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Nemo Ma
phpdts
Commits
a74d4137
Commit
a74d4137
authored
Jul 25, 2023
by
Nemo Ma
Committed by
GitHub
Jul 25, 2023
Browse files
Options
Browse Files
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Plain Diff
Merge pull request #191 from satsuki8/nachster
调整了club20的部分内容,添加了水果子属性
parents
6c12fb45
9a53bdc0
Changes
9
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Showing
9 changed files
with
101 additions
and
79 deletions
+101
-79
gamedata/cache/elementmix_1.php
gamedata/cache/elementmix_1.php
+11
-2
gamedata/cache/mapitem_1.php
gamedata/cache/mapitem_1.php
+28
-28
gamedata/cache/present_1.php
gamedata/cache/present_1.php
+12
-12
gamedata/cache/resources_1.php
gamedata/cache/resources_1.php
+1
-0
include/game/elementmix.calc.php
include/game/elementmix.calc.php
+12
-11
include/game/elementmix.func.php
include/game/elementmix.func.php
+1
-1
include/game/item.func.php
include/game/item.func.php
+27
-18
include/game/revclubskills_extra.func.php
include/game/revclubskills_extra.func.php
+7
-5
include/game/special.func.php
include/game/special.func.php
+2
-2
No files found.
gamedata/cache/elementmix_1.php
View file @
a74d4137
...
@@ -123,6 +123,7 @@
...
@@ -123,6 +123,7 @@
'R'
=>
11
,
//馄饨伤害
'R'
=>
11
,
//馄饨伤害
'N'
=>
68
,
//冲击
'N'
=>
68
,
//冲击
'n'
=>
89
,
//贯穿
'n'
=>
89
,
//贯穿
'y'
=>
90
,
//破格
'r'
=>
144
,
//连击
'r'
=>
144
,
//连击
//属性攻击:
//属性攻击:
'u'
=>
52
,
//火焰
'u'
=>
52
,
//火焰
...
@@ -287,6 +288,8 @@
...
@@ -287,6 +288,8 @@
(
(
Array
(
'stuff'
=>
Array
(
'u'
,
'x'
,
'z'
),
'result'
=>
'f'
,
'obbs'
=>
33
),
Array
(
'stuff'
=>
Array
(
'u'
,
'x'
,
'z'
),
'result'
=>
'f'
,
'obbs'
=>
33
),
Array
(
'stuff'
=>
Array
(
'i'
,
'x'
,
'z'
),
'result'
=>
'k'
,
'obbs'
=>
33
),
Array
(
'stuff'
=>
Array
(
'i'
,
'x'
,
'z'
),
'result'
=>
'k'
,
'obbs'
=>
33
),
//伤害制御:5个奇迹……现在的机制的话,大概是0.67*0.67*0.01的概率
Array
(
'stuff'
=>
Array
(
'x'
,
'x'
,
'x'
,
'x'
,
'x'
),
'result'
=>
'h'
,
'obbs'
=>
1
),
);
);
# 随机的次要特征组合配方 注意:指定属性(sk_*)一定要放到最前面
# 随机的次要特征组合配方 注意:指定属性(sk_*)一定要放到最前面
$random_submix_list
=
Array
$random_submix_list
=
Array
...
@@ -352,6 +355,8 @@
...
