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Nemo Ma
phpdts
Commits
ab7a3bff
Commit
ab7a3bff
authored
Jan 19, 2023
by
Nemo Ma
Committed by
GitHub
Jan 19, 2023
Browse files
Options
Browse Files
Download
Plain Diff
Merge pull request #6 from hikawiier/waaagh
bug fix
parents
d1d623ec
7b8930b9
Changes
11
Hide whitespace changes
Inline
Side-by-side
Showing
11 changed files
with
114 additions
and
103 deletions
+114
-103
command.php
command.php
+4
-2
gamedata/cache/mixitem_1.php
gamedata/cache/mixitem_1.php
+0
-1
gamedata/cache/resources_1.php
gamedata/cache/resources_1.php
+2
-6
help.php
help.php
+7
-9
include/game.func.php
include/game.func.php
+11
-10
include/game/battle.func.php
include/game/battle.func.php
+1
-1
include/game/elementmix.func.php
include/game/elementmix.func.php
+16
-1
include/game/item.func.php
include/game/item.func.php
+2
-2
templates/default/elementmix.htm
templates/default/elementmix.htm
+2
-2
templates/default/mixhelp.htm
templates/default/mixhelp.htm
+56
-56
templates/default/npcinfohelp.htm
templates/default/npcinfohelp.htm
+13
-13
No files found.
command.php
View file @
ab7a3bff
...
...
@@ -317,9 +317,11 @@ if($hp > 0){
}
if
(
count
(
$e_mixlist
)
>
0
)
{
$er
=
(
$lvl
>=
15
&&
$emitme_r
&&
$change_emr
==
1
)
?
$emitme_r
:
NULL
;
$emr
=
(
$lvl
>=
5
&&
$emitme_max_r
&&
$change_emax
==
1
)
?
$emitme_max_r
:
NULL
;
//echo '【DEBUG】提交阶段:值系数'.$emitme_r.'上限系数:'.$emitme_max_r.'上限勾选状态:'.$change_emax.'值勾选状态:'.$change_emr.'<br>';
$er
=
(
$lvl
>=
15
&&
$emitme_r
&&
$change_emr
>
0
)
?
$emitme_r
:
NULL
;
$emr
=
(
$lvl
>=
5
&&
$emitme_max_r
&&
$change_emax
>
0
)
?
$emitme_max_r
:
NULL
;
include_once
GAME_ROOT
.
'./include/game/elementmix.func.php'
;
//echo '【DEBUG】传入阶段:值系数'.$er.'上限系数:'.$emr.'<br>';
element_mix
(
$e_mixlist
,
$emr
,
$er
);
}
else
...
...
gamedata/cache/mixitem_1.php
View file @
ab7a3bff
...
...
@@ -341,7 +341,6 @@ $mixinfo = array
array
(
'class'
=>
'ocg'
,
'stuff'
=>
array
(
'救世星龙 -仮'
,
'☆十星认证☆'
,
'★神卡认证★'
),
'result'
=>
array
(
'『流天类星龙』 ★12'
,
'WC12'
,
4000
,
'∞'
,
'mcrwZ'
),),
array
(
'class'
=>
'hidden'
,
'stuff'
=>
array
(
'红宝石方块'
,
'蓝宝石方块'
,
'绿宝石方块'
,
'非法枪械部件'
),
'result'
=>
array
(
'『宝石光束炮-试作型』'
,
'WG'
,
1800
,
144
,
'ndo'
),),
...
...
gamedata/cache/resources_1.php
View file @
ab7a3bff
...
...
@@ -1024,16 +1024,12 @@ $iteminfo = Array(//注意顺序,AB必须在A的前面,以此类推
$iteminfo_tooltip
=
Array
(
'男生校服'
=>
Array
(
'class'
=>
'spitem2'
,
'title'
=>
"总之就是校服了……其实……我也没上过学……"
,),
//DEBUG用
'女生校服'
=>
Array
(
'class'
=>
'spitem'
,
'title'
=>
"总之就是校服了……其实……我也没上过学……"
,),
//DEBUG用
'魔法蜂针'
=>
Array
(
'class'
=>
'spitem'
,
'title'
=>
"这个武器一定会对敌人造成350点伤害,但对防御非常高的敌人除外。"
,),
'临摹装置'
=>
Array
(
'class'
=>
'spitem'
,
'title'
=>
"这个武器在主动攻击对手时,将可以复制对手的武器。注意:对手武器数值太高时会失败,后果自负!"
,),
);
$itemkinfo_tooltip
=
Array
(
'WG'
=>
Array
(
'class'
=>
'spitem'
,
'title'
=>
"这可能是一把远程武器,但也不一定是。这取决于你怎么理解远程武器。"
,),
//DEBUG用
'WP'
=>
Array
(
'class'
=>
'spitem'
,),
//DEBUG用
'AA'
=>
Array
(
'class'
=>
'spitem'
,
'title'
=>
"可以将一定数量的攻击次数伤害变为0,那之后失效"
,),
'AB'
=>
Array
(
'class'
=>
'spitem'
,
'title'
=>
"装备后,对补给品使用毒药下毒变为为其解毒。"
,),
'XA'
=>
Array
(
'class'
=>
'lime'
,
'title'
=>
"集齐三个同颜色的不同名代码残片,来合成单人脱出结局道具吧!"
,),
...
...
@@ -1044,8 +1040,8 @@ $iteminfo = Array(//注意顺序,AB必须在A的前面,以此类推
$itemspkinfo_tooltip
=
Array
(
'A'
=>
Array
(
'
class'
=>
'red'
,
'
title'
=>
"高概率将殴斩射投爆灵六系对你的伤害减半。"
,),
//测试用
'a'
=>
Array
(
'
class'
=>
'clan'
,
'
title'
=>
"高概率将毒火冻电乱音以及爆炸对你的伤害减半。并避免异常状态。"
,),
//测试用
'A'
=>
Array
(
'title'
=>
"高概率将殴斩射投爆灵六系对你的伤害减半。"
,),
//测试用
'a'
=>
Array
(
'title'
=>
"高概率将毒火冻电乱音以及爆炸对你的伤害减半。并避免异常状态。"
,),
//测试用
'B'
=>
Array
(
'title'
=>
"极高概率将全部物理伤害变为1。"
,),
'b'
=>
Array
(
'title'
=>
"极高概率将全部属性伤害变为1。"
,),
'C'
=>
Array
(
'title'
=>
"高概率将投系对你的物理伤害减半。"
,),
...
...
help.php
View file @
ab7a3bff
...
...
@@ -25,11 +25,11 @@ foreach ($npcinfo as $i => $npcs)
{
foreach
(
Array
(
'arb'
,
'arh'
,
'ara'
,
'arf'
,
'art'
,
'itm0'
,
'itm1'
,
'itm2'
,
'itm3'
,
'itm4'
,
'itm5'
,
'itm6'
)
as
$value
)
{
if
(
$npcinfo
[
$i
][
$value
])
$npcinfo
[
$i
][
$value
]
=
parse_itm_desc
(
$npcinfo
[
$i
][
$value
]
);
if
(
isset
(
$npcinfo
[
$i
][
$value
]))
$npcinfo
[
$i
][
$value
]
=
parse_itm_desc
(
$npcinfo
[
$i
][
$value
],
'm'
);
}
foreach
(
Array
(
'arbk'
,
'arhk'
,
'arak'
,
'arfk'
,
'artk'
,
'itmk0'
,
'itmk1'
,
'itmk2'
,
'itmk3'
,
'itmk4'
,
'itmk5'
,
'itmk6'
)
as
$value
)
{
if
(
$npcinfo
[
$i
][
$value
]
)
if
(
isset
(
$npcinfo
[
$i
][
$value
])
)
{
foreach
(
$iteminfo
as
$info_key
=>
$info_value
)
{
...
...
@@ -42,9 +42,8 @@ foreach ($npcinfo as $i => $npcs)
}
foreach
(
Array
(
'arbsk'
,
'arhsk'
,
'arask'
,
'arfsk'
,
'artsk'
,
'itmsk0'
,
'itmsk1'
,
'itmsk2'
,
'itmsk3'
,
'itmsk4'
,
'itmsk5'
,
'itmsk6'
)
as
$value
)
{
if
(
$npcinfo
[
$i
][
$value
]
)
if
(
isset
(
$npcinfo
[
$i
][
$value
])
)
{
$npcinfo
[
$i
][
$value
][
$value
.
'_words'
]
=
''
;
$tmpsk
=
get_itmsk_array
(
$npcinfo
[
$i
][
$value
]);
foreach
(
$tmpsk
as
$sk
)
{
...
...
@@ -63,11 +62,11 @@ foreach ($npcinfo as $i => $npcs)
{
foreach
(
Array
(
'wep'
,
'arb'
,
'arh'
,
'ara'
,
'arf'
,
'art'
,
'itm0'
,
'itm1'
,
'itm2'
,
'itm3'
,
'itm4'
,
'itm5'
,
'itm6'
)
as
$value
)
{
if
(
$npcinfo
[
$i
][
'sub'
][
$n
][
$value
])
$npcinfo
[
$i
][
'sub'
][
$n
][
$value
]
=
parse_itm_desc
(
$npcinfo
[
$i
][
'sub'
][
$n
][
$value
]
);
if
(
isset
(
$npcinfo
[
$i
][
'sub'
][
$n
][
$value
]))
$npcinfo
[
$i
][
'sub'
][
$n
][
$value
]
=
parse_itm_desc
(
$npcinfo
[
$i
][
'sub'
][
$n
][
$value
],
'm'
);
}
foreach
(
Array
(
'wepk'
,
'arbk'
,
'arhk'
,
'arak'
,
'arfk'
,
'artk'
,
'itmk0'
,
'itmk1'
,
'itmk2'
,
'itmk3'
,
'itmk4'
,
'itmk5'
,
'itmk6'
)
as
$value
)
{
if
(
$npcinfo
[
$i
][
'sub'
][
$n
][
$value
]
)
if
(
isset
(
$npcinfo
[
$i
][
'sub'
][
$n
][
$value
])
)
{
foreach
(
$iteminfo
as
$info_key
=>
$info_value
)
{
...
...
@@ -80,9 +79,8 @@ foreach ($npcinfo as $i => $npcs)
}
foreach
(
Array
(
'wepsk'
,
'arbsk'
,
'arhsk'
,
'arask'
,
'arfsk'
,
'artsk'
,
'itmsk0'
,
'itmsk1'
,
'itmsk2'
,
'itmsk3'
,
'itmsk4'
,
'itmsk5'
,
'itmsk6'
)
as
$value
)
{
if
(
$npcinfo
[
$i
][
'sub'
][
$n
][
$value
]
)
if
(
isset
(
$npcinfo
[
$i
][
'sub'
][
$n
][
$value
])
)
{
$npcinfo
[
$i
][
'sub'
][
$n
][
$value
.
'_words'
]
=
''
;
$tmpsk
=
get_itmsk_array
(
$npcinfo
[
$i
][
'sub'
][
$n
][
$value
]);
foreach
(
$tmpsk
as
$sk
)
{
...
...
@@ -126,7 +124,7 @@ if(filemtime($mixfile) > filemtime($writefile) || filemtime($shopfile) > filemti
foreach
(
$mixinfo
as
$mix
){
if
(
$mix
[
'class'
]
!==
'hidden'
){
//名字
$mix
[
'result'
][
0
]
=
parse_itm_desc
(
$mix
[
'result'
][
0
]);
$mix
[
'result'
][
0
]
=
parse_itm_desc
(
$mix
[
'result'
][
0
]
,
'm'
);
//类别
foreach
(
$iteminfo
as
$info_key
=>
$info_value
){
if
(
strpos
(
$mix
[
'result'
][
1
],
$info_key
)
===
0
){
...
...
include/game.func.php
View file @
ab7a3bff
...
...
@@ -35,29 +35,30 @@ function get_itmsk_strlen($sk_value,$max_length=5)
return
$ret
;
}
//为显示在主界面、尸体发现界面、游戏帮助界面的道具名、道具类、道具属性添加额外描述
function
parse_itm_desc
(
$n
,
$t
=
'm'
)
function
parse_itm_desc
(
$n
,
$t
)
{
global
$iteminfo
,
$itemspkinfo
;
global
$iteminfo_tooltip
,
$itemkinfo_tooltip
,
$itemspkinfo_tooltip
;
$s
=
"<span "
;
unset
(
$p1
);
unset
(
$p2
)
;
$s
=
"<span "
;
$p1
=
''
;
$p2
=
''
;
$ret
=
''
;
switch
(
$t
)
{
//处理类别
case
$t
==
'k'
:
if
(
$itemkinfo_tooltip
[
$n
][
'title'
]
)
$p1
=
"title=
\"
"
.
$itemkinfo_tooltip
[
$n
][
'title'
]
.
"
\"
"
;
if
(
$itemkinfo_tooltip
[
$n
][
'class'
]
)
$p2
=
"class=
\"
"
.
$itemkinfo_tooltip
[
$n
][
'class'
]
.
"
\"
"
;
if
(
isset
(
$itemkinfo_tooltip
[
$n
][
'title'
])
)
$p1
=
"title=
\"
"
.
$itemkinfo_tooltip
[
$n
][
'title'
]
.
"
\"
"
;
if
(
isset
(
$itemkinfo_tooltip
[
$n
][
'class'
])
)
$p2
=
"class=
\"
"
.
$itemkinfo_tooltip
[
$n
][
'class'
]
.
"
\"
"
;
$n
=
$iteminfo
[
$n
];
break
;
//处理属性
case
$t
==
'sk'
:
if
(
$itemspkinfo_tooltip
[
$n
][
'title'
]
)
$p1
=
"title=
\"
"
.
$itemspkinfo_tooltip
[
$n
][
'title'
]
.
"
\"
"
;
if
(
$itemspkinfo_tooltip
[
$n
][
'class'
]
)
$p2
=
"class=
\"
"
.
$itemspkinfo_tooltip
[
$n
][
'class'
]
.
"
\"
"
;
if
(
isset
(
$itemspkinfo_tooltip
[
$n
][
'title'
])
)
$p1
=
"title=
\"
"
.
$itemspkinfo_tooltip
[
$n
][
'title'
]
.
"
\"
"
;
if
(
isset
(
$itemspkinfo_tooltip
[
$n
][
'class'
])
)
$p2
=
"class=
\"
"
.
$itemspkinfo_tooltip
[
$n
][
'class'
]
.
"
\"
"
;
$n
=
$itemspkinfo
[
$n
];
break
;
//处理名字
default
:
if
(
$iteminfo_tooltip
[
$n
][
'title'
])
$p1
=
"title=
\"
"
.
$iteminfo_tooltip
[
$n
][
'title'
]
.
"
\"
"
;
if
(
$iteminfo_tooltip
[
$n
][
'class'
])
$p2
=
"class=
\"
"
.
$iteminfo_tooltip
[
$n
][
'class'
]
.
"
\"
"
;
case
$t
==
'm'
:
if
(
isset
(
$iteminfo_tooltip
[
$n
][
'title'
]))
$p1
=
"title=
\"
"
.
$iteminfo_tooltip
[
$n
][
'title'
]
.
"
\"
"
;
if
(
isset
(
$iteminfo_tooltip
[
$n
][
'class'
]))
$p2
=
"class=
\"
"
.
$iteminfo_tooltip
[
$n
][
'class'
]
.
"
\"
"
;
break
;
}
$p3
=
" >"
;
$e
=
"</span>"
;
$ret
=
$s
.
$p1
.
$p2
.
$p3
.
$n
.
$e
;
...
...
@@ -97,7 +98,7 @@ function init_profile(){
foreach
(
Array
(
'wep'
,
'arb'
,
'arh'
,
'ara'
,
'arf'
,
'art'
,
'itm0'
,
'itm1'
,
'itm2'
,
'itm3'
,
'itm4'
,
'itm5'
,
'itm6'
)
as
$value
)
{
${$value}
=
parse_itm_desc
(
${$value}
);
${$value}
=
parse_itm_desc
(
${$value}
,
'm'
);
}
foreach
(
Array
(
'wepk'
,
'arbk'
,
'arhk'
,
'arak'
,
'arfk'
,
'artk'
,
'itmk0'
,
'itmk1'
,
'itmk2'
,
'itmk3'
,
'itmk4'
,
'itmk5'
,
'itmk6'
)
as
$k_value
)
{
...
...
include/game/battle.func.php
View file @
ab7a3bff
...
...
@@ -114,7 +114,7 @@ function findcorpse(&$w_pdata){
$log
.=
'你发现了<span class="red">'
.
$w_name
.
