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Nemo Ma
phpdts
Commits
70a04925
Commit
70a04925
authored
Feb 10, 2023
by
Nemo Ma
Committed by
GitHub
Feb 10, 2023
Browse files
Options
Browse Files
Download
Plain Diff
Merge pull request #29 from hikawiier/waaagh
Update & Fix
parents
f858fde9
eaf418be
Changes
12
Show whitespace changes
Inline
Side-by-side
Showing
12 changed files
with
1099 additions
and
710 deletions
+1099
-710
gamedata/cache/elementmix_1.php
gamedata/cache/elementmix_1.php
+1
-1
gamedata/cache/itmlist_1.php
gamedata/cache/itmlist_1.php
+661
-557
include/admin/npcmng.php
include/admin/npcmng.php
+8
-0
include/admin/pcmng.php
include/admin/pcmng.php
+8
-0
include/game/itemplace.func.php
include/game/itemplace.func.php
+140
-96
include/game/revattr.func.php
include/game/revattr.func.php
+10
-6
include/game/revcombat.func.php
include/game/revcombat.func.php
+207
-18
sp_ilist.php
sp_ilist.php
+19
-4
templates/default/admin_npcmng.htm
templates/default/admin_npcmng.htm
+17
-12
templates/default/admin_pcmng.htm
templates/default/admin_pcmng.htm
+17
-12
templates/default/corpse.htm
templates/default/corpse.htm
+3
-3
vnworld.php
vnworld.php
+8
-1
No files found.
gamedata/cache/elementmix_1.php
View file @
70a04925
...
@@ -18,7 +18,7 @@
...
@@ -18,7 +18,7 @@
//不可以被拆解的NPC类型
//不可以被拆解的NPC类型
$no_type_to_e_list
=
Array
();
$no_type_to_e_list
=
Array
();
//不可以被拆解的【道具】(关键词匹配)
//不可以被拆解的【道具】(关键词匹配)
$no_itm_to_e_list
=
Array
();
$no_itm_to_e_list
=
Array
(
'提示纸条'
,
);
//不可以被拆解的【道具类别】
//不可以被拆解的【道具类别】
$no_itmk_to_e_list
=
Array
(
'N'
,
'WN'
,
'p'
,
'fy'
,
'ygo'
);
$no_itmk_to_e_list
=
Array
(
'N'
,
'WN'
,
'p'
,
'fy'
,
'ygo'
);
//不可以被拆解的【道具属性】
//不可以被拆解的【道具属性】
...
...
gamedata/cache/itmlist_1.php
View file @
70a04925
...
@@ -1223,562 +1223,666 @@ $item_namelist = array (
...
@@ -1223,562 +1223,666 @@ $item_namelist = array (
1220
=>
'正义盟军 光明守望者 ★8'
,
1220
=>
'正义盟军 光明守望者 ★8'
,
1221
=>
'「救世魔龙」 ★10'
,
1221
=>
'「救世魔龙」 ★10'
,
1222
=>
'『流天类星龙』 ★12'
,
1222
=>
'『流天类星龙』 ★12'
,
1223
=>
'『宝石光束炮-试作型』'
,
1223
=>
'键 希望弹'
,
1224
=>
'破灭之诗'
,
1224
=>
'键 燃烧弹'
,
1225
=>
'Untainted Glory'
,
1225
=>
'键 生命弹'
,
1226
=>
'FFF团集体出动'
,
1226
=>
'键 未来弹'
,
1227
=>
'『C.H.A.O.S』'
,
1227
=>
'键 约定弹'
,
1228
=>
'黑色发卡'
,
1228
=>
'键 旅途弹'
,
1229
=>
'『G.A.M.E.O.V.E.R』'
,
1229
=>
'『AZURE RONDO · AQUAMARINE』Mk-II'
,
1230
=>
'提示纸条Y'
,
1230
=>
'喷气式红杀铁剑'
,
1231
=>
'【E.S.C.A.P.E】'
,
1231
=>
'『宝石光束炮-试作型』'
,
1232
=>
'星尘龙 ★8'
,
1232
=>
'破灭之诗'
,
1233
=>
'救世星龙 -仮'
,
1233
=>
'Untainted Glory'
,
1234
=>
'救世魔龙 -仮'
,
1234
=>
'FFF团集体出动'
,
1235
=>
'红莲魔龙 ★8 -仮'
,
1235
=>
'『C.H.A.O.S』'
,
1236
=>
'正义盟军 光明守望者 ★8 -仮'
,
1236
=>
'黑色发卡'
,
1237
=>
'阿尔法大日 ★9'
,
1237
=>
'『G.A.M.E.O.V.E.R』'
,
1238
=>
'超念力枪手 ★9'
,
1238
=>
'提示纸条Y'
,
1239
=>
'黑蔷薇龙 ★7'
,
1239
=>
'【E.S.C.A.P.E】'
,
1240
=>
'机巧将军 无零 ★7'
,
1240
=>
'星尘龙 ★8'
,
1241
=>
'流星龙 ★10 -仮'
,
1241
=>
'救世星龙 -仮'
,
1242
=>
'No91.雷闪龙 ☆4'
,
1242
=>
'救世魔龙 -仮'
,
1243
=>
'No39.希望皇 霍普 ☆4'
,
1243
=>
'红莲魔龙 ★8 -仮'
,
1244
=>
'No9.天盖星 戴森球 ☆9'
,
1244
=>
'正义盟军 光明守望者 ★8 -仮'
,
1245
=>
'星圣 欧米伽星云 ☆4'
,
1245
=>
'阿尔法大日 ★9'
,
1246
=>
'机甲忍者 刃心 ☆4'
,
1246
=>
'超念力枪手 ★9'
,
1247
=>
'英豪冠军 草雉剑王'
,
1247
=>
'黑蔷薇龙 ★7'
,
1248
=>
'始祖守护者 提拉斯 ☆5 -仮'
,
1248
=>
'机巧将军 无零 ★7'
,
1249
=>
'NO7.幸运条纹人 ☆7'
,
1249
=>
'流星龙 ★10 -仮'
,
1250
=>
'超次元机器人 银河破坏王 ☆10'
,
1250
=>
'No91.雷闪龙 ☆4'
,
1251
=>
'脸'
,
1251
=>
'No39.希望皇 霍普 ☆4'
,
1252
=>
'☆限量版电击器☆'
,
1252
=>
'No9.天盖星 戴森球 ☆9'
,
1253
=>
'☆限量版寻星者☆'
,
1253
=>
'星圣 欧米伽星云 ☆4'
,
1254
=>
'☆限量版环形激光☆'
,
1254
=>
'机甲忍者 刃心 ☆4'
,
1255
=>
'☆限量版永恒飞刃☆'
,
1255
=>
'英豪冠军 草雉剑王'
,
1256
=>
'☆限量版电磁脉冲IED☆'
,
1256
=>
'始祖守护者 提拉斯 ☆5 -仮'
,
1257
=>
'☆限量版开海【海水分开之日】☆'
,
1257
=>
'NO7.幸运条纹人 ☆7'
,
1258
=>
'【德古拉的斗篷(笑)】'
,
1258
=>
'超次元机器人 银河破坏王 ☆10'
,
1259
=>
'冻气防御力场'
,
1259
=>
'脸'
,
1260
=>
'热源防御力场'
,
1260
=>
'☆限量版电击器☆'
,
1261
=>
'温度隔绝力场'
,
1261
=>
'☆限量版寻星者☆'
,
1262
=>
'电磁屏障'
,
1262
=>
'☆限量版环形激光☆'
,
1263
=>
'音波屏障'
,
1263
=>
'☆限量版永恒飞刃☆'
,
1264
=>
'■DarthNote■'
,
1264
=>
'☆限量版电磁脉冲IED☆'
,
1265
=>
'人才钉钉'
,
1265
=>
'☆限量版开海【海水分开之日】☆'
,
1266
=>
'钉钉'
,
1266
=>
'【德古拉的斗篷(笑)】'
,
1267
=>
'奇怪的液体'
,
1267
=>
'冻气防御力场'
,
1268
=>
'最强-バカ⑨制冰块'
,
1268
=>
'热源防御力场'
,
1269
=>
'★黑白色的烂苹果★'
,
1269
=>
'温度隔绝力场'
,
1270
=>
'★小得奇怪的香蕉★'
,
1270
=>
'电磁屏障'
,
1271
=>
'【测试用具】量产改进型'
,
1271
=>
'音波屏障'
,
1272
=>
'【霜火协奏曲-特别版】'
,
1272
=>
'■DarthNote■'
,
1273
=>
'渡黄党都去死啊智黄才是王道!'
,
1273
=>
'人才钉钉'
,
1274
=>
'「恶魔召唤」-仮'
,
1274
=>
'钉钉'
,
1275
=>
'「Y-龙头」-仮'
,
1275
=>
'奇怪的液体'
,
1276
=>
'「X-首领加农」-仮'
,
1276
=>
'最强-バカ⑨制冰块'
,
1277
=>
'「W-弹射飞翼」-仮'
,
1277
=>
'★黑白色的烂苹果★'
,
1278
=>
'「Z-金属履带」-仮'
,
1278
=>
'★小得奇怪的香蕉★'
,
1279
=>
'「人造人-念力震慑者」-仮'
,
1279
=>
'【测试用具】量产改进型'
,
1280
=>
'「隼骑士」-仮'
,
1280
=>
'【霜火协奏曲-特别版】'
,
1281
=>
'「V-喷气虎」-仮'
,
1281
=>
'渡黄党都去死啊智黄才是王道!'
,
1282
=>
'「黑魔术师」-仮'
,
1282
=>
'「恶魔召唤」-仮'
,
1283
=>
'「真紅眼黑龍」-仮'
,
1283
=>
'「Y-龙头」-仮'
,
1284
=>
'「破龙剑士」-仮'
,
1284
=>
'「X-首领加农」-仮'
,
1285
=>
'「绝对防御将军」-仮'
,
1285
=>
'「W-弹射飞翼」-仮'
,
1286
=>
'「青眼白龙」-仮'
,
1286
=>
'「Z-金属履带」-仮'
,
1287
=>
'「左轮手枪龙」-仮'
,
1287
=>
'「人造人-念力震慑者」-仮'
,
1288
=>
'曾经的荣光-斗篷'
,
1288
=>
'「隼骑士」-仮'
,
1289
=>
'曾经的荣光-经验'
,
1289
=>
'「V-喷气虎」-仮'
,
1290
=>
'曾经的荣光(笑)-瘴气'
,
1290
=>
'「黑魔术师」-仮'
,
1291
=>
'曾经的荣光-霜火'
,
1291
=>
'「真紅眼黑龍」-仮'
,
1292
=>
'曾经的荣光-水月'
,
1292
=>
'「破龙剑士」-仮'
,
1293
=>
'曾经的荣光-金水'
,
1293
=>
'「绝对防御将军」-仮'
,
1294
=>
'曾经的荣光-四面'
,
1294
=>
'「青眼白龙」-仮'
,
1295
=>
'曾经的荣光-香蕉'
,
1295
=>
'「左轮手枪龙」-仮'
,
1296
=>
'曾经的荣光-阔剑'
,
1296
=>
'曾经的荣光-斗篷'
,
1297
=>
'苹果酒'
,
1297
=>
'曾经的荣光-经验'
,
1298
=>
'鸡尾酒'
,
1298
=>
'曾经的荣光(笑)-瘴气'
,
1299
=>
'威士忌酒'
,
1299
=>
'曾经的荣光-霜火'
,
1300
=>
'点心'
,
1300
=>
'曾经的荣光-水月'
,
1301
=>
'警用盾牌'
,
1301
=>
'曾经的荣光-金水'
,
1302
=>
'绝缘手套'
,
1302
=>
'曾经的荣光-四面'
,
1303
=>
'简易盾牌'
,
1303
=>
'曾经的荣光-香蕉'
,
1304
=>
'皮手套'
,
1304
=>
'曾经的荣光-阔剑'
,
1305
=>
'手表'
,
1305
=>
'苹果酒'
,
1306
=>
'手链'
,
1306
=>
'鸡尾酒'
,
1307
=>
'垫肩'
,
1307
=>
'威士忌酒'
,
1308
=>
'核电站工作服'
,
1308
=>
'点心'
,
1309
=>
'特种部队制服'
,
1309
=>
'警用盾牌'
,
1310
=>
'内裤'
,
1310
=>
'绝缘手套'
,
1311
=>
'浴衣'
,
1311
=>
'简易盾牌'
,
1312
=>
'工作装'
,
1312
=>
'皮手套'
,
1313
=>
'迷彩服'
,
1313
=>
'手表'
,
1314
=>
'飞行头盔'
,
1314
=>
'手链'
,
1315
=>
'太阳眼镜'
,
1315
=>
'垫肩'
,
1316
=>
'头巾'
,
1316
=>
'核电站工作服'
,
1317
=>
'口罩'
,
1317
=>
'特种部队制服'
,
1318
=>
'防灾头巾'
,
1318
=>
'内裤'
,
1319
=>
'绝缘胶鞋'
,
1319
=>
'浴衣'
,
1320
=>
'运动鞋'
,
1320
=>
'工作装'
,
1321
=>
'高跟鞋'
,
1321
=>
'迷彩服'
,
1322
=>
'篮球鞋'
,
1322
=>
'飞行头盔'
,
1323
=>
'钉鞋'
,
1323
=>
'太阳眼镜'
,
1324
=>
'耳塞'
,
1324
=>
'头巾'
,
1325
=>
'薛定谔的棒球棍'
,
1325
=>
'口罩'
,
1326
=>
'薛定谔的狂战斧'
,
1326
=>
'防灾头巾'
,
1327
=>
'薛定谔的喷火枪'
,
1327
=>
'绝缘胶鞋'
,
1328
=>
'薛定谔的火箭筒'
,
1328
=>
'运动鞋'
,
1329
=>
'薛定谔的超级球'
,
1329
=>
'高跟鞋'
,
1330
=>
'薛定谔的炸药包'
,
1330
=>
'篮球鞋'
,
1331
=>
'薛定谔的狂想曲'
,
1331
=>
'钉鞋'
,
1332
=>
'SCAR-H'
,
1332
=>
'耳塞'
,
1333
=>
'SCAR-H Greande Launcher'
,
1333
=>
'薛定谔的棒球棍'
,
1334
=>
'G36C'
,
1334
=>
'薛定谔的狂战斧'
,
1335
=>
'G36C Shotgun'
,
1335
=>
'薛定谔的喷火枪'
,
1336
=>
'QBZ95 Burst Fire'
,
1336
=>
'薛定谔的火箭筒'
,
1337
=>
'QBZ95 Bayonet'
,
1337
=>
'薛定谔的超级球'
,
1338
=>
'QBZ95'
,
1338
=>
'薛定谔的炸药包'
,
1339
=>
'『巴雷特M95』'
,
1339
=>
'薛定谔的狂想曲'
,
1340
=>
'篝酱的奇迹☆丝带~棍'
,
1340
=>
'SCAR-H'
,
1341
=>
'篝酱的奇迹☆丝带~炎'
,
1341
=>
'SCAR-H Greande Launcher'
,
1342
=>
'篝酱的奇迹☆胶带~棍'
,
1342
=>
'G36C'
,
1343
=>
'篝酱的奇迹☆胶带~炎'
,
1343
=>
'G36C Shotgun'
,
1344
=>
'游戏王两星素材'
,
1344
=>
'QBZ95 Burst Fire'
,
1345
=>
'游戏王三星素材'
,
1345
=>
'QBZ95 Bayonet'
,
1346
=>
'游戏王一星素材'
,
1346
=>
'QBZ95'
,
1347
=>
'游戏王四星素材'
,
1347
=>
'『巴雷特M95』'
,
1348
=>
'游戏王五星素材'
,
1348
=>
'篝酱的奇迹☆丝带~棍'
,
1349
=>
'游戏王五星素材 '
,
1349
=>
'篝酱的奇迹☆丝带~炎'
,
1350
=>
'游戏王九星素材 '
,
1350
=>
'篝酱的奇迹☆胶带~棍'
,
1351
=>
'游戏王十星素材 '
,
1351
=>
'篝酱的奇迹☆胶带~炎'
,
1352
=>
'灼眼头盔'
,
1352
=>
'重斩式红杀铁剑'
,
1353
