Commit eb0171b2 authored by Nemo Ma's avatar Nemo Ma

FEAT: Add ALL RANDOM RuleSet

parent 6c10641d
NOUVEAU DAY 68 - ACDTS298 ALL RANDOM RuleSet 覆盖系统修复记录
时间:2025-06-15
操作:修复RuleSet覆盖系统,解决文件冲突问题
=== 问题分析 ===
原始的文件物理替换方案存在严重问题:
1. 文件冲突:多个房间同时使用不同RuleSet时,后初始化的房间会覆盖前面的文件
2. 影响其他房间:普通房间和默认大房间会被迫使用最后一个RuleSet的文件
3. 并发问题:多个房间同时初始化时可能导致文件状态不一致
4. 扩展性差:未来如果有机制大改的RuleSet,会影响所有房间
=== 新的解决方案 ===
采用**基于函数钩子的动态覆盖系统**:
1. 不再物理替换文件
2. 在原始函数中添加RuleSet检测钩子
3. 只在特定RuleSet房间中生效,不影响其他房间
4. 通过函数检测当前房间的RuleSet类型
=== 技术实现 ===
1. **覆盖系统重构**
- 简化了 include/ruleset_override.func.php
- 移除了文件物理替换逻辑
- 添加了 get_current_ruleset_id() 和 is_all_random_mode() 函数
2. **函数钩子添加**
- 在 include/game/itemmain.func.php 的 itemget() 函数中添加钩子
- 在 include/game/itemmix.func.php 的 itemmix_events() 函数中添加钩子
- 在 include/system.func.php 的地图物品刷新和NPC刷新逻辑中添加钩子
3. **检测机制**
- 使用 function_exists('is_all_random_mode') && is_all_random_mode() 进行检测
- is_all_random_mode() 函数直接查询数据库获取当前房间的RuleSet信息
- 不依赖clbpara或其他可能不稳定的变量
4. **随机化逻辑**
- 物品属性随机化:itme和itms在0到原数值的2~7倍之间随机,最小值为1
- 物品特殊属性随机化:从$itemspkinfo中随机选择1-3个属性组合
- 地图物品随机刷新:所有物品都随机刷新到任意地点(排除地点34)
- NPC随机刷新:所有NPC都随机刷新到任意地点(排除地点34)
=== 修改的文件 ===
1. **include/ruleset_override.func.php**
- 重构了整个覆盖系统
- 添加了 get_current_ruleset_id() 函数
- 添加了 is_all_random_mode() 函数
- 移除了文件物理替换逻辑
2. **include/game/itemmain.func.php**
- 在 itemget() 函数开始处添加了RuleSet钩子
- 检测全随机模式并应用物品属性随机化
3. **include/game/itemmix.func.php**
- 在 itemmix_events() 函数开始处添加了RuleSet钩子
- 检测全随机模式并应用合成物品属性随机化
4. **include/system.func.php**
- 在地图物品刷新逻辑中添加了RuleSet钩子
- 在NPC刷新逻辑中添加了RuleSet钩子
- 检测全随机模式并应用位置随机化
5. **include/common.inc.php**
- 添加了 load_ruleset_override_functions() 调用
- 确保覆盖函数在需要时被加载
6. **gamedata/ruleset/ruleset_config.php**
- 清空了 override_modules 配置
- 保留了RuleSet的其他配置
=== 删除的文件 ===
移除了不再需要的覆盖文件:
- gamedata/ruleset/ACDTS_298SP4_AR/include/system.func.php
- gamedata/ruleset/ACDTS_298SP4_AR/include/game/itemmain.func.php
- gamedata/ruleset/ACDTS_298SP4_AR/include/game/itemmix.func.php
- gamedata/ruleset/ACDTS_298SP4_AR/include/game/item.giftbox.php
- gamedata/ruleset/ACDTS_298SP4_AR/include/game/item.other.php
- gamedata/ruleset/ACDTS_298SP4_AR/include/game/item.dice.php
=== 优势 ===
1. **无文件冲突**:不再物理替换文件,每个房间独立运行
2. **向后兼容**:不影响其他RuleSet和普通房间
3. **实时检测**:每次函数调用时都会检测当前房间的RuleSet
4. **易于扩展**:可以轻松添加新的RuleSet特性
5. **调试友好**:保留了调试信息和日志
=== 测试要点 ===
1. 验证ACDTS_298SP4_AR房间中的随机化功能是否正常
2. 验证普通房间和其他RuleSet房间不受影响
3. 验证多个不同RuleSet房间同时运行时的独立性
4. 验证物品获得时的随机化提示信息
5. 验证地图物品和NPC的随机刷新
=== 注意事项 ===
1. 钩子函数会在每次相关操作时执行,性能影响很小
2. 数据库查询被缓存在函数内部,避免重复查询
3. 随机化只在ACDTS_298SP4_AR房间中生效
4. 保持了原有游戏逻辑的完整性
NOUVEAU DAY 68 - ACDTS298 ALL RANDOM RuleSet 实装记录
时间:2025-06-15
操作:实装新的全随机RuleSet
=== 实装内容 ===
1. RuleSet配置
- 在 gamedata/ruleset/ruleset_config.php 中添加了新的RuleSet配置
- 名称:ACDTS298 ALL RANDOM
- 基于:ACDTS_298SP4
- 特性:全地图物品随机刷新,全NPC随机刷新,物品属性完全随机化
2. 特性实现
A. 全地图物品随机刷新
- 修改了 gamedata/ruleset/ACDTS_298SP4_AR/include/system.func.php
- 在地图物品刷新逻辑中添加全随机模式检测
- 当检测到 $gamevars['ruleset_version'] == 'ACDTS_298SP4_AR' 时,所有物品都随机刷新到任意地点
B. 全NPC随机刷新
- 在同一文件的addnpc函数中添加全随机模式检测
- 当为全随机模式时,所有NPC都随机刷新到任意地点(排除地点34)
C. 物品属性随机化
- 修改了 gamedata/ruleset/ACDTS_298SP4_AR/include/game/itemmain.func.php
- 在itemget函数中添加随机化逻辑,影响捡拾物品
- 修改了 gamedata/ruleset/ACDTS_298SP4_AR/include/game/itemmix.func.php
- 在itemmix_events函数中添加随机化逻辑,影响合成物品
3. 随机化规则
- itme和itms:在0到原数值的2~7倍之间随机生成,最小值为1
- itmsk:从resources_1.php的$itemspkinfo中随机选择1-3个属性组合
4. 文件结构
- 创建了 gamedata/ruleset/ACDTS_298SP4_AR/include/ 目录
- 创建了 gamedata/ruleset/ACDTS_298SP4_AR/include/game/ 目录
- 复制并修改了三个核心文件:
* system.func.php
* itemmain.func.php
* itemmix.func.php
5. override_modules配置
- 在RuleSet配置中设置了override_modules,指向修改后的文件
- 确保游戏加载RuleSet专用的逻辑文件而不是默认文件
=== 技术细节 ===
1. 全随机模式检测
- 使用 $gamevars['ruleset_version'] == 'ACDTS_298SP4_AR' 进行检测
- 在clbpara中也设置了 'all_random_mode' => true 标记
2. 随机化实现
- 物品刷新:使用 rand(1,$plsnum-1) 随机选择地点
- NPC刷新:同样使用 rand(1,$plsnum-1),排除地点34
- 属性随机化:使用 rand(2,7) 生成倍数,rand(0, 原值*倍数) 生成新值
3. 资源文件引用
- 使用 include_once GAME_ROOT.'./gamedata/ruleset/ACDTS_298SP4_AR/cache/resources_1.php'
- 从$itemspkinfo中获取可用的物品属性键值
=== 用户体验 ===
1. 视觉反馈
- 在物品获得和合成时显示"【全随机模式】物品属性已随机化!"提示
- 使用cyan颜色突出显示随机化信息
2. 游戏平衡
- 设置了最小值保护,防止属性为0
- 保持了原有的特殊物品逻辑(如诅咒物品等)
=== 补充实装 ===
4. 额外物品获得途径覆盖
- 复制并添加了 item.giftbox.php(礼品盒开启)
- 复制并添加了 item.other.php(其他特殊物品使用)
- 复制并添加了 item.dice.php(骰子类物品)
- 这些文件都使用itemget函数,所以随机化逻辑会自动应用
5. 最终override_modules配置
- system.func.php:地图物品和NPC随机刷新
- itemmain.func.php:物品捡拾随机化
- itemmix.func.php:物品合成随机化
- item.giftbox.php:礼品盒物品随机化
- item.other.php:特殊物品使用随机化
- item.dice.php:骰子物品随机化
6. 随机化覆盖范围
- 地图物品刷新:100%随机位置
- NPC刷新:100%随机位置
- 物品捡拾:属性完全随机化
- 物品合成:属性完全随机化
- 商店购买:属性完全随机化(通过itemget)
- 礼品盒开启:属性完全随机化
- 特殊物品使用:属性完全随机化
- 骰子物品:属性完全随机化
- 尸体搜刮:属性完全随机化(通过itemget)
- 同调合成:属性完全随机化(通过itemget)
=== 下一步 ===
1. 需要测试RuleSet是否能正确加载
2. 验证随机化逻辑是否正常工作
3. 测试各种物品获得途径的随机化效果
4. 可能需要调整随机化参数以获得更好的游戏体验
=== 问题诊断与修复 ===
在测试中发现override_modules功能没有正常工作,表现为:
1. 物品和NPC刷新依旧有规律
2. 物品获得时没有显示随机化log,且属性没有被随机化
问题原因:
1. RuleSet的override_modules功能还没有被实现
2. 游戏中的include文件都是直接使用include_once加载,没有经过任何override机制
解决方案:
1. 创建了 include/ruleset_override.func.php 文件覆盖系统
2. 修改了 include/common.inc.php 的加载顺序,先初始化覆盖系统再加载system.func.php
3. 实现了文件覆盖机制,通过复制文件的方式实现覆盖
4. 修改了随机化检测逻辑,直接查询数据库获取房间的RuleSet信息
技术实现:
1. setup_file_overrides()函数:备份原文件,用覆盖文件替换原文件
2. restore_original_files()函数:恢复原始文件
3. 修改了所有随机化检测代码,使用数据库查询而不是依赖clbpara
=== 注意事项 ===
1. 该RuleSet继承了ACDTS_298SP4的所有资源和配置
2. 只覆盖了必要的逻辑文件,其他功能保持不变
3. 随机化只在该RuleSet中生效,不影响其他RuleSet
4. 所有通过itemget函数获得的物品都会被随机化
5. 随机化检测使用数据库查询房间的gruleset字段进行判断
6. 文件覆盖通过物理复制实现,需要确保文件权限正确
7. 覆盖系统会自动备份原文件到gamedata/backup_original/目录
NOUVEAU DAY 68 - ACDTS298 ALL RANDOM RuleSet 纯钩子系统重构记录
时间:2025-06-15
操作:重构为纯钩子系统,彻底分离默认逻辑和RuleSet逻辑
=== 问题分析 ===
之前的方案仍然存在问题:
1. 逻辑污染:在默认include文件中添加了只有特定RuleSet才需要的逻辑
2. 代码重复:ruleset_override.func.php和默认include文件中出现了相同的随机化逻辑
3. 维护困难:如果要修改随机化逻辑,需要在多个地方修改
4. 违反设计原则:默认文件应该保持纯净,不包含特定RuleSet的逻辑
=== 新的解决方案 ===
采用**纯钩子系统**:
1. 默认include文件只提供钩子接口,不包含任何RuleSet特定逻辑
2. 所有RuleSet特定逻辑都在RuleSet文件中实现
3. 通过函数存在性检测来调用钩子
4. 完全分离默认逻辑和RuleSet逻辑
=== 技术实现 ===
1. **钩子接口设计**
- `ruleset_itemget_hook(&$data)`:物品获得前处理钩子
- `ruleset_itemmix_hook(&$data)`:合成物品前处理钩子
- `ruleset_should_randomize_item($imap, $iarea, $an)`:检查地图物品是否需要随机化
- `ruleset_should_randomize_npc($npc_pls)`:检查NPC是否需要随机化
- `ruleset_get_random_npc_location($plsnum)`:获取随机NPC位置
2. **默认文件修改**
- include/game/itemmain.func.php:只添加钩子调用,不包含具体逻辑
- include/game/itemmix.func.php:只添加钩子调用,不包含具体逻辑
- include/system.func.php:只添加钩子调用,不包含具体逻辑
3. **RuleSet文件实现**
- gamedata/ruleset/ACDTS_298SP4_AR/include/ruleset_functions.php:实现所有钩子函数
- 包含完整的随机化逻辑
- 使用is_all_random_mode()进行检测
=== 修改的文件 ===
1. **include/game/itemmain.func.php**
```php
// RuleSet钩子:物品获得前处理
if(function_exists('ruleset_itemget_hook')) {
ruleset_itemget_hook($data);
extract($data,EXTR_REFS); // 重新提取可能被修改的变量
}
```
2. **include/game/itemmix.func.php**
```php
// RuleSet钩子:合成物品前处理
if(function_exists('ruleset_itemmix_hook')) {
ruleset_itemmix_hook($data);
extract($data,EXTR_REFS); // 重新提取可能被修改的变量
}
```
3. **include/system.func.php**
```php
// 地图物品刷新钩子
$force_random = function_exists('ruleset_should_randomize_item') &&
ruleset_should_randomize_item($imap, $iarea, $an);
// NPC刷新钩子
if(function_exists('ruleset_should_randomize_npc') &&
ruleset_should_randomize_npc($npc['pls'])) {
if(function_exists('ruleset_get_random_npc_location')) {
$npc['pls'] = ruleset_get_random_npc_location($plsnum);
}
}
```
4. **gamedata/ruleset/ACDTS_298SP4_AR/include/ruleset_functions.php**
- 实现了所有钩子函数
- 包含完整的随机化逻辑
- 使用数据引用传递修改物品属性
=== 钩子函数详细说明 ===
1. **ruleset_itemget_hook(&$data)**
- 在物品获得时调用
- 修改$data数组中的itme0、itms0、itmsk0
- 添加随机化提示信息
2. **ruleset_itemmix_hook(&$data)**
- 在合成物品时调用
- 修改$data数组中的itme0、itms0、itmsk0
- 添加随机化提示信息
3. **ruleset_should_randomize_item($imap, $iarea, $an)**
- 检查地图物品是否需要随机刷新
- 返回布尔值
4. **ruleset_should_randomize_npc($npc_pls)**
- 检查NPC是否需要随机刷新
- 返回布尔值
5. **ruleset_get_random_npc_location($plsnum)**
- 获取随机NPC位置
- 排除地点34
- 返回随机位置编号
=== 优势 ===
1. **完全分离**:默认文件和RuleSet逻辑完全分离
2. **无逻辑污染**:默认文件保持纯净,只包含钩子接口
3. **易于维护**:所有RuleSet逻辑都在一个文件中
4. **高度可扩展**:可以轻松添加新的钩子和功能
5. **向后兼容**:不影响其他RuleSet和普通房间
6. **性能友好**:只在需要时调用钩子函数
=== 设计原则 ===
1. **单一职责**:每个钩子函数只负责一个特定功能
2. **接口隔离**:钩子接口简洁明确
3. **依赖倒置**:默认文件依赖抽象接口,不依赖具体实现
4. **开闭原则**:对扩展开放,对修改封闭
=== 测试要点 ===
1. 验证ACDTS_298SP4_AR房间中的随机化功能是否正常
2. 验证普通房间完全不受影响
3. 验证钩子函数只在需要时被调用
4. 验证数据传递和修改的正确性
5. 验证随机化提示信息的显示
=== 注意事项 ===
1. 钩子函数使用引用传递修改数据
2. 需要在钩子调用后重新extract变量
3. 钩子函数应该进行必要的检查和验证
4. 保持钩子接口的稳定性和向后兼容性
...@@ -503,6 +503,26 @@ $areainfo = Array ...@@ -503,6 +503,26 @@ $areainfo = Array
"一间孤独的小屋子。<br>貌似没有人住在这里了。<br>门上贴着告示:<br>TRAIN WITH MY HOLOGRAM IF YOU WANT TO --- GA-04<br>" "一间孤独的小屋子。<br>貌似没有人住在这里了。<br>门上贴着告示:<br>TRAIN WITH MY HOLOGRAM IF YOU WANT TO --- GA-04<br>"
); );
$hplsinfo = Array
(
# 隐藏地点列表。位于哪组隐藏地点是通过使用players表内字段'pgroup'判断的。隐藏地点的编号不能与标准地点编号重复。
# 0是标准地图组。另附:254号被我用来扔销毁过的尸体了……如果登记成一个地图的话,倒也不会在里面摸到尸体,但是……怎么说呢……阴气太重了!
# TODO:还有一个大工程没做:只能听到同一地图组内的声音信息。现在先偷懒设置成隐藏地图内不会产生声音了。
1 => Array
(
101 => '测试地图1A',
102 => '测试地图2A',
103 => '测试地图3A',
),
2 => Array
(
111 => '测试地图1B',
112 => '测试地图2B',
113 => '测试地图3B',
114 => '测试地图4B',
),
);
/*Error settings*/ /*Error settings*/
$_ERROR = Array $_ERROR = Array
( (
......
...@@ -461,6 +461,26 @@ $areainfo = Array ...@@ -461,6 +461,26 @@ $areainfo = Array
"一间孤独的小屋子。<br>貌似没有人住在这里了。<br>门上贴着告示:<br>TRAIN WITH MY HOLOGRAM IF YOU WANT TO --- GA-04<br>" "一间孤独的小屋子。<br>貌似没有人住在这里了。<br>门上贴着告示:<br>TRAIN WITH MY HOLOGRAM IF YOU WANT TO --- GA-04<br>"
); );
$hplsinfo = Array
(
# 隐藏地点列表。位于哪组隐藏地点是通过使用players表内字段'pgroup'判断的。隐藏地点的编号不能与标准地点编号重复。
# 0是标准地图组。另附:254号被我用来扔销毁过的尸体了……如果登记成一个地图的话,倒也不会在里面摸到尸体,但是……怎么说呢……阴气太重了!
# TODO:还有一个大工程没做:只能听到同一地图组内的声音信息。现在先偷懒设置成隐藏地图内不会产生声音了。
1 => Array
(
101 => '测试地图1A',
102 => '测试地图2A',
103 => '测试地图3A',
),
2 => Array
(
111 => '测试地图1B',
112 => '测试地图2B',
113 => '测试地图3B',
114 => '测试地图4B',
),
);
/*Infomations*/ /*Infomations*/
$_INFO = Array $_INFO = Array
( (
......
...@@ -499,70 +499,58 @@ $iteminfo = Array(//注意顺序,AB必须在A的前面,以此类推 ...@@ -499,70 +499,58 @@ $iteminfo = Array(//注意顺序,AB必须在A的前面,以此类推
'Z' => '特殊',#不可合并 'Z' => '特殊',#不可合并
); );
$itemspkinfo = Array( $itemspkinfo = Array(
'' => '无', 'A' => '全系防御',
'A' => '防具强化', 'a' => '属性防御',
'B' => '武器强化', 'B' => '伤害抹消',
'C' => '攻击强化', 'b' => '属性抹消',
'D' => '防御强化', 'C' => '防投',
'E' => '敏捷强化', 'c' => '重击辅助',
'F' => '幸运强化', 'D' => '防爆',
'G' => '经验强化', 'd' => '爆炸',
'H' => '金钱强化', 'E' => '绝缘',
'I' => '生命强化', 'e' => '电击',
'J' => '体力强化', 'F' => '防符',
'K' => '怒气强化', 'f' => '灼焰',
'L' => '全能强化', 'G' => '防弹',
'M' => '负重强化', 'g' => '同志',
'N' => '移动强化', 'H' => 'HP制御',
'O' => '探索强化', 'h' => '伤害制御',
'P' => '恢复强化', 'I' => '防冻',
'Q' => '合成强化', 'i' => '冻气',
'R' => '交易强化', 'J' => '超量素材',
'S' => '特殊强化', 'j' => '多重',
'T' => '时间强化', 'K' => '防斩',
'U' => '诅咒效果', 'k' => '冰华',
'V' => '诅咒装备', 'L' => '致残',
'W' => '武器专精', 'l' => '热恋',
'X' => '防具专精', 'M' => '陷阱探测',
'Y' => '道具专精', 'm' => '陷阱迎击',
'Z' => '综合专精', 'N' => '冲击',
'^' => '鱼篮', 'n' => '贯穿',
'a' => '属性吸收', 'o' => '一发',
'b' => '属性反射', 'P' => '防殴',
'c' => '属性无效', 'p' => '带毒',
'd' => '必杀强化', 'q' => '防毒',
'e' => '电击强化', 'R' => '混沌',
'f' => '火焰强化', 'r' => '连击',
'g' => '毒素强化', 'S' => '消音',
'h' => '冰冻强化', 's' => '调整',
'i' => '混乱强化', 'U' => '防火',
'j' => '麻痹强化', 'u' => '火焰',
'k' => '吸血强化', 'V' => '诅咒',
'l' => '吸魔强化', 'v' => '灵魂绑定',
'm' => '反击强化', 'W' => '隔音',
'n' => '先制强化', 'w' => '音波',
'o' => '回避强化', 'X' => '直死', //NPC专用
'p' => '命中强化', 'x' => '奇迹',
'q' => '暴击强化', 'y' => '破格', //属穿
'r' => '连击强化', 'Z' => '菁英',
's' => '穿透强化', 'z' => '天然',
't' => '范围强化', '-' => '精神抽取',
'u' => '追击强化', '*' => '灵魂抽取',
'v' => '反噬强化', '+' => '技能抽取',
'w' => '封印强化', //'|' => '<:DUMMY:>', //箭矢用的分隔符
'x' => '解封强化', //'🔰' => ' ', //判定物品已经被残想兵器改过名,用来干掉一些应该干掉的判定
'y' => '净化强化',
'z' => '复活强化',
'1' => '一级效果',
'2' => '二级效果',
'3' => '三级效果',
'4' => '四级效果',
'5' => '五级效果',
'6' => '六级效果',
'7' => '七级效果',
'8' => '八级效果',
'9' => '九级效果',
'0' => '零级效果',
); );
$shops = Array(0,14,27); $shops = Array(0,14,27);
$hospitals = Array(11,19,32); $hospitals = Array(11,19,32);
...@@ -602,6 +590,27 @@ $plsinfo = Array( ...@@ -602,6 +590,27 @@ $plsinfo = Array(
32=>'SCP研究设施', 32=>'SCP研究设施',
33=>'■■■■' 33=>'■■■■'
); );
$hplsinfo = Array
(
# 隐藏地点列表。位于哪组隐藏地点是通过使用players表内字段'pgroup'判断的。隐藏地点的编号不能与标准地点编号重复。
# 0是标准地图组。另附:254号被我用来扔销毁过的尸体了……如果登记成一个地图的话,倒也不会在里面摸到尸体,但是……怎么说呢……阴气太重了!
# TODO:还有一个大工程没做:只能听到同一地图组内的声音信息。现在先偷懒设置成隐藏地图内不会产生声音了。
1 => Array
(
101 => '测试地图1A',
102 => '测试地图2A',
103 => '测试地图3A',
),
2 => Array
(
111 => '测试地图1B',
112 => '测试地图2B',
113 => '测试地图3B',
114 => '测试地图4B',
),
);
$xyinfo = Array( $xyinfo = Array(
0=>'B-2', 0=>'B-2',
1=>'A-6', 1=>'A-6',
......
<?php
if(!defined('IN_GAME')) exit('Access Denied');
$npcinit = array
(
'name' => '', 'pass' => 'bra', 'gd' => 'm', 'icon' => 0, 'club' => 0,
'mhp' => 0, 'msp' => 0, 'att' => 0, 'def' => 0, 'pls' => 0, 'lvl' => 0,
'money' => 0, 'inf' => '', 'rage' => 0, 'pose' => 0, 'tactic' => 0,
'killnum' => 0, 'state' => 1, 'teamID' => '', 'teamPass' => '','bid' => 0,
'wep' => '', 'wepk' => '', 'wepe' => 0, 'weps' => 0, 'wepsk' => '',
'arb' => '', 'arbk' => '', 'arbe' => 0, 'arbs' => 0, 'arbsk' => '',
'arh' => '', 'arhk' => '', 'arhe' => 0, 'arhs' => 0, 'arhsk' => '',
'arf' => '', 'arfk' => '', 'arfe' => 0, 'arfs' => 0, 'arfsk' => '',
'ara' => '', 'arak' => '', 'arae' => 0, 'aras' => 0, 'arask' => '',
'art' => '', 'artk' => '', 'arte' => 0, 'arts' => 0, 'artsk' => '',
'itm0' => '', 'itmk0' => '', 'itme0' => 0, 'itms0' => 0, 'itmsk0' => '',
'itm1' => '', 'itmk1' => '', 'itme1' => 0, 'itms1' => 0, 'itmsk1' => '',
'itm2' => '', 'itmk2' => '', 'itme2' => 0, 'itms2' => 0, 'itmsk2' => '',
'itm3' => '', 'itmk3' => '', 'itme3' => 0, 'itms3' => 0, 'itmsk3' => '',
'itm4' => '', 'itmk4' => '', 'itme4' => 0, 'itms4' => 0, 'itmsk4' => '',
'itm5' => '', 'itmk5' => '', 'itme5' => 0, 'itms5' => 0, 'itmsk5' => '',
'itm6' => '', 'itmk6' => '', 'itme6' => 0, 'itms6' => 0, 'itmsk6' => '',
);
$anpcinfo = array
(
4 => array
(
'mode' => 1,
'num' => 1,
'pass' => 'bra',
'club' => 9,
'bid' => 0,
'inf' => '',
'state' => 1,
'rage' => 10,
'pose'=> 4,
'tactic' => 4,
'killnum' => 0,
'teamID' => '',
'teampsss' => '',
'gd' => 'f',
'pls' => 33,
'mhp' => 300,
'msp' => 400,
'att' => 800000,
'def' => 800000,
'lvl' => 250,
'skill' => 50000,
'money' => 1,
'arb' => '黑色连衣裙',
'arbk' => 'DB',
'arbe' => 800,
'arbs' => 20,
'arbsk' => 'Aa',
'arh' => '红色的丝带',
'arhk' => 'DH',
'arhe' => 800,
'arhs' => 15,
'arhsk' => 'B',
'arf' => '黑色布鞋',
'arfk' => 'DF',
'arfe' => 800,
'arfs' => 21,
'ara' => '红色的丝带',
'arak' => 'DA',
'arae' => 800,
'aras' => 15,
'arask' => 'b',
'art' => '十字发卡',
'artk' => 'Y',
'arte' => 1,
'arts' => 1,
'sub' => array
(
0 => array
(
'name' => '■',
'icon' => 83,
'wep' => '红色的丝带',
'wepk' => 'WP',
'wepe' => 800,
'weps' => 20,
'wepsk' => 'u',
),
),
),
7 => array
(
'mode' => 1,
'num' => 3,
'pass' => 'bra',
'club' => 9,
'bid' => 0,
'inf' => '',
'rage' => 100,
'pose'=> 1,
'tactic' => 3,
'killnum' => 0,
'teamID' => '',
'teampsss' => '',
'pls' => 99,
'mhp' => 2550,
'msp' => 400,
'att' => 250,
'def' => 750,
'lvl' => 60,
'skill' => 500,
'money' => 24000,
'arb' => '【执行官装甲-改】',
'arbk' => 'DB',
'arbe' => 700,
'arbs' => 120,
'arbsk' => 'Aa',
'arh' => '【执行官头盔-改】',
'arhk' => 'DH',
'arhe' => 500,
'arhs' => 120,
'arhsk' => '',
'arf' => '【执行官战靴-改】',
'arfk' => 'DF',
'arfe' => 480,
'arfs' => 120,
'arfsk' => '',
'ara' => '【执行官护手-改】',
'arak' => 'DA',
'arae' => 480,
'aras' => 120,
'arask' => 'c',
'art' => '【HP制御系统】',
'artk' => 'A',
'arte' => 1,
'arts' => 1,
'artsk' => 'H',
// 'itm5' => '好人卡',
// 'itmk5' => 'Y',
// 'itme5' => 1,
// 'itms5' => 240,
'sub' => array
(
0 => array
(
'name' => '电击使 御坂 美琴',
'icon' => 41,
'gd' => 'f',
'wep' => '【科学的超电磁炮-改】',
'wepk' => 'WG',
'wepe' => 770,
'weps' => 999,
'wepsk' => 'ed',
'itm1' => '社员专用的ID卡',
'itmk1' => 'Z',
'itme1' => 1,
'itms1' => 1,
),
1 => array
(
'name' => '班主任 坂持 金发',
'icon' => 42,
'gd' => 'm',
'wep' => '【水素粒子水铁炮-改】',
'wepk' => 'WG',
'wepe' => 770,
'weps' => 999,
'wepsk' => 'id',
'itm1' => '社员专用的ID卡',
'itmk1' => 'Z',
'itme1' => 1,
'itms1' => 1,
),
2 => array
(
'name' => '花之领主 风见 幽香',
'icon' => 43,
'gd' => 'f',
'wep' => '魔炮【元祖二重魔炮】',
'wepk' => 'WF',
'wepe' => 770,
'weps' => 999,
'wepsk' => 'pd',
'itm1' => '社员专用的ID卡',
'itmk1' => 'Z',
'itme1' => 1,
'itms1' => 1,
),
),
),
12 => array
(
'mode' => 1,
'num' => 1,
'pass' => 'bra',
'club' => 99,
'bid' => 0,
'inf' => '',
'state' => 1,
'rage' => 10,
'pose'=> 4,
'tactic' => 4,
'killnum' => 0,
'teamID' => '',
'teampsss' => '',
'gd' => 'f',
'pls' => 99,
'mhp' => 1800,
'msp' => 400,
'att' => 150,
'def' => 260,
'lvl' => 18,
'skill' => 30,
'money' => 1,
'arb' => '黑色哥特装',
'arbk' => 'DB',
'arbe' => 25,
'arbs' => 20,
'arh' => '不明饰物',
'arhk' => 'DH',
'arhe' => 12,
'arhs' => 15,
'arf' => '黑色布鞋',
'arfk' => 'DF',
'arfe' => 18,
'arfs' => 21,
'ara' => '黑铁镣铐',
'arak' => 'DA',
'arae' => 5,
'aras' => 15,
'art' => '镣铐的碎片',
'artk' => 'Y',
'arte' => 1,
'arts' => 1,
'sub' => array
(
0 => array
(
'name' => 'Dark Force幼体',
'icon' => 81,
'wep' => 'RV『Black Riper』',
'wepk' => 'WG',
'wepe' => 80,
'weps' => 125,
'wepsk' => 'c',
),
),
),
13 => array(
'mode' => 1,
'num' => 1,
'pass' => 'bra',
'club' => 99,
'bid' => 0,
'inf' => '',
'state' => 1,
'rage' => 5,
'pose'=> 0,
'tactic' => 0,
'killnum' => 0,
'teamID' => '循环',
'teampsss' => 'circle',
'gd' => 'f',
'pls' => 99,
'mhp' => 600,
'msp' => 400,
'att' => 150,
'def' => 100,
'lvl' => 10,
'skill' => 50,
'money' => 500,
'arb' => '旧式布拉吉',
'arbk' => 'DB',
'arbe' => 75,
'arbs' => 20,
'arbsk' => '',
'arh' => '蝙蝠羽翼帽子',
'arhk' => 'DH',
'arhe' => 75,
'arhs' => 20,
'arf' => '女式皮鞋',
'arfk' => 'DF',
'arfe' => 75,
'arfs' => 20,
'ara' => '粉色披风',
'arak' => 'DA',
'arae' => 50,
'aras' => 25,
'art' => '飞行之愿',
'artk' => 'A',
'arte' => 1,
'arts' => 1,
'artsk' => 'H',
'sub' => array
(
0 => array
(
'name' => '库特',
'icon' => 8,
'wep' => '光束镰刀',
'wepk' => 'WK',
'wepe' => 100,
'weps' => 36,
'wepsk' => 'ec',
),
),
),
);
?>
\ No newline at end of file
<?php
//基础反击率
$counter_obbs = Array('N' => 60, 'P' => 60, 'K' => 60, 'G' => 50, 'C' => 70, 'D' => 0, 'F'=> 50);
//各种攻击方式的射程,射程大者可以反击射程小者,此外射程为0则代表不能反击任何系但也不能被任何系反击
$rangeinfo = Array('N' => 3, 'P' => 3, 'K' => 3, 'G' => 7, 'C' => 5, 'D' => 0, 'F'=> 1);
//各种攻击方式的基础命中率
$hitrate_obbs = Array('N' => 80, 'P' => 80, 'K' => 75, 'G' => 70, 'C' => 70, 'D' => 60, 'F' => 85);
//$hitrate_obbs = Array('N' => 80, 'P' => 80, 'K' => 80, 'G' => 75, 'C' => 100, 'D' => 60, 'F' => 70);
//各种攻击方式的最高命中率
$hitrate_max_obbs = Array('N' => 90, 'P' => 90, 'K' => 85, 'G' => 95, 'C' => 96, 'D' => 70, 'F' => 96);
//熟练度对命中的影响,每点熟练增加的命中,可以考虑区分武器
$hitrate_r = Array('N' => 0.025, 'P' => 0.025, 'K' => 0.025, 'G' => 0.05, 'C' => 0.25, 'D' => 0.02, 'F'=> 0.1);
//$hitrate_r = Array('N' => 0.02, 'P' => 0.02, 'K' => 0.02, 'G' => 0.01, 'C' => 0, 'D' => 0.03, 'F'=> 0.05);
//各种攻击方式的伤害变动范围,越少越稳定。
$dmg_fluc = Array('N' => 15, 'P' => 15, 'K' => 40, 'G' => 20, 'C' => 5, 'D' => 25, 'F'=> 10);
//熟练度对伤害的影响,每点熟练度增加的伤害
$skill_dmg = Array('N' => 0.6, 'P' => 0.6, 'K' => 0.65, 'G' => 0.6, 'C' => 0.4, 'D' => 0.75, 'F'=> 0.4);
//$skill_dmg = Array('N' => 0.5, 'P' => 0.5, 'K' => 0.5, 'G' => 0.6, 'C' => 0.3, 'D' => 0.4, 'F'=> 1.2);
//各种攻击方式可能导致受伤的部位
$infatt = Array('N' => '', 'P' => 'ha', 'K' =>'bha', 'G' =>'bhaf', 'C'=> 'ha', 'D' => 'bhaf', 'F'=> 'bhaf');
//各种攻击方式的致伤率
$infobbs = Array('N' => 5, 'P' => 15, 'K' => 35, 'G' => 20, 'C' => 10, 'D' => 45, 'F' => 30);
//$infobbs = Array('N' => 5, 'P' => 15, 'K' => 30, 'G' => 30, 'C' => 15, 'D' => 40, 'F' => 30);
//各种攻击方式的武器损伤概率
$wepimprate = Array('N' => -1, 'P' => 12, 'K' => 30, 'G' => -1, 'C' => -1, 'D' => -1, 'F' => -1);
//特殊效果发生的概率,这里指属性,跟武器系别无关
$specialrate = Array('N' => 40, 'n' => 30, 'B' => 95 ,'b' => 95);
//属性攻击登录
$ex_attack = Array('p', 'u', 'i', 'd', 'e','w','f','k');
//各种属性攻击的得意武器( 伤害2倍)
$ex_good_wep = Array('p' => 'K','u' => 'G','i'=> 'C','d' => 'D', 'e' => 'P', 'w' => 'D');
//各种属性攻击的得意社团(致伤命中率+20)
$ex_good_club = Array('p' => 8,'e' => 7);
//各种属性攻击的克制属性
$ex_dmg_def = Array('p' => 'q', 'u' => 'U', 'i'=>'I','d' => 'D','e' => 'E','w'=>'W');
//各种属性攻击的基础伤害
$ex_base_dmg = Array('p' => 15, 'u' => 25, 'i'=> 10, 'd'=> 1,'e' => 15,'w' => 20,'f' => 5,'k' => 5);
//各种属性攻击的最大伤害值,游戏中,属性攻击伤害不会超过这个参数,0则不限制伤害
$ex_max_dmg = Array('p' => 90, 'u' => 120, 'i'=> 80, 'd'=> 0,'e' => 100,'w' => 100,'f' => 0,'k' => 0);
//各种属性攻击的伤害武器参数,越小伤害上升越快
$ex_wep_dmg = Array('p' => 10, 'u' => 5, 'i'=> 12, 'd'=> 2,'e' => 10,'w' => 12,'f' => 4,'k' => 5);
//各种属性攻击的伤害熟练参数,越小伤害上升越快
$ex_skill_dmg = Array('p' => 15, 'u' => 20, 'i'=> 20 ,'d'=> 500,'e' => 20,'w' => 15,'f' => 40,'k' => 30);
//各种属性攻击的伤害浮动范围
$ex_dmg_fluc = Array('p' => 15, 'u' => 30, 'i'=> 10,'d'=> 20,'e' => 5,'w' => 15,'f' => 30,'k' => 10);
//属性攻击导致的异常状态登录
$ex_inf = Array('p' => 'p', 'u' => 'u', 'i'=> 'i','e' => 'e','w' => 'w','f' => 'u','k' => 'i');
//已经进入异常状态对属性攻击伤害的影响
$ex_inf_punish = Array('p' => 2, 'u' => 1, 'i'=> 0.75,'d' => 1,'e' => 1,'w'=>1.5,'f' => 1.5,'k' => 1.5);
//各种属性攻击的初始致异常状态率
$ex_inf_r = Array('p' => 5, 'u' => 10, 'i'=> 5,'e' => 5,'w'=> 5,'f' => 25,'k' => 25);
//各种属性攻击的最高致异常状态率
$ex_max_inf_r = Array('p' => 60, 'u' => 40, 'i'=> 50,'e' => 50,'w'=> 40,'f' => 70,'k' => 80);
//熟练度对致异常状态率的影响
$ex_skill_inf_r = Array('p' => 0.1, 'u' => 0.05, 'i'=> 0.08,'e' => 0.08,'w' => 0.08, 'f' => 0.1, 'k' => 0.1);
//各种受伤状态对战斗攻击力的影响因子
$inf_att_p = Array('a'=> 0.75,'u'=> 0.6);
//各种受伤状态对战斗防御力的影响因子
$inf_def_p = Array('b'=> 0.75,'i'=> 0.9,'w'=>0.75);
//各种受伤状态对战斗命中率的影响因子
$inf_htr_p = Array('h' => 0.75,'i'=> 0.8,'e' => 0.9);
//各种受伤状态对战斗先攻率的影响因子
$inf_active_p = Array('i'=> 0.9,'e' => 0.2,'w'=> 0.8);
//各种受伤状态对战斗反击率的影响因子
$inf_counter_p = Array('i'=> 0.9,'e' => 0.2,'w'=> 0.8);
?>
\ No newline at end of file
<?php
if(!defined('IN_GAME')) exit('Access Denied');
$enpcinfo = array
(
12 => array(
'Dark Force幼体' => array(
'name' => 'Dark Force',
'gd' => 'f',
'icon' => 82,
'club' => 0,
'bid' => 0,
'inf' => '',
'rage' => 255,
'state' => 1,
'pose'=> 1,
'tactic' => 3,
'killnum' => 99,
'mhp' => 30000000,
'msp' => 4000,
'att' => 5730,
'def' => 4000,
'lvl' => 200,
'skill' => 3200,
'money' => 1,
'wep' => '『地球尽灭光』',
'wepk' => 'WF',
'wepe' => 1000000,
'weps' => 360,
'wepsk' => 'rd',
'arb' => '洁白羽翼',
'arbk' => 'DB',
'arbe' => 6000,
'arbs' => 400,
'arbsk' => 'Ab',
'arh' => '洁白羽翼',
'arhk' => 'DH',
'arhe' => 4000,
'arhs' => 300,
'arf' => '洁白羽翼',
'arfk' => 'DF',
'arfe' => 4000,
'arfs' => 300,
'ara' => '洁白羽翼',
'arak' => 'DA',
'arae' => 4000,
'aras' => 300,
'art' => '洁白羽翼',
'artk' => 'A',
'arte' => 200,
'arts' => 300,
'artsk' => 'c',
'itm1' => '挑战者之证',
'itmk1' => 'WK',
'itme1' => 1,
'itms1' => 1,
'itm2' => '游戏解除钥匙',
'itmk2' => 'Y',
'itme2' => 1,
'itms2' => 1,
)
),
14 => array(
'讲解员 梦美' => array
(
'name' => '战斗模式 梦美',
'gd' => 'f',
'icon' => 62,
'club' => 4,
'inf' => '',
'rage' => 225,
'state' => 1,
'pose'=> 1,
'tactic' => 3,
'mhp' => 6700,
'msp' => 500,
'att' => 2840,
'def' => 1800,
'lvl' => 69,
'skill' => 300,
'money' => 46000,
'wep' => '格林多管激光炮',
'wepk' => 'WG',
'wepe' => 900,
'weps' => 1460,
'wepsk' => 'redN',
'arb' => '高密度金属护甲',
'arbk' => 'DB',
'arbe' => 3200,
'arbs' => 270,
'arbsk' => 'A',
'arh' => '热源能量缎带',
'arhk' => 'DH',
'arhe' => 1800,
'arhs' => 150,
'arhsk' => 'b',
'arf' => '波动能量缎带',
'arfk' => 'DF',
'arfe' => 1800,
'arfs' => 150,
'arfsk' => 'M',
'ara' => '生物能量缎带',
'arak' => 'DA',
'arae' => 1800,
'aras' => 150,
'arask' => 'ac',
'art' => '世灭之愿',
'artk' => 'A',
'arte' => 1,
'arts' => 1,
'artsk' => 'H',
'itm1' => '歌词卡片【海洋】',
'itmk1' => 'Y',
'itme1' => 1,
'itms1' => 1
),
'吉祥物 库特' => array
(
'name' => '科学监察 莱卡',
'gd' => 'f',
'icon' => 64,
'club' => 4,
'inf' => '',
'rage' => 225,
'state' => 1,
'pose'=> 1,
'tactic' => 3,
'mhp' => 8200,
'msp' => 500,
'att' => 1717,
'def' => 1591,
'lvl' => 74,
'skill' => 350,
'money' => 50000,
'wep' => '试作型重力收束炮『狐蝠』',
'wepk' => 'WG',
'wepe' => 1700,
'weps' => 810,
'wepsk' => 'ndo',
'arb' => '强袭宇航装『极地』',
'arbk' => 'DB',
'arbe' => 4500,
'arbs' => 200,
'arbsk' => 'Aa',
'arh' => '脑波制御设备『百合』',
'arhk' => 'DH',
'arhe' => 2000,
'arhs' => 150,
'arhsk' => 'b',
'arf' => '姿态控制装置『东方』',
'arfk' => 'DF',
'arfe' => 2000,
'arfs' => 150,
'arfsk' => 'm',
'ara' => '出力增幅设备『暴风』',
'arak' => 'DA',
'arae' => 2000,
'aras' => 150,
'arask' => 'c',
'art' => '星战之愿',
'artk' => 'A',
'arte' => 1,
'arts' => 1,
'artsk' => 'H',
'itm1' => '歌词卡片【星空】',
'itmk1' => 'Y',
'itme1' => 1,
'itms1' => 1
),
'风纪委员 静流' => array
(
'name' => '守卫者 静流',
'gd' => 'f',
'icon' => 66,
'club' => 98,
'inf' => '',
'rage' => 225,
'state' => 1,
'pose'=> 1,
'tactic' => 3,
'mhp' => 3800,
'msp' => 500,
'att' => 2400,
'def' => 800,
'lvl' => 80,
'skill' => 600,
'money' => 80000,
'wep' => '双重军用匕首',
'wepk' => 'WK',
'wepe' => 900,
'weps' => 1800,
'wepsk' => 'rnp',
'arb' => '化学强化风衣',
'arbk' => 'DB',
'arbe' => 2700,
'arbs' => 200,
'arbsk' => 'A',
'arh' => '电子战无线耳机',
'arhk' => 'DH',
'arhe' => 1200,
'arhs' => 150,
'arhsk' => 'a',
'arf' => '化学强化战靴',
'arfk' => 'DF',
'arfe' => 1200,
'arfs' => 150,
'arfsk' => 'M',
'ara' => '化学强化手套',
'arak' => 'DA',
'arae' => 1200,
'aras' => 150,
'arask' => 'bc',
'art' => '强袭之愿',
'artk' => 'A',
'arte' => 1,
'arts' => 1,
'artsk' => 'H',
'itm1' => '『410Gauge重型左轮』',
'itmk1' => 'WG',
'itme1' => 2200,
'itms1' => 2000,
'itmsk1' => 'nrd',
'itm2' => '『Double SMG』',
'itmk2' => 'WG',
'itme2' => 1600,
'itms2' => 4000,
'itmsk2' => 'Nr',
'itm3' => '东方产军用工兵铲',
'itmk3' => 'WP',
'itme3' => 1800,
'itms3' => 1000,
'itmsk3' => 'cnp',
'itm4' => '体内工厂□◇○△',
'itmk4' => 'WF',
'itme4' => 1600,
'itms4' => 1000,
'itmsk4' => 'Nnp',
'itm5' => '对魔物用巨大卵石',
'itmk5' => 'WC',
'itme5' => 240,
'itms5' => 20,
'itmsk5' => 'cdr',
'itm6' => '歌词卡片【大地】',
'itmk6' => 'Y',
'itme6' => 1,
'itms6' => 1
)
)
);
?>
\ No newline at end of file
<?php
/*Game Config*/
//禁区间隔时间,单位 小时
$areahour = 30;
//每次间隔增加的禁区数量
$areaadd = 4;
//聊天记录里的禁区提示时间,单位秒
$areawarntime = 60;
//玩家激活结束时的增加禁区的回数,相当于已经进行的小时数/间隔时间,〉0
$arealimit = 2;
//是否自动逃避禁区 0=只有重视躲避自动躲避,1=所有玩家自动躲避,适合新手较多,不了解禁区机制
$areaesc = 0;
//是否开启死斗模式 0=关闭,1=开启。连斗后下次禁区,进入死斗状态,死斗后玩家只会遇到玩家,死斗后所有区域都将一次性宣布为禁区。(尚未完成)
$isduel = 0;
//开启NPC台词功能?0为不开启,1为开启
$npcchaton = 1;
//有台词的NPC
$npccanchat = Array(1,5,6,7,9,10,12,13);
//反挂机系统间隔时间,单位分钟
$antiAFKertime = 100;
//尸体保护时间,单位秒
$corpseprotect = 10;
//是否启动冷却时间,0为不启动,1为启动;
$coldtimeon = 0;
//是否显示冷却时间倒计时,0为不显示,1为显示;
$showcoldtimer = 1;
//移动的冷却时间,单位微秒
$movecoldtime=900;
//探索的冷却时间,单位微秒
$searchcoldtime=900;
//使用物品的冷却时间,单位微秒
$itemusecoldtime=500;
//胜率榜最小参赛次数
$winratemingames = 10;
//本局游戏人数限制
$validlimit = 300;
//连斗时的人数限制
$combolimit = 50;
//连斗最小死亡人数限制a
$deathlimit = 160;
//连斗激活系数分母b
$deathdeno = 20;
//连斗激活系数分子c。如果设参与人数为d,则实际连斗判定死亡数是a+ceil(d/b)*c
$deathnume = 20;
// 等级提升基本经验值
$baseexp = 9;
// 初始耐力最大值
$splimit = 400;
// 初始生命最大值
$hplimit = 400;
// 怒气最大值
$mrage = 500;
//携带金钱上限
$moneylimit = 65500;
// 恢复量的设定
//体力恢复时间(秒):*秒1点恢复
$sleep_time = 3;
//生命恢复时间(秒):*秒1点恢复
$heal_time = 6;
//包扎伤口需要的体力
$inf_sp = 50;
//治疗特殊状态需要的体力
$inf_sp_2 = 200;
//创建队伍需要的体力
$team_sp = 200;
//加入队伍需要的体力
$teamj_sp = 100;
//队伍最大人数
$teamlimit = 5;
//随机事件几率(百分比)
$event_obbs = 5;
//强制踩陷阱最小几率(百分比)
$trap_min_obbs = 1;
//强制踩陷阱最大几率(百分比)
$trap_max_obbs = 40;
//道具发现基础几率(百分比);
$item_obbs = 60;
//敌人发现基础几率(百分比)
$enemy_obbs = 70;
//尸体发现几率(百分比)
$corpse_obbs = 50;
//基础先攻率
$active_obbs = 50;
//基础反击率
$counter_obbs = 50;
//受伤状态的设定
//h-头部受伤,b-身体受伤,a-手腕受伤,f-足部受伤,p-中毒,u-烧伤,i-冻结,e-麻痹
//各种受伤状态对移动消耗体力的影响
$inf_move_sp = Array('f'=> 10, 'i'=> 20,'e'=> 5);
//各种受伤状态对探索消耗体力的影响
$inf_search_sp = Array('a'=> 10, 'i'=> 20,'e'=> 5);
//各种受伤状态移动时消耗的生命力,百分比
$inf_move_hp = Array('p'=> 0.0625, 'u'=> 0.0625);
//各种受伤状态探索时消耗的生命力,百分比
$inf_search_hp = Array('p'=> 0.03125, 'u'=> 0.03125);
//hack基础成功率
$hack_obbs = 40;
//电子设备充电上限,包括电脑和雷达
$elec_cap = 5;
//探索记忆↔视野系统
//是否开启探索记忆功能 1 = 开启;0 = 关闭;
$allow_semo = 0;
//视野内最多可保留内容:3项
$smeo_max = 3;
?>
\ No newline at end of file
<? if(!defined('IN_GAME')) exit('Access Denied');
//道具出现时间(0=开局,1=1禁,2=2禁,以此类推。99=每禁都刷。)
//道具所在地图(数字=地区位置,99=全图随机掉落)
?>
0,0,16,【最终机枪防线】,TO,400,1,1,
1,0,16,【最终火炮防线】,TO,500,1,1,
2,0,16,【最终结界防线】,TO,600,1,1,
3,0,16,【最终能量防线】,TO,800,1,1,
4,0,16,【最终数据防线】,TO,1000,1,1,
0,1,3,增幅设备,X,1,1,,
1,1,3,增幅设备,X,1,1,,
0,1,10,脉冲防线,TN,200,1,,
0,1,4,脉冲防线,TO,200,1,,
0,1,5,枪械电池,GBe,1,20,,
99,1,10,枪械电池,GBe,1,20,,
0,1,5,手枪子弹,GB,1,12,,
99,1,15,精神制剂,HS,75,1,,
0,1,10,精神制剂,HS,75,1,,
1,1,5,精神制剂,HS,75,1,,
99,1,15,精神制剂,PS,75,1,,
0,1,10,手榴弹,WC,40,7,d,
0,1,15,电磁IED,WD,50,16,ed,
1,1,10,电磁脉冲IED,WD,100,12,ed,
1,1,2,精神界面,DH,30,15,F,
0,1,3,某种电子零件,A,1,1,,
0,2,4,.357 Magnum,WG,56,6,d,
0,2,2,.50 Magnum,WG,80,6,cd,
0,2,2,★沙漠之鹰★,WG,75,6,d,
0,2,5,贝雷塔92F手枪,WG,46,6,,
0,2,8,霰弹枪,WG,120,4,do,
1,2,8,霰弹枪,WG,150,4,do,
0,2,5,★RPG-7★,WG,240,1,do,
1,2,5,★RPG-7★,WG,320,1,do,
1,2,2,★M-134 Minigun★,WG,160,∞,r,
0,2,10,棒球,WC,12,15,,
99,2,20,棒球,WC,12,15,,
0,2,5,雷神喵喵球,WC,280,5,c,
1,2,10,雷神喵喵球,WC,320,5,c,
2,2,1,★多鲁基★,WC,2000,1,c,
0,2,5,罐子,WC,5,10,,
0,2,5,轻质球棒,WP,22,8,,
0,2,5,棒球手套,DA,30,30,C,
0,2,6,塑料瓶火箭,WD,32,20,d,
1,2,3,☆礼花弹☆,WD,150,1,d,
99,2,15,手枪子弹,GB,1,12,,
99,2,10,机枪子弹,GBr,1,20,,
2,2,10,手机,X,1,1,,
99,2,6,地雷,TN,300,1,,
0,2,21,地雷,TN,300,1,,
0,2,12,地雷,TO,300,1,,
1,2,3,杀人激光束,TO,600,1,,
0,3,10,空瓶,WC,5,15,,
0,3,5,磨刀石,Y,4,1,,
1,3,5,磨刀石,Y,7,1,,
2,3,5,磨刀石,Y,10,1,,
0,3,5,针线包,Y,6,1,,
1,3,5,针线包,Y,10,1,,
2,3,5,针线包,Y,20,1,,
0,3,5,钢琴线,TN,120,1,,
0,3,5,钢琴线,TO,120,1,,
0,3,5,爆竹,WD,15,20,,
0,3,5,鞭炮,WD,20,30,r,
0,3,12,睡衣,DB,10,10,,
0,3,3,地雷,TN,300,1,,
0,3,3,地雷,TO,300,1,,
0,3,15,“大眼蛙”布偶,WP,38,5,,
0,3,15,小型闹钟,WC,19,5,,
99,3,1,水果刀,Z,1,1,,
0,3,60,桔黄色的果酱,HS,150,5,,
0,3,40,桔黄色的果酱,PS2,150,5,,
0,3,28,“狐不理”包子,HH,55,3,,
0,3,2,“狐不理”包子,PH,55,3,,
0,3,28,鲷鱼烧,HS,55,3,,
0,3,2,鲷鱼烧,PS,55,3,,
1,3,3,天使玩偶,X,1,1,,
0,3,5,草莓果酱,HB,100,4,,
1,3,5,草莓果酱,HB,100,4,,
1,3,1,天候棒,EW,1,1,98,
99,3,5,伏特加,HS,35,1,,
99,3,5,一杯八分满的啤酒,HS,99,1,,
0,3,5,伏特加,HS,35,1,,
0,4,5,手榴弹,WC,40,5,d,
1,4,2,【宇航服】,DB,80,30,a,
2,4,2,【宇航服】,DB,160,30,a,
99,4,16,索拉利斯之雨,HB,15,15,,
99,4,4,索拉利斯之雨,PB,15,15,,
0,4,5,辐射IED,WD,120,5,ed,
1,4,5,辐射IED,WD,120,5,ed,
0,4,1,天气控制器,EW,1,1,99,
0,4,5,生命探测器,ER,1,1,,
2,4,5,生命探测器,ER,1,1,,
0,4,4,钢琴线,TN,140,1,,
0,4,4,钢琴线,TO,140,1,,
0,4,12,枪械电池,GBe,1,20,,
99,5,5,手枪子弹,GB,1,12,,
0,5,5,手枪子弹,GB,1,12,,
0,5,5,电池,BE,2,1,,
0,5,5,探测器电池,BR,2,1,,
0,5,2,玩具手枪,WG,6,6,,
0,5,2,飞刀,WC,12,6,,
0,5,5,项圈,DH,10,1,,
1,5,2,某种机械设备,WP,100,2,,
0,5,2,某种电子零件,A,1,1,,
99,5,12,饼干,HH,50,2,,
99,5,3,饼干,PH,50,2,,
0,5,10,指挥中心防御装置,TO,400,1,,
1,5,10,指挥中心防御装置,TO,500,1,,
2,5,10,指挥中心防御装置,TO,600,1,,
0,6,3,向日葵,HS,50,2,,
1,6,3,向日葵,HS,50,2,,
2,6,3,向日葵,HS,50,2,,
0,6,5,镰刀,WK,70,12,,
0,6,1,艾丽的镰刀,WK,240,20,,
0,6,20,地板砖块,WC,32,1,,
0,6,10,梦幻馆防御装置,TO,400,1,,
1,6,10,梦幻馆防御装置,TO,500,1,,
2,6,10,梦幻馆防御装置,TO,600,1,,
0,6,10,空白符卡,X,1,1,,
0,7,20,水,HS,75,2,,
99,7,1,鲨鱼鳍,HB,120,1,,
0,7,5,鲨鱼鳍,PB2,120,1,,
99,7,10,水,HS,75,2,,
99,7,10,地雷,TN,300,1,,
99,7,5,地雷,TO,300,1,,
99,7,10,冰冻青蛙,WC,9,99,i,
99,7,10,バカ⑨制冰块,HB,9,99,,
0,7,6,怪蜀黍鬼作的半身像,WP,22,∞,l,
0,7,2,藤枝御姐的瓷半身像,WP,22,1,g,
0,7,2,藤枝御姐的木制半身像,WP,40,5,g,
0,7,2,藤枝御姐的水晶半身像,WP,68,12,g,
0,7,2,神北 小毬的半身像,WP,55,2,,
0,7,2,一之濑 琴美的半身像,WP,55,2,,
0,7,2,SSS团长的半身像,WP,55,2,,
0,7,2,月宫 亚由的半身像,WP,33,2,,
0,7,2,神尾 观铃的半身像,WP,33,2,,
0,7,2,古河 渚的半身像,WP,33,2,,
0,7,2,枣 铃的半身像,WP,33,2,,
0,7,2,天泽 郁末的半身像,WP,33,2,,
0,7,2,长森 瑞佳的半身像,WP,33,2,,
99,8,10,空白符卡,X,1,1,,
0,8,20,御神签,Y,1,1,,
99,8,10,御神签,Y,1,1,,
0,8,10,落魂符,WF,20,30,d,
2,8,5,落魂符,WF,20,30,d,
0,8,3,面具,DH,4,5,,
0,8,5,巫女服,DB,10,15,,
0,8,10,白色的羽毛,WK,20,200,i,
1,8,8,闪耀的羽毛,WK,40,400,i,
2,8,5,彩虹光芒的羽毛,WK,75,750,i,
3,8,3,翼人的羽毛,WK,125,1250,i,
0,8,3,地雷,TN,300,1,,
0,8,3,地雷,TO,300,1,,
0,9,5,落穴,TN,300,1,,
0,9,15,落穴,TO,300,1,,
1,9,5,爆裂装甲,TN,500,1,,
1,9,15,爆裂装甲,TO,500,1,,
2,9,5,【奈落的落穴】,TN,700,1,,
2,9,15,【奈落的落穴】,TO,700,1,,
0,9,8,沉默磨刀石,Y,5,1,,
1,9,5,黑磨刀石,Y,25,1,,
0,9,5,幽灵,PB2,100,1,,
0,9,5,怨灵,PB2,100,1,,
0,9,10,肥料,PB2,250,1,,
0,9,2,Vampire Killer,WP,150,∞,,
0,9,2,德古拉的斗篷,DB,520,∞,B,
0,9,2,德古拉的牙,WK,120,∞,,
0,9,2,【纳吉尼的毒牙】,WK,63,21,p,
99,9,1,「被封印的艾克佐迪亚」,Y,1,1,,
99,9,1,「被封印者的左腕」,Y,1,1,,
99,9,1,「被封印者的右腕」,Y,1,1,,
99,9,1,「被封印者的左足」,Y,1,1,,
99,9,1,「被封印者的右足」,Y,1,1,,
99,9,1,「金属化·魔法反射装甲」,Y,1,1,,
99,9,10,「栗子球」,WC,30,20,d,
99,9,2,「隼骑士」-仮,WC,100,10,,
99,9,2,「V-喷气虎」-仮,WC,160,18,,
99,9,2,「W-弹射飞翼」-仮,WC,130,15,,
99,9,2,「X-首领加农」-仮,WC,180,15,,
99,9,2,「Y-龙头」-仮,WC,150,16,,
99,9,2,「Z-金属履带」-仮,WC,150,13,,
99,9,2,「暗晦之城」,DH,193,4,,
99,9,2,「巨盾守卫者」,DA,260,4,,
99,9,2,「迷宫壁」,DF,300,5,,
99,9,1,「绝对防御将军」-仮,WC,155,25,,
99,9,1,「人造人-念力震慑者」-仮,WC,240,15,,
99,9,1,「恶魔召唤」-仮,WC,250,12,,
99,9,1,「真紅眼黑龍」-仮,WC,240,20,,
99,9,1,「破龙剑士」-仮,WC,260,23,,
99,9,1,「黑魔术师」-仮,WC,250,21,,
99,9,1,「左轮手枪龙」-仮,WC,260,22,,
99,9,2,「青眼白龙」-仮,WC,300,25,,
1,99,1,「奥西里斯之天空龙」-仮,Y,1,1,,
1,99,1,「欧贝利斯克之巨神兵」-仮,Y,1,1,,
1,99,1,「太阳神之翼神龙」-仮,Y,1,1,,
0,10,8,长矛,WC,50,1,,
1,10,3,巨大透镜,WP,150,1,,
0,10,5,手机,X,1,1,,
0,10,5,笔记本电脑,X,1,1,,
0,10,5,生命探测器,ER,1,1,,
0,10,5,甲烷,PB2,250,1,,
0,10,5,氯化氢,PB2,300,1,,
0,10,5,一氧化二氢,HS,50,2,,
0,10,10,岩石,WC,10,30,,
2,10,8,岩石,WC,10,30,,
0,11,10,手枪子弹,GB,1,12,,
0,11,10,机枪子弹,GBr,1,20,,
99,11,3,铁管,WP,50,10,,
0,11,5,棍棒,WP,25,25,,
0,11,5,小棍棒,WP,10,30,,
0,11,1,★好折凳★,WP,100,15,,
2,11,1,★好折凳★,WP,200,15,,
0,11,10,☆三村式爆彈☆,WD,88,8,d,
99,11,10,钉,Y,5,1,,
1,11,10,钉,Y,7,1,,
2,11,10,钉,Y,10,1,,
3,11,10,钉,Y,15,1,,
99,11,5,肩章,DA,5,10,,
0,11,5,贝雷塔92F手枪,WG,46,6,,
0,11,1,★P-90轻机枪★,WG,64,∞,r,
0,11,2,★柯尔特38口径手枪★,WG,60,∞,,
0,11,1,★白朗宁9mm大口径手枪★,WG,55,∞,,
0,11,1,★P230乌齐9mm冲锋枪★,WG,75,∞,r,
0,11,5,★柯尔特45口径自动手枪★,WG,80,∞,,
0,11,5,★RPG-7★,WG,240,1,do,
1,11,5,★RPG-7★,WG,320,1,do,
0,11,3,★标枪反坦克导弹★,WG,280,1,cdo,
1,11,3,★标枪反坦克导弹★,WG,360,1,cdo,
0,11,3,★M-200狙击步枪★,WG,240,12,co,
1,11,3,★M-200狙击步枪★,WG,360,12,co,
0,11,2,电焊刀,WK,80,3,eu,
1,11,2,高级军服,DB,60,40,PC,
1,11,1,『扭曲力场』,DB,80,25,UI,
1,11,1,『扭曲力场』,DB,80,25,qE,
1,11,1,『扭曲力场』,DB,80,25,WD,
0,11,15,麻婆豆腐,HB,100,2,,
0,11,5,麻婆豆腐,PB,100,2,,
1,11,15,麻婆豆腐,HB,100,2,,
1,11,5,麻婆豆腐,PB,100,2,,
0,12,5,碗,WC,5,24,,
2,12,5,碗,WC,5,24,,
0,12,5,锅,WC,5,12,,
2,12,5,锅,WC,5,12,,
0,12,5,玻璃杯,WC,5,30,,
2,12,5,玻璃杯,WC,5,30,,
0,12,5,杯子,WC,5,20,,
2,12,3,杯子,WC,5,30,,
0,12,5,空瓶,WC,5,30,,
3,12,2,电视机,WC,30,1,,
3,12,2,饭桌,WC,30,1,,
1,12,5,针线包,Y,6,1,,
2,12,5,针线包,Y,10,1,,
3,12,5,针线包,Y,20,1,,
3,12,2,柜子,WC,30,1,,
3,12,2,沙发,WC,30,1,,
3,12,2,冰箱,WC,35,1,i,
0,12,20,水,HS,75,2,,
0,12,6,咖啡酒,HS,35,1,,
99,12,2,咖啡酒,HS,35,1,,
0,12,6,百利甜,HS,35,1,,
99,12,2,百利甜,HS,35,1,,
99,12,1,水果刀,Z,1,1,,
1,12,3,恐龙玩偶,X,1,1,,
0,12,1,甜生姜,HB,42,5,,
0,12,4,甜生姜,PB2,42,5,,
99,12,20,浓厚粘稠果汁,HB,50,20,,
99,12,20,浓厚粘稠果汁,PB,50,20,,
0,12,8,救生服,DB,20,25,,
1,12,3,潜水服,DB,20,25,I,
1,12,8,磨刀石,Y,5,1,,
2,12,4,磨刀石,Y,8,1,,
3,12,2,磨刀石,Y,12,1,,
0,13,15,钟摆,WP,30,5,,
0,13,5,巨大钟摆,WP,75,5,,
0,13,5,超距作用【智子】,WF,50,10,,
1,13,5,超距作用【智子】,WF,100,10,,
2,13,4,强相互作用【水滴】,WC,650,3,,
3,13,2,维度跌落【二向箔】,WF,700,1,d,
4,13,1,奇怪的按钮,Z,1,1,,
0,13,1,驱云弹,EW,1,1,1,
1,13,1,驱云弹,EW,1,1,1,
2,13,1,驱云弹,EW,1,1,1,
0,13,3,手机,X,1,1,,
1,13,3,手机,X,1,1,,
0,13,3,笔记本电脑,X,1,1,,
1,13,3,笔记本电脑,X,1,1,,
0,13,3,增幅设备,X,1,1,,
1,13,3,增幅设备,X,1,1,,
0,13,20,枪械电池,GBe,1,10,,
0,13,20,压缩气罐,GBi,1,10,,
0,13,10,水,HS,75,2,,
0,14,10,手枪子弹,GB,1,12,,
99,14,12,粉笔,WC,2,30,,
0,14,6,一整盒粉笔,WC,60,1,,
99,14,12,彩色粉笔,WC,5,30,,
0,14,6,一整盒彩色粉笔,WC,150,1,,
0,14,5,粉笔灰,WC,1,1,p,
0,14,5,黑板擦,WC,30,2,,
99,14,5,灯油,WC,8,1,u,
0,14,5,装有未知试剂的烧瓶,WC,28,1,p,
0,14,3,拖把,WP,35,2,,
0,14,8,疗伤药,HH,40,1,,
99,14,8,疗伤药,HH,40,1,,
0,14,2,疗伤药,PH,40,1,,
99,14,2,疗伤药,PH,40,1,,
0,14,3,人体模型,WP,20,∞,,
0,14,1,巨大三角板,WP,8,∞,,
0,14,1,巨大圆规,WK,8,∞,,
0,14,1,椅子,WP,10,∞,,
0,14,1,椅子,WP,15,∞,,
0,14,5,冰沙,HH,80,1,,
0,14,5,冰沙,PH2,80,1,,
0,14,3,木质球棒,WP,32,10,,
0,14,3,铝球棒,WP,99,9,,
0,14,12,地雷,TN,300,1,,
0,14,8,地雷,TO,300,1,,
0,14,1,【智代专用熊装】,DB,80,20,GD,
1,14,1,【智代专用熊装】,DB,80,20,GD,
0,14,50,光坂高校校服,DB,22,22,,
0,14,5,《221的照片》,WC,221,1,,
0,14,5,《广辞苑》,WC,100,1,,
0,15,15,蓝白巫女服,DB,10,20,,
0,15,5,蛇发饰,DH,25,15,c,
0,15,5,青蛙发卡,DH,25,15,I,
1,15,3,御柱,WP,80,20,,
0,15,10,弹幕符札,WF,50,10,,
1,15,5,弹幕符札,WF,50,10,,
0,15,8,御币,WP,15,10,,
99,15,20,御神签,Y,1,1,,
0,15,2,☆东方电气笛☆,WP,128,8,w,
0,15,30,空白符卡,X,1,1,,
0,15,7,☆守矢神签☆,X,1,1,,
1,15,3,☆守矢神签☆,X,1,1,,
0,15,5,蛇符【神代大蛇】,WF,80,8,,
0,15,5,蛙符【操控群蛙】,WF,50,8,d,
1,15,2,开海【海水分开之日】,WF,100,10,i,
1,15,2,天流【天水奇迹】,WF,240,5,,
1,15,2,神具【洩矢的铁轮】,WF,150,10,r,
2,15,2,奇迹【神之风】,WF,200,10,,
2,15,2,【信仰之山】,WF,400,5,,
2,15,2,祟符【诹访明神】,WF,200,5,d,
2,15,1,乱入【御社神的作祟】,WF,500,1,,
99,15,1,【风神的神德】,EW,1,1,6,
99,16,10,毒药,Y,1,1,,
0,16,3,独角虫角,WK,15,2,p,
0,16,3,铁甲蛹壳,DB,30,10,E,
0,16,3,蝴蝶鳞粉,WC,20,2,p,
99,16,10,精灵球,WC,10,6,,
0,16,1,坂木老人的半身像,WP,55,2,r,
0,16,5,树叶,DB,1,30,,
0,16,3,蘑菇,HS,30,1,,
0,16,3,蘑菇,PS,30,1,,
0,16,8,香菇,HS,35,1,,
0,16,2,香菇,PS,35,1,,
0,16,5,松茸,HS,50,1,,
0,16,5,松茸,PS,50,1,,
0,16,5,香蕉,HB,25,1,,
0,16,5,苹果,HB,45,1,,
99,16,6,香蕉,HB,25,1,,
99,16,6,苹果,HB,45,1,,
99,16,3,香蕉,PB,25,1,,
99,16,3,苹果,PB,45,1,,
99,16,5,烂苹果,PB2,90,1,,
99,16,10,捕兽器,TN,240,1,,
99,16,10,捕兽器,TO,240,1,,
0,16,6,《小黄的草帽》,DH,50,70,,
0,16,6,《小黄的背心》,DB,60,70,G,
0,16,6,《小黄的钓鱼竿》,DA,50,70,,
0,16,6,《小黄的行军靴》,DF,50,70,,
1,16,2,《小黄的草帽》,DH,70,100,,
1,16,2,《小黄的背心》,DB,80,100,G,
1,16,2,《小黄的钓鱼竿》,DA,70,100,,
1,16,2,《小黄的行军靴》,DF,70,100,,
0,17,10,学院都市防御装置,TO,400,1,,
1,17,10,学院都市防御装置,TO,500,1,,
2,17,10,学院都市防御装置,TO,600,1,,
99,17,2,造雾设备,EW,1,1,96,
1,17,1,天候棒,EW,1,1,98,
0,17,5,安全裤,DB,5,200,,
0,17,10,硬币,GBe,1,10,,
0,17,6,轻油,PS2,200,1,,
0,17,6,信管,X,1,1,,
1,17,2,【幻想御手】,MV,25,2,,
2,17,2,【幻想御手】,MV,25,2,,
0,17,5,随身听,A,1,2,W,
0,17,10,媚药,HS,200,1,,
0,17,10,媚药,HH,200,1,,
0,17,20,媚药,PH,200,1,,
0,17,5,红石榴汁,HS,75,2,,
2,17,5,红石榴汁,HS,75,2,,
1,17,2,某种机械设备,WP,100,2,,
0,17,2,某种电子零件,A,1,1,,
1,17,4,某种电子零件,A,1,1,,
1,17,2,高压线圈,WP,120,2,,
99,18,1,水果刀,Z,1,1,,
0,18,3,菜刀,WK,35,6,,
0,18,5,果汁,HH,25,1,,
0,18,8,立顿茶包,HB,15,1,,
2,18,8,立顿茶包,HB,15,1,,
0,18,2,炒冰,HS,35,1,,
0,18,3,碗,WC,5,24,,
2,18,3,碗,WC,5,24,,
0,18,5,锅,WC,5,12,,
2,18,5,锅,WC,5,12,,
0,18,5,玻璃杯,WC,5,30,,
2,18,5,玻璃杯,WC,5,30,,
3,18,1,电视机,WC,30,1,,
3,18,1,饭桌,WC,30,1,,
3,18,1,柜子,WC,30,1,,
3,18,1,沙发,WC,30,1,,
3,18,1,冰箱,WC,35,1,i,
2,18,5,杯子,WC,5,20,,
0,18,5,杯子,WC,5,30,,
0,18,3,空瓶,WC,5,15,,
0,18,1,菜刀,WK,35,8,,
0,18,3,厨师帽,DH,5,7,,
0,18,8,磨刀石,Y,2,1,,
1,18,4,磨刀石,Y,4,1,,
2,18,2,磨刀石,Y,6,1,,
1,18,5,牛肉汤,HB,80,2,,
99,18,18,长森牛奶,HS,55,3,,
99,18,2,长森牛奶,PS,55,3,,
0,19,8,疗伤药,HH,40,1,,
99,19,8,疗伤药,HH,40,1,,
0,19,2,疗伤药,PH,40,1,,
99,19,2,疗伤药,PH,40,1,,
0,19,24,伤药,HH,60,1,,
0,19,1,伤药,PH,60,1,,
0,19,9,好伤药,HH,120,1,,
0,19,1,好伤药,PH,120,1,,
0,19,20,针筒,WK,10,2,,
99,19,10,针筒,WK,10,2,,
0,19,8,护士帽,DH,3,8,,
0,19,20,营养饮料,HS,75,1,,
0,19,10,营养饮料,PS,75,1,,
1,19,5,全恢复药剂,Ca,1,1,,
99,19,12,解毒剂,Cp,1,1,,
99,19,8,烧伤药剂,Cu,1,1,,
99,19,8,解冻药水,Ci,1,1,,
99,19,8,麻痹药剂,Ce,1,1,,
99,19,8,清醒药剂,Cw,1,1,,
0,19,5,白衣,DB,10,20,,
99,19,16,毒药,Y,1,1,,
99,19,12,装有H173的注射器,Y,1,1,,
0,19,30,雾岛 圣的手术刀,WC,32,1,,
0,19,30,雾岛 圣的手术刀,WK,32,1,,
99,20,1,水果刀,Z,1,1,,
0,20,3,棒球,WC,12,15,,
1,20,3,团子玩偶,X,1,1,,
99,20,15,团子,WC,1,25,,
0,20,4,仙贝面包,HS,90,2,,
0,20,16,仙贝面包,PS,90,2,,
0,20,4,彩虹光芒的面包,HH,250,2,,
0,20,16,彩虹光芒的面包,PH2,250,2,,
0,20,4,海星面包,HB,135,2,,
0,20,16,海星面包,PB,135,2,,
0,21,10,手枪子弹,GB,1,10,,
1,21,10,手枪子弹,GB,1,10,,
0,21,10,机枪子弹,GBr,1,20,,
1,21,10,机枪子弹,GBr,1,20,,
0,21,8,枪械电池,GBe,1,10,,
1,21,8,枪械电池,GBe,1,10,,
0,21,2,老式火枪,WG,40,6,o,
1,21,2,老式火枪,WG,50,6,o,
0,21,8,『60mm火神炮』,WG,34,128,,
0,21,4,『120mm火神炮』,WG,68,128,,
0,21,2,『环形激光』,WG,88,64,uo,
0,21,4,『高性能子机』,WG,77,96,r,
0,21,3,『单发榴弹炮』,WG,60,72,cdo,
0,21,2,『黑洞激光』,WG,96,72,No,
0,21,3,『单向火箭炮』,WG,90,72,do,
0,21,2,『贯穿激光』,WG,64,48,ne,
0,21,2,『连射激光』,WG,72,72,r,
0,21,4,『精神震荡弹』,WG,64,48,e,
0,21,4,『音波装备』,WG,64,48,w,
0,21,6,『热源制导导弹』,WG,64,128,co,
0,21,3,『心灵激光鞭』,WP,70,128,u,
0,21,3,『风魔激光刃』,WK,70,128,u,
0,21,3,『传说中的飞行员服』,DB,50,50,A,
0,21,3,『传说中的公主服』,DB,50,50,a,
1,21,4,『高性能环形激光』,WG,300,64,uo,
1,21,4,『高性能黑洞激光』,WG,300,64,No,
1,21,2,『高性能双重激光』,WG,450,64,uNo,
1,21,3,『心灵圣水』,WC,573,66,u,
1,21,3,『风魔手中剑』,WK,573,66,u,
1,21,3,『传说中的银白裙』,DB,75,75,Aa,
2,21,2,『奥丁巨核装备』,WG,600,48,uewo,
2,21,3,『干扰用强袭装备』,WG,540,48,epo,
2,21,3,『对舰用闪击装备』,WG,540,48,uio,
2,21,1,『传说中的旋风激光』,WG,1146,64,NZ,
2,21,1,『传说中的穿刺激光』,WG,1146,64,nZ,
1,21,2,非法枪械部件,X,1,1,,
0,21,8,机枪防线,TO,400,1,,
1,21,6,火炮防线,TO,500,1,,
2,21,4,电脑防线,TO,600,1,,
0,21,9,『天使队』制服,DB,120,60,G,
1,21,9,『天使队』制服G,DB,200,100,GD,
2,21,3,高性能『天使队』制服,DB,221,221,A,
0,21,2,手机,X,1,1,,
0,21,2,笔记本电脑,X,1,1,,
0,22,16,红色的发圈,DH,37,17,,
0,22,16,带翅膀的书包,DA,37,17,,
0,22,16,桔黄色的大衣,DB,37,17,I,
1,22,3,天使玩偶,X,1,1,,
1,22,3,团子玩偶,X,1,1,,
1,22,3,恐龙玩偶,X,1,1,,
0,22,5,柠檬汁,HS,75,2,,
2,22,5,柠檬汁,HS,75,2,,
0,22,77,杏仁豆腐,HB,77,1,,
99,22,7,杏仁豆腐,HB,77,1,,
0,22,3,奇迹-白魔法,HB,1232,1,,
1,22,3,奇迹-幻想,HB,2343,2,,
2,22,3,奇迹-永恒,HB,3454,3,,
3,22,3,奇迹-希望,HB,4565,4,,
4,22,3,奇迹-友情,HB,5676,5,,
0,23,1,幻之盔,DH,70,40,,
0,23,1,幻之甲,DB,70,40,q,
0,23,1,幻之手镯,DA,70,40,,
0,23,1,幻之靴,DF,70,40,,
0,23,1,幻之刃,WK,80,40,,
0,23,1,幻之使魔,X,70,1,,
1,23,1,幻之盔,DH,80,40,,
1,23,1,幻之甲,DB,80,40,,
1,23,1,幻之手镯,DA,80,40,,
1,23,1,幻之靴,DF,80,40,,
1,23,1,幻之刃,WK,80,40,,
1,23,1,幻之使魔,WD,80,40,d,
0,24,1,永恒之盔,DH,70,20,,
0,24,1,永恒之甲,DB,70,20,,
0,24,1,永恒之手镯,DA,70,20,,
0,24,1,永恒之靴,DF,70,20,,
0,24,1,永恒飞刃,WC,70,200,r,
0,24,1,永恒之桶,X,110,1,,
1,24,1,永恒之盔,DH,80,30,,
1,24,1,永恒之甲,DB,80,30,q,
1,24,1,永恒之手镯,DA,80,30,,
1,24,1,永恒之靴,DF,80,30,,
1,24,1,永恒飞刃,WC,90,200,r,
1,24,1,永恒之桶,WD,80,70,d,
0,25,4,奇异甜食,ME,12,2,,
0,25,4,攻击之源,MA,12,2,,
0,25,4,防御之源,MD,12,2,,
1,25,4,奇异甜食,ME,12,4,,
1,25,4,攻击之源,MA,12,4,,
1,25,4,防御之源,MD,12,4,,
0,26,6,『王国之键』,WK,34,34,,
0,26,4,『王国之键D』,WK,68,34,,
0,26,3,『去往黎明』,WK,88,18,e,
0,26,3,『约定守护』,WK,77,17,r,
0,26,6,『地裂坚刃』,WK,40,30,c,
0,26,6,『大地尽头』,WK,80,16,c,
0,26,3,『寻星勇者』,WK,90,35,d,
0,26,6,『英雄之证』,WK,50,19,r,
0,26,6,『精灵之翼』,WK,60,19,e,
0,26,6,『午夜钟声』,WK,60,19,w,
1,26,3,冰封的『Oathkeeper』,WK,30,10,u,
1,26,3,冰封的『Oblivion』,WK,30,10,i,
1,26,3,冰封的『Two Become One』,WK,45,10,ui,
2,26,2,冰封的『χ-blade』,WK,60,3,pui,
2,26,2,冰封的『虚空装备』,WK,40,4,pw,
2,26,2,冰封的『无名』,WK,40,4,u,
99,27,9,垃圾花束,WC,40,1,,
0,27,5,电池,BE,1,1,,
0,27,5,打火机,Y,1,1,,
0,27,16,地雷,TN,300,1,,
0,27,6,地雷,TO,300,1,,
0,28,12,铁链,WP,65,5,,
0,28,8,铁棒,WP,80,5,,
0,28,7,钉棍棒,WP,60,15,,
0,28,3,钉棍棒,WP,120,15,,
0,28,2,☆电击器☆,WP,100,30,e,
0,28,2,电击鞭,WP,64,16,e,
1,28,2,☆电击器☆,WP,160,30,e,
0,28,3,焦臭的哑弹,WD,150,1,d,
0,28,3,微温的哑弹,WD,150,1,d,
0,28,3,开孔的哑弹,WD,150,1,d,
0,28,3,泥泞的哑弹,WD,150,1,d,
0,28,3,变形的哑弹,WD,150,1,d,
0,28,3,裂缝的哑弹,WD,150,1,d,
0,28,3,潮湿的哑弹,WD,150,1,d,
0,28,10,定时炸弹,WD,60,15,d,
0,28,5,☆遥控炸弹☆,WD,120,8,d,
1,28,5,★玩具直升机炸弹★,WD,180,14,d,
2,28,3,【心灵风暴】,WD,256,6,wd,
0,28,2,电焊刀,WK,80,3,eu,
99,28,32,地雷,TN,300,1,,
99,28,8,地雷,TO,300,1,,
1,28,16,★阔剑地雷★,TN,450,1,,
1,28,4,★阔剑地雷★,TO,450,1,,
2,28,6,★中子地雷★,TN,800,1,,
2,28,3,★中子地雷★,TO,800,1,,
99,29,10,天然水,HS,55,3,z,
99,29,10,水,HS,60,1,,
0,29,10,水,HS,60,1,,
0,29,5,水,PS,60,1,,
0,29,40,天然水,HS,55,3,z,
0,29,2,香蕉,HB,25,1,,
0,29,4,西瓜,HB,60,1,,
0,29,2,苹果,HB,45,1,,
0,29,1,甜生姜,HB,42,5,,
0,29,4,甜生姜,PB2,42,5,,
99,29,5,绳索,TN,120,1,,
99,29,5,绳索,TO,120,1,,
99,29,5,野生的雪貂,PH,400,1,,
99,29,5,圣石之种,TN,240,1,,
99,29,5,圣石之种,TO,240,1,,
99,29,5,走失的猫咪,PH,400,1,,
99,29,5,轮椅,DF,99,∞,,
99,29,4,香蕉,HB,25,1,,
99,29,6,西瓜,HB,60,1,,
99,29,4,苹果,HB,45,1,,
99,29,1,香蕉,PB,25,1,,
99,29,2,西瓜,PB,60,1,,
99,29,1,苹果,PB,45,1,,
99,29,5,烂苹果,PB2,90,1,,
99,29,20,空白符卡,X,1,1,,
0,30,10,杯装水,HS,60,1,,
0,30,5,杯装水,PS,60,1,,
0,30,40,蒸馏水,HS,55,3,z,
0,30,2,香蕉,HB,25,1,,
0,30,4,西瓜,HB,60,1,,
0,30,2,苹果,HB,45,1,,
0,30,7,原型武器P,WP,60,1,,
0,30,7,原型武器K,WK,60,1,,
0,30,7,原型武器G,WG,60,1,,
0,30,7,原型武器C,WC,60,1,,
0,30,7,原型武器D,WD,60,1,,
0,30,7,原型武器F,WF,60,1,,
0,30,7,实验装甲B,DB,60,1,,
0,30,7,实验装甲H,DH,60,1,,
0,30,7,实验装甲A,DA,60,1,,
0,30,7,实验装甲F,DF,60,1,,
0,30,7,实验饰品A,A,60,1,,
0,30,7,无铭补给B,HB,60,1,,
1,30,4,某种机械设备,WP,100,2,,
1,30,2,非法枪械部件,X,1,1,,
1,30,2,高压线圈,WP,120,2,,
0,31,7,普通的太鼓棍棒,WP,60,35,,
1,31,7,玄人的太鼓棍棒,WP,140,70,N,
2,31,2,达人的太鼓棍棒,WP,765,765,N,
0,33,25,对魔物用卵石,WC,120,5,i,
0,33,25,二重战斗匕首,WK,120,5,i,
0,33,25,巨大路灯柱,WP,120,5,i,
0,33,25,节操炸弹,WD,120,5,id,
0,33,25,『9mm鲁格枪』,WG,120,5,i,
0,33,25,黑魔法-权利,WF,120,5,i,
0,33,25,风祭学院校服,DB,120,5,,
0,33,25,节操,DH,120,5,,
0,33,25,节操,DA,120,5,,
0,33,25,节操,DF,120,5,,
0,33,25,节操,A,120,5,,
0,33,25,节操,HB,120,5,,
0,33,25,节操,PB,120,5,,
0,33,20,黑色雏菊,HS,120,1,z,
0,33,20,白色雏菊,HB,120,1,z,
1,33,10,对魔物用巨大卵石,WC,240,5,i,
1,33,10,巨大太刀,WK,240,5,i,
1,33,10,c-飞拳,WP,240,5,i,
1,33,10,c-火焰,WD,240,5,id,
1,33,10,c-光线,WG,240,5,i,
1,33,10,黑魔法-奇技,WF,240,5,i,
1,33,5,对魔物用陷阱群,TN,240,1,,
1,33,5,对魔物用陷阱群,TO,240,1,,
1,33,1,超级篝酱加农炮,WG,2400,200,i,
2,33,1,究级篝酱加农炮,WG,4800,200,ir,
99,99,20,水,HS,50,2,,
99,99,20,水,HS,50,12,,
99,99,5,天然水,HS,55,3,z,
0,99,10,特效药,HH,150,1,,
0,99,10,面包,HH,40,1,,
0,99,10,面包,HH,70,1,,
0,99,30,咖喱,HH,20,1,,
0,99,10,咖喱面包,HH,120,1,,
0,99,10,杂炊,HS,120,1,,
2,99,15,杂炊,HS,120,1,,
0,99,3,运动饮料,HH,50,1,,
0,99,3,清涼饮料,HS,40,1,,
0,99,3,青草汁,HH,35,1,,
0,99,3,蔬菜汁,HS,55,1,,
0,99,25,牛奶,HH,30,1,,
0,99,25,糯米丸子,HH,10,1,,
0,99,3,饭团,HS,30,1,,
0,99,3,便当,HH,120,1,,
0,99,3,便当,PH,120,1,,
0,99,3,便当,HS,120,1,,
0,99,3,便当,PS,120,1,,
0,99,3,安康鱼,HH,20,1,,
0,99,1,安康鱼,PH,20,1,,
0,99,1,河豚鱼,HH,250,1,,
0,99,9,河豚鱼,PH2,250,1,,
0,99,3,三明治,HH,40,1,,
0,99,3,友情巧克力,HH,10,1,,
0,99,3,情人巧克力,HH,30,1,,
0,99,3,甲醇,PB2,200,1,,
0,99,3,红豆面包,HS,200,1,,
0,99,3,中药,HH,50,1,,
0,99,3,强壮剂,HS,85,1,,
0,99,3,健康食品,HH,80,1,,
0,99,3,减肥食品,HS,80,1,,
0,99,2,健康食品,PH,80,1,,
0,99,2,减肥食品,PS,80,1,,
0,99,5,大天使的气息,HB,10000,2,,
0,99,5,大夭使的气息,PB,10000,2,18,
0,99,10,南京挂花鸭,PB2,70,5,19,
0,99,20,轻油,PS2,200,1,,
0,99,20,肥料,PH2,200,1,,
0,99,20,汽油,PS2,200,1,,
0,99,50,手枪子弹,GB,1,12,,
0,99,20,电池,BE,2,1,,
99,99,2,信管,Y,1,1,,
99,99,2,喷雾器罐,Y,1,1,,
99,99,2,空瓶,Y,1,1,,
99,99,2,导火线,Y,1,1,,
99,99,2,打火机,Y,1,1,,
0,99,10,信管,Y,1,1,,
0,99,12,喷雾器罐,Y,1,1,,
0,99,10,空瓶,Y,1,1,,
0,99,10,导火线,Y,1,1,,
0,99,8,打火机,Y,1,1,,
0,99,10,笔记本电脑,Y,1,1,,
0,99,10,手机,Y,1,1,,
0,99,1,广域生命探测器,ER,1,1,2,
1,99,1,广域生命探测器,ER,1,1,2,
0,99,50,解毒剂,Cp,1,1,,
0,99,50,毒药,Y,1,1,,
0,99,30,地雷,TN,300,1,,
0,99,6,地雷,TO,300,1,,
0,99,12,摧泪喷雾剂,TN,200,1,,
0,99,3,摧泪喷雾剂,TO,150,1,,
0,99,8,★防御结界★,TN,500,1,,
0,99,2,★防御结界★,TO,400,1,,
0,99,5,★阔剑地雷★,TN,800,1,,
0,99,1,★全地图唯一的野生高伤阔剑地雷★,TO,800,1,,
0,99,5,毒物说明书,A,1,1,,
0,99,2,去死去死团员证,Al,1,1,,
0,99,2,好人证书,Ag,1,1,,
0,99,12,消音器,Y,1,1,,
0,99,1,★M92F手枪★,WG,54,∞,,
0,99,1,★機槍 P230 9mm★,WG,76,∞,r,
0,99,1,★沙漠之鹰★,WG,75,∞,d,
0,99,1,★P-90机关枪★,WG,90,∞,r,
0,99,1,★PPK9mm手枪★,WG,52,∞,,
0,99,1,★柯尔特38口径手枪★,WG,60,∞,,
0,99,1,★白朗宁9mm大口径手枪★,WG,75,∞,,
0,99,1,★P230乌齐9mm冲锋枪★,WG,65,∞,r,
0,99,1,★柯尔特45口径自动手枪★,WG,70,∞,,
0,99,1,★英格拉姆M10轻机枪★,WG,80,∞,r,
0,99,1,★棒球发射机★,WG,96,100,rco,
0,99,2,鹿标本,WP,42,10,,
0,99,2,字典,WP,12,4,,
0,99,2,熊雕像,WP,70,4,,
0,99,2,棍棒,WP,36,26,,
0,99,2,棍棒,WP,30,30,,
0,99,2,棍棒,WP,26,36,,
0,99,5,女王的皮鞭,WP,14,20,l,
0,99,2,铁锤,WP,25,25,,
0,99,1,哑铃,WP,20,5,,
0,99,1,钉槌,WP,22,7,,
0,99,2,绷带,WP,25,8,,
0,99,1,锁链钉槌,WP,27,3,,
0,99,2,阎魔像,WP,30,∞,,
0,99,1,绿玉打狗棒,WP,90,2,,
0,99,1,☆拳王之拳☆,WP,8,500,,
0,99,1,☆红楼梦精装本☆,WP,25,10,,
0,99,1,☆星云锁链☆,WP,40,20,,
0,99,1,☆黄金神槌☆,WP,52,15,,
0,99,1,☆暗阎魔像☆,WP,65,35,,
1,99,1,★好折凳★,WP,100,8,N,
1,99,1,★少林寺十八铜人★,WP,70,18,c,
1,99,1,★不朽王之槌★,WP,92,50,d,
1,99,1,■翠玉白菜雕像■,WP,150,3,p,
0,99,1,肯德基爷爷,WP,24,10,g,
0,99,1,麦当劳叔叔,WP,26,14,l,
0,99,8,HB铅笔,WK,2,23,,
0,99,5,2H铅笔,WK,3,12,,
0,99,1,长刀,WK,45,10,,
0,99,1,镰刀,WK,105,8,,
0,99,1,镰刀,WK,95,12,,
0,99,1,镰刀,WK,85,16,,
0,99,1,镰刀,WK,75,20,,
0,99,1,刀,WK,55,14,,
0,99,1,刀,WK,45,16,,
0,99,1,刀,WK,35,18,,
0,99,1,笔刀,WK,25,30,,
0,99,1,笔刀,WK,22,38,,
0,99,1,笔刀,WK,17,40,,
0,99,1,鹤嘴锄,WK,45,25,n,
0,99,1,两刃小刀,WK,10,46,,
0,99,1,军用小刀,WK,30,30,,
0,99,1,军用小刀,WK,15,42,,
0,99,1,剑,WK,93,25,,
0,99,1,战斗小刀,WK,28,16,,
0,99,1,战斗小刀,WK,35,14,,
0,99,1,太刀,WK,80,20,,
0,99,1,蜻蛉切,WK,90,18,,
0,99,1,东洋刀,WK,93,16,,
0,99,1,细剑,WK,35,12,,
0,99,1,斧,WK,56,35,,
0,99,1,脅差陽光,WK,60,17,,
0,99,1,☆碧藍怒火☆,WK,62,22,,
0,99,1,☆八念丁佛团子☆,WK,75,14,,
0,99,1,☆平家宝刀小鸟☆,WK,97,12,,
0,99,1,☆柴刀☆,WK,77,20,,
0,99,1,☆白楼剑☆,WK,180,12,H,
0,99,1,☆名刀压刀☆,WK,60,25,,
0,99,1,☆秘剑-燕返☆,WK,72,25,,
0,99,1,☆名刀正宗☆,WK,35,34,,
0,99,1,☆近景☆,WK,70,24,,
0,99,1,☆近景☆,WK,80,20,,
0,99,1,☆近景☆,WK,90,18,,
0,99,1,☆楼观剑☆,WK,224,16,n,
0,99,1,☆草薙之剑☆,WK,177,17,n,
0,99,1,★瑞士刀-真打★,WK,20,120,,
0,99,1,★传家宝刀★,WK,30,75,,
0,99,1,★古典军刀★,WK,80,13,,
1,99,1,★电浆剑★,WK,210,5,e,
0,99,1,★名剑-祖父★,WK,140,14,,
0,99,1,★和道一文字★,WK,215,21,n,
0,99,1,★兽矛★,WK,90,40,,
1,99,1,■隆基弩斯之枪■,WK,288,8,cn,
0,99,1,☆神刀灭却☆,WK,128,10,l,
0,99,1,☆光刀无形☆,WK,128,10,g,
0,99,1,☆灵剑-荒鹰☆,WK,100,12,l,
0,99,1,☆神剑白羽鸟☆,WK,92,15,g,
0,99,3,扑克牌,WC,2,13,,
0,99,5,十六张台湾麻将,WC,4,16,,
0,99,5,高级麻将,WC,5,36,,
0,99,5,扑克牌,WC,2,13,,
0,99,5,飞盘,WC,15,12,,
0,99,5,钻石,WC,99,8,,
0,99,5,保龄球,WC,30,1,,
0,99,5,☆投掷小刀☆,WC,40,10,,
0,99,3,☆塔罗牌☆,WC,50,78,,
0,99,3,☆回力镖☆,WC,20,∞,,
0,99,4,★正宗麻将全套★,WC,12,144,,
0,99,2,★液晶电视★,WC,120,5,e,
0,99,2,■56寸电浆电视■,WC,160,5,e,
1,99,2,■噪音手榴弹■,WC,120,18,wd,
0,99,7,好人卡13连击,WC,15,13,gr,
0,99,6,情人玫瑰99朵套装,WC,15,99,gr,
0,99,8,结婚请柬,WC,15,30,l,
0,99,9,新娘捧花,WC,50,1,l,
0,99,12,爆竹,WD,15,32,,
0,99,12,照明弹,WD,20,24,d,
0,99,12,鞭炮,WD,20,40,r,
0,99,9,炸弹,WD,60,24,d,
0,99,9,塑胶炸弹,WD,72,14,d,
0,99,9,铅笔炸弹,WD,85,12,d,
0,99,6,☆超级爆弹☆,WD,130,5,d,
0,99,6,☆C4炸药☆,WD,140,5,d,
0,99,6,☆塑胶炸弹☆,WD,160,5,d,
1,99,3,★次声波炸弹★,WD,220,4,wdN,
0,99,2,★太极印★,WF,45,∞,dN,
1,99,2,★太极符印★,WF,95,∞,dN,
1,99,1,■Astrolite G 液态炸弹■,WD,125,8,dN,
1,99,1,■E.M.P.脉冲炸弹■,WD,200,3,deN,
0,99,10,宅男装,DB,10,20,,
0,99,10,萝莉装,DB,15,10,,
0,99,10,女仆装,DB,15,10,,
0,99,10,伪娘装,DB,15,15,,
0,99,10,纸铠甲,DB,15,15,,
0,99,8,塑料铠甲,DB,20,20,,
0,99,8,巫女服,DB,20,10,,
0,99,8,女王装,DB,25,20,,
0,99,8,兄贵装,DB,20,10,,
0,99,8,SM装,DB,20,25,,
0,99,5,假面骑士装,DB,30,15,,
0,99,2,德军军服,DB,35,25,,
0,99,2,哥特萝莉装,DB,45,20,,
0,99,2,☆龟甲缚☆,DB,55,20,,
0,99,2,☆光学迷彩试验型☆,DB,60,15,,
1,99,2,☆防弹背心☆,DB,45,20,G,
1,99,2,☆高级军服☆,DB,60,40,I,
0,99,2,☆AT力场☆,DB,70,20,,
0,99,5,围巾,DH,3,20,,
0,99,5,太阳镜,DH,5,10,,
0,99,5,棒球帽,DH,6,8,,
0,99,5,兔耳頭带,DH,10,5,,
0,99,5,DC军头盔,DH,25,5,,
0,99,5,安全帽,DH,30,20,,
0,99,5,电焊面具,DH,35,25,,
1,99,3,☆钢盔☆,DH,40,25,G,
1,99,3,☆装甲兵头盔☆,DH,50,25,U,
0,99,10,卫生贴纸,DA,2,10,,
0,99,10,结婚戒指,DA,4,3,,
0,99,5,手镯,DA,6,10,,
0,99,5,护腕,DA,8,5,,
0,99,5,手套,DA,12,5,,
0,99,3,☆防暴盾牌☆,DA,30,10,,
0,99,3,☆金属拳套☆,DA,45,15,,
1,99,1,★蔷薇水晶★,DA,60,30,,
0,99,12,过街鞋,DF,3,2,,
0,99,5,小五拖鞋,DF,5,5,,
0,99,5,性感的高跟鞋,DF,5,10,l,
0,99,5,旱冰鞋,DF,15,5,,
0,99,5,军靴,DF,15,20,,
0,99,3,☆胶鞋☆,DF,25,10,E,
0,99,3,☆黑丝☆,DF,40,15,,
0,99,2,海尔兄弟的内裤,DB,40,40,I,
0,99,5,MIKU的原味内裤,DB,30,20,,
0,99,20,早苗面包,HB,100,10,,
0,99,20,早苗面包,PB,100,10,,
0,99,20,浓厚粘稠果汁,HB,50,20,,
0,99,20,浓厚粘稠果汁,PB,50,20,,
0,99,10,小毬汁,HB,420,5,,
0,99,30,小毬汁,PB2,420,5,,
0,99,20,甜生姜,HB,42,5,,
0,99,40,甜生姜,PB2,42,5,,
0,99,50,电子马克笔,DA,53,75,Z,
0,99,1,一个能打的都没有,A,50,20,H,
0,99,1,会打飞机的枪,WG,85,50,,
0,99,23,像围棋子一样的饼干,PB,9999,1,,
0,99,2,像围棋子一样的饼干,HB,9999,1,,
0,99,1,摸西摸-摸一级多,WD,100,60,dn,
0,99,3,SGL签名CD,WC,60,45,,
0,99,2,德国BOY的键盘,WP,150,∞,er,
0,99,2,葱娘の葱,WP,100,25,wr,
0,99,2,容嬷嬷的针,WK,100,25,wr,
1,99,2,杨叔的眼镜,DH,100,25,M,
0,99,2,新八的眼镜,DH,88,88,,
1,99,2,蓝蓝路的大鞋,DF,100,25,E,
1,99,2,动感超人手表,DA,100,25,c,
1,99,2,MIKU的内裤,DB,90,200,F,
1,99,2,不来一发么?,WG,150,200,e,
1,99,5,MIKU的小葱,WP,20,1,,
0,99,1,新华里的领带,DH,120,80,c,
0,99,1,新华里的西服,DB,120,80,c,
0,99,1,新华里的手表,DA,120,80,c,
0,99,1,新华里的皮鞋,DF,120,80,c,
0,99,1,新华里的投入,WC,120,80,cw,
0,99,1,新华里的震撼,WD,120,80,cwd,
0,99,1,新华里的乱舞,WP,120,80,cw,
0,99,1,新华里的手势,WK,120,80,cw,
0,99,1,新华里的呐喊,WG,120,80,cwo,
0,99,1,新华里的眼神,WF,120,80,cw,
0,99,1,新华里的增员,A,120,80,c,
2,99,1,★超能力爆发★,WF,144,∞,dn,
1,99,1,■DeathNote■,Y,1,1,,
2,99,1,■DeathNote■,Y,1,1,,
3,99,1,■DeathNote■,Y,1,1,,
0,99,3,移动PC,EE,1,1,,
0,99,25,红色方块,X,1,1,,
0,99,25,绿色方块,X,1,1,,
0,99,25,蓝色方块,X,1,1,,
0,99,25,黄色方块,X,1,1,,
0,99,25,金色方块,X,1,1,,
0,99,25,银色方块,X,1,1,,
0,99,25,水晶方块,X,1,1,,
0,99,15,黑色方块,X,1,1,,
0,99,15,白色方块,X,1,1,,
1,99,15,红色方块,X,1,1,,
1,99,15,绿色方块,X,1,1,,
1,99,15,蓝色方块,X,1,1,,
1,99,15,黄色方块,X,1,1,,
1,99,15,金色方块,X,1,1,,
1,99,15,银色方块,X,1,1,,
1,99,15,水晶方块,X,1,1,,
1,99,9,黑色方块,X,1,1,,
1,99,9,白色方块,X,1,1,,
1,99,5,变砖的PSP,WP,30,50,,
1,99,1,■洞爷湖■,WK,240,24,c,
1,99,1,■电锯■,WK,188,38,cn,
1,99,1,■魔剑-雷瓦丁■,WK,444,4,un,
1,99,1,安式回旋加速喷气安式回旋炮,WG,150,50,rN,
0,99,1,吉太,WP,80,∞,,
0,99,5,妹汁,HB,300,5,,
0,99,15,妹汁,PB,300,5,20,
0,99,5,曾哥的签名CD,WC,1,45,i,
0,99,5,春哥的签名CD,WC,10,45,u,
1,99,3,亲热天堂,Al,15,1,,
1,99,3,11区GV大全,Ag,15,1,,
1,99,1,最天使,WD,150,60,id,
0,99,70,霜火雪糕,HB,35,10,,
0,99,70,美味菜包,HB,35,10,,
0,99,70,地雷酥糖,HB,35,10,,
0,99,70,埃克索特三明治,HB,35,10,,
0,99,10,霜火雪糕,PB,35,10,,
0,99,10,美味菜包,PB,35,10,,
0,99,10,地雷酥糖,PB,35,10,,
0,99,10,埃克索特三明治,PB,35,10,,
99,99,25,霜火雪糕,HB,35,10,,
99,99,25,美味菜包,HB,35,10,,
99,99,25,地雷酥糖,HB,35,10,,
99,99,25,埃克索特三明治,HB,35,10,,
99,99,5,霜火雪糕,PB,35,10,,
99,99,5,美味菜包,PB,35,10,,
99,99,5,地雷酥糖,PB,35,10,,
99,99,5,埃克索特三明治,PB,35,10,,
2,99,1,奇怪的按钮,Z,1,1,,
3,99,1,奇怪的按钮,Z,1,1,,
0,99,40,冰冻青蛙,WC,9,99,i,
0,99,40,バカ⑨制冰块,HB,9,99,,
0,99,25,寂寞,WC,76,5,i,
0,99,25,寂寞,WK,76,5,i,
0,99,25,寂寞,WP,76,5,i,
0,99,25,寂寞,WD,76,5,id,
0,99,25,寂寞,WG,76,5,i,
0,99,25,寂寞,WF,76,5,i,
0,99,50,寂寞,DB,76,5,,
0,99,50,寂寞,DH,76,5,,
0,99,50,寂寞,DA,76,5,,
0,99,50,寂寞,DF,76,5,,
0,99,50,寂寞,A,76,5,,
0,99,50,寂寞,HB,76,5,,
0,99,50,寂寞,PB,76,5,,
1,99,1,★Unlimited Blade Works★,WK,8192,1,n,
1,99,1,★Unlimited Code Works★,WC,8192,1,N,
0,99,5,《BR大逃杀》,VV,20,2,,
0,99,5,《防身术图解》,VP,20,2,,
0,99,5,《剑道社教材》,VK,20,2,,
0,99,5,《枪械杂志》,VG,20,2,,
0,99,5,《飞镖投掷法》,VC,20,2,,
0,99,5,《化学课本》,VD,20,2,,
0,99,5,《太极拳指南》,VF,20,2,,
1,99,5,《ACFUN大逃杀攻略》,VV,20,4,,
1,99,5,《北斗神拳》,VP,20,4,,
1,99,5,《寒蝉鸣泣之时》,VK,20,4,,
1,99,5,《魔法少女奈叶》,VG,20,4,,
1,99,5,《网球王子》,VC,20,4,,
1,99,5,《新机动战记高达W》,VD,20,4,,
1,99,5,《东方永夜抄》,VF,20,4,,
0,99,5,【腕力强化剂】,MA,20,2,,
0,99,5,【皮肤强化剂】,MD,20,2,,
0,99,5,【神经强化剂】,ME,20,2,,
0,99,5,【超级战士药剂】,MV,20,2,,
0,99,5,【肉体强化剂】,MH,20,2,,
0,99,5,【线粒体强化剂】,MS,20,2,,
1,99,5,【触手的萃取液】,MA,20,4,,
1,99,5,【圣防护罩-反射之力】,MD,20,4,,
1,99,5,【金蚕王】,ME,20,4,,
1,99,5,【我已经天下无敌了!】,MV,20,4,,
1,99,5,【残机碎片】,MH,20,4,,
1,99,5,【S2机关】,MS,20,4,,
0,99,10,提示纸条G,Y,1,1,,
0,99,10,提示纸条H,Y,1,1,,
0,99,10,提示纸条I,Y,1,1,,
0,99,10,提示纸条J,Y,1,1,,
0,99,10,提示纸条K,Y,1,1,,
0,99,10,提示纸条L,Y,1,1,,
0,99,10,提示纸条M,Y,1,1,,
0,99,10,提示纸条N,Y,1,1,,
0,99,10,提示纸条O,Y,1,1,,
0,99,10,提示纸条P,Y,1,1,,
0,99,10,提示纸条Q,Y,1,1,,
0,99,10,提示纸条R,Y,1,1,,
0,99,10,提示纸条S,Y,1,1,,
0,99,10,提示纸条T,Y,1,1,,
0,99,10,提示纸条U,Y,1,1,,
0,99,10,《殴系指南》,VP,25,1,,
0,99,10,《斩系指南》,VK,25,1,,
0,99,10,《射系指南》,VG,25,1,,
0,99,10,《投系指南》,VC,25,1,,
0,99,10,《爆系指南》,VD,25,1,,
0,99,10,《灵系指南》,VF,25,1,,
1,99,17,《殴系指南》,VP,25,1,,
1,99,17,《斩系指南》,VK,25,1,,
1,99,17,《射系指南》,VG,25,1,,
1,99,17,《投系指南》,VC,25,1,,
1,99,17,《爆系指南》,VD,25,1,,
1,99,17,《灵系指南》,VF,25,1,,
1,99,1,★光学迷彩★,DB,90,25,PK,
1,99,1,★光学迷彩★,DB,90,25,GC,
1,99,1,★光学迷彩★,DB,90,25,DF,
2,99,1,★AT力场★,DB,200,20,A,
0,99,2,弱点探测器,DA,35,15,c,
1,99,2,战斗力指示器,DH,76,54,c,
0,99,1,【北斗百裂拳】,WP,100,60,r,
0,99,1,【狂暴凶刃】,WK,100,60,r,
0,99,1,【盖特机炮】,WG,100,60,r,
0,99,1,幻符【杀人玩偶】,WC,100,60,r,
0,99,1,【泰迪熊炸弹】,WD,100,60,dr,
0,99,1,【西方秋霜玉】,WF,100,60,r,
1,99,1,【北斗百裂拳】,WP,200,60,r,
1,99,1,【狂暴凶刃】,WK,200,60,r,
1,99,1,【盖特机炮】,WG,200,60,r,
1,99,1,幻符【杀人玩偶】,WC,200,60,r,
1,99,1,【泰迪熊炸弹】,WD,200,60,dr,
1,99,1,【西方秋霜玉】,WF,200,60,r,
0,99,3,毒液枪,WG,60,40,po,
0,99,15,毒镖,WC,40,24,p,
0,99,10,毒气弹,WD,120,5,dp,
0,99,30,机枪子弹,GBr,1,20,,
0,99,30,压缩气罐,GBi,1,10,,
0,99,30,枪械电池,GBe,1,10,,
0,99,10,防毒面具,DH,20,10,q,
0,99,4,防化服,DB,40,15,q,
0,99,2,防火服,DB,40,15,U,
0,99,5,隔音头盔,DH,45,15,W,
1,99,1,绝热工作服,DB,64,20,UI,
0,99,2,电暖宝,A,1,1,I,
0,99,2,制冰机,A,1,1,U,
0,99,1,便携空调,A,1,1,UI,
0,99,2,法拉第笼,A,1,1,E,
0,99,2,空气护盾,A,1,1,W,
0,99,1,预言挂坠,A,1,1,M,
1,99,1,陷阱透视镜,DH,60,20,M,
0,99,5,【波纹疾走】,WF,100,9,w,
1,99,3,【紫棠花色波纹疾走】,WF,180,18,ew,
0,99,3,【妖精的波纹疾走】,WF,20,12,uie,
99,99,10,烧伤药剂,Cu,1,1,,
99,99,10,解冻药水,Ci,1,1,,
99,99,10,麻痹药剂,Ce,1,1,,
99,99,10,清醒药剂,Cw,1,1,,
1,99,1,【宇航服】,DB,90,30,a,
0,99,20,空白符卡,X,1,1,,
1,99,1,【楼主头】,DH,81,27,GCF,
1,99,1,【哥哥鞋】,DF,81,27,am,
2,99,1,【主角光环】,DH,250,250,AM,
99,99,1,天气控制器,EW,1,1,97,
99,99,3,驱云弹,EW,1,1,1,
2,99,1,瘴气发生器,EW,1,1,10,
2,99,1,龙卷风发生器,EW,1,1,11,
2,99,1,暴风雪发生器,EW,1,1,12,
2,99,1,冰雹发生器,EW,1,1,13,
0,99,3,弱爆了!,WD,1,998,d,
1,99,3,增幅设备,X,1,1,,
1,99,3,生命探测器,ER,1,1,,
1,99,1,受王拳,WP,15535,1,,
5,99,1,【测试用具】,WD,65535,8192,rd,
1,99,2,《哲♂学》,VP,30,2,,
0,99,4,夜雀歌谱,WC,20,1,,
0,99,4,雏人形,WD,20,1,d,
0,99,4,被遗忘的伞,WP,20,1,,
0,99,1,☆博丽护符☆,WF,60,1,d,
0,99,1,☆山蘑菇粉☆,WC,60,1,p,
99,99,5,香蕉,HB,25,1,,
99,99,5,西瓜,HB,60,1,,
99,99,5,苹果,HB,45,1,,
99,99,1,香蕉,PB,25,1,,
99,99,1,西瓜,PB,60,1,,
99,99,1,苹果,PB,45,1,,
99,99,5,烂苹果,PB2,90,1,,
0,99,1,★全图不唯一的野生巨大香蕉★,HB,2400,1,,
0,99,2,水果刀,Z,1,1,,
0,99,5,天然气,PB2,55,3,z,
1,99,2,☆黄金麦克风☆,WP,256,5,w,
0,99,5,残存的礼品盒,p,1,1,,
99,99,3,残存的礼品盒,p,1,1,,
99,99,6,冴月麟的生日蛋糕-红,MA,20,4,,
99,99,6,冴月麟的生日蛋糕-橙,MD,10,4,,
99,99,6,冴月麟的生日蛋糕-黄,ME,10,4,,
99,99,6,冴月麟的生日蛋糕-绿,MH,10,4,,
99,99,6,冴月麟的生日蛋糕-青,MS,10,4,,
99,99,6,冴月麟的生日蛋糕-蓝,MV,10,4,,
99,99,6,冴月麟的生日蛋糕-紫,WC,100,40,d,
1,99,1,★闪光迎击神话★,A,1,1,m,
1,6,5,月光碎片,HB,80,2,,
0,15,5,☆残页的魔导书☆,X,1,1,,
0,99,15,月光碎片,HB,100,2,,
1,99,1,鲜红的生血,HB,580,1,,
2,99,1,鲜红的生血,PB,580,1,,
1,99,1,《东方幻想乡》,VF,120,1,,
1,99,1,★I-力场★,DB,200,5,b,
0,99,20,火把,WP,40,3,u,
0,99,50,伏特加,HS,35,1,,
0,99,15,牛肉汤,HB,100,2,,
0,99,10,密封的酒瓶,X,1,1,,
99,99,2,鲨鱼鳍,HB,120,1,,
99,99,20,疗伤药,HH,40,1,,
99,99,5,疗伤药,PH,40,1,,
0,99,20,针筒,WK,10,2,,
99,99,5,针筒,WK,10,2,,
1,99,5,某种机械设备,WP,100,2,,
0,99,5,某种电子零件,A,1,1,,
\ No newline at end of file
<?php
if(!defined('IN_GAME')) exit('Access Denied');
$mixinfo = array
(
array('class' => 'h', 'stuff' => array('杂炊','松茸'),'result' => array('松茸御饭','HS',120,2,),),
array('class' => 'h', 'stuff' => array('咖喱','面包'),'result' => array('咖喱面包','HH',120,2,),),
array('class' => 'h', 'stuff' => array('牛奶','立顿茶包','糯米丸子'),'result' => array('珍珠奶茶','HB',200,4,),),
array('class' => 'h', 'stuff' => array('早苗面包','像围棋子一样的饼干','浓厚粘稠果汁','桔黄色的果酱'),'result' => array('KEY系儿童套餐','HB',333,33,),),
array('class' => 'h', 'stuff' => array('针筒','疗伤药','蒸馏水'),'result' => array('治疗针','HH',100,5,),),
array('class' => 'h', 'stuff' => array('甜生姜','地雷酥糖'),'result' => array('曾经的荣光-橙黄','HB',50,1,),),
array('class' => 'h', 'stuff' => array('曾经的荣光-橙黄','面包'),'result' => array('更改菜谱后的不甜酱包','HB',300,8,'Z'),),
array('class' => 'wc', 'stuff' => array('汽油','空瓶'),'result' => array('☆火焰瓶☆','WC',80,24,'ud'),),
array('class' => 'wc', 'stuff' => array('幻之使魔','永恒之桶'),'result' => array('灵魂的结晶','WC',180,240,'rn'),),
array('class' => 'wc', 'stuff' => array('幻符【杀人玩偶】','★时停怀表★','永恒飞刃'),'result' => array('幻葬『夜雾幻影杀人鬼』','WC',260,'∞','ir'),),
array('class' => 'wk', 'stuff' => array('针筒','毒药'),'result' => array('毒针','WK',32,10,'p'),),
array('class' => 'wk', 'stuff' => array('白色的羽毛','白色的羽毛','白色的羽毛','白色的羽毛','白色的羽毛'),'result' => array('纯白片翼','WK',150,200,'ai'),),
array('class' => 'wk', 'stuff' => array('白色的羽毛','闪耀的羽毛','彩虹光芒的羽毛','翼人的羽毛'),'result' => array('悲叹片翼','WK',3200,200,'ai'),),
array('class' => 'wk', 'stuff' => array('白色的羽毛','凤凰之羽','露琪亚之羽','绿宝石方块'),'result' => array('精灵片翼','WK',300,200,'uid'),),
array('class' => 'wk', 'stuff' => array('冰封的『Oathkeeper』','火把'),'result' => array('『Oathkeeper』','WK',300,10,'u'),),
array('class' => 'wk', 'stuff' => array('冰封的『Oathkeeper』','解冻药水'),'result' => array('『Oathkeeper』','WK',300,10,'u'),),
array('class' => 'wk', 'stuff' => array('冰封的『Oblivion』','火把'),'result' => array('『Oblivion』','WK',300,10,'i'),),
array('class' => 'wk', 'stuff' => array('冰封的『Oblivion』','解冻药水'),'result' => array('『Oblivion』','WK',300,10,'i'),),
array('class' => 'wp', 'stuff' => array('电击鞭','原型武器P','实验装甲A','某种电子零件'),'result' => array('『T-LINK念动冲拳』','WP',180,'∞','e'),),
array('class' => 'wp', 'stuff' => array('☆电击器☆','原型武器P','实验装甲A','某种电子零件'),'result' => array('『T-LINK念动冲拳』','WP',240,'∞','e'),),
array('class' => 'wp', 'stuff' => array('『T-LINK念动冲拳』','某种机械设备','增幅设备'),'result' => array('『T-LINK天上天下念动连击拳』','WP',450,'∞','erN'),),
array('class' => 'wp', 'stuff' => array('【北斗百裂拳】','《北斗神拳》'),'result' => array('【北斗有情破颜拳】','WP',270,100,'drn'),),
array('class' => 'wp', 'stuff' => array('☆金属拳套☆','压缩气罐','★RPG-7★'),'result' => array('☆简易火箭飞拳☆','WP',160,'∞','cd'),),
array('class' => 'wp', 'stuff' => array('☆简易火箭飞拳☆','电磁发射装置'),'result' => array('★火箭飞拳★','WP',600,'∞','cdN'),),
array('class' => 'wp', 'stuff' => array('《哲♂学》','小棍棒','增幅设备'),'result' => array('森之妖精的棍棒','WP',200,60,'r'),),
array('class' => 'wg', 'stuff' => array('火把','红宝石方块','某种电子零件'),'result' => array('『红石电路』','X',1,1,''),),
array('class' => 'wg', 'stuff' => array('『环形激光』','『红石电路』','原型武器G'),'result' => array('『红石光束炮』','WG',280,280,'udo'),),
array('class' => 'wg', 'stuff' => array('老式火枪','原型武器G','定时炸弹','某种电子零件'),'result' => array('★发条式突击步枪★','WG',140,120,'r'),),
array('class' => 'wg', 'stuff' => array('『60mm火神炮』','鲨鱼鳍','原型武器G','某种电子零件'),'result' => array('『迷你鲨』','WG',92,120,'rc'),),
array('class' => 'wg', 'stuff' => array('『120mm火神炮』','鲨鱼鳍','原型武器G','某种电子零件'),'result' => array('『迷你鲨』','WG',120,120,'rc'),),
array('class' => 'wg', 'stuff' => array('『迷你鲨』','非法枪械部件','某种机械设备'),'result' => array('『巨兽鲨』','WG',294,240,'rc'),),
array('class' => 'wg', 'stuff' => array('『迷你鲨』','非法枪械部件','原型武器D'),'result' => array('『加农鲨』','WG',480,240,'dco'),),
array('class' => 'wg', 'stuff' => array('喷雾器罐','打火机','汽油'),'result' => array('★简易火焰放射器★','WG',150,80,'uo'),),
array('class' => 'wg', 'stuff' => array('★阔剑地雷★','非法枪械部件','电磁发射装置'),'result' => array('【定向阔剑发射器】','WG',800,16,'dNo'),),
array('class' => 'wg', 'stuff' => array('★M-200狙击步枪★','非法枪械部件','电磁发射装置'),'result' => array('【磁轨狙击步枪】','WG',640,240,'edno'),),
array('class' => 'wg', 'stuff' => array('恐龙玩偶','天使玩偶','团子玩偶'),'result' => array('观铃的嘎哦嘎哦恐龙喷火分队','WG',333,10,'ur'),),
array('class' => 'wg', 'stuff' => array('『高性能环形激光』','增幅设备','巨大透镜'),'result' => array('【质子撞击炮】','WG',450,200,'udo'),),
array('class' => 'wg', 'stuff' => array('『高性能黑洞激光』','增幅设备','巨大透镜'),'result' => array('【重力冲击炮】','WG',450,200,'Ndo'),),
array('class' => 'wg', 'stuff' => array('『高性能双重激光』','增幅设备','巨大透镜'),'result' => array('【最终鬼畜兵器】','WG',640,200,'uNdo'),),
array('class' => 'wg', 'stuff' => array('【最终鬼畜兵器】','『奥丁巨核装备』','非法枪械部件'),'result' => array('【霜火协奏曲】','WG',1024,256,'uNwdr'),),
array('class' => 'wd', 'stuff' => array('轻油','肥料'),'result' => array('火药','X',1,1,),),
array('class' => 'wd', 'stuff' => array('信管','火药'),'result' => array('★炸药★','WD',120,60,'d'),),
array('class' => 'wd', 'stuff' => array('导火线','火药'),'result' => array('★炸药★','WD',120,60,'d'),),
array('class' => 'wd', 'stuff' => array('水','地雷'),'result' => array('水鸳鸯','WD',32,36,'d'),),
array('class' => 'wd', 'stuff' => array('灯油','钉'),'result' => array('☆仙女棒☆','WD',60,60,'d'),),
array('class' => 'wd', 'stuff' => array('探测器电池','打火机'),'result' => array('☆自爆电池☆','WD',140,32,'d'),),
array('class' => 'wd', 'stuff' => array('喷雾器罐','毒药'),'result' => array('简易毒气弹','WD',70,12,'dp'),),
array('class' => 'wd', 'stuff' => array('伏特加','一杯八分满的啤酒'),'result' => array('深水炸弹『depth charge』','WD',133,45,'d'),),
array('class' => 'wd', 'stuff' => array('咖啡酒','百利甜','伏特加'),'result' => array('奇怪的三色饮料','HB',133,2),),
array('class' => 'wd', 'stuff' => array('奇怪的三色饮料','打火机','杯子'),'result' => array('B-52轰炸机','WD',177,60,'ud'),),
array('class' => 'wd', 'stuff' => array('伏特加','柠檬汁','红石榴汁'),'result' => array('【烈焰红唇】','HB',233,2),),
array('class' => 'wd', 'stuff' => array('【烈焰红唇】','密封的酒瓶'),'result' => array('★血腥玛丽★Bloody Mary','WD',300,150,'dw'),),
array('class' => 'wd', 'stuff' => array('伏特加','牛肉汤','バカ⑨制冰块'),'result' => array('【燃烧的鸡尾酒】','HB',233,2),),
array('class' => 'wd', 'stuff' => array('【燃烧的鸡尾酒】','密封的酒瓶'),'result' => array('★公牛子弹★Bull Shot','WD',150,300,'dr'),),
array('class' => 'wd', 'stuff' => array('★血腥玛丽★Bloody Mary','★公牛子弹★Bull Shot'),'result' => array('★血腥公牛★Bloody Bull','WD',450,450,'dwr'),),
array('class' => 'w', 'stuff' => array('数据……碎片','电子马克笔','天然属性也是很可怕的!'),'result' => array('黑色夺魂曲','DB',57,77,'ZBb'),),
array('class' => 'w', 'stuff' => array('『午夜钟声』','『午夜钟声』','『午夜钟声』'),'result' => array('电子马克笔','DA',53,75,'Z'),),
array('class' => 'item', 'stuff' => array('生命探测器','增幅设备'),'result' => array('广域生命探测器','ER',1,1,2),),
array('class' => 'item', 'stuff' => array('安雅人体冰雕','火把'),'result' => array('武器师安雅的奖赏','Y',1,1,),),
array('class' => 'item', 'stuff' => array('安雅人体冰雕','解冻药水'),'result' => array('武器师安雅的奖赏','Y',1,1,),),
array('class' => 'item', 'stuff' => array('手机','笔记本电脑'),'result' => array('移动PC','EE',1,1,),),
array('class' => 'item', 'stuff' => array('高压线圈','原型武器G','原型武器C','某种机械设备'),'result' => array('电磁发射装置','X',1,1,''),),
//array('class' => 'item', 'stuff' => array('风见 幽香的ID卡','坂持 金发的ID卡','御坂 美琴的ID卡'),'result' => array('游戏解除钥匙','Y',1,1,),),
array('class' => 'item', 'stuff' => array('社员专用的ID卡','社员专用的ID卡','社员专用的ID卡'),'result' => array('游戏解除钥匙','Y',1,1,),),
array('class' => 'item', 'stuff' => array('★荆棘式电子地雷★','★阔剑地雷★','★全图不唯一的野生巨大香蕉★'),'result' => array('★一发逆转神话★','TNc',1,1,'x'),),
array('class' => 'item', 'stuff' => array('水','黑色雏菊','白色方块'),'result' => array('风祭河水','Y',1,1,),),
array('class' => 'item', 'stuff' => array('水','黑色方块','白色雏菊'),'result' => array('仪水镜','Y',1,1,),),
array('class' => 'pokemon', 'stuff' => array('《小黄的草帽》','《小黄的钓鱼竿》','《小黄的行军靴》'),'result' => array('《小黄的精灵球》','WC',386,'∞',),),
array('class' => 'pokemon', 'stuff' => array('《小黄的精灵球》','《小黄的收服特训》'),'result' => array('《小黄的超级球》','WC',493,'∞','r'),),
array('class' => 'pokemon', 'stuff' => array('白色的羽毛','金色方块'),'result' => array('凤凰之羽','WK',20,200,'u'),),
array('class' => 'pokemon', 'stuff' => array('白色的羽毛','银色方块'),'result' => array('露琪亚之羽','WK',50,200,'i'),),
array('class' => 'pokemon', 'stuff' => array('凤凰之羽','露琪亚之羽','《小黄的超级球》'),'result' => array('《小黄的大师球》','WC',649,'∞','cdr'),),
array('class' => 'key', 'stuff' => array('月宫 亚由的半身像','神尾 观铃的半身像','古河 渚的半身像'),'result' => array('四季流转的咏叹调','WP',750,1,'N'),),
array('class' => 'key', 'stuff' => array('天泽 郁末的半身像','长森 瑞佳的半身像','枣 铃的半身像'),'result' => array('旁观轮回的覆唱诗','WK',750,1,'n'),),
array('class' => 'key', 'stuff' => array('神北 小毬的半身像','一之濑 琴美的半身像','SSS团长的半身像'),'result' => array('天然属性也是很可怕的!','WD',160,46,'zd'),),
array('class' => 'key', 'stuff' => array('四季流转的咏叹调','旁观轮回的覆唱诗'),'result' => array('【KEY系催泪弹】','WD',3600,5,'zd'),),
array('class' => 'key', 'stuff' => array('水','黑色雏菊','白色雏菊','树叶'),'result' => array('生命之源','HB',1200,1,'z'),),
array('class' => 'key', 'stuff' => array('生命之源','黑色方块','白色雏菊'),'result' => array('红色的丝带','DB',1200,1,'Aa'),),
array('class' => 'key', 'stuff' => array('生命之源','黑色雏菊','白色方块'),'result' => array('红色的丝带','DA',1200,1,'Aa'),),
array('class' => 'key', 'stuff' => array('生命之源','黑色方块','白色方块'),'result' => array('红色的丝带','WP',1200,1,'u'),),
array('class' => 'key', 'stuff' => array('红色的丝带','红色的丝带','红色的丝带','生命之源'),'result' => array('【KEY系燃烧弹】','WF',4800,12,'Nuz'),),
array('class' => 'cube', 'stuff' => array('绿色方块','银色方块'),'result' => array('炙热的绶带','DH',180,80,),),
array('class' => 'cube', 'stuff' => array('红色方块','黄色方块'),'result' => array('坚强戒指','DA',180,80,),),
array('class' => 'cube', 'stuff' => array('金色方块','水晶方块'),'result' => array('活力之靴','DF',180,80,),),
array('class' => 'cube', 'stuff' => array('红色方块','银色方块'),'result' => array('红宝石方块','X',1,1,),),
array('class' => 'cube', 'stuff' => array('金色方块','绿色方块'),'result' => array('蓝宝石方块','X',1,1,),),
array('class' => 'cube', 'stuff' => array('蓝色方块','黄色方块'),'result' => array('绿宝石方块','X',1,1,),),
array('class' => 'cube', 'stuff' => array('红宝石方块','蓝宝石方块'),'result' => array('绿宝石方块','X',1,2,),),
array('class' => 'cube', 'stuff' => array('绿宝石方块','黄色方块'),'result' => array('黄色的宝石枪','WG',240,180,'e'),),
array('class' => 'cube', 'stuff' => array('绿宝石方块','红色方块'),'result' => array('红色的宝石刀','WK',240,180,'u'),),
array('class' => 'cube', 'stuff' => array('绿宝石方块','蓝色方块'),'result' => array('蓝色的宝石锤','WP',240,180,'i'),),
array('class' => 'cube', 'stuff' => array('绿宝石方块','绿色方块'),'result' => array('绿色的宝石镖','WC',240,180,'p'),),
array('class' => 'cube', 'stuff' => array('绿宝石方块','金色方块'),'result' => array('金色的宝石炸弹','WD',240,180,'d'),),
array('class' => 'cube', 'stuff' => array('绿宝石方块','银色方块'),'result' => array('银色的宝石符卡','WF',240,180,'w'),),
array('class' => 'cube', 'stuff' => array('红色的宝石刀','悲叹之种'),'result' => array('★恐惧的黑色安息日★','WK',240,320,'rud'),),
array('class' => 'cube', 'stuff' => array('银色的宝石符卡','悲叹之种'),'result' => array('★失落的银色镇魂歌★','WF',240,320,'rwd'),),
array('class' => 'cube', 'stuff' => array('绿宝石方块','水晶方块'),'result' => array('水晶宝石盾','DA',240,180,'PC'),),
array('class' => 'cube', 'stuff' => array('绿宝石方块','红宝石方块'),'result' => array('珍珠头盔','DH',360,180,'KDa'),),
array('class' => 'cube', 'stuff' => array('绿宝石方块','蓝宝石方块'),'result' => array('钻石靴子','DF',360,180,'GFa'),),
array('class' => 'cube', 'stuff' => array('红宝石方块','红色方块'),'result' => array('深红色的项链','A',240,180,'aM'),),
array('class' => 'cube', 'stuff' => array('蓝宝石方块','蓝色方块'),'result' => array('蔚蓝色的项链','A',240,180,'Hc'),),
array('class' => 'cube', 'stuff' => array('黄色方块','黄色方块','黄色方块','黄色方块'),'result' => array('★高压电击★','WD',152,251,'red'),),
array('class' => 'cube', 'stuff' => array('红色方块','红色方块','红色方块','红色方块'),'result' => array('★烈焰冲撞★','WP',152,152,'ru'),),
array('class' => 'cube', 'stuff' => array('绿色方块','绿色方块','绿色方块','绿色方块'),'result' => array('★飞叶快刀★','WK',152,152,'rp'),),
array('class' => 'cube', 'stuff' => array('蓝色方块','蓝色方块','蓝色方块','蓝色方块'),'result' => array('★急冻光线★','WG',152,251,'rico'),),
array('class' => 'cube', 'stuff' => array('金色方块','金色方块','金色方块','金色方块'),'result' => array('★齿轮飞碟★','WC',152,386,'rd'),),
array('class' => 'cube', 'stuff' => array('银色方块','银色方块','银色方块','银色方块'),'result' => array('★精神破坏★','WF',152,152,'rw'),),
array('class' => 'cube', 'stuff' => array('水晶方块','水晶方块','水晶方块','水晶方块'),'result' => array('★灭亡之歌★','TN',960,4,),),
array('class' => 'wf', 'stuff' => array('空白符卡','☆博丽护符☆'),'result' => array('梦符『梦想妙珠』','WF',40,'∞','r'),),
array('class' => 'wf', 'stuff' => array('空白符卡','☆山蘑菇粉☆'),'result' => array('星符『星尘狂欢』','WF',60,'∞','u'),),
array('class' => 'wf', 'stuff' => array('空白符卡','☆守矢神签☆'),'result' => array('秘术『一子单传的弹幕』','WF',60,'∞','d'),),
array('class' => 'wf', 'stuff' => array('空白符卡','★时停怀表★'),'result' => array('时符『Private Square』','WF',150,'∞','i'),),
array('class' => 'wf', 'stuff' => array('空白符卡','★瓶装幽灵★'),'result' => array('幽鬼剑『妖童饿鬼之断食』','WF',150,'∞','c'),),
array('class' => 'wf', 'stuff' => array('空白符卡','《文文。新闻》'),'result' => array('风符『风神一扇』','WF',200,'∞','d'),),
array('class' => 'wf', 'stuff' => array('空白符卡','冰冻青蛙','バカ⑨制冰块'),'result' => array('冰符『Icicle Fall』','WF',9,'∞','ir'),),
array('class' => 'wf', 'stuff' => array('西瓜','水果刀','磨刀石'),'result' => array('西瓜刀','WK',99,'∞','c'),),
array('class' => 'wf', 'stuff' => array('冰沙','小棍棒','御神签'),'result' => array('冰棍棒','WP',19,29,'r'),),
array('class' => 'wf', 'stuff' => array('冰符『Icicle Fall』','西瓜刀','冰棍棒'),'result' => array('曾经的荣光-深蓝','WF',99,'∞','cri'),),
array('class' => 'wf', 'stuff' => array('空白符卡','【触手的萃取液】','《东方永夜抄》'),'result' => array('紫奥义『弹幕结界』','WF',320,'∞','rd'),),
array('class' => 'wf', 'stuff' => array('时符『Private Square』','幻之刃','永恒飞刃','银色方块'),'result' => array('『咲夜的世界』','WF',150,'∞','irc'),),
array('class' => 'wf', 'stuff' => array('『咲夜的世界』','鲜红的生血','灵魂的结晶'),'result' => array('『收缩的世界』','WF',450,'∞','irc'),),
array('class' => 'wf', 'stuff' => array('幽鬼剑『妖童饿鬼之断食』','☆楼观剑☆','☆白楼剑☆'),'result' => array('空观剑『六根清净斩』','WF',360,'∞','rc'),),
array('class' => 'wf', 'stuff' => array('蓝色方块','水','空白符卡'),'result' => array('水符「Princess Undine」','WF',30,'∞','iI'),),
array('class' => 'wf', 'stuff' => array('红宝石方块','打火机','空白符卡'),'result' => array('火符「Agni Shine」','WF',40,'∞','uU'),),
array('class' => 'wf', 'stuff' => array('绿宝石方块','空白符卡','树叶'),'result' => array('木符『Sylphy Horn』','WF',50,'∞','wWc'),),
array('class' => 'wf', 'stuff' => array('蓝宝石方块','天然水','水符「Princess Undine」'),'result' => array('水符『Jerry Fish Princess 』 ','WF',70,'∞','riI'),),
array('class' => 'wf', 'stuff' => array('土符「Lazy Trilithon」','水符「Princess Undine」','空白符卡'),'result' => array('土&水符『Noachian Deluge』','WF',220,'50','ic'),),
array('class' => 'wf', 'stuff' => array('黄色方块','岩石','空白符卡'),'result' => array('土符「Lazy Trilithon」','WF',100,'∞','c'),),
array('class' => 'wf', 'stuff' => array('土符「Lazy Trilithon」','火符「Agni Shine」','岩石'),'result' => array('火&土符『Lava Cromlech』','WF',250,'∞','ud'),),
array('class' => 'wf', 'stuff' => array('金色方块','电池','空白符卡'),'result' => array('金符「Metal Fatigue」','WF',130,'∞','eE'),),
array('class' => 'wf', 'stuff' => array('水符「Princess Undine」','金符「Metal Fatigue」'),'result' => array('金&水符『Mercury Poison』','WF',60,'∞','paZ'),),
array('class' => 'wf', 'stuff' => array('鲜红的生血','长矛','造雾设备'),'result' => array('神枪『Spear The Gungnir』 ','WF',5500,'1','c'),),
array('class' => 'wf', 'stuff' => array('《东方幻想乡》','触手的力量','【触手的萃取液】'),'result' => array('梦幻『幻月』 ','WF',900,'∞','rdcm'),),
array('class' => 'wf', 'stuff' => array('空白符卡','《魔女的魔导书》'),'result' => array('《魔导师速成攻略》','VF',233,'1',''),),
array('class' => 'wf', 'stuff' => array('向日葵','☆残页的魔导书☆','空白符卡'),'result' => array('日符「Royal Flare」-劣','WF',80,'∞','dc'),),
array('class' => 'wf', 'stuff' => array('月光碎片','☆残页的魔导书☆','空白符卡'),'result' => array('月符「Silent Serena」-劣','WF',40,'∞','rc'),),
array('class' => 'wf', 'stuff' => array('日符「Royal Flare」-劣','《魔女的魔导书》'),'result' => array('日符「Royal Flare」','WF',280,'∞','udc'),),
array('class' => 'wf', 'stuff' => array('月符「Silent Serena」-劣','《魔女的魔导书》'),'result' => array('月符「Silent Serena」','WF',90,'∞','irc'),),
array('class' => 'wf', 'stuff' => array('月符「Silent Serena」','日符「Royal Flare」'),'result' => array('日&月符『Royal Diamond Ring』','WF',290,'∞','riudc'),),
array('class' => 'wf', 'stuff' => array('火符「Agni Shine」','水符「Princess Undine」','木符『Sylphy Horn』','金符「Metal Fatigue」','土符「Lazy Trilithon」'),'result' => array('火水木金土符「贤者之石」','WF',5000,'∞','uipwe'),),
array('class' => 'ocg', 'stuff' => array('「被封印的艾克佐迪亚」','「被封印者的左腕」','「被封印者的右腕」','「被封印者的左足」','「被封印者的右足」'),'result' => array('「被封印的黑暗大法师」','WC',8192,1,),),
array('class' => 'ocg', 'stuff' => array('「被封印的黑暗大法师」','★神卡认证★'),'result' => array('『黑暗大法师』','WC',8192,'∞','AaZ'),),
array('class' => 'ocg', 'stuff' => array('「隼骑士」-仮','☆四星认证☆'),'result' => array('「隼骑士」','WC',100,'∞','r'),),
array('class' => 'ocg', 'stuff' => array('「V-喷气虎」-仮','☆四星认证☆'),'result' => array('「V-喷气虎」','WC',160,'180','p'),),
array('class' => 'ocg', 'stuff' => array('「W-弹射飞翼」-仮','☆四星认证☆'),'result' => array('「W-弹射飞翼」','WC',130,'150','u'),),
array('class' => 'ocg', 'stuff' => array('「X-首领加农」-仮','☆四星认证☆'),'result' => array('「X-首领加农」','WC',180,'150','i'),),
array('class' => 'ocg', 'stuff' => array('「Y-龙头」-仮','☆四星认证☆'),'result' => array('「Y-龙头」','WC',150,'160','e'),),
array('class' => 'ocg', 'stuff' => array('「Z-金属履带」-仮','☆四星认证☆'),'result' => array('「Z-金属履带」','WC',150,'130','w'),),
array('class' => 'ocg', 'stuff' => array('「V-喷气虎」','「W-弹射飞翼」'),'result' => array('「VW-强击虎」','WC',200,'∞','pu'),),
array('class' => 'ocg', 'stuff' => array('「X-首领加农」','「Y-龙头」','「Z-金属履带」'),'result' => array('「XYZ-神龙炮」','WC',280,'∞','iew'),),
array('class' => 'ocg', 'stuff' => array('「VW-强击虎」','「XYZ-神龙炮」'),'result' => array('「VWXYZ-神龙强击炮」','WC',320,'∞','puiew'),),
array('class' => 'ocg', 'stuff' => array('「V-喷气虎」','「W-弹射飞翼」','「X-首领加农」','「Y-龙头」','「Z-金属履带」'),'result' => array('「VWXYZ-神龙强击炮」','WC',450,'∞','puiew'),),
array('class' => 'ocg', 'stuff' => array('「绝对防御将军」-仮','☆六星认证☆'),'result' => array('「绝对防御将军」','WC',250,'∞','A'),),
array('class' => 'ocg', 'stuff' => array('「人造人-念力震慑者」-仮','☆六星认证☆'),'result' => array('「人造人-念力震慑者」','WC',240,'∞','NM'),),
array('class' => 'ocg', 'stuff' => array('「恶魔召唤」-仮','☆六星认证☆'),'result' => array('「恶魔召唤」','WC',250,'∞','c'),),
array('class' => 'ocg', 'stuff' => array('「真紅眼黑龍」-仮','☆八星认证☆'),'result' => array('「真紅眼黑龍」','WC',240,'∞','u'),),
array('class' => 'ocg', 'stuff' => array('「真紅眼黑龍」','★神卡认证★'),'result' => array('「真紅眼闇龍」','WC',2400,'∞','cruZ'),),
array('class' => 'ocg', 'stuff' => array('「真紅眼黑龍」','「金属化·魔法反射装甲」'),'result' => array('「真紅眼黑龍鐵龍」','WC',280,'∞','uA'),),
array('class' => 'ocg', 'stuff' => array('「恶魔召唤」','「真紅眼黑龍」'),'result' => array('「暗黑魔龙」','WC',320,'∞','cru'),),
array('class' => 'ocg', 'stuff' => array('「左轮手枪龙」-仮','☆八星认证☆'),'result' => array('「左轮手枪龙」','WC',260,'∞','r'),),
array('class' => 'ocg', 'stuff' => array('「破龙剑士」-仮','☆八星认证☆'),'result' => array('「破龙剑士」','WC',260,'∞','cC'),),
array('class' => 'ocg', 'stuff' => array('「黑魔术师」-仮','☆八星认证☆'),'result' => array('「黑魔术师」','WC',250,'∞','cC'),),
array('class' => 'ocg', 'stuff' => array('「黑魔术师」','「破龙剑士」'),'result' => array('「超魔导剑士-黑暗帕拉丁」','WC',300,'∞','crdZ'),),
array('class' => 'ocg', 'stuff' => array('「青眼白龙」-仮','☆八星认证☆'),'result' => array('「青眼白龙」','WC',300,'∞','d'),),
array('class' => 'ocg', 'stuff' => array('「青眼白龙」','「青眼白龙」','【逆转的女神】'),'result' => array('「青眼究极龙」','WC',450,'∞','crud'),),
array('class' => 'ocg', 'stuff' => array('「奥西里斯之天空龙」-仮','★神卡认证★'),'result' => array('『奥西里斯之天空龙』','WC',4000,'∞','AcreZ'),),
array('class' => 'ocg', 'stuff' => array('「欧贝利斯克之巨神兵」-仮','★神卡认证★'),'result' => array('『欧贝利斯克之巨神兵』','WC',4000,'∞','AcriZ'),),
array('class' => 'ocg', 'stuff' => array('「太阳神之翼神龙」-仮','★神卡认证★'),'result' => array('『太阳神之翼神龙』','WC',4000,'∞','AcruZ'),),
array('class' => 'hidden', 'stuff' => array('『奥西里斯之天空龙』','『欧贝利斯克之巨神兵』','『太阳神之翼神龙』'),'result' => array('◎光之创造神◎','WC',65535,'∞','AcrdZ'),),
array('class' => 'hidden', 'stuff' => array('红宝石方块','蓝宝石方块','绿宝石方块','非法枪械部件'),'result' => array('『宝石光束炮-试作型』','WG',1800,144,'ndo'),),
array('class' => 'hidden', 'stuff' => array('日&月符『Royal Diamond Ring』','梦幻『幻月』','神枪『Spear The Gungnir』','紫奥义『弹幕结界』'),'result' => array('模式『EX』','WF',72000,'∞','crdZ'),),
array('class' => 'hidden', 'stuff' => array('生命之源','黑色雏菊','白色雏菊'),'result' => array('红色的丝带','WK',1200,1,'N'),),
array('class' => 'hidden', 'stuff' => array('歌词卡片【海洋】','歌词卡片【大地】','歌词卡片【星空】'),'result' => array('破灭之诗','Y',1,1,98),),
);
?>
\ No newline at end of file
<?php
if(!defined('IN_GAME')) exit('Access Denied');
$npcinit = array
(
'name' => '', 'pass' => 'bra', 'gd' => 'm', 'icon' => 0, 'club' => 0,
'mhp' => 0, 'msp' => 0, 'att' => 0, 'def' => 0, 'pls' => 0, 'lvl' => 0,
'money' => 0, 'inf' => '', 'rage' => 0, 'pose' => 0, 'tactic' => 0,
'killnum' => 0, 'state' => 1, 'teamID' => '', 'teamPass' => '','bid' => 0,
'wep' => '', 'wepk' => '', 'wepe' => 0, 'weps' => 0, 'wepsk' => '',
'arb' => '', 'arbk' => '', 'arbe' => 0, 'arbs' => 0, 'arbsk' => '',
'arh' => '', 'arhk' => '', 'arhe' => 0, 'arhs' => 0, 'arhsk' => '',
'arf' => '', 'arfk' => '', 'arfe' => 0, 'arfs' => 0, 'arfsk' => '',
'ara' => '', 'arak' => '', 'arae' => 0, 'aras' => 0, 'arask' => '',
'art' => '', 'artk' => '', 'arte' => 0, 'arts' => 0, 'artsk' => '',
'itm0' => '', 'itmk0' => '', 'itme0' => 0, 'itms0' => 0, 'itmsk0' => '',
'itm1' => '', 'itmk1' => '', 'itme1' => 0, 'itms1' => 0, 'itmsk1' => '',
'itm2' => '', 'itmk2' => '', 'itme2' => 0, 'itms2' => 0, 'itmsk2' => '',
'itm3' => '', 'itmk3' => '', 'itme3' => 0, 'itms3' => 0, 'itmsk3' => '',
'itm4' => '', 'itmk4' => '', 'itme4' => 0, 'itms4' => 0, 'itmsk4' => '',
'itm5' => '', 'itmk5' => '', 'itme5' => 0, 'itms5' => 0, 'itmsk5' => '',
'itm6' => '', 'itmk6' => '', 'itme6' => 0, 'itms6' => 0, 'itmsk6' => '',
);
$npcinfo = array
(
1 => array
(
'mode' => 1,
'num' => 1,
'pass' => 'bra',
'club' => 0,
'bid' => 0,
'inf' => '',
'rage' => 0,
'pose'=> 4,
'tactic' => 3,
'killnum' => 0,
'teamID' => '',
'teamPass' => '',
'gd' => 'f',
'pls' => 0,
'mhp' => 7500,
'msp' => 4000,
'att' => 750,
'def' => 750,
'lvl' => 75,
'skill' => 1111,
'money' => 9999,
'arb' => '奥术盔甲B - 炎',
'arbk' => 'DB',
'arbe' => 3000,
'arbs' => 3000,
'arbsk' => 'Aa',
'arh' => '奥术盔甲H - 炎',
'arhk' => 'DH',
'arhe' => 1444,
'arhs' => 3000,
'arf' => '奥术盔甲F - 炎',
'arfk' => 'DF',
'arfe' => 1444,
'arfs' => 3000,
'ara' => '奥术盔甲A - 炎',
'arak' => 'DA',
'arae' => 1444,
'aras' => 3000,
'arask' => '',
'art' => '龙虎旗帜',
'artk' => 'A',
'arte' => 1000,
'arts' => 1000,
'artsk' => 'H',
'sub' => array
(
0 => array
(
'name' => '红暮',
'icon' => 7,
'wep' => '燃素加农炮『爆炎』MK-II',
'wepk' => 'WG',
'wepe' => 1280,
'weps' => 999,
'wepsk' => 'rf',
'itm1' => '挑战者之印',
'itmk1' => 'Y',
'itme1' => 1,
'itms1' => 1,
'itm2' => '黑色碎片',
'itmk2' => 'Y',
'itme2' => 1,
'itms2' => 1,
),
),
),
2 => array
(
'mode' => 2,
'num' => 16,
'pass' => 'bra',
'club' => 0,
'bid' => 0,
'inf' => '',
'rage' => 0,
'pose'=> 0,
'tactic' => 0,
'killnum' => 0,
'teamID' => '',
'teamPass' => '',
'pls' => 99,
'mhp' => 2500,
'msp' => 200,
'att' => 250,
'def' => 350,
'lvl' => 25,
'skill' => 135,
'money' => 1600,
'arb' => 'SSS战队校服',
'arbk' => 'DB',
'arbe' => 150,
'arbs' => 100,
'arh' => '鼓舞士气的头带',
'arhk' => 'DH',
'arhe' => 75,
'arhs' => 100,
'arf' => '橙黄学生鞋',
'arfk' => 'DF',
'arfe' => 75,
'arfs' => 100,
'ara' => '广播装置手表α',
'arak' => 'DA',
'arae' => 75,
'aras' => 100,
'art' => 'ACFUN的账号',
'artk' => 'A',
'arte' => 20,
'arts' => 10,
// 'itm5' => '好人卡',
// 'itmk5' => 'Y',
// 'itme5' => 1,
// 'itms5' => 16,
'sub' => array
(
0 => array
(
'name' => '水濑 名雪-改',
'icon' => 11,
'gd' => 'f',
'wep' => '大型闹钟',
'wepk' => 'WP',
'wepe' => 75,
'weps' => 200,
'itm1' => '雪兔【复制品】',
'itmk1' => 'WD',
'itme1' => 300,
'itms1' => 300,
'itmsk1' => 'id',
'itm2' => '水濑 名雪的半身像',
'itmk2' => 'WP',
'itme2' => 33,
'itms2' => 2,
'itmsk2' => 'r',
),
1 => array
(
'name' => '立华 奏-改',
'icon' => 12,
'gd' => 'f',
'wep' => 'GS【伪Hand_Sonic】',
'wepk' => 'WK',
'wepe' => 75,
'weps' => 200,
'itm1' => 'GS【HandSonic Ver.4】',
'itmk1' => 'WP',
'itme1' => 300,
'itms1' => 300,
'itmsk1' => 'Z',
'itm2' => '立华 奏的半身像',
'itmk2' => 'WP',
'itme2' => 33,
'itms2' => 2,
'itmsk2' => 'r',
),
2 => array
(
'name' => '思念体-海马 濑人',
'icon' => 13,
'gd' => 'm',
'wep' => '【逆转的女神】',
'wepk' => 'WC',
'wepe' => 150,
'weps' => 200,
'itm1' => '■DarthNote■',
'itmk1' => 'WK',
'itme1' => 400,
'itms1' => 300,
'itm2' => '混沌黑磨刀石',
'itmk2' => 'Y',
'itme2' => 40,
'itms2' => 8,
),
3 => array
(
'name' => '思念体-触手众',
'icon' => 14,
'gd' => 'm',
'wep' => '触手的力量',
'wepk' => 'WG',
'wepe' => 75,
'weps' => 200,
'itm1' => '妖精的羽翼',
'itmk1' => 'A',
'itme1' => 1,
'itms1' => 1,
'itmsk1' => 'q',
'itm2' => '艾莲娜的圣钉',
'itmk2' => 'Y',
'itme2' => 40,
'itms2' => 10,
'itm3' => '斗技【神砂风暴】',
'itmk3' => 'WF',
'itme3' => 300,
'itms3' => 300,
),
),
),
//3原本是杂兵位置,现在移到90
// 女主系列在本版本2.99SP3中下线,此位置留给星球意识。
// 4 => array
// (
// 'mode' => 2,
// 'num' => 9,
// 'pass' => 'bra',
// 'club' => 0,
// 'bid' => 0,
// 'inf' => '',
// 'rage' => 0,
// 'pose'=> 4,
// 'tactic' => 4,
// 'killnum' => 0,
// 'teamID' => '和平组织',
// 'teamPass' => 'Da1Key2Truth',
// 'gd' => 'f',
// 'pls' => 99,
// 'mhp' => 2800,
// 'msp' => 200,
// 'att' => 10,
// 'def' => 100,
// 'lvl' => 10,
// 'skill' => 50,
// 'money' => 4500,
// 'arb' => '不可思议的盔甲',
// 'arbk' => 'DB',
// 'arbe' => 420,
// 'arbs' => 100,
// 'arh' => '不可思议的帽子',
// 'arhk' => 'DH',
// 'arhe' => 240,
// 'arhs' => 100,
// 'arf' => '不可思议的跑鞋',
// 'arfk' => 'DF',
// 'arfe' => 240,
// 'arfs' => 100,
// 'ara' => '不可思议的手套',
// 'arak' => 'DA',
// 'arae' => 240,
// 'aras' => 100,
// 'art' => '奇迹的十字架',
// 'artk' => 'A',
// 'arte' => 200,
// 'arts' => 10,
// 'artsk' => 'a',
//// 'itm5' => '好人卡',
//// 'itmk5' => 'Y',
//// 'itme5' => 1,
//// 'itms5' => 45,
// 'sub' => array
// (
// 0 => array
// (
// 'name' => '月宫 亚由',
// 'icon' => 31,
// 'wep' => '鲷鱼烧',
// 'wepk' => 'WC',
// 'wepe' => 15,
// 'weps' => 200,
// 'itm1' => '天使玩偶',
// 'itmk1' => 'X',
// 'itme1' => 1,
// 'itms1' => 1,
// 'itm2' => '亲手制作的鲷鱼烧',
// 'itmk2' => 'HB',
// 'itme2' => 500,
// 'itms2' => 150,
// 'itm3' => '真-红色的发圈',
// 'itmk3' => 'DH',
// 'itme3' => 500,
// 'itms3' => 150,
// 'itmsk3' => 'KG',
// 'itm4' => '天使之剑',
// 'itmk4' => 'WK',
// 'itme4' => 600,
// 'itms4' => 150,
// 'itmsk4' => 'cd',
// ),
// 1 => array
// (
// 'name' => '神尾 观铃',
// 'icon' => 32,
// 'wep' => '绘图志',
// 'wepk' => 'WP',
// 'wepe' => 10,
// 'weps' => 200,
// 'itm1' => '恐龙玩偶',
// 'itmk1' => 'X',
// 'itme1' => 1,
// 'itms1' => 1,
// 'itm2' => '培根蛋+?',
// 'itmk2' => 'HB',
// 'itme2' => 500,
// 'itms2' => 150,
// 'itm3' => '小空',
// 'itmk3' => 'DA',
// 'itme3' => 500,
// 'itms3' => 150,
// 'itmsk3' => 'CD',
// 'itm4' => '恐龙扑克牌',
// 'itmk4' => 'WC',
// 'itme4' => 600,
// 'itms4' => 150,
// 'itmsk4' => 'rdc',
// ),
// 2 => array
// (
// 'name' => '古河 渚',
// 'icon' => 33,
// 'wep' => '团子',
// 'wepk' => 'WC',
// 'wepe' => 15,
// 'weps' => 200,
// 'itm1' => '团子玩偶',
// 'itmk1' => 'X',
// 'itme1' => 1,
// 'itms1' => 1,
// 'itm2' => '秋生大叔的面包',
// 'itmk2' => 'HB',
// 'itme2' => 500,
// 'itms2' => 150,
// 'itm3' => '真 - 幻想戏服',
// 'itmk3' => 'DB',
// 'itme3' => 500,
// 'itms3' => 150,
// 'itmsk3' => 'PF',
// 'itm4' => '秋生大叔的球棒',
// 'itmk4' => 'WP',
// 'itme4' => 600,
// 'itms4' => 150,
// 'itmsk4' => 'cd',
// ),
// ),
// ),
5 => array
(
'mode' => 2,
'num' => 2,
'pass' => 'bra',
'bid' => 0,
'inf' => '',
'rage' => 150,
'pose'=> 1,
'tactic' => 3,
'killnum' => 0,
'teamID' => '结界',
'teamPass' => 'Rea1ity',
'pls' => 99,
'mhp' => 3333,
'msp' => 333,
'att' => 333,
'def' => 333,
'lvl' => 33,
'skill' => 233,
'money' => 3333,
'arb' => '以太结晶',
'arbk' => 'DB',
'arbe' => 333,
'arbs' => 333,
'arbsk' => 'A',
'arh' => '狙击镜片',
'arhk' => 'DH',
'arhe' => 333,
'arhs' => 333,
'arhsk' => 'cW',
'arf' => '结实的长筒靴',
'arfk' => 'DF',
'arfe' => 333,
'arfs' => 333,
'arfsk' => 'qE',
'ara' => '童话伪翼',
'arak' => 'DA',
'arae' => 333,
'aras' => 333,
'arask' => 'UI',
'art' => 'HP制御系统',
'artk' => 'A',
'arte' => 333,
'arts' => 333,
'artsk' => 'H',
'itm1' => '代码聚合体的ID卡',
'itmk1' => 'Z',
'itme1' => 1,
'itms1' => 1,
// 'itm5' => '好人卡',
// 'itmk5' => 'Y',
// 'itme5' => 1,
// 'itms5' => 33,
'sub' => array
(
0 => array
(
'name' => '冴月 麟',
'icon' => 3,
'gd' => 'f',
'club' => 9,
'wep' => '简称为UCW的二胡',
'wepk' => 'WK',
'wepe' => 133,
'weps' => 333,
'wepsk' => 'dr',
'itm2' => '风符【生まれたての风】',
'itmk2' => 'WF',
'itme2' => 600,
'itms2' => 150,
'itmsk2' => 'dr',
),
1 => array
(
'name' => '四面',
'icon' => 4,
'gd' => 'm',
'club' => 8,
'wep' => '深生态炸弹',
'wepk' => 'WD',
'wepe' => 100,
'weps' => 333,
'wepsk' => 'drp',
'itm2' => '【连续凤凰】',
'itmk2' => 'WG',
'itme2' => 600,
'itms2' => 20,
'itmsk2' => 'dr',
),
),
),
6 => array
(
'mode' => 2,
'num' => 1,
'pass' => 'bra',
'club' => 0,
'bid' => 0,
'inf' => '',
'rage' => 0,
'pose'=> 4,
'tactic' => 3,
'killnum' => 0,
'teamID' => '',
'teamPass' => '',
'gd' => 'r',
'pls' => 99,
'mhp' => 7777,
'msp' => 400,
'att' => 400,
'def' => 777,
'lvl' => 45,
'skill' => 477,
'money' => 17777,
'arb' => '【属性防御装甲】',
'arbk' => 'DB',
'arbe' => 480,
'arbs' => 200,
'arbsk' => 'a',
'arh' => '【冲击防御头盔】',
'arhk' => 'DH',
'arhe' => 360,
'arhs' => 200,
'arhsk' => 'A',
'arf' => '【数据护膝】',
'arfk' => 'DF',
'arfe' => 360,
'arfs' => 200,
'ara' => '【陷阱拦截护盾】',
'arak' => 'DA',
'arae' => 360,
'aras' => 200,
'arask' => 'm',
'art' => '【ACFUN的荣耀】',
'artk' => 'Ag',
'arte' => 5000,
'arts' => 500,
'artsk' => 'H',
// 'itm5' => '好人卡',
// 'itmk5' => 'Y',
// 'itme5' => 1,
// 'itms5' => 177,
'sub' => array
(
0 => array
(
'name' => 'Acg_Xilin',
'icon' => 2,
'wep' => '【全屏幕弹幕发射】',
'wepk' => 'WG',
'wepe' => 360,
'weps' => 600,
'wepsk' => 'rew',
'itm1' => '■DeathNote■',
'itmk1' => 'Y',
'itme1' => 1,
'itms1' => 1,
),
),
),
// 7 => array
// (
// 'mode' => 1,
// 'num' => 3,
// 'pass' => 'bra',
// 'club' => 9,
// 'bid' => 0,
// 'inf' => '',
// 'rage' => 100,
// 'pose'=> 1,
// 'tactic' => 3,
// 'killnum' => 0,
// 'teamID' => '',
// 'teamPass' => '',
// 'pls' => 99,
// 'mhp' => 2550,
// 'msp' => 400,
// 'att' => 250,
// 'def' => 750,
// 'lvl' => 60,
// 'skill' => 500,
// 'money' => 24000,
// 'arb' => '【执行官装甲-改】',
// 'arbk' => 'DB',
// 'arbe' => 700,
// 'arbs' => 120,
// 'arbsk' => 'Aa',
// 'arh' => '【执行官头盔-改】',
// 'arhk' => 'DH',
// 'arhe' => 500,
// 'arhs' => 120,
// 'arhsk' => '',
// 'arf' => '【执行官战靴-改】',
// 'arfk' => 'DF',
// 'arfe' => 480,
// 'arfs' => 120,
// 'arfsk' => '',
// 'ara' => '【执行官护手-改】',
// 'arak' => 'DA',
// 'arae' => 480,
// 'aras' => 120,
// 'arask' => 'c',
// 'art' => '【HP制御系统】',
// 'artk' => 'A',
// 'arte' => 1,
// 'arts' => 1,
// 'artsk' => 'H',
//// 'itm5' => '好人卡',
//// 'itmk5' => 'Y',
//// 'itme5' => 1,
//// 'itms5' => 240,
// 'sub' => array
// (
// 0 => array
// (
// 'name' => '电击使 御坂 美琴',
// 'icon' => 41,
// 'gd' => 'f',
// 'wep' => '【科学的超电磁炮-改】',
// 'wepk' => 'WG',
// 'wepe' => 770,
// 'weps' => 999,
// 'wepsk' => 'ed',
// 'itm1' => '御坂 美琴的ID卡',
// 'itmk1' => 'Z',
// 'itme1' => 1,
// 'itms1' => 1,
// ),
// 1 => array
// (
// 'name' => '班主任 坂持 金发',
// 'icon' => 42,
// 'gd' => 'm',
// 'wep' => '【水素粒子水铁炮-改】',
// 'wepk' => 'WG',
// 'wepe' => 770,
// 'weps' => 999,
// 'wepsk' => 'id',
// 'itm1' => '坂持 金发的ID卡',
// 'itmk1' => 'Z',
// 'itme1' => 1,
// 'itms1' => 1,
// ),
// 2 => array
// (
// 'name' => '花之领主 风见 幽香',
// 'icon' => 43,
// 'gd' => 'f',
// 'wep' => '魔炮【元祖二重魔炮】',
// 'wepk' => 'WF',
// 'wepe' => 770,
// 'weps' => 999,
// 'wepsk' => 'pd',
// 'itm1' => '风见 幽香的ID卡',
// 'itmk1' => 'Z',
// 'itme1' => 1,
// 'itms1' => 1,
// ),
// ),
// ),
9 => array
(
'mode' => 1,
'num' => 1,
'pass' => 'bra',
'club' => 0,
'bid' => 0,
'inf' => '',
'rage' => 255,
'pose'=> 1,
'tactic' => 3,
'killnum' => 99,
'teamID' => '',
'teamPass' => '',
'gd' => 'f',
'pls' => 26,
'mhp' => 10000000,
'msp' => 4000,
'att' => 200000,
'def' => 4000,
'lvl' => 97,
'skill' => 1800,
'money' => 1,
'arb' => '奥术盔甲B - 霜',
'arbk' => 'DB',
'arbe' => 6000,
'arbs' => 400,
'arbsk' => 'Aa',
'arh' => '奥术盔甲H - 霜',
'arhk' => 'DH',
'arhe' => 4000,
'arhs' => 300,
'arf' => '奥术盔甲F - 霜',
'arfk' => 'DF',
'arfe' => 4000,
'arfs' => 300,
'ara' => '奥术盔甲A - 霜',
'arak' => 'DA',
'arae' => 4000,
'aras' => 300,
'art' => '龙虎徽标',
'artk' => 'A',
'arte' => 200,
'arts' => 300,
'artsk' => 'Hc',
'sub' => array
(
0 => array
(
'name' => '蓝凝',
'icon' => 52,
'wep' => '『AZURE RONDO』',
'wepk' => 'WK',
'wepe' => 4000,
'weps' => 360,
'wepsk' => 'rkd',
'itm1' => '挑战者之证',
'itmk1' => 'Y',
'itme1' => 1,
'itms1' => 1,
),
),
),
//10 Dark Force 请勿在此加入数据
11 => array
(
'mode' => 1,
'num' => 6,
'pass' => 'bra',
'club' => 0,
'bid' => 0,
'inf' => '',
'rage' => 88,
'pose'=> 1,
'tactic' => 3,
'killnum' => 0,
'teamID' => '',
'teamPass' => '',
'gd' => 'r',
'pls' => 99,
'mhp' => 2888,
'msp' => 888,
'att' => 88,
'def' => 88,
'lvl' => 30,
'skill' => 100,
'money' => 888,
'arb' => '职人的佩服',
'arbk' => 'DB',
'arbe' => 888,
'arbs' => 888,
'arbsk' => 'a',
'arh' => '职人的搞头',
'arhk' => 'DH',
'arhe' => 888,
'arhs' => 888,
'arhsk' => 'DF',
'arf' => '职人的满足',
'arfk' => 'DF',
'arfe' => 888,
'arfs' => 888,
'ara' => '职人的拿手',
'arak' => 'DA',
'arae' => 888,
'aras' => 888,
'arask' => 'H',
'art' => '职人的荣耀',
'artk' => 'A',
'arte' => 888,
'arts' => 888,
'artsk' => 'c',
// 'itm5' => '好人卡',
// 'itmk5' => 'Y',
// 'itme5' => 1,
// 'itms5' => 88,
'sub' => array
(
0 => array
(
'name' => 'Hank',
'icon' => 91,
'wep' => '『胡来的左手!!』',
'wepk' => 'WD',
'wepe' => 88,
'weps' => 888,
'wepsk' => 'ewuip',
'itm1' => '我打败HANK了!',
'itmk1' => 'Z',
'itme1' => 1,
'itms1' => 1,
),
1 => array
(
'name' => '爱情上甘岭',
'icon' => 92,
'wep' => '『阿里嘎头哦~』',
'wepk' => 'WK',
'wepe' => 88,
'weps' => 888,
'wepsk' => 'ewuip',
'itm1' => '我成功TDGSGL了!',
'itmk1' => 'Z',
'itme1' => 1,
'itms1' => 1,
),
2 => array
(
'name' => 'Exocet',
'icon' => 93,
'wep' => '『微型火箭加速噴射單輪車』',
'wepk' => 'WP',
'wepe' => 88,
'weps' => 888,
'wepsk' => 'uiewp',
'arb' => '神之装束',
'arbk' => 'DB',
'arbe' => 888,
'arbs' => 888,
'arbsk' => 'a',
'arh' => '神之远见',
'arhk' => 'DH',
'arhe' => 888,
'arhs' => 888,
'arhsk' => 'DF',
'arf' => '神之步伐',
'arfk' => 'DF',
'arfe' => 888,
'arfs' => 888,
'ara' => '神之操控',
'arak' => 'DA',
'arae' => 888,
'aras' => 888,
'arask' => 'H',
'art' => '神之荣耀',
'artk' => 'A',
'arte' => 888,
'arts' => 888,
'artsk' => 'c',
'itm1' => '打倒10体思念之证',
'itmk1' => 'Z',
'itme1' => 1,
'itms1' => 1,
),
3 => array
(
'name' => '霜火协奏曲',
'icon' => 94,
'club' => 0,
'wep' => '『看吧,你的死兆星正在天上闪耀!』',
'wepk' => 'WC',
'wepe' => 88,
'weps' => 888,
'wepsk' => 'uiewp',
'arb' => '触手之绝对回避',
'arbk' => 'DB',
'arbe' => 888,
'arbs' => 888,
'arbsk' => 'a',
'arh' => '触手的RP脸',
'arhk' => 'DH',
'arhe' => 888,
'arhs' => 888,
'arhsk' => 'DF',
'arf' => '触手的风骚走位',
'arfk' => 'DF',
'arfe' => 888,
'arfs' => 888,
'ara' => '触手的惊人手速',
'arak' => 'DA',
'arae' => 888,
'aras' => 888,
'arask' => 'H',
'art' => '触手的闪光狗眼',
'artk' => 'A',
'arte' => 888,
'arts' => 888,
'artsk' => 'c',
'itm1' => '触死霜火的证明',
'itmk1' => 'Z',
'itme1' => 1,
'itms1' => 1,
),
4 => array
(
'name' => '脸骑士-菜包',
'icon' => 95,
'club' => 0,
'wep' => '好吃的菜包',
'wepk' => 'WP',
'wepe' => 88,
'weps' => 888,
'wepsk' => 'uiewp',
'arb' => '脸骑士の盔甲',
'arbk' => 'DB',
'arbe' => 888,
'arbs' => 888,
'arbsk' => 'a',
'arh' => '脸骑士の脸',
'arhk' => 'DH',
'arhe' => 888,
'arhs' => 888,
'arhsk' => 'DF',
'arf' => '脸骑士の走位',
'arfk' => 'DF',
'arfe' => 888,
'arfs' => 888,
'ara' => '脸骑士の意识',
'arak' => 'DA',
'arae' => 888,
'aras' => 888,
'arask' => 'H',
'art' => '脸骑士の荣光',
'artk' => 'A',
'arte' => 888,
'arts' => 888,
'artsk' => 'c',
'itm1' => '击破思念10体之色子',
'itmk1' => 'Z',
'itme1' => 1,
'itms1' => 1,
),
5 => array
(
'name' => '东方地雷殿',
'icon' => 96,
'club' => 17,
'lvl' => 1,
'mhp' => 8888888,
'skill' => 20,
'def' => 88888,
'wep' => '地雷的双持扫帚',
'wepk' => 'WP',
'wepe' => 8,
'weps' => 888,
'wepsk' => 'r',
'arb' => '地雷的新衣',
'arbk' => 'DB',
'arbe' => 1,
'arbs' => 10000,
'arbsk' => 'Aa',
'arh' => '地雷的SM面罩',
'arhk' => 'DH',
'arhe' => 1,
'arhs' => 10000,
'arhsk' => '',
'arf' => '地雷的SM脚镣',
'arfk' => 'DF',
'arfe' => 1,
'arfs' => 10000,
'ara' => '地雷的SM手铐',
'arak' => 'DA',
'arae' => 1,
'aras' => 10000,
'arask' => '',
'art' => '菊符【黑洞装甲】',
'artk' => 'A',
'arte' => 1,
'arts' => 1,
'artsk' => 'Bb',
),
),
),
13 => array
(
'mode' => 1,
'num' => 1,
'pass' => 'bra',
'club' => 98,
'bid' => 0,
'inf' => '',
'rage' => 174,
'pose'=> 4,
'tactic' => 3,
'killnum' => 99,
'teamID' => '循环',
'teamPass' => 'L1g2t2D2k',
'gd' => 'f',
'pls' => 26,
'mhp' => 28800,
'msp' => 400,
'att' => 1600,
'def' => 600,
'lvl' => 60,
'skill' => 625,
'money' => 8000,
'arb' => '希-玻粒子固化装甲',
'arbk' => 'DB',
'arbe' => 10,
'arbs' => 500,
'arbsk' => 'B',
'arh' => '知觉增幅设备',
'arhk' => 'DH',
'arhe' => 64,
'arhs' => 500,
'arhsk' => 'Hc',
'arf' => '空间扰动场',
'arfk' => 'DF',
'arfe' => 1500,
'arfs' => 500,
'arfsk' => 'a',
'ara' => '破旧的长袍',
'arak' => 'DA',
'arae' => 4,
'aras' => 800,
'art' => '循环的预示',
'artk' => 'A',
'arte' => 1,
'arts' => 1,
'artsk' => 'M',
'sub' => array
(
0 => array
(
'name' => '卡玛·克莱因',
'icon' => 9,
'wep' => '巴鲁康宁MK-III',
'wepk' => 'WG',
'wepe' => 1600,
'weps' => 5000,
'wepsk' => 'rdo',
'itm1' => '凛剑·银槲之剑',
'itmk1' => 'WK',
'itme1' => 2800,
'itms1' => 180,
'itmsk1' => 'k',
'itm2' => '焰剑·永恒终焉',
'itmk2' => 'WK',
'itme2' => 2800,
'itms2' => 180,
'itmsk2' => 'f',
'itm3' => '奇怪的按钮',
'itmk3' => 'Y',
'itme3' => 1,
'itms3' => 1,
),
),
),
14 => array(
'mode' => 1,
'num' => 3,
'pass' => 'bra',
'club' => 99,
'bid' => 0,
'inf' => '',
'state' => 1,
'rage' => 5,
'pose'=> 0,
'tactic' => 0,
'killnum' => 0,
'teamID' => '循环',
'teamPass' => 'L1g2t2D2k',
'gd' => 'f',
'pls' => 99,
'mhp' => 2800,
'msp' => 400,
'att' => 75,
'def' => 75,
'lvl' => 20,
'skill' => 25,
'money' => 3,
'sub' => array
(
0 => array
(
'name' => '讲解员 梦美',
'icon' => 61,
'wep' => '垃圾花束',
'wepk' => 'WP',
'wepe' => 175,
'weps' => 36,
'wepsk' => 'c',
'arb' => '接待员制服',
'arbk' => 'DB',
'arbe' => 75,
'arbs' => 50,
'arbsk' => 'a',
'arh' => '橙色信号缎带',
'arhk' => 'DH',
'arhe' => 640,
'arhs' => 50,
'arf' => '蓝色信号缎带',
'arfk' => 'DF',
'arfe' => 640,
'arfs' => 50,
'ara' => '绿色信号缎带',
'arak' => 'DA',
'arae' => 640,
'aras' => 50,
'art' => '星空之愿',
'artk' => 'A',
'arte' => 1,
'arts' => 1,
'artsk' => 'H',
),
1 => array
(
'name' => '吉祥物 库特',
'icon' => 63,
'wep' => '光束镰刀',
'wepk' => 'WK',
'wepe' => 160,
'weps' => 36,
'wepsk' => 'ec',
'arb' => 'RF高校校服',
'arbk' => 'DB',
'arbe' => 75,
'arbs' => 50,
'arbsk' => 'a',
'arh' => '蝙蝠羽翼帽子',
'arhk' => 'DH',
'arhe' => 640,
'arhs' => 50,
'arf' => '女式皮鞋',
'arfk' => 'DF',
'arfe' => 640,
'arfs' => 50,
'ara' => '粉色披风',
'arak' => 'DA',
'arae' => 640,
'aras' => 50,
'art' => '飞行之愿',
'artk' => 'A',
'arte' => 1,
'arts' => 1,
'artsk' => 'H',
),
2 => array
(
'name' => '风纪委员 静流',
'icon' => 65,
'wep' => '银白口哨',
'wepk' => 'WF',
'wepe' => 175,
'weps' => 200,
'wepsk' => 'c',
'arb' => '风祭学院校服',
'arbk' => 'DB',
'arbe' => 75,
'arbs' => 50,
'arbsk' => '',
'arh' => '白色眼罩',
'arhk' => 'DH',
'arhe' => 640,
'arhs' => 50,
'arf' => '女式运动鞋',
'arfk' => 'DF',
'arfe' => 640,
'arfs' => 50,
'ara' => 'Mp3播放器',
'arak' => 'DA',
'arae' => 640,
'aras' => 50,
'art' => '平和之愿',
'artk' => 'A',
'arte' => 1,
'arts' => 1,
'artsk' => 'H',
),
),
),
90 => array
(
'mode' => 2,
'num' => 300,
'pass' => 'bra',
'club' => 0,
'bid' => 0,
'inf' => '',
'rage' => 0,
'pose'=> 0,
'tactic' => 0,
'killnum' => 0,
'teamID' => '',
'teamPass' => '',
'gd' => 'r',
'pls' => 99,
'mhp' => 500,
'msp' => 200,
'att' => 130,
'def' => 150,
'lvl' => 10,
'skill' => 40,
'money' => 220,
'arb' => '西装',
'arbk' => 'DB',
'arbe' => 35,
'arbs' => 30,
'arh' => '墨镜',
'arhk' => 'DH',
'arhe' => 25,
'arhs' => 30,
'arf' => '皮鞋',
'arfk' => 'DF',
'arfe' => 25,
'arfs' => 30,
'ara' => '手套',
'arak' => 'DA',
'arae' => 25,
'aras' => 30,
'art' => 'ACFUN的账号',
'artk' => 'A',
'arte' => 20,
'arts' => 10,
// 'itm5' => '好人卡',
// 'itmk5' => 'Y',
// 'itme5' => 1,
// 'itms5' => 15,
'itm4' => '压缩饼干',
'itmk4' => 'HB',
'itme4' => 35,
'itms4' => 10,
'itm3' => '紧急药剂',
'itmk3' => 'Ca',
'itme3' => 1,
'itms3' => 3,
'sub' => array
(
0 => array
(
'name' => 'AC专业喷子',
'icon' => 21,
'wep' => '嘴炮',
'wepk' => 'WG',
'wepe' => 50,
'weps' => 50,
),
1 => array
(
'name' => 'AC搬运职人',
'icon' => 22,
'wep' => '搬运拳',
'wepk' => 'WP',
'wepe' => 50,
'weps' => 50,
),
2 => array
(
'name' => 'AC翻唱职人',
'icon' => 24,
'wep' => '销魂之歌',
'wepk' => 'WK',
'wepe' => 50,
'weps' => 50,
),
3 => array
(
'name' => 'AC字幕职人',
'icon' => 23,
'wep' => '神字幕',
'wepk' => 'WC',
'wepe' => 50,
'weps' => 50,
),
),
),
);
?>
\ No newline at end of file
,WP,1,1,,
,WK,1,1,,
,WG,1,1,,
,WC,1,1,,
,WD,1,1,,
,WF,1,1,,
,DB,1,1,,
,DH,1,1,,
,DA,1,1,,
,DF,1,1,,
,A,1,1,,
,HH,1,1,,
,HS,1,1,,
,HB,1,1,,
,PH,1,1,,
,PS,1,1,,
,PB,1,1,,
,X,1,1,,
,Y,1,1,,
,Z,1,1,,
,WP,1,1,,
,WK,1,1,,
,WG,1,1,,
,WC,1,1,,
,WD,1,1,,
,WF,1,1,,
,DB,1,1,,
,DH,1,1,,
,DA,1,1,,
,DF,1,1,,
,A,1,1,,
,HH,1,1,,
,HS,1,1,,
,HB,1,1,,
,PH,1,1,,
,PS,1,1,,
,PB,1,1,,
,X,1,1,,
,Y,1,1,,
,Z,1,1,,
,WP,1,1,,
,WK,1,1,,
,WG,1,1,,
,WC,1,1,,
,WD,1,1,,
,WF,1,1,,
,DB,1,1,,
,DH,1,1,,
,DA,1,1,,
,DF,1,1,,
,A,1,1,,
,HH,1,1,,
,HS,1,1,,
,HB,1,1,,
,PH,1,1,,
,PS,1,1,,
,PB,1,1,,
,X,1,1,,
,Y,1,1,,
,Z,1,1,,
装有H173的注射器,Y,1,1,,
空白符卡,X,1,1,,
限量版电击器,WP,101,35,e,
限量版寻星者,WK,101,35,d,
限量版环形激光,WG,101,72,uo,
限量版永恒飞刃,WC,101,200,r,
限量版电磁脉冲IED,WD,101,28,ed,
限量版开海海水分开之日】☆,WF,101,28,i,
北斗百裂拳,WP,200,30,r,
狂暴凶刃,WK,200,30,r,
盖特机炮,WG,200,30,r,
幻符杀人玩偶,WC,200,30,r,
泰迪熊炸弹,WD,200,30,dr,
西方秋霜玉,WF,200,30,r,
小黄的草帽,DH,30,30,,
小黄的背心,DB,40,30,G,
小黄的钓鱼竿,DA,30,30,,
小黄的行军靴,DF,30,30,,
小黄的草帽,DH,50,70,,
小黄的背心,DB,60,70,G,
小黄的钓鱼竿,DA,50,70,,
小黄的行军靴,DF,50,70,,
扭曲力场,DB,80,25,UI,
扭曲力场,DB,80,25,qE,
扭曲力场,DB,80,25,WD,
宇航服,DB,80,30,Aa,
珍藏版德古拉的斗篷,DB,500,5,Bb,
战斗力指示器,DH,76,54,c,
冻气防御力场,A,1,1,I,
热源防御力场,A,1,1,U,
温度隔绝力场,A,1,1,UI,
电磁屏障,A,1,1,E,
音波屏障,A,1,1,W,
探雷器,A,1,1,M,
探雷器,A,1,1,M,
一个能打的都没有,A,50,20,H,
大夭使的气息,PB,10000,2,267,
南京挂花鸭,PB2,70,5,268,
DarthNote,WK,233,233,,
神北 小毬的半身像,WP,55,2,,
一之濑 琴美的半身像,WP,55,2,,
SSS团长的半身像,WP,55,2,,
月宫 亚由的半身像,WP,33,2,,
神尾 观铃的半身像,WP,33,2,,
古河 渚的半身像,WP,33,2,,
铃的半身像,WP,33,2,,
天泽 郁末的半身像,WP,33,2,,
长森 瑞佳的半身像,WP,33,2,,
红色方块,X,1,1,,
绿色方块,X,1,1,,
蓝色方块,X,1,1,,
黄色方块,X,1,1,,
金色方块,X,1,1,,
银色方块,X,1,1,,
水晶方块,X,1,1,,
红色方块,X,1,1,,
绿色方块,X,1,1,,
蓝色方块,X,1,1,,
黄色方块,X,1,1,,
金色方块,X,1,1,,
银色方块,X,1,1,,
水晶方块,X,1,1,,
红宝石方块,X,1,2,,
绿宝石方块,X,1,2,,
蓝宝石方块,X,1,2,,
天使玩偶,X,1,1,,
团子玩偶,X,1,1,,
恐龙玩偶,X,1,1,,
磨刀石,Y,10,1,,
磨刀石,Y,15,1,,
磨刀石,Y,20,1,,
黑磨刀石,Y,30,1,,
黑磨刀石,Y,45,1,,
黑磨刀石,Y,60,1,,
,Y,15,1,,
,Y,18,1,,
,Y,24,1,,
人才钉钉,Y,30,1,,
人才钉钉,Y,36,1,,
人才钉钉,Y,48,1,,
磨刀石,Y,10,1,,
磨刀石,Y,15,1,,
磨刀石,Y,20,1,,
黑磨刀石,Y,30,1,,
黑磨刀石,Y,45,1,,
黑磨刀石,Y,60,1,,
,Y,15,1,,
,Y,18,1,,
,Y,24,1,,
钉钉,Y,30,1,,
钉钉,Y,36,1,,
钉钉,Y,48,1,,
针线包,Y,10,1,,
针线包,Y,20,1,,
针线包,Y,30,1,,
针线包,Y,10,1,,
针线包,Y,20,1,,
针线包,Y,30,1,,
巨大透镜,WP,150,1,,
安雅人体冰雕,X,1,1,,
ACFUN大逃杀攻略,VV,20,4,,
北斗神拳,VP,20,4,,
寒蝉鸣泣之时,VK,20,4,,
魔法少女奈叶,VG,20,4,,
网球王子,VC,20,4,,
新机动战记高达W,VD,20,4,,
东方永夜抄,VF,20,4,,
腕力强化剂,MA,20,2,,
皮肤强化剂,MD,20,2,,
神经强化剂,ME,20,2,,
超级战士药剂,MV,20,2,,
肉体强化剂,MH,20,2,,
线粒体强化剂,MS,20,2,,
触手的萃取液,MA,20,4,,
圣防护罩-反射之力,MD,20,4,,
金蚕王,ME,20,4,,
我已经天下无敌了!】,MV,20,4,,
残机碎片,MH,20,4,,
S2机关,MS,20,4,,
地雷,TN,300,1,,
地雷,TN,300,1,,
地雷,TN,300,1,,
地雷,TN,300,1,,
地雷,TN,300,1,,
阔剑地雷,TN,800,1,,
阔剑地雷,TN,800,1,,
阔剑地雷,TN,800,1,,
荆棘式电子地雷,TN,1800,1,,
荆棘式电子地雷,TN,1800,1,,
一发逆转神话,TNc,1,1,x,
移动PC,EE,1,1,,
移动PC,EE,2,1,,
移动PC,EE,3,1,,
移动PC,EE,5,1,,
博丽护符,WF,60,1,d,
山蘑菇粉,WC,60,1,p,
守矢神签,X,1,1,,
博丽护符,WF,60,1,d,
山蘑菇粉,WC,60,1,p,
守矢神签,X,1,1,,
奇怪的液体,HB,265,11,,
奇怪的液体,HB,265,11,,
奇怪的液体,HB,265,11,,
最强-バカ⑨制冰块,HB,99,99,,
黑白色的烂苹果,HS,999,1,,
小得奇怪的香蕉,HB,3600,1,,
奇迹-白魔法,HB,1232,1,,
奇迹-幻想,HB,2343,2,,
奇迹-永恒,HB,3454,3,,
奇迹-希望,HB,4565,4,,
奇迹-友情,HB,5676,5,,
造雾设备,EW,1,1,96,
造雾设备,EW,1,1,96,
造雾设备,EW,1,1,96,
驱云弹,EW,1,1,1,
驱云弹,EW,1,1,1,
驱云弹,EW,1,1,1,
驱云弹,EW,1,1,1,
驱云弹,EW,1,1,1,
瘴气发生器,EW,1,1,10,
龙卷风发生器,EW,1,1,11,
暴风雪发生器,EW,1,1,12,
冰雹发生器,EW,1,1,13,
生命探测器,R,1,1,,
生命探测器,R,3,1,,
生命探测器,R,5,1,,
生命探测器,R,7,1,,
广域生命探测器,ER,5,1,2,
水果刀,Z,1,1,,
水果刀,Z,1,1,,
水果刀,Z,1,1,,
增幅设备,X,1,1,,
增幅设备,X,1,1,,
增幅设备,X,1,1,,
手枪子弹,GB,1,6,,
机枪子弹,GBr,1,20,,
压缩气罐,GBi,1,10,,
枪械电池,GBe,1,10,,
手枪子弹,GB,1,6,,
机枪子弹,GBr,1,20,,
压缩气罐,GBi,1,10,,
枪械电池,GBe,1,10,,
手枪子弹,GB,1,6,,
机枪子弹,GBr,1,20,,
压缩气罐,GBi,1,10,,
枪械电池,GBe,1,10,,
手枪子弹,GB,1,12,,
机枪子弹,GBr,1,40,,
压缩气罐,GBi,1,20,,
枪械电池,GBe,1,20,,
解毒剂,Cp,1,3,,
烧伤药剂,Cu,1,3,,
解冻药水,Ci,1,3,,
麻痹药剂,Ce,1,3,,
清醒药剂,Cw,1,3,,
解毒剂,Cp,1,3,,
烧伤药剂,Cu,1,3,,
解冻药水,Ci,1,3,,
麻痹药剂,Ce,1,3,,
清醒药剂,Cw,1,3,,
解毒剂,Cp,1,3,,
烧伤药剂,Cu,1,3,,
解冻药水,Ci,1,3,,
麻痹药剂,Ce,1,3,,
清醒药剂,Cw,1,3,,
全恢复药剂,Ca,1,1,,
全恢复药剂,Ca,1,1,,
全恢复药剂,Ca,1,1,,
测试用具量产改进型,WD,650,80,rd,
霜火协奏曲-特别版,WG,500,60,uiwor,
渡黄党都去死啊智黄才是王道,A,5000,1,Bb,
\ No newline at end of file
<?php
/*Game resources*/
//■ 空手武器 ■
$nowep = '拳头';
//■ 无防具 ■
$noarb = '内衣';
//■ 无道具 ■
$noitm = '--';
//■ 无限耐久度 ■
$nosta = '∞';
//■ 无属性 ■
$nospk = '--';
//■ 多种类武器 ■
$mltwk = '泛用兵器';
//■ 多重属性 ■
//$mltspk = '多重属性';
// action中对应值的含义,这个数组本身暂时没有实际作用
$action_list = Array
(
'enemy', //遇敌时获得 代表遭遇了敌人 bid为敌人id
'corpse', //遭遇尸体或击杀敌人获得 bid为尸体id;重载界面时,如果有此标记会显示发现尸体
'pacorpse', //通过反击击杀敌人获得 bid为尸体idd;重载界面时,如果有此标记会显示发现尸体
'focus', //通过视野功能再次遇敌时获得 bid为视野中的对象id
'team', //发现队友时获得 bid为队友id
'neut', //发现中立单位时获得 bid为中立单位id
'chase', //追击NPC敌人时获得 bid为被追击单位id
'pchase', //被NPC敌人追击时获得 bid为追击单位id
'dfight', //与NPC敌人缠斗时获得 bid为缠斗对象id
'cover', //通过协战夹击敌人时获得 bid为敌人id,协战者id保存在自己身上
'pcover', //被敌人的协战者夹击时获得 bid为敌人协战者的id
);
//视界状态描述
$horizoninfo = Array
(
0 => '标准视界',
1 => '灵子视界',
);
//新游戏开局时会生成的天气:晴天、多云、小雨、暴雨、下雪;
$rswtharr = Array(0,2,3,4,7);
$raceinfo = Array(0=> '人类', 1=> '兽人', 2=> '妖精', 3=> '龙', 4=> '鱼人', 5=> 'AI');
//游戏状态描述
$gstate = Array(0 => '<font color="grey">已结束</font>',10 => '即将开始',20 => '开放激活',30 => '人数已满',40=> '<font color="yellow">连斗中</font>',50=>'<font color="red">死斗中</font>');
$gwin = Array(0 => '程序故障', 1 => '全部死亡',2 => '最后幸存',3 => '锁定解除',4 => '无人参加',5 => '核爆全灭',6 => 'GM中止');
$week = Array('日','一','二','三','四','五','六');
$clubinfo = Array(
0=>'无',
1=>'铁拳无敌',
2=>'见敌必斩',
3=>'灌篮高手',
4=>'狙击鹰眼',
5=>'拆弹专家',
6=>'宛如疾风',
7=>'锡安成员',
8=>'黑衣组织',
9=>'超能力者',
10=>'高速成长',
11=>'富家子弟',
12=>'全能骑士',
13=>'根性兄贵',
14=>'肌肉兄贵',
15=>'<span class="L5">L5状态</span>',
16=>'冥土追魂',
17=>'走路萌物',
98=>'换装迷宫',
99=>'第一形态'
);
$wthinfo = Array('晴天','大晴','多云','小雨','暴雨','台风','雷雨','下雪','起雾','浓雾','<span class="yellow">瘴气</span>','<span class="red">龙卷风</span>','<span class="clan">暴风雪</span>','<span class="blue">冰雹</span>','<span class="linen">离子暴</span>','<span class="green">辐射尘</span>','<span class="purple">臭氧洞</span>');
$sexinfo = Array(0=> '未定', 'm' => '男生', 'f' => '女生');
$hpinfo = Array('并无大碍','伤痕累累','生命危险','已经死亡');
$spinfo = Array('精力充沛','略有疲惫','精疲力尽','已经死亡');
$rageinfo = Array('平静','愤怒','暴怒','已经死亡');
$wepeinfo = Array('不值一提','略有威胁','威力可观','无敌神器');
$poseinfo = Array('通常','作战姿态','强袭姿态','探物姿态','偷袭姿态','治疗姿态','✧狂飙姿态✧','哨戒姿态');
$tacinfo = Array('通常','','重视防御','重视反击','重视躲避');
//可供玩家选择的姿态、策略
$apose = Array(1,3,4,5,6);
$atac = Array(2,3,4);
//不会生成在危险地图的NPC(执行官、女主)
$hidding_typelist = Array(7,14);
//不会因躲避禁区、追杀玩家等原因离开地图的NPC(红暮、■、执行官、英灵(没有巫师)、歌神、SCP、种火)
$sentinel_typelist = Array(1,4,7,9,13,20,21,22,26,88,92);
$typeinfo = Array(
0=>'参战者',
1=>'红杀将军',
2=>'全息幻象',
//3=>'各路党派',
4=>'拟似意识',
5=>'代码聚合体',
6=>'黑幕',
7=>'幻影执行官',
8=>'管理员',
9=>'红杀菁英',
10=>'',
11=>'真职人',
12=>'未名存在',
13=>'循环使者',
14=>'数据碎片',
90=>'各路党派'
);
$killmsginfo = Array(
0=>'',
1=>'任务完结。',
2=>'猎杀任务执行中。',
//3=>'你弱爆了!',
4=>'………………',
5=>'记住,轻敌可是会死的。',
6=>'忘记历史就意味着背叛,背叛就意味着……死亡。',
7=>'你的实力还远远不及董事长的脚根呢。',
8=>'死吧。',
9=>'MISSION COMPLETE',
10=>'这是我必须做的事,给您添麻烦了……',
11=>'看看职人的力量!',
12=>'你要反省的事情还有很多。',
14=>'死吧。',
90=>'你弱爆了!'
);
$stateinfo = Array(0=>'正常存活',1=>'睡眠状态',2=>'治疗状态',3=>'静养状态',5=>'最后幸存',6=>'解除禁区',10 => '莫名身亡',11 => '禁区停留',12 => '毒发身亡', 13 => '意外死亡',14 => '入侵失败', 15 => '黑幕抹杀', 16 => '黑幕抹杀', 17 => '遭遇天灾',18 => '烧伤不治', 20 => '玩家杀害', 21 => '玩家杀害', 22 => '玩家杀害', 23 => '玩家杀害', 24 => '玩家杀害', 25 => '玩家杀害', 26 => '误食毒物', 27 => '误触陷阱', 28 => '死亡笔记',29 => '玩家杀害', 30 => '误触机关', 31 => 'L5病发', 32 => '挂机受罚', 33 => '天降软妹,无福消受', 34 => '溶剂作用', 35 => '救济',36 => '惨遭腰斩', 37 => '身首异处', 38 => '业火灼烧');
$lwinfo = Array(
0 => '',
1 => '任务失败了啊,撤退。',
2 => '机体受损过重,任务被迫中止。',
//3 => '我觉得我还可以抢救一下……',
4 =>'…………还真的是优秀的个体呢……',
5 => Array(
'冴月 麟' => '控血果然容易出意外啊。',
'四面' => '果然又被杀掉了啊,高速脱离战场。'
),
6 => '不……不准拿走……快还给我……还给我……',
7 => Array(
'电击使 御坂 美琴' => '力尽了……我还……不够强大啊……',
'班主任 坂持 金发' => '记住吧:如果你憎恨一个人,便要为此付出代价。',
'花之领主 风见 幽香' => '输掉了啊,不过下次死的就是你了哦!'
),
8 => '系统出错了吗?',
9 => '我已经没有什么可以教给你的了。',
10 => '……',
11 => '咳,时代变了么……',
12 => Array(
'Dark Force幼体' => '我……!',
'Dark Force' => '请记住,我是由人类的欲望而生的存在,只要人类存在,我也一样会。'
),
13 => Array(
'库特' => '我……我还不能死在这里……还有人在等着我……!',
'莱卡' => 'Dangerous Situation...Retreat.',
'卡玛·克莱因' => '干得不错!在新的世界里再会吧,勇敢的挑战者。'
),
14 => Array(
'讲解员 梦美' => '出了故障的,并不是我,而是——',
'吉祥物 库特' => '我……我还不能死在这里……还有人在等着我……!',
'风纪委员 静流' => '………………………………!',
'战斗模式 梦美' => '受损超出预期值……放弃武装、脱出。',
'科学监察 莱卡' => 'Dangerous situation...Escape capsule launched.',
'守卫者 静流' => '………………………………?!',
),
90 => '我觉得我还可以抢救一下……'
);
$infinfo = Array('b' => '<span class="red">胸</span>', 'h' => '<span class="red">头</span>', 'a' => '<span class="red">腕</span>', 'f' => '<span class="red">足</span>', 'p' => '<span class="purple">毒</span>', 'u' => '<span class="red">烧</span>', 'i' => '<span class="clan">冻</span>', 'e' => '<span class="yellow">麻</span>','w' => '<span class="grey">乱</span>');
$attinfo = Array('N' => '徒手殴打', 'P' => '殴打','K' => '斩刺', 'G' => '射击', 'C' => '投掷', 'D' => '设置引信伏击', 'F' => '释放灵力攻击', 'J' => '狙击', 'B' => '投射');
$skillinfo = Array('N' => 'wp', 'P' => 'wp', 'K' => 'wk', 'G' => 'wg', 'C' => 'wc', 'D' => 'wd', 'F'=> 'wf', 'J'=> 'wg', 'B' => 'wc');
//$rangeinfo = Array('N' => 'S', 'P' => 'S', 'K' => 'S', 'G' => 'M', 'C' => 'M', 'D' => 'L', 'F'=> 'M'); #各种攻击方式的射程,移动到combatcfg.php
$restinfo = Array('通常','睡眠','治疗','静养');
$noiseinfo = Array(
'G' => '枪声',
'J'=> '枪声',
'D' => '爆炸声',
'F'=>'灵气',
'缩写歌名'=>'这是一个很长很长的歌名,不过至少需要3个字符才能识别!',
'abs'=>'这就是最短的歌名的一个例子',
'Crow Song'=>'Crow Song',
'Alicemagic'=>'Alicemagic',
'恋歌'=>'恋歌',
'鸡肉之歌'=>'鸡肉之歌',
'song' => '熟悉的旋律',
);
$exdmgname = Array('p' => '毒性攻击', 'u' => '火焰燃烧', 'i'=>'冻气缠绕', 'd'=>'爆炸','e'=>'电击','w'=>'音波攻击','f' => '<span class="yellow">炽热之焰</span>','k' => '<span class="clan">凝结之息</span>');
$exdmginf = Array('h' => '<span class="red">头部受伤</span>', 'b' => '<span class="red">胸部受伤</span>', 'a'=> '<span class="red">腕部受伤</span>', 'f'=> '<span class="red">足部受伤</span>', 'p'=> '<span class="purple">中毒</span>', 'u'=> '<span class="red">烧伤</span>', 'i'=> '<span class="clan">冻结</span>', 'e'=> '<span class="yellow">身体麻痹</span>', 'w'=> '<span class="grey">混乱</span>');
$infwords = Array('h' => '<span class="red">头部受伤</span>', 'b' => '<span class="red">胸部受伤</span>', 'a'=> '<span class="red">腕部受伤</span>', 'f'=> '<span class="red">足部受伤</span>', 'p'=> '<span class="purple">毒发</span>', 'u'=> '<span class="red">烧伤发作</span>', 'i'=> '<span class="clan">冻结影响</span>', 'e'=> '<span class="yellow">身体麻痹</span>', 'w'=> '<span class="grey">混乱</span>');
$chatinfo = Array(0 => '全员', 1 => '队伍', 2 => '密语', 3 => '遗言', 4 => '公告', 5 => '系统');
$npcchat = Array(
1 => Array(
'林无月' => Array(
0 => '“竟然有能力闯到这里,还以为这次会轻松些呢……看来咱得亲自上阵了。”',
1 => '“身手不错,不过咱是不会留情的。”',
2 => '“咱很欣赏你的实力,可不要让咱太失望了。”',
3 => '“能将咱逼到这个地步……你,有两下子呢。”',
4 => '“看来咱不能再抱着玩乐的心态了……你,准备好迎接咱的攻击了么?”',
5 => '“你觉得你的攻击对咱有效果吗?”',
6 => '“难道你觉得咱会被这样的招式击倒?”',
7 => '“咱今日真是棋逢对手啊,越来越有意思了呢。”',
8 => '“咱可没那么容易倒下!”',
9 => '“呜……这个躯体……咱还是无法自由运用啊……”',
10 => '“真是的,这个位置的话没法全力反击啊……”',
11 => '“真是的,竟然在射程之外啊……”',
12 => '“咱也是生于常磐森林的人啊!”',
13 => '“你还不懂得运用你的力量,咱为此感到惋惜。”',
'color' => 'evergreen'
),
'红暮' => Array(
0 => '“哦,杀回来了么……不过你也就到此为止了!”',
1 => '“真可惜,如果不是因为我拿钱做事,我们可能是朋友。”',
2 => '“好身手,那么轮到我了!”',
3 => '“对手目标警戒等级提升到『黄』,反击开始。”',
4 => '“对手目标警戒等级提升到『红』,执行消灭流程。”',
5 => '“去再训练一百年吧,没准能碰到我。”',
6 => '“去再训练五十年吧,没准能伤到我。”',
7 => '“重新判定目标威胁等级中……”',
8 => '“判定自身伤害程度……任务续行。”',
9 => '“任务执行成功率下降,重新计算成功率。”',
10 => '“判定目标在有效射程外,还有点运气啊……”',
11 => '“判定目标完全在射程外,敢面对面打么?”',
12 => '“你是不可能让一个没有死的概念的存在感到恐惧的!”',
13 => '“任务完了。”',
'color' => 'evergreen'
)
),
5 => Array(
'冴月 麟' => Array(
0 => '“在咱看来你只是代码而已。咱出手不知轻重,请你原谅。”',
1 => '“为了摆出攻击姿势,你忽略了隐蔽?”',
2 => '“为了寻找重要道具,你丢弃了谨慎?”',
3 => '“记住,NPC先制攻击的几率跟他的HP无关。”',
4 => '“记住,NPC是不会‘真正意义上’主动进攻的。”',
5 => '“这样的伤害值……也许你的熟练度还不够高?”',
6 => '“这样的伤害值……也许你的武器攻击力还不够高?”',
7 => '“HP有点低啊,或许下次加个自动回复功能会更有趣一点?”',
8 => '“HP有点低啊,或许下次加个自动躲避功能会更有趣一点?”',
9 => '“控血果然容易出意外啊。”',
10 => '“唔,随机数竟然是……你的运气不错呢。”',
11 => '“唔,攻击范围不够……你很懂得动脑筋呢。”',
12 => '冴月 麟周身释放出了无数代码:“魂!常磐之力!Unlimited Code Works!”',
13 => '“记住,轻敌可是会死的。”',
'color' => 'yellow'
),
'四面' => Array(
0 => '“于是我又乱入战场了,希望这次没被放在重要地区。”',
1 => '“现在爆炸物的攻击方式变了,所以你接下来没法反击了。”',
2 => '“毒系攻击是可以用防具防御的,不过这样的防具没那么容易找到。”',
3 => '“我的内定称号是‘黑衣组织’,所以毒攻命中率有所提升。”',
4 => '“而冴冴的内定称号是‘超能力者’,小心被她的必杀技秒了。”',
5 => '“伤害是可以估算的,它与你的攻击力成正比,与敌人的防御力成反比。”',
6 => '“伤害与熟练度也是成正比的,而且不同系熟练度增长率不一样。”',
7 => '“把我打惨了啊,小心信四面会落魄到吃⑨冰哦。”',
8 => '“把我打惨了啊,小心信四面会落魄到踩阔剑哦。”',
9 => '“果然又被杀掉了啊,高速脱离战场。”',
10 => '“我实在不知道为什么反击还得有概率……”',
11 => '“爆系的射程是很蛋疼的啊……”',
12 => '“那、那个……就这么说吧!冴冴我喜欢你呀!(闭眼按按钮)”',
13 => '“又杀人了啊,下次再来吧。”',
'color' => 'yellow'
)
),
6 => Array(
'Acg_Xilin' => Array(
0 => '“就凭你也想偷走我重要的东西?我不允许。你去死罢。”',
1 => '“叽叽咕咕(听不懂的自言自语)”',
2 => '“为了我的收藏我不会善罢甘休!”',
3 => '“快看我美丽的收藏品……这样的宝贝,怎么能白送给你!?”',
4 => '“我跟强盗势不两立!”',
5 => '“你这样的攻击,没关系么?没关系,没问题。”',
6 => '“哈哈哈哈,你根本不能让我满足!”',
7 => '“我诅咒你,妄图打砸抢烧的败类!”',
8 => '“嘎啊!——(听不懂的嚎叫声)”',
9 => '“不……不准拿走……快还给我……还给……我……”',
10 => '“运气真差……运气真差……”',
11 => '“竟打不到……竟打不到……”',
12 => 'Acg_Xilin露出了古怪的笑容:“尝尝我的奥义吧,这可是我精心收藏的魔法哟!”',
13 => '“忘记历史就意味着背叛,背叛就意味着……死亡。”',
'color' => 'yellow'
)
),
7 => Array(
'电击使 御坂 美琴' => Array(
0 => '“擅自侵入禁区的你,应该对自己的下场有所觉悟了吧?”',
1 => '“只要杀死了你,净化网络的计划就离成功更近一步了吧!”',
2 => '“知道电磁炮吗?接下这一招,然后死去吧!”',
3 => '“你的能力竟然这么强吗……看来我必须使出全力了!”',
4 => '“你这样的随意践踏别人的梦想的人……最差劲了!”',
5 => '“我可是LEVEL 5的超能力者!普通人的攻击怎么会对我起作用?”',
6 => '“我还以为入侵禁区的会是什么样的强者……竟然只有你这点实力吗?”',
7 => '“我才不会因为这样的攻击而倒下!”',
8 => '“我也有我的立场啊!”',
9 => '“力尽了……我还……不够强大啊……”',
10 => '“没预料到这种情况……”',
11 => '“电磁炮50米的射程竟然不够……”',
12 => '御坂 美琴周身被蓝色电光层层笼罩:“别以为我的能力只能击飞硬币!”',
13 => '“所以说,你这样的人最差劲了。”',
'color' => 'clan'
),
'班主任 坂持 金发' => Array(
0 => '“这个世界没有项圈,那只好由老师我亲手实施惩罚了。”',
1 => '“现在的年轻人都蔑视成年人,应该煞一煞他们的威风。”',
2 => '“对蔑视法律的学生就应该先发制人。”',
3 => '“有两下子,但是你不可能次次都那么走运。”',
4 => '“老师也有老师的苦衷啊……好好地死去吧。”',
5 => '“你还很精神嘛,这样的势头很好,继续努力吧。”',
6 => '“想违抗BR法可不是那么容易的。”',
7 => '“我好像受了很重的伤呢。”',
8 => '“我也变成无能的成年人了啊。”',
9 => '“记住吧:如果你憎恨一个人,便要为此付出代价。”',
10 => '“这样的情况,暂时撤退吧。”',
11 => '“距离太远了,暂时撤退吧。”',
12 => '坂持 金发举枪瞄准:“虽然老师干预游戏是违反规则的……”',
13 => '“记住这个吧,人生是游戏。”',
'color' => 'yellow'
),
'花之领主 风见 幽香' => Array(
0 => '“于是,还真有胆敢闯进禁区的人啊,我就奉陪到底吧。”',
1 => '“把妖力当做伪科学而轻视那就太可笑了。”',
2 => '“我与你之间究竟谁最强呢,就来分个胜负吧。”',
3 => '“可不要以为我的能力只是让花朵开放那种程度的哦?”',
4 => '“竟然能逼我使出全力,真是愉快的战斗啊。”',
5 => '“这种程度的力量,还不够跟我过招呢。”',
6 => '“这样的伤痛对于妖怪来说根本不算什么呢。”',
7 => '“杂草大概是最适合你的植物吧?”',
8 => '“轮到我反击了呢,我会把你的攻击加倍还给你的哦?”',
9 => '“输掉了啊,不过下次死的就是你了哦!”',
10 => '“不妙啊,轻敌了,总之先撤退吧。”',
11 => '“弹幕射程不够啊,总之先撤退吧。”',
12 => '风见 幽香张开阳伞做出了一个潇洒的转身:“也许你还没见识过魔炮的力量吧?”',
13 => '“我还没满足呢,可别就这样轻易地死掉了哦。”',
'color' => 'lime'
)
),
9 => Array(
'蓝凝' => Array(
0 => '“TARGET DETECTED,Commencing FIRST STRIKE。”',
1 => '“TARGET CONFIRMED,MISSION START。”',
2 => '“Set, ATTACK STANCE。”',
3 => '“OPPONENT LEVEL C VERIFIED, begin COUNTER ATTACK。”',
4 => '“OPPENENT LEVEL B VERIFIED, begin RUNE RELEASE。”',
5 => '“……too slow。”',
6 => '“……too weak。”',
7 => '“……RELOADING RUNES。”',
8 => '“Set,COUNTER STANCE。”',
9 => '“Mission in jeopardy, Begin ALT_ROUTINE。”',
10 => '“……Switching target。”',
11 => '“……target OUT OF RANGE。”',
12 => '“……………………………………”',
13 => '“No Remorse。”',
'color' => 'clan'
)
),
10 => Array(
),
12 => Array(
'Dark Force幼体' => Array(
0 => '“这么快就过来了么?!”',
1 => '“……?”',
2 => '“……!”',
3 => '“……让开。”',
4 => '“……”',
5 => '“唔嗯……”',
6 => '“…………”',
7 => '“…………!!”',
8 => '“回避……!”',
9 => '“我………!”',
10 => '“预测失败!?”',
11 => '“……看我不舒服么?”',
12 => '“……能成功吧……?”',
13 => '“虽然情感上很对不起,但这是必要的牺牲。”',
'color' => 'linen'
),
'Dark Force' => Array(
0 => '“你所作的一切都要被偿还。”',
1 => '“欲望带来破灭。”',
2 => '“无视你的欲望就不会死你难道还不明白?!”',
3 => '“开始反击。”',
4 => '“让你看看我真正的力量!”',
5 => '“这就是人类的力量么?”',
6 => '“干的不错啊你。”',
7 => '“让我看看你的能力吧!”',
8 => '“无论是这个时空还是另外一个,人类都是一样的生物。”',
9 => '“请记住,我是由人类的欲望而生的存在,只要人类存在,我也一样会。<br>我们还会再见的,勇敢的人。”',
10 => '“你打过来了么?”',
11 => '“武器的射程,还不够吗?”',
12 => '“……这样设定的话,应该能成功吧……?”',
13 => '“反对巴特利安的力量都要被毁灭。”',
'color' => 'linen'
)
),
13 => Array(
'卡玛·克莱因' => Array(
0 => '“幸会,勇敢的挑战者。我是循环的使者卡玛。”',
1 => '“我的回合。”',
2 => '“携带备用武器是我的原则。”',
3 => '“你们管这个叫什么来着?快枪手?”',
4 => '“你们管这个叫什么来着?二刀流?”',
5 => '“你们管这个叫什么来着?武器炼金术士?”',
6 => '“你们管这个叫什么来着?秒间十割……什么来的?”',
7 => '“武器不好用啊,看来得换把更称手的。”',
8 => '“依然受伤了?这批人似乎还不赖。”',
9 => '“干得不错!在新的世界里再会吧,勇敢的挑战者。”',
10 => '“换武器的时间还需要缩短。”',
11 => '“用远程武器?懦弱。”',
12 => '“破绽百出啊!你真的打算认真打么?”',
13 => '“呵……想要与我们一较高下,你还有得练呢。”',
'color' => 'yellow'
),
'库特' => Array(
0 => '“哇呼,被发现了吗!?”',
1 => '“瞄准旁边攻击的话,不会致死的吧……?”',
2 => '“为了试验,我必须加油了!”',
3 => '“随便攻击别人是不对的!”',
4 => '“就算是斯特勒鲁卡,这个时候也会bite a man的!”',
5 => '“已经满身疮痍了,怎么样才能结束呢……”',
6 => '“这样下去会出事的啊,快住手吧!”',
7 => '“好疼好疼,出手太重了啦!”',
8 => '“就算是试验,也太乱来了……”',
9 => '“我……我还不能死在这里……还有人在等着我……!”',
10 => '“哇呼——这就attack过来了啊!?”',
11 => '“武器的射程,还不够吗?”',
12 => '“……这样设定的话,应该能成功吧……?”',
13 => '“这是我必须做的事,给您添麻烦了……”',
'color' => 'linen'
),
'莱卡' => Array(
0 => '“我似乎沉浸在过去的回忆和相似的人的眷恋里了呢。”',
1 => '“人类总是在自相残杀……你觉得呢?”',
2 => '“以前那个不愿意开枪的小女孩,早已被暴徒杀死了。”',
3 => '“You are a good rival. Counterattack.”',
4 => '“就没思考过,这种冤冤相报的循环,会导致自灭么?”',
5 => '“曾经……我也像你一样,有着单纯而快乐的生活。”',
6 => '“可惜有一天,残酷的命运碾碎了我,就像巨大的机器碾碎变形的齿轮一样。”',
7 => '“当我再次醒来的时候,属于我的世界已经不存在了。”',
8 => '“那种踽踽独行的滋味,像你这样的人,难道能理解么!?”',
9 => '“Dangerous Situation...Retreat.”',
10 => '“突然袭击呢,很快我们会再会的。”',
11 => '“射程不足?……怎么会发生这种事?”',
12 => '莱卡的身后,展开了蝙蝠状的翅膀!<br>“就让你,被牢牢锁死在这濒死的幻想世界里吧,一直到世界崩坏的那一刻……”',
13 => '“无论是这个世界,还是那个世界,都把你永久放逐了呢。”',
'color' => 'linen'
)
)
);
$iteminfo = Array(//注意顺序,AB必须在A的前面,以此类推
'Ag' => '同志饰物',
'Al' => '热恋饰物',
'A' => '饰物',
'B' => '电池',
'C' => '药剂',
'DN' => '内衣',#内衣
'DB' => '身体装备',
'DH' => '头部装备',
'DA' => '手臂装备',
'DF' => '腿部装备',
'EE' => '电脑设备',
'EW' => '天气控制',
'ER' => '探测仪器',
'HH' => '生命恢复',
'HS' => '体力恢复',
'HB' => '命体恢复',
'GBr' => '机枪弹药',
'GBi' => '气体弹药',
'GBe' => '能源弹药',
'GB' => '手枪弹药',
'M'=> '强化药物',
'N' => '无',
'ME' => '药剂',
'MH' => '药剂',
'MS' => '药剂',
'MB' => '药剂',
'PH' => '生命恢复',
'PS' => '体力恢复',
'PB' => '命体恢复',
'PH1' => '生命恢复',
'PS1' => '体力恢复',
'PB1' => '命体恢复',
'PH2' => '生命恢复',
'PS2' => '体力恢复',
'PB2' => '命体恢复',
'p' => '礼物',
//'R' => '探测仪器',
'R' => '雷达',
'TO' => '陷阱',
'TN' => '陷阱',
'T' => '陷阱',
'V'=> '技能书籍',
'WN' => '空手',#空手
'WP' => '钝器',
'WG' => '远程兵器',
'WGK' => '武器(射斩)',
'WK' => '锐器',
'WC' => '投掷兵器',
'WD' => '爆炸物',
'WF' => '灵力兵器',
'WJ' => '武器(狙)',
'WB' => '武器(投射)',
'X'=> '合成专用',
'Y' => '特殊',
'Z' => '特殊',#不可合并
);
$itemspkinfo = Array(
'A' => '全系防御',
'a' => '属性防御',
'B' => '伤害抹消',
'b' => '属性抹消',
'C' => '防投',
'c' => '重击辅助',
'D' => '防爆',
'd' => '爆炸',
'E' => '绝缘',
'e' => '电击',
'F' => '防符',
'f' => '灼焰',
'G' => '防弹',
'g' => '同志',
'H' => 'HP制御',
'h' => '伤害制御',
'I' => '防冻',
'i' => '冻气',
'J' => '超量素材',
'j' => '多重',
'K' => '防斩',
'k' => '冰华',
'L' => '致残',
'l' => '热恋',
'M' => '陷阱探测',
'm' => '陷阱迎击',
'N' => '冲击',
'n' => '贯穿',
'o' => '一发',
'P' => '防殴',
'p' => '带毒',
'q' => '防毒',
'R' => '混沌',
'r' => '连击',
'S' => '消音',
's' => '调整',
'U' => '防火',
'u' => '火焰',
'V' => '诅咒',
'v' => '灵魂绑定',
'W' => '隔音',
'w' => '音波',
'X' => '直死', //NPC专用
'x' => '奇迹',
'y' => '破格', //属穿
'Z' => '菁英',
'z' => '天然',
'-' => '精神抽取',
'*' => '灵魂抽取',
'+' => '技能抽取',
//'|' => '<:DUMMY:>', //箭矢用的分隔符
//'🔰' => ' ', //判定物品已经被残想兵器改过名,用来干掉一些应该干掉的判定
);
$shops = Array(0,14,27);
$hospitals = Array(11,19,32);
$plsinfo = Array(
0=>'无月之影',
1=>'端点',
2=>'RF高校',
3=>'雪之镇',
4=>'索拉利斯',
5=>'指挥中心',
6=>'梦幻馆',
7=>'清水池',
8=>'白穗神社',
9=>'墓地',
10=>'麦斯克林',
11=>'对天使用作战本部',
12=>'夏之镇',
13=>'三体星',
14=>'光坂高校',
15=>'守矢神社',
16=>'常磐森林',
17=>'常磐台中学',
18=>'秋之镇',
19=>'精灵中心',
20=>'春之镇',
21=>'圣Gradius学园',
22=>'初始之树',
23=>'幻想世界',
24=>'永恒的世界',
25=>'妖精驿站',
26=>'冰封墓场',
27=>'花菱商厦',
28=>'FARGO前基地',
29=>'风祭森林',
30=>'天使队移动格纳库',
31=>'和田町研究所',
32=>'SCP研究设施',
33=>'■■■■'
);
$xyinfo = Array(
0=>'B-2',
1=>'A-6',
2=>'H-3',
3=>'B-6',
4=>'F-10',
5=>'D-6',
6=>'H-6',
7=>'F-3',
8=>'E-10',
9=>'J-4',
10=>'I-8',
11=>'D-8',
12=>'F-9',
13=>'H-4',
14=>'H-8',
15=>'G-1',
16=>'I-2',
17=>'A-5',
18=>'G-4',
19=>'D-4',
20=>'I-7',
21=>'F-7',
22=>'J-6',
23=>'A-8',
24=>'C-9',
25=>'D-2',
26=>'A-1',
27=>'F-8',
28=>'E-1',
29=>'F-5',
30=>'F-6',
31=>'J-1',
32=>'J-2',
33=>'F-4'
);
$hplsinfo = Array
(
# 隐藏地点列表。位于哪组隐藏地点是通过使用players表内字段'pgroup'判断的。隐藏地点的编号不能与标准地点编号重复。
# 0是标准地图组。另附:254号被我用来扔销毁过的尸体了……如果登记成一个地图的话,倒也不会在里面摸到尸体,但是……怎么说呢……阴气太重了!
# TODO:还有一个大工程没做:只能听到同一地图组内的声音信息。现在先偷懒设置成隐藏地图内不会产生声音了。
1 => Array
(
101 => '测试地图1A',
102 => '测试地图2A',
103 => '测试地图3A',
),
2 => Array
(
111 => '测试地图1B',
112 => '测试地图2B',
113 => '测试地图3B',
114 => '测试地图4B',
),
);
$areainfo = Array
(
0=>"充满了灵力的永久禁区,也是整个战场的入口。<br>逗留在这里也许会被时空吞噬……<br><span class=\"yellow\">买完东西就快点离开吧。</span><br>",
1=>"蓝白色的大地上仿佛有种令人心悸的波动在回荡。<br>还是快离开吧。<br>",
2=>"这是一所位于郊区的高校。<br>之前毕业旅行的学生似乎遇到了惨烈的交通事故,幸存的学生们大概接受心理疏导去了吧。<br>",
3=>"飘着雪花的北国小镇,俄罗斯风格的建筑使人愈发感到寒冷。<br>",
4=>"柔软的大地不断变化,在人眼前生长成巨大而诡异的形状,然后在海水的冲刷下四散崩溃。<br>这究竟是什么地方?<br>",
5=>"海风的腥味表明这幢建筑似乎是从某个岛屿上移动过来的。<br><span class=\"yellow\">自动防御系统还在忠实地工作着,看来需要随时保持警惕。</span><br>",
6=>"建筑里外都充满了向日葵的香味,然而四处散布的妖怪气息依然让人不寒而栗。<br><span class=\"yellow\">自动防御系统还在忠实地工作着,看来需要随时保持警惕。</span><br>",
7=>"各种各样的雕像环绕着一个欧式的大水池。<br>池水十分清澈,也许可以直接饮用。<br>",
8=>"神社空无一人。<br>但是,在这里仰望天空的话,总觉得会被某种忧伤的思绪所感染。<br>",
9=>"这里埋葬着很多被当做祭品杀死的怪兽。<br>不知道是怎样奇怪的召唤仪式呢……<br>",
10=>"一踏入这里,身躯就觉得沉重,而且气压也好像陡然增加了许多。<br>大概是个不宜久留的地方。<br>",
11=>"充满了各种夸张的陷阱的房间,似乎是某所高校的校长室。<br><span class=\"yellow\">在这里,似乎不管受到怎样的伤害也会很快回复。</span><br>",
12=>"洒满了阳光的靠海的村庄,青色的天空吸引人久久凝望、不能罢怀。<br>",
13=>"这里连时令都错乱了么?<br>不仅昼夜错乱、忽冷忽热,有时甚至有两三个太阳同时升起……<br>",
14=>"长长的坂道的尽头是一所学校。<BR>学校规模不小,但总给人寂寥无人之感。<br><span class=\"yellow\">从校内的自动售货机似乎能买到些什么。</span><br>",
15=>"高大的御柱环绕在山中湖泊周围。尽管景色美丽,却找不见本应在此的巫女。<br>",
16=>"浓郁的树叶遮住了阳光,是容易被袭击的地方啊……<br>林间不时还有奇怪的生物出没……<br>听说这附近每隔十年都会有超能力者诞生。<br>",
17=>"不同于现世的先进设备兀自运转着,令人觉得是不是来到了某个技术先进的域外之城。<br><span class=\"yellow\">自动防御系统还在忠实地工作着,看来需要随时保持警惕。</span><br>",
18=>"与其他住宅区相比,这里的商店特别多。<BR>虽然如此,整个城市弥漫着一种莫名的悲伤的气氛……<br>",
19=>"巨大的建筑物内,不知名的设备依然在运转。<br>根据残缺不全的说明,<span class=\"yellow\">也许这些机器可以为人治疗伤口和恢复精力?</span><br>",
20=>"尽管处于春季,也无法掩饰衰败的萧条小镇。<br>逗留在这里总使人感到命运无情……<br>",
21=>"表面上看去像是标准的贵族女校,<br>有着与学校不相称的停机坪和地下仓库。<br>",
22=>"在绿地上孤零零矗立的大树,像是一座纪念碑。<BR>这到底意味着什么呢?<br>",
23=>"被白雪笼罩,一片荒芜的空间……<BR>时空错乱了吗?为什么我会在这里?<br>",
24=>"诡异的地方……脚下已经看不见什么地面了……<BR>这个地方究竟是什么?<br>",
25=>"一间孤独的小屋子。<br>貌似没有人住在这里了。<br>门上贴着告示:<br>TRAIN WITH MY HOLOGRAM IF YOU WANT TO --- GA-04<br>",
26=>"代表火与血的牺牲的曾经的战场。<BR>现在被未明的力量全部冰封,不过看起来地上的武器还勉强能用……<br><span class=\"yellow\">你感觉到一股苍凉的杀气!还是快逃跑吧!</span><br>",
27=>"荒废的都市里,顶层有着天象馆的废弃商场。<BR>虽然大部分区域都停电了,<span class=\"yellow\">角落里的自动售货机似乎还能运行。</span><br>",
28=>"现在已经是一团废墟的遗迹。<BR>可能能找到有用的物品也说不定。<br>",
29=>"传说有神秘力量的森林。<BR>谁知道这个地方会出现什么。<br>",
30=>"在远处看这个建筑你还以为那是一个集装箱,<BR>走进去以后才发现这里别有洞天。<br>庞大的电脑系统正在忠实地工作着。<br>",
31=>"最近突然在地平线远端出现的大型建筑,<BR>你注意到建筑的后院时空裂缝之外貌似还有一个小镇……<br>",
32=>"最近突然在地平线远端出现的第二座大型建筑,<BR>感觉有种不祥的气息……<br>",
33=>"风祭森林的最深处。<BR>被盛开的雏菊花覆盖着的山丘。<BR>山丘上貌似有个身影坐着,<BR>还是离她远一点为妙。<BR>"
);
$dinfo = Array(
10 => '不知道什么原因,你死去了。<br>这应该是一个BUG,请通知管理员。<br>',
11 => '“滴滴滴——”<br>这是……手机闹铃的提示音?<br>“糟糕!还没确认这次的禁区情况——”<br>还没等你有所反应,死神一般的空间裂缝已经把你吞没了。<br>等待你的只有死亡……<br>',
12 => '“呜……到此为止了吗……”<br>毒素造成的痛苦让你无法再坚持下去了。<br>你吐出嘴里最后一点深黑的血液,仰面倒了下去。<br>',
13 => '“不好!”<br>也许在平时的你看来,这只是小菜一碟……<br>但对于此刻遍体鳞伤的你来说,<br>眼前的突发状况无异于压垮骆驼的最后一根稻草。<br>你不甘心地倒下了,再也没有起来。<br>',
14 => '“也许咱应该断定你上网成瘾?”<br>这是……林无月的声音!<br>从哪里传来的?<br>她怎么会知道我试图入侵虚拟世界的控制系统?<br>还没等你反应过来,你就两眼一黑,什么都不知道了。<br>',
15 => '“我很抱歉,不过这是林无月的意思。”<br>面前突然出现的,是一个陌生男子。<br>这人说些什么怪话呢?<br>你正要上前问个究竟,只见男子手中白光一闪,你的意识就此烟消云散。<br>',
16 => '“我很抱歉,不过这是林无月的意思。”<br>面前突然出现的,是一个陌生男子。<br>这人说些什么怪话呢?<br>你正要上前问个究竟,只见男子手中白光一闪,你的意识就此烟消云散。<br>',
17 => '“呜……到此为止了吗……”<br>身体已被冰雹砸得千疮百孔,伤痛让你无法再坚持下去了。<br>你脚下一软,向前栽倒,失去了意识。<br>',
18 => '“呜……到此为止了吗……”<br>烧伤导致的伤痛让你无法再坚持下去了。<br>你脚下一软,向前栽倒,失去了意识。<br>',
20 => '一切……都结束了吧……<br>你无力地倒在地上,<br>眼睁睁地看着血液从致命的伤口喷涌而出。<br>一个挥舞双拳的身影,在你失神的瞳孔中逐渐淡去……<br>',
21 => '一切……都结束了吧……<br>你无力地倒在地上,<br>眼睁睁地看着血液从致命的伤口喷涌而出。<br>一个紧握钝器的身影,在你失神的瞳孔中逐渐淡去……<br>',
22 => '一切……都结束了吧……<br>你无力地倒在地上,<br>眼睁睁地看着血液从致命的伤口喷涌而出。<br>一个腰佩刀剑的身影,在你失神的瞳孔中逐渐淡去……<br>',
23 => '一切……都结束了吧……<br>你无力地倒在地上,<br>眼睁睁地看着血液从致命的伤口喷涌而出。<br>一个扛着枪械的身影,在你失神的瞳孔中逐渐淡去……<br>',
24 => '一切……都结束了吧……<br>你无力地倒在地上,<br>眼睁睁地看着血液从致命的伤口喷涌而出。<br>一个手持投掷武器的身影,在你失神的瞳孔中逐渐淡去……<br>',
25 => '一切……都结束了吧……<br>你无力地倒在地上,<br>眼睁睁地看着血液从致命的伤口喷涌而出。<br>一个手持爆炸物的身影,在你失神的瞳孔中逐渐淡去……<br>',
26 => '“这味道……不对!”<br>饥渴难耐的你才咬了一口手中的补给品,就觉得不对劲。<br>然而,你发现得太晚了……<br>剧毒在几秒钟之内就夺去了你的生命。<br>',
27 => '“什么!这里竟然……”<br>没能留意到陷阱的你,只能眼睁睁看着轰然启动的陷阱无情地撕碎你的身躯。<br>“啊啊……这是……哪个混蛋……”<br>你的双眼被鲜血永远地掩盖了。<br>',
28 => '你被很奇怪的事情夺去了生命。<br>也许这跟一个名叫夜什么月的人有一星半点的关系。<br>具体情况请参见游戏状况。<br>',
29 => '一切……都结束了吧……<br>你无力地倒在地上,<br>眼睁睁地看着血液从致命的伤口喷涌而出。<br>一个攥着符札的身影,在你失神的瞳孔中逐渐淡去……<br>',
30 => '好奇心果然杀死猫啊……<br>你勉强支起破碎的身躯,<br>看着那个你刚才按下的带按钮的小盒子无奈地笑着。<br>这真是残酷的恶作剧啊。<br>你的意识逐渐模糊了……<br>',
31 => '注射器里的药液才打进一半,你就觉得身体有异样。<br>“脖子……好痒……”<br>你疯狂地抠着脖子上的淋巴腺,<br>很快就倒在动脉破裂而流出的血泊中……<br>',
32 => '“就躲在这里,让那些人自相残杀去吧。”<br>你正打着自己的小算盘,却被一声怒喝打断了。<br>“来人,这里有个挂机党!”<br>你惊愕地看着不知从哪里冒出来的玩家们把你团团围住。<br>“浪费时间,快去死吧!”<br>之后的事情,就太猎奇了……<br>',
33 => '“对不起、对不起!能让我迫降一下吗?”<br>勉强躲过弹幕的你,忽然听到头上传来这样焦急的道歉声。<br>少女的迫降……?莫非是指……<br>少女娇柔的话音让你放松了警惕。<br>还没等你反应过来,少女——以及她乘坐的、几十吨重的机体——便把你的整个世界压得粉碎……<br>',
34 => '将手中的溶剂一饮而尽之后,你感到全身就像燃烧起来一样。<br>“没错,我需要的就是这种力量!”<br>然而,当你看到自己像奶油般融化了的手掌在地上扑腾的时候,你才发现这场豪赌押错了边。<br>“那么,你就燃烧殆尽吧。”在意识崩解前,传来了一个女声的叹息。<br>',
35 => '在你失去意识之前,你仿佛听到了一个冰冷的声音。<br>“像你这样的Homo-Speculator……”<br>“……真是最差劲的个体了”<br>然后,你看着你的身体和意识在一道圣光中溶解了。<br>',
36 => '你徒劳地想挣脱丝带的束缚,<br>但是从丝带上传来的巨大压力,简简单单地将你一分两半。<br>真是杂鱼一样的死法……<br>',
37 => '你徒劳地想躲避丝带,<br>但是说时迟那时快,你发现你的头正在骨碌碌地往山脚下滚去。<br>真是杂鱼一样的死法……<br>',
38 => '你成功地躲避了丝带,<br>没想到从丝带中竟然喷出了岩浆!<br>你的意识在烈火中消失了。<br>'
);
/*Infomations*/
$_INFO = Array(
'reg_success' => '注册成功!请返回首页登陆游戏。',
'pass_success' => '修改密码成功。',
'pass_failure' => '未修改密码。',
'data_success' => '接受对帐户资料的修改。',
'data_failure' => '未修改帐户资料。'
);
/*Error settings*/
$_ERROR = Array(
'db_failure' => '数据库读写异常,请重试或通知管理员',
'name_not_set' => '用户名不能为空,请检查用户名输入',
'name_too_long' => '用户名过长,请检查用户名输入',
'name_invalid' => '用户名含有非法字符,请检查用户名输入',
'name_banned' => '用户名含有违禁用语,请检查用户名输入',
'name_exists' => '用户名已被注册,请更换用户名',
'pass_not_set' => '密码不能为空,请检查密码输入',
'pass_not_match' => '两次输入的密码不一致,请检查密码输入',
'pass_too_short' => '密码过短,请检查密码输入',
'pass_too_long' => '密码过长,请检查密码输入',
'ip_banned' => '此IP已被封禁,请与管理员联系',
'logged_in' => '用户已登录,请先退出登陆再注册',
'user_not_exists' => '用户不存在,请检查用户名输入',
'no_login' => '用户未登陆,请从首页登录后再进入游戏',
'login_check' => '用户信息验证失败,请清空缓存后进入游戏',
'login_time' => '登录间隔时间过长,请重新登录后进入游戏',
'login_info' => '用户信息不正确,请清空缓存和Cookie后进入游戏',
'player_limit' => '本局游戏参加人数已达上限,无法进入,请下局再来',
'wrong_pw' => '用户名或密码错误,请检查输入',
'player_exist' => '角色已经存在,请不要重复激活',
'no_start' => '游戏尚未开始,请稍后再登录',
'valid_stop' => '本游戏已经停止激活,无法进入,请下局再来',
'user_ban' => '此账号禁止进入游戏,请与管理员联系',
'no_admin' => '你不是管理员,不能使用此功能',
'ip_limit' => '本局此IP激活人数已满,请下局再来',
'no_power' => '你的管理权限不够,不能进行此操作',
'wrong_adcmd' => '指令错误,请重新输入',
//'invalid_name' => '用户名含有非法字符,请重新输入',
//'banned_name' => '用户名含有违禁用语,请更改用户名',
//'banned_ip' => '此IP已被封禁,请与管理员联系',
//'long_name' => '用户名过长,请重新输入用户名'
);
?>
\ No newline at end of file
<? if(!defined('IN_GAME')) exit('Access Denied'); ?>
0,2,,,补给,,,,,
1,1000,10,0,体力饮料,HS,50,1,,
1,500,15,0,体力回复药,HS,100,1,,
1,200,20,1,圆形罐头,HS,200,1,,
1,1000,10,0,疗伤粉,HH,30,2,,
1,500,25,0,治疗针,HH,100,1,,
1,200,40,1,超级治疗针,HH,200,1,,
1,500,30,0,美味水,HB,50,1,,
1,200,75,1,非常食,HB,80,2,,
1,100,80,2,龙料理,HB,100,2,,
0,2,,,药剂,,,,,
2,1000,1,0,装有H173的注射器,Y,1,1,,
2,50,20,0,溶剂SCP-294_PT_Poini_Kune,Y,1,1,,
2,50,20,0,溶剂SCP-294_PT_Arnval,Y,1,1,,
2,50,20,0,溶剂SCP-294_PT_Strarf,Y,1,1,,
2,50,20,1,溶剂SCP-294_PT_ErulTron,Y,1,1,,
2,750,5,0,毒药,Y,1,1,,
2,500,50,0,解毒剂,Cp,1,1,,
2,500,50,0,烧伤药剂,Cu,1,1,,
2,500,50,0,解冻药水,Ci,1,1,,
2,500,50,0,麻痹药剂,Ce,1,1,,
2,500,50,0,清醒药剂,Cw,1,1,,
2,100,200,1,全恢复药剂,Ca,1,1,,
0,3,,,钝器,,,,,
3,500,10,0,桌球拍,WP,20,15,,
3,100,300,0,超级重锤,WP,80,15,,
3,50,800,0,『伊吹 风子的木制海星』,WP,160,40,,
3,20,2100,1,『延展御柱』,WP,400,30,,
3,10,6400,2,■石破LOVELOVE天惊拳■,WP,800,25,d,
3,1,65500,0,最终战术『蝎尾』,WP,65500,1,Zcd,
0,4,,,锐器,,,,,
4,500,15,0,美工刀,WK,32,10,,
4,100,300,0,光束刀,WK,80,20,,
4,50,800,0,『Keyblade』,WK,160,40,,
4,20,2400,1,『斩舰刀』,WK,400,30,c,
4,10,5400,2,■高周波粒子刀■,WK,800,30,e,
4,1,65500,0,最终战术『剑海』,WK,65500,1,Zcd,
0,5,,,枪械,,,,,
5,500,16,0,玩具手枪,WG,24,24,,
5,150,300,0,冷冻光束枪,WG,72,20,i,
5,100,800,0,『特尔斯的龙旋风型』,WG,160,40,,
5,50,2800,1,『AK-47』,WG,140,20,r,
5,20,3500,1,『军用火焰放射器』,WG,400,40,u,
5,10,7200,2,■金属风暴■,WG,420,20,r,
5,1,65500,0,最终战术『银花』,WG,65500,1,Zcdo,
0,6,,,投掷兵器,,,,,
6,500,10,0,风景明信片,WC,20,40,,
6,200,300,0,☆杀人扑克牌☆,WC,60,52,r,
6,100,800,0,『藤林杏的广辞苑』,WC,240,40,,
6,50,2400,1,★库洛牌★,WC,500,53,,
6,25,5400,2,■木之本樱小樱牌■,WC,600,53,d,
6,1,65500,0,概念武装『破则』,WF,65500,1,Zcd,
6,20,600,0,☆四星认证☆,X,4,1,,
6,15,1200,0,☆六星认证☆,X,6,1,,
6,10,3000,0,☆八星认证☆,X,8,1,,
6,5,12000,1,★神卡认证★,X,12,1,,
0,7,,,爆炸兵器,,,,,
7,500,8,0,假炸弹,WD,15,20,,
7,150,300,0,简易爆炸装置,WD,50,30,d,
7,100,800,0,『破坏之杖』,WD,140,40,d,
7,50,2400,1,『真空内爆弹』,WD,280,30,d,
7,25,5200,2,■液态泰伯伦炸弹■,WD,500,30,dp,
7,1,65500,0,最终战术『心火』,WD,65500,1,Zcd,
0,8,,,灵符材料,,,,,
8,1000,5,0,空白符卡,X,1,1,,
8,200,20,0,夜雀歌谱,X,1,1,,
8,200,20,0,雏人形,X,1,1,,
8,200,20,0,被遗忘的伞,X,1,1,,
8,100,300,0,☆博丽护符☆,X,1,1,,
8,100,300,0,☆山蘑菇粉☆,X,1,1,,
8,100,300,0,☆守矢神签☆,X,1,1,,
8,50,800,0,★时停怀表★,X,1,1,,
8,50,800,0,★瓶装幽灵★,X,1,1,,
8,20,2400,1,《文文。新闻》,X,1,1,,
8,100,300,0,☆残页的魔导书☆,X,1,1,,
8,5,5500,0,《魔女的魔导书》,X,1,1,,
0,9,,,防具,,,,,
9,300,14,0,死库水,DB,1,75,,
9,1,15,0,『Poini Kune的死库水』,DB,5,75,ZAa,
9,1,15,0,『Erul Tron的泳装』,DB,10,75,ZhM,
9,1,32768,0,数据……碎片,DB,573,765,Z,
9,100,600,0,防弹背心,DB,25,30,G,
9,50,1500,1,☆能量装甲☆,DB,50,30,GC,
9,25,3200,2,☆光学迷彩改进型☆,DB,90,20,GC,
9,200,20,0,防毒面具,DH,15,12,q,
9,50,420,1,☆军用头盔☆,DH,50,35,,
9,50,420,1,☆军用盾牌☆,DA,50,35,,
9,50,420,1,☆军靴☆,DF,50,35,,
9,25,800,0,『小毬的草帽挂件』,DH,80,80,,
9,20,1500,2,★诅咒铠甲★,DB,120,40,,
9,20,1500,2,★荆棘王冠★,DH,120,40,,
9,20,1500,2,★至尊魔戒★,DA,120,40,,
9,20,1500,2,★Strike Unit★,DF,120,40,,
9,50,400,1,火焰防御场,A,1,1,U,
9,50,400,1,冻气防御场,A,1,1,I,
9,50,400,1,电磁护盾,A,1,1,E,
9,50,400,1,空气护盾,A,1,1,W,
9,50,600,0,妖精的羽翼,A,1,1,q,
0,10,,,书籍,,,,,
10,3,300,0,《殴系指南》,VP,25,1,,
10,3,300,0,《斩系指南》,VK,25,1,,
10,3,300,0,《射系指南》,VG,25,1,,
10,3,300,0,《投系指南》,VC,25,1,,