'</span>的尸体!<br>'
;
foreach
(
Array
(
'wep'
,
'arb'
,
'arh'
,
'ara'
,
'arf'
,
'art'
,
'itm0'
,
'itm1'
,
'itm2'
,
'itm3'
,
'itm4'
,
'itm5'
,
'itm6'
)
as
$w_value
)
{
${$w_value}
=
parse_itm_desc
(
${$w_value}
);
${$w_value}
=
parse_itm_desc
(
${$w_value}
,
'm'
);
}
foreach
(
Array
(
'w_wepk'
,
'w_arbk'
,
'w_arhk'
,
'w_arak'
,
'w_arfk'
,
'w_artk'
,
'w_itmk0'
,
'w_itmk1'
,
'w_itmk2'
,
'w_itmk3'
,
'w_itmk4'
,
'w_itmk5'
,
'w_itmk6'
)
as
$w_k_value
)
{
if
(
${$w_k_value}
){
...
...
include/game/elementmix.func.php
View file @
ab7a3bff
...
...
@@ -219,7 +219,7 @@
$ev_arr
=
Array
();
//获取缓存文件
$cache_file
=
GAME_ROOT
.
"./gamedata/bak/elementmix.bak"
;
if
(
!
file_exists
(
$cache_file
))
create_
random_emix_list
();
if
(
!
file_exists
(
$cache_file
))
create_
emix_cache_file
();
$flip_etags_arr
=
openfile_decode
(
$cache_file
);
//开始计算元素价值
foreach
(
$iarr
as
$i
=>
$t
)
...
...
@@ -393,9 +393,11 @@
//自定义效/耐比的阈值:2%~98%
$eitme_r
=
isset
(
$eitme_r
)
?
min
(
98
,
max
(
2
,
$eitme_r
))
:
rand
(
2
,
98
);
$eitme_r
/=
100
;
//echo '【DEBUG】初始化阶段,道具效果系数:'.$eitme_r.'<br>';
//自定义最大效果的阈值:1%~100%
$eitme_max_r
=
isset
(
$eitme_max_r
)
?
min
(
100
,
max
(
1
,
$eitme_max_r
))
:
100
;
$eitme_max_r
/=
100
;
//echo '【DEBUG】初始化阶段,道具效果上限系数:'.$eitme_max_r.'<br>';
//对参与合成的元素按投入数量降序排序,筛出投入数量最多的元素作为主元素
arsort
(
$emlist
);
$log
.=
"从口袋中抓出了:<br>"
;
...
...
@@ -551,6 +553,7 @@
//过滤掉道具的子类别
$tmp_kind
=
filter_itemkind
(
$emix_itmk
,
1
);
if
(
strpos
(
$tmp_kind
,
'D'
)
===
0
)
$tmp_kind
=
'D'
;
//TODO:提供了单个部位的防具词组后删掉这一句
if
(
strpos
(
$tmp_kind
,
'H'
)
===
0
)
$tmp_kind
=
'H'
;
//TODO:提供了单独的道具类别词组后删掉这一句
//复合武器
if
(
is_array
(
$tmp_kind
))
{
...
...
@@ -613,6 +616,7 @@
$max_enum
=
get_emix_itme_max
();
//通过自定义上限系数修正
$max_enum
*=
$emr
;
//echo '【DEBUG】获取实际上限阶段,修正系数:'.$emr.'理论上限:'.$max_enum.'<br>';
//判断投入数量有没有超过理论上限
$max_cost
=
min
(
round
(
$max_enum
),
$total_enum
);
return
$max_cost
;
...
...
@@ -641,6 +645,7 @@
return
$r_emix_list
[
$rid
][
'result'
];
}
}
return
;
}
//获取元素主特征
...
...
@@ -997,6 +1002,16 @@
function
filter_itemkind
(
$kind
,
$check_dualwep
=
0
)
{
global
$iteminfo
;
//将复合武器拆成两把武器
if
(
$check_dualwep
&&
strlen
(
$kind
)
==
3
)
{
$w1
=
'W'
.
substr
(
$kind
,
1
,
1
);
$w2
=
'W'
.
substr
(
$kind
,
2
,
1
);
$kind
=
Array
(
$w1
,
$w2
);
return
$kind
;
}
foreach
(
$iteminfo
as
$info_key
=>
$info_value
)
{
if
(
strpos
(
$kind
,
$info_key
)
===
0
)
...
...
include/game/item.func.php
View file @
ab7a3bff
...
...
@@ -1767,10 +1767,10 @@ function itemuse($itmn) {
你赶忙移开视线,但小人们已经发现了你。<br>
从广场再到远处的平原上,数以十计、百计、千计、万计,
一眼望不到头的小人们从你视野的尽头涌出,挤向你所在的方向。<br>
就在此时,你突然感到手心一烫
,下意识地便将手里的卡片丢了出去。<br>
你一时慌乱
,下意识地便将手里的卡片丢了出去。<br>
眼前亦真亦幻的怪异景象登时消失不见了。<br>
<br>
你低下头,发现
卡片已经被烧掉一半了
,<br>
你低下头,发现
脚下的卡片已经被烧掉了一半
,<br>
在被火焰烧灼得卷曲起的边缘处,漏出了某样东西的一角。<br>
你捡起卡片,甩了甩,便看到一个足足有卡片五倍甚至四倍大的东西从里面掉了出来!<br>"
;
$log
.=
"<br>获得了<span class='sparkle'>
{
$sparkle
}
元素口袋
{
$sparkle
}
</span>!<br>"
;
...
...
templates/default/elementmix.htm
View file @
ab7a3bff
...
...
@@ -40,7 +40,7 @@
<br>
<!--5级后解锁:最大生成效果调节-->
<!--{if $lvl>=5}-->
<span
class=
"yellow"
>
【节制】
</span><span
class=
"grey"
>
(勾选启用)
</span><input
type=
"checkbox"
id=
"change_em
r"
name=
"change_emr
"
value=
"-1"
><br>
<span
class=
"yellow"
>
【节制】
</span><span
class=
"grey"
>
(勾选启用)
</span><input
type=
"checkbox"
id=
"change_em
ax"
name=
"change_emax
"
value=
"-1"
><br>
› 你可以主动限制元素合成结果的
<span
class=
"lime"
>
效耐上限
</span>
。
<br>
› 当前:生成道具的效果+耐久上限
<span
class=
"yellow"
>
【
<span
id=
"s_emitme_max"
name=
"s_emitme_max"
>
$emax
</span>
】
</span><br>
<input
type=
"range"
class=
"range"
step=
"0.1"
style=
"width:220px"
id=
"emitme_max_r"
name=
"emitme_max_r"
min=
"1"
max=
"100"
value=
"100"
onchange=
"getEmitmeR(1)"
><br>
...
...
@@ -52,7 +52,7 @@
<!--{/if}-->
<!--15级后解锁:效果、耐久比例调节-->
<!--{if $lvl>=15}-->
<span
class=
"yellow"
>
【预言】
</span><span
class=
"grey"
>
(勾选启用)
</span><input
type=
"checkbox"
id=
"change_em
ax"
name=
"change_emax
"
value=
"-1"
><br>
<span
class=
"yellow"
>
【预言】
</span><span
class=
"grey"
>
(勾选启用)
</span><input
type=
"checkbox"
id=
"change_em
r"
name=
"change_emr
"
value=
"-1"
><br>
› 你能够干涉元素合成结果的
<span
class=
"lime"
>
效耐占比
</span>
。
<br>
› 当前:效果占比
<span
class=
"yellow"
>
【
<span
id=
"s_emitme_r"
name=
"s_emitme_r"
>
55
</span>
%】
</span>
耐久占比
<span
class=
"yellow"
>
【
<span
id=
"s_emitms_r"
name=
"s_emitms_r"
>
45
</span>
%】
</span><br>
<span
id=
"sr_warning"
name=
"sr_warning"
class=
"red"
></span>
...
...
templates/default/mixhelp.htm
View file @
ab7a3bff
...
...
@@ -106,11 +106,11 @@
</tr>
<tr><td
class=
"b3"
height=
20px
title=
"0禁于白穗神社刷新10个 "
><span>
白色的羽毛
</span></td><td
class=
"b3"
title=
"0禁于白穗神社刷新10个 "
><span>
白色的羽毛
</span></td><td
class=
"b3"
title=
"0禁于白穗神社刷新10个 "
><span>
白色的羽毛
</span></td><td
class=
"b3"
title=
"0禁于白穗神社刷新10个 "
><span>
白色的羽毛
</span></td><td
class=
"b3"
title=
"0禁于白穗神社刷新10个 "
><span>
白色的羽毛
</span></td><td
class=
"b3"
>
→
</td>
<td
class=
"b3"
><span><span
>
纯白片翼
</span></span></td>
<td
class=
"b3"
><span><span
>
锐器
</span>
/150/200/
<span
title=
"攻击对手时,将产生额外的冻气属性伤害。也有可能让对手陷入冻结异常状态。"
>
冻气
</span>
+
<span
title=
"高概率将毒火冻电乱音以及爆炸对你的伤害减半。并避免异常状态。"
class=
"clan"
>
属性防御
</span></span></td>
<td
class=
"b3"
><span><span
>
锐器
</span>
/150/200/
<span
title=
"攻击对手时,将产生额外的冻气属性伤害。也有可能让对手陷入冻结异常状态。"
>
冻气
</span>
+
<span
title=
"高概率将毒火冻电乱音以及爆炸对你的伤害减半。并避免异常状态。"
>
属性防御
</span></span></td>
</tr>
<tr><td
class=
"b3"
height=
20px
title=
"0禁于白穗神社刷新10个 "
><span>
白色的羽毛
</span></td><td
class=
"b3"
title=
"1禁于白穗神社刷新8个 "
><span>
闪耀的羽毛
</span></td><td
class=
"b3"
title=
"2禁于白穗神社刷新5个 "
><span>
彩虹光芒的羽毛
</span></td><td
class=
"b3"
title=
"3禁于白穗神社刷新3个 "
><span>
翼人的羽毛
</span></td><td
class=
"b3"
><span>
-
</span></td><td
class=
"b3"
>
→
</td>
<td
class=
"b3"
><span><span
>
悲叹片翼
</span></span></td>
<td
class=
"b3"
><span><span
>
锐器
</span>
/3200/200/
<span
title=
"高概率将毒火冻电乱音以及爆炸对你的伤害减半。并避免异常状态。"
class=
"clan"
>
属性防御
</span>
+
<span
title=
"攻击对手时,将产生额外的冻气属性伤害。也有可能让对手陷入冻结异常状态。"
>
冻气
</span></span></td>
<td
class=
"b3"
><span><span
>
锐器
</span>
/3200/200/
<span
title=
"高概率将毒火冻电乱音以及爆炸对你的伤害减半。并避免异常状态。"
>
属性防御
</span>
+
<span
title=
"攻击对手时,将产生额外的冻气属性伤害。也有可能让对手陷入冻结异常状态。"
>
冻气
</span></span></td>
</tr>
<tr><td
class=
"b3"
height=
20px
title=
"0禁于白穗神社刷新10个 "
><span>
白色的羽毛
</span></td><td
class=
"b3"
title=
"通过合成获取 "
><span>
凤凰之羽
</span></td><td
class=
"b3"
title=
"通过合成获取 "
><span>
露琪亚之羽
</span></td><td
class=
"b3"
title=
"通过合成获取 打开礼品盒时有概率获得 "
><span>
绿宝石方块
</span></td><td
class=
"b3"
><span>
-
</span></td><td
class=
"b3"
>
→
</td>
<td
class=
"b3"
><span><span
>
精灵片翼
</span></span></td>
...
...
@@ -171,39 +171,39 @@
</tr>
<tr><td
class=
"b3"
height=
20px
title=
"0禁于FARGO前基地刷新5个 "
><span>
电击鞭
</span></td><td
class=
"b3"
title=
"0禁于天使队移动格纳库刷新7个 "
><span>
原型武器P
</span></td><td
class=
"b3"
title=
"0禁于天使队移动格纳库刷新7个 "
><span>
实验装甲A
</span></td><td
class=
"b3"
title=
"0禁于端点刷新3个 0禁于指挥中心刷新2个 0禁于常磐台中学刷新2个 1禁于常磐台中学刷新4个 0禁全图随机刷新5个 "
><span>
某种电子零件
</span></td><td
class=
"b3"
><span>
-
</span></td><td
class=
"b3"
>
→
</td>
<td
class=
"b3"
><span><span
>
『T-LINK念动冲拳』
</span></span></td>
<td
class=
"b3"
><span><span
class=
"spitem"
>
钝器
</span>
/180/50/
<span
title=
"攻击对手时,将产生额外的电击属性伤害。也有可能让对手陷入身体麻痹异常状态。"
>
电击
</span></span></td>
<td
class=
"b3"
><span><span
>
钝器
</span>
/180/50/
<span
title=
"攻击对手时,将产生额外的电击属性伤害。也有可能让对手陷入身体麻痹异常状态。"
>
电击
</span></span></td>
</tr>
<tr><td
class=
"b3"
height=
20px
title=
"0禁于FARGO前基地刷新3个 1禁于FARGO前基地刷新2个 "
><span>
☆电击器☆
</span></td><td
class=
"b3"
title=
"0禁于天使队移动格纳库刷新7个 "
><span>
原型武器P
</span></td><td
class=
"b3"
title=
"0禁于天使队移动格纳库刷新7个 "
><span>
实验装甲A
</span></td><td
class=
"b3"
title=
"0禁于端点刷新3个 0禁于指挥中心刷新2个 0禁于常磐台中学刷新2个 1禁于常磐台中学刷新4个 0禁全图随机刷新5个 "
><span>
某种电子零件
</span></td><td
class=
"b3"
><span>
-
</span></td><td
class=
"b3"
>
→
</td>
<td
class=
"b3"
><span><span
>
『T-LINK念动冲拳』
</span></span></td>
<td
class=
"b3"
><span><span
class=
"spitem"
>
钝器
</span>
/240/50/
<span
title=
"攻击对手时,将产生额外的电击属性伤害。也有可能让对手陷入身体麻痹异常状态。"
>
电击
</span></span></td>
<td
class=
"b3"
><span><span
>
钝器
</span>
/240/50/
<span
title=
"攻击对手时,将产生额外的电击属性伤害。也有可能让对手陷入身体麻痹异常状态。"
>
电击
</span></span></td>
</tr>
<tr><td
class=
"b3"
height=
20px
title=
"通过合成获取 "
><span>
『T-LINK念动冲拳』
</span></td><td
class=
"b3"
title=
"1禁于指挥中心刷新2个 1禁于常磐台中学刷新2个 1禁于天使队移动格纳库刷新4个 1禁全图随机刷新5个 "
><span>
某种机械设备
</span></td><td
class=
"b3"
title=
"0禁于端点刷新3个 1禁于端点刷新3个 0禁于三体星刷新3个 1禁于三体星刷新3个 1禁全图随机刷新3个 打开礼品盒时有概率获得 "
><span>
增幅设备
</span></td><td
class=
"b3"
><span>
-
</span></td><td
class=
"b3"
><span>
-
</span></td><td
class=
"b3"
>
→
</td>
<td
class=
"b3"
><span><span
>
『T-LINK天上天下念动连击拳』
</span></span></td>
<td
class=
"b3"
><span><span
class=
"spitem"
>
钝器
</span>
/450/50/
<span
title=
"攻击对手时,将产生额外的电击属性伤害。也有可能让对手陷入身体麻痹异常状态。"
>
电击
</span>
+
<span
title=
"根据你的熟练度,做出一定数量的连续攻击。"
>
连击
</span>
+
<span
title=
"攻击对手时,中几率将对手防具的防御力修正为一半来计算伤害。"
>
冲击
</span></span></td>
<td
class=
"b3"
><span><span
>
钝器
</span>
/450/50/
<span
title=
"攻击对手时,将产生额外的电击属性伤害。也有可能让对手陷入身体麻痹异常状态。"
>
电击
</span>
+
<span
title=
"根据你的熟练度,做出一定数量的连续攻击。"
>
连击
</span>
+
<span
title=
"攻击对手时,中几率将对手防具的防御力修正为一半来计算伤害。"
>
冲击
</span></span></td>
</tr>
<tr><td
class=
"b3"
height=
20px
title=
"0禁全图随机刷新1个 1禁全图随机刷新1个 打开礼品盒时有概率获得 "
><span>
【北斗百裂拳】
</span></td><td
class=
"b3"
title=
"1禁全图随机刷新5个 打开礼品盒时有概率获得 "
><span>
《北斗神拳》
</span></td><td
class=
"b3"
><span>
-
</span></td><td
class=
"b3"
><span>
-
</span></td><td
class=
"b3"
><span>
-
</span></td><td
class=
"b3"
>
→
</td>
<td
class=
"b3"
><span><span
>
【北斗有情破颜拳】
</span></span></td>
<td
class=
"b3"
><span><span
class=
"spitem"
>
钝器
</span>
/390/100/
<span
title=
"攻击对手时,将产生额外的爆炸属性伤害。"
>
爆炸
</span>
+
<span
title=
"根据你的熟练度,做出一定数量的连续攻击。"
>
连击
</span>
+
<span
title=
"攻击对手时,一定几率无效抹消类与防御类属性。"
>
贯穿
</span></span></td>
<td
class=
"b3"
><span><span
>
钝器
</span>
/390/100/
<span
title=
"攻击对手时,将产生额外的爆炸属性伤害。"
>
爆炸
</span>
+
<span
title=
"根据你的熟练度,做出一定数量的连续攻击。"
>
连击
</span>
+
<span
title=
"攻击对手时,一定几率无效抹消类与防御类属性。"
>
贯穿
</span></span></td>
</tr>
<tr><td
class=
"b3"
height=
20px
title=
"0禁全图随机刷新3个 "
><span>
☆金属拳套☆
</span></td><td
class=
"b3"
title=
"0禁于三体星刷新20个 0禁全图随机刷新30个 0禁起在商店中出售(15元) 打开礼品盒时有概率获得 "
><span>
压缩气罐
</span></td><td
class=
"b3"
title=
"0禁于RF高校刷新5个 1禁于RF高校刷新5个 0禁于对天使用作战本部刷新5个 1禁于对天使用作战本部刷新5个 "
><span>
★RPG-7★
</span></td><td
class=
"b3"
><span>
-
</span></td><td
class=
"b3"
><span>
-
</span></td><td
class=
"b3"
>
→
</td>
<td
class=
"b3"
><span><span
>
☆简易火箭飞拳☆
</span></span></td>
<td
class=
"b3"
><span><span
class=
"spitem"
>
钝器
</span>
/160/100/
<span
title=
"降低重击与必杀技的怒气消耗,以及重击概率。"
>
重击辅助
</span>
+
<span
title=
"攻击对手时,将产生额外的爆炸属性伤害。"
>
爆炸
</span></span></td>
<td
class=
"b3"
><span><span
>
钝器
</span>
/160/100/
<span
title=
"降低重击与必杀技的怒气消耗,以及重击概率。"
>
重击辅助
</span>
+
<span
title=
"攻击对手时,将产生额外的爆炸属性伤害。"
>
爆炸
</span></span></td>
</tr>
<tr><td
class=
"b3"
height=
20px
title=
"通过合成获取 "
><span>
☆简易火箭飞拳☆
</span></td><td
class=
"b3"
title=
"通过合成获取 "
><span>
电磁发射装置
</span></td><td
class=
"b3"
><span>
-
</span></td><td
class=
"b3"
><span>
-
</span></td><td
class=
"b3"
><span>
-
</span></td><td
class=
"b3"
>
→
</td>
<td
class=
"b3"
><span><span
>
★火箭飞拳★
</span></span></td>
<td
class=
"b3"
><span><span
class=
"spitem"
>
钝器
</span>
/600/500/
<span
title=
"降低重击与必杀技的怒气消耗,以及重击概率。"
>
重击辅助
</span>
+
<span
title=
"攻击对手时,将产生额外的爆炸属性伤害。"
>
爆炸
</span>
+
<span
title=
"攻击对手时,中几率将对手防具的防御力修正为一半来计算伤害。"
>
冲击
</span></span></td>
<td
class=
"b3"
><span><span
>
钝器
</span>
/600/500/
<span
title=
"降低重击与必杀技的怒气消耗,以及重击概率。"
>
重击辅助
</span>
+
<span
title=
"攻击对手时,将产生额外的爆炸属性伤害。"
>
爆炸
</span>
+
<span
title=
"攻击对手时,中几率将对手防具的防御力修正为一半来计算伤害。"
>
冲击
</span></span></td>
</tr>
<tr><td
class=
"b3"
height=
20px
title=
"0禁全图随机刷新1个 "
><span>
《哲♂学》
</span></td><td
class=
"b3"
title=
"0禁于对天使用作战本部刷新5个 "
><span>
小棍棒
</span></td><td
class=
"b3"
title=
"0禁于端点刷新3个 1禁于端点刷新3个 0禁于三体星刷新3个 1禁于三体星刷新3个 1禁全图随机刷新3个 打开礼品盒时有概率获得 "
><span>
增幅设备
</span></td><td
class=
"b3"
><span>
-
</span></td><td
class=
"b3"
><span>
-
</span></td><td
class=
"b3"
>
→
</td>
<td
class=
"b3"
><span><span
>
森之妖精的棍棒
</span></span></td>
<td
class=
"b3"
><span><span
class=
"spitem"
>
钝器
</span>
/200/60/
<span
title=
"根据你的熟练度,做出一定数量的连续攻击。"
>
连击
</span>
+
<span
title=
"攻击对手时,将产生额外的电击属性伤害。也有可能让对手陷入身体麻痹异常状态。"
>
电击
</span></span></td>
<td
class=
"b3"
><span><span
>
钝器
</span>
/200/60/
<span
title=
"根据你的熟练度,做出一定数量的连续攻击。"
>
连击
</span>
+
<span
title=
"攻击对手时,将产生额外的电击属性伤害。也有可能让对手陷入身体麻痹异常状态。"
>
电击
</span></span></td>
</tr>
<tr><td
class=
"b3"
height=
20px
title=
"0禁于光坂高校刷新5个 0禁于光坂高校刷新5个 "
><span>
冰沙
</span></td><td
class=
"b3"
title=
"0禁于对天使用作战本部刷新5个 "
><span>
小棍棒
</span></td><td
class=
"b3"
title=
"0禁于白穗神社刷新20个 每禁于白穗神社刷新10个 每禁于守矢神社刷新20个 "
><span>
御神签
</span></td><td
class=
"b3"
><span>
-
</span></td><td
class=
"b3"
><span>
-
</span></td><td
class=
"b3"
>
→
</td>
<td
class=
"b3"
><span><span
>
冰棍棒
</span></span></td>
<td
class=
"b3"
><span><span
class=
"spitem"
>
钝器
</span>
/19/29/
<span
title=
"根据你的熟练度,做出一定数量的连续攻击。"
>
连击
</span></span></td>
<td
class=
"b3"
><span><span
>
钝器
</span>
/19/29/
<span
title=
"根据你的熟练度,做出一定数量的连续攻击。"
>
连击
</span></span></td>
</tr>
<tr><td
class=
"b3"
height=
20px
title=
"通过合成获取 "
><span>
☆法式长棍面包☆
</span></td><td
class=
"b3"
title=
"0禁于清水池刷新20个 每禁于清水池刷新10个 0禁于夏之镇刷新20个 0禁于三体星刷新10个 每禁于风祭森林刷新10个 0禁于风祭森林刷新10个 0禁于风祭森林刷新5个 每禁全图随机刷新20个 每禁全图随机刷新20个 "
><span>
水
</span></td><td
class=
"b3"
><span>
-
</span></td><td
class=
"b3"
><span>
-
</span></td><td
class=
"b3"
><span>
-
</span></td><td
class=
"b3"
>
→
</td>
<td
class=
"b3"
><span><span
>
法式面包棍棒
</span></span></td>
<td
class=
"b3"
><span><span
class=
"spitem"
>
钝器
</span>
/120/25/
<span
title=
"攻击对手时,中几率将对手防具的防御力修正为一半来计算伤害。"
>
冲击
</span>
+
<span
title=
"这把武器的最终伤害将会为随机值。"
>
混沌伤害
</span>
+
<span
title=
"那么,这个有什么用呢……?"
>
天然
</span></span></td>
<td
class=
"b3"
><span><span
>
钝器
</span>
/120/25/
<span
title=
"攻击对手时,中几率将对手防具的防御力修正为一半来计算伤害。"
>
冲击
</span>
+
<span
title=
"这把武器的最终伤害将会为随机值。"
>
混沌伤害
</span>
+
<span
title=
"那么,这个有什么用呢……?"
>
天然
</span></span></td>
</tr>
</table>
<p><span
class=
"yellow"
>
射系武器合成表
</span>
:
</p>
...
...
@@ -224,39 +224,39 @@
</tr>
<tr><td
class=
"b3"
height=
20px
title=
"0禁于圣Gradius学园刷新2个 "
><span>
『环形激光』
</span></td><td
class=
"b3"
title=
"通过合成获取 "
><span>
『红石电路』
</span></td><td
class=
"b3"
title=
"0禁于天使队移动格纳库刷新7个 "
><span>
原型武器G
</span></td><td
class=
"b3"
><span>
-
</span></td><td
class=
"b3"
><span>
-
</span></td><td
class=
"b3"
>
→
</td>
<td
class=
"b3"
><span><span
>
『红石光束炮』
</span></span></td>
<td
class=
"b3"
><span><span
title=
"这可能是一把远程武器,但也不一定是。这取决于你怎么理解远程武器。"
class=
"spitem"
>
远程兵器
</span>
/280/280/
<span
title=
"攻击对手时,将产生额外的火焰属性伤害。也有可能让对手陷入烧伤状态。"
>
火焰
</span>
+
<span
title=
"攻击对手时,将产生额外的爆炸属性伤害。"
>
爆炸
</span>
+
<span
title=
"这是一把不能装子弹的武器。"
>
一发
</span></span></td>
<td
class=
"b3"
><span><span
>
远程兵器
</span>
/280/280/
<span
title=
"攻击对手时,将产生额外的火焰属性伤害。也有可能让对手陷入烧伤状态。"
>
火焰
</span>
+
<span
title=
"攻击对手时,将产生额外的爆炸属性伤害。"
>
爆炸
</span>
+
<span
title=
"这是一把不能装子弹的武器。"
>
一发
</span></span></td>
</tr>
<tr><td
class=
"b3"
height=
20px
title=
"0禁于圣Gradius学园刷新5个 1禁于圣Gradius学园刷新2个 "
><span>
老式火枪
</span></td><td
class=
"b3"
title=
"0禁于天使队移动格纳库刷新7个 "
><span>
原型武器G
</span></td><td
class=
"b3"
title=
"0禁于FARGO前基地刷新10个 "
><span>
定时炸弹
</span></td><td
class=
"b3"
title=
"0禁于端点刷新3个 0禁于指挥中心刷新2个 0禁于常磐台中学刷新2个 1禁于常磐台中学刷新4个 0禁全图随机刷新5个 "
><span>
某种电子零件
</span></td><td
class=
"b3"
><span>
-
</span></td><td
class=
"b3"
>
→
</td>
<td
class=
"b3"
><span><span
>
★发条式突击步枪★
</span></span></td>
<td
class=
"b3"
><span><span
title=
"这可能是一把远程武器,但也不一定是。这取决于你怎么理解远程武器。"
class=
"spitem"
>
远程兵器
</span>
/150/100/
<span
title=
"根据你的熟练度,做出一定数量的连续攻击。"
>
连击
</span></span></td>
<td
class=
"b3"
><span><span
>
远程兵器
</span>
/150/100/
<span
title=
"根据你的熟练度,做出一定数量的连续攻击。"
>
连击
</span></span></td>
</tr>
<tr><td
class=
"b3"
height=
20px
title=
"0禁于圣Gradius学园刷新8个 "
><span>
『60mm火神炮』
</span></td><td
class=
"b3"
title=
"每禁于清水池刷新1个 0禁于清水池刷新5个 每禁全图随机刷新2个 "
><span>
鲨鱼鳍
</span></td><td
class=
"b3"
title=
"0禁于天使队移动格纳库刷新7个 "
><span>
原型武器G
</span></td><td
class=
"b3"
title=
"0禁于端点刷新3个 0禁于指挥中心刷新2个 0禁于常磐台中学刷新2个 1禁于常磐台中学刷新4个 0禁全图随机刷新5个 "
><span>
某种电子零件
</span></td><td
class=
"b3"
><span>
-
</span></td><td
class=
"b3"
>
→
</td>
<td
class=
"b3"
><span><span
>
『迷你鲨』
</span></span></td>
<td
class=
"b3"
><span><span
title=
"这可能是一把远程武器,但也不一定是。这取决于你怎么理解远程武器。"
class=
"spitem"
>
远程兵器
</span>
/92/120/
<span
title=
"根据你的熟练度,做出一定数量的连续攻击。"
>
连击
</span>
+
<span
title=
"降低重击与必杀技的怒气消耗,以及重击概率。"
>
重击辅助
</span></span></td>
<td
class=
"b3"
><span><span
>
远程兵器
</span>
/92/120/
<span
title=
"根据你的熟练度,做出一定数量的连续攻击。"
>
连击
</span>
+
<span
title=
"降低重击与必杀技的怒气消耗,以及重击概率。"
>
重击辅助
</span></span></td>
</tr>
<tr><td
class=
"b3"
height=
20px
title=
"0禁于圣Gradius学园刷新4个 "
><span>
『120mm火神炮』
</span></td><td
class=
"b3"
title=
"每禁于清水池刷新1个 0禁于清水池刷新5个 每禁全图随机刷新2个 "
><span>
鲨鱼鳍
</span></td><td
class=
"b3"
title=
"0禁于天使队移动格纳库刷新7个 "
><span>
原型武器G
</span></td><td
class=
"b3"
title=
"0禁于端点刷新3个 0禁于指挥中心刷新2个 0禁于常磐台中学刷新2个 1禁于常磐台中学刷新4个 0禁全图随机刷新5个 "
><span>
某种电子零件
</span></td><td
class=
"b3"
><span>
-
</span></td><td
class=
"b3"
>
→
</td>
<td
class=
"b3"
><span><span
>
『迷你鲨』
</span></span></td>
<td
class=
"b3"
><span><span
title=
"这可能是一把远程武器,但也不一定是。这取决于你怎么理解远程武器。"
class=
"spitem"
>
远程兵器
</span>
/120/120/
<span
title=
"根据你的熟练度,做出一定数量的连续攻击。"
>
连击
</span>
+
<span
title=
"降低重击与必杀技的怒气消耗,以及重击概率。"
>
重击辅助
</span></span></td>
<td
class=
"b3"
><span><span
>
远程兵器
</span>
/120/120/
<span
title=
"根据你的熟练度,做出一定数量的连续攻击。"
>
连击
</span>
+
<span
title=
"降低重击与必杀技的怒气消耗,以及重击概率。"
>
重击辅助
</span></span></td>
</tr>
<tr><td
class=
"b3"
height=
20px
title=
"通过合成获取 "
><span>
『迷你鲨』
</span></td><td
class=
"b3"
title=
"1禁于圣Gradius学园刷新2个 1禁于天使队移动格纳库刷新2个 "
><span>
非法枪械部件
</span></td><td
class=
"b3"
title=
"1禁于指挥中心刷新2个 1禁于常磐台中学刷新2个 1禁于天使队移动格纳库刷新4个 1禁全图随机刷新5个 "
><span>
某种机械设备
</span></td><td
class=
"b3"
><span>
-
</span></td><td
class=
"b3"
><span>
-
</span></td><td
class=
"b3"
>
→
</td>
<td
class=
"b3"
><span><span
>
『巨兽鲨』
</span></span></td>
<td
class=
"b3"
><span><span
title=
"这可能是一把远程武器,但也不一定是。这取决于你怎么理解远程武器。"
class=
"spitem"
>
远程兵器
</span>
/294/240/
<span
title=
"根据你的熟练度,做出一定数量的连续攻击。"
>
连击
</span>
+
<span
title=
"降低重击与必杀技的怒气消耗,以及重击概率。"
>
重击辅助
</span></span></td>
<td
class=
"b3"
><span><span
>
远程兵器
</span>
/294/240/
<span
title=
"根据你的熟练度,做出一定数量的连续攻击。"
>
连击
</span>
+
<span
title=
"降低重击与必杀技的怒气消耗,以及重击概率。"
>
重击辅助
</span></span></td>
</tr>
<tr><td
class=
"b3"
height=
20px
title=
"通过合成获取 "
><span>
『迷你鲨』
</span></td><td
class=
"b3"
title=
"1禁于圣Gradius学园刷新2个 1禁于天使队移动格纳库刷新2个 "
><span>
非法枪械部件
</span></td><td
class=
"b3"
title=
"0禁于天使队移动格纳库刷新7个 "
><span>
原型武器D
</span></td><td
class=
"b3"
><span>
-
</span></td><td
class=
"b3"
><span>
-
</span></td><td
class=
"b3"
>
→
</td>
<td
class=
"b3"
><span><span
>
『加农鲨』
</span></span></td>
<td
class=
"b3"
><span><span
title=
"这可能是一把远程武器,但也不一定是。这取决于你怎么理解远程武器。"
class=
"spitem"
>
远程兵器
</span>
/480/240/
<span
title=
"攻击对手时,将产生额外的爆炸属性伤害。"
>
爆炸
</span>
+
<span
title=
"降低重击与必杀技的怒气消耗,以及重击概率。"
>
重击辅助
</span>
+
<span
title=
"这是一把不能装子弹的武器。"
>
一发
</span></span></td>
<td
class=
"b3"
><span><span
>
远程兵器
</span>
/480/240/
<span
title=
"攻击对手时,将产生额外的爆炸属性伤害。"
>
爆炸
</span>
+
<span
title=
"降低重击与必杀技的怒气消耗,以及重击概率。"
>
重击辅助
</span>
+
<span
title=
"这是一把不能装子弹的武器。"
>
一发
</span></span></td>
</tr>
<tr><td
class=
"b3"
height=
20px
title=
"每禁全图随机刷新2个 0禁全图随机刷新12个 "
><span>
喷雾器罐
</span></td><td
class=
"b3"
title=
"0禁于花菱商厦刷新5个 每禁全图随机刷新2个 0禁全图随机刷新8个 "
><span>
打火机
</span></td><td
class=
"b3"
title=
"0禁全图随机刷新20个 "
><span>
汽油
</span></td><td
class=
"b3"
><span>
-
</span></td><td
class=
"b3"
><span>
-
</span></td><td
class=
"b3"
>
→
</td>
<td
class=
"b3"
><span><span
>
★简易火焰放射器★
</span></span></td>
<td
class=
"b3"
><span><span
title=
"这可能是一把远程武器,但也不一定是。这取决于你怎么理解远程武器。"
class=
"spitem"
>
远程兵器
</span>
/150/80/
<span
title=
"攻击对手时,将产生额外的火焰属性伤害。也有可能让对手陷入烧伤状态。"
>
火焰
</span>
+
<span
title=
"这是一把不能装子弹的武器。"
>
一发
</span></span></td>
<td
class=
"b3"
><span><span
>
远程兵器
</span>
/150/80/
<span
title=
"攻击对手时,将产生额外的火焰属性伤害。也有可能让对手陷入烧伤状态。"
>
火焰
</span>
+
<span
title=
"这是一把不能装子弹的武器。"
>
一发
</span></span></td>
</tr>
<tr><td
class=
"b3"
height=
20px
title=
"1禁于FARGO前基地刷新16个 1禁于FARGO前基地刷新4个 0禁全图随机刷新5个 0禁起在商店中出售(1500元) 打开礼品盒时有概率获得 "
><span>
★阔剑地雷★
</span></td><td
class=
"b3"
title=
"1禁于圣Gradius学园刷新2个 1禁于天使队移动格纳库刷新2个 "
><span>
非法枪械部件
</span></td><td
class=
"b3"
title=
"通过合成获取 "
><span>
电磁发射装置
</span></td><td
class=
"b3"
><span>
-
</span></td><td
class=
"b3"
><span>
-
</span></td><td
class=
"b3"
>
→
</td>
<td
class=
"b3"
><span><span
>
【定向阔剑发射器】
</span></span></td>
<td
class=
"b3"
><span><span
title=
"这可能是一把远程武器,但也不一定是。这取决于你怎么理解远程武器。"
class=
"spitem"
>
远程兵器
</span>
/800/16/
<span
title=
"攻击对手时,将产生额外的爆炸属性伤害。"
>
爆炸
</span>
+
<span
title=
"攻击对手时,中几率将对手防具的防御力修正为一半来计算伤害。"
>
冲击
</span>
+
<span
title=
"这是一把不能装子弹的武器。"
>
一发
</span></span></td>
<td
class=
"b3"
><span><span
>
远程兵器
</span>
/800/16/
<span
title=
"攻击对手时,将产生额外的爆炸属性伤害。"
>
爆炸
</span>
+
<span
title=
"攻击对手时,中几率将对手防具的防御力修正为一半来计算伤害。"
>
冲击
</span>
+
<span
title=
"这是一把不能装子弹的武器。"
>
一发
</span></span></td>
</tr>
<tr><td
class=
"b3"
height=
20px
title=
"0禁于对天使用作战本部刷新3个 1禁于对天使用作战本部刷新3个 "
><span>
★M-200狙击步枪★
</span></td><td
class=
"b3"
title=
"1禁于圣Gradius学园刷新2个 1禁于天使队移动格纳库刷新2个 "
><span>
非法枪械部件
</span></td><td
class=
"b3"
title=
"通过合成获取 "
><span>
电磁发射装置
</span></td><td
class=
"b3"
><span>
-
</span></td><td
class=
"b3"
><span>
-
</span></td><td
class=
"b3"
>
→
</td>
<td
class=
"b3"
><span><span
>
【磁轨狙击步枪】
</span></span></td>
<td
class=
"b3"
><span><span
title=
"这可能是一把远程武器,但也不一定是。这取决于你怎么理解远程武器。"
class=
"spitem"
>
远程兵器
</span>
/640/240/
<span
title=
"攻击对手时,将产生额外的电击属性伤害。也有可能让对手陷入身体麻痹异常状态。"
>
电击
</span>
+
<span
title=
"攻击对手时,将产生额外的爆炸属性伤害。"
>
爆炸
</span>
+
<span
title=
"攻击对手时,一定几率无效抹消类与防御类属性。"
>
贯穿
</span>
+
<span
title=
"这是一把不能装子弹的武器。"
>
一发
</span></span></td>
<td
class=
"b3"
><span><span
>
远程兵器
</span>
/640/240/
<span
title=
"攻击对手时,将产生额外的电击属性伤害。也有可能让对手陷入身体麻痹异常状态。"
>
电击
</span>
+
<span
title=
"攻击对手时,将产生额外的爆炸属性伤害。"
>
爆炸
</span>
+
<span
title=
"攻击对手时,一定几率无效抹消类与防御类属性。"
>
贯穿
</span>
+
<span
title=
"这是一把不能装子弹的武器。"
>
一发
</span></span></td>
</tr>
<tr><td
class=
"b3"
height=
20px
title=
"1禁于圣Gradius学园刷新4个 "
><span>
『高性能环形激光』
</span></td><td
class=
"b3"
title=
"1禁于圣Gradius学园刷新4个 "
><span>
『高性能黑洞激光』
</span></td><td
class=
"b3"
title=
"1禁于圣Gradius学园刷新2个 "
><span>
『高性能双重激光』
</span></td><td
class=
"b3"
><span>
-
</span></td><td
class=
"b3"
><span>
-
</span></td><td
class=
"b3"
>
→
</td>
<td
class=
"b3"
><span><span
>
☆金色闪光☆
</span></span></td>
...
...
@@ -264,27 +264,27 @@
</tr>
<tr><td
class=
"b3"
height=
20px
title=
"1禁于夏之镇刷新3个 1禁于初始之树刷新3个 打开礼品盒时有概率获得 "
><span>
恐龙玩偶
</span></td><td
class=
"b3"
title=
"1禁于雪之镇刷新3个 1禁于初始之树刷新3个 打开礼品盒时有概率获得 "
><span>
天使玩偶
</span></td><td
class=
"b3"
title=
"1禁于春之镇刷新3个 1禁于初始之树刷新3个 打开礼品盒时有概率获得 "
><span>
团子玩偶
</span></td><td
class=
"b3"
><span>
-
</span></td><td
class=
"b3"
><span>
-
</span></td><td
class=
"b3"
>
→
</td>
<td
class=
"b3"
><span><span
>
观铃的嘎哦嘎哦恐龙喷火分队
</span></span></td>
<td
class=
"b3"
><span><span
title=
"这可能是一把远程武器,但也不一定是。这取决于你怎么理解远程武器。"
class=
"spitem"
>
远程兵器
</span>
/333/10/
<span
title=
"攻击对手时,将产生额外的火焰属性伤害。也有可能让对手陷入烧伤状态。"
>
火焰
</span>
+
<span
title=
"攻击对手时,对其造成无法防御的火焰属性伤害。也有可能让对手陷入烧伤异常状态。"
>
灼焰
</span>
+
<span
title=
"根据你的熟练度,做出一定数量的连续攻击。"
>
连击
</span></span></td>
<td
class=
"b3"
><span><span
>
远程兵器
</span>
/333/10/
<span
title=
"攻击对手时,将产生额外的火焰属性伤害。也有可能让对手陷入烧伤状态。"
>
火焰
</span>
+
<span
title=
"攻击对手时,对其造成无法防御的火焰属性伤害。也有可能让对手陷入烧伤异常状态。"
>
灼焰
</span>
+
<span
title=
"根据你的熟练度,做出一定数量的连续攻击。"
>
连击
</span></span></td>
</tr>
<tr><td
class=
"b3"
height=
20px
title=
""
><span>
水濑 名雪的半身像
</span></td><td
class=
"b3"
title=
""
><span>
立华 奏的半身像
</span></td><td
class=
"b3"
title=
"0禁起在商店中出售(5800元) "
><span>
冷冻光束枪
</span></td><td
class=
"b3"
><span>
-
</span></td><td
class=
"b3"
><span>
-
</span></td><td
class=
"b3"
>
→
</td>
<td
class=
"b3"
><span><span
>
佐佑理学姐的塑料水枪
</span></span></td>
<td
class=
"b3"
><span><span
title=
"这可能是一把远程武器,但也不一定是。这取决于你怎么理解远程武器。"
class=
"spitem"
>
远程兵器
</span>
/333/10/
<span
title=
"攻击对手时,将产生额外的冻气属性伤害。也有可能让对手陷入冻结异常状态。"
>
冻气
</span>
+
<span
title=
"攻击对手时,对其造成无法防御的冻气属性伤害。也有可能让对手陷入冻结异常状态"
>
冰华
</span>
+
<span
title=
"根据你的熟练度,做出一定数量的连续攻击。"
>
连击
</span></span></td>
<td
class=
"b3"
><span><span
>
远程兵器
</span>
/333/10/
<span
title=
"攻击对手时,将产生额外的冻气属性伤害。也有可能让对手陷入冻结异常状态。"
>
冻气
</span>
+
<span
title=
"攻击对手时,对其造成无法防御的冻气属性伤害。也有可能让对手陷入冻结异常状态"
>
冰华
</span>
+
<span
title=
"根据你的熟练度,做出一定数量的连续攻击。"
>
连击
</span></span></td>
</tr>
<tr><td
class=
"b3"
height=
20px
title=
"1禁于圣Gradius学园刷新4个 "
><span>
『高性能环形激光』
</span></td><td
class=
"b3"
title=
"0禁于端点刷新3个 1禁于端点刷新3个 0禁于三体星刷新3个 1禁于三体星刷新3个 1禁全图随机刷新3个 打开礼品盒时有概率获得 "
><span>
增幅设备
</span></td><td
class=
"b3"
title=
"1禁于麦斯克林刷新3个 打开礼品盒时有概率获得 "
><span>
巨大透镜
</span></td><td
class=
"b3"
><span>
-
</span></td><td
class=
"b3"
><span>
-
</span></td><td
class=
"b3"
>
→
</td>
<td
class=
"b3"
><span><span
>
【质子撞击炮】
</span></span></td>
<td
class=
"b3"
><span><span
title=
"这可能是一把远程武器,但也不一定是。这取决于你怎么理解远程武器。"
class=
"spitem"
>
远程兵器
</span>
/450/200/
<span
title=
"攻击对手时,将产生额外的火焰属性伤害。也有可能让对手陷入烧伤状态。"
>
火焰
</span>
+
<span
title=
"攻击对手时,将产生额外的爆炸属性伤害。"
>
爆炸
</span>
+
<span
title=
"这是一把不能装子弹的武器。"
>
一发
</span></span></td>
<td
class=
"b3"
><span><span
>
远程兵器
</span>
/450/200/
<span
title=
"攻击对手时,将产生额外的火焰属性伤害。也有可能让对手陷入烧伤状态。"
>
火焰
</span>
+
<span
title=
"攻击对手时,将产生额外的爆炸属性伤害。"
>
爆炸
</span>
+
<span
title=
"这是一把不能装子弹的武器。"
>
一发
</span></span></td>
</tr>
<tr><td
class=
"b3"
height=
20px
title=
"1禁于圣Gradius学园刷新4个 "
><span>
『高性能黑洞激光』
</span></td><td
class=
"b3"
title=
"0禁于端点刷新3个 1禁于端点刷新3个 0禁于三体星刷新3个 1禁于三体星刷新3个 1禁全图随机刷新3个 打开礼品盒时有概率获得 "
><span>
增幅设备
</span></td><td
class=
"b3"
title=
"1禁于麦斯克林刷新3个 打开礼品盒时有概率获得 "
><span>
巨大透镜
</span></td><td
class=
"b3"
><span>
-
</span></td><td
class=
"b3"
><span>
-
</span></td><td
class=
"b3"
>
→
</td>
<td
class=
"b3"
><span><span
>
【重力冲击炮】
</span></span></td>
<td
class=
"b3"
><span><span
title=
"这可能是一把远程武器,但也不一定是。这取决于你怎么理解远程武器。"
class=
"spitem"
>
远程兵器
</span>
/450/200/
<span
title=
"攻击对手时,中几率将对手防具的防御力修正为一半来计算伤害。"
>
冲击
</span>
+
<span
title=
"攻击对手时,将产生额外的爆炸属性伤害。"
>
爆炸
</span>
+
<span
title=
"这是一把不能装子弹的武器。"
>
一发
</span></span></td>
<td
class=
"b3"
><span><span
>
远程兵器
</span>
/450/200/
<span
title=
"攻击对手时,中几率将对手防具的防御力修正为一半来计算伤害。"
>
冲击
</span>
+
<span
title=
"攻击对手时,将产生额外的爆炸属性伤害。"
>
爆炸
</span>
+
<span
title=
"这是一把不能装子弹的武器。"
>
一发
</span></span></td>
</tr>
<tr><td
class=
"b3"
height=
20px
title=
"1禁于圣Gradius学园刷新2个 "
><span>
『高性能双重激光』
</span></td><td
class=
"b3"
title=
"0禁于端点刷新3个 1禁于端点刷新3个 0禁于三体星刷新3个 1禁于三体星刷新3个 1禁全图随机刷新3个 打开礼品盒时有概率获得 "
><span>
增幅设备
</span></td><td
class=
"b3"
title=
"1禁于麦斯克林刷新3个 打开礼品盒时有概率获得 "
><span>
巨大透镜
</span></td><td
class=
"b3"
><span>
-
</span></td><td
class=
"b3"
><span>
-
</span></td><td
class=
"b3"
>
→
</td>
<td
class=
"b3"
><span><span
>
【最终鬼畜兵器】
</span></span></td>
<td
class=
"b3"
><span><span
title=
"这可能是一把远程武器,但也不一定是。这取决于你怎么理解远程武器。"
class=
"spitem"
>
远程兵器
</span>
/640/200/
<span
title=
"攻击对手时,将产生额外的火焰属性伤害。也有可能让对手陷入烧伤状态。"
>
火焰
</span>
+
<span
title=
"攻击对手时,中几率将对手防具的防御力修正为一半来计算伤害。"
>
冲击
</span>
+
<span
title=
"攻击对手时,将产生额外的爆炸属性伤害。"
>
爆炸
</span>
+
<span
title=
"这是一把不能装子弹的武器。"
>
一发
</span></span></td>
<td
class=
"b3"
><span><span
>
远程兵器
</span>
/640/200/
<span
title=
"攻击对手时,将产生额外的火焰属性伤害。也有可能让对手陷入烧伤状态。"
>
火焰
</span>
+
<span
title=
"攻击对手时,中几率将对手防具的防御力修正为一半来计算伤害。"
>
冲击
</span>
+
<span
title=
"攻击对手时,将产生额外的爆炸属性伤害。"
>
爆炸
</span>
+
<span
title=
"这是一把不能装子弹的武器。"
>
一发
</span></span></td>
</tr>
<tr><td
class=
"b3"
height=
20px
title=
"通过合成获取 "
><span>
【最终鬼畜兵器】
</span></td><td
class=
"b3"
title=
"2禁于圣Gradius学园刷新2个 "
><span>
『奥丁巨核装备』
</span></td><td
class=
"b3"
title=
"1禁于圣Gradius学园刷新2个 1禁于天使队移动格纳库刷新2个 "
><span>
非法枪械部件
</span></td><td
class=
"b3"
><span>
-
</span></td><td
class=
"b3"
><span>
-
</span></td><td
class=
"b3"
>
→
</td>
<td
class=
"b3"
><span><span
>
【霜火协奏曲】
</span></span></td>
<td
class=
"b3"
><span><span
title=
"这可能是一把远程武器,但也不一定是。这取决于你怎么理解远程武器。"
class=
"spitem"
>
远程兵器
</span>
/1024/256/
<span
title=
"攻击对手时,将产生额外的火焰属性伤害。也有可能让对手陷入烧伤状态。"
>
火焰
</span>
+
<span
title=
"攻击对手时,中几率将对手防具的防御力修正为一半来计算伤害。"
>
冲击
</span>
+
<span
title=
"攻击对手时,将产生额外的音波属性伤害。也有可能让对手陷入混乱异常状态。"
>
音波
</span>
+
<span
title=
"攻击对手时,将产生额外的爆炸属性伤害。"
>
爆炸
</span>
+
<span
title=
"根据你的熟练度,做出一定数量的连续攻击。"
>
连击
</span></span></td>
<td
class=
"b3"
><span><span
>
远程兵器
</span>
/1024/256/
<span
title=
"攻击对手时,将产生额外的火焰属性伤害。也有可能让对手陷入烧伤状态。"
>
火焰
</span>
+
<span
title=
"攻击对手时,中几率将对手防具的防御力修正为一半来计算伤害。"
>
冲击
</span>
+
<span
title=
"攻击对手时,将产生额外的音波属性伤害。也有可能让对手陷入混乱异常状态。"
>
音波
</span>
+
<span
title=
"攻击对手时,将产生额外的爆炸属性伤害。"
>
爆炸
</span>
+
<span
title=
"根据你的熟练度,做出一定数量的连续攻击。"
>
连击
</span></span></td>
</tr>
</table>
<p><span
class=
"yellow"
>
爆系武器合成表
</span>
:
</p>
...
...
@@ -554,7 +554,7 @@
</tr>
<tr><td
class=
"b3"
height=
20px
title=
"0禁于清水池刷新2个 打开礼品盒时有概率获得 "
><span>
月宫 亚由的半身像
</span></td><td
class=
"b3"
title=
"0禁于清水池刷新2个 打开礼品盒时有概率获得 "
><span>
神尾 观铃的半身像
</span></td><td
class=
"b3"
title=
"0禁于清水池刷新2个 打开礼品盒时有概率获得 "
><span>
古河 渚的半身像
</span></td><td
class=
"b3"
><span>
-
</span></td><td
class=
"b3"
><span>
-
</span></td><td
class=
"b3"
>
→
</td>
<td
class=
"b3"
><span><span
>
四季流转的咏叹调
</span></span></td>
<td
class=
"b3"
><span><span
class=
"spitem"
>
钝器
</span>
/750/1/
<span
title=
"攻击对手时,中几率将对手防具的防御力修正为一半来计算伤害。"
>
冲击
</span></span></td>
<td
class=
"b3"
><span><span
>
钝器
</span>
/750/1/
<span
title=
"攻击对手时,中几率将对手防具的防御力修正为一半来计算伤害。"
>
冲击
</span></span></td>
</tr>
<tr><td
class=
"b3"
height=
20px
title=
"0禁于清水池刷新2个 打开礼品盒时有概率获得 "
><span>
天泽 郁末的半身像
</span></td><td
class=
"b3"
title=
"0禁于清水池刷新2个 打开礼品盒时有概率获得 "
><span>
长森 瑞佳的半身像
</span></td><td
class=
"b3"
title=
"0禁于清水池刷新2个 打开礼品盒时有概率获得 "
><span>
枣 铃的半身像
</span></td><td
class=
"b3"
><span>
-
</span></td><td
class=
"b3"
><span>
-
</span></td><td
class=
"b3"
>
→
</td>
<td
class=
"b3"
><span><span
>
旁观轮回的覆唱诗
</span></span></td>
...
...
@@ -578,11 +578,11 @@
</tr>
<tr><td
class=
"b3"
height=
20px
title=
"2禁于RF高校刷新10个 0禁于麦斯克林刷新5个 0禁于三体星刷新3个 1禁于三体星刷新3个 0禁于圣Gradius学园刷新2个 0禁全图随机刷新10个 1禁起在商店中出售(40元) "
><span>
手机
</span></td><td
class=
"b3"
title=
"0禁于雏菊之丘刷新25个 "
><span>
二重战斗匕首
</span></td><td
class=
"b3"
title=
"1禁全图随机刷新5个 打开礼品盒时有概率获得 "
><span>
《ACFUN大逃杀攻略》
</span></td><td
class=
"b3"
title=
"0禁于键刃墓场刷新3个 "
><span>
『寻星勇者』
</span></td><td
class=
"b3"
><span>
-
</span></td><td
class=
"b3"
>
→
</td>
<td
class=
"b3"
><span><span
>
【KEY系未来弹】
</span></span></td>
<td
class=
"b3"
><span><span
class=
"spitem"
>
钝器
</span>
/860/5/
<span
title=
"那么,这个有什么用呢……?"
>
天然
</span>
+
<span
title=
"攻击对手时,将产生额外的爆炸属性伤害。"
>
爆炸
</span></span></td>
<td
class=
"b3"
><span><span
>
钝器
</span>
/860/5/
<span
title=
"那么,这个有什么用呢……?"
>
天然
</span>
+
<span
title=
"攻击对手时,将产生额外的爆炸属性伤害。"
>
爆炸
</span></span></td>
</tr>
<tr><td
class=
"b3"
height=
20px
title=
"0禁全图随机刷新10个 "
><span>
提示纸条K
</span></td><td
class=
"b3"
title=
"0禁全图随机刷新10个 "
><span>
提示纸条E
</span></td><td
class=
"b3"
title=
"通过合成获取 "
><span>
提示纸条Y
</span></td><td
class=
"b3"
title=
"0禁全图随机刷新10个 0禁起在商店中出售(1元) "
><span>
提示纸条D
</span></td><td
class=
"b3"
><span>
-
</span></td><td
class=
"b3"
>
→
</td>
<td
class=
"b3"
><span><span
>
【KEY系生命弹】
</span></span></td>
<td
class=
"b3"
><span><span
title=
"这可能是一把远程武器,但也不一定是。这取决于你怎么理解远程武器。"
class=
"spitem"
>
远程兵器
</span>
/860/5/
<span
title=
"那么,这个有什么用呢……?"
>
天然
</span>
+
<span
title=
"攻击对手时,将产生额外的爆炸属性伤害。"
>
爆炸
</span>
+
<span
title=
"根据你的熟练度,做出一定数量的连续攻击。"
>
连击
</span></span></td>
<td
class=
"b3"
><span><span
>
远程兵器
</span>
/860/5/
<span
title=
"那么,这个有什么用呢……?"
>
天然
</span>
+
<span
title=
"攻击对手时,将产生额外的爆炸属性伤害。"
>
爆炸
</span>
+
<span
title=
"根据你的熟练度,做出一定数量的连续攻击。"
>
连击
</span></span></td>
</tr>
<tr><td
class=
"b3"
height=
20px
title=
"通过合成获取 "
><span>
【KEY系未来弹】
</span></td><td
class=
"b3"
title=
"通过合成获取 "
><span>
【恋歌】
</span></td><td
class=
"b3"
title=
"通过合成获取 "
><span>
破灭未来的残光
</span></td><td
class=
"b3"
title=
"通过合成获取 "
><span>
来自未来的奇迹
</span></td><td
class=
"b3"
><span>
-
</span></td><td
class=
"b3"
>
→
</td>
<td
class=
"b3"
><span><span
>
【春雨夏海,秋叶冬雪】
</span></span></td>
...
...
@@ -594,15 +594,15 @@
</tr>
<tr><td
class=
"b3"
height=
20px
title=
"通过合成获取 "
><span>
生命之源
</span></td><td
class=
"b3"
title=
"0禁全图随机刷新15个 1禁全图随机刷新9个 "
><span>
黑色方块
</span></td><td
class=
"b3"
title=
"0禁于雏菊之丘刷新20个 "
><span>
白色雏菊
</span></td><td
class=
"b3"
><span>
-
</span></td><td
class=
"b3"
><span>
-
</span></td><td
class=
"b3"
>
→
</td>
<td
class=
"b3"
><span><span
>
红色的丝带
</span></span></td>
<td
class=
"b3"
><span><span
>
身体装备
</span>
/1200/1/
<span
title=
"高概率将殴斩射投爆灵六系对你的伤害减半。"
class=
"red"
>
全系防御
</span>
+
<span
title=
"高概率将毒火冻电乱音以及爆炸对你的伤害减半。并避免异常状态。"
class=
"clan
"
>
属性防御
</span></span></td>
<td
class=
"b3"
><span><span
>
身体装备
</span>
/1200/1/
<span
title=
"高概率将殴斩射投爆灵六系对你的伤害减半。"
>
全系防御
</span>
+
<span
title=
"高概率将毒火冻电乱音以及爆炸对你的伤害减半。并避免异常状态。
"
>
属性防御
</span></span></td>
</tr>
<tr><td
class=
"b3"
height=
20px
title=
"通过合成获取 "
><span>
生命之源
</span></td><td
class=
"b3"
title=
"0禁于雏菊之丘刷新20个 "
><span>
黑色雏菊
</span></td><td
class=
"b3"
title=
"0禁全图随机刷新15个 1禁全图随机刷新9个 "
><span>
白色方块
</span></td><td
class=
"b3"
><span>
-
</span></td><td
class=
"b3"
><span>
-
</span></td><td
class=
"b3"
>
→
</td>
<td
class=
"b3"
><span><span
>
红色的丝带
</span></span></td>
<td
class=
"b3"
><span><span
>
手臂装备
</span>
/1200/1/
<span
title=
"高概率将殴斩射投爆灵六系对你的伤害减半。"
class=
"red"
>
全系防御
</span>
+
<span
title=
"高概率将毒火冻电乱音以及爆炸对你的伤害减半。并避免异常状态。"
class=
"clan
"
>
属性防御
</span></span></td>
<td
class=
"b3"
><span><span
>
手臂装备
</span>
/1200/1/
<span
title=
"高概率将殴斩射投爆灵六系对你的伤害减半。"
>
全系防御
</span>
+
<span
title=
"高概率将毒火冻电乱音以及爆炸对你的伤害减半。并避免异常状态。
"
>
属性防御
</span></span></td>
</tr>
<tr><td
class=
"b3"
height=
20px
title=
"通过合成获取 "
><span>
生命之源
</span></td><td
class=
"b3"
title=
"0禁全图随机刷新15个 1禁全图随机刷新9个 "
><span>
黑色方块
</span></td><td
class=
"b3"
title=
"0禁全图随机刷新15个 1禁全图随机刷新9个 "
><span>
白色方块
</span></td><td
class=
"b3"
><span>
-
</span></td><td
class=
"b3"
><span>
-
</span></td><td
class=
"b3"
>
→
</td>
<td
class=
"b3"
><span><span
>
红色的丝带
</span></span></td>
<td
class=
"b3"
><span><span
class=
"spitem"
>
钝器
</span>
/1200/1/
<span
title=
"攻击对手时,将产生额外的火焰属性伤害。也有可能让对手陷入烧伤状态。"
>
火焰
</span></span></td>
<td
class=
"b3"
><span><span
>
钝器
</span>
/1200/1/
<span
title=
"攻击对手时,将产生额外的火焰属性伤害。也有可能让对手陷入烧伤状态。"
>
火焰
</span></span></td>
</tr>
<tr><td
class=
"b3"
height=
20px
title=
"通过合成获取 "
><span>
生命之源
</span></td><td
class=
"b3"
title=
"0禁于雏菊之丘刷新20个 "
><span>
黑色雏菊
</span></td><td
class=
"b3"
title=
"0禁于雏菊之丘刷新20个 "
><span>
白色雏菊
</span></td><td
class=
"b3"
><span>
-
</span></td><td
class=
"b3"
><span>
-
</span></td><td
class=
"b3"
>
→
</td>
<td
class=
"b3"
><span><span
>
红色的丝带
</span></span></td>
...
...
@@ -707,7 +707,7 @@
</tr>
<tr><td
class=
"b3"
height=
20px
title=
"通过合成获取 打开礼品盒时有概率获得 "
><span>
绿宝石方块
</span></td><td
class=
"b3"
title=
"0禁全图随机刷新25个 1禁全图随机刷新15个 打开礼品盒时有概率获得 "
><span>
黄色方块
</span></td><td
class=
"b3"
><span>
-
</span></td><td
class=
"b3"
><span>
-
</span></td><td
class=
"b3"
><span>
-
</span></td><td
class=
"b3"
>
→
</td>
<td
class=
"b3"
><span><span
>
黄色的宝石枪
</span></span></td>
<td
class=
"b3"
><span><span
title=
"这可能是一把远程武器,但也不一定是。这取决于你怎么理解远程武器。"
class=
"spitem"
>
远程兵器
</span>
/240/180/
<span
title=
"攻击对手时,将产生额外的电击属性伤害。也有可能让对手陷入身体麻痹异常状态。"
>
电击
</span></span></td>
<td
class=
"b3"
><span><span
>
远程兵器
</span>
/240/180/
<span
title=
"攻击对手时,将产生额外的电击属性伤害。也有可能让对手陷入身体麻痹异常状态。"
>
电击
</span></span></td>
</tr>
<tr><td
class=
"b3"
height=
20px
title=
"通过合成获取 打开礼品盒时有概率获得 "
><span>
绿宝石方块
</span></td><td
class=
"b3"
title=
"0禁全图随机刷新25个 1禁全图随机刷新15个 打开礼品盒时有概率获得 "
><span>
红色方块
</span></td><td
class=
"b3"
><span>
-
</span></td><td
class=
"b3"
><span>
-
</span></td><td
class=
"b3"
><span>
-
</span></td><td
class=
"b3"
>
→
</td>
<td
class=
"b3"
><span><span
>
红色的宝石刀
</span></span></td>
...
...
@@ -715,7 +715,7 @@
</tr>
<tr><td
class=
"b3"
height=
20px
title=
"通过合成获取 打开礼品盒时有概率获得 "
><span>
绿宝石方块
</span></td><td
class=
"b3"
title=
"0禁全图随机刷新25个 1禁全图随机刷新15个 打开礼品盒时有概率获得 "
><span>
蓝色方块
</span></td><td
class=
"b3"
><span>
-
</span></td><td
class=
"b3"
><span>
-
</span></td><td
class=
"b3"
><span>
-
</span></td><td
class=
"b3"
>
→
</td>
<td
class=
"b3"
><span><span
>
蓝色的宝石锤
</span></span></td>
<td
class=
"b3"
><span><span
class=
"spitem"
>
钝器
</span>
/240/180/
<span
title=
"攻击对手时,将产生额外的冻气属性伤害。也有可能让对手陷入冻结异常状态。"
>
冻气
</span></span></td>
<td
class=
"b3"
><span><span
>
钝器
</span>
/240/180/
<span
title=
"攻击对手时,将产生额外的冻气属性伤害。也有可能让对手陷入冻结异常状态。"
>
冻气
</span></span></td>
</tr>
<tr><td
class=
"b3"
height=
20px
title=
"通过合成获取 打开礼品盒时有概率获得 "
><span>
绿宝石方块
</span></td><td
class=
"b3"
title=
"0禁全图随机刷新25个 1禁全图随机刷新15个 打开礼品盒时有概率获得 "
><span>
绿色方块
</span></td><td
class=
"b3"
><span>
-
</span></td><td
class=
"b3"
><span>
-
</span></td><td
class=
"b3"
><span>
-
</span></td><td
class=
"b3"
>
→
</td>
<td
class=
"b3"
><span><span
>
绿色的宝石镖
</span></span></td>
...
...
@@ -743,15 +743,15 @@
</tr>
<tr><td
class=
"b3"
height=
20px
title=
"通过合成获取 打开礼品盒时有概率获得 "
><span>
绿宝石方块
</span></td><td
class=
"b3"
title=
"通过合成获取 打开礼品盒时有概率获得 "
><span>
红宝石方块
</span></td><td
class=
"b3"
><span>
-
</span></td><td
class=
"b3"
><span>
-
</span></td><td
class=
"b3"
><span>
-
</span></td><td
class=
"b3"
>
→
</td>
<td
class=
"b3"
><span><span
>
珍珠头盔
</span></span></td>
<td
class=
"b3"
><span><span
>
头部装备
</span>
/360/180/
<span
title=
"高概率将斩系对你的物理伤害减半。"
>
防斩
</span>
+
<span
title=
"高概率将爆系对你的物理伤害,以及爆炸属性伤害减半。"
>
防爆
</span>
+
<span
title=
"高概率将毒火冻电乱音以及爆炸对你的伤害减半。并避免异常状态。"
class=
"clan"
>
属性防御
</span></span></td>
<td
class=
"b3"
><span><span
>
头部装备
</span>
/360/180/
<span
title=
"高概率将斩系对你的物理伤害减半。"
>
防斩
</span>
+
<span
title=
"高概率将爆系对你的物理伤害,以及爆炸属性伤害减半。"
>
防爆
</span>
+
<span
title=
"高概率将毒火冻电乱音以及爆炸对你的伤害减半。并避免异常状态。"
>
属性防御
</span></span></td>
</tr>
<tr><td
class=
"b3"
height=
20px
title=
"通过合成获取 打开礼品盒时有概率获得 "
><span>
绿宝石方块
</span></td><td
class=
"b3"
title=
"通过合成获取 打开礼品盒时有概率获得 "
><span>
蓝宝石方块
</span></td><td
class=
"b3"
><span>
-
</span></td><td
class=
"b3"
><span>
-
</span></td><td
class=
"b3"
><span>
-
</span></td><td
class=
"b3"
>
→
</td>
<td
class=
"b3"
><span><span
>
钻石靴子
</span></span></td>
<td
class=
"b3"
><span><span
>
腿部装备
</span>
/360/180/
<span
title=
"高概率将射系(包括重型枪械)对你的物理伤害减半。"
>
防弹
</span>
+
<span
title=
"高概率将灵系对你的物理伤害减半。"
>
防符
</span>
+
<span
title=
"高概率将毒火冻电乱音以及爆炸对你的伤害减半。并避免异常状态。"
class=
"clan"
>
属性防御
</span></span></td>
<td
class=
"b3"
><span><span
>
腿部装备
</span>
/360/180/
<span
title=
"高概率将射系(包括重型枪械)对你的物理伤害减半。"
>
防弹
</span>
+
<span
title=
"高概率将灵系对你的物理伤害减半。"
>
防符
</span>
+
<span
title=
"高概率将毒火冻电乱音以及爆炸对你的伤害减半。并避免异常状态。"
>
属性防御
</span></span></td>
</tr>
<tr><td
class=
"b3"
height=
20px
title=
"通过合成获取 打开礼品盒时有概率获得 "
><span>
红宝石方块
</span></td><td
class=
"b3"
title=
"0禁全图随机刷新25个 1禁全图随机刷新15个 打开礼品盒时有概率获得 "
><span>
红色方块
</span></td><td
class=
"b3"
><span>
-
</span></td><td
class=
"b3"
><span>
-
</span></td><td
class=
"b3"
><span>
-
</span></td><td
class=
"b3"
>
→
</td>
<td
class=
"b3"
><span><span
>
深红色的项链
</span></span></td>
<td
class=
"b3"
><span><span
>
饰物
</span>
/240/180/
<span
title=
"高概率将毒火冻电乱音以及爆炸对你的伤害减半。并避免异常状态。"
class=
"clan"
>
属性防御
</span>
+
<span
title=
"提高一定陷阱回避率。"
>
陷阱探测
</span></span></td>
<td
class=
"b3"
><span><span
>
饰物
</span>
/240/180/
<span
title=
"高概率将毒火冻电乱音以及爆炸对你的伤害减半。并避免异常状态。"
>
属性防御
</span>
+
<span
title=
"提高一定陷阱回避率。"
>
陷阱探测
</span></span></td>
</tr>
<tr><td
class=
"b3"
height=
20px
title=
"通过合成获取 打开礼品盒时有概率获得 "
><span>
蓝宝石方块
</span></td><td
class=
"b3"
title=
"0禁全图随机刷新25个 1禁全图随机刷新15个 打开礼品盒时有概率获得 "
><span>
蓝色方块
</span></td><td
class=
"b3"
><span>
-
</span></td><td
class=
"b3"
><span>
-
</span></td><td
class=
"b3"
><span>
-
</span></td><td
class=
"b3"
>
→
</td>
<td
class=
"b3"
><span><span
>
蔚蓝色的项链
</span></span></td>
...
...
@@ -763,7 +763,7 @@
</tr>
<tr><td
class=
"b3"
height=
20px
title=
"0禁全图随机刷新25个 1禁全图随机刷新15个 打开礼品盒时有概率获得 "
><span>
红色方块
</span></td><td
class=
"b3"
title=
"0禁全图随机刷新25个 1禁全图随机刷新15个 打开礼品盒时有概率获得 "
><span>
红色方块
</span></td><td
class=
"b3"
title=
"0禁全图随机刷新25个 1禁全图随机刷新15个 打开礼品盒时有概率获得 "
><span>
红色方块
</span></td><td
class=
"b3"
><span>
-
</span></td><td
class=
"b3"
><span>
-
</span></td><td
class=
"b3"
>
→
</td>
<td
class=
"b3"
><span><span
>
★烈焰冲撞★
</span></span></td>
<td
class=
"b3"
><span><span
class=
"spitem"
>
钝器
</span>
/122/122/
<span
title=
"根据你的熟练度,做出一定数量的连续攻击。"
>
连击
</span>
+
<span
title=
"攻击对手时,将产生额外的火焰属性伤害。也有可能让对手陷入烧伤状态。"
>
火焰
</span></span></td>
<td
class=
"b3"
><span><span
>
钝器
</span>
/122/122/
<span
title=
"根据你的熟练度,做出一定数量的连续攻击。"
>
连击
</span>
+
<span
title=
"攻击对手时,将产生额外的火焰属性伤害。也有可能让对手陷入烧伤状态。"
>
火焰
</span></span></td>
</tr>
<tr><td
class=
"b3"
height=
20px
title=
"0禁全图随机刷新25个 1禁全图随机刷新15个 打开礼品盒时有概率获得 "
><span>
绿色方块
</span></td><td
class=
"b3"
title=
"0禁全图随机刷新25个 1禁全图随机刷新15个 打开礼品盒时有概率获得 "
><span>
绿色方块
</span></td><td
class=
"b3"
title=
"0禁全图随机刷新25个 1禁全图随机刷新15个 打开礼品盒时有概率获得 "
><span>
绿色方块
</span></td><td
class=
"b3"
><span>
-
</span></td><td
class=
"b3"
><span>
-
</span></td><td
class=
"b3"
>
→
</td>
<td
class=
"b3"
><span><span
>
★飞叶快刀★
</span></span></td>
...
...
@@ -771,7 +771,7 @@
</tr>
<tr><td
class=
"b3"
height=
20px
title=
"0禁全图随机刷新25个 1禁全图随机刷新15个 打开礼品盒时有概率获得 "
><span>
蓝色方块
</span></td><td
class=
"b3"
title=
"0禁全图随机刷新25个 1禁全图随机刷新15个 打开礼品盒时有概率获得 "
><span>
蓝色方块
</span></td><td
class=
"b3"
title=
"0禁全图随机刷新25个 1禁全图随机刷新15个 打开礼品盒时有概率获得 "
><span>
蓝色方块
</span></td><td
class=
"b3"
><span>
-
</span></td><td
class=
"b3"
><span>
-
</span></td><td
class=
"b3"
>
→
</td>
<td
class=
"b3"
><span><span
>
★急冻光线★
</span></span></td>
<td
class=
"b3"
><span><span
title=
"这可能是一把远程武器,但也不一定是。这取决于你怎么理解远程武器。"
class=
"spitem"
>
远程兵器
</span>
/122/251/
<span
title=
"根据你的熟练度,做出一定数量的连续攻击。"
>
连击
</span>
+
<span
title=
"攻击对手时,将产生额外的冻气属性伤害。也有可能让对手陷入冻结异常状态。"
>
冻气
</span>
+
<span
title=
"降低重击与必杀技的怒气消耗,以及重击概率。"
>
重击辅助
</span></span></td>
<td
class=
"b3"
><span><span
>
远程兵器
</span>
/122/251/
<span
title=
"根据你的熟练度,做出一定数量的连续攻击。"
>
连击
</span>
+
<span
title=
"攻击对手时,将产生额外的冻气属性伤害。也有可能让对手陷入冻结异常状态。"
>
冻气
</span>
+
<span
title=
"降低重击与必杀技的怒气消耗,以及重击概率。"
>
重击辅助
</span></span></td>
</tr>
<tr><td
class=
"b3"
height=
20px
title=
"0禁全图随机刷新25个 1禁全图随机刷新15个 打开礼品盒时有概率获得 "
><span>
金色方块
</span></td><td
class=
"b3"
title=
"0禁全图随机刷新25个 1禁全图随机刷新15个 打开礼品盒时有概率获得 "
><span>
金色方块
</span></td><td
class=
"b3"
title=
"0禁全图随机刷新25个 1禁全图随机刷新15个 打开礼品盒时有概率获得 "
><span>
金色方块
</span></td><td
class=
"b3"
><span>
-
</span></td><td
class=
"b3"
><span>
-
</span></td><td
class=
"b3"
>
→
</td>
<td
class=
"b3"
><span><span
>
★齿轮飞碟★
</span></span></td>
...
...
@@ -884,7 +884,7 @@
</tr>
<tr><td
class=
"b3"
height=
20px
title=
"通过合成获取 "
><span>
水符「Princess Undine」
</span></td><td
class=
"b3"
title=
"通过合成获取 "
><span>
金符「Metal Fatigue」
</span></td><td
class=
"b3"
><span>
-
</span></td><td
class=
"b3"
><span>
-
</span></td><td
class=
"b3"
><span>
-
</span></td><td
class=
"b3"
>
→
</td>
<td
class=
"b3"
><span><span
>
金
&
水符『Mercury Poison』
</span></span></td>
<td
class=
"b3"
><span><span
>
灵力兵器
</span>
/94/∞/
<span
title=
"攻击对手时,将产生额外的毒属性伤害。也有可能让对手陷入中毒异常状态。"
>
带毒
</span>
+
<span
title=
"高概率将毒火冻电乱音以及爆炸对你的伤害减半。并避免异常状态。"
class=
"clan"
>
属性防御
</span>
+
<span
title=
"该物品可以使用特定物品进行强化。"
>
菁英
</span></span></td>
<td
class=
"b3"
><span><span
>
灵力兵器
</span>
/94/∞/
<span
title=
"攻击对手时,将产生额外的毒属性伤害。也有可能让对手陷入中毒异常状态。"
>
带毒
</span>
+
<span
title=
"高概率将毒火冻电乱音以及爆炸对你的伤害减半。并避免异常状态。"
>
属性防御
</span>
+
<span
title=
"该物品可以使用特定物品进行强化。"
>
菁英
</span></span></td>
</tr>
<tr><td
class=
"b3"
height=
20px
title=
"1禁全图随机刷新1个 2禁全图随机刷新1个 "
><span>
鲜红的生血
</span></td><td
class=
"b3"
title=
"0禁于麦斯克林刷新8个 "
><span>
长矛
</span></td><td
class=
"b3"
title=
"每禁于常磐台中学刷新2个 打开礼品盒时有概率获得 "
><span>
造雾设备
</span></td><td
class=
"b3"
><span>
-
</span></td><td
class=
"b3"
><span>
-
</span></td><td
class=
"b3"
>
→
</td>
<td
class=
"b3"
><span><span
>
神枪『Spear The Gungnir』
</span></span></td>
...
...
@@ -953,7 +953,7 @@
</tr>
<tr><td
class=
"b3"
height=
20px
title=
""
><span>
◆篝火
</span></td><td
class=
"b3"
title=
""
><span>
◆篝火
</span></td><td
class=
"b3"
title=
""
><span>
◆篝火
</span></td><td
class=
"b3"
><span>
-
</span></td><td
class=
"b3"
><span>
-
</span></td><td
class=
"b3"
>
→
</td>
<td
class=
"b3"
><span><span
>
◆◆篝火
</span></span></td>
<td
class=
"b3"
><span><span
>
身体装备
</span>
/10/1/
<span
title=
"高概率将毒火冻电乱音以及爆炸对你的伤害减半。并避免异常状态。"
class=
"clan"
>
属性防御
</span></span></td>
<td
class=
"b3"
><span><span
>
身体装备
</span>
/10/1/
<span
title=
"高概率将毒火冻电乱音以及爆炸对你的伤害减半。并避免异常状态。"
>
属性防御
</span></span></td>
</tr>
<tr><td
class=
"b3"
height=
20px
title=
""
><span>
◆埋火
</span></td><td
class=
"b3"
title=
""
><span>
◆埋火
</span></td><td
class=
"b3"
title=
""
><span>
◆埋火
</span></td><td
class=
"b3"
><span>
-
</span></td><td
class=
"b3"
><span>
-
</span></td><td
class=
"b3"
>
→
</td>
<td
class=
"b3"
><span><span
>
◆◆埋火
</span></span></td>
...
...
@@ -969,7 +969,7 @@
</tr>
<tr><td
class=
"b3"
height=
20px
title=
"通过合成获取 "
><span>
◆◆篝火
</span></td><td
class=
"b3"
title=
"通过合成获取 "
><span>
◆◆篝火
</span></td><td
class=
"b3"
title=
"通过合成获取 "
><span>
◆◆篝火
</span></td><td
class=
"b3"
><span>
-
</span></td><td
class=
"b3"
><span>
-
</span></td><td
class=
"b3"
>
→
</td>
<td
class=
"b3"
><span><span
>
◆◆◆篝火
</span></span></td>
<td
class=
"b3"
><span><span
>
身体装备
</span>
/50/1/
<span
title=
"高概率将毒火冻电乱音以及爆炸对你的伤害减半。并避免异常状态。"
class=
"clan"
>
属性防御
</span></span></td>
<td
class=
"b3"
><span><span
>
身体装备
</span>
/50/1/
<span
title=
"高概率将毒火冻电乱音以及爆炸对你的伤害减半。并避免异常状态。"
>
属性防御
</span></span></td>
</tr>
<tr><td
class=
"b3"
height=
20px
title=
"通过合成获取 "
><span>
◆◆埋火
</span></td><td
class=
"b3"
title=
"通过合成获取 "
><span>
◆◆埋火
</span></td><td
class=
"b3"
title=
"通过合成获取 "
><span>
◆◆埋火
</span></td><td
class=
"b3"
><span>
-
</span></td><td
class=
"b3"
><span>
-
</span></td><td
class=
"b3"
>
→
</td>
<td
class=
"b3"
><span><span
>
◆◆◆埋火
</span></span></td>
...
...
@@ -1037,7 +1037,7 @@
</tr>
<tr><td
class=
"b3"
height=
20px
title=
"通过合成获取 "
><span>
◆◆◆篝火
</span></td><td
class=
"b3"
title=
"通过合成获取 "
><span>
✦烈焰火
</span></td><td
class=
"b3"
><span>
-
</span></td><td
class=
"b3"
><span>
-
</span></td><td
class=
"b3"
><span>
-
</span></td><td
class=
"b3"
>
→
</td>
<td
class=
"b3"
><span><span
>
✦烈篝火
</span></span></td>
<td
class=
"b3"
><span><span
>
身体装备
</span>
/50/50/
<span
title=
"高概率将毒火冻电乱音以及爆炸对你的伤害减半。并避免异常状态。"
class=
"clan"
>
属性防御
</span></span></td>
<td
class=
"b3"
><span><span
>
身体装备
</span>
/50/50/
<span
title=
"高概率将毒火冻电乱音以及爆炸对你的伤害减半。并避免异常状态。"
>
属性防御
</span></span></td>
</tr>
<tr><td
class=
"b3"
height=
20px
title=
"通过合成获取 "
><span>
◆◆◆埋火
</span></td><td
class=
"b3"
title=
"通过合成获取 "
><span>
✦烈焰火
</span></td><td
class=
"b3"
><span>
-
</span></td><td
class=
"b3"
><span>
-
</span></td><td
class=
"b3"
><span>
-
</span></td><td
class=
"b3"
>
→
</td>
<td
class=
"b3"
><span><span
>
✦烈埋火
</span></span></td>
...
...
@@ -1053,7 +1053,7 @@
</tr>
<tr><td
class=
"b3"
height=
20px
title=
"通过合成获取 "
><span>
✦烈篝火
</span></td><td
class=
"b3"
title=
"通过合成获取 "
><span>
✦烈篝火
</span></td><td
class=
"b3"
title=
"通过合成获取 "
><span>
✦烈篝火
</span></td><td
class=
"b3"
><span>
-
</span></td><td
class=
"b3"
><span>
-
</span></td><td
class=
"b3"
>
→
</td>
<td
class=
"b3"
><span><span
>
✦✦烈篝火
</span></span></td>
<td
class=
"b3"
><span><span
>
身体装备
</span>
/100/50/
<span
title=
"高概率将毒火冻电乱音以及爆炸对你的伤害减半。并避免异常状态。"
class=
"clan"
>
属性防御
</span></span></td>
<td
class=
"b3"
><span><span
>
身体装备
</span>
/100/50/
<span
title=
"高概率将毒火冻电乱音以及爆炸对你的伤害减半。并避免异常状态。"
>
属性防御
</span></span></td>
</tr>
<tr><td
class=
"b3"
height=
20px
title=
"通过合成获取 "
><span>
✦烈埋火
</span></td><td
class=
"b3"
title=
"通过合成获取 "
><span>
✦烈埋火
</span></td><td
class=
"b3"
title=
"通过合成获取 "
><span>
✦烈埋火
</span></td><td
class=
"b3"
><span>
-
</span></td><td
class=
"b3"
><span>
-
</span></td><td
class=
"b3"
>
→
</td>
<td
class=
"b3"
><span><span
>
✦✦烈埋火
</span></span></td>
...