=>
'漂水盔甲'
,
1353
=>
'精神系红杀铁剑'
,
1354
=>
'疾风手套'
,
1354
=>
'游戏王两星素材'
,
1355
=>
'裂地跑鞋'
,
1355
=>
'游戏王三星素材'
,
1356
=>
'奇特数据'
,
1356
=>
'游戏王一星素材'
,
1357
=>
'勇气数据'
,
1357
=>
'游戏王四星素材'
,
1358
=>
'防卫数据'
,
1358
=>
'游戏王五星素材'
,
1359
=>
'高级球'
,
1359
=>
'游戏王五星素材 '
,
1360
=>
'超级球'
,
1360
=>
'游戏王九星素材 '
,
1361
=>
'豪华球'
,
1361
=>
'游戏王十星素材 '
,
1362
=>
'快速球'
,
1362
=>
'灼眼头盔'
,
1363
=>
'黑暗球'
,
1363
=>
'漂水盔甲'
,
1364
=>
'计时球'
,
1364
=>
'疾风手套'
,
1365
=>
'究极球'
,
1365
=>
'裂地跑鞋'
,
1366
=>
'晨辉爆弹'
,
1366
=>
'奇特数据'
,
1367
=>
'日蚀机雷'
,
1367
=>
'勇气数据'
,
1368
=>
'光子火箭'
,
1368
=>
'防卫数据'
,
1369
=>
'离子播散器'
,
1369
=>
'高级球'
,
1370
=>
'氢气地雷'
,
1370
=>
'超级球'
,
1371
=>
'破阵地雷'
,
1371
=>
'豪华球'
,
1372
=>
'连环地雷'
,
1372
=>
'快速球'
,
1373
=>
'地狱「炼狱气息」'
,
1373
=>
'黑暗球'
,
1374
=>
'伞符「细雪的过客」'
,
1374
=>
'计时球'
,
1375
=>
'水符「水色绒毯」'
,
1375
=>
'究极球'
,
1376
=>
'秋符「落叶的疾风」'
,
1376
=>
'晨辉爆弹'
,
1377
=>
'鱼符「鱼的学校」'
,
1377
=>
'日蚀机雷'
,
1378
=>
'御经「无限念佛」'
,
1378
=>
'光子火箭'
,
1379
=>
'铳符「月之铳」'
,
1379
=>
'离子播散器'
,
1380
=>
'国王密使'
,
1380
=>
'氢气地雷'
,
1381
=>
'最终证明'
,
1381
=>
'破阵地雷'
,
1382
=>
'雀跃之枪'
,
1382
=>
'连环地雷'
,
1383
=>
'高兴之枪'
,
1383
=>
'地狱「炼狱气息」'
,
1384
=>
'泡沫手指枪'
,
1384
=>
'伞符「细雪的过客」'
,
1385
=>
'银色左轮'
,
1385
=>
'水符「水色绒毯」'
,
1386
=>
'试作枪刃'
,
1386
=>
'秋符「落叶的疾风」'
,
1387
=>
'死亡之吻'
,
1387
=>
'鱼符「鱼的学校」'
,
1388
=>
'染血匕首'
,
1388
=>
'御经「无限念佛」'
,
1389
=>
'契约短剑'
,
1389
=>
'铳符「月之铳」'
,
1390
=>
'失意背刺'
,
1390
=>
'国王密使'
,
1391
=>
'巨骨剑'
,
1391
=>
'最终证明'
,
1392
=>
'瓦明威'
,
1392
=>
'雀跃之枪'
,
1393
=>
'微缩斧剑'
,
1393
=>
'高兴之枪'
,
1394
=>
'旋风锤'
,
1394
=>
'泡沫手指枪'
,
1395
=>
'影月锤'
,
1395
=>
'银色左轮'
,
1396
=>
'爆裂锤'
,
1396
=>
'试作枪刃'
,
1397
=>
'英雄棍棒'
,
1397
=>
'死亡之吻'
,
1398
=>
'血怒棍棒'
,
1398
=>
'染血匕首'
,
1399
=>
'象牙拳套'
,
1399
=>
'契约短剑'
,
1400
=>
'风子谨制木海星'
,
1400
=>
'失意背刺'
,
1401
=>
'【Poini Kune的死库水】'
,
1401
=>
'巨骨剑'
,
1402
=>
'【Madoka的死库水】'
,
1402
=>
'瓦明威'
,
1403
=>
'【Erul Tron的泳装】'
,
1403
=>
'微缩斧剑'
,
1404
=>
'【空羽亚乃亚的泳装】'
,
1404
=>
'旋风锤'
,
1405
=>
'【Tita Nium的泳装】'
,
1405
=>
'影月锤'
,
1406
=>
'【Emon 5的沙滩短裤】'
,
1406
=>
'爆裂锤'
,
1407
=>
'大脸'
,
1407
=>
'英雄棍棒'
,
1408
=>
'铁兽战线 徒花之费莉吉特 L2'
,
1408
=>
'血怒棍棒'
,
1409
=>
'铁兽战线 凶鸟之施莱格 L3'
,
1409
=>
'象牙拳套'
,
1410
=>
'电子龙·凯旋 L2'
,
1410
=>
'风子谨制木海星'
,
1411
=>
'秘旋谍-双螺旋特工 L2'
,
1411
=>
'【Poini Kune的死库水】'
,
1412
=>
'海晶少女 妙晶心 L2'
,
1412
=>
'【Madoka的死库水】'
,
1413
=>
'海晶少女 奶嘴海葵 L2'
,
1413
=>
'【Erul Tron的泳装】'
,
1414
=>
'淘气仙星·霍莉安琪儿 L2'
,
1414
=>
'【空羽亚乃亚的泳装】'
,
1415
=>
'真超级量子机神王 烈辉大炎磁 L3'
,
1415
=>
'【Tita Nium的泳装】'
,
1416
=>
'【阵列撕裂者】'
,
1416
=>
'【Emon 5的沙滩短裤】'
,
1417
=>
'【震撼火箭弹】'
,
1417
=>
'大脸'
,
1418
=>
'【彗星发射器】'
,
1418
=>
'铁兽战线 徒花之费莉吉特 L2'
,
1419
=>
'【猎头炸药】'
,
1419
=>
'铁兽战线 凶鸟之施莱格 L3'
,
1420
=>
'【灾难尖刺】'
,
1420
=>
'电子龙·凯旋 L2'
,
1421
=>
'【怨灵之瓶】'
,
1421
=>
'秘旋谍-双螺旋特工 L2'
,
1422
=>
'【单人用娱乐火箭】'
,
1422
=>
'海晶少女 妙晶心 L2'
,
1423
=>
'【汉诺的崇高力量】'
,
1423
=>
'海晶少女 奶嘴海葵 L2'
,
1424
=>
'魔法「紫云之兆」'
,
1424
=>
'淘气仙星·霍莉安琪儿 L2'
,
1425
=>
'光符「净化之魔」'
,
1425
=>
'真超级量子机神王 烈辉大炎磁 L3'
,
1426
=>
'「信仰之针」'
,
1426
=>
'【阵列撕裂者】'
,
1427
=>
'神签「犯规结界」'
,
1427
=>
'【震撼火箭弹】'
,
1428
=>
'月见酒「疯狂的九月」'
,
1428
=>
'【彗星发射器】'
,
1429
=>
'【火神炮】LV2'
,
1429
=>
'【猎头炸药】'
,
1430
=>
'【喷火器】LV2'
,
1430
=>
'【灾难尖刺】'
,
1431
=>
'【环形激光】LV2'
,
1431
=>
'【怨灵之瓶】'
,
1432
=>
'【冲击激光】LV2'
,
1432
=>
'【单人用娱乐火箭】'
,
1433
=>
'【巨大麦克风】LVMAX'
,
1433
=>
'【汉诺的崇高力量】'
,
1434
=>
'【3WAY射击】LV2'
,
1434
=>
'魔法「紫云之兆」'
,
1435
=>
'【D爆发】'
,
1435
=>
'光符「净化之魔」'
,
1436
=>
'贝尔蒙特末裔圣水'
,
1436
=>
'「信仰之针」'
,
1437
=>
'【紫色β大刀】'
,
1437
=>
'神签「犯规结界」'
,
1438
=>
'【翡翠骑士】'
,
1438
=>
'月见酒「疯狂的九月」'
,
1439
=>
'【念力刃】'
,
1439
=>
'【火神炮】LV2'
,
1440
=>
'【花好月圆】'
,
1440
=>
'【喷火器】LV2'
,
1441
=>
'【良辰美景】'
,
1441
=>
'【环形激光】LV2'
,
1442
=>
'【克拉姆·索莱斯】'
,
1442
=>
'【冲击激光】LV2'
,
1443
=>
'万法破灭之符'
,
1443
=>
'【巨大麦克风】LVMAX'
,
1444
=>
'【正义之锤】'
,
1444
=>
'【3WAY射击】LV2'
,
1445
=>
'【守护者之刺】'
,
1445
=>
'【D爆发】'
,
1446
=>
'【愚钝之斧】'
,
1446
=>
'贝尔蒙特末裔圣水'
,
1447
=>
'【巨大号角】'
,
1447
=>
'【紫色β大刀】'
,
1448
=>
'【完美风暴】棍棒'
,
1448
=>
'【翡翠骑士】'
,
1449
=>
'【黄金狂岚】'
,
1449
=>
'【念力刃】'
,
1450
=>
'阿耶尼的巨斧'
,
1450
=>
'【花好月圆】'
,
1451
=>
'殴系速成书'
,
1451
=>
'【良辰美景】'
,
1452
=>
'斩系速成书'
,
1452
=>
'【克拉姆·索莱斯】'
,
1453
=>
'射系速成书'
,
1453
=>
'万法破灭之符'
,
1454
=>
'投系速成书'
,
1454
=>
'【正义之锤】'
,
1455
=>
'爆系速成书'
,
1455
=>
'【守护者之刺】'
,
1456
=>
'灵系速成书'
,
1456
=>
'【愚钝之斧】'
,
1457
=>
'蝙蝠侠速成书'
,
1457
=>
'【巨大号角】'
,
1458
=>
'超人药'
,
1458
=>
'【完美风暴】棍棒'
,
1459
=>
'大圆脸'
,
1459
=>
'【黄金狂岚】'
,
1460
=>
'闭锁世界的冥神 L5'
,
1460
=>
'阿耶尼的巨斧'
,
1461
=>
'铁兽式强袭机动兵装改牛头伯劳2 L5'
,
1461
=>
'殴系速成书'
,
1462
=>
'防火龙·暗流体 L5'
,
1462
=>
'斩系速成书'
,
1463
=>
'前托枪管龙 L5'
,
1463
=>
'射系速成书'
,
1464
=>
'电子界到临者@火灵天星 L6'
,
1464
=>
'投系速成书'
,
1465
=>
'「喧嚣叙事曲」'
,
1465
=>
'爆系速成书'
,
1466
=>
'「升天」'
,
1466
=>
'灵系速成书'
,
1467
=>
'「曳光」'
,
1467
=>
'蝙蝠侠速成书'
,
1468
=>
'「人生重来箱」'
,
1468
=>
'超人药'
,
1469
=>
'「菁英宅之怒」'
,
1469
=>
'大圆脸'
,
1470
=>
'「信仰之山」'
,
1470
=>
'闭锁世界的冥神 L5'
,
1471
=>
'「间断的噩梦」'
,
1471
=>
'铁兽式强袭机动兵装改牛头伯劳2 L5'
,
1472
=>
'「运钝根的捕物帐」'
,
1472
=>
'防火龙·暗流体 L5'
,
1473
=>
'「活跃迎春曲」'
,
1473
=>
'前托枪管龙 L5'
,
1474
=>
'「飘落」'
,
1474
=>
'电子界到临者@火灵天星 L6'
,
1475
=>
'「明动」'
,
1475
=>
'「喧嚣叙事曲」'
,
1476
=>
'「正午高阳」'
,
1476
=>
'「升天」'
,
1477
=>
'神灭兵器-天霆号扼宙斯 ☆12'
,
1477
=>
'「曳光」'
,
1478
=>
'「碧海船歌」'
,
1478
=>
'「人生重来箱」'
,
1479
=>
'「翼展」'
,
1479
=>
'「菁英宅之怒」'
,
1480
=>
'「安谧」'
,
1480
=>
'「信仰之山」'
,
1481
=>
'「午前许愿」'
,
1481
=>
'「间断的噩梦」'
,
1482
=>
'神之圣剑'
,
1482
=>
'「运钝根的捕物帐」'
,
1483
=>
'「金霜协奏曲」'
,
1483
=>
'「活跃迎春曲」'
,
1484
=>
'「龙怒」'
,
1484
=>
'「飘落」'
,
1485
=>
'「宁静」'
,
1485
=>
'「明动」'
,
1486
=>
'「清晨恩典」'
,
1486
=>
'「正午高阳」'
,
1487
=>
'神之棍棒'
,
1487
=>
'神灭兵器-天霆号扼宙斯 ☆12'
,
1488
=>
'随机数之神的庇佑'
,
1488
=>
'「碧海船歌」'
,
1489
=>
'随机数之神的神力'
,
1489
=>
'「翼展」'
,
1490
=>
'随机数之神的震撼'
,
1490
=>
'「安谧」'
,
1491
=>
'随机数之神的恶戏'
,
1491
=>
'「午前许愿」'
,
1492
=>
'随机数之神的摄理'
,
1492
=>
'神之圣剑'
,
1493
=>
'随机数之神的泪水'
,
1493
=>
'「金霜协奏曲」'
,
1494
=>
'随机数之神的圣剑'
,
1494
=>
'「龙怒」'
,
1495
=>
'随机数之神的棍棒'
,
1495
=>
'「宁静」'
,
1496
=>
'燃素加农炮『爆炎』MK-II'
,
1496
=>
'「清晨恩典」'
,
1497
=>
'挑战者之印'
,
1497
=>
'神之棍棒'
,
1498
=>
'黑色碎片'
,
1498
=>
'随机数之神的庇佑'
,
1499
=>
'【我想要领略真正的红杀之力】'
,
1499
=>
'随机数之神的神力'
,
1500
=>
'大型闹钟'
,
1500
=>
'随机数之神的震撼'
,
1501
=>
'GS【伪Hand_Sonic】'
,
1501
=>
'随机数之神的恶戏'
,
1502
=>
'【逆转的女神】'
,
1502
=>
'随机数之神的摄理'
,
1503
=>
'触手的力量'
,
1503
=>
'随机数之神的泪水'
,
1504
=>
'雪兔【复制品】'
,
1504
=>
'随机数之神的圣剑'
,
1505
=>
'GS【HandSonic Ver.4】'
,
1505
=>
'随机数之神的棍棒'
,
1506
=>
'水濑 名雪的半身像'
,
1506
=>
'燃素加农炮『爆炎』MK-II'
,
1507
=>
'立华 奏的半身像'
,
1507
=>
'奥术盔甲B - 炎'
,
1508
=>
'混沌黑磨刀石'
,
1508
=>
'奥术盔甲H - 炎'
,
1509
=>
'艾莲娜的圣钉'
,
1509
=>
'奥术盔甲A - 炎'
,
1510
=>
'斗技【神砂风暴】'
,
1510
=>
'奥术盔甲F - 炎'
,
1511
=>
'简称为UCW的杏仁豆腐'
,
1511
=>
'龙虎旗帜'
,
1512
=>
'彩虹色的杏仁豆腐'
,
1512
=>
'挑战者之印'
,
1513
=>
'【生まれたての风】模样的杏仁豆腐'
,
1513
=>
'黑色碎片'
,
1514
=>
'【连续凤凰】模样的杏仁豆腐'
,
1514
=>
'【我想要领略真正的红杀之力】'
,
1515
=>
'【全屏幕弹幕发射】'
,
1515
=>
'大型闹钟'
,
1516
=>
'TDG压片猴'
,
1516
=>
'GS【伪Hand_Sonic】'
,
1517
=>
'『AZURE RONDO』'
,
1517
=>
'【逆转的女神】'
,
1518
=>
'琉璃血'
,
1518
=>
'触手的力量'
,
1519
=>
'『性感玉米』'
,
1519
=>
'SSS战队校服'
,
1520
=>
'『阿里嘎头哦~』'
,
1520
=>
'鼓舞士气的头带'
,
1521
=>
'『和谐你全家』'
,
1521
=>
'广播装置手表α'
,
1522
=>
'RV『罗德不列颠号』'
,
1522
=>
'橙黄学生鞋'
,
1523
=>
'负人气的光环'
,
1523
=>
'雪兔【复制品】'
,
1524
=>
'灭罪「正直者の死」'
,
1524
=>
'GS【HandSonic Ver.4】'
,
1525
=>
'神之装束'
,
1525
=>
'水濑 名雪的半身像'
,
1526
=>
'天使队制服G-E.T'
,
1526
=>
'立华 奏的半身像'
,
1527
=>
'阿婆主的点击量'
,
1527
=>
'混沌黑磨刀石'
,
1528
=>
'吉祥物'
,
1528
=>
'艾莲娜的圣钉'
,
1529
=>
'神之远见'
,
1529
=>
'斗技【神砂风暴】'
,
1530
=>
'通信装置'
,
1530
=>
'黑色连衣裙'
,
1531
=>
'神之操控'
,
1531
=>
'黑色布鞋'
,
1532
=>
'传说的绒边手套'
,
1532
=>
'十字发卡'
,
1533
=>
'神之步伐'
,
1533
=>
'简称为UCW的杏仁豆腐'
,
1534
=>
'少女的高筒靴'
,
1534
=>
'彩虹色的杏仁豆腐'
,
1535
=>
'神之荣耀'
,
1535
=>
'杏仁豆腐模样的以太结晶'
,
1536
=>
'努力的富人气光环'
,
1536
=>
'杏仁豆腐模样的狙击镜片'
,
1537
=>
'姬露瑞希的爱心便当'
,
1537
=>
'杏仁豆腐模样的童话伪翼'
,
1538
=>
'我打败HANK了!'
