Skip to content
Projects
Groups
Snippets
Help
Loading...
Help
Support
Keyboard shortcuts
?
Submit feedback
Sign in / Register
Toggle navigation
S
Stable Diffusion Webui
Project overview
Project overview
Details
Activity
Releases
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Locked Files
Issues
0
Issues
0
List
Boards
Labels
Service Desk
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Security & Compliance
Security & Compliance
Dependency List
License Compliance
Packages
Packages
List
Container Registry
Analytics
Analytics
CI / CD
Code Review
Insights
Issues
Repository
Value Stream
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
novelai-storage
Stable Diffusion Webui
Commits
662af759
Commit
662af759
authored
May 27, 2023
by
Danil Boldyrev
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
Ability to zoom and move the canvas
parent
9bc037d0
Changes
1
Show whitespace changes
Inline
Side-by-side
Showing
1 changed file
with
312 additions
and
0 deletions
+312
-0
javascript/zoom.js
javascript/zoom.js
+312
-0
No files found.
javascript/zoom.js
0 → 100644
View file @
662af759
// Main
onUiLoaded
(
async
()
=>
{
const
hotkeysConfig
=
{
resetZoom
:
"
KeyR
"
,
fitToScreen
:
"
KeyS
"
,
moveKey
:
"
KeyF
"
,
overlap
:
"
KeyO
"
,
};
let
isMoving
=
false
;
let
mouseX
,
mouseY
;
const
elementIDs
=
{
sketch
:
"
#img2img_sketch
"
,
inpaint
:
"
#img2maskimg
"
,
inpaintSketch
:
"
#inpaint_sketch
"
,
img2imgTabs
:
"
#mode_img2img .tab-nav
"
,
};
async
function
getElements
()
{
const
elements
=
await
Promise
.
all
(
Object
.
values
(
elementIDs
).
map
((
id
)
=>
document
.
querySelector
(
id
))
);
return
Object
.
fromEntries
(
Object
.
keys
(
elementIDs
).
map
((
key
,
index
)
=>
[
key
,
elements
[
index
]])
);
}
const
elements
=
await
getElements
();
function
applyZoomAndPan
(
targetElement
,
elemId
)
{
targetElement
.
style
.
transformOrigin
=
"
0 0
"
;
let
[
zoomLevel
,
panX
,
panY
]
=
[
1
,
0
,
0
];
let
fullScreenMode
=
false
;
// Reset the zoom level and pan position of the target element to their initial values
function
resetZoom
()
{
zoomLevel
=
1
;
panX
=
0
;
panY
=
0
;
targetElement
.
style
.
transform
=
`scale(
${
zoomLevel
}
) translate(
${
panX
}
px,
${
panY
}
px)`
;
const
canvas
=
document
.
querySelector
(
`
${
elemId
}
canvas[key="interface"]`
);
toggleOverlap
(
"
off
"
);
fullScreenMode
=
false
;
targetElement
.
style
.
width
=
""
;
if
(
canvas
)
{
targetElement
.
style
.
height
=
canvas
.
style
.
height
;
}
}
// Toggle the zIndex of the target element between two values, allowing it to overlap or be overlapped by other elements
function
toggleOverlap
(
forced
=
""
)
{
const
zIndex1
=
"
0
"
;
const
zIndex2
=
"
998
"
;
targetElement
.
style
.
zIndex
=
targetElement
.
style
.
zIndex
!==
zIndex2
?
zIndex2
:
zIndex1
;
if
(
forced
===
"
off
"
)
{
targetElement
.
style
.
zIndex
=
zIndex1
;
}
else
if
(
forced
===
"
on
"
)
{
targetElement
.
style
.
zIndex
=
zIndex2
;
}
}
// Adjust the brush size based on the deltaY value from a mouse wheel event
function
adjustBrushSize
(
elemId
,
deltaY
,
withoutValue
=
false
,
percentage
=
5
)
{
const
input
=
document
.
querySelector
(
`
${
elemId
}
input[aria-label='Brush radius']`
)
||
document
.
querySelector
(
`
${
elemId
}
button[aria-label="Use brush"]`
);
if
(
input
)
{
input
.
click
();
if
(
!
withoutValue
)
{
const
maxValue
=
parseFloat
(
input
.
getAttribute
(
"
max
"
))
||
100
;
const
changeAmount
=
maxValue
*
(
percentage
/
100
);
const
newValue
=
parseFloat
(
input
.
value
)
+
(
deltaY
>
0
?
