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YGOProUnity_V2
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perfectdicky
YGOProUnity_V2
Commits
af60fe6c
Commit
af60fe6c
authored
Apr 08, 2019
by
mercury233
Browse files
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Plain Diff
make HashedButtons don't move
parent
33db0174
Changes
2
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Inline
Side-by-side
Showing
2 changed files
with
55 additions
and
28 deletions
+55
-28
Assets/ArtSystem/gameInfo/gameInfo.cs
Assets/ArtSystem/gameInfo/gameInfo.cs
+44
-17
Assets/ArtSystem/gameInfo/new_gameInfoRemaster.prefab
Assets/ArtSystem/gameInfo/new_gameInfoRemaster.prefab
+11
-11
No files found.
Assets/ArtSystem/gameInfo/gameInfo.cs
View file @
af60fe6c
...
...
@@ -7,6 +7,8 @@ public class gameUIbutton
public
string
hashString
;
public
GameObject
gameObject
;
public
int
response
;
public
bool
dying
;
public
bool
dead
;
}
public
class
gameInfo
:
MonoBehaviour
...
...
@@ -120,25 +122,41 @@ public class gameInfo : MonoBehaviour
opponent
.
transform
.
localPosition
=
new
Vector3
(
Screen
.
width
/
2
-
14
,
Screen
.
height
/
2
-
14
-
k
*
(
float
)(
opponent
.
under
.
height
));
}
float
height
=
132
+
50
*
(
HashedButtons
.
Count
);
if
(
HashedButtons
.
Count
==
0
)
{
height
=
116
;
}
width
=
(
150
*
kb
)
+
15f
;
width
=
(
150
*
kb
)
+
15f
;
float
localPositionPanX
=
(((
float
)
Screen
.
width
-
150
*
kb
)
/
2
)
-
15f
;
float
localPositionPanY
=
0
;
float
localPositionPanY_
=
instance_btnPan
.
transform
.
localPosition
.
y
+
(
localPositionPanY
-
instance_btnPan
.
transform
.
localPosition
.
y
)
*
0.2f
;
instance_btnPan
.
height
+=
(
int
)(((
float
)
height
-
(
float
)
instance_btnPan
.
height
)
*
0.2f
);
instance_btnPan
.
transform
.
localPosition
=
new
Vector3
(
localPositionPanX
,
localPositionPanY_
,
0
);
instance_btnPan
.
transform
.
localPosition
=
new
Vector3
(
localPositionPanX
,
145
,
0
);
instance_lab
.
transform
.
localPosition
=
new
Vector3
(
Screen
.
width
/
2
-
315
,
-
Screen
.
height
/
2
+
90
,
0
);
int
j
=
0
;
for
(
int
i
=
0
;
i
<
HashedButtons
.
Count
;
i
++)
{
if
(
HashedButtons
[
i
].
gameObject
!=
null
)
{
HashedButtons
[
i
].
gameObject
.
transform
.
localPosition
+=
(
new
Vector3
(
0
,
height
/
2
-
142
-
i
*
50
,
0
)
-
HashedButtons
[
i
].
gameObject
.
transform
.
localPosition
)
*
Program
.
deltaTime
*
10f
;
if
(
HashedButtons
[
i
].
dying
)
{
HashedButtons
[
i
].
gameObject
.
transform
.
localPosition
+=
(
new
Vector3
(
0
,
-
120
,
0
)
-
HashedButtons
[
i
].
gameObject
.
transform
.
localPosition
)
*
Program
.
deltaTime
*
20f
;
if
(
Math
.
Abs
(
HashedButtons
[
i
].
gameObject
.
transform
.
localPosition
.
y
-
-
120
)
<
1
)
HashedButtons
[
i
].
dead
=
true
;
}
else
{
HashedButtons
[
i
].
gameObject
.
transform
.
localPosition
+=
(
new
Vector3
(
0
,
-
145
-
j
*
50
,
0
)
-
HashedButtons
[
i
].
gameObject
.
transform
.
localPosition
)
*
Program
.
deltaTime
*
10f
;
j
++;
}
}
else
HashedButtons
[
i
].
dead
=
true
;
}
for
(
int
i
=
HashedButtons
.
Count
-
1
;
i
>=
0
;
i
--)
{
if
(
HashedButtons
[
i
].
dead
)
HashedButtons
.