10,3,300,0,《爆系指南》,VD,25,1,,
10,3,300,0,《灵系指南》,VF,25,1,,
10,10,3600,0,《小黄的收服特训》,VC,320,1,,
0,11,,,电子产品,,,,,
11,100,20,0,电池,BE,2,1,,
11,25,40,1,手机,X,1,1,,
11,25,40,1,笔记本电脑,X,1,1,,
11,15,400,1,广域生命探测器,ER,1,1,2,
11,100,20,0,探测器电池,BR,2,1,,
11,25,1750,1,探雷器,A,1,1,M,
0,12,,,杂物,,,,,
12,250,150,0,水果刀,Z,1,1,,
12,200,60,0,钉,Y,3,4,,
12,100,120,1,钢钉,Y,20,1,,
12,75,250,0,磨刀石,Y,5,5,,
12,30,600,1,贤者之磨刀石,Y,60,1,,
12,500,6,0,手枪子弹,GB,1,12,,
12,250,12,0,机枪子弹,GBr,1,20,,
12,200,15,0,压缩气罐,GBi,1,10,,
12,200,15,0,枪械电池,GBe,1,10,,
12,150,120,0,针线包,Y,10,2,,
12,7,777,0,礼品盒,p,1,1,,
12,20,600,0,凸眼鱼,Y,1,4,,
12,20,100,1,驱云弹,EW,1,1,1,
12,15,300,2,天候棒,EW,1,1,98,
12,5,1500,0,『祝福宝石』,Y,1,1,Z,
12,5,2500,1,『灵魂宝石』,Y,1,1,Z,
12,3,5000,1,安雅人体冰雕,X,1,1,,
12,40,1000,0,★阔剑地雷★,TN,750,1,,
12,10,2000,1,★荆棘式电子地雷★,TN,2000,1,,
0,13,,,埃克法物品,,,,,
13,30,20,0,埃克法-巨环,WP,25,25,cZ,
13,30,20,0,埃克法-玄铁,WK,25,25,cZ,
13,30,20,0,埃克法-斧枪,WG,25,25,cZ,
13,30,20,0,埃克法-八面,WC,25,25,cZ,
13,30,20,0,埃克法-开海,WD,25,25,cZd,
13,30,20,0,埃克法-破云,WF,25,25,cZ,
13,30,20,0,埃克法-孤魂,TN,25,1,cZ,
13,30,20,0,埃克法-幻影,DB,25,25,FZ,
13,30,20,1,埃克法-魔嗜,PB,25,1,Z,
13,30,20,1,埃克法-磨刀石,Y,5,1,Z,
13,30,20,1,埃克法-钉,Y,5,1,Z,
0,14,,,提示,,,,,
14,30,1,0,提示纸条A,Y,1,1,,
14,30,1,0,提示纸条B,Y,1,1,,
14,30,1,0,提示纸条C,Y,1,1,,
14,30,1,0,提示纸条D,Y,1,1,,
14,30,1,0,提示纸条E,Y,1,1,,
14,30,1,0,提示纸条F,Y,1,1,,
0,15,,,前女主物品,,,,,
15,30,20,0,鲷鱼烧,WC,15,200,,
15,30,20,0,绘图志,WP,15,200,,
15,30,20,0,团子,WC,15,200,,
15,30,2777,1,真-红色的发圈,DH,500,150,KG,
15,30,2777,1,小空,DA,500,150,CD,
15,30,2777,1,真 - 幻想戏服,DB,500,150,PF,
15,30,1777,1,亲手制作的鲷鱼烧,HB,500,150,,
15,30,1777,1,培根蛋+?,HB,500,150,,
15,30,1777,1,秋生大叔的面包,HB,500,150,,
15,30,4777,2,天使之剑,WK,600,150,cd,
15,30,4777,2,恐龙扑克牌,WC,600,150,rdc,
15,30,4777,2,秋生大叔的球棒,WP,600,150,cd,
\ No newline at end of file
<? if(!defined('IN_GAME')) exit('Access Denied'); ?>
生命探测器,ER,3,1,,
生命探测器,ER,3,1,,
生命探测器,ER,3,1,,
生命探测器,ER,3,1,,
毒药,Y,1,2,,
毒药,Y,1,2,,
毒药,Y,1,2,,
毒药,Y,1,2,,
解毒剂,Cp,1,1,,
解毒剂,Cp,1,1,,
烧伤药剂,Cu,1,1,,
解冻药水,Ci,1,1,,
麻痹药剂,Ce,1,1,,
清醒药剂,Cw,1,1,,
苹果酒,HS,50,1,,
鸡尾酒,HS,50,2,,
威士忌酒,HS,60,3,,
点心,HS,50,4,,
手机,WC,20,1,,
笔记本电脑,WP,20,1,,
手机,WC,20,1,,
笔记本电脑,WP,20,1,,
信管,X,1,1,,
信管,X,1,1,,
信管,X,1,1,,
导火线,X,1,1,,
导火线,X,1,1,,
导火线,X,1,1,,
手枪子弹,GB,1,12,,
手枪子弹,GB,1,12,,
机枪子弹,GBr,1,40,,
机枪子弹,GBr,1,40,,
压缩气罐,GBi,1,20,,
枪械电池,GBe,1,20,,
水,HS,70,4,,
水,HS,70,4,,
水,HS,70,8,,
水,HS,70,8,,
地雷,TN,300,1,,
地雷,TN,300,1,,
绳索,TN,120,1,,
绳索,TN,120,1,,
绳索,TN,120,1,,
绳索,TN,120,1,,
★阔剑地雷★,TN,450,1,,
★阔剑地雷★,TN,450,1,,
警用盾牌,DA,52,5,,
绝缘手套,DA,12,15,E,
简易盾牌,DA,35,3,,
皮手套,DA,15,3,,
手表,DA,10,3,,
手链,DA,2,3,,
垫肩,DA,5,3,,
简易盾牌,DA,35,3,,
皮手套,DA,15,3,,
手表,DA,10,3,,
手链,DA,2,3,,
垫肩,DA,5,3,,
核电站工作服,DB,45,20,U,
特种部队制服,DB,40,20,G,
内裤,DB,10,3,,
浴衣,DB,12,5,,
工作装,DB,15,8,,
迷彩服,DB,15,10,,
内裤,DB,10,3,,
浴衣,DB,12,5,,
工作装,DB,15,8,,
迷彩服,DB,15,10,,
飞行头盔,DH,40,12,I,
防毒面具,DH,20,15,q,
安全帽,DH,35,10,,
太阳眼镜,DH,6,3,,
头巾,DH,3,5,,
口罩,DH,4,3,,
防灾头巾,DH,3,10,,
太阳眼镜,DH,6,3,,
头巾,DH,3,5,,
口罩,DH,4,3,,
防灾头巾,DH,3,10,,
绝缘胶鞋,DF,20,10,E,
军靴,DF,25,10,,
运动鞋,DF,5,10,,
高跟鞋,DF,5,2,,
篮球鞋,DF,5,15,,
钉鞋,DF,10,5,,
运动鞋,DF,5,10,,
高跟鞋,DF,5,2,,
篮球鞋,DF,5,15,,
钉鞋,DF,10,5,,
耳塞,A,1,2,W,
\ No newline at end of file
<? if(!defined('IN_GAME')) exit('Access Denied'); ?>
菜刀,WK,15,10,,
叉子,WK,10,10,,
小刀,WK,17,5,,
短刀,WK,15,5,,
军用小刀,WK,20,6,,
双刃小刀,WK,20,4,,
镰刀,WK,20,4,,
冰锥,WK,8,10,,
日本刀,WK,25,3,,
☆軍刀☆,WK,30,3,,
卷筒卫生纸,WP,1,15,,
笔记本电脑,WP,1,1,,
大纸扇,WP,4,10,,
衣架,WP,6,15,,
大喇叭,WP,10,5,,
锅盖,WP,10,20,,
十手,WP,12,5,,
三叉,WP,12,10,,
棍棒,WP,10,3,,
金属棒,WP,22,5,,
双截棍,WP,18,10,,
手机,WC,1,1,,
飞镖,WC,12,12,,
飞镖,WC,6,24,,
飞镖,WC,6,12,,
回力镖,WC,9,15,,
高级飞镖,WC,8,24,,
乒乓球,WC,3,24,,
篮球,WC,12,12,,
棒球,WC,22,4,,
网球,WC,4,12,,
飞镖,WC,12,12,,
回力镖,WC,9,15,,
高级飞镖,WC,8,24,,
篮球,WC,12,12,,
棒球,WC,22,4,,
网球,WC,4,12,,
炸弹,WD,35,3,d,
手榴弹,WD,40,5,d,
照明弹,WD,20,5,d,
炸弹,WD,65,3,d,
手榴弹,WD,40,5,d,
照明弹,WD,20,5,d,
炸弹,WD,65,3,d,
手榴弹,WD,40,5,d,
照明弹,WD,20,5,d,
手枪,WG,30,6,,
火绳枪,WG,30,6,,
☆Sig Sauer P230 9mm☆,WG,40,6,,
☆哥尔德357左轮手枪☆,WG,30,6,,
☆S&W M59自动手枪☆,WG,35,6,,
☆Colt Highway Patrolman☆,WG,45,6,,
☆CZ.M75☆,WG,40,6,,
☆散弹枪☆,WG,45,6,,
☆狙击枪☆,WG,45,6,,
☆S&W 38口径左轮枪☆,WG,30,6,,
☆Remington 31R☆,WG,45,6,,
★IMI手槍★,WG,45,6,,
★Colt Highway Patrolman★,WG,50,6,,
★橘纹金镶嵌火绳枪★,WG,50,6,,
菜刀,WK,15,10,,
叉子,WK,10,10,,
小刀,WK,17,5,,
短刀,WK,15,5,,
军用小刀,WK,20,6,,
双刃小刀,WK,20,4,,
镰刀,WK,20,4,,
冰锥,WK,8,10,,
日本刀,WK,25,3,,
☆軍刀☆,WK,30,3,,
卷筒卫生纸,WP,1,15,,
笔记本电脑,WP,1,1,,
大纸扇,WP,4,10,,
衣架,WP,6,15,,
大喇叭,WP,10,5,,
锅盖,WP,10,20,,
十手,WP,12,5,,
三叉,WP,12,10,,
棍棒,WP,10,3,,
金属棒,WP,22,5,,
双截棍,WP,18,10,,
手机,WC,1,1,,
飞镖,WC,12,12,,
飞镖,WC,6,24,,
飞镖,WC,6,12,,
回力镖,WC,9,15,,
高级飞镖,WC,8,24,,
乒乓球,WC,3,24,,
篮球,WC,12,12,,
棒球,WC,22,4,,
网球,WC,4,12,,
飞镖,WC,12,12,,
回力镖,WC,9,15,,
高级飞镖,WC,8,24,,
篮球,WC,12,12,,
棒球,WC,22,4,,
网球,WC,4,12,,
炸弹,WD,35,3,d,
手榴弹,WD,40,5,d,
照明弹,WD,20,5,d,
炸弹,WD,65,3,d,
手榴弹,WD,40,5,d,
照明弹,WD,20,5,d,
炸弹,WD,65,3,d,
手榴弹,WD,40,5,d,
照明弹,WD,20,5,d,
手枪,WG,30,6,,
火绳枪,WG,30,6,,
☆Sig Sauer P230 9mm☆,WG,40,6,,
☆哥尔德357左轮手枪☆,WG,30,6,,
☆S&W M59自动手枪☆,WG,35,6,,
☆Colt Highway Patrolman☆,WG,45,6,,
☆CZ.M75☆,WG,40,6,,
☆散弹枪☆,WG,45,6,,
☆狙击枪☆,WG,45,6,,
☆S&W 38口径左轮枪☆,WG,30,6,,
☆Remington 31R☆,WG,45,6,,
退魔符,WF,14,10,,
结界符,WF,20,10,,
御札弹幕,WF,25,10,,
退魔符,WF,14,10,,
结界符,WF,20,10,,
御札弹幕,WF,25,10,,
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN">
<HTML>
<HEAD><META http-equiv=refresh content=0;url=http://on.to/2Y></HEAD>
<BODY></BODY>
</HTML>
<?php
if(!defined('IN_GAME')) {
exit('Access Denied');
}
function event(){
global $mode,$log,$hp,$sp,$inf,$pls,$rage,$money;
global $mhp,$msp,$wp,$wk,$wg,$wc,$wd,$wf;
global $rp,$killnum,$state;
$dice1 = rand(0,5);
$dice2 = rand(20,40);//原为rand(5,10)
if($pls == 0) { //无月之影
} elseif($pls == 1) { //端点
} elseif($pls == 2) { //现RF高校
$log = ($log . "突然,一个戴着面具的怪人出现了!<BR>");
if($dice1 == 2){
$log = ($log . "“呜嘛呜——!”<br>被怪人<span class=\"red\">打中了头</span>!<BR>");
$inf = str_replace('h','',$inf);
$inf = ($inf . 'h');
}elseif($dice1 == 3){
$log = ($log . "“呜嘛呜——!”<br>被怪人打中了,<span class=\"red\">受到{$dice2}点伤害</span>!<BR>");
$hp-=$dice2;
}elseif($rp <=45){
$log = ($log . "“呜嘛呜——!”<br>怪人给了你一个钱包!里面有<span class=\"red\">{$dice2}个1元硬币</span>!<BR>");
$money = $money + $dice2 * 1;
$rp = $rp + 15;
}else{
$log = ($log . "呼,总算逃脱了。<BR>");
}
} elseif($pls == 3) { //雪之镇
if($rp <=70){
$log = ($log . "突然,一位拿着纸袋的少女向你撞来!<BR>");
if($dice1 == 2){
$log = ($log . "你身体一侧,成功回避了被撞倒的厄运。<BR>你看着少女面朝下重重地摔在地上,转头走开了。<BR>");
$rp = $rp + 40;
}
else{
$log = ($log . "你回避不及,被少女撞个正着!<BR>你面朝下地重重地摔在地上。");
$inf = str_replace('h','',$inf);
$inf = ($inf . 'h');
$rp = $rp + 25;
$log = ($log . "不过知道少女不是故意找茬后,<BR>你原谅了她,并且和她分享了雕鱼烧,你感觉全身舒畅。");
$hp = $mhp;
$sp = $msp;
}
}else{
$log = ($log . "突然,一位少女向你撞来!<BR>");
if($dice1 == 2){
$log = ($log . "你身体一侧,成功回避了被撞倒的厄运。<BR>你看着少女面朝下重重地摔在地上,转头走开了。<BR>");
$rp = $rp + 40;
}
else{
$log = ($log . "你回避不及,被少女撞个正着!<BR>你面朝下地重重地摔在地上。");
$inf = str_replace('h','',$inf);
$inf = ($inf . 'h');
$rp = $rp - 5;
}
}
} elseif($pls == 4) { //索拉利斯
} elseif($pls == 5) { //指挥中心
} elseif($pls == 6) { //梦幻馆
} elseif($pls == 7) { //清水池
$log = ($log . "糟糕,脚下滑了一下!<BR>");
if($dice1 <= 3){
$dice2 += 10;
if($sp <= $dice2){
$dice2 = $sp-1;
}
$sp-=$dice2;
$log = ($log . "你摔进了池里!<BR>从水池里爬出来<span class=\"red\">消耗了{$dice2}点体力</span>。<BR>");
}else{
$log = ($log . "万幸,你没跌进池中。<BR>");
}
} elseif($pls == 8) { //白穗神社
} elseif($pls == 9) { //墓地
} elseif($pls == 10) { //麦斯克林
} elseif($pls == 11) { //央中电视台 - 现对天使用作战本部
$log = ($log . "哇!一个大锤向你锤来!<BR>");
if($dice1 == 2){
$log = ($log . "大锤重重地<span class=\"red\">砸到了腿上</span>,好疼!<BR>");
$inf = str_replace('f','',$inf);
$inf = ($inf . 'f');
}elseif($dice1 == 3){
$log = ($log . "你被击飞出了窗外,<span class=\"red\">受到{$dice2}点伤害</span>!<BR>");
$hp-=$dice2;
}else{
$log = ($log . "你勉强躲过了大锤的攻击。<BR>");
}
} elseif($pls == 12) { //夏之镇
$log = ($log . "突然,天空出现一大群乌鸦!<BR>");
if($dice1 == 2){
$log = ($log . "被乌鸦袭击,<span class=\"red\">头部受了伤</span>!<BR>");
$inf = str_replace('h','',$inf);
$inf = ($inf . 'h');
}elseif($dice1 == 3){
$log = ($log . "被乌鸦袭击,<span class=\"red\">受到{$dice2}点伤害</span>!<BR>");
$hp-=$dice2;
}else{
$log = ($log . "呼,总算击退了。<BR>");
}
} elseif($pls == 13) { //三体星
} elseif($pls == 14) { //光坂高校
} elseif($pls == 15) { //守矢神社
$log = ($log . "突然有妖怪袭击你!<BR>");
if($dice1 == 2){
$log = ($log . "被妖怪吓着了!你惊慌中<span class=\"red\">撞伤了自己的头部</span>!<BR>");
$inf = str_replace('h','',$inf);
$inf = ($inf . 'h');
}elseif($dice1 == 3){
$log = ($log . "妖怪的弹幕使你<span class=\"red\">受到{$dice2}点伤害</span>!<BR>");
$hp-=$dice2;
}else{
$log = ($log . "呼,所谓妖怪不过是个撑着紫伞的少女而已,没什么可害怕的。<BR>");
}
} elseif($pls == 16) { //常磐森林
$log = ($log . "野生的皮卡丘从草丛中钻出来了!<BR>");
if($dice1 == 2){
$log = ($log . "皮卡丘使用了电击!<span class=\"red\">手臂被击伤了</span>!<BR>");
$inf = str_replace('a','',$inf);
$inf = ($inf . 'a');
}elseif($dice1 == 3){
$log = ($log . "皮卡丘使用了电光石火!<span class=\"red\">受到{$dice2}点伤害</span>!<BR>");
$hp-=$dice2;
}else{
$log = ($log . "成功地逃跑了。<BR>");
}
} elseif($pls == 17) { //常磐台中学
} elseif($pls == 18) { //秋之镇
$log = ($log . "突然,天空出现一大群乌鸦!<BR>");
if($dice1 == 2){
$log = ($log . "被乌鸦袭击,<span class=\"red\">头部受了伤</span>!<BR>");
$inf = str_replace('h','',$inf);
$inf = ($inf . 'h');
}elseif($dice1 == 3){
$log = ($log . "被乌鸦袭击,<span class=\"red\">受到{$dice2}点伤害</span>!<BR>");
$hp-=$dice2;
}else{
$log = ($log . "呼,总算击退了。<BR>");
}
} elseif($pls == 19) { //精灵中心
} elseif($pls == 20) { //春之镇
} elseif($pls == 21) { //圣Gradius学园
global $gamestate;
if($gamestate < 50){
$log = ($log . "隶属于时空部门G的特殊部队『天使』正在实弹演习!<BR>你被卷入了弹幕中!<BR>");
if($dice1 <= 1 ){
$log = ($log . "在弹幕的狂风中,你有惊无险地回避着弹幕,总算擦弹成功了。<BR>");
if($dice2 == 40 && $rp > 40){
$log = ($log . "咦,头顶上……好像有一名少女被弹幕击中了……?<BR>“对不起、对不起!”伴随着焦急的道歉声,少女以及她乘坐的机体向你笔直坠落下来。<br>你还来不及反应,重达数十吨的机体便直接落在了你的头上。<br>");
include_once GAME_ROOT . './include/state.func.php';
death('gradius');
return;
}
elseif($dice2 == 30){
$log = ($log . "接下来你看见驾驶着棕色机体的少女向你飞来。<BR>“实在对不起,我们看起来没有放假的时候啊。危险躲藏在每个大意之中不是么?”<br>她扔给了你些什么东西,貌似是面额为573的『纸币』?<br>“祝你好运!”少女这么说完就飞走了。");
$money = $money + 573;
$rp = $rp + 100;
}
}
else{
$log = ($log . "在弹幕的狂风中,你徒劳地试图回避弹幕……<BR>擦弹什么的根本做不到啊!<BR>你被少女们打成了筛子!<BR>");
global $infwords;
$infcache = '';
foreach(Array('h','b','a','f') as $value){
$dice3=rand(0,10);
if($dice3<=6){
$inf = str_replace($value,'',$inf);
$infcache .= $value;
$log .= "<span class=\"red\">弹幕造成你{$infwords[$value]}了!</span><br />";
}
}
if(empty($infcache)){
$inf = str_replace('b','',$inf);
$inf .= 'b';
$log .= "<span class=\"red\">弹幕造成你胸部受伤了!</span><br />";
} else {$inf .= $infcache;}
// $inf = str_replace('h','',$inf);
// $inf = str_replace('b','',$inf);
// $inf = str_replace('a','',$inf);
// $inf = str_replace('f','',$inf);
// $inf = ($inf . 'hbaf');
if($dice2 >= 39){
$log = ($log . "并且,少女们的弹幕击中了要害!<BR><span class=\"red\">你感觉小命差点就交代在这里了</span>。<BR>");
$hp = 1;
}
elseif($dice2 >= 36){
$log = ($log . "并且,黑洞激光造成你<span class=\"clan\">冻结</span>了!<BR>");
$inf = str_replace('i','',$inf);
$inf = ($inf . 'i');
}
elseif($dice2 >= 32){
$log = ($log . "并且,环形激光导致你<span class=\"red\">烧伤</span>了!<BR>");
$inf = str_replace('u','',$inf);
$inf = ($inf . 'u');
}
elseif($dice2 >= 27){
$log = ($log . "并且,精神震荡弹导致你<span class=\"yellow\">全身麻痹</span>了!<BR>");
$inf = str_replace('e','',$inf);
$inf = ($inf . 'e');
}
elseif($dice2 >= 23){
$log = ($log . "并且,音波装备导致你<span class=\"grey\">混乱</span>了!<BR>");
$inf = str_replace('w','',$inf);
$inf = ($inf . 'w');
}
else{
$log = ($log . "并且,干扰用强袭装备导致你<span class=\"purple\">中毒</span>了!<BR>");
$inf = str_replace('p','',$inf);
$inf = ($inf . 'p');
}
$log = ($log . "你遍体鳞伤、连滚带爬地逃走了。<BR>");
}
} else {
$log = ($log . "特殊部队『天使』的少女们不知道去了哪里。<BR>");
}
} elseif($pls == 22) { //初始之树
} elseif($pls == 23) { //幻想世界
} elseif($pls == 24) { //永恒的世界
} elseif($pls == 25) { //妖精驿站
} elseif($pls == 26) { //键刃墓场
} elseif($pls == 27) { //花菱商厦
} elseif($pls == 28) { //FARGO前基地
} elseif($pls == 29) { //风祭森林
} elseif($pls == 30) { //移动机库
} elseif($pls == 31) { //太鼓实验室
} elseif($pls == 32) { //SCP实验室
} elseif($pls == 33) { //雏菊之丘
global $gamestate;
$dice=rand(0,10);
if ($dice < 3){
if ($rp < 40){
$log = ($log . "少女抬头看了你一眼,随后低下头去继续她的研究。<BR>");
$rp = $rp + rand(10,25);
}elseif ($rp < 500){
$log = ($log . "少女抬头看了你一眼,貌似对你的举动很感兴趣的样子。<BR>");
$rp = $rp + rand(50,100);
}elseif ($rp < 1000 && $killnum == 0){
$log = ($log . "少女向你扔来一个保温瓶。<BR>里面是类似于咖啡的液体;<BR>你喝了一口,感觉味道不怎么样。<BR>");
//$rp = $rp + rand(100,200);
$spup = rand(50,100);
//$hp = $mhp;
$msp += $spup;
$sp = $msp;
$rp += $spup*2;
}elseif ($rp < 1000){
$log = ($log . "不知道为什么,你觉得双腿一软……<BR>");
$spdown = round($rp/4);
$sp -= $spdown;
if($sp <= 0){$sp = 1;}
//$sp = 17;
}elseif ($rp < 5000 && $killnum == 0){
$log = ($log . "看见少女离开了,你好奇地向少女身下的那幅不明『绘卷』上看去……<BR>");
$mhp = $mhp - rand(5,10);
if($mhp <= 37){$mhp = 37;}
$hp = 1;
$msp = $msp - rand(10,20);
if($msp <= 37){$msp = 37;}
$sp = 1;
//$sp = 1;
$inf = str_replace('h','',$inf);
$inf = str_replace('b','',$inf);
$inf = str_replace('a','',$inf);
$inf = str_replace('f','',$inf);
$inf = ($inf . 'hbaf');
$log = ($log . "不能承受绘卷上所述的知识量,你浑身冒血连滚带爬地逃走了。<BR>");
}elseif ($rp < 5000){
death_kagari(rand(1,2));
}else{
death_kagari(3);
//$log = ($log . "少女抬头看了你一眼,随后低下头去继续她的研究。<BR>");
}
}elseif ($dice < 6){
if ($rp < 40){
$log = ($log . "少女抬头看了你一眼,貌似对你的举动很感兴趣的样子。<BR>");
$rp = $rp + rand(50,100);
}elseif ($rp < 500){
$log = ($log . "不知道为什么,你觉得双腿一软……<BR>");
$hpdown = round($rp/4);
$hp -= $hpdown;
if($hp <= 0 ){$hp = 1;}
//$sp = $sp - 200;
}elseif ($rp < 1000 && $killnum == 0){
$log = ($log . "少女的丝带飞到你的面前,<BR>在你的脸上重重地刮了一下。<BR>");
$inf = str_replace('h','',$inf);
$inf = ($inf . 'h');
}elseif ($rp < 1000){
$log = ($log . "少女的丝带飞到你的面前,<BR>在你的脸上重重地刮了一下。<BR>");
$inf = str_replace('e','',$inf);
$inf = ($inf . 'e');
}elseif ($rp < 5000 && $killnum == 0){
$log = ($log . "少女的丝带飞到你的面前,<BR>在你的头上重重地敲了一下。<BR>");
$inf = str_replace('h','',$inf);
$inf = str_replace('w','',$inf);
$inf = ($inf . 'hw');
}elseif ($rp < 5000){
death_kagari(rand(1,2));
}else{
death_kagari(3);
//$log = ($log . "少女抬头看了你一眼,随后低下头去继续她的研究。<BR>");
}
}elseif ($dice < 9){
if ($rp < 40){
$log = ($log . "少女抬头开始注意你的一举一动。<BR>");
$rp = $rp + rand(200,400);
}elseif ($rp < 500){
$log = ($log . "少女向你扔来一个保温瓶。<BR>里面是奇怪的深色液体;<BR>你喝了一口,感觉体内有一种力量涌出来。<BR>");
$mhpup = rand(25,50);
$mhp = $mhp + $mhpup;
$hp = $mhp;
$rp += $mhpup*4;
}elseif ($rp < 1000 && $killnum == 0){
$log = ($log . "你小心翼翼地在少女旁边坐下,(竟然没被她赶走!)<BR>看着她身下的『绘卷』<BR>");
$hp = round($mhp/10);
if($hp <= 0){$hp = 1;}
$sp = round($msp/10);
if($sp <= 0){$sp = 1;}
// $mhp = 400;
// $msp = 400;
// $hp = 200;
// $sp = 200;
$log = ($log . "当你觉得你看懂了点什么的时候<BR>只见少女用惊讶的眼光盯着你。<BR>这时你才发现你已经七窍流血。<BR>");
$skillupsum = 0;
foreach(array('wp','wk','wg','wc','wd','wf') as $val){
$up = rand(50,100);
${$val} += $up;
$skillupsum += $up;
}
$rp += $skillupsum*2;
// $wp = $wp + rand(75,150);
// $wk = $wk + rand(75,150);
// $wg = $wg + rand(75,150);
// $wc = $wc + rand(75,150);
// $wd = $wd + rand(75,150);
// $wf = $wf + rand(75,150);
}elseif ($rp < 1000){
$log = ($log . "你小心翼翼地在少女旁边坐下,想看看她身下的『绘卷』<BR>结果被红色的丝带正中腿部。<BR>");
// $hp = 200;
// $sp = 200;
$hp = round($mhp/8);
if($hp <= 0){$hp = 1;}
// $sp = round($msp/10);
// if($sp <= 0){$sp = 1;}
$inf = str_replace('f','',$inf);
$inf = ($inf . 'f');
$log = ($log . "你龇牙咧嘴地逃走了。<BR>");
}elseif ($rp < 5000){
death_kagari(1);
}elseif ($rp > 5000){
death_kagari(2);
}else{
$log = ($log . "少女抬头看了你一眼,随后低下头去继续她的研究。<BR>");
}
}else{
if ($rp < 40){
$log = ($log . "少女飘了起来,并且跟在了你的后面,<BR>太可怕了,还是赶快离开为妙!<BR>");
$rp = $rp + rand(500,1000);
}elseif ($rp < 500){
$log = ($log . "少女瞪了你一眼,你感觉你的生命力被抽干了,<BR>太可怕了,还是赶快离开为妙!<BR>");
$oldhp = $hp;$oldsp = $sp;
$hp = 1;
$sp = 1;
$rp = $rp - round(($oldhp+$oldsp)/10);
}elseif ($rp < 1000 && $killnum == 0){
$log = ($log . "少女瞪了你一眼,你感觉头晕目眩,<BR>太可怕了,还是赶快离开为妙!<BR>");
$skilldownsum = 0;
foreach(array('wp','wk','wg','wc','wd','wf') as $val){
$down = rand(1,round(${$val}/2));
${$val} -= $down;
$skilldownsum += $down;
}
$rp -= round($skilldownsum/6);
}elseif ($rp < 1000){
$log = ($log . "少女瞪了你一眼,你被一种无形的压力直接压在了地上,<BR>太可怕了,还是赶快离开为妙!<BR>");
$mhp = round($mhp/2);
if($mhp <= 37){$mhp = 37;}
if($hp > $mhp){$hp = $mhp;}
$msp = round($msp/2);
if($msp <= 37){$msp = 37;}
if($sp > $msp){$sp = $msp;}
//$mhp = $msp = 100;
$rp = $rp - 37;
}elseif ($rp < 5000){
death_kagari(1);
}elseif ($rp > 5000){
death_kagari(2);
}else{
$log = ($log . "少女抬头看了你一眼,随后低下头去继续她的研究。<BR>");
}
}
//echo $rp;
} else {
}
if($hp<=0 && $state < 10){
// global $now,$alivenum,$deathnum,$name,$state;
// $hp = 0;
// $state = 13;
// addnews($now,'death13',$name,0);
// $alivenum--;
// $deathnum++;
// include_once GAME_ROOT.'./include/system.func.php';
// save_gameinfo();
include_once GAME_ROOT . './include/state.func.php';
death('event');
}
return;
}
function death_kagari($type){
global $log,$hp,$inf,$gamestate;
if($type == 1){
$log = ($log . "从少女的身上延伸出了红色的丝带,<BR>如巨蟒般将你紧紧地捆住。<BR>");
if ($gamestate == 50 ){
$log = ($log . "不过,在你即将被绞碎时,上空射来的奇异光束烧毁了丝带,救了你一命。<BR>少女见状扭头离去了。<br>");
$inf = str_replace('b','',$inf);
$inf .= 'b';
$hp = round($hp/100);
if($hp <= 0){$hp = 1;}
}else{
include_once GAME_ROOT . './include/state.func.php';
death('kagari1');
return;
}
}elseif($type == 2){
$log = ($log . "从少女的身上延伸出了红色的丝带,<BR>锋利的丝带朝着你的头部飞来!<BR>");
if ($gamestate == 50 ){
$log = ($log . "不过,在你即将身首异处时,上空射来的奇异光束烧毁了丝带,救了你一命。<BR>少女见状扭头离去了。<br>");
$hp = round($hp/100);
$inf = str_replace('h','',$inf);
$inf .= 'h';
if($hp <= 0){$hp = 1;}
}else{
include_once GAME_ROOT . './include/state.func.php';
death('kagari2');
return;
}
}elseif($type == 3){
$log = ($log . "从少女的身上延伸出了红色的丝带,<BR>灼热的丝带朝着你高速飞来!<BR>");
if ($gamestate == 50 ){
$log = ($log . "不过,在喷射着岩浆的丝带即将把你融化时,上空射来的奇异光束烧毁了丝带,救了你一命。<BR>少女见状扭头离去了。<br>");
$hp = round($hp/100);
$inf = str_replace('u','',$inf);
$inf .= 'u';
if($hp <= 0){$hp = 1;}
}else{
include_once GAME_ROOT . './include/state.func.php';
death('kagari3');
return;
}
}else{
return;
}
}
?>
\ No newline at end of file
<?php
if(!defined('IN_GAME')) exit('Access Denied');
/**
* ACDTS298 ALL RANDOM RuleSet 钩子函数
* 这些函数实现纯钩子接口,不包含具体的游戏逻辑
*/
/**
* 物品获得钩子函数
*/
function ruleset_itemget_hook(&$data) {
global $log, $nosta;
// 检查是否为全随机模式
if(!is_all_random_mode()) {
return;
}
extract($data, EXTR_REFS);
// 随机化itme和itms (0到原数值的2~7倍)
if($itme0 > 0) {
$multiplier = rand(2, 7);
$itme0 = rand(0, $itme0 * $multiplier);
if($itme0 == 0) $itme0 = 1; // 防止为0
}
if($itms0 > 0 && $itms0 !== $nosta) {
$multiplier = rand(2, 7);
$itms0 = rand(0, $itms0 * $multiplier);
if($itms0 == 0) $itms0 = 1; // 防止为0
}
// 随机化itmsk
include_once GAME_ROOT.'./gamedata/ruleset/ACDTS_298SP4_AR/cache/resources_1.php';
if(isset($itemspkinfo) && is_array($itemspkinfo)) {
$available_itmsk = array_keys($itemspkinfo);
// 随机选择1-3个属性
$num_attrs = rand(1, 3);
$selected_attrs = array();
for($i = 0; $i < $num_attrs; $i++) {
$random_attr = $available_itmsk[array_rand($available_itmsk)];
if(!in_array($random_attr, $selected_attrs)) {
$selected_attrs[] = $random_attr;
}
}
$itmsk0 = implode('', $selected_attrs);
}
$log .= "<span class=\"cyan\">【全随机模式】物品属性已随机化!</span><br>";
// 将修改后的变量写回$data数组
$data['itme0'] = $itme0;
$data['itms0'] = $itms0;
$data['itmsk0'] = $itmsk0;
}
/**
* 合成物品钩子函数
*/
function ruleset_itemmix_hook(&$data) {
global $log, $nosta;
// 检查是否为全随机模式
if(!is_all_random_mode()) {
return;
}
extract($data, EXTR_REFS);
// 随机化itme和itms (0到原数值的2~7倍)
if($itme0 > 0) {
$multiplier = rand(2, 7);
$itme0 = rand(0, $itme0 * $multiplier);
if($itme0 == 0) $itme0 = 1; // 防止为0
}
if($itms0 > 0 && $itms0 !== $nosta) {
$multiplier = rand(2, 7);
$itms0 = rand(0, $itms0 * $multiplier);
if($itms0 == 0) $itms0 = 1; // 防止为0
}
// 随机化itmsk
include_once GAME_ROOT.'./gamedata/ruleset/ACDTS_298SP4_AR/cache/resources_1.php';
if(isset($itemspkinfo) && is_array($itemspkinfo)) {
$available_itmsk = array_keys($itemspkinfo);
// 随机选择1-3个属性
$num_attrs = rand(1, 3);
$selected_attrs = array();
for($i = 0; $i < $num_attrs; $i++) {
$random_attr = $available_itmsk[array_rand($available_itmsk)];
if(!in_array($random_attr, $selected_attrs)) {
$selected_attrs[] = $random_attr;
}
}
$itmsk0 = implode('', $selected_attrs);
}
$log .= "<span class=\"cyan\">【全随机模式】合成物品属性已随机化!</span><br>";
// 将修改后的变量写回$data数组
$data['itme0'] = $itme0;
$data['itms0'] = $itms0;
$data['itmsk0'] = $itmsk0;
}
/**
* 检查地图物品刷新是否需要随机化
*/
function ruleset_should_randomize_item($imap, $iarea, $an) {
// 在全随机模式下,所有物品都随机刷新
return is_all_random_mode();
}
/**
* 检查NPC刷新是否需要随机化
*/
function ruleset_should_randomize_npc($npc_pls) {
// 在全随机模式下,所有NPC都随机刷新
return is_all_random_mode();
}
/**
* 获取随机NPC位置
*/
function ruleset_get_random_npc_location($plsnum) {
$rmap = rand(1, $plsnum-1);
while ($rmap == 34) { // 排除地点34
$rmap = rand(1, $plsnum-1);
}
return $rmap;
}
?>
<?php
define('CURSCRIPT', 'valid');
require './include/common.inc.php';
require './include/user.func.php';
if(!$cuser||!$cpass) { gexit($_ERROR['no_login'],__file__,__line__); }
if($gamestate < 20) { gexit($_ERROR['no_start'],__file__,__line__); }
//if($gamestate >= 30) { gexit($_ERROR['valid_stop'],__file__,__line__); }
$result = $db->query("SELECT * FROM {$tablepre}users WHERE username='$cuser'");
if(!$db->num_rows($result)) { gexit($_ERROR['login_check'],__file__,__line__); }
$udata = $db->fetch_array($result);
if($udata['password'] != $cpass) { gexit($_ERROR['wrong_pw'], __file__, __line__); }
if($udata['groupid'] <= 0) { gexit($_ERROR['user_ban'], __file__, __line__); }
if($gamestate >= 30 && $udata['groupid'] < 6 && $cuser != $gamefounder) {
gexit($_ERROR['valid_stop'],__file__,__line__);
}
if($mode == 'enter') {
if($iplimit) {
$result = $db->query("SELECT * FROM {$tablepre}users AS u, {$tablepre}players AS p WHERE u.ip='{$udata['ip']}' AND ( u.username=p.name AND p.type=0)");
if($db->num_rows($result) > $iplimit) { gexit($_ERROR['ip_limit'],__file__,__line__); }
}
$ip = real_ip();
