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Nemo Ma
phpdts
Commits
962d4648
Commit
962d4648
authored
May 23, 2023
by
luluxia
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update: 更新接口内容
parent
a1d9ac74
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api.php
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962d4648
<?php
include_once
GAME_ROOT
.
'./include/game/itemplace.func.php'
;
include_once
GAME_ROOT
.
'./include/game/depot.func.php'
;
include_once
GAME_ROOT
.
'./include/game/elementmix.func.php'
;
/** 获取对尸体的行动 */
function
getCorpseAction
()
{
$list
=
array
();
if
(
$club
==
20
)
{
...
...
@@ -38,106 +40,160 @@
);
return
$list
;
}
/** 获取敌方物品信息 */
function
getCorpseItems
(
$tdata
)
{
$list
=
array
();
if
(
$tdata
[
'weps'
]
&&
$tdata
[
'wepe'
])
{
$list
[]
=
array
(
"key"
=>
"wep"
,
"title"
=>
$tdata
[
'wep'
],
"type"
=>
parse_info_desc
(
$tdata
[
'wepk'
],
'k'
),
"name"
=>
$tdata
[
'wep'
],
"props"
=>
$tdata
[
'wepsk'
]
?
parse_info_desc
(
$tdata
[
'wepsk'
],
'sk'
,
'wepsk'
,
1
)
:
''
,
"quality"
=>
$tdata
[
'wepe'
],
"durability"
=>
$tdata
[
'weps'
],
);
}
//$w_arbs && $w_arbe
if
(
$tdata
[
'arbs'
]
&&
$tdata
[
'arbe'
])
{
$list
[]
=
array
(
"key"
=>
"arb"
,
"title"
=>
$tdata
[
'arb'
],
"type"
=>
parse_info_desc
(
$tdata
[
'arbk'
],
'k'
),
"name"
=>
$tdata
[
'arb'
],
"props"
=>
$tdata
[
'arbsk'
]
?
parse_info_desc
(
$tdata
[
'arbsk'
],
'sk'
,
'arbsk'
,
1
)
:
''
,
"quality"
=>
$tdata
[
'arbe'
],
"durability"
=>
$tdata
[
'arbs'
],
);
}
//$w_arhs
if
(
$tdata
[
'arhs'
])
{
$list
[]
=
array
(
"key"
=>
"arh"
,
"title"
=>
$tdata
[
'arh'
],
"type"
=>
parse_info_desc
(
$tdata
[
'arhk'
],
'k'
),
"name"
=>
$tdata
[
'arh'
],
"props"
=>
$tdata
[
'arhsk'
]
?
parse_info_desc
(
$tdata
[
'arhsk'
],
'sk'
,
'arhsk'
,
1
)
:
''
,
"quality"
=>
$tdata
[
'arhe'
],
"durability"
=>
$tdata
[
'arhs'
],
);
}
//w_aras
if
(
$tdata
[
'aras'
])
{
$list
[]
=
array
(
"key"
=>
"ara"
,
"title"
=>
$tdata
[
'ara'
],
"type"
=>
parse_info_desc
(
$tdata
[
'arak'
],
'k'
),
"name"
=>
$tdata
[
'ara'
],
"props"
=>
$tdata
[
'arask'
]
?
parse_info_desc
(
$tdata
[
'arask'
],
'sk'
,
'arask'
,
1
)
:
''
,
"quality"
=>
$tdata
[
'arae'
],
"durability"
=>
$tdata
[
'aras'
],
);
}
// w_arfs
if
(
$tdata
[
'arfs'
])
{
$list
[]
=
array
(
"key"
=>
"arf"
,
"title"
=>
$tdata
[
'arf'
],
"type"
=>
parse_info_desc
(
$tdata
[
'arfk'
],
'k'
),
"name"
=>
$tdata
[
'arf'
],
"props"
=>
$tdata
[
'arfsk'
]
?
parse_info_desc
(
$tdata
[
'arfsk'
],
'sk'
,
'arfsk'
,
1
)
:
''
,
"quality"
=>
$tdata
[
'arfe'
],
"durability"
=>
$tdata
[
'arfs'
],
);
}
// w_arts
if
(
$tdata
[
'arts'
])
{
$list
[]
=
array
(
"key"
=>
"art"
,
"title"
=>
$tdata
[
'art'
],
"type"
=>
parse_info_desc
(
$tdata
[
'artk'
],
'k'
),
"name"
=>
$tdata
[
'art'
],
"props"
=>
$tdata
[
'artsk'
]
?