RemoveAt
(
i
);
}
float
height
=
132
+
50
*
j
;
if
(
j
==
0
)
{
height
=
116
;
}
instance_btnPan
.
height
+=
(
int
)(((
float
)
height
-
(
float
)
instance_btnPan
.
height
)
*
0.2f
);
if
(
Program
.
TimePassed
()
-
lastTickTime
>
1000
)
{
lastTickTime
=
Program
.
TimePassed
();
...
...
@@ -171,9 +189,10 @@ public class gameInfo : MonoBehaviour
}
hashedButton
.
gameObject
.
transform
.
SetParent
(
instance_btnPan
.
transform
,
false
);
hashedButton
.
gameObject
.
transform
.
localScale
=
Vector3
.
zero
;
hashedButton
.
gameObject
.
transform
.
localPosition
=
Vector3
.
zero
;
hashedButton
.
gameObject
.
transform
.
localPosition
=
new
Vector3
(
0
,
-
120
,
0
)
;
hashedButton
.
gameObject
.
transform
.
localEulerAngles
=
Vector3
.
zero
;
iTween
.
ScaleTo
(
hashedButton
.
gameObject
,
new
Vector3
(
0.9f
,
0.9f
,
0.9f
),
0.3f
);
hashedButton
.
dying
=
false
;
HashedButtons
.
Add
(
hashedButton
);
refreshLine
();
}
...
...
@@ -222,9 +241,9 @@ public class gameInfo : MonoBehaviour
{
if
(
remove
.
gameObject
!=
null
)
{
Program
.
I
().
destroy
(
remove
.
gameObject
,
0.
6
f
,
true
);
Program
.
I
().
destroy
(
remove
.
gameObject
,
0.
3
f
,
true
);
}
HashedButtons
.
Remove
(
remove
)
;
remove
.
dying
=
true
;
}
refreshLine
();
}
...
...
@@ -242,16 +261,24 @@ public class gameInfo : MonoBehaviour
{
if
(
HashedButtons
[
i
].
gameObject
!=
null
)
{
Program
.
I
().
destroy
(
HashedButtons
[
i
].
gameObject
,
0.
6
f
,
true
);
Program
.
I
().
destroy
(
HashedButtons
[
i
].
gameObject
,
0.
3
f
,
true
);
}
HashedButtons
[
i
].
dying
=
true
;
}
HashedButtons
.
Clear
();
refreshLine
();
}
void
refreshLine
()
{
line
.
SetActive
(
HashedButtons
.
Count
>
0
);
int
j
=
0
;
for
(
int
i
=
0
;
i
<
HashedButtons
.
Count
;
i
++)
{
if
(!
HashedButtons
[
i
].
dying
)
{
j
++;
}
}
line
.
SetActive
(
j
>
0
);
}
int
[]
time
=
new
int
[
2
];
...
...
Assets/ArtSystem/gameInfo/new_gameInfoRemaster.prefab
View file @
af60fe6c
...
...
@@ -118,7 +118,7 @@ GameObject:
m_Component
:
-
component
:
{
fileID
:
407516
}
-
component
:
{
fileID
:
11495680
}
m_Layer
:
1
0
m_Layer
:
1
8
m_Name
:
new_gameInfoRemaster
m_TagString
:
Untagged
m_Icon
:
{
fileID
:
0
}
...
...
@@ -305,7 +305,7 @@ Transform:
m_PrefabParentObject
:
{
fileID
:
0
}
m_PrefabInternal
:
{
fileID
:
100100000
}
m_GameObject
:
{
fileID
:
139962
}
m_LocalRotation
:
{
x
:
0
,
y
:
0
,
z
:
0
,
w
:
1
}
m_LocalRotation
:
{
x
:
-0
,
y
:
-0
,
z
:
-
0
,
w
:
1
}
m_LocalPosition
:
{
x
:
0
,
y
:
0
,
z
:
0
}
m_LocalScale
:
{
x
:
1
,
y
:
1
,
z
:
1
}
m_Children
:
...
...
@@ -321,7 +321,7 @@ Transform:
m_PrefabInternal
:
{
fileID
:
100100000
}
m_GameObject
:
{
fileID
:
179438
}
m_LocalRotation
:
{
x
:
0
,
y
:
0
,
z
:
0
,
w
:
1
}
m_LocalPosition
:
{
x
:
-65
,
y
:
20
,
z
:
0
}
m_LocalPosition
:
{
x
:
-65
,
y
:
-25
,
z
:
0
}
m_LocalScale
:
{
x
:
1
,
y
:
1
,
z
:
1
}
m_Children
:
-
{
fileID
:
481814
}
...
