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Nemo Ma
phpdts
Commits
7a9c3356
Commit
7a9c3356
authored
May 10, 2023
by
luluxia
Browse files
Options
Browse Files
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Email Patches
Plain Diff
feat: 增加适配新前端的接口
parent
7e763606
Changes
4
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4 changed files
with
602 additions
and
2 deletions
+602
-2
api.php
api.php
+591
-0
command.php
command.php
+5
-1
game.php
game.php
+5
-1
include/game/revbattle.func.php
include/game/revbattle.func.php
+1
-0
No files found.
api.php
0 → 100644
View file @
7a9c3356
<?php
include_once
GAME_ROOT
.
'./include/game/itemplace.func.php'
;
include_once
GAME_ROOT
.
'./include/game/depot.func.php'
;
function
getCorpseAction
()
{
$list
=
array
();
if
(
$club
==
20
)
{
$list
[]
=
array
(
"key"
=>
"element_split"
,
"title"
=>
"提炼元素"
);
if
(
!
check_skill_unlock
(
'c20_zombie'
,
$pdata
))
{
$list
[]
=
array
(
"key"
=>
"c20_zombie"
,
"title"
=>
"转化灵俑"
);
}
}
else
{
$list
[]
=
array
(
"key"
=>
"destory"
,
"title"
=>
"销毁尸体"
);
}
if
(
$cstick_flag
)
{
$list
[]
=
array
(
"key"
=>
"cstick"
,
"title"
=>
"抡起尸体!"
);
}
if
(
$loot_depot_flag
)
{
$list
[]
=
array
(
"key"
=>
"loot_depot"
,
"title"
=>
"转移安全箱权限"
);
}
$list
[]
=
array
(
"key"
=>
"back"
,
"title"
=>
"返回"
);
return
$list
;
}
function
getCorpseItems
(
$tdata
)
{
$list
=
array
();
if
(
$tdata
[
'weps'
]
&&
$tdata
[
'wepe'
])
{
$list
[]
=
array
(
"key"
=>
"wep"
,
"title"
=>
$tdata
[
'wep'
],
);
}
//$w_arbs && $w_arbe
if
(
$tdata
[
'arbs'
]
&&
$tdata
[
'arbe'
])
{
$list
[]
=
array
(
"key"
=>
"arb"
,
"title"
=>
$tdata
[
'arb'
],
);
}
//$w_arhs
if
(
$tdata
[
'arhs'
])
{
$list
[]
=
array
(
"key"
=>
"arh"
,
"title"
=>
$tdata
[
'arh'
],
);
}
//w_aras
if
(
$tdata
[
'aras'
])
{
$list
[]
=
array
(
"key"
=>
"ara"
,
"title"
=>
$tdata
[
'ara'
],
);
}
// w_arfs
if
(
$tdata
[
'arfs'
])
{
$list
[]
=
array
(
"key"
=>
"arf"
,
"title"
=>
$tdata
[
'arf'
],
);
}
// w_arts
if
(
$tdata
[
'arts'
])
{
$list
[]
=
array
(
"key"
=>
"art"
,
"title"
=>
$tdata
[
'art'
],
);
}
//w_itms0
if
(
$tdata
[
'itms0'
])
{
$list
[]
=
array
(
"key"
=>
"itm0"
,
"title"
=>
$tdata
[
'itm0'
],
);
}
//w_itms1
if
(
$tdata
[
'itms1'
])
{
$list
[]
=
array
(
"key"
=>
"itm1"
,
"title"
=>
$tdata
[
'itm1'
],
);
}
//w_itms2
if
(
$tdata
[
'itms2'
])
{
$list
[]
=
array
(
"key"
=>
"itm2"
,
"title"
=>
$tdata
[
'itm2'
],
);
}
//w_itms3
if
(
$tdata
[
'itms3'
])
{
$list
[]
=
array
(
"key"
=>
"itm3"
,
"title"
=>
$tdata
[
'itm3'
],
);
}
//w_itms4
if
(
$tdata
[
'itms4'
])
{
$list
[]
=
array
(
"key"
=>
"itm4"
,
"title"
=>
$tdata
[
'itm4'
],
);
}
//w_itms5
if
(
$tdata
[
'itms5'
])
{
$list
[]
=
array
(
"key"
=>
"itm5"
,
"title"
=>
$tdata
[
'itm5'
],
);
}
//w_itms6
if
(
$tdata
[
'itms6'
])
{
$list
[]
=
array
(
"key"
=>
"itm6"
,
"title"
=>
$tdata
[
'itm6'
],
);
}
if
(
$tdata
[
'money'
])
{
$list
[]
=
array
(
"key"
=>
"money"
,
"title"
=>
$tdata
[
'money'
]
.