-
changeAmount
:
changeAmount
);
input
.
value
=
Math
.
min
(
Math
.
max
(
newValue
,
0
),
maxValue
);
input
.
dispatchEvent
(
new
Event
(
"
change
"
));
}
}
}
// Reset zoom when uploading a new image
fileInput
=
document
.
querySelector
(
`
${
elemId
}
input[type="file"][accept="image/*"].svelte-116rqfv`
);
fileInput
.
addEventListener
(
"
click
"
,
resetZoom
);
// Update the zoom level and pan position of the target element based on the values of the zoomLevel, panX and panY variables
function
updateZoom
(
newZoomLevel
,
mouseX
,
mouseY
)
{
newZoomLevel
=
Math
.
max
(
0.5
,
Math
.
min
(
newZoomLevel
,
15
));
panX
+=
mouseX
-
(
mouseX
*
newZoomLevel
)
/
zoomLevel
;
panY
+=
mouseY
-
(
mouseY
*
newZoomLevel
)
/
zoomLevel
;
targetElement
.
style
.
transformOrigin
=
"
0 0
"
;
targetElement
.
style
.
transform
=
`translate(
${
panX
}
px,
${
panY
}
px) scale(
${
newZoomLevel
}
)`
;
toggleOverlap
(
"
on
"
);
return
newZoomLevel
;
}
// Change the zoom level based on user interaction
function
changeZoomLevel
(
operation
,
e
)
{
if
(
e
.
shiftKey
)
{
e
.
preventDefault
();
let
zoomPosX
,
zoomPosY
;
let
delta
=
0.2
;
if
(
zoomLevel
>
7
)
{
delta
=
0.9
;
}
else
if
(
zoomLevel
>
2
)
{
delta
=
0.6
;
}
zoomPosX
=
e
.
clientX
;
zoomPosY
=
e
.
clientY
;
fullScreenMode
=
false
;
zoomLevel
=
updateZoom
(
zoomLevel
+
(
operation
===
"
+
"
?
delta
:
-
delta
),
zoomPosX
-
targetElement
.
getBoundingClientRect
().
left
,
zoomPosY
-
targetElement
.
getBoundingClientRect
().
top
);
}
}
/**
* This function fits the target element to the screen by calculating
* the required scale and offsets. It also updates the global variables
* zoomLevel, panX, and panY to reflect the new state.
*/
// Fullscreen mode
function
fitToScreen
()
{
const
canvas
=
document
.
querySelector
(
`
${
elemId
}
canvas[key="interface"]`
);
if
(
!
canvas
)
return
;
if
(
fullScreenMode
)
{
resetZoom
();
fullScreenMode
=
false
;
return
;
}
resetZoom
();
// Get element and screen dimensions
const
elementWidth
=
targetElement
.
offsetWidth
;
const
elementHeight
=
targetElement
.
offsetHeight
;
const
screenWidth
=
window
.
innerWidth
;
const
screenHeight
=
window
.
innerHeight
;
// Get element's coordinates relative to the page
const
elementRect
=
targetElement
.
getBoundingClientRect
();
const
elementY
=
elementRect
.
y
;
const
elementX
=
elementRect
.
x
;
// Calculate scale and offsets
const
scaleX
=
screenWidth
/
elementWidth
;
const
scaleY
=
screenHeight
/
elementHeight
;
const
scale
=
Math
.
min
(
scaleX
,
scaleY
);
// Get the current transformOrigin
const
computedStyle
=
window
.
getComputedStyle
(
targetElement
);
const
transformOrigin
=
computedStyle
.
transformOrigin
;
const
[
originX
,
originY
]
=
transformOrigin
.
split
(
"
"
);
const
originXValue
=
parseFloat
(
originX
);
const
originYValue
=
parseFloat
(
originY
);
// Calculate offsets with respect to the transformOrigin
const
offsetX
=
(
screenWidth
-
elementWidth
*
scale
)
/
2
-
elementX
-
originXValue
*
(
1
-
scale
);
const
offsetY
=
(
screenHeight
-
elementHeight
*
scale
)
/
2
-
elementY
-
originYValue
*
(
1
-
scale
);
// Apply scale and offsets to the element
targetElement
.
style
.