...
@@ -1069,7 +1069,7 @@
</tr>
<tr><td
class=
"b3"
height=
20px
title=
"通过合成获取 "
><span>
✦✦烈篝火
</span></td><td
class=
"b3"
title=
"通过合成获取 "
><span>
✦✦烈篝火
</span></td><td
class=
"b3"
title=
"通过合成获取 "
><span>
✦✦烈篝火
</span></td><td
class=
"b3"
><span>
-
</span></td><td
class=
"b3"
><span>
-
</span></td><td
class=
"b3"
>
→
</td>
<td
class=
"b3"
><span><span
>
✦✦✦烈篝火
</span></span></td>
<td
class=
"b3"
><span><span
>
身体装备
</span>
/200/50/
<span
title=
"高概率将毒火冻电乱音以及爆炸对你的伤害减半。并避免异常状态。"
class=
"clan"
>
属性防御
</span></span></td>
<td
class=
"b3"
><span><span
>
身体装备
</span>
/200/50/
<span
title=
"高概率将毒火冻电乱音以及爆炸对你的伤害减半。并避免异常状态。"
>
属性防御
</span></span></td>
</tr>
<tr><td
class=
"b3"
height=
20px
title=
"通过合成获取 "
><span>
✦✦烈埋火
</span></td><td
class=
"b3"
title=
"通过合成获取 "
><span>
✦✦烈埋火
</span></td><td
class=
"b3"
title=
"通过合成获取 "
><span>
✦✦烈埋火
</span></td><td
class=
"b3"
><span>
-
</span></td><td
class=
"b3"
><span>
-
</span></td><td
class=
"b3"
>
→
</td>
<td
class=
"b3"
><span><span
>
✦✦✦烈埋火
</span></span></td>
...
...
@@ -1105,7 +1105,7 @@
</tr>
<tr><td
class=
"b3"
height=
20px
title=
"通过合成获取 "
><span>
✦✦✦烈篝火
</span></td><td
class=
"b3"
title=
"通过合成获取 "
><span>
★华焰火★
</span></td><td
class=
"b3"
><span>
-
</span></td><td
class=
"b3"
><span>
-
</span></td><td
class=
"b3"
><span>
-
</span></td><td
class=
"b3"
>
→
</td>
<td
class=
"b3"
><span><span
>
★华篝火★
</span></span></td>
<td
class=
"b3"
><span><span
>
身体装备
</span>
/200/100/
<span
title=
"高概率将毒火冻电乱音以及爆炸对你的伤害减半。并避免异常状态。"
class=
"clan"
>
属性防御
</span>
+
<span
title=
"该物品可以使用特定物品进行强化。"
>
菁英
</span></span></td>
<td
class=
"b3"
><span><span
>
身体装备
</span>
/200/100/
<span
title=
"高概率将毒火冻电乱音以及爆炸对你的伤害减半。并避免异常状态。"
>
属性防御
</span>
+
<span
title=
"该物品可以使用特定物品进行强化。"
>
菁英
</span></span></td>
</tr>
<tr><td
class=
"b3"
height=
20px
title=
"通过合成获取 "
><span>
✦✦✦烈埋火
</span></td><td
class=
"b3"
title=
"通过合成获取 "
><span>
★华焰火★
</span></td><td
class=
"b3"
><span>
-
</span></td><td
class=
"b3"
><span>
-
</span></td><td
class=
"b3"
><span>
-
</span></td><td
class=
"b3"
>
→
</td>
<td
class=
"b3"
><span><span
>
★华埋火★
</span></span></td>
...
...
@@ -1141,7 +1141,7 @@
</tr>
<tr><td
class=
"b3"
height=
20px
title=
"通过合成获取 "
><span>
★华篝火★
</span></td><td
class=
"b3"
title=
"通过合成获取 "
><span>
☾真焰火☽
</span></td><td
class=
"b3"
><span>
-
</span></td><td
class=
"b3"
><span>
-
</span></td><td
class=
"b3"
><span>
-
</span></td><td
class=
"b3"
>
→
</td>
<td
class=
"b3"
><span><span
>
☾真篝火☽
</span></span></td>
<td
class=
"b3"
><span><span
>
身体装备
</span>
/500/500/
<span
title=
"高概率将毒火冻电乱音以及爆炸对你的伤害减半。并避免异常状态。"
class=
"clan"
>
属性防御
</span>
+
<span
title=
"该物品可以使用特定物品进行强化。"
>
菁英
</span></span></td>
<td
class=
"b3"
><span><span
>
身体装备
</span>
/500/500/
<span
title=
"高概率将毒火冻电乱音以及爆炸对你的伤害减半。并避免异常状态。"
>
属性防御
</span>
+
<span
title=
"该物品可以使用特定物品进行强化。"
>
菁英
</span></span></td>
</tr>
<tr><td
class=
"b3"
height=
20px
title=
"通过合成获取 "
><span>
★华埋火★
</span></td><td
class=
"b3"
title=
"通过合成获取 "
><span>
☾真焰火☽
</span></td><td
class=
"b3"
><span>
-
</span></td><td
class=
"b3"
><span>
-
</span></td><td
class=
"b3"
><span>
-
</span></td><td
class=
"b3"
>
→
</td>
<td
class=
"b3"
><span><span
>
☾真埋火☽
</span></span></td>
...
...
@@ -1161,7 +1161,7 @@
</tr>
<tr><td
class=
"b3"
height=
20px
title=
"通过合成获取 "
><span>
☾真篝火☽
</span></td><td
class=
"b3"
title=
"通过合成获取 "
><span>
☼焰火☼
</span></td><td
class=
"b3"
><span>
-
</span></td><td
class=
"b3"
><span>
-
</span></td><td
class=
"b3"
><span>
-
</span></td><td
class=
"b3"
>
→
</td>
<td
class=
"b3"
><span><span
>
☼篝火☼
</span></span></td>
<td
class=
"b3"
><span><span
>
身体装备
</span>
/3000/3000/
<span
title=
"高概率将毒火冻电乱音以及爆炸对你的伤害减半。并避免异常状态。"
class=
"clan"
>
属性防御
</span>
+
<span
title=
"该物品可以使用特定物品进行强化。"
>
菁英
</span></span></td>
<td
class=
"b3"
><span><span
>
身体装备
</span>
/3000/3000/
<span
title=
"高概率将毒火冻电乱音以及爆炸对你的伤害减半。并避免异常状态。"
>
属性防御
</span>
+
<span
title=
"该物品可以使用特定物品进行强化。"
>
菁英
</span></span></td>
</tr>
<tr><td
class=
"b3"
height=
20px
title=
"通过合成获取 "
><span>
☾真埋火☽
</span></td><td
class=
"b3"
title=
"通过合成获取 "
><span>
☼焰火☼
</span></td><td
class=
"b3"
><span>
-
</span></td><td
class=
"b3"
><span>
-
</span></td><td
class=
"b3"
><span>
-
</span></td><td
class=
"b3"
>
→
</td>
<td
class=
"b3"
><span><span
>
☼埋火☼
</span></span></td>
...
...
@@ -1210,7 +1210,7 @@
</tr>
<tr><td
class=
"b3"
height=
20px
title=
"通过合成获取 "
><span>
「被封印的黑暗大法师」
</span></td><td
class=
"b3"
title=
"1禁起在商店中出售(12000元) "
><span>
★神卡认证★
</span></td><td
class=
"b3"
><span>
-
</span></td><td
class=
"b3"
><span>
-
</span></td><td
class=
"b3"
><span>
-
</span></td><td
class=
"b3"
>
→
</td>
<td
class=
"b3"
><span><span
>
『黑暗大法师』
</span></span></td>
<td
class=
"b3"
><span><span
>
投掷兵器
</span>
/8192/∞/
<span
title=
"高概率将殴斩射投爆灵六系对你的伤害减半。"
class=
"red"
>
全系防御
</span>
+
<span
title=
"高概率将毒火冻电乱音以及爆炸对你的伤害减半。并避免异常状态。"
class=
"clan
"
>
属性防御
</span>
+
<span
title=
"该物品可以使用特定物品进行强化。"
>
菁英
</span></span></td>
<td
class=
"b3"
><span><span
>
投掷兵器
</span>
/8192/∞/
<span
title=
"高概率将殴斩射投爆灵六系对你的伤害减半。"
>
全系防御
</span>
+
<span
title=
"高概率将毒火冻电乱音以及爆炸对你的伤害减半。并避免异常状态。
"
>
属性防御
</span>
+
<span
title=
"该物品可以使用特定物品进行强化。"
>
菁英
</span></span></td>
</tr>
<tr><td
class=
"b3"
height=
20px
title=
"打开游戏王卡包时有概率获得 "
><span>
「隼骑士」-仮
</span></td><td
class=
"b3"
title=
"0禁起在商店中出售(600元) "
><span>
☆四星认证☆
</span></td><td
class=
"b3"
><span>
-
</span></td><td
class=
"b3"
><span>
-
</span></td><td
class=
"b3"
><span>
-
</span></td><td
class=
"b3"
>
→
</td>
<td
class=
"b3"
><span><span
>
「隼骑士」
</span></span></td>
...
...
@@ -1254,7 +1254,7 @@
</tr>
<tr><td
class=
"b3"
height=
20px
title=
"打开游戏王卡包时有概率获得 "
><span>
「绝对防御将军」-仮
</span></td><td
class=
"b3"
title=
"0禁起在商店中出售(1200元) "
><span>
☆六星认证☆
</span></td><td
class=
"b3"
><span>
-
</span></td><td
class=
"b3"
><span>
-
</span></td><td
class=
"b3"
><span>
-
</span></td><td
class=
"b3"
>
→
</td>
<td
class=
"b3"
><span><span
>
「绝对防御将军」
</span></span></td>
<td
class=
"b3"
><span><span
>
投掷兵器
</span>
/250/∞/
<span
title=
"高概率将殴斩射投爆灵六系对你的伤害减半。"
class=
"red"
>
全系防御
</span></span></td>
<td
class=
"b3"
><span><span
>
投掷兵器
</span>
/250/∞/
<span
title=
"高概率将殴斩射投爆灵六系对你的伤害减半。"
>
全系防御
</span></span></td>
</tr>
<tr><td
class=
"b3"
height=
20px
title=
"打开游戏王卡包时有概率获得 "
><span>
「人造人-念力震慑者」-仮
</span></td><td
class=
"b3"
title=
"0禁起在商店中出售(1200元) "
><span>
☆六星认证☆
</span></td><td
class=
"b3"
><span>
-
</span></td><td
class=
"b3"
><span>
-
</span></td><td
class=
"b3"
><span>
-
</span></td><td
class=
"b3"
>
→
</td>
<td
class=
"b3"
><span><span
>
「人造人-念力震慑者」
</span></span></td>
...
...
@@ -1274,7 +1274,7 @@
</tr>
<tr><td
class=
"b3"
height=
20px
title=
"通过合成获取 "
><span>
「真紅眼黑龍」
</span></td><td
class=
"b3"
title=
""
><span>
「金属化·魔法反射装甲」
</span></td><td
class=
"b3"
><span>
-
</span></td><td
class=
"b3"
><span>
-
</span></td><td
class=
"b3"
><span>
-
</span></td><td
class=
"b3"
>
→
</td>
<td
class=
"b3"
><span><span
>
「真紅眼黑龍鐵龍」
</span></span></td>
<td
class=
"b3"
><span><span
>
投掷兵器
</span>
/280/∞/
<span
title=
"攻击对手时,将产生额外的火焰属性伤害。也有可能让对手陷入烧伤状态。"
>
火焰
</span>
+
<span
title=
"高概率将殴斩射投爆灵六系对你的伤害减半。"
class=
"red"
>
全系防御
</span></span></td>
<td
class=
"b3"
><span><span
>
投掷兵器
</span>
/280/∞/
<span
title=
"攻击对手时,将产生额外的火焰属性伤害。也有可能让对手陷入烧伤状态。"
>
火焰
</span>
+
<span
title=
"高概率将殴斩射投爆灵六系对你的伤害减半。"
>
全系防御
</span></span></td>
</tr>
<tr><td
class=
"b3"
height=
20px
title=
"通过合成获取 "
><span>
「恶魔召唤」
</span></td><td
class=
"b3"
title=
"通过合成获取 "
><span>
「真紅眼黑龍」
</span></td><td
class=
"b3"
><span>
-
</span></td><td
class=
"b3"
><span>
-
</span></td><td
class=
"b3"
><span>
-
</span></td><td
class=
"b3"
>
→
</td>
<td
class=
"b3"
><span><span
>
「暗黑魔龙」
</span></span></td>
...
...