,
1538
=>
'杏仁豆腐模样的长筒靴'
,
1539
=>
'我成功TDGSGL了!'
,
1539
=>
'杏仁豆腐模样的HP制御系统'
,
1540
=>
'荼荼丸的茶'
,
1540
=>
'杏仁豆腐的ID卡'
,
1541
=>
'罗德不列颠号机师钥匙'
,
1541
=>
'【生まれたての风】模样的杏仁豆腐'
,
1542
=>
'点击量终于爆表了!'
,
1542
=>
'【连续凤凰】模样的杏仁豆腐'
,
1543
=>
'负人品的结界'
,
1543
=>
'【全屏幕弹幕发射】'
,
1544
=>
'幻象箭头'
,
1544
=>
'【属性防御装甲】'
,
1545
=>
'幻象预言'
,
1545
=>
'【冲击防御头盔】'
,
1546
=>
'幻象路径'
,
1546
=>
'【陷阱拦截护盾】'
,
1547
=>
'七色玻璃珠'
,
1547
=>
'【数据护膝】'
,
1548
=>
'银白口哨'
,
1548
=>
'【ACFUN的荣耀】'
,
1549
=>
'格林多管激光炮'
,
1549
=>
'TDG压片猴'
,
1550
=>
'小型高威力试作性防身设备『绯蜂』'
,
1550
=>
'『AZURE RONDO』'
,
1551
=>
'双重军用匕首'
,
1551
=>
'琉璃血'
,
1552
=>
'接待员制服'
,
1552
=>
'『性感玉米』'
,
1553
=>
'RF高校校服'
,
1553
=>
'『阿里嘎头哦~』'
,
1554
=>
'高密度金属护甲'
,
1554
=>
'『和谐你全家』'
,
1555
=>
'文化衫『东亚』'
,
1555
=>
'RV『罗德不列颠号』'
,
1556
=>
'化学强化风衣'
,
1556
=>
'负人气的光环'
,
1557
=>
'橙色信号缎带'
,
1557
=>
'灭罪「正直者の死」'
,
1558
=>
'粉红双球发饰'
,
1558
=>
'职人的佩服'
,
1559
=>
'白色眼罩'
,
1559
=>
'神之装束'
,
1560
=>
'热源能量缎带'
,
1560
=>
'天使队制服G-E.T'
,
1561
=>
'粉红双球发饰『彩虹』'
,
1561
=>
'阿婆主的点击量'
,
1562
=>
'绿色信号缎带'
,
1562
=>
'吉祥物'
,
1563
=>
'奇怪的袋子'
,
1563
=>
'职人的搞头'
,
1564
=>
'Mp3播放器'
,
1564
=>
'神之远见'
,
1565
=>
'生物能量缎带'
,
1565
=>
'通信装置'
,
1566
=>
'奇怪的塑料袋『錯節』'
,
1566
=>
'职人的拿手'
,
1567
=>
'化学强化手套'
,
1567
=>
'神之操控'
,
1568
=>
'蓝色信号缎带'
,
1568
=>
'传说的绒边手套'
,
1569
=>
'女式皮鞋'
,
1569
=>
'职人的满足'
,
1570
=>
'女式运动鞋'
,
1570
=>
'神之步伐'
,
1571
=>
'波动能量缎带'
,
1571
=>
'少女的高筒靴'
,
1572
=>
'高级学生跑鞋『凄舞』'
,
1572
=>
'职人的荣耀'
,
1573
=>
'化学强化战靴'
,
1573
=>
'神之荣耀'
,
1574
=>
'星空之愿'
,
1574
=>
'努力的富人气光环'
,
1575
=>
'友情之愿'
,
1575
=>
'姬露瑞希的爱心便当'
,
1576
=>
'平和之愿'
,
1576
=>
'我打败HANK了!'
,
1577
=>
'世灭之愿'
,
1577
=>
'我成功TDGSGL了!'
,
1578
=>
'CAVE社特典CD『胎慟』'
,
1578
=>
'荼荼丸的茶'
,
1579
=>
'强袭之愿'
,
1579
=>
'罗德不列颠号机师钥匙'
,
1580
=>
'歌词卡片【海洋】'
,
1580
=>
'点击量终于爆表了!'
,
1581
=>
'歌词卡片【星空】'
,
1581
=>
'负人品的结界'
,
1582
=>
'『410Gauge重型左轮』'
,
1582
=>
'幻象箭头'
,
1583
=>
'大往生什么的『黄流』什么的才没看到呢!'
,
1583
=>
'幻象预言'
,
1584
=>
'『Double SMG』'
,
1584
=>
'幻象路径'
,
1585
=>
'东方产军用工兵铲'
,
1585
=>
'人工湮灭力场B'
,
1586
=>
'未完成【你,飞起来吧。】'
,
1586
=>
'人工干扰力场H'
,
1587
=>
'认真收集的对魔物用巨大卵石'
,
1587
=>
'人工备用力场A'
,
1588
=>
'歌词卡片【大地】'
,
1588
=>
'人工波动力场F'
,
1589
=>
'元素枪刃『Glider』'
,
1589
=>
'七色玻璃珠'
,
1590
=>
'断罪之光刃'
,
1590
=>
'银白口哨'
,
1591
=>
'破灭之天雷'
,
1591
=>
'格林多管激光炮'
,
1592
=>
'无尽之洪流'
,
1592
=>
'小型高威力试作性防身设备『绯蜂』'
,
1593
=>
'黄金秋刀鱼'
,
1593
=>
'双重军用匕首'
,
1594
=>
'限定型-MSM-04 アッガイ'
,
1594
=>
'接待员制服'
,
1595
=>
'✦种火聚集装置✦'
,
1595
=>
'RF高校校服'
,
1596
=>
'喷气式红杀重铁剑'
,
1596
=>
'高密度金属护甲'
,
1597
=>
'『AZURE RONDO · AQUAMARINE』'
,
1597
=>
'文化衫『东亚』'
,
1598
=>
'绯红记忆'
,
1598
=>
'化学强化风衣'
,
1599
=>
'♪臻蓝之愿♪'
,
1599
=>
'橙色信号缎带'
,
1600
=>
'血色强袭'
,
1600
=>
'粉红双球发饰'
,
1601
=>
'♫钴蓝之灵♫'
,
1601
=>
'白色眼罩'
,
1602
=>
'狮虎丝带'
,
1602
=>
'热源能量缎带'
,
1603
=>
'❀矢车菊的回忆❀'
,
1603
=>
'粉红双球发饰『彩虹』'
,
1604
=>
'落樱巨锤'
,
1604
=>
'绿色信号缎带'
,
1605
=>
'八八连流星浮游炮'
,
1605
=>
'奇怪的袋子'
,
1606
=>
'冰炎钥匙·炎'
,
1606
=>
'Mp3播放器'
,
1607
=>
'冰炎钥匙·冰'
,
1607
=>
'生物能量缎带'
,
1608
=>
'『看吧,你的死兆星正在天上闪耀!』'
,
1608
=>
'奇怪的塑料袋『錯節』'
,
1609
=>
'《小黄的时间球》'
,
1609
=>
'化学强化手套'
,
1610
=>
'毒性凸眼鱼'
,
1610
=>
'蓝色信号缎带'
,
1611
=>
'『一瞬千击』'
,
1611
=>
'女式皮鞋'
,
1612
=>
'【矢量操作】'
,
1612
=>
'女式运动鞋'
,
1613
=>
'锋利的电气毒性晓魂之歌-改[+4]'
,
1613
=>
'波动能量缎带'
,
1614
=>
'【不屈的意志】'
,
1614
=>
'高级学生跑鞋『凄舞』'
,
1615
=>
'『微型火箭加速噴射單輪車』'
,
1615
=>
'化学强化战靴'
,
1616
=>
'《衷中參西錄》'
,
1616
=>
'星空之愿'
,
1617
=>
'阔剑地雷吸附器'
,
1617
=>
'友情之愿'
,
1618
=>
'■Darthnote■'
,
1618
=>
'平和之愿'
,
1619
=>
'胡来的左手'
,
1619
=>
'世灭之愿'
,
1620
=>
'楼观剑'
,
1620
=>
'CAVE社特典CD『胎慟』'
,
1621
=>
'【荆棘式电子地雷】'
,
1621
=>
'强袭之愿'
,
1622
=>
'大钉棍棒'
,
1622
=>
'歌词卡片【海洋】'
,
1623
=>
'连击烧输尿管~☆'
,
1623
=>
'歌词卡片【星空】'
,
1624
=>
'本格的嘴炮'
,
1624
=>
'『410Gauge重型左轮』'
,
1625
=>
'水&火符「Phlogistic Rain」'
,
1625
=>
'大往生什么的『黄流』什么的才没看到呢!'
,
1626
=>
'无毁的受王拳'
,
1626
=>
'『Double SMG』'
,
1627
=>
'L5爆发!'
,
1627
=>
'东方产军用工兵铲'
,
1628
=>
'一个半角符号'
,
1628
=>
'未完成【你,飞起来吧。】'
,
1629
=>
'「Falchion Rider」模样的杏仁豆腐'
,
1629
=>
'认真收集的对魔物用巨大卵石'
,
1630
=>
'混乱邪恶之塔'
,
1630
=>
'歌词卡片【大地】'
,
1631
=>
'魔王の剑'
,
1631
=>
'元素枪刃『Glider』'
,
1632
=>
'把妹の手'
,
1632
=>
'气息遮蔽装置'
,
1633
=>
'★挂机の萌力★'
,
1633
=>
'身份遮蔽装置'
,
1634
=>
'节操炸弹G'
,
1634
=>
'罪业遮蔽装置'
,
1635
=>
'COCO☆酱'
,
1635
=>
'反制遮蔽装置'
,
1636
=>
'向日葵妖精'
,
1636
=>
'红色按钮'
,
1637
=>
'纸条■■■■'
,
1637
=>
'断罪之光刃'
,
1638
=>
'十二试炼'
,
1638
=>
'破灭之天雷'
,
1639
=>
'英雄战甲B模样的杏仁豆腐'
,
1639
=>
'无尽之洪流'
,
1640
=>
'英雄战甲H模样的杏仁豆腐'
,
1640
=>
'黄金秋刀鱼'
,
1641
=>
'英雄战甲A模样的杏仁豆腐'
,
1641
=>
'限定型-MSM-04 アッガイ'
,
1642
=>
'英雄战甲F模样的杏仁豆腐'
,
1642
=>
'✦种火聚集装置✦'
,
1643
=>
'英雄之力模样的杏仁豆腐'
,
1643
=>
'喷气式红杀重铁剑'
,
1644
=>
'白楼剑'
,
1644
=>
'『AZURE RONDO · AQUAMARINE』'
,
1645
=>
'YES♂SIR'
,
1645
=>
'冰炎盔甲B'
,
1646
=>
'燕返262'
,
1646
=>
'冰炎盔甲H'
,
1647
=>
'「饭纲权现降临」'
,
1647
=>
'冰炎盔甲A'
,
1648
=>
'超⑨武神斩'
,
1648
=>
'冰炎盔甲F'
,
1649
=>
'拳头'
,
1649
=>
'龙虎标记'
,
1650
=>
'AKM-ExS'
,
1650
=>
'绯红记忆'
,
1651
=>
'画(ping)笔(ru)'
,
1651
=>
'♪臻蓝之愿♪'
,
1652
=>
'破解的PSP-3000'
,
1652
=>
'血色强袭'
,
1653
=>
'超级☆无敌辰音LILY'
,
1653
=>
'♫钴蓝之灵♫'
,
1654
=>
'光翼型近接支援残酷戦闘機'
,
1654
=>
'狮虎丝带'
,
1655
=>
'大纸扇'
,
1655
=>
'❀矢车菊的回忆❀'
,
1656
=>
'超⑨制霸武神斩'
,
1656
=>
'落樱巨锤'
,
1657
=>
'空军制服'
,
1657
=>
'八八连流星浮游炮'
,
1658
=>
'Reality marble'
,
1658
=>
'冰炎钥匙·炎'
,
1659
=>
'黑曲装备B'
,
1659
=>
'冰炎钥匙·冰'
,
1660
=>
'Microsoft Visual Studio 2010'
,
1660
=>
'『看吧,你的死兆星正在天上闪耀!』'
,
1661
=>
'黑曲装备B-改'
,
1661
=>
'《小黄的时间球》'
,
1662
=>
'飞行员头盔'
,
1662
=>
'毒性凸眼鱼'
,
1663
=>
'Torah'
,
1663
=>
'『一瞬千击』'
,
1664
=>
'黑曲装备H'
,
1664
=>
'【矢量操作】'
,
1665
=>
'GoldWave'
,
1665
=>
'锋利的电气毒性晓魂之歌-改[+4]'
,
1666
=>
'黑曲装备H-改'
,
1666
=>
'【不屈的意志】'
,
1667
=>
'老式电子表'
,
1667
=>
'『微型火箭加速噴射單輪車』'
,
1668
=>
'Fantasm'
,
1668
=>
'《衷中參西錄》'
,
1669
=>
'黑曲装备A'
,
1669
=>
'阔剑地雷吸附器'
,
1670
=>
'Micorsoft AppLocale'
,
1670
=>
'■Darthnote■'
,
1671
=>
'黑曲装备A-改'
,
1671
=>
'胡来的左手'
,
1672
=>
'空军马裤'
,
1672
=>
'楼观剑'
,
1673
=>
'Nevi’im'
,
1673
=>
'【荆棘式电子地雷】'
,
1674
=>
'黑曲装备F'
,
1674
=>
'大钉棍棒'
,
1675
=>
'MeGUI'
,
1675
=>
'连击烧输尿管~☆'
,
1676
=>
'黑曲装备F-改'
,
1676
=>
'本格的嘴炮'
,
1677
=>
'耶律哥的喇叭'
,
1677
=>
'水&火符「Phlogistic Rain」'
,
1678
=>
'《Dead Sea Scrolls》'
,
1678
=>
'无毁的受王拳'
,
1679
=>
'黑曲装备T'
,
1679
=>
'L5爆发!'