...
@@ -363,7 +363,7 @@ Transform:
m_PrefabInternal
:
{
fileID
:
100100000
}
m_GameObject
:
{
fileID
:
114238
}
m_LocalRotation
:
{
x
:
0
,
y
:
0
,
z
:
0
,
w
:
1
}
m_LocalPosition
:
{
x
:
-65
,
y
:
-
44
,
z
:
0
}
m_LocalPosition
:
{
x
:
-65
,
y
:
-
89
,
z
:
0
}
m_LocalScale
:
{
x
:
1
,
y
:
1
,
z
:
1
}
m_Children
:
-
{
fileID
:
400434
}
...
...
@@ -379,7 +379,7 @@ Transform:
m_PrefabInternal
:
{
fileID
:
100100000
}
m_GameObject
:
{
fileID
:
171338
}
m_LocalRotation
:
{
x
:
0
,
y
:
0
,
z
:
0
,
w
:
1
}
m_LocalPosition
:
{
x
:
0
,
y
:
-
65
,
z
:
0
}
m_LocalPosition
:
{
x
:
0
,
y
:
-
110
,
z
:
0
}
m_LocalScale
:
{
x
:
1
,
y
:
1
,
z
:
1
}
m_Children
:
[]
m_Father
:
{
fileID
:
498562
}
...
...
@@ -418,7 +418,7 @@ Transform:
m_PrefabInternal
:
{
fileID
:
100100000
}
m_GameObject
:
{
fileID
:
147310
}
m_LocalRotation
:
{
x
:
0
,
y
:
0
,
z
:
0
,
w
:
1
}
m_LocalPosition
:
{
x
:
-65
,
y
:
-
12
,
z
:
0
}
m_LocalPosition
:
{
x
:
-65
,
y
:
-
57
,
z
:
0
}
m_LocalScale
:
{
x
:
1
,
y
:
1
,
z
:
1
}
m_Children
:
-
{
fileID
:
451638
}
...
...
@@ -499,7 +499,7 @@ Transform:
m_PrefabInternal
:
{
fileID
:
100100000
}
m_GameObject
:
{
fileID
:
104964
}
m_LocalRotation
:
{
x
:
0
,
y
:
0
,
z
:
0
,
w
:
1
}
m_LocalPosition
:
{
x
:
0
,
y
:
84
,
z
:
0
}
m_LocalPosition
:
{
x
:
0
,
y
:
129
,
z
:
0
}
m_LocalScale
:
{
x
:
1
,
y
:
1
,
z
:
1
}
m_Children
:
-
{
fileID
:
411346
}
...
...
@@ -629,7 +629,7 @@ MonoBehaviour:
checkSprite
:
{
fileID
:
0
}
checkAnimation
:
{
fileID
:
0
}
eventReceiver
:
{
fileID
:
0
}
functionName
:
OnActivate
functionName
:
startsChecked
:
0
---
!u!114
&11401798
MonoBehaviour
:
...
...
@@ -802,7 +802,7 @@ MonoBehaviour:
checkSprite
:
{
fileID
:
0
}
checkAnimation
:
{
fileID
:
0
}
eventReceiver
:
{
fileID
:
0
}
functionName
:
OnActivate
functionName
:
startsChecked
:
0
---
!u!114
&11418144
MonoBehaviour
:
...
...
@@ -1045,7 +1045,7 @@ MonoBehaviour:
checkSprite
:
{
fileID
:
0
}
checkAnimation
:
{
fileID
:
0
}
eventReceiver
:
{
fileID
:
0
}
functionName
:
OnActivate
functionName
:
startsChecked
:
0
---
!u!114
&11431158
MonoBehaviour
:
...
...
@@ -1424,7 +1424,7 @@ MonoBehaviour:
absolute
:
0
updateAnchors
:
1
mColor
:
{
r
:
1
,
g
:
1
,
b
:
1
,
a
:
1
}
mPivot
:
4
mPivot
:
1
mWidth
:
144
mHeight
:
90
mDepth
:
0
...
...
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