'元'
,
);
}
return
$list
;
}
function
getBattleSkills
(
$battle_skills
)
{
global
$cskills
;
return
array_map
(
function
(
$item
)
use
(
$cskills
)
{
return
array
(
"unlock"
=>
!
$item
[
0
],
"key"
=>
'bskill_'
.
$item
[
1
],
"title"
=>
$cskills
[
$item
[
1
]][
'name'
],
"desc"
=>
$item
[
2
],
);
},
$battle_skills
);
}
function
getSkillPage
()
{
global
$pdata
,
$cskills
,
$itemspkinfo
,
$clubinfo
;
$uidata
=
$pdata
;
//创建一个空数组
$array
=
array
();
//遍历$cskills数组中的每个元素,每个元素是一个$cskill数组
foreach
(
$uidata
[
'clbpara'
][
'skill'
]
as
$skid
)
{
$cskill
=
$cskills
[
$skid
];
//获取当前$cskill数组中的各个值
$name
=
$cskill
[
'name'
];
$cdesc
=
parse_skilldesc
(
$skid
,
$uidata
);
$num_input
=
$cskill
[
'num_input'
];
$input
=
$cskill
[
'input'
];
$unlock_flag
=
check_skill_unlock
(
$skid
,
$uidata
);
$unlock_desc
=
parse_skilllockdesc
(
$skid
,
$unlock_flag
);
//创建一个新的数组,包含当前$cskill数组中的各个值
$new_array
=
array
(
'id'
=>
$skid
,
'name'
=>
$name
,
'desc'
=>
$cdesc
,
'num'
=>
$num_input
,
'action'
=>
$input
,
'unlockFlag'
=>
$unlock_flag
,
'unlockDesc'
=>
$unlock_desc
,
'specialData'
=>
null
,
);
// 百战
if
(
$skid
===
'c1_veteran'
)
{
$para
=
get_clbpara
(
$uidata
[
'clbpara'
]);
$nchoice
=
$para
[
'skillpara'
][
'c1_veteran'
][
'choice'
];
foreach
(
$cskills
[
'c1_veteran'
][
'choice'
]
as
$item
)
{
$list
[]
=
array
(
'id'
=>
$item
,
'title'
=>
$itemspkinfo
[
$item
],
);
}
$new_array
[
'specialData'
]
=
array
(
'now'
=>
$itemspkinfo
[
$nchoice
],
'list'
=>
$list
,
);
}
// 附魔
if
(
$skid
===
'c3_enchant'
)
{
$exdmgarr
=
get_skillvars
(
'c3_enchant'
,
'exdmgarr'
);
$result
=
array
();
foreach
(
get_skillvars
(
'c3_enchant'
,
'exdmgdesc'
)
as
$ex
)
{
$ex_r
=
get_skillpara
(
'c3_enchant'
,
$ex
,
$uidata
[
'clbpara'
]);
array_push
(
$result
,
array
(
"title"
=>
$ex
,
"value"
=>
$ex_r
));
}
$new_array
[
'specialData'
]
=
array
(
'list'
=>
$result
,
);
}
// 专注
if
(
$skid
===
'c5_focus'
)
{
$para
=
get_clbpara
(
$uidata
[
'clbpara'
]);
$new_array
[
'specialData'
]
=
array
(
'now'
=>
$para
[
'skillpara'
][
'c5_focus'
][
'choice'
],
);
}
// 灵感
if
(
$skid
===
'c10_inspire'
)
{
$para
=
get_clbpara
(
$uidata
[
'clbpara'
]);
$nchoice
=
$para
[
'skillpara'
][
'c10_inspire'
][