,
1680
=>
'黑曲装备T-改'
,
1680
=>
'一个半角符号'
,
1681
=>
'『寻星者』'
,
1681
=>
'「Falchion Rider」模样的杏仁豆腐'
,
1682
=>
'EX火&金符『St. Elmo Pillar』'
,
1682
=>
'混乱邪恶之塔'
,
1683
=>
'肉○器“北京”型'
,
1683
=>
'魔王の剑'
,
1684
=>
'高级飞镖'
,
1684
=>
'把妹の手'
,
1685
=>
'《董子语录》'
,
1685
=>
'★挂机の萌力★'
,
1686
=>
'Barrett M95'
,
1686
=>
'节操炸弹G'
,
1687
=>
'圣光啊!你有看到那个敌人吗!'
,
1687
=>
'COCO☆酱'
,
1688
=>
'火绳枪'
,
1688
=>
'向日葵妖精'
,
1689
=>
'叉子'
,
1689
=>
'纸条■■■■'
,
1690
=>
'退魔符'
,
1690
=>
'十二试炼'
,
1691
=>
'ACDTS Farming Helper'
,
1691
=>
'英雄战甲B'
,
1692
=>
'键 希望弹'
,
1692
=>
'英雄战甲B模样的杏仁豆腐'
,
1693
=>
'205mm绯牡丹加农炮'
,
1693
=>
'英雄战甲H'
,
1694
=>
'键 燃烧弹'
,
1694
=>
'英雄战甲H模样的杏仁豆腐'
,
1695
=>
'四面的○'
,
1695
=>
'英雄战甲A'
,
1696
=>
'键 生命弹'
,
1696
=>
'英雄战甲A模样的杏仁豆腐'
,
1697
=>
'腿'
,
1697
=>
'英雄战甲F'
,
1698
=>
'键 未来弹'
,
1698
=>
'英雄战甲F模样的杏仁豆腐'
,
1699
=>
'键 旅途弹'
,
1699
=>
'英雄之力'
,
1700
=>
'键 审判弹'
,
1700
=>
'英雄之力模样的杏仁豆腐'
,
1701
=>
'■胶冻の巴雷特■'
,
1701
=>
'白楼剑'
,
1702
=>
'■便携式火力平台■'
,
1702
=>
'YES♂SIR'
,
1703
=>
'【工作用数位板】'
,
1703
=>
'燕返262'
,
1704
=>
'■胶冻的风衣■'
,
1704
=>
'「饭纲权现降临」'
,
1705
=>
'■Type3防弹插板■'
,
1705
=>
'超⑨武神斩'
,
1706
=>
'【学园针织罩衫】'
,
1706
=>
'拳头'
,
1707
=>
'■胶冻的兜帽■'
,
1707
=>
'AKM-ExS'
,
1708
=>
'■VFL 6-24×56光学瞄具■'
,
1708
=>
'画(ping)笔(ru)'
,
1709
=>
'【鱼形发卡】'
,
1709
=>
'破解的PSP-3000'
,
1710
=>
'■胶冻的手套■'
,
1710
=>
'超级☆无敌辰音LILY'
,
1711
=>
'■热光学迷彩披风■'
,
1711
=>
'光翼型近接支援残酷戦闘機'
,
1712
=>
'【工作用数位笔】'
,
1712
=>
'大纸扇'
,
1713
=>
'■胶冻的跑鞋■'
,
1713
=>
'超⑨制霸武神斩'
,
1714
=>
'■IOP T4外骨骼■'
,
1714
=>
'武神战甲B'
,
1715
=>
'【学园制服鞋】'
,
1715
=>
'空军制服'
,
1716
=>
'■胶冻的吊坠■'
,
1716
=>
'Reality marble'
,
1717
=>
'■遗留的武器库■'
,
1717
=>
'黑曲装备B'
,
1718
=>
'【布艺猫咪挂件】'
,
1718
=>
'Microsoft Visual Studio 2010'
,
1719
=>
'[数据删除]'
,
1719
=>
'黑曲装备B-改'
,
1720
=>
'临摹装置·枪'
,
1720
=>
'武神战甲H'
,
1721
=>
'强力猫爪!'
,
1721
=>
'飞行员头盔'
,
1722
=>
'飞翔的愿望'
,
1722
=>
'Torah'
,
1723
=>
'厚重的拳头'
,
1723
=>
'黑曲装备H'
,
1724
=>
'数学教科书'
,
1724
=>
'GoldWave'
,
1725
=>
'魔法毒针'
,
1725
=>
'黑曲装备H-改'
,
1726
=>
'☾ΡΑΘΘЙΨΜЙΨΑП☾'
,
1726
=>
'武神战甲A'
,
1727
=>
'电子巫女装甲'
,
1727
=>
'老式电子表'
,
1728
=>
'软扑扑的斗蓬!'
,
1728
=>
'Fantasm'
,
1729
=>
'破碎布衣'
,
1729
=>
'黑曲装备A'
,
1730
=>
'厚重熊装'
,
1730
=>
'Micorsoft AppLocale'
,
1731
=>
'女生校服'
,
1731
=>
'黑曲装备A-改'
,
1732
=>
'魔法力场'
,
1732
=>
'武神战甲F'
,
1733
=>
'时尚书包'
,
1733
=>
'空军马裤'
,
1734
=>
'电子狐狸耳朵'
,
1734
=>
'Nevi’im'
,
1735
=>
'毛茸茸的耳朵!'
,
1735
=>
'黑曲装备F'
,
1736
=>
'飞翼发卡'
,
1736
=>
'MeGUI'
,
1737
=>
'厚重手套'
,
1737
=>
'黑曲装备F-改'
,
1738
=>
'狐狸耳朵?'
,
1738
=>
'武神之魂'
,
1739
=>
'电子巫女袖甲'
,
1739
=>
'耶律哥的喇叭'
,
1740
=>
'乐呼呼的老鼠!'
,
1740
=>
'《Dead Sea Scrolls》'
,
1741
=>
'厚重熊装包'
,
1741
=>
'黑曲装备T'
,
1742
=>
'电子狐狸尾巴'
,
1742
=>
'黑曲装备T-改'
,
1743
=>
'冷冰冰的灵体!'
,
1743
=>
'『寻星者』'
,
1744
=>
'大铁球'
,
1744
=>
'EX火&金符『St. Elmo Pillar』'
,
1745
=>
'厚重靴子'
,
1745
=>
'肉○器“北京”型'
,
1746
=>
'长筒袜'
,
1746
=>
'高级飞镖'
,
1747
=>
'临摹装置·刃'
,
1747
=>
'《董子语录》'
,
1748
=>
'临摹装置·块'
,
1748
=>
'Barrett M95'
,
1749
=>
'临摹装置·盾'
,
1749
=>
'圣光啊!你有看到那个敌人吗!'
,
1750
=>
'临摹装置·符'
,
1750
=>
'火绳枪'
,
1751
=>
'超级猫罐头!'
,
1751
=>
'叉子'
,
1752
=>
'超级蜂蜜'
,
1752
=>
'退魔符'
,
1753
=>
'临摹装置·弹'
,
1753
=>
'ACDTS Farming Helper'
,
1754
=>
'临摹装置'
,
1754
=>
'205mm绯牡丹加农炮'
,
1755
=>
'魔法蜂针'
,
1755
=>
'天神的荣光'
,
1756
=>
'嘴炮'
,
1756
=>
'四面的○'
,
1757
=>
'搬运之力'
,
1757
=>
'腿'
,
1758
=>
'销魂之歌'
,
1758
=>
'键 审判弹'
,
1759
=>
'神字幕'
,
1759
=>
'■胶冻の巴雷特■'
,
1760
=>
'✧覆唱之歌'
,
1760
=>
'■便携式火力平台■'
,
1761
=>
'✧无畏之爱'
,
1761
=>
'【工作用数位板】'
,
1762
=>
'✧怜悯之痛'
,
1762
=>
'巫师袍子'
,
1763
=>
'✧执念之刺'
,
1763
=>
'■胶冻的风衣■'
,
1764
=>
'✧希望之风'
,
1764
=>
'■Type3防弹插板■'
,
1765
=>
'◆愈合数据'
,
1765
=>
'【学园针织罩衫】'
,
1766
=>
'◆熟练数据'
,
1766
=>
'巫师兜帽'
,
1767
=>
'◆生命数据'
,
1767
=>
'■胶冻的兜帽■'
,
1768
=>
'◆意念数据'
,
1768
=>
'■VFL 6-24×56光学瞄具■'
,
1769
=>
'【科学的超电磁炮-改】'
,
1769
=>
'【鱼形发卡】'
,
1770
=>
'【水素粒子水铁炮-改】'
,
1770
=>
'巫师手套'
,
1771
=>
'魔炮【元祖二重魔炮】'
,
1771
=>
'■胶冻的手套■'
,
1772
=>
'社员专用的ID卡'
,
1772
=>
'■热光学迷彩披风■'
,
1773
=>
'RV『Black Riper』'
,
1773
=>
'【工作用数位笔】'
,
1774
=>
'『地球尽灭光』'
,
1774
=>
'巫师便鞋'
,
1775
=>
'洁白羽翼'
,
1775
=>
'■胶冻的跑鞋■'
,
1776
=>
'挑战者之证'
,
1776
=>
'■IOP T4外骨骼■'
,
1777
=>
'悲叹之种'
,
1777
=>
'【学园制服鞋】'
,
1778
=>
'矿泉水'
,
1778
=>
'巫师之力'
,
1779
=>
'秋刀鱼罐头'
,
1779
=>
'■胶冻的吊坠■'
,
1780
=>
'■遗留的武器库■'
,
1781
=>
'【布艺猫咪挂件】'
,
1782
=>
'[数据删除]'
,
1783
=>
'临摹装置·枪'
,
1784
=>
'强力猫爪!'
,
1785
=>
'飞翔的愿望'
,
1786
=>
'厚重的拳头'
,
1787
=>
'数学教科书'
,
1788
=>
'魔法毒针'
,
1789
=>
'☾ΡΑΘΘЙΨΜЙΨΑП☾'
,
1790
=>
'电子巫女装甲'
,
1791
=>
'软扑扑的斗蓬!'
,
1792
=>
'破碎布衣'
,
1793
=>
'厚重熊装'
,
1794
=>
'女生校服'
,
1795
=>
'魔法力场'
,
1796
=>
'时尚书包'
,
1797
=>
'电子狐狸耳朵'
,
1798
=>
'毛茸茸的耳朵!'
,
1799
=>
'飞翼发卡'
,
1800
=>
'厚重手套'
,
1801
=>
'狐狸耳朵?'
,
1802
=>
'电子巫女袖甲'
,
1803
=>
'乐呼呼的老鼠!'
,
1804
=>
'厚重熊装包'
,
1805
=>
'电子狐狸尾巴'
,
1806
=>
'冷冰冰的灵体!'
,
1807
=>
'大铁球'
,
1808
=>
'厚重靴子'
,
1809
=>
'长筒袜'
,
1810
=>
'电掣组织制御装置'
,
1811
=>
'临摹装置·刃'
,
1812
=>
'临摹装置·块'
,
1813
=>
'临摹装置·盾'
,
1814
=>
'临摹装置·符'
,
1815
=>
'超级猫罐头!'
,
1816
=>
'超级蜂蜜'
,
1817
=>
'临摹装置·弹'
,
1818
=>
'临摹装置'
,
1819
=>
'魔法蜂针'
,
1820
=>
'嘴炮'
,
1821
=>
'搬运之力'
,
1822
=>
'销魂之歌'
,
1823
=>
'神字幕'
,
1824
=>
'大喇叭'
,
1825
=>
'西装'
,
1826
=>
'墨镜'
,
1827
=>
'皮鞋'
,
1828
=>
'ACFUN的账号'
,
1829
=>
'锅?'
,
1830
=>
'压缩饼干'
,
1831
=>
'✧覆唱之歌'
,
1832
=>
'✧无畏之爱'
,
1833
=>
'✧怜悯之痛'
,
1834
=>
'✧执念之刺'
,
1835
=>
'✧希望之风'
,
1836
=>
'天降奇迹'
,
1837
=>
'◆篝火'
,
1838
=>
'◆埋火'
,
1839
=>
'◆残火'
,
1840
=>
'◆永火'
,
1841
=>
'◆焰火'
,
1842
=>
'种火来临'
,
1843
=>
'万事俱备'
,
1844
=>
'吾主飘零'
,
1845
=>
'势必寻之'
,
1846
=>
'◆愈合数据'
,
1847
=>
'◆熟练数据'
,
1848
=>
'◆生命数据'
,
1849
=>
'◆意念数据'
,
1850
=>
'忠义不渝'
,
1851
=>
'◆火之碎片'
,
1852
=>
'『地球尽灭光』'
,
1853
=>
'RV『Black Riper』'
,
1854
=>
'洁白羽翼'
,
1855
=>
'挑战者之证'
,
1856
=>
'【科学的超电磁炮-改】'
,
1857
=>
'【水素粒子水铁炮-改】'
,
1858
=>
'魔炮【元祖二重魔炮】'
,
1859
=>
'社员专用的ID卡'
,
1860
=>
'二次元漫展背包'
,
1861
=>
'核子面包'
,
1862
=>
'核子矿泉水'
,
1863
=>
'红杀铁剑'
,
1864
=>
'AZURE RONDO模样的杏仁豆腐'
,
1865
=>
'键 希望弹模样的杏仁豆腐'
,
1866
=>
'键 燃烧弹模样的杏仁豆腐'
,
1867
=>
'键 生命弹模样的杏仁豆腐'
,
1868
=>
'键 未来弹模样的杏仁豆腐'
,
1869
=>
'键 催泪弹模样的杏仁豆腐'
,
1870
=>
'键 旅途弹模样的杏仁豆腐'
,
1871
=>
'增殖之腿'
,
1872
=>
'裱花布里欧修'
,
1873
=>
'埃斯卡依云斐济水'
,
1874
=>
'强效西柚汁'
,
1875
=>
'「铁拳无敌」称号卡'
,
1876
=>
'「见敌必斩」称号卡'
,
1877
=>
'「灌篮高手」称号卡'
,
1878
=>
'「拆弹专家」称号卡'
,
1879
=>
'「狙击鹰眼」称号卡'
,
1880
=>
'「超能力者」称号卡'
,
1881
=>
'悲叹之种'
,
1882
=>
'矿泉水'
,
1883
=>
'秋刀鱼罐头'
,
);
);
?>
?>
\ No newline at end of file
include/admin/npcmng.php
View file @
70a04925
...
@@ -15,6 +15,14 @@ if($command != 'submitedit'){
...
@@ -15,6 +15,14 @@ if($command != 'submitedit'){
$npcdata
=
dbsearch
(
$start
,
$checkmode
,
$checkinfo
);
$npcdata
=
dbsearch
(
$start
,
$checkmode
,
$checkinfo
);
}
}
$in_file
=
config
(
'itmlist'
,
$gamecfg
);
if
(
!
file_exists
(
$in_file
))
{
require
'sp_ilist.php'
;
get_itm_namelist
();
}
include_once
(
$in_file
);
$temp_item_namelist
=
$item_namelist
;
if
(
$command
==
'kill'
||
$command
==
'live'
||
$command
==
'del'
)
{
if
(
$command
==
'kill'
||
$command
==
'live'
||
$command
==
'del'
)
{
$operlist
=
$operlist2
=
$dfaillist
=
$gfaillist
=
array
();
$operlist
=
$operlist2
=
$dfaillist
=
$gfaillist
=
array
();
...
