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Nemo Ma
phpdts
Commits
ab7a3bff
Commit
ab7a3bff
authored
Jan 19, 2023
by
Nemo Ma
Committed by
GitHub
Jan 19, 2023
Browse files
Options
Browse Files
Download
Plain Diff
Merge pull request #6 from hikawiier/waaagh
bug fix
parents
d1d623ec
7b8930b9
Changes
11
Expand all
Show whitespace changes
Inline
Side-by-side
Showing
11 changed files
with
114 additions
and
103 deletions
+114
-103
command.php
command.php
+4
-2
gamedata/cache/mixitem_1.php
gamedata/cache/mixitem_1.php
+0
-1
gamedata/cache/resources_1.php
gamedata/cache/resources_1.php
+2
-6
help.php
help.php
+7
-9
include/game.func.php
include/game.func.php
+11
-10
include/game/battle.func.php
include/game/battle.func.php
+1
-1
include/game/elementmix.func.php
include/game/elementmix.func.php
+16
-1
include/game/item.func.php
include/game/item.func.php
+2
-2
templates/default/elementmix.htm
templates/default/elementmix.htm
+2
-2
templates/default/mixhelp.htm
templates/default/mixhelp.htm
+56
-56
templates/default/npcinfohelp.htm
templates/default/npcinfohelp.htm
+13
-13
No files found.
command.php
View file @
ab7a3bff
...
...
@@ -317,9 +317,11 @@ if($hp > 0){
}
if
(
count
(
$e_mixlist
)
>
0
)
{
$er
=
(
$lvl
>=
15
&&
$emitme_r
&&
$change_emr
==
1
)
?
$emitme_r
:
NULL
;
$emr
=
(
$lvl
>=
5
&&
$emitme_max_r
&&
$change_emax
==
1
)
?
$emitme_max_r
:
NULL
;
//echo '【DEBUG】提交阶段:值系数'.$emitme_r.'上限系数:'.$emitme_max_r.'上限勾选状态:'.$change_emax.'值勾选状态:'.$change_emr.'<br>';
$er
=
(
$lvl
>=
15
&&
$emitme_r
&&
$change_emr
>
0
)
?
$emitme_r
:
NULL
;
$emr
=
(
$lvl
>=
5
&&
$emitme_max_r
&&
$change_emax
>
0
)
?
$emitme_max_r
:
NULL
;
include_once
GAME_ROOT
.
'./include/game/elementmix.func.php'
;
//echo '【DEBUG】传入阶段:值系数'.$er.'上限系数:'.$emr.'<br>';
element_mix
(
$e_mixlist
,
$emr
,
$er
);
}
else
...
...
gamedata/cache/mixitem_1.php
View file @
ab7a3bff
...
...
@@ -341,7 +341,6 @@ $mixinfo = array
array
(
'class'
=>
'ocg'
,
'stuff'
=>
array
(
'救世星龙 -仮'
,
'☆十星认证☆'
,
'★神卡认证★'
),
'result'
=>
array
(
'『流天类星龙』 ★12'
,
'WC12'
,
4000
,
'∞'
,
'mcrwZ'
),),
array
(
'class'
=>
'hidden'
,
'stuff'
=>
array
(
'红宝石方块'
,
'蓝宝石方块'
,
'绿宝石方块'
,
'非法枪械部件'
),
'result'
=>
array
(
'『宝石光束炮-试作型』'
,
'WG'
,
1800
,
144
,
'ndo'
),),
...
...
gamedata/cache/resources_1.php
View file @
ab7a3bff
...
...
@@ -1024,16 +1024,12 @@ $iteminfo = Array(//注意顺序,AB必须在A的前面,以此类推
$iteminfo_tooltip
=
Array
(
'男生校服'
=>
Array
(
'class'
=>
'spitem2'
,
'title'
=>
"总之就是校服了……其实……我也没上过学……"
,),
//DEBUG用
'女生校服'
=>
Array
(
'class'
=>
'spitem'
,
'title'
=>
"总之就是校服了……其实……我也没上过学……"
,),
//DEBUG用
'魔法蜂针'
=>
Array
(
'class'
=>
'spitem'
,
'title'
=>
"这个武器一定会对敌人造成350点伤害,但对防御非常高的敌人除外。"
,),
'临摹装置'
=>
Array
(
'class'
=>
'spitem'
,
'title'
=>
"这个武器在主动攻击对手时,将可以复制对手的武器。注意:对手武器数值太高时会失败,后果自负!"
,),
);
$itemkinfo_tooltip
=
Array
(
'WG'
=>
Array
(
'class'
=>
'spitem'
,
'title'
=>
"这可能是一把远程武器,但也不一定是。这取决于你怎么理解远程武器。"
,),
//DEBUG用
'WP'
=>
Array
(
'class'
=>
'spitem'
,),
//DEBUG用
'AA'
=>
Array
(
'class'
=>
'spitem'
,
'title'
=>
"可以将一定数量的攻击次数伤害变为0,那之后失效"
,),
'AB'
=>
Array
(
'class'
=>
'spitem'
,
'title'
=>
"装备后,对补给品使用毒药下毒变为为其解毒。"
,),
'XA'
=>
Array
(
'class'
=>
'lime'
,
'title'
=>
"集齐三个同颜色的不同名代码残片,来合成单人脱出结局道具吧!"
,),
...
...
@@ -1044,8 +1040,8 @@ $iteminfo = Array(//注意顺序,AB必须在A的前面,以此类推
$itemspkinfo_tooltip
=
Array
(
'A'
=>
Array
(
'
class'
=>
'red'
,
'
title'
=>
"高概率将殴斩射投爆灵六系对你的伤害减半。"
,),
//测试用
'a'
=>
Array
(
'
class'
=>
'clan'
,
'
title'
=>
"高概率将毒火冻电乱音以及爆炸对你的伤害减半。并避免异常状态。"
,),
//测试用
'A'
=>
Array
(
'title'
=>
"高概率将殴斩射投爆灵六系对你的伤害减半。"
,),
//测试用
'a'
=>
Array
(
'title'
=>
"高概率将毒火冻电乱音以及爆炸对你的伤害减半。并避免异常状态。"
,),
//测试用
'B'
=>
Array
(
'title'
=>
"极高概率将全部物理伤害变为1。"
,),
'b'
=>
Array
(
'title'
=>
"极高概率将全部属性伤害变为1。"
,),
'C'
=>
Array
(
'title'
=>
"高概率将投系对你的物理伤害减半。"
,),
...
...
help.php
View file @
ab7a3bff
...
...
@@ -25,11 +25,11 @@ foreach ($npcinfo as $i => $npcs)
{
foreach
(
Array
(
'arb'
,
'arh'
,
'ara'
,
'arf'
,
'art'
,
'itm0'
,
'itm1'
,
'itm2'
,
'itm3'
,
'itm4'
,
'itm5'
,
'itm6'
)
as
$value
)
{
if
(
$npcinfo
[
$i
][
$value
])
$npcinfo
[
$i
][
$value
]
=
parse_itm_desc
(
$npcinfo
[
$i
][
$value
]
);
if
(
isset
(
$npcinfo
[
$i
][
$value
]))
$npcinfo
[
$i
][
$value
]
=
parse_itm_desc
(
$npcinfo
[
$i
][
$value
],
'm'
);
}
foreach
(
Array
(
'arbk'
,
'arhk'
,
'arak'
,
'arfk'
,
'artk'
,
'itmk0'
,
'itmk1'
,
'itmk2'
,
'itmk3'
,
'itmk4'
,
'itmk5'
,
'itmk6'
)
as
$value
)
{
if
(
$npcinfo
[
$i
][
$value
]
)
if
(
isset
(
$npcinfo
[
$i
][
$value
])
)
{
foreach
(
$iteminfo
as
$info_key
=>
$info_value
)
{
...
...
@@ -42,9 +42,8 @@ foreach ($npcinfo as $i => $npcs)
}
foreach
(
Array
(
'arbsk'
,
'arhsk'
,
'arask'
,
'arfsk'
,
'artsk'
,
'itmsk0'
,
'itmsk1'
,
'itmsk2'
,
'itmsk3'
,
'itmsk4'
,
'itmsk5'
,
'itmsk6'
)
as
$value
)
{
if
(
$npcinfo
[
$i
][
$value
]
)
if
(
isset
(
$npcinfo
[
$i
][
$value
])
)
{
$npcinfo
[
$i
][
$value
][
$value
.
'_words'
]
=
''
;
$tmpsk
=
get_itmsk_array
(
$npcinfo
[
$i
][
$value
]);
foreach
(
$tmpsk
as
$sk
)
{
...
...
@@ -63,11 +62,11 @@ foreach ($npcinfo as $i => $npcs)
{
foreach
(
Array
(
'wep'
,
'arb'
,
'arh'
,
'ara'
,
'arf'
,
'art'
,
'itm0'
,
'itm1'
,
'itm2'
,
'itm3'
,
'itm4'
,
'itm5'
,
'itm6'
)
as
$value
)
{
if
(
$npcinfo
[
$i
][
'sub'
][
$n
][
$value
])
$npcinfo
[
$i
][
'sub'
][
$n
][
$value
]
=
parse_itm_desc
(
$npcinfo
[
$i
][
'sub'
][
$n
][
$value
]
);
if
(
isset
(
$npcinfo
[
$i
][
'sub'
][
$n
][
$value
]))
$npcinfo
[
$i
][
'sub'
][
$n
][
$value
]
=
parse_itm_desc
(
$npcinfo
[
$i
][
'sub'
][
$n
][
$value
],
'm'
);
}
foreach
(
Array
(
'wepk'
,
'arbk'
,
'arhk'
,
'arak'
,
'arfk'
,
'artk'
,
'itmk0'
,
'itmk1'
,
'itmk2'
,
'itmk3'
,
'itmk4'
,
'itmk5'
,
'itmk6'
)
as
$value
)
{
if
(
$npcinfo
[
$i
][
'sub'
][
$n
][
$value
]
)
if
(
isset
(
$npcinfo
[
$i
][
'sub'
][
$n
][
$value
])
)
{
foreach
(
$iteminfo
as
$info_key
=>
$info_value
)
{
...
...
@@ -80,9 +79,8 @@ foreach ($npcinfo as $i => $npcs)
}
foreach
(
Array
(
'wepsk'
,
'arbsk'
,
'arhsk'
,
'arask'
,
'arfsk'
,
'artsk'
,
'itmsk0'
,
'itmsk1'
,
'itmsk2'
,
'itmsk3'
,
'itmsk4'
,
'itmsk5'
,
'itmsk6'
)
as
$value
)
{
if
(
$npcinfo
[
$i
][
'sub'
][
$n
][
$value
]
)
if
(
isset
(
$npcinfo
[
$i
][
'sub'
][
$n
][
$value
])
)
{
$npcinfo
[
$i
][
'sub'
][
$n
][
$value
.
'_words'
]
=
''
;
$tmpsk
=
get_itmsk_array
(
$npcinfo
[
$i
][
'sub'
][
$n
][
$value
]);
foreach
(
$tmpsk
as
$sk
)
{
...
...
@@ -126,7 +124,7 @@ if(filemtime($mixfile) > filemtime($writefile) || filemtime($shopfile) > filemti
foreach
(
$mixinfo
as
$mix
){
if
(
$mix
[
'class'
]
!==
'hidden'
){
//名字
$mix
[
'result'
][
0
]
=
parse_itm_desc
(
$mix
[
'result'
][
0
]);
$mix
[
'result'
][
0
]
=
parse_itm_desc
(
$mix
[
'result'
][
0
]
,
'm'
);
//类别
foreach
(
$iteminfo
as
$info_key
=>
$info_value
){
if
(
strpos
(
$mix
[
'result'
][
1
],
$info_key
)
===
0
){
...
...
include/game.func.php
View file @
ab7a3bff
...
...
@@ -35,29 +35,30 @@ function get_itmsk_strlen($sk_value,$max_length=5)
return
$ret
;
}
//为显示在主界面、尸体发现界面、游戏帮助界面的道具名、道具类、道具属性添加额外描述
function
parse_itm_desc
(
$n
,
$t
=
'm'
)
function
parse_itm_desc
(
$n
,
$t
)
{
global
$iteminfo
,
$itemspkinfo
;
global
$iteminfo_tooltip
,
$itemkinfo_tooltip
,
$itemspkinfo_tooltip
;
$s
=
"<span "
;
unset
(
$p1
);
unset
(
$p2
)
;
$s
=
"<span "
;
$p1
=
''
;
$p2
=
''
;
$ret
=
''
;
switch
(
$t
)
{
//处理类别
case
$t
==
'k'
:
if
(
$itemkinfo_tooltip
[
$n
][
'title'
]
)
$p1
=
"title=
\"
"
.
$itemkinfo_tooltip
[
$n
][
'title'
]
.
"
\"
"
;
if
(
$itemkinfo_tooltip
[
$n
][
'class'
]
)
$p2
=
"class=
\"
"
.
$itemkinfo_tooltip
[
$n
][
'class'
]
.
"
\"
"
;
if
(
isset
(
$itemkinfo_tooltip
[
$n
][
'title'
])
)
$p1
=
"title=
\"
"
.
$itemkinfo_tooltip
[
$n
][
'title'
]
.
"
\"
"
;
if
(
isset
(
$itemkinfo_tooltip
[
$n
][
'class'
])
)
$p2
=
"class=
\"
"
.
$itemkinfo_tooltip
[
$n
][
'class'
]
.
"
\"
"
;
$n
=
$iteminfo
[
$n
];
break
;
//处理属性
case
$t
==
'sk'
:
if
(
$itemspkinfo_tooltip
[
$n
][
'title'
]
)
$p1
=
"title=
\"
"
.
$itemspkinfo_tooltip
[
$n
][
'title'
]
.
"
\"
"
;
if
(
$itemspkinfo_tooltip
[
$n
][
'class'
]
)
$p2
=
"class=
\"
"
.
$itemspkinfo_tooltip
[
$n
][
'class'
]
.
"
\"
"
;
if
(
isset
(
$itemspkinfo_tooltip
[
$n
][
'title'
])
)
$p1
=
"title=
\"
"
.
$itemspkinfo_tooltip
[
$n
][
'title'
]
.
"
\"
"
;
if
(
isset
(
$itemspkinfo_tooltip
[
$n
][
'class'
])
)
$p2
=
"class=
\"
"
.
$itemspkinfo_tooltip
[
$n
][
'class'
]
.
"
\"
"
;
$n
=
$itemspkinfo
[
$n
];
break
;
//处理名字
default
:
if
(
$iteminfo_tooltip
[
$n
][
'title'
])
$p1
=
"title=
\"
"
.
$iteminfo_tooltip
[
$n
][
'title'
]
.
"
\"
"
;
if
(
$iteminfo_tooltip
[
$n
][
'class'
])
$p2
=
"class=
\"
"
.
$iteminfo_tooltip
[
$n
][
'class'
]
.
"
\"
"
;
case
$t
==
'm'
:
if
(
isset
(
$iteminfo_tooltip
[
$n
][
'title'
]))
$p1
=
"title=
\"
"
.
$iteminfo_tooltip
[
$n
][
'title'
]
.
"
\"
"
;
if
(
isset
(
$iteminfo_tooltip
[
$n
][
'class'
]))
$p2
=
"class=
\"
"
.
$iteminfo_tooltip
[
$n
][
'class'
]
.
"
\"
"
;
break
;
}
$p3
=
" >"
;
$e
=
"</span>"
;
$ret
=
$s
.
$p1
.
$p2
.
$p3
.
$n
.
$e
;
...
...
@@ -97,7 +98,7 @@ function init_profile(){
foreach
(
Array
(
'wep'
,
'arb'
,
'arh'
,
'ara'
,
'arf'
,
'art'
,
'itm0'
,
'itm1'
,
'itm2'
,
'itm3'
,
'itm4'
,
'itm5'
,
'itm6'
)
as
$value
)
{
${$value}
=
parse_itm_desc
(
${$value}
);
${$value}
=
parse_itm_desc
(
${$value}
,
'm'
);
}
foreach
(
Array
(
'wepk'
,
'arbk'
,
'arhk'
,
'arak'
,
'arfk'
,
'artk'
,
'itmk0'
,
'itmk1'
,
'itmk2'
,
'itmk3'
,
'itmk4'
,
'itmk5'
,
'itmk6'
)
as
$k_value
)
{
...
...
include/game/battle.func.php
View file @
ab7a3bff
...
...
@@ -114,7 +114,7 @@ function findcorpse(&$w_pdata){
$log
.=
'你发现了<span class="red">'
.
$w_name
.
'</span>的尸体!<br>'
;
foreach
(
Array
(
'wep'
,
'arb'
,
'arh'
,
'ara'
,
'arf'
,
'art'
,
'itm0'
,
'itm1'
,
'itm2'
,
'itm3'
,
'itm4'
,
'itm5'
,
'itm6'
)
as
$w_value
)
{
${$w_value}
=
parse_itm_desc
(
${$w_value}
);
${$w_value}
=
parse_itm_desc
(
${$w_value}
,
'm'
);
}
foreach
(
Array
(
'w_wepk'
,
'w_arbk'
,
'w_arhk'
,
'w_arak'
,
'w_arfk'
,
'w_artk'
,
'w_itmk0'
,
'w_itmk1'
,
'w_itmk2'
,
'w_itmk3'
,
'w_itmk4'
,
'w_itmk5'
,
'w_itmk6'
)
as
$w_k_value
)
{
if
(
${$w_k_value}
){
...
...
include/game/elementmix.func.php
View file @
ab7a3bff
...
...
@@ -219,7 +219,7 @@
$ev_arr
=
Array
();
//获取缓存文件
$cache_file
=
GAME_ROOT
.
"./gamedata/bak/elementmix.bak"
;
if
(
!
file_exists
(
$cache_file
))
create_
random_emix_list
();
if
(
!
file_exists
(
$cache_file
))
create_
emix_cache_file
();
$flip_etags_arr
=
openfile_decode
(
$cache_file
);
//开始计算元素价值
foreach
(
$iarr
as
$i
=>
$t
)
...
...
@@ -393,9 +393,11 @@
//自定义效/耐比的阈值:2%~98%
$eitme_r
=
isset
(
$eitme_r
)
?
min
(
98
,
max
(
2
,
$eitme_r
))
:
rand
(
2
,
98
);
$eitme_r
/=
100
;
//echo '【DEBUG】初始化阶段,道具效果系数:'.$eitme_r.'<br>';
//自定义最大效果的阈值:1%~100%
$eitme_max_r
=
isset
(
$eitme_max_r
)
?
min
(
100
,
max
(
1
,
$eitme_max_r
))
:
100
;
$eitme_max_r
/=
100
;
//echo '【DEBUG】初始化阶段,道具效果上限系数:'.$eitme_max_r.'<br>';
//对参与合成的元素按投入数量降序排序,筛出投入数量最多的元素作为主元素
arsort
(
$emlist
);
$log
.=
"从口袋中抓出了:<br>"
;
...
...
@@ -551,6 +553,7 @@
//过滤掉道具的子类别
$tmp_kind
=
filter_itemkind
(
$emix_itmk
,
1
);
if
(
strpos
(
$tmp_kind
,
'D'
)
===
0
)
$tmp_kind
=
'D'
;
//TODO:提供了单个部位的防具词组后删掉这一句
if
(
strpos
(
$tmp_kind
,
'H'
)
===
0
)
$tmp_kind
=
'H'
;
//TODO:提供了单独的道具类别词组后删掉这一句
//复合武器
if
(
is_array
(
$tmp_kind
))
{
...
...
@@ -613,6 +616,7 @@
$max_enum
=
get_emix_itme_max
();
//通过自定义上限系数修正
$max_enum
*=
$emr
;
//echo '【DEBUG】获取实际上限阶段,修正系数:'.$emr.'理论上限:'.$max_enum.'<br>';
//判断投入数量有没有超过理论上限
$max_cost
=
min
(
round
(
$max_enum
),
$total_enum
);
return
$max_cost
;
...
...
@@ -641,6 +645,7 @@
return
$r_emix_list
[
$rid
][
'result'
];
}
}
return
;
}
//获取元素主特征
...
...
@@ -997,6 +1002,16 @@
function
filter_itemkind
(
$kind
,
$check_dualwep
=
0
)
{
global
$iteminfo
;
//将复合武器拆成两把武器
if
(
$check_dualwep
&&
strlen
(
$kind
)
==
3
)
{
$w1
=
'W'
.
substr
(
$kind
,
1
,
1
);
$w2
=
'W'
.
substr
(
$kind
,
2
,
1
);
$kind
=
Array
(
$w1
,
$w2
);
return
$kind
;
}
foreach
(
$iteminfo
as
$info_key
=>
$info_value
)
{
if
(
strpos
(
$kind
,
$info_key
)
===
0
)
...
...
include/game/item.func.php
View file @
ab7a3bff
...
...
@@ -1767,10 +1767,10 @@ function itemuse($itmn) {
你赶忙移开视线,但小人们已经发现了你。<br>
从广场再到远处的平原上,数以十计、百计、千计、万计,
一眼望不到头的小人们从你视野的尽头涌出,挤向你所在的方向。<br>
就在此时,你突然感到手心一烫
,下意识地便将手里的卡片丢了出去。<br>
你一时慌乱
,下意识地便将手里的卡片丢了出去。<br>
眼前亦真亦幻的怪异景象登时消失不见了。<br>
<br>
你低下头,发现
卡片已经被烧掉一半了
,<br>
你低下头,发现
脚下的卡片已经被烧掉了一半
,<br>
在被火焰烧灼得卷曲起的边缘处,漏出了某样东西的一角。<br>
你捡起卡片,甩了甩,便看到一个足足有卡片五倍甚至四倍大的东西从里面掉了出来!<br>"
;
$log
.=
"<br>获得了<span class='sparkle'>
{
$sparkle
}
元素口袋
{
$sparkle
}
</span>!<br>"
;
...
...
templates/default/elementmix.htm
View file @
ab7a3bff
...
...
@@ -40,7 +40,7 @@
<br>
<!--5级后解锁:最大生成效果调节-->
<!--{if $lvl>=5}-->
<span
class=
"yellow"
>
【节制】
</span><span
class=
"grey"
>
(勾选启用)
</span><input
type=
"checkbox"
id=
"change_em
r"
name=
"change_emr
"
value=
"-1"
><br>
<span
class=
"yellow"
>
【节制】
</span><span
class=
"grey"
>
(勾选启用)
</span><input
type=
"checkbox"
id=
"change_em
ax"
name=
"change_emax
"
value=
"-1"
><br>
› 你可以主动限制元素合成结果的
<span
class=
"lime"
>
效耐上限
</span>
。
<br>
› 当前:生成道具的效果+耐久上限
<span
class=
"yellow"
>
【
<span
id=
"s_emitme_max"
name=
"s_emitme_max"
>
$emax
</span>
】
</span><br>
<input
type=
"range"
class=
"range"
step=
"0.1"
style=
"width:220px"
id=
"emitme_max_r"
name=
"emitme_max_r"
min=
"1"
max=
"100"
value=
"100"
onchange=
"getEmitmeR(1)"
><br>
...
...
@@ -52,7 +52,7 @@
<!--{/if}-->
<!--15级后解锁:效果、耐久比例调节-->
<!--{if $lvl>=15}-->
<span
class=
"yellow"
>
【预言】
</span><span
class=
"grey"
>
(勾选启用)
</span><input
type=
"checkbox"
id=
"change_em
ax"
name=
"change_emax
"
value=
"-1"
><br>
<span
class=
"yellow"
>
【预言】
</span><span
class=
"grey"
>
(勾选启用)
</span><input
type=
"checkbox"
id=
"change_em
r"
name=
"change_emr
"
value=
"-1"
><br>
› 你能够干涉元素合成结果的
<span
class=
"lime"
>
效耐占比
</span>
。
<br>
› 当前:效果占比
<span
class=
"yellow"
>
【
<span
id=
"s_emitme_r"
name=
"s_emitme_r"
>
55
</span>
%】
</span>
耐久占比
<span
class=
"yellow"
>
【
<span
id=
"s_emitms_r"
name=
"s_emitms_r"
>
45
</span>
%】
</span><br>
<span
id=
"sr_warning"
name=
"sr_warning"
class=
"red"
></span>
...
...
templates/default/mixhelp.htm
View file @
ab7a3bff
This diff is collapsed.
Click to expand it.
templates/default/npcinfohelp.htm
View file @
ab7a3bff
...
...
@@ -223,7 +223,7 @@
武器名称
</td>
<td
width=
505px
align=
"center"
class=
"b3"
>
$npcinfo[$kind]['sub'][$key]['wep']/$npcinfo[$kind]['sub'][$key]['wepk']/$npcinfo[$kind]['sub'][$key]['wepe']/$npcinfo[$kind]['sub'][$key]['weps']
/$npcinfo[$kind]['sub'][$key]['wepsk_words']
$npcinfo[$kind]['sub'][$key]['wep']/$npcinfo[$kind]['sub'][$key]['wepk']/$npcinfo[$kind]['sub'][$key]['wepe']/$npcinfo[$kind]['sub'][$key]['weps']
<!--{if isset($npcinfo[$kind]['sub'][$key]['wepsk_words'])}-->
/$npcinfo[$kind]['sub'][$key]['wepsk_words']
<!--{/if}-->
</td>
</tr>
<tr>
...