'choice'
];
foreach
(
$cskills
[
$skid
][
'choice'
]
as
$key
)
{
$list
[]
=
array
(
'id'
=>
$key
,
'title'
=>
$clubinfo
[
$key
],
);
}
$new_array
[
'specialData'
]
=
array
(
'now'
=>
$clubinfo
[
$nchoice
],
'list'
=>
$list
,
);
}
//将新的数组添加到空数组中,以$skid为键
$array
[]
=
$new_array
;
}
//返回最终的数组
return
$array
;
}
echo
(
json_encode
(
array
(
/** 玩家状态 */
"playerState"
=>
array
(
/** 玩家信息 */
"playerInfo"
=>
array
(
/** 称号 */
"nick"
=>
get_title_desc
(
$nick
),
/** 姓名 */
"name"
=>
$name
,
/** 性别 */
"sex"
=>
$sexinfo
[
$gd
],
/** 编号 */
"id"
=>
$sNo
,
/** 头像 */
"avatar"
=>
$iconImg
,
),
/** 等级 */
"level"
=>
array
(
/** 当前等级 */
"nowLevel"
=>
$lvl
,
/** 经验 */
"exp"
=>
$exp
,
/** 升级经验 */
"upgradeExp"
=>
$upexp
,
),
/** 生命 */
"hp"
=>
array
(
/** 当前生命 */
"nowHp"
=>
$hp
,
/** 最大生命 */
"maxHp"
=>
$mhp
,
),
/** 体力 */
"mp"
=>
array
(
/** 当前体力 */
"nowMp"
=>
$sp
,
/** 最大体力 */
"maxMp"
=>
$msp
,
),
/** 怒气 */
"rage"
=>
$rage
,
/** 歌魂 */
"songSoul"
=>
array
(
"nowSongSoul"
=>
$ss
,
"maxSongSoul"
=>
$mss
,
),
/** 内定称号 */
"gift"
=>
array
(
/** 当前称号 */
"nowGiftId"
=>
$club
,
/** 可选称号 */
"giftList"
=>
$clubavl
,
/** 称号类型 */
"type"
=>
$clubinfo
,
),
/** 应战策略 */
"tactic"
=>
array
(
/** 当前姿态id */
"nowTacticId"
=>
$tactic
,
/** 当前姿态 */
"nowTactic"
=>
"<span tooltip=
\"
{
$tactips
[
$tactic
]
}
\"
>"
.
$tacinfo
[
$tactic
]
.
"</span>"
,
/** 可选id */
"idList"
=>
$atac
,
/** 姿态类型 */
"type"
=>
$tacinfo
,
/** 姿态tips */
"tips"
=>
$tactips
,
),
/** 基础姿态 */
"pose"
=>
array
(
/** 当前姿态id */
"nowPoseId"
=>
$pose
,
/** 当前姿态 */
"nowPose"
=>
"<span tooltip=
\"
{
$posetips
[
$pose
]
}
\"
>"
.
$poseinfo
[
$pose
]
.
"</span>"
,
/** 可选id */
"idList"
=>
$apose
,
/** 姿态类型 */
"type"
=>
$poseinfo
,
/** 姿态tips */
"tips"
=>
$posetips
,
),
/** 攻击力 */
"attack"
=>
$atkinfo
,
/** 防御力 */
"defense"
=>
$definfo
,
/** 团队 */
"team"
=>
$teamID
?
$teamID
:
''
,
/** 熟练度 */
"proficiency"
=>
array
(
/** 殴熟 */
"melee"
=>
$wp
,
/** 斩熟 */
"slash"
=>
$wk
,
/** 射熟 */
"shoot"
=>
$wg
,
/** 投熟 */
"throw"
=>
$wc
,
/** 爆熟 */
"blast"
=>
$wd
,
/** 灵熟 */
"spirit"
=>
$wf
,
),
/** 负面状态 */
"debuff"
=>
$inf
?
$inf
:
[
'无'
],
"debuffList"
=>
$infinfo
,
/** 装备 */
"equipment"
=>
array
(
/** 武器 */
"weapon"
=>
array
(
"type"
=>
$wep
?
