@ -73,6 +73,7 @@
...
@@ -73,6 +73,7 @@
<Compile
Include=
"Game\AI\Decks\BraveExecutor.cs"
/>
<Compile
Include=
"Game\AI\Decks\BraveExecutor.cs"
/>
<Compile
Include=
"Game\AI\Decks\FamiliarPossessedExecutor.cs"
/>
<Compile
Include=
"Game\AI\Decks\FamiliarPossessedExecutor.cs"
/>
<Compile
Include=
"Game\AI\Decks\BlackwingExecutor.cs"
/>
<Compile
Include=
"Game\AI\Decks\BlackwingExecutor.cs"
/>
<Compile
Include=
"Game\AI\Decks\KashtiraExecutor.cs"
/>
<Compile
Include=
"Game\AI\Decks\LuckyExecutor.cs"
/>
<Compile
Include=
"Game\AI\Decks\LuckyExecutor.cs"
/>
<Compile
Include=
"Game\AI\Decks\MathMechExecutor.cs"
/>
<Compile
Include=
"Game\AI\Decks\MathMechExecutor.cs"
/>
<Compile
Include=
"Game\AI\Decks\PureWindsExecutor.cs"
/>
<Compile
Include=
"Game\AI\Decks\PureWindsExecutor.cs"
/>
...
...
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