@@ -352,6 +355,8 @@
'DA'
=>
Array
(
'盾'
,
'掌'
,
'手套'
,
'朋友'
,
'匣子'
,
'鱼鳞'
,
'力场盾'
,
'鱼竿'
,
'手表'
,
'手环'
,
'镣铐'
,
'命数'
,
'战甲A'
),
'DA'
=>
Array
(
'盾'
,
'掌'
,
'手套'
,
'朋友'
,
'匣子'
,
'鱼鳞'
,
'力场盾'
,
'鱼竿'
,
'手表'
,
'手环'
,
'镣铐'
,
'命数'
,
'战甲A'
),
'DF'
=>
Array
(
'鞋'
,
'靴'
,
'爪'
,
'加护'
,
'轨迹'
,
'脚步'
,
'飞毯'
,
'马靴'
,
'草鞋'
,
'触手'
,
'尾巴'
,
'滑板'
,
'战甲F'
),
'DF'
=>
Array
(
'鞋'
,
'靴'
,
'爪'
,
'加护'
,
'轨迹'
,
'脚步'
,
'飞毯'
,
'马靴'
,
'草鞋'
,
'触手'
,
'尾巴'
,
'滑板'
,
'战甲F'
),
'H'
=>
Array
(
'秘药'
,
'罐头'
,
'糊糊'
,
'杏仁豆腐'
,
'烤鱼面包'
,
'章鱼须'
,
'乌鸡肉'
,
'生海带'
,
'幸运饼干'
,
'长芽土豆'
,
'眼泪'
,
'趣味'
),
//补给
'H'
=>
Array
(
'秘药'
,
'罐头'
,
'糊糊'
,
'杏仁豆腐'
,
'烤鱼面包'
,
'章鱼须'
,
'乌鸡肉'
,
'生海带'
,
'幸运饼干'
,
'长芽土豆'
,
'眼泪'
,
'趣味'
),
//补给
'V'
=>
Array
(
'指南'
,
'卷轴'
,
'手册'
,
'秘籍'
,
'乐谱'
,
'知识'
,
'共鸣'
,
'秘术'
,
'法典'
,
'广告'
,
'指引'
,
'教导'
,
'语录'
),
//技能书
'M'
=>
Array
(
'羽毛'
,
'结晶'
,
'精华'
,
'甘露'
,
'魂'
,
'眼'
,
'心'
,
'血'
,
'魔核'
,
'宝珠'
,
'力量'
,
'勇气'
,
'波纹'
),
//强化药物
'0'
=>
Array
(
'怪东西'
,
'???'
,
'竟然是它'
,
'■■■'
,
'数据削除'
),
//BUG词尾:没有找到类别的情况下会变成这个
'0'
=>
Array
(
'怪东西'
,
'???'
,
'竟然是它'
,
'■■■'
,
'数据削除'
),
//BUG词尾:没有找到类别的情况下会变成这个
);
);
...
@@ -361,9 +366,13 @@
...
@@ -361,9 +366,13 @@
$itmk_to_itmsk_tags
=
Array
$itmk_to_itmsk_tags
=
Array
(
(
//攻击面特征
//攻击面特征
'W'
=>
Array
(
'u'
,
'e'
,
'i'
,
'w'
,
'p'
,
'd'
,
'r'
,
'f'
,
'k'
,
'R'
,
'S'
,
'o'
,
'n'
,
'N'
),
'W'
=>
Array
(
'u'
,
'e'
,
'i'
,
'w'
,
'p'
,
'd'
,
'r'
,
'f'
,
'k'
,
'R'
,
'S'
,
'o'
,
'n'
,
'N'
,
'y'
),
//可以直接由元素得到的攻击面特征
'W_0'
=>
Array
(
'u'
,
'e'
,
'i'
,
'w'
,
'p'
,
'd'
,
'S'
),
//防御面特征
//防御面特征
'D'
=>
Array
(
'P'
,
'K'
,
'C'
,
'G'
,
'D'
,
'F'
,
'U'
,
'E'
,
'I'
,
'W'
,
'q'
,
'M'
,
'a'
,
'A'
,
'B'
,
'b'
),
'D'
=>
Array
(
'P'
,
'K'
,
'C'
,
'G'
,
'D'
,
'F'
,
'U'
,
'E'
,
'I'
,
'W'
,
'q'
,
'M'
,
'a'
,
'A'
,
'B'
,
'b'
),
//可以直接由元素得到的防御面特征
'D_0'
=>
Array
(
'P'
,
'K'
,
'C'
,
'G'
,
'D'
,
'F'
,
'U'
,
'E'
,
'I'
,
'W'
,
'q'
,
'M'
),
//杂项特征
//杂项特征
'misc'
=>
Array
(
'z'
,
'x'
,
'c'
,
'h'
,
'H'
,
'l'
,
'g'
,
'Z'
),
'misc'
=>
Array
(
'z'
,
'x'
,
'c'
,
'h'
,
'H'
,
'l'
,
'g'
,
'Z'
),
);
);
...
...
gamedata/cache/mapitem_1.php
View file @
a74d4137
...
@@ -364,13 +364,13 @@
...
@@ -364,13 +364,13 @@
0,16,2,香菇,PS,35,1,,
0,16,2,香菇,PS,35,1,,
0,16,5,松茸,HS,50,1,,
0,16,5,松茸,HS,50,1,,
0,16,5,松茸,PS,50,1,,
0,16,5,松茸,PS,50,1,,
0,16,5,香蕉,HB,25,1,,
0,16,5,香蕉,HB,25,1,
🍎
,
0,16,5,苹果,HB,45,1,,
0,16,5,苹果,HB,45,1,
🍎
,
99,16,6,香蕉,HB,25,1,,
99,16,6,香蕉,HB,25,1,
🍎
,
99,16,6,苹果,HB,45,1,,
99,16,6,苹果,HB,45,1,
🍎
,
99,16,3,香蕉,PB,25,1,,
99,16,3,香蕉,PB,25,1,
🍎
,
99,16,3,苹果,PB,45,1,,
99,16,3,苹果,PB,45,1,
🍎
,
99,16,5,烂苹果,PB2,90,1,,
99,16,5,烂苹果,PB2,90,1,
🍎
,
99,16,10,捕兽器,TN,240,1,,
99,16,10,捕兽器,TN,240,1,,
99,16,10,捕兽器,TO,240,1,,
99,16,10,捕兽器,TO,240,1,,
0,16,7,《小黄的草帽》,DH,50,70,,
0,16,7,《小黄的草帽》,DH,50,70,,
...
@@ -604,9 +604,9 @@
...
@@ -604,9 +604,9 @@
0,29,10,水,HS,60,1,,
0,29,10,水,HS,60,1,,
0,29,5,水,PS,60,1,,
0,29,5,水,PS,60,1,,
0,29,40,天然水,HS,55,3,z,
0,29,40,天然水,HS,55,3,z,
0,29,2,香蕉,HB,25,1,,
0,29,2,香蕉,HB,25,1,
🍎
,
0,29,4,西瓜,HB,60,1,,
0,29,4,西瓜,HB,60,1,
🍎
,
0,29,2,苹果,HB,45,1,,
0,29,2,苹果,HB,45,1,
🍎
,
0,29,1,甜生姜,HB,42,5,,
0,29,1,甜生姜,HB,42,5,,
0,29,4,甜生姜,PB2,42,5,,
0,29,4,甜生姜,PB2,42,5,,
99,29,5,绳索,TN,120,1,,
99,29,5,绳索,TN,120,1,,
...
@@ -616,20 +616,20 @@
...
@@ -616,20 +616,20 @@
99,29,5,圣石之种,TO,240,1,,
99,29,5,圣石之种,TO,240,1,,
99,29,5,走失的猫咪,PH,400,1,,
99,29,5,走失的猫咪,PH,400,1,,
99,29,5,轮椅,DF,99,∞,,
99,29,5,轮椅,DF,99,∞,,
99,29,4,香蕉,HB,25,1,,
99,29,4,香蕉,HB,25,1,
🍎
,
99,29,6,西瓜,HB,60,1,,
99,29,6,西瓜,HB,60,1,
🍎
,
99,29,4,苹果,HB,45,1,,
99,29,4,苹果,HB,45,1,
🍎
,
99,29,1,香蕉,PB,25,1,,
99,29,1,香蕉,PB,25,1,
🍎
,
99,29,2,西瓜,PB,60,1,,
99,29,2,西瓜,PB,60,1,
🍎
,
99,29,1,苹果,PB,45,1,,
99,29,1,苹果,PB,45,1,
🍎
,
99,29,5,烂苹果,PB2,90,1,,
99,29,5,烂苹果,PB2,90,1,
🍎
,
99,29,20,空白符卡,X,1,1,,
99,29,20,空白符卡,X,1,1,,
0,30,10,杯装水,HS,60,1,,
0,30,10,杯装水,HS,60,1,,
0,30,5,杯装水,PS,60,1,,
0,30,5,杯装水,PS,60,1,,
0,30,40,蒸馏水,HS,55,3,z,
0,30,40,蒸馏水,HS,55,3,z,
0,30,2,香蕉,HB,25,1,,
0,30,2,香蕉,HB,25,1,
🍎
,
0,30,4,西瓜,HB,60,1,,
0,30,4,西瓜,HB,60,1,
🍎
,
0,30,2,苹果,HB,45,1,,
0,30,2,苹果,HB,45,1,
🍎
,
0,30,7,原型武器P,WP,60,1,,
0,30,7,原型武器P,WP,60,1,,
0,30,7,原型武器K,WK,60,1,,
0,30,7,原型武器K,WK,60,1,,
0,30,7,原型武器G,WG,60,1,,
0,30,7,原型武器G,WG,60,1,,
...
@@ -1151,14 +1151,14 @@
...
@@ -1151,14 +1151,14 @@
0,99,4,被遗忘的伞,WP,20,1,,
0,99,4,被遗忘的伞,WP,20,1,,
0,99,1,☆博丽护符☆,WF,60,1,d,
0,99,1,☆博丽护符☆,WF,60,1,d,
0,99,1,☆山蘑菇粉☆,WC,60,1,p,
0,99,1,☆山蘑菇粉☆,WC,60,1,p,
99,99,5,香蕉,HB,25,1,,
99,99,5,香蕉,HB,25,1,
🍎
,
99,99,5,西瓜,HB,60,1,,
99,99,5,西瓜,HB,60,1,
🍎
,
99,99,5,苹果,HB,45,1,,
99,99,5,苹果,HB,45,1,
🍎
,
99,99,1,香蕉,PB,25,1,,
99,99,1,香蕉,PB,25,1,
🍎
,
99,99,1,西瓜,PB,60,1,,
99,99,1,西瓜,PB,60,1,
🍎
,
99,99,1,苹果,PB,45,1,,
99,99,1,苹果,PB,45,1,
🍎
,
99,99,5,烂苹果,PB2,90,1,,
99,99,5,烂苹果,PB2,90,1,
🍎
,
0,99,1,★全图不唯一的野生巨大香蕉★,HB,2400,1,,
0,99,1,★全图不唯一的野生巨大香蕉★,HB,2400,1,
🍎
,
0,99,2,水果刀,Z,1,1,,
0,99,2,水果刀,Z,1,1,,
0,99,5,天然气,PB2,55,3,z,
0,99,5,天然气,PB2,55,3,z,
1,99,2,☆黄金麦克风☆,WP,256,5,w,
1,99,2,☆黄金麦克风☆,WP,256,5,w,
...
...
gamedata/cache/present_1.php
View file @
a74d4137
...
@@ -49,12 +49,12 @@
...
@@ -49,12 +49,12 @@
脸
,
DA
,
1
,
1
,,
脸
,
DA
,
1
,
1
,,
脸
,
DF
,
1
,
1
,,
脸
,
DF
,
1
,
1
,,
脸
,
A
,
1
,
1
,,
脸
,
A
,
1
,
1
,,
脸
,
HH
,
1
,
1
,,
脸
,
HH
,
1
,
1
,
🍎
,
脸
,
HS
,
1
,
1
,,
脸
,
HS
,
1
,
1
,
🍎
,
脸
,
HB
,
1
,
1
,,
脸
,
HB
,
1
,
1
,
🍎
,
脸
,
PH
,
1
,
1
,,
脸
,
PH
,
1
,
1
,
🍎
,
脸
,
PS
,
1
,
1
,,
脸
,
PS
,
1
,
1
,
🍎
,
脸
,
PB
,
1
,
1
,,
脸
,
PB
,
1
,
1
,
🍎
,
脸
,
X
,
1
,
1
,,
脸
,
X
,
1
,
1
,,
脸
,
Y
,
1
,
1
,,
脸
,
Y
,
1
,
1
,,
脸
,
Z
,
1
,
1
,,
脸
,
Z
,
1
,
1
,,
...
@@ -202,8 +202,8 @@ SSS团长的半身像,WP,55,2,,
...
@@ -202,8 +202,8 @@ SSS团长的半身像,WP,55,2,,
奇怪的液体
,
HB
,
265
,
11
,,
奇怪的液体
,
HB
,
265
,
11
,,
奇怪的液体
,
HB
,
265
,
11
,,
奇怪的液体
,
HB
,
265
,
11
,,
最强
-
バカ⑨制冰块
,
HB
,
99
,
99
,,
最强
-
バカ⑨制冰块
,
HB
,
99
,
99
,,
★
黑白色的烂苹果
★
,
HS
,
999
,
1
,,
★
黑白色的烂苹果
★
,
HS
,
999
,
1
,
🍎
,
★
小得奇怪的香蕉
★
,
HB
,
3600
,
1
,,
★
小得奇怪的香蕉
★
,
HB
,
3600
,
1
,
🍎
,
奇迹
-
白魔法
,
HB
,
1232
,
1
,,
奇迹
-
白魔法
,
HB
,
1232
,
1
,,
奇迹
-
幻想
,
HB
,
2343
,
2
,,
奇迹
-
幻想
,
HB
,
2343
,
2
,,
奇迹
-
永恒
,
HB
,
3454
,
3
,,
奇迹
-
永恒
,
HB
,
3454
,
3
,,
...
@@ -221,10 +221,10 @@ SSS团长的半身像,WP,55,2,,
...
@@ -221,10 +221,10 @@ SSS团长的半身像,WP,55,2,,
龙卷风发生器
,
EW
,
1
,
1
,
11
,
龙卷风发生器
,
EW
,
1
,
1
,
11
,
暴风雪发生器
,
EW
,
1
,
1
,
12
,
暴风雪发生器
,
EW
,
1
,
1
,
12
,
冰雹发生器
,
EW
,
1
,
1
,
13
,
冰雹发生器
,
EW
,
1
,
1
,
13
,
生命探测器
,
R
,
1
,
1
,,
生命探测器
,
E
R
,
1
,
1
,,
生命探测器
,
R
,
3
,
1
,,
生命探测器
,
E
R
,
3
,
1
,,
生命探测器
,
R
,
5
,
1
,,
生命探测器
,
E
R
,
5
,
1
,,
生命探测器
,
R
,
7
,
1
,,
生命探测器
,
E
R
,
7
,
1
,,
广域生命探测器
,
ER
,
5
,
1
,
2
,
广域生命探测器
,
ER
,
5
,
1
,
2
,
水果刀
,
Z
,
1
,
1
,,
水果刀
,
Z
,
1
,
1
,,
水果刀
,
Z
,
1
,
1
,,
水果刀
,
Z
,
1
,
1
,,
...
...
gamedata/cache/resources_1.php
View file @
a74d4137
...
@@ -1106,6 +1106,7 @@ $itemspkinfo = Array(
...
@@ -1106,6 +1106,7 @@ $itemspkinfo = Array(
'+'
=>
'技能抽取'
,
'+'
=>
'技能抽取'
,
'^'
=>
'背包'
,
'^'
=>
'背包'
,
'🧰'
=>
'工具'
,
'🧰'
=>
'工具'
,
'🍎'
=>
'水果'
,
);
);
//club20 元素大师:
//club20 元素大师:
...
...
include/game/elementmix.calc.php
View file @
a74d4137
...
@@ -488,10 +488,11 @@
...
@@ -488,10 +488,11 @@
{
{
$eitms
=
'∞'
;
$eitms
=
'∞'
;
}
}
# 大成功时防具
耐久等于防具效果
# 大成功时防具
效果和耐久等于两者中的较大值
if
(
$emix_flag
==
4
)
if
(
$emix_flag
==
4
)
{
{
$eitms
=
$eitme
;
$eitms
=
max
(
$eitme
,
$eitms
);
$eitme
=
$eitms
;
}
}
}
}
# 强化药物、技能书籍效耐调整:效果最大不能超过角色等级、耐久最大不超过角色等级的平方根,且向下调整
# 强化药物、技能书籍效耐调整:效果最大不能超过角色等级、耐久最大不超过角色等级的平方根,且向下调整
...
@@ -583,25 +584,25 @@
...
@@ -583,25 +584,25 @@
if
(
is_array
(
$obbs
))
$obbs
=
isset
(
$obbs
[
$itmk
])
?
$obbs
[
$itmk
]
:
$obbs
[
'default'
];
if
(
is_array
(
$obbs
))
$obbs
=
isset
(
$obbs
[
$itmk
])
?
$obbs
[
$itmk
]
:
$obbs
[
'default'
];
if
(
rand
(
0
,
100
)
>
$obbs
)
continue
;
if
(
rand
(
0
,
100
)
>
$obbs
)
continue
;
}
}
# 配对成功!消除素材特征
//18th fix: kudos to 低维生物
//18th fix: kudos to 低维生物
$delsub
=
$minfo
[
'stuff'
];
//
$delsub = $minfo['stuff'];
//$count_delsub = count($m
ni
fo['stuff']);
//$count_delsub = count($m
in
fo['stuff']);
$count_delsub
=
0
;
$count_delsub
=
0
;
if
(
!
empty
(
$m
ni
fo
[
'stuff'
]))
if
(
!
empty
(
$m
in
fo
[
'stuff'
]))
{
{
$count_delsub
=
$mnifo
[
'stuff'
]
;
$count_delsub
=
count
(
$minfo
[
'stuff'
])
;
}
}
for
(
$i
=
0
;
$i
<
count
(
$subtags
);
$i
++
){
for
(
$i
=
0
;
$i
<
count
(
$subtags
);
$i
++
){
if
(
in_array
(
$subtags
[
$i
],
$minfo
[
'stuff'
])){
if
(
in_array
(
$subtags
[
$i
],
$minfo
[
'stuff'
])){
unset
(
$subtags
[
$i
]);
unset
(
$subtags
[
$i
]);
$count_delsub
-=
1
;
$count_delsub
-=
1
;
if
(
$count_delsub
=
=
0
)
break
;
if
(
$count_delsub
<
=
0
)
break
;
}
}
}
}
if
(
array_search
(
$delsub
,
$subtags
)
!==
false
){
//?
//if(array_search($delsub, $subtags)!== false){ //?
# 配对成功!消除素材特征
//foreach($minfo['stuff'] as $delsub) unset($subtags[array_search($delsub,$subtags)]);}
foreach
(
$minfo
[
'stuff'
]
as
$delsub
)
unset
(
$subtags
[
array_search
(
$delsub
,
$subtags
)]);}
//Alternative Fix: This will consume all properties in $subtags that matches $delsub.
//Alternative Fix: This will consume all properties in $subtags that matches $delsub.
//But stacking is better anyways. - comment out the above FOR loop then uncomment this to use
//But stacking is better anyways. - comment out the above FOR loop then uncomment this to use
//$subtags = array_diff($subtags, $delsub);
//$subtags = array_diff($subtags, $delsub);
...
@@ -740,7 +741,7 @@
...
@@ -740,7 +741,7 @@
# 前缀以“tags_”表示的,代表要选用带有对应标签的属性
# 前缀以“tags_”表示的,代表要选用带有对应标签的属性
elseif
(
strpos
(
$snum
,
'tags_'
)
===
0
)
elseif
(
strpos
(
$snum
,
'tags_'
)
===
0
)
{
{
$snum
=
$itmk_to_itmsk_tags
[
str_replace
(
'tags_'
,
''
,
$snum
)
];
$snum
=
$itmk_to_itmsk_tags
[
(
str_replace
(
'tags_'
,
''
,
$snum
))
.
'_0'
];
shuffle
(
$snum
);
shuffle
(
$snum
);
$skey
=
$snum
[
0
];
$skey
=
$snum
[
0
];
}
}
...
...
include/game/elementmix.func.php
View file @
a74d4137
...
@@ -164,7 +164,7 @@
...
@@ -164,7 +164,7 @@
break
;
break
;
}
}
}
}
if
(
$flag_complete
==
0
)
break
;
if
(
$flag_complete
==
0
)
continue
;
$emix_arr
=
json_encode
(
$list
[
'stuff'
]);
$emix_arr
=
json_encode
(
$list
[
'stuff'
]);
$quickmix
.=
'<input type="button" value="投入" onclick="AddMixElements('
.
$emix_arr
.
');"> '
;
$quickmix
.=
'<input type="button" value="投入" onclick="AddMixElements('
.
$emix_arr
.
');"> '
;
$quickmix
.=
"<span class=''>"
.
parse_itemmix_resultshow
(
$rand_emix_fixlist
[
$key
][
'result'
])
.
"</span><br>"
;
$quickmix
.=
"<span class=''>"
.
parse_itemmix_resultshow
(
$rand_emix_fixlist
[
$key
][
'result'
])
.
"</span><br>"
;
...
...
include/game/item.func.php
View file @
a74d4137
...
@@ -2240,27 +2240,36 @@ function itemuse($itmn,&$data=NULL) {
...
@@ -2240,27 +2240,36 @@ function itemuse($itmn,&$data=NULL) {
for
(
$i
=
1
;
$i
<=
6
;
$i
++
)
{
for
(
$i
=
1
;
$i
<=
6
;
$i
++
)
{
//global ${'itm' . $i}, ${'itmk' . $i},${'itms' . $i},${'itme' . $i},$wk;
//global ${'itm' . $i}, ${'itmk' . $i},${'itms' . $i},${'itme' . $i},$wk;
foreach
(
Array
(
'香蕉'
,
'苹果'
,
'西瓜'
)
as
$fruit
){
if
(
strpos
(
$
{
'itmsk'
.
$i
},
'🍎'
)
!==
false
)
{
if
(
strpos
(
$
{
'itm'
.
$i
}
,
$fruit
)
!==
false
&&
strpos
(
$
{
'itm'
.
$i
}
,
'皮'
)
===
false
&&
strpos
(
$
{
'itm'
.
$i
}
,
'■'
)
===
false
&&
(
strpos
(
$
{
'itmk'
.
$i
}
,
'H'
)
===
0
||
strpos
(
$
{
'itmk'
.
$i
}
,
'P'
)
===
0
))
{
if
(
$wk
>=
120
){
if
(
$wk
>=
120
){
$log
.=
"练过刀就是好啊。你娴熟地削着果皮。<br><span class=
\"
yellow
\"
>
{${
'itm'
.
$i
}}
</span>变成了<span class=
\"
yellow
\"
>★残骸★</span>!<br>咦为什么会出来这种东西?算了还是不要吐槽了。<br>"
;
$log
.=
"练过刀就是好啊。你娴熟地削着果皮。<br><span class=
\"
yellow
\"
>
{${
'itm'
.
$i
}}
</span>变成了<span class=
\"
yellow
\"
>★残骸★</span>!<br>咦为什么会出来这种东西?算了还是不要吐槽了。<br>"
;
$
{
'itm'
.
$i
}
=
'★残骸★'
;
$
{
'itm'
.
$i
}
=
'★残骸★'
;
$
{
'itme'
.
$i
}
*=
rand
(
2
,
4
);
$
{
'itme'
.
$i
}
*=
rand
(
2
,
4
);
$
{
'itms'
.
$i
}
*=
rand
(
3
,
5
);
$
{
'itms'
.
$i
}
*=
rand
(
3
,
5
);
$
{
'itmsk'
.
$i
}
=
''
;
$flag
=
true
;
$flag
=
true
;
$wk
++
;
$wk
++
;
}
else
{
}
else
{
$log
.=
"想削皮吃<span class=
\"
yellow
\"
>
{${
'itm'
.
$i
}}
</span>,没想到削完发现只剩下一堆果皮……<br>手太笨拙了啊。<br>"
;
$log
.=
"想削皮吃<span class=
\"
yellow
\"
>
{${
'itm'
.
$i
}}
</span>,没想到削完发现只剩下一堆果皮……<br>手太笨拙了啊。<br>"
;
$
{
'itm'
.
$i
}
=
str_replace
(
$fruit
,
$fruit
.
'皮'
,
$
{
'itm'
.
$i
}
);
$brackets_arr
=
Array
(
'☆☆'
,
'★★'
,
'〖〗'
,
'【】'
,
'『』'
,
'「」'
,
'✦✦'
,
'☾☽'
,
'☼☼'
,
'■■'
);
$if_brackets
=
0
;
foreach
(
$brackets_arr
as
$brackets
)
{
if
((
mb_substr
(
$
{
'itm'
.
$i
},
0
,
1
))
.
(
mb_substr
(
$
{
'itm'
.
$i
},
-
1
))
===
$brackets
){
$if_brackets
=
1
;
$
{
'itm'
.
$i
}
=
mb_substr
(
$
{
'itm'
.
$i
},
0
,
-
1
)
.
'皮'
.
mb_substr
(
$
{
'itm'
.
$i
},
-
1
);
break
;
}
}
if
(
$if_brackets
==
0
)
$
{
'itm'
.
$i
}
=
$
{
'itm'
.
$i
}
.
'皮'
;
$
{
'itmk'
.