$wepk_words
:
'空手'
,
"name"
=>
$wep_words
,
"props"
=>
$wepsk_words
!=
'--'
?
$wepsk_words
:
''
,
"quality"
=>
$wepe
,
"durability"
=>
$weps
,
),
/** 装甲 */
"armor"
=>
array
(
"type"
=>
$arb
?
$arbk_words
:
'装甲'
,
"name"
=>
$arb
,
"props"
=>
$arbsk_words
!=
'--'
?
$arbsk_words
:
''
,
"quality"
=>
$arbe
,
"durability"
=>
$arbs
,
),
/** 头盔 */
"helmet"
=>
array
(
"type"
=>
$arh
?
$arhk_words
:
'头盔'
,
"name"
=>
$arh
,
"props"
=>
$arhsk_words
!=
'--'
?
$arhsk_words
:
''
,
"quality"
=>
$arhe
,
"durability"
=>
$arhs
,
),
/** 护臂 */
"arm"
=>
array
(
"type"
=>
$ara
?
$arak_words
:
'护臂'
,
"name"
=>
$ara
,
"props"
=>
$arask_words
!=
'--'
?
$arask_words
:
''
,
"quality"
=>
$arae
,
"durability"
=>
$aras
,
),
/** 靴子 */
"boot"
=>
array
(
"type"
=>
$arf
?
$arfk_words
:
'靴子'
,
"name"
=>
$arf
,
"props"
=>
$arfsk_words
!=
'--'
?
$arfsk_words
:
''
,
"quality"
=>
$arfe
,
"durability"
=>
$arfs
,
),
/** 饰品 */
"accessory"
=>
array
(
"type"
=>
$art
?
$artk_words
:
'饰品'
,
"name"
=>
$art
,
"props"
=>
$artsk_words
!=
'--'
?
$artsk_words
:
''
,
"quality"
=>
$arte
,
"durability"
=>
$arts
,
)
),
/** 背包 */
"bag"
=>
array
(
"item1"
=>
$itm1
?
array
(
"type"
=>
$itmk1_words
,
"name"
=>
$itm1
,
"props"
=>
$itmsk1_words
!=
'--'
?
$itmsk1_words
:
''
,
"quality"
=>
$itme1
,
"durability"
=>
$itms1
,
)
:
null
,
"item2"
=>
$itm2
?
array
(
"type"
=>
$itmk2_words
,
"name"
=>
$itm2
,
"props"
=>
$itmsk2_words
!=
'--'
?
$itmsk2_words
:
''
,
"quality"
=>
$itme2
,
"durability"
=>
$itms2
,
)
:
null
,
"item3"
=>
$itm3
?
array
(
"type"
=>
$itmk3_words
,
"name"
=>
$itm3
,
"props"
=>
$itmsk3_words
!=
'--'
?
$itmsk3_words
:
''
,
"quality"
=>
$itme3
,
"durability"
=>
$itms3
,
)
:
null
,
"item4"
=>
$itm4
?
array
(
"type"
=>
$itmk4_words
,
"name"
=>
$itm4
,
"props"
=>
$itmsk4_words
!=
'--'
?
$itmsk4_words
:
''
,
"quality"
=>
$itme4
,
"durability"
=>
$itms4
,
)
:
null
,
"item5"
=>
$itm5
?
array
(
"type"
=>
$itmk5_words
,
"name"
=>
$itm5
,
"props"
=>
$itmsk5_words
!=
'--'
?
$itmsk5_words
:
''
,
"quality"
=>
$itme5
,
"durability"
=>
$itms5
,
)
:
null
,
"item6"
=>
$itm6
?
array
(
"type"
=>
$itmk6_words
,
"name"
=>
$itm6
,
"props"
=>
$itmsk6_words
!=
'--'
?