@@ -1306,19 +1306,19 @@
</tr>
<tr><td
class=
"b3"
height=
20px
title=
"1禁全图随机刷新1个 "
><span>
「奥西里斯之天空龙」-仮
</span></td><td
class=
"b3"
title=
"1禁起在商店中出售(12000元) "
><span>
★神卡认证★
</span></td><td
class=
"b3"
><span>
-
</span></td><td
class=
"b3"
><span>
-
</span></td><td
class=
"b3"
><span>
-
</span></td><td
class=
"b3"
>
→
</td>
<td
class=
"b3"
><span><span
>
『奥西里斯之天空龙』
</span></span></td>
<td
class=
"b3"
><span><span
>
投掷兵器
</span>
/4000/∞/
<span
title=
"高概率将殴斩射投爆灵六系对你的伤害减半。"
class=
"red"
>
全系防御
</span>
+
<span
title=
"降低重击与必杀技的怒气消耗,以及重击概率。"
>
重击辅助
</span>
+
<span
title=
"根据你的熟练度,做出一定数量的连续攻击。"
>
连击
</span>
+
<span
title=
"攻击对手时,将产生额外的电击属性伤害。也有可能让对手陷入身体麻痹异常状态。"
>
电击
</span>
+
<span
title=
"该物品可以使用特定物品进行强化。"
>
菁英
</span></span></td>
<td
class=
"b3"
><span><span
>
投掷兵器
</span>
/4000/∞/
<span
title=
"高概率将殴斩射投爆灵六系对你的伤害减半。"
>
全系防御
</span>
+
<span
title=
"降低重击与必杀技的怒气消耗,以及重击概率。"
>
重击辅助
</span>
+
<span
title=
"根据你的熟练度,做出一定数量的连续攻击。"
>
连击
</span>
+
<span
title=
"攻击对手时,将产生额外的电击属性伤害。也有可能让对手陷入身体麻痹异常状态。"
>
电击
</span>
+
<span
title=
"该物品可以使用特定物品进行强化。"
>
菁英
</span></span></td>
</tr>
<tr><td
class=
"b3"
height=
20px
title=
"1禁全图随机刷新1个 "
><span>
「欧贝利斯克之巨神兵」-仮
</span></td><td
class=
"b3"
title=
"1禁起在商店中出售(12000元) "
><span>
★神卡认证★
</span></td><td
class=
"b3"
><span>
-
</span></td><td
class=
"b3"
><span>
-
</span></td><td
class=
"b3"
><span>
-
</span></td><td
class=
"b3"
>
→
</td>
<td
class=
"b3"
><span><span
>
『欧贝利斯克之巨神兵』
</span></span></td>
<td
class=
"b3"
><span><span
>
投掷兵器
</span>
/4000/∞/
<span
title=
"高概率将殴斩射投爆灵六系对你的伤害减半。"
class=
"red"
>
全系防御
</span>
+
<span
title=
"降低重击与必杀技的怒气消耗,以及重击概率。"
>
重击辅助
</span>
+
<span
title=
"根据你的熟练度,做出一定数量的连续攻击。"
>
连击
</span>
+
<span
title=
"攻击对手时,将产生额外的冻气属性伤害。也有可能让对手陷入冻结异常状态。"
>
冻气
</span>
+
<span
title=
"该物品可以使用特定物品进行强化。"
>
菁英
</span></span></td>
<td
class=
"b3"
><span><span
>
投掷兵器
</span>
/4000/∞/
<span
title=
"高概率将殴斩射投爆灵六系对你的伤害减半。"
>
全系防御
</span>
+
<span
title=
"降低重击与必杀技的怒气消耗,以及重击概率。"
>
重击辅助
</span>
+
<span
title=
"根据你的熟练度,做出一定数量的连续攻击。"
>
连击
</span>
+
<span
title=
"攻击对手时,将产生额外的冻气属性伤害。也有可能让对手陷入冻结异常状态。"
>
冻气
</span>
+
<span
title=
"该物品可以使用特定物品进行强化。"
>
菁英
</span></span></td>
</tr>
<tr><td
class=
"b3"
height=
20px
title=
"1禁全图随机刷新1个 "
><span>
「太阳神之翼神龙」-仮
</span></td><td
class=
"b3"
title=
"1禁起在商店中出售(12000元) "
><span>
★神卡认证★
</span></td><td
class=
"b3"
><span>
-
</span></td><td
class=
"b3"
><span>
-
</span></td><td
class=
"b3"
><span>
-
</span></td><td
class=
"b3"
>
→
</td>
<td
class=
"b3"
><span><span
>
『太阳神之翼神龙』
</span></span></td>
<td
class=
"b3"
><span><span
>
投掷兵器
</span>
/4000/∞/
<span
title=
"高概率将殴斩射投爆灵六系对你的伤害减半。"
class=
"red"
>
全系防御
</span>
+
<span
title=
"降低重击与必杀技的怒气消耗,以及重击概率。"
>
重击辅助
</span>
+
<span
title=
"根据你的熟练度,做出一定数量的连续攻击。"
>
连击
</span>
+
<span
title=
"攻击对手时,将产生额外的火焰属性伤害。也有可能让对手陷入烧伤状态。"
>
火焰
</span>
+
<span
title=
"该物品可以使用特定物品进行强化。"
>
菁英
</span></span></td>
<td
class=
"b3"
><span><span
>
投掷兵器
</span>
/4000/∞/
<span
title=
"高概率将殴斩射投爆灵六系对你的伤害减半。"
>
全系防御
</span>
+
<span
title=
"降低重击与必杀技的怒气消耗,以及重击概率。"
>
重击辅助
</span>
+
<span
title=
"根据你的熟练度,做出一定数量的连续攻击。"
>
连击
</span>
+
<span
title=
"攻击对手时,将产生额外的火焰属性伤害。也有可能让对手陷入烧伤状态。"
>
火焰
</span>
+
<span
title=
"该物品可以使用特定物品进行强化。"
>
菁英
</span></span></td>
</tr>
<tr><td
class=
"b3"
height=
20px
title=
"通过合成获取 "
><span>
『奥西里斯之天空龙』
</span></td><td
class=
"b3"
title=
"通过合成获取 "
><span>
『欧贝利斯克之巨神兵』
</span></td><td
class=
"b3"
title=
"通过合成获取 "
><span>
『太阳神之翼神龙』
</span></td><td
class=
"b3"
><span>
-
</span></td><td
class=
"b3"
><span>
-
</span></td><td
class=
"b3"
>
→
</td>
<td
class=
"b3"
><span><span
>
◎光之创造神◎
</span></span></td>
<td
class=
"b3"
><span><span
>
投掷兵器
</span>
/65535/∞/
<span
title=
"高概率将殴斩射投爆灵六系对你的伤害减半。"
class=
"red"
>
全系防御
</span>
+
<span
title=
"降低重击与必杀技的怒气消耗,以及重击概率。"
>
重击辅助
</span>
+
<span
title=
"根据你的熟练度,做出一定数量的连续攻击。"
>
连击
</span>
+
<span
title=
"攻击对手时,将产生额外的爆炸属性伤害。"
>
爆炸
</span>
+
<span
title=
"该物品可以使用特定物品进行强化。"
>
菁英
</span></span></td>
<td
class=
"b3"
><span><span
>
投掷兵器
</span>
/65535/∞/
<span
title=
"高概率将殴斩射投爆灵六系对你的伤害减半。"
>
全系防御
</span>
+
<span
title=
"降低重击与必杀技的怒气消耗,以及重击概率。"
>
重击辅助
</span>
+
<span
title=
"根据你的熟练度,做出一定数量的连续攻击。"
>
连击
</span>
+
<span
title=
"攻击对手时,将产生额外的爆炸属性伤害。"
>
爆炸
</span>
+
<span
title=
"该物品可以使用特定物品进行强化。"
>
菁英
</span></span></td>
</tr>
<tr><td
class=
"b3"
height=
20px
title=
"每禁于RF高校刷新20个 0禁于光坂高校刷新20个 打开游戏王卡包时有概率获得 "
><span>
「电子龙」-仮
</span></td><td
class=
"b3"
title=
"0禁起在商店中出售(1200元) "
><span>
☆五星认证☆
</span></td><td
class=
"b3"
><span>
-
</span></td><td
class=
"b3"
><span>
-
</span></td><td
class=
"b3"
><span>
-
</span></td><td
class=
"b3"
>
→
</td>
<td
class=
"b3"
><span><span
>
「电子龙」 ★5
</span></span></td>
...
...
@@ -1342,7 +1342,7 @@
</tr>
<tr><td
class=
"b3"
height=
20px
title=
"每禁于墓地刷新10个 打开游戏王卡包时有概率获得 "
><span>
「吸血鬼领主」-仮
</span></td><td
class=
"b3"
title=
"0禁起在商店中出售(1200元) "
><span>
☆五星认证☆
</span></td><td
class=
"b3"
><span>
-
</span></td><td
class=
"b3"
><span>
-
</span></td><td
class=
"b3"
><span>
-
</span></td><td
class=
"b3"
>
→
</td>
<td
class=
"b3"
><span><span
>
「吸血鬼领主」 ★5
</span></span></td>
<td
class=
"b3"
><span><span
>
投掷兵器
</span>
/200/∞/
<span
title=
"高概率将殴斩射投爆灵六系对你的伤害减半。"
class=
"red"
>
全系防御
</span>
+
<span
title=
"高概率将毒火冻电乱音以及爆炸对你的伤害减半。并避免异常状态。"
class=
"clan
"
>
属性防御
</span>
+
<span
title=
"使用「武器模式」命令可将该物品转变为其他形态。"
>
多重
</span></span></td>
<td
class=
"b3"
><span><span
>
投掷兵器
</span>
/200/∞/
<span
title=
"高概率将殴斩射投爆灵六系对你的伤害减半。"
>
全系防御
</span>
+
<span
title=
"高概率将毒火冻电乱音以及爆炸对你的伤害减半。并避免异常状态。
"
>
属性防御
</span>
+
<span
title=
"使用「武器模式」命令可将该物品转变为其他形态。"
>
多重
</span></span></td>
</tr>
<tr><td
class=
"b3"
height=
20px
title=
"每禁于RF高校刷新5个 "
><span>
水灵使-艾莉娅 ★3
</span></td><td
class=
"b3"
title=
"0禁起在商店中出售(600元) "
><span>
☆四星认证☆
</span></td><td
class=
"b3"
><span>
-
</span></td><td
class=
"b3"
><span>
-
</span></td><td
class=
"b3"
><span>
-
</span></td><td
class=
"b3"
>
→
</td>
<td
class=
"b3"
><span><span
>
凭依装着-艾莉娅 ★4
</span></span></td>
...
...
templates/default/npcinfohelp.htm
View file @
ab7a3bff
...
...
@@ -223,7 +223,7 @@
武器名称
</td>
<td
width=
505px
align=
"center"
class=
"b3"
>
$npcinfo[$kind]['sub'][$key]['wep']/$npcinfo[$kind]['sub'][$key]['wepk']/$npcinfo[$kind]['sub'][$key]['wepe']/$npcinfo[$kind]['sub'][$key]['weps']
/$npcinfo[$kind]['sub'][$key]['wepsk_words']
$npcinfo[$kind]['sub'][$key]['wep']/$npcinfo[$kind]['sub'][$key]['wepk']/$npcinfo[$kind]['sub'][$key]['wepe']/$npcinfo[$kind]['sub'][$key]['weps']
<!--{if isset($npcinfo[$kind]['sub'][$key]['wepsk_words'])}-->
/$npcinfo[$kind]['sub'][$key]['wepsk_words']
<!--{/if}-->
</td>
</tr>
<tr>
...
...
@@ -232,9 +232,9 @@
</td>
<td
width=
505px
align=
"center"
class=
"b3"
>
<!--{if isset($npcinfo[$kind]['sub'][$key]['arb'])}-->
$npcinfo[$kind]['sub'][$key]['arb']/$npcinfo[$kind]['sub'][$key]['arbe']/$npcinfo[$kind]['sub'][$key]['arbs']
/$npcinfo[$kind]['sub'][$key]['arbsk_words']
$npcinfo[$kind]['sub'][$key]['arb']/$npcinfo[$kind]['sub'][$key]['arbe']/$npcinfo[$kind]['sub'][$key]['arbs']
<!--{if isset($npcinfo[$kind]['sub'][$key]['arbsk_words'])}-->
/$npcinfo[$kind]['sub'][$key]['arbsk_words']
<!--{/if}-->
<!--{else}-->
$npcinfo[$kind]['arb']/$npcinfo[$kind]['arbe']/$npcinfo[$kind]['arbs']
/$npcinfo[$kind]['arbsk_words']
$npcinfo[$kind]['arb']/$npcinfo[$kind]['arbe']/$npcinfo[$kind]['arbs']
<!--{if isset($npcinfo[$kind]['arbsk_words'])}-->
/$npcinfo[$kind]['arbsk_words']
<!--{/if}-->
<!--{/if}-->
</td>
</tr>
...
...
@@ -244,9 +244,9 @@
</td>
<td
width=
505px
align=
"center"
class=
"b3"
>
<!--{if isset($npcinfo[$kind]['sub'][$key]['arh'])}-->
$npcinfo[$kind]['sub'][$key]['arh']/$npcinfo[$kind]['sub'][$key]['arhe']/$npcinfo[$kind]['sub'][$key]['arhs']
/$npcinfo[$kind]['sub'][$key]['arhsk_words']
$npcinfo[$kind]['sub'][$key]['arh']/$npcinfo[$kind]['sub'][$key]['arhe']/$npcinfo[$kind]['sub'][$key]['arhs']
<!--{if isset($npcinfo[$kind]['sub'][$key]['arhsk_words'])}-->
/$npcinfo[$kind]['sub'][$key]['arhsk_words']
<!--{/if}-->
<!--{else}-->
$npcinfo[$kind]['arh']/$npcinfo[$kind]['arhe']/$npcinfo[$kind]['arhs']
/$npcinfo[$kind]['sub'][$key]['arhsk_words']
$npcinfo[$kind]['arh']/$npcinfo[$kind]['arhe']/$npcinfo[$kind]['arhs']
<!--{if isset($npcinfo[$kind]['arhsk_words'])}-->
/$npcinfo[$kind]['arhsk_words']
<!--{/if}-->
<!--{/if}-->
</td>
</tr>
...
...
@@ -256,9 +256,9 @@
</td>
<td
width=
505px
align=
"center"
class=
"b3"
>
<!--{if isset($npcinfo[$kind]['sub'][$key]['ara'])}-->
$npcinfo[$kind]['sub'][$key]['ara']/$npcinfo[$kind]['sub'][$key]['arae']/$npcinfo[$kind]['sub'][$key]['aras']
/$npcinfo[$kind]['sub'][$key]['arask_words']
$npcinfo[$kind]['sub'][$key]['ara']/$npcinfo[$kind]['sub'][$key]['arae']/$npcinfo[$kind]['sub'][$key]['aras']
<!--{if isset($npcinfo[$kind]['sub'][$key]['arask_words'])}-->
/$npcinfo[$kind]['sub'][$key]['arask_words']
<!--{/if}-->
<!--{else}-->
$npcinfo[$kind]['ara']/$npcinfo[$kind]['arae']/$npcinfo[$kind]['aras']
/$npcinfo[$kind]['arask_words']
$npcinfo[$kind]['ara']/$npcinfo[$kind]['arae']/$npcinfo[$kind]['aras']
<!--{if isset($npcinfo[$kind]['arask_words'])}-->
/$npcinfo[$kind]['arask_words']
<!--{/if}-->
<!--{/if}-->
</td>
</tr>
...
...
@@ -268,9 +268,9 @@
</td>
<td
width=
505px
align=
"center"
class=
"b3"
>
<!--{if isset($npcinfo[$kind]['sub'][$key]['arf'])}-->
$npcinfo[$kind]['sub'][$key]['arf']/$npcinfo[$kind]['sub'][$key]['arfe']/$npcinfo[$kind]['sub'][$key]['arfs']
/$npcinfo[$kind]['sub'][$key]['arfsk_words']
$npcinfo[$kind]['sub'][$key]['arf']/$npcinfo[$kind]['sub'][$key]['arfe']/$npcinfo[$kind]['sub'][$key]['arfs']
<!--{if isset($npcinfo[$kind]['sub'][$key]['arfsk_words'])}-->
/$npcinfo[$kind]['sub'][$key]['arfsk_words']
<!--{/if}-->
<!--{else}-->
$npcinfo[$kind]['arf']/$npcinfo[$kind]['arfe']/$npcinfo[$kind]['arfs']
/$npcinfo[$kind]['arfsk_words']
$npcinfo[$kind]['arf']/$npcinfo[$kind]['arfe']/$npcinfo[$kind]['arfs']
<!--{if isset($npcinfo[$kind]['arfsk_words'])}-->
/$npcinfo[$kind]['arfsk_words']
<!--{/if}-->
<!--{/if}-->
</td>
</tr>
...
...
@@ -280,9 +280,9 @@
</td>
<td
width=
505px
align=
"center"
class=
"b3"
>
<!--{if isset($npcinfo[$kind]['sub'][$key]['art'])}-->
$npcinfo[$kind]['sub'][$key]['art']/$npcinfo[$kind]['sub'][$key]['artk']
/$npcinfo[$kind]['sub'][$key]['artsk_words']
$npcinfo[$kind]['sub'][$key]['art']/$npcinfo[$kind]['sub'][$key]['artk']
<!--{if isset($npcinfo[$kind]['sub'][$key]['artsk_words'])}-->
/$npcinfo[$kind]['sub'][$key]['artsk_words']
<!--{/if}-->
<!--{else}-->
$npcinfo[$kind]['art']/$npcinfo[$kind]['artk']
/$npcinfo[$kind]['artsk_words']
$npcinfo[$kind]['art']/$npcinfo[$kind]['artk']
<!--{if isset($npcinfo[$kind]['artsk_words'])}-->
/$npcinfo[$kind]['artsk_words']
<!--{/if}-->
<!--{/if}-->
</td>
</tr>
...
...
@@ -293,7 +293,7 @@
掉落物品
</td>
<td
width=
505px
align=
"center"
class=
"b3"
>
$npcinfo[$kind]['sub'][$key]['itm'.$id]/$npcinfo[$kind]['sub'][$key]['itmk'.$id]/$npcinfo[$kind]['sub'][$key]['itme'.$id]/$npcinfo[$kind]['sub'][$key]['itms'.$id]
/$npcinfo[$kind]['sub'][$key]['itmsk'.$id.'_words']
$npcinfo[$kind]['sub'][$key]['itm'.$id]/$npcinfo[$kind]['sub'][$key]['itmk'.$id]/$npcinfo[$kind]['sub'][$key]['itme'.$id]/$npcinfo[$kind]['sub'][$key]['itms'.$id]
<!--{if isset($npcinfo[$kind]['sub'][$key]['itmsk'.$id.'_words'])}-->
/$npcinfo[$kind]['sub'][$key]['itmsk'.$id.'_words']
<!--{/if}-->
</td>
</tr>
<!--{elseif isset($npcinfo[$kind]['itm'.$id])}-->
...
...
@@ -302,7 +302,7 @@
掉落物品
</td>
<td
width=
505px
align=
"center"
class=
"b3"
>
$npcinfo[$kind]['itm'.$id]/$npcinfo[$kind]['itmk'.$id]/$npcinfo[$kind]['itme'.$id]/$npcinfo[$kind]['itms'.$id]
/$npcinfo[$kind]['itmsk'.$id.'_words']
$npcinfo[$kind]['itm'.$id]/$npcinfo[$kind]['itmk'.$id]/$npcinfo[$kind]['itme'.$id]/$npcinfo[$kind]['itms'.$id]
<!--{if isset($npcinfo[$kind]['itmsk'.$id.'_words'])}-->
/$npcinfo[$kind]['itmsk'.$id.'_words']
<!--{/if}-->
</td>
</tr>
<!--{/if}-->
...
...
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