$i
}
=
'TN'
;
$
{
'itmk'
.
$i
}
=
'TN'
;
$
{
'itms'
.
$i
}
*=
rand
(
2
,
4
);
$
{
'itms'
.
$i
}
*=
rand
(
2
,
4
);
$
{
'itmsk'
.
$i
}
=
''
;
$flag
=
true
;
$flag
=
true
;
$wk
++
;
$wk
++
;
}
}
break
;
break
;
}
}
}
if
(
$flag
==
true
)
{
break
;};
if
(
$flag
==
true
)
{
break
;};
}
}
if
(
!
$flag
)
{
if
(
!
$flag
)
{
...
...
include/game/revclubskills_extra.func.php
View file @
a74d4137
...
@@ -236,13 +236,15 @@
...
@@ -236,13 +236,15 @@
return
0
;
return
0
;
}
}
$numbers
=
array_fill
(
0
,
6
,
14
);
$numbers
=
array_fill
(
0
,
6
,
14
);
# 生成
5个随机数,使它们的和等于15
# 生成
6个随机数,使它们的和等于16
$t
=
16
;
$t
=
16
;
for
(
$i
=
0
;
$i
<
6
;
$i
++
)
for
(
$i
=
0
;
$i
<
5
;
$i
++
)
{
{
$at
=
rand
(
1
,
$t
);
$t
-=
$at
;
$at
=
rand
(
1
,
5
);
$t
-=
$at
;
$numbers
[
$i
]
+=
$at
;
$numbers
[
$i
]
+=
$at
;
}
}
$numbers
[
5
]
+=
$t
;
$log
.=
"你把口袋中的元素搅混在一起……然后满怀期待得等着它们自己把自己整理好……<br>"
;
$log
.=
"你把口袋中的元素搅混在一起……然后满怀期待得等着它们自己把自己整理好……<br>"
;
foreach
(
$elements_info
as
$key
=>
$info
)
foreach
(
$elements_info
as
$key
=>
$info
)
{
{
...
@@ -260,8 +262,8 @@
...
@@ -260,8 +262,8 @@
{
{
foreach
(
$elements_info
as
$key
=>
$info
)
foreach
(
$elements_info
as
$key
=>
$info
)
{
{
# 不足
3
000的,补足到3000
# 不足
1
000的,补足到3000
if
(
$
{
'element'
.
$key
}
<
3
000
)
if
(
$
{
'element'
.
$key
}
<
1
000
)
{
{
$
{
'element'
.
$key
}
=
3000
;
$
{
'element'
.
$key
}
=
3000
;
continue
;
continue
;
...
...
include/game/special.func.php
View file @
a74d4137
...
@@ -172,7 +172,7 @@ function adtsk(){
...
@@ -172,7 +172,7 @@ function adtsk(){
$log
.=
'<span class="red">武器已经带有电击属性,不用改造!</span><br />'
;
$log
.=
'<span class="red">武器已经带有电击属性,不用改造!</span><br />'
;
$mode
=
'command'
;
$mode
=
'command'
;
return
;
return
;
}
elseif
(
strlen
(
$wepsk
)
>=
5
){
}
elseif
(
strlen
(
$wepsk
)
>=
40
){
$log
.=
'<span class="red">武器属性数目达到上限,无法改造!</span><br />'
;
$log
.=
'<span class="red">武器属性数目达到上限,无法改造!</span><br />'
;
$mode
=
'command'
;
$mode
=
'command'
;
return
;
return
;
...
@@ -210,7 +210,7 @@ function adtsk(){
...
@@ -210,7 +210,7 @@ function adtsk(){
$log
.=
'<span class="red">武器已经带毒,不用改造!</span><br />'
;
$log
.=
'<span class="red">武器已经带毒,不用改造!</span><br />'
;
$mode
=
'command'
;
$mode
=
'command'
;
return
;
return
;
}
elseif
(
strlen
(
$wepsk
)
>=
5
){
}
elseif
(
strlen
(
$wepsk
)
>=
40
){
$log
.=
'<span class="red">武器属性数目达到上限,无法改造!</span><br />'
;
$log
.=
'<span class="red">武器属性数目达到上限,无法改造!</span><br />'
;
$mode
=
'command'
;
$mode
=
'command'
;
return
;
return
;
...
...
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