transform
=
`translate(
${
offsetX
}
px,
${
offsetY
}
px) scale(
${
scale
}
)`
;
// Update global variables
zoomLevel
=
scale
;
panX
=
offsetX
;
panY
=
offsetY
;
toggleOverlap
(
"
on
"
);
fullScreenMode
=
true
;
}
// Handle keydown events
function
handleKeyDown
(
event
)
{
const
hotkeyActions
=
{
[
hotkeysConfig
.
resetZoom
]:
resetZoom
,
[
hotkeysConfig
.
overlap
]:
toggleOverlap
,
[
hotkeysConfig
.
fitToScreen
]:
fitToScreen
,
// [hotkeysConfig.moveKey] : moveCanvas,
};
const
action
=
hotkeyActions
[
event
.
code
];
if
(
action
)
{
event
.
preventDefault
();
action
(
event
);
}
}
// Get Mouse position
function
getMousePosition
(
e
)
{
mouseX
=
e
.
offsetX
;
mouseY
=
e
.
offsetY
;
}
targetElement
.
addEventListener
(
"
mousemove
"
,
getMousePosition
);
// Handle events only inside the targetElement
let
isKeyDownHandlerAttached
=
false
;
function
handleMouseMove
()
{
if
(
!
isKeyDownHandlerAttached
)
{
document
.
addEventListener
(
"
keydown
"
,
handleKeyDown
);
isKeyDownHandlerAttached
=
true
;
}
}
function
handleMouseLeave
()
{
if
(
isKeyDownHandlerAttached
)
{
document
.
removeEventListener
(
"
keydown
"
,
handleKeyDown
);
isKeyDownHandlerAttached
=
false
;
}
}
// Add mouse event handlers
targetElement
.
addEventListener
(
"
mousemove
"
,
handleMouseMove
);
targetElement
.
addEventListener
(
"
mouseleave
"
,
handleMouseLeave
);
// Reset zoom when click on another tab
elements
.
img2imgTabs
.
addEventListener
(
"
click
"
,
resetZoom
);
targetElement
.
addEventListener
(
"
wheel
"
,
(
e
)
=>
{
// change zoom level
const
operation
=
e
.
deltaY
>
0
?
"
-
"
:
"
+
"
;
changeZoomLevel
(
operation
,
e
);
// Handle brush size adjustment with ctrl key pressed
if
(
e
.
ctrlKey
||
e
.
metaKey
)
{
e
.
preventDefault
();
// Increase or decrease brush size based on scroll direction
adjustBrushSize
(
elemId
,
e
.
deltaY
);
}
});
/**
* Handle the move event for pan functionality. Updates the panX and panY variables and applies the new transform to the target element.
* @param {MouseEvent} e - The mouse event.
*/
function
handleMoveKeyDown
(
e
)
{
if
(
e
.
code
===
hotkeysConfig
.
moveKey
)
{
if
(
!
e
.
ctrlKey
&&
!
e
.
metaKey
){
isMoving
=
true
;
}
}
}
function
handleMoveKeyUp
(
e
)
{
if
(
e
.
code
===
hotkeysConfig
.
moveKey
)
{
isMoving
=
false
;
}
}
document
.
addEventListener
(
"
keydown
"
,
handleMoveKeyDown
);
document
.
addEventListener
(
"
keyup
"
,
handleMoveKeyUp
);
// Detect zoom level and update the pan speed.
function
updatePanPosition
(
movementX
,
movementY
)
{
let
panSpeed
=
1.5
;
if
(
zoomLevel
>
8
)
{
panSpeed
=
2.5
;
}
panX
=
panX
+
movementX
*
panSpeed
;
panY
=
panY
+
movementY
*
panSpeed
;
targetElement
.
style
.
transform
=
`translate(
${
panX
}
px,
${
panY
}
px) scale(
${
zoomLevel
}
)`
;
toggleOverlap
(
"
on
"
);
}
function
handleMoveByKey
(
e
)
{
if
(
isMoving
)
{
updatePanPosition
(
e
.
movementX
,
e
.
movementY
);
targetElement
.
style
.
pointerEvents
=
"
none
"
;
}
else
{
targetElement
.
style
.
pointerEvents
=
"
auto
"
;
}
}
document
.
addEventListener
(
"
mousemove
"
,
handleMoveByKey
);
}
applyZoomAndPan
(
elements
.
sketch
,
elementIDs
.
sketch
);
applyZoomAndPan
(
elements
.
inpaint
,
elementIDs
.
inpaint
);
applyZoomAndPan
(
elements
.
inpaintSketch
,
elementIDs
.
inpaintSketch
);
});
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment