--百鬼罗刹 冷血蛇行骑手
--lua by Gim J.Blocks
function c101203011.initial_effect(c)
	--spcial summon
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(101203011,0))
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e1:SetCode(EVENT_SUMMON_SUCCESS)
	e1:SetProperty(EFFECT_FLAG_DELAY)
	e1:SetCountLimit(1,101203011)
	e1:SetTarget(c101203011.sptg)
	e1:SetOperation(c101203011.spop)
	c:RegisterEffect(e1)
	local e2=e1:Clone()
	e2:SetCode(EVENT_SPSUMMON_SUCCESS)
	c:RegisterEffect(e2)
	--special summon self
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(101203011,1))
	e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e3:SetType(EFFECT_TYPE_IGNITION)
	e3:SetRange(LOCATION_GRAVE)
	e3:SetCountLimit(1,101203111)
	e3:SetTarget(c101203011.sptg2)
	e3:SetOperation(c101203011.spop2)
	c:RegisterEffect(e3)
end
function c101203011.spfilter(c,e,tp)
	return c:IsSetCard(0xac) and not c:IsCode(101203011) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function c101203011.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(c101203011.spfilter,tp,LOCATION_HAND,0,1,nil,e,tp) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND)
end
function c101203011.spop(e,tp,eg,ep,ev,re,r,rp)
	if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local g=Duel.SelectMatchingCard(tp,c101203011.spfilter,tp,LOCATION_HAND,0,1,1,nil,e,tp)
	if g:GetCount()>0 then
		Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
	end
end
function c101203011.sptg2(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.CheckRemoveOverlayCard(tp,1,1,1,REASON_EFFECT) and Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function c101203011.spop2(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if Duel.RemoveOverlayCard(tp,1,1,1,1,REASON_EFFECT)~=0 and c:IsRelateToEffect(e) then
		if Duel.SpecialSummonStep(c,0,tp,tp,false,false,POS_FACEUP) then
			local e1=Effect.CreateEffect(c)
			e1:SetType(EFFECT_TYPE_SINGLE)
			e1:SetCode(EFFECT_LEAVE_FIELD_REDIRECT)
			e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
			e1:SetReset(RESET_EVENT+RESETS_REDIRECT)
			e1:SetValue(LOCATION_REMOVED)
			c:RegisterEffect(e1,true)
		end
		Duel.SpecialSummonComplete()
	end
end