$itmsk6_words
:
''
,
"quality"
=>
$itme6
,
"durability"
=>
$itms6
,
)
:
null
,
),
/** 道具背包 */
"itemBag"
=>
array
(
/** 背包内物品 */
"item"
=>
$itembag
?
json_decode
(
$itembag
,
true
)
:
null
,
/** 背包内物品数量 */
"num"
=>
$itmnum
,
/** 背包内物品上限 */
"limit"
=>
$itmnumlimit
,
/** 是否装备中 */
"isEquip"
=>
strpos
(
$arbsk
,
'^'
)
!==
false
&&
$arbs
&&
$arbe
,
),
/** 金钱 */
"money"
=>
$money
,
/** 地区信息 */
"area"
=>
array
(
/** 当前所在地区id */
"nowArea"
=>
$pls
,
/** 当前所在地区剩余人数 */
"aliveNum"
=>
$alivenum
,
/** 当前天气 */
"weather"
=>
$weather
,
/** 禁区进度列表 */
"areaList"
=>
$arealist
,
/** 当前禁区数量 */
"areaNum"
=>
$areanum
,
/** 每次禁区增加数 */
"areaAdd"
=>
$areaadd
,
),
/** 攻击方式 */
"attackType"
=>
array
(
/** 方式1 */
"type1"
=>
array
(
"id"
=>
substr
(
$wepk
,
1
,
1
),
"name"
=>
$attinfo
[
substr
(
$wepk
,
1
,
1
)],
),
/** 方式2 */
"type2"
=>
array
(
"id"
=>
substr
(
$wepk
,
2
,
1
)
?
substr
(
$wepk
,
2
,
1
)
:
null
,
"name"
=>
substr
(
$wepk
,
2
,
1
)
?
$attinfo
[
substr
(
$wepk
,
2
,
1
)]
:
null
,
),
),
/** 视野 */
"semo"
=>
$clbpara
[
'smeo'
],
/** 合成 */
"craftTips"
=>
$itemcmd
==
'itemmix'
?
init_itemmix_tips
()
:
''
,
/** 合成弹窗 */
"craftDialog"
=>
$itemindex
?
init_itemmix_tips
(
$itemindex
)
:
''
,
/** 聊天日志 */
// "message" => $chatdata['msg'],
/** 休息状态 */
"rest"
=>
$restinfo
[
$state
],
/** 技能 */
"skill"
=>
getSkillPage
(),
/** 技能点 */
"skillPoint"
=>
$skillpoint
,
/** 商店 */
"shop"
=>
$itemdata
,
/** 行动是否可行 */
"canAction"
=>
array
(
"shop"
=>
in_array
(
$pls
,
$shops
)
||
!
check_skill_unlock
(
'c11_ebuy'
,
$pdata
),
"rest3"
=>
in_array
(
$pls
,
$hospitals
),
"depot"
=>
in_array
(
$pls
,
$depots
),
),
/** 安全箱物品 */
"depotItems"
=>
depot_getlist
(
$name
,
$type
),
),
/** 搜寻状态 */
"searchState"
=>
array
(
/** 发现物品 */
"findItem"
=>
$itm0
?
array
(
"type"
=>
$itmk0_words
,
"name"
=>
$itm0
,
"props"
=>
$itmsk0_words
!=
'--'
?
$itmsk0_words
:
''
,
"quality"
=>
$itme0
,
"durability"
=>
$itms0
,
"canMerge"
=>
preg_match
(
'/^H|^P/'
,
$itmk0
)
&&
$itms0
!==
$nosta
,
)
:
null
,
/** 发现敌人 */
"findEnemy"
=>
$tdata
[
'nameinfo'
]
?
array
(
/** 敌方等级 */
"level"
=>
$tdata
[
'lvl'
],
/** 敌方姓名 */
"name"
=>
$tdata
[
'name'
],
/** 敌方类型 */
"type"
=>
$tdata
[
'typeinfo'
],
/** 敌方称号 */
"title"
=>
"
{
$sexinfo
[
$tdata
[
'gd'
]]
}{
$tdata
[
'sNo'
]
}
号"
,
/** 敌方头像 */
"avatar"
=>
$tdata
[
'iconImgB'
]
?