...
include/admin/pcmng.php
View file @
70a04925
...
@@ -15,6 +15,14 @@ if($command != 'submitedit'){
...
@@ -15,6 +15,14 @@ if($command != 'submitedit'){
$pcdata
=
dbsearch
(
$start
,
$checkmode
,
$checkinfo
);
$pcdata
=
dbsearch
(
$start
,
$checkmode
,
$checkinfo
);
}
}
$in_file
=
config
(
'itmlist'
,
$gamecfg
);
if
(
!
file_exists
(
$in_file
))
{
require
'sp_ilist.php'
;
get_itm_namelist
();
}
include_once
(
$in_file
);
$temp_item_namelist
=
$item_namelist
;
if
(
$command
==
'kill'
||
$command
==
'live'
||
$command
==
'del'
)
{
if
(
$command
==
'kill'
||
$command
==
'live'
||
$command
==
'del'
)
{
$operlist
=
$operlist2
=
$dfaillist
=
$gfaillist
=
array
();
$operlist
=
$operlist2
=
$dfaillist
=
$gfaillist
=
array
();
...
...
include/game/itemplace.func.php
View file @
70a04925
...
@@ -3,7 +3,7 @@ if (! defined ( 'IN_GAME' )) {
...
@@ -3,7 +3,7 @@ if (! defined ( 'IN_GAME' )) {
exit
(
'Access Denied'
);
exit
(
'Access Denied'
);
}
}
function
get_npc_helpinfo
(
$nlist
)
function
get_npc_helpinfo
(
$nlist
,
$tooltip
=
1
)
{
{
global
$plsinfo
,
$hplsinfo
,
$gamecfg
,
$iteminfo
,
$clubinfo
;
global
$plsinfo
,
$hplsinfo
,
$gamecfg
,
$iteminfo
,
$clubinfo
;
//登记非功能性地点信息时合并隐藏地点
//登记非功能性地点信息时合并隐藏地点
...
@@ -15,6 +15,8 @@ function get_npc_helpinfo($nlist)
...
@@ -15,6 +15,8 @@ function get_npc_helpinfo($nlist)
if
(
!
empty
(
$npcs
))
if
(
!
empty
(
$npcs
))
{
{
foreach
(
Array
(
'sub'
,
'asub'
,
'esub'
)
as
$tsub
)
foreach
(
Array
(
'sub'
,
'asub'
,
'esub'
)
as
$tsub
)
{
if
(
!
empty
(
$npcs
[
$tsub
]))
{
{
foreach
(
$npcs
[
$tsub
]
as
$n
=>
$npc
)
foreach
(
$npcs
[
$tsub
]
as
$n
=>
$npc
)
{
{
...
@@ -43,8 +45,19 @@ function get_npc_helpinfo($nlist)
...
@@ -43,8 +45,19 @@ function get_npc_helpinfo($nlist)
{
{
$snpc
[
'gd'
]
=
'未知'
;
$snpc
[
'gd'
]
=
'未知'
;
}
}
if
(
isset
(
$snpc
[
'pls'
]))
{
if
(
$tsub
==
'esub'
)
{
$snpc
[
'pls'
]
=
'原地'
;
}
else
{
$snpc
[
'pls'
]
=
$snpc
[
'pls'
]
==
99
?
'随机'
:
$plsinfo
[
$snpc
[
'pls'
]];
$snpc
[
'pls'
]
=
$snpc
[
'pls'
]
==
99
?
'随机'
:
$plsinfo
[
$snpc
[
'pls'
]];
$snpc
[
'club'
]
=
$snpc
[
'club'
]
==
99
?
'第一形态'
:
$clubinfo
[
$snpc
[
'club'
]];
}
}
if
(
isset
(
$snpc
[
'club'
]))
$snpc
[
'club'
]
=
$snpc
[
'club'
]
==
99
?
'第一形态'
:
$clubinfo
[
$snpc
[
'club'
]];
//合并装备名
//合并装备名
foreach
(
Array
(
'wep'
,
'arb'
,
'arh'
,
'ara'
,
'arf'
,
'art'
)
as
$t1
)
foreach
(
Array
(
'wep'
,
'arb'
,
'arh'
,
'ara'
,
'arf'
,
'art'
)
as
$t1
)
{
{
...
@@ -53,12 +66,12 @@ function get_npc_helpinfo($nlist)
...
@@ -53,12 +66,12 @@ function get_npc_helpinfo($nlist)
if
(
isset
(
$snpc
[
$t1
.
$t2
]))
if
(
isset
(
$snpc
[
$t1
.
$t2
]))
{
{
//为装备名添加tooltip效果
//为装备名添加tooltip效果
if
(
$t2
==
''
)
if
(
$t2
==
''
&&
$tooltip
)
{
{
$snpc
[
$t1
.
$t2
]
=
parse_itm_desc
(
$snpc
[
$t1
.
$t2
],
'm'
);
$snpc
[
$t1
.
$t2
]
=
parse_itm_desc
(
$snpc
[
$t1
.
$t2
],
'm'
);
}
}
//为装备类别添加tooltip效果
//为装备类别添加tooltip效果
elseif
(
$t2
==
'k'
)
elseif
(
$t2
==
'k'
&&
$tooltip
)
{
{
foreach
(
$iteminfo
as
$info_key
=>
$info_value
)
foreach
(
$iteminfo
as
$info_key
=>
$info_value
)
{
{
...
@@ -70,7 +83,7 @@ function get_npc_helpinfo($nlist)
...
@@ -70,7 +83,7 @@ function get_npc_helpinfo($nlist)
}
}
}
}
//为装备属性添加tooltip效果
//为装备属性添加tooltip效果
elseif
(
$t2
==
'sk'
)
elseif
(
$t2
==
'sk'
&&
$tooltip
)
{
{
$tmpsk
=
get_itmsk_array
(
$snpc
[
$t1
.
$t2
]);
$tmpsk
=
get_itmsk_array
(
$snpc
[
$t1
.
$t2
]);
foreach
(
$tmpsk
as
$sk
)
foreach
(
$tmpsk
as
$sk
)
...
@@ -100,12 +113,12 @@ function get_npc_helpinfo($nlist)
...
@@ -100,12 +113,12 @@ function get_npc_helpinfo($nlist)
if
(
isset
(
$snpc
[
'itm'
.
$t2
.
$ni
]))
if
(
isset
(
$snpc
[
'itm'
.
$t2
.
$ni
]))
{
{
//为装备名添加tooltip效果
//为装备名添加tooltip效果
if
(
$t2
==
''
)
if
(
$t2
==
''
&&
$tooltip
)
{
{
$snpc
[
'itm'
.
$t2
.
$ni
]
=
parse_itm_desc
(
$snpc
[
'itm'
.
$t2
.
$ni
],
'm'
);
$snpc
[
'itm'
.
$t2
.
$ni
]
=
parse_itm_desc
(
$snpc
[
'itm'
.
$t2
.
$ni
],
'm'
);
}
}
//为装备类别添加tooltip效果
//为装备类别添加tooltip效果
elseif
(
$t2
==
'k'
)
elseif
(
$t2
==
'k'
&&
$tooltip
)
{
{
foreach
(
$iteminfo
as
$info_key
=>
$info_value
)
foreach
(
$iteminfo
as
$info_key
=>
$info_value
)
{
{
...
@@ -117,7 +130,7 @@ function get_npc_helpinfo($nlist)
...
@@ -117,7 +130,7 @@ function get_npc_helpinfo($nlist)
}
}
}
}
//为装备属性添加tooltip效果
//为装备属性添加tooltip效果
elseif
(
$t2
==
'sk'
)
elseif
(
$t2
==
'sk'
&&
$tooltip
)
{
{
$tmpsk
=
get_itmsk_array
(
$snpc
[
'itm'
.
$t2
.
$ni
]);
$tmpsk
=
get_itmsk_array
(
$snpc
[
'itm'
.
$t2
.
$ni
]);
foreach
(
$tmpsk
as
$sk
)
foreach
(
$tmpsk
as
$sk
)
...
@@ -141,6 +154,7 @@ function get_npc_helpinfo($nlist)
...
@@ -141,6 +154,7 @@ function get_npc_helpinfo($nlist)
}
}
}
}
}
}
}
return
$tnlist
;
return
$tnlist
;
}
}
...
@@ -257,13 +271,32 @@ function get_item_place($which)
...
@@ -257,13 +271,32 @@ function get_item_place($which)
}
}
}
}
}
}
}
}
*/
//NPC掉落
//NPC掉落
include_once config('npc',$gamecfg);
$result
.=
get_item_npcdrop
(
$which
);
include_once config('addnpc',$gamecfg);
//头衔附赠
include_once config('evonpc',$gamecfg);
global
$title_valid
;
$nownpclist = Array();
foreach
(
$title_valid
as
$tv
=>
$tvarr
)
$nownpclist = $npcinfo+$anpcinfo;
{
foreach
(
$tvarr
as
$tvkey
=>
$tvitm
)
{
if
(
in_array
(
$tvkey
,
array
(
'wep'
,
'arb'
,
'arh'
,
'ara'
,
'arf'
,
'art'
,
'itm1'
,
'itm2'
,
'itm3'
,
'itm4'
,
'itm5'
,
'itm6'
))
&&
(
$which
==
$tvitm
))
{
$result
.=
"头衔【
{
$tv
}
】的入场奖励
\r
"
;
break
;
}
}
}
if
(
$which
==
"悲叹之种"
)
$result
.=
"通过使用『灵魂宝石』强化物品失败获得
\r
"
;
return
$result
;
}
function
get_item_npcdrop
(
$which
)
{
global
$npcinfo
,
$anpcinfo
,
$enpcinfo
,
$typeinfo
;
$result
=
''
;
$nownpclist
=
$npcinfo
;
foreach
(
$enpcinfo
as
$ekey
=>
$enpcs
)
foreach
(
$enpcinfo
as
$ekey
=>
$enpcs
)
{
{
foreach
(
$enpcs
as
$sname
=>
$enpc
)
foreach
(
$enpcs
as
$sname
=>
$enpc
)
...
@@ -271,7 +304,14 @@ function get_item_place($which)
...
@@ -271,7 +304,14 @@ function get_item_place($which)
$nownpclist
[
$ekey
][
'sub'
][
$sname
]
=
$enpc
;
$nownpclist
[
$ekey
][
'sub'
][
$sname
]
=
$enpc
;
}
}
}
}
foreach($nownpclist as $npcs)
foreach
(
$anpcinfo
as
$akey
=>
$anpcs
)
{
foreach
(
$anpcs
[
'sub'
]
as
$aid
=>
$anpc
)
{
$nownpclist
[
$akey
][
'sub'
][
'a'
.
$aid
]
=
$anpc
;
}
}
foreach
(
$nownpclist
as
$ntype
=>
$npcs
)
{
{
foreach
(
array
(
'wep'
,
'arb'
,
'arh'
,
'ara'
,
'arf'
,
'art'
,
'itm1'
,
'itm2'
,
'itm3'
,
'itm4'
,
'itm5'
,
'itm6'
)
as
$nipval
)
foreach
(
array
(
'wep'
,
'arb'
,
'arh'
,
'ara'
,
'arf'
,
'art'
,
'itm1'
,
'itm2'
,
'itm3'
,
'itm4'
,
'itm5'
,
'itm6'
)
as
$nipval
)
{
{
...
@@ -279,16 +319,20 @@ function get_item_place($which)
...
@@ -279,16 +319,20 @@ function get_item_place($which)
{
{
foreach
(
$npcs
[
'sub'
]
as
$npc
)
foreach
(
$npcs
[
'sub'
]
as
$npc
)
{
{
if (isset($npc[$nipval]) && $npc[$nipval]==$which)
$npc
=
array_merge
(
$npcs
,
$npc
);
if
(
isset
(
$npc
[
$nipval
])
&&
(
$which
==
$npc
[
$nipval
]))
{
{
$result.="击败NPC {$npc['name']}时获得 \r";
$nresult
=
"击败
{
$npc
[
'name'
]
}
后拾取
\r
"
;
break;
if
(
strpos
(
$result
,
$nresult
)
===
false
)
{
$result
.=
$nresult
;
}
}
}
}
}
}
}
}
}*/
}
if
(
$which
==
"悲叹之种"
)
$result
.=
"通过使用『灵魂宝石』强化物品失败获得
\r
"
;
}
return
$result
;
return
$result
;
}
}
?>
?>
include/game/revattr.func.php
View file @
70a04925
...
@@ -322,6 +322,9 @@
...
@@ -322,6 +322,9 @@
# 黑熊吃香蕉事件:
# 黑熊吃香蕉事件:
if
(
$pa
[
'type'
]
&&
in_array
(
'X'
,
$pa
[
'ex_keys'
]))
if
(
$pa
[
'type'
]
&&
in_array
(
'X'
,
$pa
[
'ex_keys'
]))
{
$x_dice
=
diceroll
(
99
);
if
(
$x_dice
>=
90
)
{
{
if
(
$pa
[
'wep'
]
==
'燕返262'
)
$log
.=
"<img src=
\"
img/other/262.png
\"
><br>"
;
if
(
$pa
[
'wep'
]
==
'燕返262'
)
$log
.=
"<img src=
\"
img/other/262.png
\"
><br>"
;
$damage
=
999983
;
$damage
=
999983
;
...
@@ -329,6 +332,7 @@
...
@@ -329,6 +332,7 @@
$log
.=
"造成<span class=
\"
red
\"
>
$damage
</span>点伤害!<br>"
;
$log
.=
"造成<span class=
\"
red
\"
>
$damage
</span>点伤害!<br>"
;
return
$damage
;
return
$damage
;
}
}
}
# 真红暮防御事件:
# 真红暮防御事件:
if
(
$pd
[
'type'
]
==
19
&&
$pd
[
'name'
]
==
'红暮'
)
if
(
$pd
[
'type'
]
==
19
&&
$pd
[
'name'
]
==
'红暮'
)
...
@@ -712,7 +716,7 @@
...
@@ -712,7 +716,7 @@
$p
=
$pa
[
'club'
]
==
9
?
2
:
1.5
;
$p
=
$pa
[
'club'
]
==
9
?
2
:
1.5
;
$dmg_p
[]
=
$p
;
$dmg_p
[]
=
$p
;
//输出log
//输出log
$log
.=
npc_chat
(
$pa
[
'type'
],
$pa
[
'nm'
]
,
'critical'
);
$log
.=
npc_chat
_rev
(
$pa
,
$pd
,
'critical'
);
$log
.=
"
{
$pa
[
'nm'
]
}
消耗<span class=
\"
yellow
\"
>
{
$rage_min_cost
}
</span>点怒气,"
;
$log
.=
"
{
$pa
[
'nm'
]
}
消耗<span class=
\"
yellow
\"
>
{
$rage_min_cost
}
</span>点怒气,"
;
if
(
$pa
[
'club'
]
==
9
)
$log
.=
"<span class=
\"
red
\"
>发动必杀技!</span><br>"
;
if
(
$pa
[
'club'
]
==
9
)
$log
.=
"<span class=
\"
red
\"
>发动必杀技!</span><br>"
;
else
$log
.=
"<span class=
\"
red
\"
>使出重击!</span><br>"
;
else
$log
.=
"<span class=
\"
red
\"
>使出重击!</span><br>"
;
...
...
include/game/revcombat.func.php
View file @
70a04925
...
@@ -98,7 +98,7 @@
...