...
@@ -232,9 +232,9 @@
</td>
<td
width=
505px
align=
"center"
class=
"b3"
>
<!--{if isset($npcinfo[$kind]['sub'][$key]['arb'])}-->
$npcinfo[$kind]['sub'][$key]['arb']/$npcinfo[$kind]['sub'][$key]['arbe']/$npcinfo[$kind]['sub'][$key]['arbs']
/$npcinfo[$kind]['sub'][$key]['arbsk_words']
$npcinfo[$kind]['sub'][$key]['arb']/$npcinfo[$kind]['sub'][$key]['arbe']/$npcinfo[$kind]['sub'][$key]['arbs']
<!--{if isset($npcinfo[$kind]['sub'][$key]['arbsk_words'])}-->
/$npcinfo[$kind]['sub'][$key]['arbsk_words']
<!--{/if}-->
<!--{else}-->
$npcinfo[$kind]['arb']/$npcinfo[$kind]['arbe']/$npcinfo[$kind]['arbs']
/$npcinfo[$kind]['arbsk_words']
$npcinfo[$kind]['arb']/$npcinfo[$kind]['arbe']/$npcinfo[$kind]['arbs']
<!--{if isset($npcinfo[$kind]['arbsk_words'])}-->
/$npcinfo[$kind]['arbsk_words']
<!--{/if}-->
<!--{/if}-->
</td>
</tr>
...
...
@@ -244,9 +244,9 @@
</td>
<td
width=
505px
align=
"center"
class=
"b3"
>
<!--{if isset($npcinfo[$kind]['sub'][$key]['arh'])}-->
$npcinfo[$kind]['sub'][$key]['arh']/$npcinfo[$kind]['sub'][$key]['arhe']/$npcinfo[$kind]['sub'][$key]['arhs']
/$npcinfo[$kind]['sub'][$key]['arhsk_words']
$npcinfo[$kind]['sub'][$key]['arh']/$npcinfo[$kind]['sub'][$key]['arhe']/$npcinfo[$kind]['sub'][$key]['arhs']
<!--{if isset($npcinfo[$kind]['sub'][$key]['arhsk_words'])}-->
/$npcinfo[$kind]['sub'][$key]['arhsk_words']
<!--{/if}-->
<!--{else}-->
$npcinfo[$kind]['arh']/$npcinfo[$kind]['arhe']/$npcinfo[$kind]['arhs']
/$npcinfo[$kind]['sub'][$key]['arhsk_words']
$npcinfo[$kind]['arh']/$npcinfo[$kind]['arhe']/$npcinfo[$kind]['arhs']
<!--{if isset($npcinfo[$kind]['arhsk_words'])}-->
/$npcinfo[$kind]['arhsk_words']
<!--{/if}-->
<!--{/if}-->
</td>
</tr>
...
...
@@ -256,9 +256,9 @@
</td>
<td
width=
505px
align=
"center"
class=
"b3"
>
<!--{if isset($npcinfo[$kind]['sub'][$key]['ara'])}-->
$npcinfo[$kind]['sub'][$key]['ara']/$npcinfo[$kind]['sub'][$key]['arae']/$npcinfo[$kind]['sub'][$key]['aras']
/$npcinfo[$kind]['sub'][$key]['arask_words']
$npcinfo[$kind]['sub'][$key]['ara']/$npcinfo[$kind]['sub'][$key]['arae']/$npcinfo[$kind]['sub'][$key]['aras']
<!--{if isset($npcinfo[$kind]['sub'][$key]['arask_words'])}-->
/$npcinfo[$kind]['sub'][$key]['arask_words']
<!--{/if}-->
<!--{else}-->
$npcinfo[$kind]['ara']/$npcinfo[$kind]['arae']/$npcinfo[$kind]['aras']
/$npcinfo[$kind]['arask_words']
$npcinfo[$kind]['ara']/$npcinfo[$kind]['arae']/$npcinfo[$kind]['aras']
<!--{if isset($npcinfo[$kind]['arask_words'])}-->
/$npcinfo[$kind]['arask_words']
<!--{/if}-->
<!--{/if}-->
</td>
</tr>
...
...