$tdata
[
'iconImgB'
]
:
$tdata
[
'iconImg'
],
/** 是否有大头像 */
"hasBigAvatar"
=>
$tdata
[
'iconImgB'
]
?
true
:
false
,
/** 敌方怒气 */
"rage"
=>
$tdata
[
'ragestate'
],
/** 敌方体力 */
"mp"
=>
$tdata
[
'spstate'
],
/** 敌方生命 */
"hp"
=>
$tdata
[
'hpstate'
],
/** 敌方攻击 */
"attack"
=>
$tdata
[
'wepestate'
],
/** 敌方武器种类 */
"weaponType"
=>
$tdata
[
'wepk_words'
],
/** 敌方武器 */
"weapon"
=>
$tdata
[
'wep_words'
],
/** 敌方应战策略 */
"pose"
=>
$tdata
[
'tacinfo'
],
/** 敌方基础姿态 */
"tactic"
=>
$tdata
[
'poseinfo'
],
/** 敌方受伤部位 */
"hurt"
=>
$tdata
[
'infdata'
],
/** 战斗状态 */
"battleState"
=>
$battle_title
,
/** 发现尸体后的操作列表 */
"actionList"
=>
$battle_title
===
"发现尸体"
?
getCorpseAction
()
:
null
,
/** 敌方道具 */
"items"
=>
getCorpseItems
(
$tdata
),
/** 战斗技能 */
"battleSkills"
=>
$battle_skills
?
getBattleSkills
(
$battle_skills
)
:
null
,
)
:
null
,
/** 发现队友 */
"findTeam"
=>
$battle_title
===
'发现队友'
?
array
(
/** 队友等级 */
"level"
=>
$w_lvl
,
/** 队友姓名 */
"name"
=>
$w_name
,
/** 队友类型 */
"type"
=>
$typeinfo
[
$w_type
],
/** 队友称号 */
"title"
=>
"
{
$sexinfo
[
$w_gd
]
}{
$w_sNo
}
号"
,
/** 队友头像 */
"avatar"
=>
$w_iconImg
,
/** 队友怒气 */
"rage"
=>
$w_ragestate
,
/** 队友体力 */
"mp"
=>
$w_spstate
,
/** 队友生命 */
"hp"
=>
$w_hpstate
,
/** 队友攻击 */
"attack"
=>
$w_wepestate
,
/** 队友武器种类 */
"weaponType"
=>
$w_wepk_words
,
/** 队友武器 */
"weapon"
=>
$w_wep_words
,
/** 队友应战策略 */
"pose"
=>
$poseinfo
[
$w_pose
],
/** 队友基础姿态 */
"tactic"
=>
$tacinfo
[
$w_tactic
],
/** 队友受伤部位 */
"hurt"
=>
$w_infdata
?
$w_infdata
:
'无'
,
)
:
null
,
),
/** 行动日志 */
"actionLog"
=>
$log
,
"temp"
=>
$mode
,
)));
?>
\ No newline at end of file
command.php
View file @
7a9c3356
...
...
@@ -706,7 +706,11 @@ ob_clean();
$jgamedata
=
compatible_json_encode
(
$gamedata
);
//$json = new Services_JSON();
//$jgamedata = $json->encode($gamedata);
echo
$jgamedata
;
if
(
!
strstr
(
$_SERVER
[
'HTTP_REFERER'
],
'php'
))
{
include
'./api.php'
;
}
else
{
echo
$jgamedata
;
}
ob_end_flush
();
//$t_e=getmicrotime();
...
...
game.php
View file @
7a9c3356
...
...
@@ -162,6 +162,10 @@ if(isset($clbpara['dialogue']))
$dialogue_id
=
$clbpara
[
'dialogue'
];
}
include
template
(
'game'
);
if
(
!
strstr
(
$_SERVER
[
'HTTP_REFERER'
],
'php'
))
{
include
'./api.php'
;
}
else
{
include
template
(
'game'
);
}
?>
include/game/revbattle.func.php
View file @
7a9c3356
...
...
@@ -194,6 +194,7 @@ namespace revbattle
{
global
$db
,
$tablepre
,
$log
,
$mode
,
$main
,
$cmd
,
$battle_title
,
$attinfo
,
$skillinfo
,
$nosta
,
$cskills
;
global
$fog
,
$pdata
;
global
$battle_skills
;
//格式化双方clbpara
$edata
[
'clbpara'
]
=
get_clbpara
(
$edata
[
'clbpara'
]);
...
...
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