parse_info_desc
(
$tdata
[
'artsk'
],
'sk'
,
'artsk'
,
1
)
:
''
,
"quality"
=>
$tdata
[
'arte'
],
"durability"
=>
$tdata
[
'arts'
],
);
}
//w_itms0
if
(
$tdata
[
'itms0'
])
{
$list
[]
=
array
(
"key"
=>
"itm0"
,
"title"
=>
$tdata
[
'itm0'
],
"type"
=>
parse_info_desc
(
$tdata
[
'itmk0'
],
'k'
),
"name"
=>
$tdata
[
'itm0'
],
"props"
=>
$tdata
[
'itmsk0'
]
?
parse_info_desc
(
$tdata
[
'itmsk0'
],
'sk'
,
'itmsk0'
,
1
)
:
''
,
"quality"
=>
$tdata
[
'itme0'
],
"durability"
=>
$tdata
[
'itms0'
],
);
}
//w_itms1
if
(
$tdata
[
'itms1'
])
{
$list
[]
=
array
(
"key"
=>
"itm1"
,
"title"
=>
$tdata
[
'itm1'
],
"type"
=>
parse_info_desc
(
$tdata
[
'itmk1'
],
'k'
),
"name"
=>
$tdata
[
'itm1'
],
"props"
=>
$tdata
[
'itmsk1'
]
?
parse_info_desc
(
$tdata
[
'itmsk1'
],
'sk'
,
'itmsk1'
,
1
)
:
''
,
"quality"
=>
$tdata
[
'itme1'
],
"durability"
=>
$tdata
[
'itms1'
],
);
}
//w_itms2
if
(
$tdata
[
'itms2'
])
{
$list
[]
=
array
(
"key"
=>
"itm2"
,
"title"
=>
$tdata
[
'itm2'
],
"type"
=>
parse_info_desc
(
$tdata
[
'itmk2'
],
'k'
),
"name"
=>
$tdata
[
'itm2'
],
"props"
=>
$tdata
[
'itmsk2'
]
?
parse_info_desc
(
$tdata
[
'itmsk2'
],
'sk'
,
'itmsk2'
,
1
)
:
''
,
"quality"
=>
$tdata
[
'itme2'
],
"durability"
=>
$tdata
[
'itms2'
],
);
}
//w_itms3
if
(
$tdata
[
'itms3'
])
{
$list
[]
=
array
(
"key"
=>
"itm3"
,
"title"
=>
$tdata
[
'itm3'
],
"type"
=>
parse_info_desc
(
$tdata
[
'itmk3'
],
'k'
),
"name"
=>
$tdata
[
'itm3'
],
"props"
=>
$tdata
[
'itmsk3'
]
?
parse_info_desc
(
$tdata
[
'itmsk3'
],
'sk'
,
'itmsk3'
,
1
)
:
''
,
"quality"
=>
$tdata
[
'itme3'
],
"durability"
=>
$tdata
[
'itms3'
],
);
}
//w_itms4
if
(
$tdata
[
'itms4'
])
{
$list
[]
=
array
(
"key"
=>
"itm4"
,
"title"
=>
$tdata
[
'itm4'
],
"type"
=>
parse_info_desc
(
$tdata
[
'itmk4'
],
'k'
),
"name"
=>
$tdata
[
'itm4'
],
"props"
=>
$tdata
[
'itmsk4'
]
?
parse_info_desc
(
$tdata
[
'itmsk4'
],
'sk'
,
'itmsk4'
,
1
)
:
''
,
"quality"
=>
$tdata
[
'itme4'
],
"durability"
=>
$tdata
[
'itms4'
],
);
}
//w_itms5
if
(
$tdata
[
'itms5'
])
{
$list
[]
=
array
(
"key"
=>
"itm5"
,
"title"
=>
$tdata
[
'itm5'
],
"type"
=>
parse_info_desc
(
$tdata
[
'itmk5'
],
'k'
),
"name"
=>
$tdata
[
'itm5'
],
"props"
=>
$tdata
[
'itmsk5'
]
?
parse_info_desc
(
$tdata
[
'itmsk5'
],
'sk'
,
'itmsk5'
,
1
)
:
''
,
"quality"
=>
$tdata
[
'itme5'
],
"durability"
=>
$tdata
[
'itms5'
],
);
}
//w_itms6
if
(
$tdata
[
'itms6'
])
{
$list
[]
=
array
(
"key"
=>
"itm6"
,
"title"
=>
$tdata
[
'itm6'
],
"type"
=>
parse_info_desc
(
$tdata
[
'itmk6'
],
'k'
),
"name"
=>
$tdata
[
'itm6'
],
"props"
=>
$tdata
[
'itmsk6'
]
?
parse_info_desc
(
$tdata
[
'itmsk6'
],
'sk'
,
'itmsk6'
,
1
)
:
''
,
"quality"
=>
$tdata
[
'itme6'
],
"durability"
=>
$tdata
[
'itms6'
],
);
}
if
(
$tdata
[
'money'
])
{
$list
[]
=
array
(
"key"
=>
"money"
,
"
titl
e"
=>
$tdata
[
'money'
]
.
'元'
,
"
nam
e"
=>
$tdata
[
'money'
]
.
'元'
,
);
}
return
$list
;
}
/** 获取战斗中可使用的技能 */
function
getBattleSkills
(
$battle_skills
)
{
global
$cskills
;
return
array_map
(
function
(
$item
)
use
(
$cskills
)
{
...
...
@@ -149,6 +205,7 @@
);
},
$battle_skills
);
}
/** 获取技能页面 */
function
getSkillPage
()
{
global
$pdata
,
$cskills
,
$itemspkinfo
,
$clubinfo
;
$uidata
=
$pdata
;
...
...
@@ -233,6 +290,111 @@
//返回最终的数组
return
$array
;
}
/** 获取敌方技能页面 */
function
getEnemySkillPage
(
$tdata
)
{
global
$cskills
;
$array
=
array
();
foreach
(
$tdata
[
'clbpara'
][
'skill'
]
as
$skid
)
{
$cskill
=
$cskills
[
$skid
];
$name
=
$cskill
[
'name'
];
$cdesc
=
parse_skilldesc
(
$skid
,
$uidata
);
$num_input
=
$cskill
[
'num_input'
];
$input
=
$cskill
[
'input'
];
$unlock_flag
=
check_skill_unlock
(
$skid
,
$uidata
);
$unlock_desc
=
parse_skilllockdesc
(
$skid
,
$unlock_flag
);
$new_array
=
array
(
'id'
=>
$skid
,
'name'
=>
$name
,
'desc'
=>
$cdesc
,
);
$array
[]
=
$new_array
;
}
return
$array
;
}
/** 获取佣兵信息 */
function
getMercInfo
()
{
global
$pdata
,
$plsinfo
,
$pls
,
$arealist
,
$areanum
,
$hack
;
$uidata
=
$pdata
;
$clbpara
=
get_clbpara
(
$uidata
[
'clbpara'
]);
$merc_ids
=
get_skillpara
(
'c11_merc'
,
'id'
,
$clbpara
);
$merc_num
=
!
empty
(
$merc_ids
)
?
count
(
$merc_ids
)
:
0
;
$merc_info
=
array
();
if
(
$merc_num
>
0
)
{
foreach
(
$merc_ids
as
$mkey
=>
$mid
)
{
$nowmerc
=
fetch_playerdata_by_pid
(
$mid
);
$salary
=
get_skillpara
(
'c11_merc'
,
'paid'
,
$clbpara
)[
$mkey
];
$merc_info
[]
=
array
(
// 佣兵ID
'id'
=>
$mkey
,
// 佣兵姓名
'name'
=>
$nowmerc
[
'name'
],
// 佣兵头像
'avatar'
=>
'img/n_'
.
$nowmerc
[
'icon'
]
.