@@ -268,9 +268,9 @@
</td>
<td
width=
505px
align=
"center"
class=
"b3"
>
<!--{if isset($npcinfo[$kind]['sub'][$key]['arf'])}-->
$npcinfo[$kind]['sub'][$key]['arf']/$npcinfo[$kind]['sub'][$key]['arfe']/$npcinfo[$kind]['sub'][$key]['arfs']
/$npcinfo[$kind]['sub'][$key]['arfsk_words']
$npcinfo[$kind]['sub'][$key]['arf']/$npcinfo[$kind]['sub'][$key]['arfe']/$npcinfo[$kind]['sub'][$key]['arfs']
<!--{if isset($npcinfo[$kind]['sub'][$key]['arfsk_words'])}-->
/$npcinfo[$kind]['sub'][$key]['arfsk_words']
<!--{/if}-->
<!--{else}-->
$npcinfo[$kind]['arf']/$npcinfo[$kind]['arfe']/$npcinfo[$kind]['arfs']
/$npcinfo[$kind]['arfsk_words']
$npcinfo[$kind]['arf']/$npcinfo[$kind]['arfe']/$npcinfo[$kind]['arfs']
<!--{if isset($npcinfo[$kind]['arfsk_words'])}-->
/$npcinfo[$kind]['arfsk_words']
<!--{/if}-->
<!--{/if}-->
</td>
</tr>
...
...
@@ -280,9 +280,9 @@
</td>
<td
width=
505px
align=
"center"
class=
"b3"
>
<!--{if isset($npcinfo[$kind]['sub'][$key]['art'])}-->
$npcinfo[$kind]['sub'][$key]['art']/$npcinfo[$kind]['sub'][$key]['artk']
/$npcinfo[$kind]['sub'][$key]['artsk_words']
$npcinfo[$kind]['sub'][$key]['art']/$npcinfo[$kind]['sub'][$key]['artk']
<!--{if isset($npcinfo[$kind]['sub'][$key]['artsk_words'])}-->
/$npcinfo[$kind]['sub'][$key]['artsk_words']
<!--{/if}-->
<!--{else}-->
$npcinfo[$kind]['art']/$npcinfo[$kind]['artk']
/$npcinfo[$kind]['artsk_words']
$npcinfo[$kind]['art']/$npcinfo[$kind]['artk']
<!--{if isset($npcinfo[$kind]['artsk_words'])}-->
/$npcinfo[$kind]['artsk_words']
<!--{/if}-->
<!--{/if}-->
</td>
</tr>
...
...
@@ -293,7 +293,7 @@
掉落物品
</td>
<td
width=
505px
align=
"center"
class=
"b3"
>
$npcinfo[$kind]['sub'][$key]['itm'.$id]/$npcinfo[$kind]['sub'][$key]['itmk'.$id]/$npcinfo[$kind]['sub'][$key]['itme'.$id]/$npcinfo[$kind]['sub'][$key]['itms'.$id]
/$npcinfo[$kind]['sub'][$key]['itmsk'.$id.'_words']
$npcinfo[$kind]['sub'][$key]['itm'.$id]/$npcinfo[$kind]['sub'][$key]['itmk'.$id]/$npcinfo[$kind]['sub'][$key]['itme'.$id]/$npcinfo[$kind]['sub'][$key]['itms'.$id]
<!--{if isset($npcinfo[$kind]['sub'][$key]['itmsk'.$id.'_words'])}-->
/$npcinfo[$kind]['sub'][$key]['itmsk'.$id.'_words']
<!--{/if}-->
</td>
</tr>
<!--{elseif isset($npcinfo[$kind]['itm'.$id])}-->
...
...
@@ -302,7 +302,7 @@
掉落物品
</td>
<td
width=
505px
align=
"center"
class=
"b3"
>
$npcinfo[$kind]['itm'.$id]/$npcinfo[$kind]['itmk'.$id]/$npcinfo[$kind]['itme'.$id]/$npcinfo[$kind]['itms'.$id]
/$npcinfo[$kind]['itmsk'.$id.'_words']
$npcinfo[$kind]['itm'.$id]/$npcinfo[$kind]['itmk'.$id]/$npcinfo[$kind]['itme'.$id]/$npcinfo[$kind]['itms'.$id]
<!--{if isset($npcinfo[$kind]['itmsk'.$id.'_words'])}-->
/$npcinfo[$kind]['itmsk'.$id.'_words']
<!--{/if}-->
</td>
</tr>
<!--{/if}-->
...
...
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