@@ -98,7 +98,7 @@
# 战斗发起者是NPC时
# 战斗发起者是NPC时
if
(
$pa
[
'type'
])
if
(
$pa
[
'type'
])
{
{
$log
.=
npc_chat
(
$pa
[
'type'
],
$pa
[
'name'
]
,
'attack'
);
$log
.=
npc_chat
_rev
(
$pa
,
$pd
,
'attack'
);
//换装判定
//换装判定
npc_changewep_rev
(
$pa
,
$pd
,
$active
);
npc_changewep_rev
(
$pa
,
$pd
,
$active
);
}
}
...
@@ -145,7 +145,7 @@
...
@@ -145,7 +145,7 @@
if
(
$counter_dice
<
$counter
)
if
(
$counter_dice
<
$counter
)
{
{
$log
.=
"<span class=
\"
red
\"
>
{
$pd
[
'nm'
]
}
的反击!</span><br>"
;
$log
.=
"<span class=
\"
red
\"
>
{
$pd
[
'nm'
]
}
的反击!</span><br>"
;
$log
.=
npc_chat
(
$pd
[
'type'
],
$pd
[
'nm'
]
,
'defend'
);
if
(
$pd
[
'type'
])
$log
.=
npc_chat_rev
(
$pd
,
$pa
,
'defend'
);
# 反击打击实行
# 反击打击实行
# 因为这时候进攻方(造成伤害)的一方是pd,所以向第一个位置传入pd,向第二个位置(防守方)传入pa。
# 因为这时候进攻方(造成伤害)的一方是pd,所以向第一个位置传入pd,向第二个位置(防守方)传入pa。
$pd
[
'is_counter'
]
=
1
;
//给pd一个反击标记,代表这是反击造成的伤害
$pd
[
'is_counter'
]
=
1
;
//给pd一个反击标记,代表这是反击造成的伤害
...
@@ -153,14 +153,14 @@
...
@@ -153,14 +153,14 @@
}
}
else
else
{
{
$log
.=
npc_chat
(
$pd
[
'type'
],
$pd
[
'nm'
]
,
'escape'
);
$log
.=
npc_chat
_rev
(
$pd
,
$pa
,
'escape'
);
$log
.=
"<span class=
\"
red
\"
>
{
$pd
[
'nm'
]
}
处于无法反击的状态,逃跑了!</span><br>"
;
$log
.=
"<span class=
\"
red
\"
>
{
$pd
[
'nm'
]
}
处于无法反击的状态,逃跑了!</span><br>"
;
}
}
}
}
# 不满足射程
# 不满足射程
else
else
{
{
$log
.=
npc_chat
(
$pd
[
'type'
],
$pd
[
'nm'
]
,
'cannot'
);
$log
.=
npc_chat
_rev
(
$pd
,
$pa
,
'cannot'
);
$log
.=
"<span class=
\"
red
\"
>
{
$pd
[
'nm'
]
}
攻击范围不足,不能反击,逃跑了!</span><br>"
;
$log
.=
"<span class=
\"
red
\"
>
{
$pd
[
'nm'
]
}
攻击范围不足,不能反击,逃跑了!</span><br>"
;
}
}
}
}
...
@@ -205,11 +205,13 @@
...
@@ -205,11 +205,13 @@
if
(
$active
)
if
(
$active
)
{
{
$w_log
=
"手持<span class=
\"
red
\"
>
{
$pa
[
'wep_name'
]
}
</span>的<span class=
\"
yellow
\"
>
{
$pa
[
'name'
]
}
</span>向你袭击!<br>你受到其<span class=
\"
yellow
\"
>
$att_dmg
</span>点攻击,对其做出了<span class=
\"
yellow
\"
>
$def_dmg
</span>点反击。<br>"
;
$w_log
=
"手持<span class=
\"
red
\"
>
{
$pa
[
'wep_name'
]
}
</span>的<span class=
\"
yellow
\"
>
{
$pa
[
'name'
]
}
</span>向你袭击!<br>你受到其<span class=
\"
yellow
\"
>
$att_dmg
</span>点攻击,对其做出了<span class=
\"
yellow
\"
>
$def_dmg
</span>点反击。<br>"
;
if
(
isset
(
$pd
[
'lvlup_log'
]))
$w_log
.=
$pd
[
'lvlup_log'
];
logsave
(
$pd
[
'pid'
],
$now
,
$w_log
,
'c'
);
logsave
(
$pd
[
'pid'
],
$now
,
$w_log
,
'c'
);
}
}
else
else
{
{
$w_log
=
"你发现了手持<span class=
\"
red
\"
>
{
$pd
[
'wep_name'
]
}
</span>的<span class=
\"
yellow
\"
>
{
$pd
[
'name'
]
}
</span>并且先发制人!<br>你对其做出<span class=
\"
yellow
\"
>
$att_dmg
</span>点攻击,受到其<span class=
\"
yellow
\"
>
$def_dmg
</span>点反击。<br>"
;
$w_log
=
"你发现了手持<span class=
\"
red
\"
>
{
$pd
[
'wep_name'
]
}
</span>的<span class=
\"
yellow
\"
>
{
$pd
[
'name'
]
}
</span>并且先发制人!<br>你对其做出<span class=
\"
yellow
\"
>
$att_dmg
</span>点攻击,受到其<span class=
\"
yellow
\"
>
$def_dmg
</span>点反击。<br>"
;
if
(
isset
(
$pa
[
'lvlup_log'
]))
$w_log
.=
$pa
[
'lvlup_log'
];
logsave
(
$pa
[
'pid'
],
$now
,
$w_log
,
'c'
);
logsave
(
$pa
[
'pid'
],
$now
,
$w_log
,
'c'
);
}
}
}
}
...
@@ -315,23 +317,21 @@
...
@@ -315,23 +317,21 @@
$pa
[
'skdr_flag'
]
=
$pd
[
'skdr_flag'
]
=
1
;
$pa
[
'skdr_flag'
]
=
$pd
[
'skdr_flag'
]
=
1
;
}
}
# 灵魂抽取判定
# 灵魂抽取判定
if
(
in_array
(
'*'
,
$pa
[
'ex_wep_keys'
])
||
in_array
(
'*'
,
$pd
[
'ex_wep_keys'
]
))
if
(
in_array
(
'*'
,
array_merge
(
$pa
[
'ex_wep_keys'
],
$pa
[
'ex_equip_keys'
]))
||
in_array
(
'*'
,
array_merge
(
$pd
[
'ex_wep_keys'
],
$pd
[
'ex_equip_keys'
])
))
{
{
$log
.=
"<span class=
\"
yellow
\"
>灵魂抽取使双方的武器和饰物属性全部失效!</span><br>"
;
$log
.=
"<span class=
\"
yellow
\"
>灵魂抽取使双方的武器和饰物属性全部失效!</span><br>"
;
$pa
[
'ex_wep_keys'
]
=
$pd
[
'ex_wep_keys'
]
=
Array
();
$pa
[
'sldr_flag'
]
=
$pd
[
'sldr_flag'
]
=
1
;
$pa
[
'sldr_flag'
]
=
$pd
[
'sldr_flag'
]
=
1
;
}
}
# 精神抽取判定
# 精神抽取判定
if
(
in_array
(
'-'
,
$pa
[
'ex_equip_keys'
])
||
in_array
(
'-'
,
$pd
[
'ex_equip_keys'
]
))
if
(
in_array
(
'-'
,
array_merge
(
$pa
[
'ex_wep_keys'
],
$pa
[
'ex_equip_keys'
]))
||
in_array
(
'-'
,
array_merge
(
$pd
[
'ex_wep_keys'
],
$pd
[
'ex_equip_keys'
])
))
{
{
$log
.=
"<span class=
\"
yellow
\"
>精神抽取使双方的防具属性全部失效!</span><br>"
;
$log
.=
"<span class=
\"
yellow
\"
>精神抽取使双方的防具属性全部失效!</span><br>"
;
$pa
[
'ex_equip_keys'
]
=
$pd
[
'ex_equip_keys'
]
=
Array
();
$pa
[
'mdr_flag'
]
=
$pd
[
'mdr_flag'
]
=
1
;
$pa
[
'mdr_flag'
]
=
$pd
[
'mdr_flag'
]
=
1
;
}
}
// PS:三抽检定现在没有做彼此保留的额外判定。因为单独写在这里太丑陋了。
# 灵、精抽应用
// 因此如果一件武器/防具上同时带有3抽,有可能会被灵抽/精抽洗掉对方的效果。但是现在游戏里还没有这样的装备,所以等出问题了再解决。
if
(
isset
(
$pa
[
'sldr_flag'
])
||
isset
(
$pd
[
'sldr_flag'
]))
$pa
[
'ex_wep_keys'
]
=
$pd
[
'ex_wep_keys'
]
=
Array
();
if
(
isset
(
$pa
[
'mdr_flag'
])
||
isset
(
$pd
[
'mdr_flag'
]))
$pa
[
'ex_equip_keys'
]
=
$pd
[
'ex_equip_keys'
]
=
Array
();
//
三抽检定过后把2个属性数组合并,不然每次都要拖着一长串
#
三抽检定过后把2个属性数组合并,不然每次都要拖着一长串
$pa
[
'ex_keys'
]
=
array_merge
(
$pa
[
'ex_wep_keys'
],
$pa
[
'ex_equip_keys'
]);
unset
(
$pa
[
'ex_wep_keys'
]);
unset
(
$pa
[
'ex_equip_keys'
]);
$pa
[
'ex_keys'
]
=
array_merge
(
$pa
[
'ex_wep_keys'
],
$pa
[
'ex_equip_keys'
]);
unset
(
$pa
[
'ex_wep_keys'
]);
unset
(
$pa
[
'ex_equip_keys'
]);
$pd
[
'ex_keys'
]
=
array_merge
(
$pd
[
'ex_wep_keys'
],
$pd
[
'ex_equip_keys'
]);
unset
(
$pd
[
'ex_wep_keys'
]);
unset
(
$pd
[
'ex_equip_keys'
]);
$pd
[
'ex_keys'
]
=
array_merge
(
$pd
[
'ex_wep_keys'
],
$pd
[
'ex_equip_keys'
]);
unset
(
$pd
[
'ex_wep_keys'
]);
unset
(
$pd
[
'ex_equip_keys'
]);
...
@@ -495,8 +495,7 @@
...
@@ -495,8 +495,7 @@
//防守方(pd)受到伤害后的事件(防具耐久下降、受伤)
//防守方(pd)受到伤害后的事件(防具耐久下降、受伤)
get_hurt_events
(
$pa
,
$pd
,
$active
);
get_hurt_events
(
$pa
,
$pd
,
$active
);
//经验结算
//经验结算
$is_player_flag
=
$pa
[
'type'
]
?
0
:
1
;
exprgup_rev
(
$pa
,
$pd
,
$active
);
exprgup
(
$pa
[
'lvl'
],
$pd
[
'lvl'
],
$pa
[
'exp'
],
$is_player_flag
,
$pd
[
'rage'
]);
}
}
else
else
{
{
...
@@ -526,7 +525,7 @@
...
@@ -526,7 +525,7 @@
# NPC二阶段处理:
# NPC二阶段处理:
if
(
$pd
[
'club'
]
==
99
&&
$pd
[
'type'
])
if
(
$pd
[
'club'
]
==
99
&&
$pd
[
'type'
])
{
{
$log
.=
npc_chat
(
$pd
[
'type'
],
$pd
[
'name'
]
,
'death'
);
$log
.=
npc_chat
_rev
(
$pd
,
$pa
,
'death'
);
include_once
GAME_ROOT
.
'./include/system.func.php'
;
include_once
GAME_ROOT
.
'./include/system.func.php'
;
$npcdata
=
evonpc
(
$pd
[
'type'
],
$pd
[
'name'
]);
$npcdata
=
evonpc
(
$pd
[
'type'
],
$pd
[
'name'
]);
$log
.=
'<span class="yellow">'
.
$pd
[
'name'
]
.
'却没死去,反而爆发出真正的实力!</span><br>'
;
$log
.=
'<span class="yellow">'
.
$pd
[
'name'
]
.
'却没死去,反而爆发出真正的实力!</span><br>'
;
...
@@ -577,7 +576,7 @@
...
@@ -577,7 +576,7 @@
else
else
{
{
//死者是NPC,加载NPC遗言
//死者是NPC,加载NPC遗言
$log
.=
npc_chat
(
$pd
[
'type'
],
$pd
[
'name'
]
,
'death'
);
$log
.=
npc_chat
_rev
(
$pd
,
$pa
,
'death'
);
}
}
$deathnum
++
;
$deathnum
++
;
...
@@ -592,7 +591,7 @@
...
@@ -592,7 +591,7 @@
}
}
else
else
{
{
$log
.=
npc_chat
(
$pa
[
'type'
],
$pa
[
'name'
]
,
'kill'
);
$log
.=
npc_chat
_rev
(
$pa
,
$pd
,
'kill'
);
}
}
# 杀人rp结算
# 杀人rp结算
...
@@ -774,6 +773,111 @@
...
@@ -774,6 +773,111 @@
return
;
return
;
}
}
# 战斗经验结算
function
exprgup_rev
(
&
$pa
,
&
$pd
,
$active
)
{
global
$log
,
$baseexp
;
$expup
=
round
(
(
$pd
[
'lvl'
]
-
$pa
[
'lvl'
])
/
3
);
$expup
=
$expup
>
0
?
$expup
:
1
;
$pa
[
'exp'
]
+=
$expup
;
//$log .= "$isplayer 的经验值增加 $expup 点<br>";
//升到下级所需的exp 直接在这里套公式计算 不用global了
$pa
[
'upexp'
]
=
round
((
$pa
[
'lvl'
]
*
$baseexp
)
+
((
$pa
[
'lvl'
]
+
1
)
*
$baseexp
));
if
(
$pa
[
'exp'
]
>=
$pa
[
'upexp'
])
{
lvlup_rev
(
$pa
,
$pd
,
$active
);
}
//大的打小的怒气反而涨的快 什么逻辑?狂扁小朋友喔?
$rgup
=
round
((
$pa
[
'lvl'
]
-
$pd
[
'lvl'
])
/
3
);
$rg
+=
$rgup
>
0
?
$rgup
:
1
;
return
;
}
# 战斗等级提升
function
lvlup_rev
(
&
$pa
,
&
$pd
,
$active
)
{
global
$log
,
$baseexp
;
$up_exp_temp
=
round
(
(
2
*
$pa
[
'lvl'
]
+
1
)
*
$baseexp
);
if
(
$pa
[
'exp'
]
>=
$up_exp_temp
&&
$pa
[
'lvl'
]
<
255
)
{
$sklanginfo
=
Array
(
'wp'
=>
'殴熟'
,
'wk'
=>
'斩熟'
,
'wg'
=>
'射熟'
,
'wc'
=>
'投熟'
,
'wd'
=>
'爆熟'
,
'wf'
=>
'灵熟'
,
'all'
=>
'全系熟练度'
);
$sknlist
=
Array
(
1
=>
'wp'
,
2
=>
'wk'
,
3
=>
'wc'
,
4
=>
'wg'
,
5
=>
'wd'
,
9
=>
'wf'
,
16
=>
'all'
);
$skname
=
$sknlist
[
$pa
[
'club'
]];
//升级判断
$lvup
=
1
+
floor
((
$pa
[
'exp'
]
-
$up_exp_temp
)
/
$baseexp
/
2
);
$lvup
=
$lvup
>
255
-
$pa
[
'lvl'
]
?