'.gif'
,
// 佣兵是否死亡
'isDead'
=>
$nowmerc
[
'hp'
]
==
0
,
// 佣兵友善度
'friendShip'
=>
init_friedship_states
(
$pdata
,
'c11_merc'
,
$mkey
),
// 佣兵状态
'status'
=>
init_single_hp_states
(
$nowmerc
),
// 佣兵工资
'salary'
=>
$salary
,
// 下次支付工资回合数
'nextPay'
=>
get_skillvars
(
'c11_merc'
,
'mst'
)
-
get_skillpara
(
'c11_merc'
,
'mms'
,
$clbpara
)[
$mkey
],
// 佣兵位置
'position'
=>
$plsinfo
[
$nowmerc
[
'pls'
]],
// 佣兵是否可协战
'canAssist'
=>
$nowmerc
[
'pls'
]
==
$pls
,
// 佣兵出击消耗金钱
'attackCost'
=>
$salary
*
get_skillvars
(
'c11_merc'
,
'atkp'
),
// 佣兵是否可追击
'canChase'
=>
!
empty
(
$nowmerc
[
'clbpara'
][
'mercchase'
]),
// 佣兵移动消耗金钱
'moveCost'
=>
$salary
*
get_skillvars
(
'c11_merc'
,
'movep'
),
// 解雇描述
'fireDesc'
=>
get_skillpara
(
'c11_merc'
,
'leave'
,
$clbpara
)[
$mkey
]
?
'离开战场'
:
'留在原地'
,
);
}
}
$options
=
array
();
foreach
(
$arealist
as
$pl
)
{
if
(
array_search
(
$pl
,
$arealist
)
>
$areanum
||
$hack
)
{
$options
[]
=
$pl
;
}
}
sort
(
$options
);
return
array
(
'moveList'
=>
$options
,
'mercList'
=>
$merc_info
,
);
}
/** 获取元素口袋信息 */
function
getElement
()
{
global
$pdata
,
$elements_info
;
$elements
=
array
(
'element0'
,
'element1'
,
'element2'
,
'element3'
,
'element4'
,
'element5'
);
$result
=
array
();
foreach
(
$elements
as
$ekey
=>
$enum
)
{
$result
[]
=
array
(
"title"
=>
$elements_info
[
$ekey
],
"num"
=>
$pdata
[
$enum
],
"mainType"
=>
array
(
emix_init_elements_tags
(
$ekey
,
'dom'
,
0
,
$pdata
),
emix_init_elements_tags
(
$ekey
,
'dom'
,
1
,
$pdata
),
),
"subType"
=>
array
(
emix_init_elements_tags
(
$ekey
,
'sub'
,
0
,
$pdata
),
emix_init_elements_tags
(
$ekey
,
'sub'
,
1
,
$pdata
),
emix_init_elements_tags
(
$ekey
,
'sub'
,
2
,
$pdata
),
emix_init_elements_tags
(
$ekey
,
'sub'
,
3
,
$pdata
),
),
);
}
return
array
(
"elements"
=>
$result
,
"hint"
=>
emix_init_elements_info
(
$pdata
),
"max"
=>
emix_calc_maxenum
(),
"test"
=>
$elements_info
,
);
}
echo
(
json_encode
(
array
(
/** 玩家状态 */
"playerState"
=>
array
(
...
...
@@ -335,6 +497,8 @@
/** 灵熟 */
"spirit"
=>
$wf
,
),
/** 击杀数 */
"killNum"
=>
$killnum
,
/** 负面状态 */
"debuff"
=>
$inf
?
$inf
:
[
'无'
],
"debuffList"
=>
$infinfo
,
...
...
@@ -392,43 +556,55 @@
/** 背包 */
"bag"
=>
array
(
"item1"
=>
$itm1
?
array
(
"typeID"
=>
$itmk1
,
"type"
=>
$itmk1_words
,
"name"
=>
$itm1
,
"name"
=>
$itm1_words
,
"propsID"
=>
$itmsk1
,
"props"
=>
$itmsk1_words
!=
'--'
?
$itmsk1_words
:
''
,
"quality"
=>
$itme1
,
"durability"
=>
$itms1
,
)
:
null
,
"item2"
=>
$itm2
?
array
(
"typeID"
=>
$itmk2
,
"type"
=>
$itmk2_words
,
"name"
=>
$itm2
,
"name"
=>
$itm2_words
,
"propsID"
=>
$itmsk2
,
"props"
=>
$itmsk2_words
!=
'--'
?
$itmsk2_words
:
''
,
"quality"
=>
$itme2
,
"durability"
=>
$itms2
,
)
:
null
,
"item3"
=>
$itm3
?
array
(
"typeID"
=>
$itmk3
,
"type"
=>
$itmk3_words
,
"name"
=>
$itm3
,
"name"
=>
$itm3_words
,
"propsID"
=>
$itmsk3
,
"props"
=>
$itmsk3_words
!=
'--'
?