$db->query("UPDATE {$tablepre}users SET gender='$gender', icon='$icon', motto='$motto', killmsg='$killmsg', lastword='$lastword' WHERE username='".$udata['username']."'" );
if($validnum >= $validlimit) {
gexit($_ERROR['player_limit'],__file__, __line__);
}
$result = $db->query("SELECT * FROM {$tablepre}players WHERE name = '$cuser' AND type = 0");
if($db->num_rows($result)) {
gexit($_ERROR['player_exist'], __file__, __line__);
}
if ($gender !== 'm' && $gender !== 'f'){
$gender = 'm';
}
$validnum++;
$alivenum++;
$name = $cuser;
$pass = $cpass;
$gd = $gender;
$type = 0;
$endtime = $now;
$sNo = $validnum;
$hp = $mhp = $hplimit;
$sp = $msp = $splimit;
$rand = rand(0,15);
$att = 95 + $rand;
$def = 105 - $rand;
$pls = 0;
$killnum = 0;
$lvl = 0;
$exp = $areanum * 20;
$money = 20;
$rage = 0;
$pose = 0;
$tactic = 0;
$icon = $icon ? $icon : rand(1,$iconlimit);
$club = makeclub();
$arb = $gd == 'm' ? '男生校服' : '女生校服';
$arbk = 'DB'; $arbe = 5; $arbs = 15; $arbsk = '';
$arh = $ara = $arf = $art = '';
$arhk = $arak = $arfk = $artk = '';
$arhsk = $arask = $arfsk = $artsk = '';
$arhe = $arae = $arfe = $arte = 0;
$arhs = $aras = $arfs = $arts = 0;
for ($i=0; $i<=6; $i++){$itm[$i] = $itmk[$i] = $itmsk[$i] = ''; $itme[$i] = $itms[$i] = 0;}
$itm[1] = '面包'; $itmk[1] = 'HH'; $itme[1] = 100; $itms[1] = 30;
$itm[2] = '矿泉水'; $itmk[2] = 'HS'; $itme[2] = 100; $itms[2] = 30;
$weplist = openfile(config('stwep',$gamecfg));
do {
$index = rand(1,count($weplist)-1);
list($wep,$wepk,$wepe,$weps,$wepsk) = explode(",",$weplist[$index]);
} while(!$wepk);
$stitemlist = openfile(config('stitem',$gamecfg));
do {
$index = rand(1,count($stitemlist)-1);
list($itm[3],$itmk[3],$itme[3],$itms[3],$itmsk[3]) = explode(",",$stitemlist[$index]);
} while(!$itmk[3]);
do {
$index = rand(1,count($stitemlist)-1);
list($itm[4],$itmk[4],$itme[4],$itms[4],$itmsk[4]) = explode(",",$stitemlist[$index]);
} while(!$itmk[4] || ($itmk[3] == $itmk[4]));
if(strpos($wepk,'WG') === 0){
$itm[3] = '手枪子弹'; $itmk[3] = 'GB'; $itme[3] = 1; $itms[3] = 12; $itmsk[3] = '';
}
// $itm[5] = '好人卡'; $itmk[5] = 'Y'; $itme[5] = 1; $itms[5] = 20; $itmsk[5] = '';
//$itm[5] = '特别赠礼'; $itmk[5] = 'p'; $itme[5] = 1; $itms[5] = 1; $itmsk[5] = '';
// $shenzhuang = rand(1,10);
// switch ($shenzhuang) {
// case 1:
// $itm[5] = '圭一少年的球棒'; $itmk[5] = 'WP'; $itme[5] = 1800; $itms[5] = 100; $itmsk[5] = 'e';
// break;
// case 2:
// $itm[5] = '简称为UCW的三弦'; $itmk[5] = 'WK'; $itme[5] = 1800; $itms[5] = 100; $itmsk[5] = 'p';
// break;
// case 3:
// $itm[5] = '燃素粒子火焰炮'; $itmk[5] = 'WG'; $itme[5] = 1800; $itms[5] = 100; $itmsk[5] = 'u';
// break;
// case 4:
// $itm[5] = '水晶的超级球'; $itmk[5] = 'WC'; $itme[5] = 1800; $itms[5] = 100; $itmsk[5] = 'ir';
// break;
// case 5:
// $itm[5] = '久违的KEY系催泪弹'; $itmk[5] = 'WD'; $itme[5] = 1800; $itms[5] = 100; $itmsk[5] = 'd';
// break;
// case 6:
// $itm[5] = '梦想天生'; $itmk[5] = 'WF'; $itme[5] = 1800; $itms[5] = 100; $itmsk[5] = 'd';
// break;
// case 7:
// $itm[5] = '这样的装备没问题么的铠甲'; $itmk[5] = 'DB'; $itme[5] = 1800; $itms[5] = 100; $itmsk[5] = 'E';
// break;
// case 8:
// $itm[5] = '这样的装备没问题么的头盔'; $itmk[5] = 'DH'; $itme[5] = 1800; $itms[5] = 100; $itmsk[5] = 'q';
// break;
// case 9:
// $itm[5] = '这样的装备没问题么的手套'; $itmk[5] = 'DA'; $itme[5] = 1800; $itms[5] = 100; $itmsk[5] = 'U';
// break;
// case 10:
// $itm[5] = '这样的装备没问题么的靴子'; $itmk[5] = 'DF'; $itme[5] = 1800; $itms[5] = 100; $itmsk[5] = 'I';
// break;
// }
if ($name == 'Amarillo_NMC') {
$msp += 500;$mhp += 500;$hp += 500;$sp += 500;
$att += 200;$def += 200;
$exp += 3000;$money = 20000;$rage = 255;$pose = 1;$tactic = 3;
$itm[1] = '死者苏生'; $itmk[1] = 'HB'; $itme[1] = 2000; $itms[1] = 400; $itmsk[1] = '';
$itm[2] = '移动PC'; $itmk[2] = 'EE'; $itme[2] = 50; $itms[2] = 1;
$itm[3] = '超光速快子雷达'; $itmk[3] = 'ER'; $itme[3] = 32; $itms[3] = 1;$itmsk[3] = 2;
$itm[4] = '凸眼鱼'; $itmk[4] = 'Y'; $itme[4] = 1; $itms[4] = 30;$itmsk[4] = '';
$itm[5] = '楠叶特制营养剂'; $itmk[5] = 'ME'; $itme[5] = 50; $itms[5] = 12;
$itm[6] = '测试道具'; $itmk[6] = 'ME'; $itme[6] = 50; $itms[6] = 12;
$wep = '神圣手榴弹';$wepk = 'WC';$wepe = 8765;$weps = 876;$wepsk = 'd';
$arb = '守桥人的长袍';$arbk = 'DB'; $arbe = 3200; $arbs = 100; $arbsk = 'A';
$arh = '千年积木';$arhk = 'DH'; $arhe = 1600; $arhs = 120; $arhsk = 'c';
$ara = '皇家钻戒';$arak = 'DA'; $arae = 1600; $aras = 120; $arask = 'a';
$arf = '火弩箭';$arfk = 'DF'; $arfe = 1600; $arfs = 120; $arfsk = 'M';
$art = '贤者之石';$artk = 'A'; $arte = 9999; $arts = 999; $artsk = 'H';
$wp=$wk=$wg=$wc=$wd=$wf=600;
}elseif($name == '霜火协奏曲') {
$art = '击败思念的纹章';$artk = 'A'; $arte = 1; $arts = 1; $artsk = 'zZ';
}elseif($name == '时期') {
$art = '击败鬼畜级思念的纹章';$artk = 'A'; $arte = 1; $arts = 1; $artsk = 'zZ';
}elseif($name == '枪毙的某神' || $name == '精灵们的手指舞') {
$art = 'TDG地雷的证明';$artk = 'A'; $arte = 1; $arts = 1; $artsk = 'zZ';
}
//
// if(strpos($ip,'124.226.190')===0){
// $msp = $sp = 16;$mhp = $hp = 6666;
// $att = 1;$def = 1;$lvl = 0;
// $money = 0;$club=17;
// $itm[1] = '管理员之怒1'; $itmk[1] = 'HH'; $itme[1] = 100; $itms[1] = 30; $itmsk[1] = '';
// $itm[2] = '管理员之怒2'; $itmk[2] = 'HS'; $itme[2] = 15; $itms[2] = 30; $itmsk[2] = '';
// $itm[3] = '废物'; $itmk[3] = 'Y'; $itme[3] = 1; $itms[3] = 1; $itmsk[3] = '';
// $itm[4] = '废物'; $itmk[4] = 'Y'; $itme[4] = 1; $itms[4] = 1; $itmsk[4] = '';
// $wep = '啊哈哈哈我已经天下无敌了!';$wepk = 'WF';$wepe = 1;$weps = 8765;$wepsk = '';
// $arb = '超级无敌纸防御';$arbk = 'DB'; $arbe = 30000; $arbs = 1; $arbsk = '';
// $arh = '超级无敌纸防御';$arhk = 'DH'; $arhe = 30000; $arhs = 1; $arhsk = '';
// $ara = '超级无敌纸防御';$arak = 'DA'; $arae = 30000; $aras = 1; $arask = '';
// $arf = '超级无敌纸防御';$arfk = 'DF'; $arfe = 30000; $arfs = 1; $arfsk = '';
// $art = '不发装备了,这个收好';$artk = 'A'; $arte = 1; $arts = 1; $artsk = 'HcM';
// }
// if ($name == '内衣') {
// $itm[3] = '奖品-泽克西斯之荣耀模样的杏仁豆腐'; $itmk[3] = 'HB'; $itme[3] = 50; $itms[3] = 15; $itmsk[2] = 'z';
// $itm[4] = '奖品-Flint Lock模样的杏仁豆腐'; $itmk[4] = 'HB'; $itme[4] = 50; $itms[4] = 15; $itmsk[3] = 'z';
// $itm[5] = '『灵魂宝石』模样的杏仁豆腐'; $itmk[5] = 'HB'; $itme[5] = 50; $itms[5] = 15; $itmsk[4] = 'Z';
// $wep = '奖品-福林洛克';$wepk = 'WP';$wepe = 85;$weps = 85;$wepsk = 'dZ';
// $arb = '奖品-黑暗星云之祝福';$arbk = 'DB'; $arbe = 85; $arbs = 85; $arbsk = 'AaZ';
// $arh = '奖品-黄色铃铛';$arhk = 'DH'; $arhe = 85; $arhs = 85; $arhsk = 'AaZ';
// $ara = '奖品-地元素挂饰';$arak = 'DA'; $arae = 85; $aras = 85; $arask = 'AaZ';
// $arf = '奖品-福林克之靴';$arfk = 'DF'; $arfe = 85; $arfs = 85; $arfsk = 'AaZ';
// $art = '奖品-泽克西斯菁英';$artk = 'A'; $arte = 85; $arts = 85; $artsk = 'AaZ';
// }
$state = 0;
$bid = 0;
$inf = $teamID = $teamPass = '';
$db->query("INSERT INTO {$tablepre}players (name,pass,type,endtime,gd,sNo,icon,club,hp,mhp,sp,msp,att,def,pls,lvl,`exp`,money,bid,inf,rage,pose,tactic,killnum,state,wp,wk,wg,wc,wd,wf,teamID,teamPass,wep,wepk,wepe,weps,arb,arbk,arbe,arbs,arh,arhk,arhe,arhs,ara,arak,arae,aras,arf,arfk,arfe,arfs,art,artk,arte,arts,itm0,itmk0,itme0,itms0,itm1,itmk1,itme1,itms1,itm2,itmk2,itme2,itms2,itm3,itmk3,itme3,itms3,itm4,itmk4,itme4,itms4,itm5,itmk5,itme5,itms5,itm6,itmk6,itme6,itms6,wepsk,arbsk,arhsk,arask,arfsk,artsk,itmsk0,itmsk1,itmsk2,itmsk3,itmsk4,itmsk5,itmsk6) VALUES ('$name','$pass','$type','$endtime','$gd','$sNo','$icon','$club','$hp','$mhp','$sp','$msp','$att','$def','$pls','$lvl','$exp','$money','$bid','$inf','$rage','$pose','$tactic','$state','$killnum','$wp','$wk','$wg','$wc','$wd','$wf','$teamID','$teamPass','$wep','$wepk','$wepe','$weps','$arb','$arbk','$arbe','$arbs','$arh','$arhk','$arhe','$arhs','$ara','$arak','$arae','$aras','$arf','$arfk','$arfe','$arfs','$art','$artk','$arte','$arts','$itm[0]','$itmk[0]','$itme[0]','$itms[0]','$itm[1]','$itmk[1]','$itme[1]','$itms[1]','$itm[2]','$itmk[2]','$itme[2]','$itms[2]','$itm[3]','$itmk[3]','$itme[3]','$itms[3]','$itm[4]','$itmk[4]','$itme[4]','$itms[4]','$itm[5]','$itmk[5]','$itme[5]','$itms[5]','$itm[6]','$itmk[6]','$itme[6]','$itms[6]','$wepsk','$arbsk','$arhsk','$arask','$arfsk','$artsk','$itmsk[0]','$itmsk[1]','$itmsk[2]','$itmsk[3]','$itmsk[4]','$itmsk[5]','$itmsk[6]')");
$db->query("UPDATE {$tablepre}users SET lastgame='$gamenum' WHERE username='$name'");
if($udata['groupid'] >= 6 || $cuser == $gamefounder){
addnews($now,'newgm',$name,"{$sexinfo[$gd]}{$sNo}号",$ip);
}else{
addnews($now,'newpc',$name,"{$sexinfo[$gd]}{$sNo}号",$ip);
}
if($validnum >= $validlimit && $gamestate == 20){
$gamestate = 30;
}
//$gamestate = $validnum < $validlimit ? 20 : 30;
save_gameinfo();
include template('validover');
} elseif($mode == 'notice') {
include template('notice');
} elseif($mode == 'tutorial') {
if(!isset($tmode)){$tmode = 0;}
$nexttmode = $tmode +1;
include template('tutorial');
} else {
extract($udata);
$result = $db->query("SELECT * FROM {$tablepre}players WHERE name = '$cuser' AND type = 0");
if($db->num_rows($result)) {
header("Location: game.php");exit();
}
if($validnum >= $validlimit) {
gexit($_ERROR['player_limit'],__file__,__line__);
}
$iconarray = get_iconlist($icon);
$select_icon = $icon;
include template('valid');
}
function makeclub() {
global $wp,$wk,$wg,$wc,$wd,$wf,$money,$mhp,$msp,$hp,$sp,$att,$def;
$wp = $wk = $wg = $wc = $wd = $wf = 0;
$dice = rand(0,105);
if($dice < 10) {$club = 1;$wp = 30;}//殴25
elseif($dice < 20) {$club = 2;$wk = 30;}//斩25
elseif($dice < 30) {$club = 3;$wc = 30;}//投25
elseif($dice < 40) {$club = 4;$wg = 30;}//射25
elseif($dice < 50) {$club = 5;$wd = 20;}//爆25
elseif($dice < 55) {$club = 6;}//移动、探索消耗减
elseif($dice < 60) {$club = 7;}//P(HACK)=1
elseif($dice < 65) {$club = 8;}//查毒可
elseif($dice < 75) {$club = 9;$wf = 20;}//能使用必杀,灵25
elseif($dice < 80) {$club = 10;}//攻击熟练+2
elseif($dice < 85) {$club = 11;$money = 500;}//出击钱数500
elseif($dice < 90) {$club = 12;$wp = $wk = $wg = $wc = $wd = $wf = 50;}//全熟练50
elseif($dice < 95) {$club = 13;$mhp = $mhp + 200;$hp = $mhp;}//生命上限提高200
elseif($dice < 100) {$club = 14;$att = $att + 200;$def = $def + 200;}//攻防+100
elseif($dice <= 105) {$club = 16;}//回复量增加
else {$club = makeclub();}
return $club;
}
?>
...@@ -17,7 +17,7 @@ $ruleset_config = Array( ...@@ -17,7 +17,7 @@ $ruleset_config = Array(
'ACBRA_2009' => Array( 'ACBRA_2009' => Array(
'name' => 'ACBRA 2009版', 'name' => 'ACBRA 2009版',
'description' => '重现2009年经典ACBRA版本的游戏体验,包含原版的平衡性设置、道具系统和NPC配置。', 'description' => '重现2009年经典ACBRA版本的游戏体验,包含原版的平衡性设置、道具系统和NPC配置。',
'credits_cost' => 100, // 开启房间需要的切糕数量 'credits_cost' => 1, // 开启房间需要的切糕数量
'admin_free' => true, // 管理员是否免费 'admin_free' => true, // 管理员是否免费
'initial_setup' => Array( 'initial_setup' => Array(
// 初始装备和属性设置 // 初始装备和属性设置
...@@ -81,7 +81,7 @@ $ruleset_config = Array( ...@@ -81,7 +81,7 @@ $ruleset_config = Array(
'ACDTS_2011' => Array( 'ACDTS_2011' => Array(
'name' => 'ACDTS 2011版', 'name' => 'ACDTS 2011版',
'description' => '体验2011年ACDTS版本的独特魅力,包含当时的特色系统和平衡调整。', 'description' => '体验2011年ACDTS版本的独特魅力,包含当时的特色系统和平衡调整。',
'credits_cost' => 150, 'credits_cost' => 1,
'admin_free' => true, 'admin_free' => true,
'initial_setup' => Array( 'initial_setup' => Array(
'hp_limit' => 400, 'hp_limit' => 400,
...@@ -144,7 +144,7 @@ $ruleset_config = Array( ...@@ -144,7 +144,7 @@ $ruleset_config = Array(
'ACDTS_298SP4' => Array( 'ACDTS_298SP4' => Array(
'name' => 'ACDTS 298SP4版', 'name' => 'ACDTS 298SP4版',
'description' => '最后的经典版本298SP4,包含了丰富的内容和完善的系统。', 'description' => '最后的经典版本298SP4,包含了丰富的内容和完善的系统。',
'credits_cost' => 200, 'credits_cost' => 5,
'admin_free' => true, 'admin_free' => true,
'initial_setup' => Array( 'initial_setup' => Array(
'hp_limit' => 400, 'hp_limit' => 400,
...@@ -220,6 +220,89 @@ $ruleset_config = Array( ...@@ -220,6 +220,89 @@ $ruleset_config = Array(
'ending_story' => '298SP4的传奇落下帷幕,感谢你的参与!', 'ending_story' => '298SP4的传奇落下帷幕,感谢你的参与!',
), ),
), ),
'ACDTS_298SP4_AR' => Array(
'name' => 'ACDTS298 ALL RANDOM',
'description' => '基于ACDTS_298SP4的全随机版本:全地图物品随机刷新,全NPC随机刷新,物品属性完全随机化。体验前所未有的混沌游戏!',
'credits_cost' => 5,
'admin_free' => true,
'initial_setup' => Array(
'hp_limit' => 400,
'sp_limit' => 400,
'base_exp' => 9,
'money' => 20,
'initial_items' => Array(),
'initial_equipment' => Array(),
'clbpara_flags' => Array(
'ruleset_version' => 'ACDTS_298SP4_AR',
'ruleset_name' => 'ACDTS298 ALL RANDOM',
'all_random_mode' => true, // 标记为全随机模式
),
),
'override_modules' => Array(
// 使用函数覆盖而不是文件覆盖
),
'title_system' => 0,
'club_skills' => 0,
'avatar_config' => Array(
'use_ruleset_avatars' => true,
'avatar_path' => './gamedata/ruleset/ACDTS_298SP4_AR/img/',
'male_avatars' => 22, // 男性头像数量 (m_0.gif 到 m_21.gif)
'female_avatars' => 21, // 女性头像数量 (f_0.gif 到 f_20.gif)
'npc_avatars' => Array(
1 => 'n_1.gif', // 董事长
2 => 'n_2.gif', // 全息幻象
3 => 'n_3.gif', // 各路党派
4 => 'n_4.gif', // 非作战人员
5 => 'n_5.gif', // 代码聚合体
6 => 'n_6.gif', // 黑幕
7 => 'n_7.gif', // 首席执行官
9 => 'n_9.gif', // 活动盔甲
11 => 'n_11.gif', // 真职人
12 => 'n_12.gif',
13 => 'n_13.gif',
14 => 'n_14.gif',
21 => 'n_21.gif', // 特殊NPC
22 => 'n_22.gif',
23 => 'n_23.gif',
24 => 'n_24.gif',
31 => 'n_31.gif',
32 => 'n_32.gif',
33 => 'n_33.gif',
41 => 'n_41.gif',
42 => 'n_42.gif',
43 => 'n_43.gif',
51 => 'n_51.gif',
52 => 'n_52.gif',
61 => 'n_61.gif',
62 => 'n_62.gif',
63 => 'n_63.gif',
64 => 'n_64.gif',
65 => 'n_65.gif',
66 => 'n_66.gif',
81 => 'n_81.gif',
82 => 'n_82.gif',
83 => 'n_83.gif',
91 => 'n_91.gif',
92 => 'n_92.gif',
93 => 'n_93.gif',
94 => 'n_94.gif',
95 => 'n_95.gif',
96 => 'n_96.gif',
98 => 'n_98.gif',
),
'special_avatars' => Array(
'pb' => 'PB.gif',
'p' => 'p.gif',
'p2' => 'p2.gif',
'question' => 'question.gif',
),
),
'story_config' => Array(
'opening_story' => '欢迎来到ACDTS298 ALL RANDOM!在这个混沌的世界里,一切都是随机的——物品、NPC、属性,没有什么是确定的!准备好迎接前所未有的挑战吧!',
'ending_story' => '在这个完全随机的世界中,你竟然能够生存到最后!你已经征服了混沌本身!',
),
),
); );
...@@ -300,6 +383,30 @@ function get_ruleset_config($ruleset_id = null) { ...@@ -300,6 +383,30 @@ function get_ruleset_config($ruleset_id = null) {
), ),
), ),
), ),
'ACDTS_298SP4_AR' => Array(
'name' => 'ACDTS298 ALL RANDOM',
'description' => '基于ACDTS_298SP4的全随机版本:全地图物品随机刷新,全NPC随机刷新,物品属性完全随机化。',
'credits_cost' => 300,
'admin_free' => true,
'avatar_config' => Array(
'use_ruleset_avatars' => true,
'avatar_path' => './gamedata/ruleset/ACDTS_298SP4_AR/img/',
'male_avatars' => 22,
'female_avatars' => 21,
'npc_avatars' => Array(
1 => 'n_1.gif', 2 => 'n_2.gif', 3 => 'n_3.gif', 4 => 'n_4.gif',
5 => 'n_5.gif', 6 => 'n_6.gif', 7 => 'n_7.gif', 9 => 'n_9.gif',
11 => 'n_11.gif', 12 => 'n_12.gif', 13 => 'n_13.gif', 14 => 'n_14.gif',
21 => 'n_21.gif', 22 => 'n_22.gif', 23 => 'n_23.gif', 24 => 'n_24.gif',
31 => 'n_31.gif', 32 => 'n_32.gif', 33 => 'n_33.gif', 41 => 'n_41.gif',
42 => 'n_42.gif', 43 => 'n_43.gif', 51 => 'n_51.gif', 52 => 'n_52.gif',
61 => 'n_61.gif', 62 => 'n_62.gif', 63 => 'n_63.gif', 64 => 'n_64.gif',
65 => 'n_65.gif', 66 => 'n_66.gif', 81 => 'n_81.gif', 82 => 'n_82.gif',
83 => 'n_83.gif', 91 => 'n_91.gif', 92 => 'n_92.gif', 93 => 'n_93.gif',
94 => 'n_94.gif', 95 => 'n_95.gif', 96 => 'n_96.gif', 98 => 'n_98.gif',
),
),
),
); );
} }
......
...@@ -10,7 +10,6 @@ if(version_compare(PHP_VERSION, '4.3.0', '<')) { ...@@ -10,7 +10,6 @@ if(version_compare(PHP_VERSION, '4.3.0', '<')) {
exit('PHP version must >= 4.3.0!'); exit('PHP version must >= 4.3.0!');
} }
require GAME_ROOT.'./include/global.func.php'; require GAME_ROOT.'./include/global.func.php';
require GAME_ROOT.'./include/system.func.php';
require GAME_ROOT.'./include/user.func.php'; require GAME_ROOT.'./include/user.func.php';
error_reporting(E_ALL); error_reporting(E_ALL);
set_error_handler('gameerrorhandler'); set_error_handler('gameerrorhandler');
...@@ -142,6 +141,16 @@ require config('audio',$gamecfg); ...@@ -142,6 +141,16 @@ require config('audio',$gamecfg);
require config('tooltip',$gamecfg); require config('tooltip',$gamecfg);
require config('titles',$gamecfg); require config('titles',$gamecfg);
// 初始化RuleSet覆盖系统
include_once GAME_ROOT.'./include/ruleset_override.func.php';
init_ruleset_override();
// 加载RuleSet覆盖函数
load_ruleset_override_functions();
// 现在加载system.func.php
require GAME_ROOT.'./include/system.func.php';
if(CURSCRIPT !== 'chat') if(CURSCRIPT !== 'chat')
{ {
$plock=fopen(GAME_ROOT.'./gamedata/process.lock','ab'); $plock=fopen(GAME_ROOT.'./gamedata/process.lock','ab');
......
...@@ -466,6 +466,13 @@ function itemget(&$data=NULL) ...@@ -466,6 +466,13 @@ function itemget(&$data=NULL)
$data = &$pdata; $data = &$pdata;
} }
extract($data,EXTR_REFS); extract($data,EXTR_REFS);
// RuleSet钩子:物品获得前处理
if(function_exists('ruleset_itemget_hook')) {
ruleset_itemget_hook($data);
extract($data,EXTR_REFS); // 重新提取可能被修改的变量
}
$log .= "获得了物品<span class=\"yellow\">$itm0</span>。<br>"; $log .= "获得了物品<span class=\"yellow\">$itm0</span>。<br>";
# 拾取诅咒物品时,触发霉运 # 拾取诅咒物品时,触发霉运
......
...@@ -395,7 +395,7 @@ function itemmix_proc($mlist, $minfo, $itmstr, &$data=NULL) ...@@ -395,7 +395,7 @@ function itemmix_proc($mlist, $minfo, $itmstr, &$data=NULL)
//合成成功时会触发的额外事件 //合成成功时会触发的额外事件
function itemmix_events(&$data=NULL) function itemmix_events(&$data=NULL)
{ {
global $log,$gamevars; global $log,$gamevars,$nosta;
if(!isset($data)) if(!isset($data))
{ {
global $pdata; global $pdata;
...@@ -403,6 +403,12 @@ function itemmix_events(&$data=NULL) ...@@ -403,6 +403,12 @@ function itemmix_events(&$data=NULL)
} }
extract($data,EXTR_REFS); extract($data,EXTR_REFS);
// RuleSet钩子:合成物品前处理
if(function_exists('ruleset_itemmix_hook')) {
ruleset_itemmix_hook($data);
extract($data,EXTR_REFS); // 重新提取可能被修改的变量
}
# 合成成功时爆熟+1 # 合成成功时爆熟+1
$wd+=1; $wd+=1;
......
<?php
if(!defined('IN_GAME')) exit('Access Denied');
/**
* RuleSet动态覆盖系统
* 基于函数重定向的动态覆盖,不修改物理文件
*/
// 全局变量存储当前房间的RuleSet配置
global $current_ruleset_config, $ruleset_function_overrides;
$current_ruleset_config = null;
$ruleset_function_overrides = array();
/**
* 获取当前房间的RuleSet ID
*/
function get_current_ruleset_id() {
global $groomid, $db, $gtablepre;
if (empty($groomid) || $groomid <= 0) {
return '';
}
$result = $db->query("SELECT gruleset FROM {$gtablepre}game WHERE groomid = {$groomid}");
if ($db->num_rows($result)) {
$room_data = $db->fetch_array($result);
return $room_data['gruleset'];
}
return '';
}
/**
* 检查当前房间是否为全随机模式
*/
function is_all_random_mode() {
return get_current_ruleset_id() == 'ACDTS_298SP4_AR';
}
/**
* 初始化RuleSet覆盖系统(简化版)
*/
function init_ruleset_override() {
global $current_ruleset_config;
$ruleset_id = get_current_ruleset_id();
if (!empty($ruleset_id)) {
include_once GAME_ROOT.'./gamedata/ruleset/ruleset_config.php';
$current_ruleset_config = get_ruleset_config($ruleset_id);
error_log("RuleSet Override: 房间 " . $GLOBALS['groomid'] . " 使用 RuleSet: $ruleset_id");
}
}
/**
* 动态加载RuleSet覆盖的函数文件
* 只在需要时加载,不修改原文件
*/
function load_ruleset_override_functions() {
$ruleset_id = get_current_ruleset_id();
if ($ruleset_id == 'ACDTS_298SP4_AR') {
// 加载全随机模式的覆盖函数
include_once GAME_ROOT.'./gamedata/ruleset/ACDTS_298SP4_AR/include/ruleset_functions.php';
error_log("RuleSet Override: 已加载 $ruleset_id 的覆盖函数");
}
}
/**
* 调试函数:显示当前的RuleSet信息
*/
function debug_ruleset_override() {
$ruleset_id = get_current_ruleset_id();
$is_all_random = is_all_random_mode();
echo "<pre>RuleSet Debug Info:\n";
echo "房间ID: " . $GLOBALS['groomid'] . "\n";
echo "RuleSet ID: " . ($ruleset_id ? $ruleset_id : 'NONE') . "\n";
echo "全随机模式: " . ($is_all_random ? 'YES' : 'NO') . "\n";
echo "</pre>";
}
?>
...@@ -222,7 +222,10 @@ function rs_game($mode = 0) { ...@@ -222,7 +222,10 @@ function rs_game($mode = 0) {
if(($iarea == $an)||($iarea == 99)) { if(($iarea == $an)||($iarea == 99)) {
for($j = $inum; $j>0; $j--) { for($j = $inum; $j>0; $j--) {
if($imap == 99) { // RuleSet钩子:检查地图物品是否需要随机刷新
$force_random = function_exists('ruleset_should_randomize_item') && ruleset_should_randomize_item($imap, $iarea, $an);
if($imap == 99 || $force_random) {
$rmap = rand(1,$plsnum-1); $rmap = rand(1,$plsnum-1);
while ($rmap==34){$rmap = rand(1,$plsnum-1);} while ($rmap==34){$rmap = rand(1,$plsnum-1);}
if(strpos($ikind ,'TO')===0){ if(strpos($ikind ,'TO')===0){
...@@ -756,30 +759,38 @@ function addnpc($type,$sub,$num,$time = 0,$anpcdata = NULL) { ...@@ -756,30 +759,38 @@ function addnpc($type,$sub,$num,$time = 0,$anpcdata = NULL) {
//$npc['wp'] = $npc['wk'] = $npc['wg'] = $npc['wc'] = $npc['wd'] = $npc['wf'] = $npc['skill']; //$npc['wp'] = $npc['wk'] = $npc['wg'] = $npc['wc'] = $npc['wd'] = $npc['wf'] = $npc['skill'];
if($npc['gd'] == 'r'){$npc['gd'] = rand(0,1) ? 'm':'f';} if($npc['gd'] == 'r'){$npc['gd'] = rand(0,1) ? 'm':'f';}
# 位置信息为数组时,在两地中择一随机刷新 # RuleSet钩子:检查NPC位置是否需要随机化
if(is_array($npc['pls'])) if(function_exists('ruleset_should_randomize_npc') && ruleset_should_randomize_npc($npc['pls'])) {
{ // 调用RuleSet的NPC位置随机化函数
$npc['pls'] = $npc['pls'][array_rand($npc['pls'])]; if(function_exists('ruleset_get_random_npc_location')) {
} $npc['pls'] = ruleset_get_random_npc_location($plsnum);
elseif($npc['pls'] == 99) }
{ } else {
$areaarr = array_slice($arealist,$areanum+1); # 位置信息为数组时,在两地中择一随机刷新
if(empty($areaarr)){ if(is_array($npc['pls']))
$npc['pls'] = 0; {
}else{ $npc['pls'] = $npc['pls'][array_rand($npc['pls'])];
shuffle($areaarr); }
//特定NPC不会生成在危险区域 elseif($npc['pls'] == 99)
$npc['pls'] = $areaarr[0]; {
if(in_array($npc['type'],$hidding_typelist)) $areaarr = array_slice($arealist,$areanum+1);
{ if(empty($areaarr)){
while(in_array($npc['pls'],$deepzones)) $npc['pls'] = 0;
}else{
shuffle($areaarr);
//特定NPC不会生成在危险区域
$npc['pls'] = $areaarr[0];
if(in_array($npc['type'],$hidding_typelist))
{ {
shuffle($areaarr); while(in_array($npc['pls'],$deepzones))
$npc['pls'] = $areaarr[0]; {
shuffle($areaarr);
$npc['pls'] = $areaarr[0];
}
} }
} }
//$npc['pls'] = rand(1,$plsnum-1);
} }
//$npc['pls'] = rand(1,$plsnum-1);
} }
# NPC称号技能初始化 # NPC称号技能初始化
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