255
-
$pa
[
'lvl'
]
:
$lvup
;
$lvuphp
=
$lvupatt
=
$lvupdef
=
$lvupskill
=
$lvupsp
=
$lvupspref
=
0
;
//升级数值计算
for
(
$i
=
0
;
$i
<
$lvup
;
$i
+=
1
)
{
if
(
$pa
[
'club'
]
==
13
)
{
$lvuphp
+=
rand
(
14
,
18
);
}
else
{
$lvuphp
+=
rand
(
8
,
10
);
}
$lvupsp
+=
rand
(
4
,
6
);
if
(
$pa
[
'club'
]
==
14
)
{
$lvupatt
+=
rand
(
4
,
6
);
$lvupdef
+=
rand
(
5
,
8
);
}
else
{
$lvupatt
+=
rand
(
2
,
4
);
$lvupdef
+=
rand
(
3
,
5
);
}
if
(
$skname
==
'all'
)
{
$lvupskill
+=
rand
(
2
,
4
);
}
elseif
(
$skname
==
'wd'
||
$skname
==
'wf'
)
{
$lvupskill
+=
rand
(
3
,
5
);
}
elseif
(
$skname
){
$lvupskill
+=
rand
(
4
,
6
);
}
$lvupspref
+=
round
(
$pa
[
'msp'
]
*
0.1
);
}
//应用升级
$pa
[
'lvl'
]
+=
$lvup
;
$up_exp_temp
=
round
(
(
2
*
$pa
[
'lvl'
]
+
1
)
*
$baseexp
);
if
(
$pa
[
'lvl'
]
>=
255
)
{
$pa
[
'lvl'
]
=
255
;
$pa
[
'exp'
]
=
$up_exp_temp
;
}
$pa
[
'upexp'
]
=
$up_exp_temp
;
$pa
[
'hp'
]
+=
$lvuphp
;
$pa
[
'mhp'
]
+=
$lvuphp
;
$pa
[
'sp'
]
+=
$lvupsp
;
$pa
[
'msp'
]
+=
$lvupsp
;
$pa
[
'att'
]
+=
$lvupatt
;
$pa
[
'def'
]
+=
$lvupdef
;
$pa
[
'skillpoint'
]
+=
$lvup
;
if
(
$skname
==
'all'
)
{
$pa
[
'wp'
]
+=
$lvupskill
;
$pa
[
'wk'
]
+=
$lvupskill
;
$pa
[
'wg'
]
+=
$lvupskill
;
$pa
[
'wc'
]
+=
$lvupskill
;
$pa
[
'wd'
]
+=
$lvupskill
;
$pa
[
'wf'
]
+=
$lvupskill
;
}
elseif
(
$skname
)
{
$pa
[
$skname
]
+=
$lvupskill
;
}
$pa
[
'sp'
]
=
min
(
$lvupspref
+
$pa
[
'sp'
],
$pa
[
'msp'
]);
if
(
$skname
)
{
$sklog
=
",
{
$sklanginfo
[
$skname
]
}
+
{
$lvupskill
}
"
;
}
$lvlup_log
=
"<span class=
\"
yellow
\"
>
{
$pa
[
'nm'
]
}
升了
{
$lvup
}
级!生命上限+
{
$lvuphp
}
,体力上限+
{
$lvupsp
}
,攻击+
{
$lvupatt
}
,防御+
{
$lvupdef
}{
$sklog
}
,体力恢复了
{
$lvupspref
}
,获得了
{
$lvup
}
点技能点!</span><br>"
;
if
(
!
$pa
[
'type'
])
{
if
(
$pa
[
'nm'
]
==
'你'
)
$log
.=
$lvlup_log
;
else
$pa
[
'lvlup_log'
]
=
$lvlup_log
;
}
}
elseif
(
$pa
[
'lvl'
]
>=
255
)
{
$pa
[
'lvl'
]
=
255
;
$exp
=
$up_exp_temp
;
}
return
;
}
# NPC自动换装
# NPC自动换装
#说实话没有完全看懂,但是能跑就行
#说实话没有完全看懂,但是能跑就行
function
npc_changewep_rev
(
&
$pa
,
&
$pd
,
$acitve
)
function
npc_changewep_rev
(
&
$pa
,
&
$pd
,
$acitve
)
...
@@ -864,4 +968,89 @@
...
@@ -864,4 +968,89 @@
return
;
return
;
}
}
# NPC喊话
# pa指npc pd指另一视角
function
npc_chat_rev
(
&
$pa
,
&
$pd
,
$mode
=
''
)
{
global
$npcchat
;
if
(
!
empty
(
$npcchat
[
$pa
[
'type'
]][
$pa
[
'name'
]]))
{
$nchat
=
$npcchat
[
$pa
[
'type'
]][
$pa
[
'name'
]];
$chatcolor
=
$nchat
[
'color'
];
$npcwords
=
!
empty
(
$chatcolor
)
?
"<span class =
\"
{
$chatcolor
}
\"
>"
:
'<span>'
;
switch
(
$mode
)
{
case
'attack'
:
if
(
!
isset
(
$pa
[
'first_meet'
]))
{
$npcwords
.=
"
{
$nchat
[
0
]
}
"
;
$pa
[
'first_meet'
]
=
1
;
}
elseif
(
$pa
[
'hp'
]
>
(
$pa
[
'mhp'
]
/
2
))
{
$dice
=
rand
(
1
,
2
);
$npcwords
.=
"
{
$nchat
[
$dice
]
}
"
;
}
else
{
$dice
=
rand
(
3
,
4
);
$npcwords
.=
"
{
$nchat
[
$dice
]
}
"
;
}
break
;
case
'defend'
:
if
(
!
isset
(
$pa
[
'first_meet'
]))
{
$npcwords
.=
"
{
$nchat
[
0
]
}
"
;
$pa
[
'first_meet'
]
=
1
;
}
elseif
(
$pa
[
'hp'
]
>
(
$pa
[
'mhp'
]
/
2
))
{
$dice
=
rand
(
5
,
6
);
$npcwords
.=
"
{
$nchat
[
$dice
]
}
"
;
}
else
{
$dice
=
rand
(
7
,
8
);
$npcwords
.=
"
{
$nchat
[
$dice
]
}
"
;
}
break
;
case
'death'
:
$npcwords
.=
"
{
$nchat
[
9
]
}
"
;
break
;
case
'escape'
:
$npcwords
.=
"
{
$nchat
[
10
]
}
"
;
break
;
case
'cannot'
:
$npcwords
.=
"
{
$nchat
[
11
]
}
"
;
break
;
case
'critical'
:
$npcwords
.=
"
{
$nchat
[
12
]
}
"
;
break
;
case
'kill'
:
$npcwords
.=
"
{
$pa
[
'nm'
]
}
对
{
$pd
[
'nm'
]
}
说道:
{
$nchat
[
13
]
}
"
;
break
;
}
$npcwords
.=
'</span><br>'
;
return
$npcwords
;
}
elseif
(
$mode
==
'death'
)
{
global
$lwinfo
;
if
(
is_array
(
$lwinfo
[
$pa
[
'type'
]]))
{
$lastword
=
$lwinfo
[
$pa
[
'type'
]][
$pa
[
'name'
]];
}
else
{
$lastword
=
$lwinfo
[
$pa
[
'type'
]];
}
$npcwords
=
"<span class=
\"
yellow
\"
>“
{
$lastword
}
”</span><br>"
;
return
$npcwords
;
}
else
{
return
;
}
}
?>
?>
\ No newline at end of file
sp_ilist.php
View file @
70a04925
...
@@ -143,8 +143,7 @@ function get_itm_namelist()
...
@@ -143,8 +143,7 @@ function get_itm_namelist()
include_once
config
(
'npc'
,
$gamecfg
);
include_once
config
(
'npc'
,
$gamecfg
);
include_once
config
(
'addnpc'
,
$gamecfg
);
include_once
config
(
'addnpc'
,
$gamecfg
);
include_once
config
(
'evonpc'
,
$gamecfg
);
include_once
config
(
'evonpc'
,
$gamecfg
);
$nownpclist
=
Array
();
$nownpclist
=
$npcinfo
;
$nownpclist
=
$npcinfo
+
$anpcinfo
;
foreach
(
$enpcinfo
as
$ekey
=>
$enpcs
)
foreach
(
$enpcinfo
as
$ekey
=>
$enpcs
)
{
{
foreach
(
$enpcs
as
$sname
=>
$enpc
)
foreach
(
$enpcs
as
$sname
=>
$enpc
)
...
@@ -152,10 +151,18 @@ function get_itm_namelist()
...
@@ -152,10 +151,18 @@ function get_itm_namelist()
$nownpclist
[
$ekey
][
'sub'
][
$sname
]
=
$enpc
;
$nownpclist
[
$ekey
][
'sub'
][
$sname
]
=
$enpc
;
}
}
}
}
foreach
(
$anpcinfo
as
$akey
=>
$anpcs
)
{
foreach
(
$anpcs
[
'sub'
]
as
$aid
=>
$anpc
)
{
$nownpclist
[
$akey
][
'sub'
][
'a'
.
$aid
]
=
$anpc
;
}
}
foreach
(
$nownpclist
as
$npcs
)
foreach
(
$nownpclist
as
$npcs
)
{
{
foreach
(
array
(
'wep'
,
'arb'
,
'arh'
,
'ara'
,
'arf'
,
'art'
,
'itm1'
,
'itm2'
,
'itm3'
,
'itm4'
,
'itm5'
,
'itm6'
)
as
$nipval
)
foreach
(
array
(
'wep'
,
'arb'
,
'arh'
,
'ara'
,
'arf'
,
'art'
,
'itm1'
,
'itm2'
,
'itm3'
,
'itm4'
,
'itm5'
,
'itm6'
)
as
$nipval
)
{
{
if
(
isset
(
$npcs
[
$nipval
])
&&
!
in_array
(
$npcs
[
$nipval
],
$iarr
))
$iarr
[]
=
$npcs
[
$nipval
];
if
(
!
empty
(
$npcs
[
'sub'
]))
if
(
!
empty
(
$npcs
[
'sub'
]))
{
{
foreach
(
$npcs
[
'sub'
]
as
$npc
)
foreach
(
$npcs
[
'sub'
]
as
$npc
)
...
@@ -163,9 +170,17 @@ function get_itm_namelist()
...
@@ -163,9 +170,17 @@ function get_itm_namelist()
if
(
isset
(
$npc
[
$nipval
])
&&
!
in_array
(
$npc
[
$nipval
],
$iarr
))
$iarr
[]
=
$npc
[
$nipval
];
if
(
isset
(
$npc
[
$nipval
])
&&
!
in_array
(
$npc
[
$nipval
],
$iarr
))
$iarr
[]
=
$npc
[
$nipval
];
}
}
}
}
else
}
}
//头衔附赠
global
$title_valid
;
foreach
(
$title_valid
as
$tv
=>
$tvarr
)
{
{
if
(
isset
(
$npcs
[
$nipval
])
&&
!
in_array
(
$npcs
[
$nipval
],
$iarr
))
$iarr
[]
=
$npcs
[
$nipval
];
foreach
(
$tvarr
as
$tvkey
=>
$tvitm
)
{
if
(
in_array
(
$tvkey
,
array
(
'wep'
,
'arb'
,
'arh'
,
'ara'
,
'arf'
,
'art'
,
'itm1'
,
'itm2'
,
'itm3'
,
'itm4'
,
'itm5'
,
'itm6'
))
&&
!
in_array
(
$tvitm
,
$iarr
))
{
$iarr
[]
=
$tvitm
;
}
}
}
}
}
}
...
...
templates/default/admin_npcmng.htm
View file @
70a04925
...
@@ -26,9 +26,9 @@
...
@@ -26,9 +26,9 @@
<td>
姓名
</td>
<td>
姓名
</td>
<td>
{$npc['name']}
</td>
<td>
{$npc['name']}
</td>
<td>
武器
</td>
<td>
武器
</td>
<td><input
size=
"20"
type=
"text"
name=
"wep"
value=
"{$npc['wep']}"
maxlength=
"250"
></td>
<td><input
size=
"20"
type=
"text"
name=
"wep"
list=
"vsnamelist"
value=
"{$npc['wep']}"
maxlength=
"250"
></td>
<td>
包裹1
</td>
<td>
包裹1
</td>
<td><input
size=
"20"
type=
"text"
name=
"itm1"
value=
"{$npc['itm1']}"
maxlength=
"250"
></td>
<td><input
size=
"20"
type=
"text"
name=
"itm1"
list=
"vsnamelist"
value=
"{$npc['itm1']}"
maxlength=
"250"
></td>
</tr>
</tr>
<tr>
<tr>
<td>
性别
</td>
<td>
性别
</td>
...
@@ -66,9 +66,9 @@
...
@@ -66,9 +66,9 @@
<td>
生命
</td>
<td>
生命
</td>
<td><input
size=
"20"
type=
"text"
name=
"hp"
value=
"{$npc['hp']}"
maxlength=
"20"
></td>
<td><input
size=
"20"
type=
"text"
name=
"hp"
value=
"{$npc['hp']}"
maxlength=
"20"
></td>
<td>
防具(体)
</td>
<td>
防具(体)
</td>
<td><input
size=
"20"
type=
"text"
name=
"arb"
value=
"{$npc['arb']}"
maxlength=
"250"
></td>
<td><input
size=
"20"
type=
"text"
name=
"arb"
list=
"vsnamelist"
value=
"{$npc['arb']}"
maxlength=
"250"
></td>
<td>
包裹2
</td>
<td>
包裹2
</td>
<td><input
size=
"20"
type=
"text"
name=
"itm2"
value=
"{$npc['itm2']}"
maxlength=
"250"
></td>
<td><input
size=
"20"
type=
"text"
name=
"itm2"
list=
"vsnamelist"
value=
"{$npc['itm2']}"
maxlength=
"250"
></td>
</tr>
</tr>
<tr>
<tr>
<td>
最大生命
</td>
<td>
最大生命
</td>
...
@@ -106,9 +106,9 @@
...
@@ -106,9 +106,9 @@
<td>
基础防御
</td>
<td>
基础防御
</td>
<td><input
size=
"20"
type=
"text"
name=
"def"
value=
"{$npc['def']}"
maxlength=
"20"
></td>
<td><input
size=
"20"
type=
"text"
name=
"def"
value=
"{$npc['def']}"
maxlength=
"20"
></td>
<td>
防具(头)
</td>
<td>
防具(头)
</td>
<td><input
size=
"20"
type=
"text"
name=
"arh"
value=
"{$npc['arh']}"
maxlength=
"250"
></td>
<td><input
size=
"20"
type=
"text"
name=
"arh"
list=
"vsnamelist"
value=
"{$npc['arh']}"
maxlength=
"250"
></td>
<td>
包裹3
</td>
<td>
包裹3
</td>
<td><input
size=
"20"
type=
"text"
name=
"itm3"
value=
"{$npc['itm3']}"
maxlength=
"250"
></td>
<td><input
size=
"20"
type=
"text"
name=
"itm3"
list=
"vsnamelist"
value=
"{$npc['itm3']}"
maxlength=
"250"
></td>
</tr>
</tr>
<tr>
<tr>
<td>
位置
</td>
<td>
位置
</td>
...
@@ -146,9 +146,9 @@
...
@@ -146,9 +146,9 @@
<td>
对手
</td>
<td>
对手
</td>
<td><input
size=
"20"
type=
"text"
name=
"bid"
value=
"{$npc['bid']}"
maxlength=
"20"
></td>
<td><input
size=
"20"
type=
"text"
name=
"bid"
value=
"{$npc['bid']}"
maxlength=
"20"
></td>
<td>
防具(腕)
</td>
<td>
防具(腕)
</td>
<td><input
size=
"20"
type=
"text"
name=
"ara"
value=
"{$npc['ara']}"
maxlength=
"250"
></td>
<td><input
size=
"20"
type=
"text"
name=
"ara"
list=
"vsnamelist"
value=
"{$npc['ara']}"
maxlength=
"250"
></td>
<td>
包裹4
</td>
<td>
包裹4
</td>
<td><input
size=
"20"
type=
"text"
name=
"itm4"
value=
"{$npc['itm4']}"
maxlength=
"250"
></td>
<td><input
size=
"20"
type=
"text"
name=
"itm4"
list=
"vsnamelist"
value=
"{$npc['itm4']}"
maxlength=
"250"
></td>
</tr>
</tr>
<tr>
<tr>
<td>
受伤
</td>
<td>
受伤
</td>
...
@@ -186,9 +186,9 @@
...