$itmsk3_words
:
''
,
"quality"
=>
$itme3
,
"durability"
=>
$itms3
,
)
:
null
,
"item4"
=>
$itm4
?
array
(
"typeID"
=>
$itmk4
,
"type"
=>
$itmk4_words
,
"name"
=>
$itm4
,
"name"
=>
$itm4_words
,
"propsID"
=>
$itmsk4
,
"props"
=>
$itmsk4_words
!=
'--'
?
$itmsk4_words
:
''
,
"quality"
=>
$itme4
,
"durability"
=>
$itms4
,
)
:
null
,
"item5"
=>
$itm5
?
array
(
"typeID"
=>
$itmk5
,
"type"
=>
$itmk5_words
,
"name"
=>
$itm5
,
"name"
=>
$itm5_words
,
"propsID"
=>
$itmsk5
,
"props"
=>
$itmsk5_words
!=
'--'
?
$itmsk5_words
:
''
,
"quality"
=>
$itme5
,
"durability"
=>
$itms5
,
)
:
null
,
"item6"
=>
$itm6
?
array
(
"typeID"
=>
$itmk6
,
"type"
=>
$itmk6_words
,
"name"
=>
$itm6
,
"name"
=>
$itm6_words
,
"propsID"
=>
$itmsk6
,
"props"
=>
$itmsk6_words
!=
'--'
?
$itmsk6_words
:
''
,
"quality"
=>
$itme6
,
"durability"
=>
$itms6
,
...
...
@@ -493,12 +669,35 @@
"shop"
=>
$itemdata
,
/** 行动是否可行 */
"canAction"
=>
array
(
/** 商店 */
"shop"
=>
in_array
(
$pls
,
$shops
)
||
!
check_skill_unlock
(
'c11_ebuy'
,
$pdata
),
/** 静养 */
"rest3"
=>
in_array
(
$pls
,
$hospitals
),
/** 安全箱 */
"depot"
=>
in_array
(
$pls
,
$depots
),
/** 歌唱 */
"song"
=>
strpos
(
$artk
,
'ss'
)
!==
false
,
/** 带电 */
"electric"
=>
$club
==
7
,
/** 淬毒 */
"poison"
=>
$club
==
8
,
/** 佣兵 */
"mercenary"
=>
!
empty
(
get_skillpara
(
'c11_merc'
,
'id'
,
$clbpara
)),
/** 合成 */
"crafting"
=>
$club
!=
20
,
/** 元素口袋 */
"element"
=>
$club
==
20
,
),
/** 安全箱物品 */
"depotItems"
=>
depot_getlist
(
$name
,
$type
),
/** 报应点数 */
"rp"
=>
$club
==
19
?
$rp
:
null
,
/** 佣兵信息 */
"mercenary"
=>
getMercInfo
(),
/** 雷达信息 */
"radar"
=>
$radarscreen
,
/** 元素口袋 */
"element"
=>
$club
==
20
?
getElement
()
:
null
,
),
/** 搜寻状态 */
"searchState"
=>
array
(
...
...
@@ -543,12 +742,16 @@
"tactic"
=>
$tdata
[
'poseinfo'
],
/** 敌方受伤部位 */
"hurt"
=>
$tdata
[
'infdata'
],
/** 报应点数 */
"rp"
=>
$club
==
19
?
$tdata
[
'rp'
]
:
null
,
/** 战斗状态 */
"battleState"
=>
$battle_title
,
/** 发现尸体后的操作列表 */
"actionList"
=>
$battle_title
===
"发现尸体"
?
getCorpseAction
()
:
null
,
/** 敌方道具 */
"items"
=>
getCorpseItems
(
$tdata
),
"items"
=>
$battle_title
===
"发现尸体"
?
getCorpseItems
(
$tdata
)
:
null
,
/** 敌方技能 */
"skill"
=>
$tdata
[
'clbpara'
][
'skill'
]
?
getEnemySkillPage
(
$tdata
)
:
null
,
/** 战斗技能 */
"battleSkills"
=>
$battle_skills
?
getBattleSkills
(
$battle_skills
)
:
null
,
)
:
null
,
...
...
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