@@ -186,9 +186,9 @@
<td>
杀人数
</td>
<td>
杀人数
</td>
<td><input
size=
"20"
type=
"text"
name=
"killnum"
value=
"{$npc['killnum']}"
maxlength=
"20"
></td>
<td><input
size=
"20"
type=
"text"
name=
"killnum"
value=
"{$npc['killnum']}"
maxlength=
"20"
></td>
<td>
防具(足)
</td>
<td>
防具(足)
</td>
<td><input
size=
"20"
type=
"text"
name=
"arf"
value=
"{$npc['arf']}"
maxlength=
"250"
></td>
<td><input
size=
"20"
type=
"text"
name=
"arf"
list=
"vsnamelist"
value=
"{$npc['arf']}"
maxlength=
"250"
></td>
<td>
包裹5
</td>
<td>
包裹5
</td>
<td><input
size=
"20"
type=
"text"
name=
"itm5"
value=
"{$npc['itm5']}"
maxlength=
"250"
></td>
<td><input
size=
"20"
type=
"text"
name=
"itm5"
list=
"vsnamelist"
value=
"{$npc['itm5']}"
maxlength=
"250"
></td>
</tr>
</tr>
<tr>
<tr>
<td>
殴熟
</td>
<td>
殴熟
</td>
...
@@ -226,9 +226,9 @@
...
@@ -226,9 +226,9 @@
<td>
爆熟
</td>
<td>
爆熟
</td>
<td><input
size=
"20"
type=
"text"
name=
"wd"
value=
"{$npc['wd']}"
maxlength=
"20"
></td>
<td><input
size=
"20"
type=
"text"
name=
"wd"
value=
"{$npc['wd']}"
maxlength=
"20"
></td>
<td>
饰品
</td>
<td>
饰品
</td>
<td><input
size=
"20"
type=
"text"
name=
"art"
value=
"{$npc['art']}"
maxlength=
"250"
></td>
<td><input
size=
"20"
type=
"text"
name=
"art"
list=
"vsnamelist"
value=
"{$npc['art']}"
maxlength=
"250"
></td>
<td>
包裹6
</td>
<td>
包裹6
</td>
<td><input
size=
"20"
type=
"text"
name=
"itm6"
value=
"{$npc['itm6']}"
maxlength=
"250"
></td>
<td><input
size=
"20"
type=
"text"
name=
"itm6"
list=
"vsnamelist"
value=
"{$npc['itm6']}"
maxlength=
"250"
></td>
</tr>
</tr>
<tr>
<tr>
<td>
灵熟
</td>
<td>
灵熟
</td>
...
@@ -282,6 +282,11 @@
...
@@ -282,6 +282,11 @@
<td>
社团参数集
</td>
<td>
社团参数集
</td>
<td><textarea
cols=
"20"
rows=
"4"
style=
"overflow:auto"
name=
"str_clbpara"
>
{$npc['str_clbpara']}
</textarea></td>
<td><textarea
cols=
"20"
rows=
"4"
style=
"overflow:auto"
name=
"str_clbpara"
>
{$npc['str_clbpara']}
</textarea></td>
</tr>
</tr>
<datalist
id=
"vsnamelist"
>
<!--{loop $temp_item_namelist $in}-->
<option
value=
"$in"
>
<!--{/loop}-->
</datalist>
</table>
</table>
<input
type=
"submit"
value=
"修改NPC数值"
onclick=
"$('command').value = 'submitedit'"
>
<input
type=
"submit"
value=
"修改NPC数值"
onclick=
"$('command').value = 'submitedit'"
>
</form>
</form>
...
...
templates/default/admin_pcmng.htm
View file @
70a04925
...
@@ -26,9 +26,9 @@
...
@@ -26,9 +26,9 @@
<td>
姓名
</td>
<td>
姓名
</td>
<td>
{$pc['name']}
</td>
<td>
{$pc['name']}
</td>
<td>
武器
</td>
<td>
武器
</td>
<td><input
size=
"20"
type=
"text"
name=
"wep"
value=
"{$pc['wep']}"
maxlength=
"250"
></td>
<td><input
size=
"20"
type=
"text"
name=
"wep"
list=
"vsnamelist"
value=
"{$pc['wep']}"
maxlength=
"250"
></td>
<td>
包裹1
</td>
<td>
包裹1
</td>
<td><input
size=
"20"
type=
"text"
name=
"itm1"
value=
"{$pc['itm1']}"
maxlength=
"250"
></td>
<td><input
size=
"20"
type=
"text"
name=
"itm1"
list=
"vsnamelist"
value=
"{$pc['itm1']}"
maxlength=
"250"
></td>
</tr>
</tr>
<tr>
<tr>
<td>
性别
</td>
<td>
性别
</td>
...
@@ -66,9 +66,9 @@
...
@@ -66,9 +66,9 @@
<td>
生命
</td>
<td>
生命
</td>
<td><input
size=
"20"
type=
"text"
name=
"hp"
value=
"{$pc['hp']}"
maxlength=
"20"
></td>
<td><input
size=
"20"
type=
"text"
name=
"hp"
value=
"{$pc['hp']}"
maxlength=
"20"
></td>
<td>
防具(体)
</td>
<td>
防具(体)
</td>
<td><input
size=
"20"
type=
"text"
name=
"arb"
value=
"{$pc['arb']}"
maxlength=
"250"
></td>
<td><input
size=
"20"
type=
"text"
name=
"arb"
list=
"vsnamelist"
value=
"{$pc['arb']}"
maxlength=
"250"
></td>
<td>
包裹2
</td>
<td>
包裹2
</td>
<td><input
size=
"20"
type=
"text"
name=
"itm2"
value=
"{$pc['itm2']}"
maxlength=
"250"
></td>
<td><input
size=
"20"
type=
"text"
name=
"itm2"
list=
"vsnamelist"
value=
"{$pc['itm2']}"
maxlength=
"250"
></td>
</tr>
</tr>
<tr>
<tr>
<td>
最大生命
</td>
<td>
最大生命
</td>
...
@@ -106,9 +106,9 @@
...
@@ -106,9 +106,9 @@
<td>
基础防御
</td>
<td>
基础防御
</td>
<td><input
size=
"20"
type=
"text"
name=
"def"
value=
"{$pc['def']}"
maxlength=
"20"
></td>
<td><input
size=
"20"
type=
"text"
name=
"def"
value=
"{$pc['def']}"
maxlength=
"20"
></td>
<td>
防具(头)
</td>
<td>
防具(头)
</td>
<td><input
size=
"20"
type=
"text"
name=
"arh"
value=
"{$pc['arh']}"
maxlength=
"250"
></td>
<td><input
size=
"20"
type=
"text"
name=
"arh"
list=
"vsnamelist"
value=
"{$pc['arh']}"
maxlength=
"250"
></td>
<td>
包裹3
</td>
<td>
包裹3
</td>
<td><input
size=
"20"
type=
"text"
name=
"itm3"
value=
"{$pc['itm3']}"
maxlength=
"250"
></td>
<td><input
size=
"20"
type=
"text"
name=
"itm3"
list=
"vsnamelist"
value=
"{$pc['itm3']}"
maxlength=
"250"
></td>
</tr>
</tr>
<tr>
<tr>
<td>
位置
</td>
<td>
位置
</td>
...
@@ -146,9 +146,9 @@
...
@@ -146,9 +146,9 @@
<td>
对手
</td>
<td>
对手
</td>
<td><input
size=
"20"
type=
"text"
name=
"bid"
value=
"{$pc['bid']}"
maxlength=
"20"
></td>
<td><input
size=
"20"
type=
"text"
name=
"bid"
value=
"{$pc['bid']}"
maxlength=
"20"
></td>
<td>
防具(腕)
</td>
<td>
防具(腕)
</td>
<td><input
size=
"20"
type=
"text"
name=
"ara"
value=
"{$pc['ara']}"
maxlength=
"250"
></td>
<td><input
size=
"20"
type=
"text"
name=
"ara"
list=
"vsnamelist"
value=
"{$pc['ara']}"
maxlength=
"250"
></td>
<td>
包裹4
</td>
<td>
包裹4
</td>
<td><input
size=
"20"
type=
"text"
name=
"itm4"
value=
"{$pc['itm4']}"
maxlength=
"250"
></td>
<td><input
size=
"20"
type=
"text"
name=
"itm4"
list=
"vsnamelist"
value=
"{$pc['itm4']}"
maxlength=
"250"
></td>
</tr>
</tr>
<tr>
<tr>
<td>
受伤
</td>
<td>
受伤
</td>
...
@@ -186,9 +186,9 @@
...
@@ -186,9 +186,9 @@
<td>
杀人数
</td>
<td>
杀人数
</td>
<td><input
size=
"20"
type=
"text"
name=
"killnum"
value=
"{$pc['killnum']}"
maxlength=
"20"
></td>
<td><input
size=
"20"
type=
"text"
name=
"killnum"
value=
"{$pc['killnum']}"
maxlength=
"20"
></td>
<td>
防具(足)
</td>
<td>
防具(足)
</td>
<td><input
size=
"20"
type=
"text"
name=
"arf"
value=
"{$pc['arf']}"
maxlength=
"250"
></td>
<td><input
size=
"20"
type=
"text"
name=
"arf"
list=
"vsnamelist"
value=
"{$pc['arf']}"
maxlength=
"250"
></td>
<td>
包裹5
</td>
<td>
包裹5
</td>
<td><input
size=
"20"
type=
"text"
name=
"itm5"
value=
"{$pc['itm5']}"
maxlength=
"250"
></td>
<td><input
size=
"20"
type=
"text"
name=
"itm5"
list=
"vsnamelist"
value=
"{$pc['itm5']}"
maxlength=
"250"
></td>
</tr>
</tr>
<tr>
<tr>
<td>
殴熟
</td>
<td>
殴熟
</td>
...
@@ -226,9 +226,9 @@
...
@@ -226,9 +226,9 @@
<td>
爆熟
</td>
<td>
爆熟
</td>
<td><input
size=
"20"
type=
"text"
name=
"wd"
value=
"{$pc['wd']}"
maxlength=
"20"
></td>
<td><input
size=
"20"
type=
"text"
name=
"wd"
value=
"{$pc['wd']}"
maxlength=
"20"
></td>
<td>
饰品
</td>
<td>
饰品
</td>
<td><input
size=
"20"
type=
"text"
name=
"art"
value=
"{$pc['art']}"
maxlength=
"250"
></td>
<td><input
size=
"20"
type=
"text"
name=
"art"
list=
"vsnamelist"
value=
"{$pc['art']}"
maxlength=
"250"
></td>
<td>
包裹6
</td>
<td>
包裹6
</td>
<td><input
size=
"20"
type=
"text"
name=
"itm6"
value=
"{$pc['itm6']}"
maxlength=
"250"
></td>
<td><input
size=
"20"
type=
"text"
name=
"itm6"
list=
"vsnamelist"
value=
"{$pc['itm6']}"
maxlength=
"250"
></td>
</tr>
</tr>
<tr>
<tr>
<td>
灵熟
</td>
<td>
灵熟
</td>
...
@@ -290,6 +290,11 @@
...
@@ -290,6 +290,11 @@
<td>
社团参数集
</td>
<td>
社团参数集
</td>
<td><textarea
cols=
"20"
rows=
"4"
style=
"overflow:auto"
name=
"str_clbpara"
>
{$pc['str_clbpara']}
</textarea></td>
<td><textarea
cols=
"20"
rows=
"4"
style=
"overflow:auto"
name=
"str_clbpara"
>
{$pc['str_clbpara']}
</textarea></td>
</tr>
</tr>
<datalist
id=
"vsnamelist"
>
<!--{loop $temp_item_namelist $in}-->
<option
value=
"$in"
>
<!--{/loop}-->
</datalist>
</table>
</table>
<input
type=
"submit"
value=
"修改玩家数值"
onclick=
"$('command').value = 'submitedit'"
>
<input
type=
"submit"
value=
"修改玩家数值"
onclick=
"$('command').value = 'submitedit'"
>
</form>
</form>
...
...
templates/default/corpse.htm
View file @
70a04925
想要从尸体上拾取什么?
<br><br>
想要从尸体上拾取什么?
<br><br>
<input
type=
"hidden"
name=
"mode"
value=
"corpse"
>
<input
type=
"hidden"
name=
"mode"
value=
"corpse"
>
<!--{if $allow_destory_corpse && !in_array($w_type,$no_destory_corpse_type)}-->
<!--{if $club==20}-->
<input
type=
"radio"
name=
"command"
id=
"destory"
value=
"destory"
<!
--
{
if
!$
w_money
}
--
>
checked
<!--{/if}-->
>
<a
onclick=
sl('destory');
href=
"javascript:void(0);"
>
销毁尸体
</a><br>
<!--{elseif $club==20}-->
<input
type=
"radio"
name=
"command"
id=
"element_split"
value=
"element_split"
<!
--
{
if
!$
w_money
}
--
>
checked
<!--{/if}-->
>
<a
onclick=
sl('element_split');
href=
"javascript:void(0);"
>
提炼元素
</a><br>
<input
type=
"radio"
name=
"command"
id=
"element_split"
value=
"element_split"
<!
--
{
if
!$
w_money
}
--
>
checked
<!--{/if}-->
>
<a
onclick=
sl('element_split');
href=
"javascript:void(0);"
>
提炼元素
</a><br>
<!--{elseif $allow_destory_corpse && !in_array($w_type,$no_destory_corpse_type)}-->
<input
type=
"radio"
name=
"command"
id=
"destory"
value=
"destory"
<!
--
{
if
!$
w_money
}
--
>
checked
<!--{/if}-->
>
<a
onclick=
sl('destory');
href=
"javascript:void(0);"
>
销毁尸体
</a><br>
<!--{/if}-->
<!--{/if}-->
<!--{if $loot_depot_flag}-->
<!--{if $loot_depot_flag}-->
<input
type=
"radio"
name=
"command"
id=
"loot_depot"
value=
"loot_depot"
><a
onclick=
sl('loot_depot');
href=
"javascript:void(0);"
>
转移安全箱权限
</a><br>
<input
type=
"radio"
name=
"command"
id=
"loot_depot"
value=
"loot_depot"
><a
onclick=
sl('loot_depot');
href=
"javascript:void(0);"
>
转移安全箱权限
</a><br>
...
...
vnworld.php
View file @
70a04925
...
@@ -38,8 +38,15 @@ if($vnmode=='none')
...
@@ -38,8 +38,15 @@ if($vnmode=='none')
// 格式化素材来源
// 格式化素材来源
foreach
(
$cinfo
[
'stuff'
]
as
$sid
=>
$snm
)
foreach
(
$cinfo
[
'stuff'
]
as
$sid
=>
$snm
)
{
{
include_once
config
(
'npc'
,
$gamecfg
);
include_once
config
(
'addnpc'
,
$gamecfg
);
include_once
config
(
'evonpc'
,
$gamecfg
);
$tooltipinfo
=
get_item_place
(
$snm
);
$tooltipinfo
=
get_item_place
(
$snm
);
if
(
!
empty
(
$tooltipinfo
))
$temp_carr
[
$cid
][
'stuff'
][
$sid
]
=
"<span tooltip=
\"
"
.
$tooltipinfo
.
"
\"
>"
.
$snm
.
"</span>"
;
if
(
!
empty
(
$tooltipinfo
))
{
$temp_carr
[
$cid
][
'stuff'
][
$sid
]
=
"<span tooltip=
\"
"
.
$tooltipinfo
.
"
\"
>"
.
$snm
.
"</span>"
;
}
$tooltipinfo
=
''
;
}
}
// 格式化属性
// 格式化属性
if
(
isset
(
$cinfo
[
'result'
][
4
])
&&
is_array
(
$cinfo
[
'result'
][
4
]))
if
(
isset
(
$cinfo
[
'result'
][
4
])
&&
is_array
(
$cinfo
[
'result'
][
4
]))
...
...
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